#Purgatory Masquerade

328 messages · Page 1 of 1 (latest)

azure delta
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A script that has a focus on misregistration, bold plays, and dancing around who you really are.

This is untested, and probably needs some tweaking. Throwing it out here to be torn apart so that it may be rebuilt better & stronger.

Please critique! (Constructively or destructively 😉)

(The Factotum is credited to Squ4ll, since its the Howl's ability)

fleet canyon
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Prospector probably shouldn't be allowed to choose themself

azure delta
wary slate
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i dont quite understand why mycelium has 2 demons

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bc their remaining ability doesn't seem related to it

floral lagoon
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Sheriff is pretty strong

wary slate
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oh yeah how did i not see that

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sheriff is a mostly better seamstress

azure delta
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Yeah, Sheriff was going to have the BH clause of [1 TF is evil]

floral lagoon
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Impresario would just say Townsfolk i believe

floral lagoon
azure delta
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Thats why it doesnt

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Too much evil

fleet canyon
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Are Sabetour and Secret Admirer the only sources of droisoning?

wary slate
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Valkyrie is very open ended tho

floral lagoon
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Cartographer seems like artist x3
You could probably find a way logically to make it OP

wary slate
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in relation to the point that Succubus has a very decent chance of never being able to activate

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the only consistent form of droisoning is Secret Admirer

azure delta
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I thought ab making Succ have a TF poisoned to address this

floral lagoon
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I would remove Demon from lancer, winning that way is usually anticlimactic

wary slate
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i think the better option is having more of the script cater to the Succubus

azure delta
floral lagoon
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Factotum definitely needs to specify ‘good’

wary slate
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eh

azure delta
wary slate
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that's what hte "might" is for

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the ST shouldn't let this char become a demon

floral lagoon
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Makes sense then

azure delta
wary slate
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mhm

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im a bit unsure why Mycelium has 2 demons btw?

azure delta
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I like the Mushroom hive mind idea where they feed off the dead. Its basically another way to explain 2 deaths at night

floral lagoon
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I cant see anything else surviving exe, does saboteur hard confirm outsiders

thorny musk
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Oh wow these icons look great

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Love the rat king lol

wary slate
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im worried this demon might be a bit too strong bc a 2kp demon that doesn't lose when you execute a demon is very oppressive

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but this might be something that is decided through playtesting

azure delta
fleet canyon
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and Prospector

azure delta
wary slate
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i think its something you should playtest with that in mind

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im somewhat worried but not confident

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also i realized

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town can technically stunlock the mycelium

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by never executing

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if no one is dead the mycelium can't kill, is that intended

azure delta
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If no players are dead, they can pick anyone

wary slate
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make sure players know that, bc the raw ability text doesn't say it

azure delta
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I can add "if possible" after "neighboring a dead player"

wary slate
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quick note about Saboteur, im not sure its ability justifies removing an outsider, it should probably just add one unless im missing something

fleet canyon
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could say the same about Godfather

wary slate
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nope

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bc godfather knows which outsiders are in play

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and knows when they can bluff one

fleet canyon
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fair

wary slate
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this char doesnt know when they removed an outsider

floral lagoon
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Does the redeemer evil learn theyre good

wary slate
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umm looking at the rest of the demons Basilisk and Rat King seem just fine imo

floral lagoon
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Overall seems fun just be careful with forced misreg as it can cause awkward interactions sometimes

dusty egret
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the icons are asbolute fire

azure delta
vivid rover
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using the cartographer

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and maybe some good players

floral lagoon
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Is Rat King subjective for who is “most responsible”

vivid rover
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first quartile has demon
right half has demon
4th quartile doesn't have demon

(splits the demons position into 4)

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mostly saying that cartographer can be very strong

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a far stronger artist

azure delta
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Could be. If people have massive brains and are able to min-max the fun out of it, I can tweak lol. I can make it "unrelated statements" to try and avoid these sorts of 'gotcha!' moments

azure delta
vivid rover
floral lagoon
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Succubus needs [+Secret Admirer]

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Or “A Townsfolk starts poisoned”

azure delta
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Agreed

azure delta
wary slate
vivid rover
azure delta
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The reason I want it to include demon is for the Lancer -> Rat King kill

vivid rover
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there is a reason there is no official character which is just opg at night, choose a player: they die.

and the new alchemist kinda tries to prevent it

floral lagoon
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Blackmailer madness is permanent right

azure delta
wary slate
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admittedly i dont think blackmailer's ability does all that much

floral lagoon
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Are these your own icons or how did you make them

wary slate
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if i were blackmailed, i would be glad, bc then another demon candidate is removed for me

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and i never have to accuse the blackmailer of being the demon bc im mad that they're good

azure delta
wary slate
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gladiator is very interesting btw, i like it

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the only concern i have is that the last clause can out evil players

azure delta
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I kind of agree with that for Blackmailer. The idea was the cheeky interaction between a Twin Pair, but without the annoying finger-pointing.

floral lagoon
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Maybe make secret admirer last even if they go out of play

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drunk ^

wary slate
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how come

azure delta
floral lagoon
azure delta
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So, I already have a tweak for it, and its if you guess wrong, you think you become an OOP TF, but you really are just drunk

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Thats +1 drunk for the Succy

azure delta
wary slate
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wait im dumb that's part of its ability lmao

floral lagoon
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Would you run jeweler that it overpowers misreg

azure delta
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Yes, but only if someone is learning something via their ability

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So an Evil registering as a good Outsider because of the Magneton could still be saved by the Saboteur. However, they would register correctly as evil to the Sheriff.

wary slate
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thats funny

stoic scaffold
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Is there any rule that makes the secretly admired player stop being drunk after being succubus jumped?

fleet canyon
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not RAW

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extremely funny

wary slate
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it should probs be "1 good player" then

azure delta
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Made some adjustments:

  • Sheriff rework to include more misregistration and to potentially proc Chimney Sweep. Hopefully less strong.
  • Swapped Outsider mod with Impresario & Architect.
  • Prospector cannot choose themselves
  • Cartographer must say 3 unrelated statements; no more conditional statements to min-max
  • Reworded Jeweler to be more in like with Vortox / Barista
  • Secret Admirer can no longer tell if they guessed correctly (closer to Puzzlemaster)
  • Succubus adds a poisoned Townsfolk, ready for-a jumpin'
wary slate
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quick wording fix, architect having 1 townsfolk misregister should specifically say “to you”, otherwise the implication is they register as an outsider to everyone

fleet canyon
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I believe that's intended

wary slate
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oh, hm

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why?

azure delta
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There's a lot of abilities on this script that interact with Outsiders / Misreg. Saboteur for example here.

wary slate
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hmm alright makes sense

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I was about to call Sheriff still op but I think it’s kept in check by Magneton

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also why did you swap the outsider mod onto the Impresario? The impresario doesn’t need outsiders to function

azure delta
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The guaranteed register made the 'solve' less fun imo

wary slate
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wdym by guaranteed register

azure delta
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It used to be "1 Tf registers as an Outsider" which for their information is a guaranteed -1 good Tf

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Now its more ambiguous, especially if an Architect is revealed

wary slate
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hmm

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my main worry is that the architect in a zero outsider game has the chance of learning borderline arbitrary info

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if the 1 ping the architect has is the townsfolk registering as an outsider, they have no reasonable way of figuring out who that is

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On the other hand if the architect learns a 0 in a zero outsider game, then they’re just like “well duh”

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it’s a librarian in a zero outsider game but even weaker

azure delta
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Yeah, that is true. Might just make it also do Outsider mod lol

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I dont want there to be too much though

wary slate
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i think it makes sense for it to not be on impresario

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there are multiple forms of o-mod and also magneton the misregistration machine

azure delta
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Yeah. I might swap it back. Good comms

wary slate
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Prince & Mindhunter are interesting & cool

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Mindhunter can be unbalanced with the wrong ST but that doesn't make it bad

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hmm okay regarding the secret admirer change

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there's a bit of a lose-lose for the ability now

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if the character guesses correctly, they become a Townsfolk but the player is still drunk

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if the character guesses wrong, the Townsfolk becomes un-drunked

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well sorry its a win-win not a lose-lose

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to my mind its somewhat paradoxical that you gain a different benefit from guessing right or wrong, is there a reason for this?

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bc rn my view on this character is you guess as early as possible to improve your effect on the game, and it doesnt matter much that you get it wrong bc you're still helping

azure delta
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Yeah, I meant to write it where you think you become a Not in play

wary slate
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"You may guess (once) who it is to become a not-in-play Townsfolk, but only think you are if you guess wrong."

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or something along those lines

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ooh okay i was going to complain about lancer killing the demon

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and while its still a mostly valid criticism

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it reacts interestingly with Mycelium and wonderfully with Rat King

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so probably playtest first

azure delta
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Thats exactly why I wanna keep it as-is, but I've got a close eye on it

wary slate
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one note is that, unless im missing something, the only reason for no night deahts is Prospector

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which is a slight issue regarding script support

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its made not as bad bc of characters that cause extra night deaths, but its a tiny thing to note

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my next question is why Valkyrie has 2 predictions instead of 1

azure delta
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2 things to juggle instead of 1. More likely to hit

azure delta
wary slate
wary slate
azure delta
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"You will be executed and survive"
"There will be 3 deaths one night"
"Someone will say the word 'apple'"
Etc.

wary slate
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hmm okay

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i think thats probably fine then

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i think ive already said this but Blackmailer feels weak to me

azure delta
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Yeah me and my friend both think the consequence for breaking isnt enough to justify adhering

wary slate
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really? for me its sort of the opposite issue

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where i dont think the good team wants to ever break madness and benefits from becoming mad

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bc as a good player who wants to execute the demon, knowing the Blackmailer means im just fine being mad that they're good because I don't want to execute them, I want to execute the demon

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and knowing who the blackmailer is means i know one person who isn't the demon

azure delta
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Right. You lose a Demon candidate.

wary slate
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sorry i think i already mentioned this

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but yeah that

azure delta
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I think I might make it where Blackmailer chooses what the player needs to do

wary slate
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oh?

azure delta
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A short message, a command, that they have to follow else [bad thing]

wary slate
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hmm, that might be a tad hard to run but it makes more sense as an ability

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i think i also already gave my case on Saboteur's -1 Outsider

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there isn't really a benefit for the saboteur removing one

azure delta
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True

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Another +0 or +1?

wary slate
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a hard +1 is probably fine

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my only other minion suggestion is for Magneton, just that im not sure why Magneton picks an alignment as well as a character

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'Each night, choose a player & character: they register as that character & their alignment until dusk.'

azure delta
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Well, I wanted to have an evil TF, but I then made 2 demons that jump, thus removing the evil TF, but for script that do feature characters that can change alignments, thats why

wary slate
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fair enough

azure delta
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I do wish this script had [1 Townsfolk is evil] because it plays well with other roles... :/

wary slate
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it would be interesting

azure delta
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Spirit of Ivory built-in

wary slate
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mhm

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if you wanted to you could still hvae it and have a SoI

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it just creates some meta expectations about which roles are in play

azure delta
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A Sol?

wary slate
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spirit of ivory

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i think those are all my critiques

azure delta
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All good and valid critiques

wary slate
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the concept of this script is rly interesting so good luck with it! and good job it looks sick

floral lagoon
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Basilisk

Each night* choose a player they die. You may choose another player and guess their character: if right, they die, if wrong you dont kill tonight

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Another reason for no Night death!

vivid rover
floral lagoon
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slight tweak to change the last 'they' to 'both'

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Each night* choose a player & you may guess another's character: if correct, both die

vivid rover
azure delta
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I think this wording is more in line with Puzzle, Gambler, Juggler, etc.

Each night*, choose a player: they die. You may guess another player's character: if you guess correctly, they die, but guess wrong & you don't kill tonight.

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But I do like that its more risk/reward instead of pot shots

wary slate
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So 2 kills or 0 kills

azure delta
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no, 0-2. They can always just not guess and play it safe

wary slate
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ahhh I see

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that’s interesting I like it

azure delta
# vivid rover its very long tho

Each night*, choose a player: they die. You may guess another player's character: if correct, they die, but guess wrong & you don't kill tonight.

Is now below 150 chars

vivid rover
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i usually try to aim for 130 😅

azure delta
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So long as they are within 3 lines on the script, I'm happy lol

floral lagoon
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Each night*, choose a player: they die. You may guess another player's character: if correct, they die; if not, you don't kill tonight.

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135

azure delta
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Rat King rework to include my precious evil TF
Basilisk rework to be more risk/reward
Blackmailer rework to be less useless and more blackmail-y

Going to leave the script alone until playtested a few times. :)

fading pecan
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do you have json file / night order this looks so fun to run

flat totem
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Source: Me

wary slate
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I mean the legion example made sense

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but how do you justify them becoming a demon who chooses who to kill

flat totem
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I mean it’s justified by the fact that in order to become a Demon, you have to be mad that you already are one

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Which depending on the script isn’t possible

wary slate
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I don’t quite get that

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Why would anyone claim to be the demon if they aren’t a goblin boomdandy or howl

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on 99% of scripts it’s obvious when the howl is trying to become a demon

flat totem
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Right, which is why becoming a Demon works best on that 1%

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It’s a niche that shouldn’t be removed from the ability

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Hell being mad about being a demon is what inspired this

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I don’t think I worded my argument above clearly, but basically, yes it’s really helpful to good to be a good demon, so do this carefully, but at the same time it’s very difficult

wary slate
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So you would accept a scenario where 3 townsfolk are mad they are an out of play demon on day one, and the demon has to guess which one is real or risk being murdered that night?

flat totem
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In some situations, yes

wary slate
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it might be something I change my mind on after seeing playtesting but it seems gamewarping to give the Howl a demon ability if it’s not smth like Legion, where they don’t choose who to kill and it benefits town

flat totem
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There are scripts where that option is more interesting than this script I think

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Not that this script is bad because of that or anything, it just needs a very specific environment

wary slate
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yeah I agree this script is not one where a good demon should be brought forth

vivid rover
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i feel like to be mad about being the demon you have to do a lot

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just claiming demon is claiming to be the how

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maybe you could be mad as a succubus by making a deal with someone who they think is drunk that they

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that they'll turn evil that night

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(or other similar things, were it can be believable)

dark nexus
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yeah being "mad" as the Demon is about making a sincere effort to convince people that you are the Demon. Running around and loudly claiming to be the Demon isn't something the Demon would do, and so it's not gonna be super convincing.

azure delta
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@flat totem @wary slate @dark nexus
I think a Good Basilisk would be really interesting. You can exclusively target evil players by guessing players as evil charaters. Very powerful, and worth the risk imo.

As for the "madness" I think it opens the door for an evil team to play outed Demon / Minion and bluff Howl going for a power play, similar to a Lunatic bluff. Nobody necessarily has to actually believe you are the Demon, so long as you are actively trying to convince some people that you, in fact, are whatever Demon you're trying to become.

flat totem
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yeah, I’m not sure how much support that plan has here, I’d have to look again, but in theory you can yeah

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Ultimately, it’s about whether you’re trying to convince players you’re the Demon

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and that’s pretty hard

wary slate
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the basilisk guessing characters would be interesting but the basilisk doesn’t have to do that to kill

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which is where my issue comes in

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as long as the good demon can freely kill demon candidates it’s far too strong imo

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(script support designed around it could make this more interesting but that’s the case with everything)

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if I were the howl who could freely become a demon I’d become a mycelium, then kill the other mycelium when we wake together

azure delta
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You couldnt become a Mycelium if there already is one, but Mycelium is a solid "Im just tryina kill" choice

wary slate
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well yes but it’s a 3/4 chance of robbing a minion ability, killing them, and since the other mycelium would probs kill you in return you being dead lends more credibility to your claims the next morning

wary slate
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3/4 being the chance that the mycelium isn’t the in play demon

azure delta
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You wouldnt convert another Minion into Mycelium since its a set up clause

wary slate
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oh good point

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then you’d just kill demon candidates for free like every other demon you could turn into

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Don’t get me wrong I think evil bluffing howl trying to become evil is interesting, but unless a script is specifically set up to give the idea support (or Legion) I can’t imagine making Howl the Demon is a balanced choice

azure delta
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Yep. Factotum trying to become Demon basically means "I'm shooting my 3/4th shot and I'm going to stay mad as this thing for multiple days", if the evil team doesn't kill you by day 4, you deserve to be whatever Demon you chose

wary slate
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hmm if it requires multiple days of madness for it to work then that would make it more balanced

azure delta
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Yeah the Almanac I wrote for it basically says the stronger the character, the more "madness" required. Price for entry.

wary slate
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I think that’s a good way of looking at it

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the Howl’s almanac sums to “you should give the Howl what it wants as long as it’s not in play” which is fine for most chars but is part of my demon problem

azure delta
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I think it can also be balanced out by the potential of Evil Factotum lol. I really really really don't think I would ever let an Evil Factotum become another Demon, but I might give em a Minion ability.

wary slate
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that sounds fair

flat totem
# wary slate the Howl’s almanac sums to “you should give the Howl what it wants as long as it...

Howl essentially uses madness to soft check if a character is in play, much like how Sailor uses execution to soft check alignment. For this reason, you kind of need a meta of giving them the first reasonable character change, so they can be relatively sure that a character they don’t become is already in play. This gets a little bit weird with evil characters because inherently, a lot of evil characters can massively help good, and that ability ends up being the main value of the madness, rather than the info

floral lagoon
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Factotum could be an evil townsfolk and actually turn into a 2nd evil demon

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I think good will almost always execute them jf they are mad as a demon

wary slate
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which is why that meta is fine … until you decide to give the howl a demon or powerful minion for not much work

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if the meta was “give them good characters if possible, make them work harder for powerful evils” I think this would more balanced

azure delta
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Every once in a while, you gotta break the mold to keep people on their toes. But for the most part, yeah generally thats how I'd run it

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Up to the ST though. Some people like Pit Hagging tf into more Demons and stuff

wary slate
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mhm thankfully ST has control

azure delta
fading pecan
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thanks sm!!

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ill let u know if i do

bold wadi
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I feel like the dominant strategy with Redeemer is just to publicly ask the Demon to nominate and execute you and then ask town to be patient enough to let the Demon win with the rest of the good team. Not sure if this is necessarily a bad thing, but it's my thoughts on the matter.

azure delta
jaunty bison
# azure delta A script that has a focus on misregistration, bold plays, and dancing around who...
  1. The script heavily lacks droison. Especially bad for succubus.
  2. Mycelium and Rat are probably really overpowered, considering one is a double demon and the othet is FG+
  3. Saboteur hard confirms saved outsiders when the only os that harms good by living is critic.
  4. There's no cover for blackmailer, meaning the role is useless until f5, maybe even f3
  5. Forced true info is just bad design (jeweler).
  6. Sheriff is too strong
  7. Redeemer is a forced loss for the evil team unless the minion doesn't trust it. Redeemer FCs, minion FCs and noms redeemer, minion outs entire team.
    There's probably more, this is just what I see from a quick look.
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Oh I necroposted

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🥀

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W/e

wary slate
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i dont really get #5

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why is an ability that mandates true info bad design

azure delta
# jaunty bison 1. The script heavily lacks droison. Especially bad for succubus. 2. Mycelium an...
  1. Succ, Secret Admirer, and Valkyrie can all make players drunk/poisoned. For other general misinformation, Critic, Blackmailer, and Magneton exist.
  2. In playtesting every game has been close. Mycelium is only a double kill if both live, and being forced to kill next to dead bodies is a heavy limitation. Rat King not knowing their evil TF serves as a similar limitation.
  3. Misregistration via Magneton or Valkyrie prevents "hard confirms"
  4. Blackmailed players can never say who the blackmailer is without being executed, but they are only 'under their control' for the day they were picked. This has been very strong and fun for players so far.
  5. Anyone can claim Jeweler, only the Jeweler themselves would know all TF info is true.
  6. Definitely good, but has not been an issue. Misregistration, drunk, and bluffs heavily influence how "strong" the Sheriff is game to game.
  7. Same exact gambit as a Heretic. Actually plays quite interestingly with the Rat King's evil TF. No issues so far.

But please, give it a go yourself and tell me if these issues stick in your games.

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I think this has been slightly updated as well, so here's the newest version lol

floral lagoon
tame kiln
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just played this last week, great script.

azure delta
tame kiln
azure delta
floral lagoon
azure delta
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Uploaded it to the site: https://www.botcscripts.com/script/10285
As well as replaced a character!

V2: Removed the Jeweler in favor for the Diviner. This should give evil more bluffing space around the Sheriff and to help explain multiple deaths besides just evil roles. The night order was also shuffled slightly for clarity involving misregistration.

bold wadi
azure delta
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that's fine. STs can cut that short by quickly moving to nominations. Evil teams can abuse that by nomming a Demon to "buy more time" to talk about who should be unanimously executed

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Ultimately helps evil more than good I think, so even better for the minion

vivid rover
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Jeweler gone 😭

azure delta
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It was a bit too strong when paired with some of these info roles. I also needed more roles that pick players at night to proc the Chimney Sweep.

vivid rover
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Womp womp

meager fog
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Ooh very interesting script. Some minor feedback I wanted to provide after a quick look-through:

Blackmailer doesn’t list a punishment for the madness bit. However you can probably just reword to this:
“Each night, choose a player: they learn who you are. Tomorrow, they are mad you are good & follow your commands or might be executed. [-1 Outsider]”

Why does Lancer say “evil or the Demon”? Doesn’t just “evil” cover both? Wait never mind, I assume it’s worded that way in case of a Redeemer-turned Demon?

azure delta
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there is probably a way to rewrite it to keep it brief, but everyone has understood that the punishment applies to the madness as well as breaking orders

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in fact:

Each night, choose a player: You learn each other. They are mad you're good & follow your commands tomorrow day, or might be executed [-1 Outsider]
works better... :o

meager fog
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Ohh didn’t realize the madness was meant to be kept up all game

meager fog
azure delta
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Updated to feature custom background & logo

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(also updated on botcscripts)

thorny musk
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Dang that art looks great

azure delta
last dagger
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I feel like that’s my architect

azure delta
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Yeah I've never seen this before searching for you and architect. Definitely similar.

plush wing
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i mean these are pretty similar and primitive abilities

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if i wanted to i could say that Architect is actually my Photographer from a while back

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but no it’s a matter of the presentation

wary slate
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I remember when I first entered homebrewing I got scared that another person’s Flittermouse was my Flittermouse, which was weird bc how could that even be copied when I had just entered homebrewing

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but as it turns out when you name a character after a creature with echolocation it has implications on what its ability might do

last dagger
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Yeah I'm not claiming ownership you can create as you wish

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Just noticed it was close to the same