#Infection
21 messages · Page 1 of 1 (latest)
This is cool, what is Poisoner doing here and also you need 3 more Townsfolk
4 more works too it's a matter of preference. I'd stick to 3 tho
(outsiders are no longer bluffable in the same sense)
Does baron ever go in the bag?
Spy seems entirely redundant here
Technically, with this bootlegger in you don't need PD and mutant. This could just be added into the bootlegger.
Otherwise, I think -baron, - PD, - mutant, - sentinel at least, if the bootlegger contains this already built in.
Some of these concerns were fixed in custom script chat (no sentinel, no baron)
Spy is really important for seeing who's infected each night
And poisoner is just for some misinfo idk
I can definitely add a few more Townsfolk as well
I like having the outsiders there so people can see what they do. I'm fine cutting Baron from the script since it only exists here for its jinx.
Currently have CL, pixie, engineer penciled in as the 3 extra town
Oh and just adding to this:
- Widow is kinda just worse spy on this script
- Xaan with a fixed 1 isn't nothing, but it's pretty underwhelming
- Please TPI release more poison minions
Xaan is fine. You don't want too many N1 info roles with Xaan
It forces engi off of just ripping it n1 too ig
Actually it mitigates engi pretty nicely in general
poisoner with all this non-frontloaded info (VI, cannibal, savant, oracle, HP, general) is all really tough for good, on top of the already evilsided hermit rule (which is super cool btw)