#Clocktober 2025 - Public Discussion Thread

1238 messages · Page 2 of 2 (latest)

humble stream
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kinda playercount dependant i guess, like in 7p choosing by character would very likely miss n1, and opposite in 15p

clear garden
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yeah but that’s why you have the choice to just choose a player instead

humble stream
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does make me wonder what missing would do when choosing something like lleech host

clear garden
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oh

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*role Lleech

half jettyBOT
# clear garden *role Lleech
Lleech (Demon) - Experimental

Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

**Affects Setup: **False

clear garden
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yeah that’s a jinx lol

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“The Lleech must choose a player or an in-play character to be the host”

humble stream
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so they're reprompted until they guess an in play one?

clear garden
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yeah that’s what I’m thinking

tall shoal
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can i hear an example of inspector

clear garden
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“They registered as evil”

-# why the recluse didn’t turn evil after saying the mez word

odd marsh
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But what if it was perma poison? But then we'd need to balance it with some kind of downside, so let's have a good player learn the characters they choose

clear garden
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is this a reference to something

odd marsh
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yeah The Last Cull Cryomancer

clear garden
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oh that’s kinda cool actually

tranquil whale
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Day 21 - Demon with its own escape plan:

unkempt dune
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Day 21
Demon

Each night*, choose 2 players: they swap characters & one or both dies.

humble stream
# tranquil whale Day 21 - Demon with its own escape plan:

has a nomination rushing problem on final 3 if a minion lives, evil rush noms the minion, then if they dont get enough votes the demon jumps, otherwise they dont. on some player counts like 7, the only way to counter this is to rush and nominate the demon first (or kill the minion earlier)

slate lava
odd marsh
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Day 21:

Propagand (Demon) - Each night*, choose a player: they might die. Players that you're mad are the Demon might become a Propagand.

  • Each night, except for the first, all Propagands choose a player. Chosen players might die -- The Storyteller's choice who does.
  • If the Propagand is mad that a player is the Demon, that player might become the Propagand at some point. This player does not change alignment, and knows their new character.
  • The Propagand doesn't need to be mad that a player is the Propagand to cause them to change character.
gilded obsidian
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*try to

gilded obsidian
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Wait is Shaman a deathmod? So cool

rose ridge
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Yes, Demon killing Shaman is separate from Demon's ability.

odd marsh
humble stream
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Day 21:
X - Demon
Each night*, choose a player, they die. If you die before the final day, publicly choose a living player: they become an X.

Day 22:
Townsfolk
If an evil player dies by execution where a vote token was spent, good wins.

unkempt dune
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Day 22 for anyone who needs it:

Townsfolk that interacts with dead players.

alpine tendon
rose ridge
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They are visible now

alpine tendon
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Next time, I might just use one of those online "advent calendar" systems, it'd make things easier...

unkempt dune
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Day 22
Townsfolk

Each night*, choose a player (not yourself): they can't die tonight. You may choose an extra player for each vote token used.

zenith hatch
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i said i would catch up

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and i will

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i havent done anything since
oops day 7 !

slate lava
zenith hatch
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any outsider that's "if you die by execution" will be a weaker saint just on principle

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this is also a weaker plague doctor because its controlled by a good player & is known to not be in play

slate lava
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so should I put that they also change alignment?

zenith hatch
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if that was your intention, then yes

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but its also still a weaker saint

knotty mesa
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Lower stakes means it's easier to get executed

slate lava
zenith hatch
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those are just my general thoughts, i have some other things to do

knotty mesa
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Yee, I wasn't thinking of clocktober

slate lava
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I still think it follows the prompt since it doesn't do anything up untill its execution

odd marsh
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Day 22:

Council (Townsfolk) - During the day, dead players may agree on a player: something good happens to them.

shrewd gale
odd marsh
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Each day

tranquil whale
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Day 22 - Townsfolk that interacts with the dead

shrewd gale
# tranquil whale

kinda seems a bit weaker than something like UT, but i guess it depends on what st gives

tranquil whale
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Yeah, it's definitely weaker than Undertaker. When testing, I would want to see if the Night 2/3 information was interesting.

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I think it has potential, but I could easily see it needing to be significantly tweaked or scrapped.

tropic panther
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Being weaker then undertaker is not a bad thing

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Undertaker is VERY strong

odd marsh
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Day 23:

Prophet (Outsider) -- Each day, you must publicly choose a player: if you die, they are drunk.

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Day 24:

Piercer (Traveller) -- Once per game, you may describe a fusion of 2 abilities. If both are in play, their abilities might fuse.

unkempt dune
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Day 23
Outsider
If you or 2 Townsfolk are executed an alive player becomes the Drunk.

Day 24
Traveller
All players think you are another Traveller & the Storyteller has this ability instead. Once per game, choose a traveller to become.

tranquil whale
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Day 23: Outsider you want to keep alive & Day 24: Traveler with the icon that looks like a Mushroom

clear garden
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I’m falling behind again but it’s exam season so that’s my excuse

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I’ll lock in and catch up soon

humble stream
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Day 23:
Outsider
When players learn that you died, other living good player may offer to die instead. If none do, your team loses.

Note: If multiple good players offer, all die.

Day 24:
Designer - Traveller
You and the Storyteller create your ability, everyone learns it.

slate lava
odd marsh
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Day 25:

Ensemble (Townsfolk) - You die at night* if, & only if, 2 Minions are alive neighbors. [There are 10 or more players]

  • If 2 Minions are each other's alive neighbors, then the Ensemble will die.
  • If there aren't 2 Minions who are each other's alive neighbor, then the Ensemble can't die that night.
  • The Ensemble cannot be in play unless there are 10 or more players. This doesn't include Travellers.
clear garden
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What on earth

rose ridge
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This is an interesting setup text.

odd marsh
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They lose their ability below a certain "number"

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IE, if the player count is too low

rose ridge
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This reminded me that I should catch up there.

rose ridge
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Done up to 25th.
(not sure if wording works in way I think it does)

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Good news is that I can move back to do these daily.

unkempt dune
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Hmm. Today's one I really want to do justice, but it's certainly difficult.

unkempt dune
tranquil whale
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Day 25 - Townsfolk that loses its ability below a certain number. (Okay, I changed this a bit, but it's the same idea.)

slate lava
tall shoal
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also evil characters tend to poison but it’s no big deal

slate lava
rose ridge
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Day 26

odd marsh
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Day 26

Gladiatrix (Minion) -- Each night*, if you were the most "mad" about being evil today, choose a player: they die.

gilded obsidian
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And also like

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No teammates to target in 1 Minion

rose ridge
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True

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I think making it silent might help with screwing non-waking stuff. (the idea is that revived player isn't publically announced in any way since they die back before day starts)
This could just be burnt or too script depending.

gilded obsidian
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Infinite Bone Collector with alive reg

slate lava
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forgot to add "Your ability is then lost" at the end

knotty mesa
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The 1st time you die at night & wasn't nominated today, you don't & learn this.

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Your ability is lost is implied by the 1st time

zenith hatch
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this is just a weaker fool, right?

humble stream
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Day 25:
Townsfolk
You are evil & register as a Minion. When the dead equal or outnumber the living, lose your ability & become good.

Day 26:
Minion
All players know you are in play. The good player most responsible for good losing becomes evil & wins, even if you are dead.

Day 27:
Townsfolk
If the Demon dies at night, they swap characters & alignments with you.

tall shoal
humble stream
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you know the demon and will become good unless they kill you

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which might require killing all minions just to be sure

tall shoal
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oh i totally forgot registering as a minion means seeing the demon

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looks cool then, although i’m worried the TF might just out to the demon and ask to be killed in the night/get themselves executed

humble stream
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hmm yeah since other minions wouldnt have a reason to lie about that, still requires spending a kill but thats not much for an extra evil, even if dead. Could maybe be that another minion also becomes good when it triggers, that would give other minions a reason to cover for it, but maybe overtuning it

gilded obsidian
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I only did 21, 24 and 28

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Couldn’t figure out the in-betweens

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22, 23, 25, 26, 27

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Will post the almanacs when I’m done with 28’s

gilded obsidian
odd marsh
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Day 27:

Shadow (Townsfolk) - You think you're a different good character while you live. On the final night, learn the Demon.

(Inspired by an unreleased Townsfolk by Pinstripe)

rose ridge
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Days 27 and 28

gilded obsidian
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Oh I have some kb almanac version of some of the earlier ones now!

(Just the Travs; Bloodstar sucks with them)

clear garden
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alright I gotta lock in and get caught up again

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Day 22 (TF that interacts with dead players):

Medium (Townsfolk): Once per game, at night*, you may choose to learn which dead players are evil.

“The spirits speak to me. They tell you to never trust an Oracle.”

Day 23 (Outsider that players want to keep alive):

Miser (Outsider): When you die, 1 good player learns who you are: they are “mad” you are evil, or they might be executed.

Day 24 (Traveller with that icon):

Agaric (Traveller): Each night, choose a player (not yourself): they must choose you with their ability tonight, if possible.

Day 25 (TF that loses its ability below a certain number):

Weatherman (Townsfolk): Each night, choose any players: you learn how many are evil. If all are good, you are drunk.

Day 26 (Minion that benefits from being “loud”):

Tenna (Minion): Executed players only die if they lose roshambo.

Day 27 (TF that wants to remain hidden):

Invalid (Townsfolk): Each night*, the Demon chooses a player: they become an Invalid.

Day 28 (Demon with an unconventional kill mechanic):

Anubis (Demon): Each night*, you may choose a player (not yourself): they choose 2 other players, then you choose if they live or die.

Phobos 1 (Official character with a single major tweak):

Theorist (Townsfolk): Each night, choose a player & guess their character: when you die, you learn how many times you guessed right.

Phobos 2 (works as an outsider and a Minion):

Nox (Outsider/Minion): Townsfolk get reversed info.

Phobos 3 (Port a mechanic from another game into botc):

Blind Hunter (Minion): You start knowing an in-play Townsfolk. If the Demon dies by execution (ending the game) & you publicly guess who they are, your team wins.

Phobos 4 (TF or Demon that transforms once a certain requirement is reached):

Jekyll (Townsfolk): You start knowing a player: when they die, you become a Demon.

-# not crazy about this one

clear garden
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one down 6 to go

clear garden
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ah nvm i forgot about the phobos prompts too

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so I actually need to make 11 characters

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I can make 8 in an hour let’s go

slate lava
tall shoal
# slate lava

pretty sure this can just pick at night or you run into an event horizon

rose ridge
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Yeah

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(I'm assuming "event horizon" is consult policy, is it?)

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Actually, I think this also can just force all executions on their choices.

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(choose a player -> nominate them -> they're immediately exed -> repeat)

tall shoal
tall shoal
halcyon ocean
slate lava
gilded obsidian
# slate lava

Each night, choose a player: tomorrow, if they are nominated, they might die. If not, they die next night.

clear garden
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This feels quite weak

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Outs which demon is in play and has no real upside over a generic demon

slate lava
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that's a script issue

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not a character issue

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i think

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call me out if I'm wrong

gilded obsidian
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I have a vote Yagga :CatSparkle:

clear garden
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I might call you out a little

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What are the upsides to this over a demon that reads simply “Each night*, choose a player: they die”?

odd marsh
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Naimad (Demon) -- Each night*, choose a player: they become a Traveller. Once per game, they might also turn evil.

gilded obsidian
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I was going to ask how this kills

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Then I went ohhhh

gilded obsidian
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Or smth

odd marsh
gilded obsidian
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Cos the Demon can be found?

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They can’t turn themselves

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Without losing the ability

odd marsh
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Oh as like a change I thought you were saying that was a thing I misworded

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But uhh I think it's fine without that?

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You already know that players who die at night aren't the alive Demon

gilded obsidian
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Each night*, choose a player: they become a Traveller & might (once) become evil. You keep this ability if you chose yourself.

Would be interesting

knotty mesa
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On final day all travellers would jsut be exiled

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So that doesn't add much to the game

slate lava
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hopefully this fits the prompt

rose ridge
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This prompt is interesting

rose ridge
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Day 29

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Not sure if I got balance right (like could choosing 1 be better and not too powerful), but looks decent.

slate lava
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idk what that is so it's now an olympian trophy lmao

gilded obsidian
odd marsh
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Day 29:

Sculptor (Townsfolk) - If a Townsfolk neighbor of your nominee would die at night, they might die instead.

  • basically the only reason it wouldn't activate is to spare the Demon, or sometimes a Minion. On Trouble Brewing you should basically always activate Sculptor if you can.
gilded obsidian
odd marsh
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Yeah

gilded obsidian
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I presume Mayor?

odd marsh
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What?

gilded obsidian
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Which does this replace on TB

odd marsh
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Oh idk

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Whatever you want or as a 14th.

gilded obsidian
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Feels like Mayor but could be Monk haha

clear garden
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shit I have 3 more to do now too

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I’m back up to 11 behind

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it’s fine

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I can cook up a ||fabled|| for tomorrow super fast

gilded obsidian
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Welp Welp

clear garden
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Day 29 (TF that could exist on any official BOTC script):

Perfumer (Townsfolk): 1 Minion registers as an Outsider.

Day 30 (Traveller with that icon):

Diplomat (Traveller): Each night, choose a player (not Travellers): If they are executed tomorrow, 1 of their enemies is executed too.

Day 31 (Fabled that fixes script issue):

Bartender (Fabled): Once per game, a good player is drunk for 1 night & 1 day. Once per game, an evil player is drunk for 1 night & 1 day.

Phobos #5 (A character that removes an official character from setup):

Believer (Townsfolk): When you die, you become the Heretic. [-the Heretic]

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my god

gilded obsidian
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I’m behind on 23, 25, 27, 29, & 30

clear garden
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i need 29-31, and the 5 Phobos prompts

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my god

unkempt dune
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I need to catch up before the end of the month.

rose ridge
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Day 30

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Prob just gonna ignore Phobos prompts.

humble stream
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Day 28:
Demon
Each night*, choose a character type: a player of it dies. Minions & Demons do not know each other. (+1 Minion)

Day 29:
Townsfolk
Each night*, learn a character the Demon killed tonight.

Day 30:
Radiologist - Traveller
You know a living opposing character. If you publicly guess who it is, they die, but if wrong, you die.

odd marsh
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Day 30:

Constellation (Traveller) -- Each night choose 2 players: the 1st learns the 2nd. If you're good & choose an evil player, you're drunk tonight.

shrewd gale
odd marsh
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The latter

shrewd gale
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i see

odd marsh
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I have so much respect for the way Evil Twin was written, but it has done unspeakable damage to the Homebrew community

rose ridge
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No idea how to word this correctly, but here's my idea for Day 31.

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This was a really fun challenge

gilded obsidian
clear garden
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I’m caught up! (Except for the Phobos characters)

shrewd gale
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Oh btw I did make a Fabled for the last day

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Reveler (Fabled): If there is only 1 Minion in play, the Storyteller might falsely announce Minion ablities during the 1st night & day.

clear garden
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Aw that’s such a good idea

shrewd gale
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Basically just annoucing Fearmonger or Widow pings or Twins of Harpy madness so the world isn6t reveealed immediatly

clear garden
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Yeah damn I wish I thought of that

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Nice one

shrewd gale
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🥳

clear garden
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It has come to my attention that my medium character is exactly the same as bakedice’s medium character

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Whoops

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You cooked baked nice one

odd marsh
odd hullBOT
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Gave +1 Thanks to @clear garden (current: #509 - 103)

clear garden
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ALL DONE

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HOORAY

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congrats everyone

odd marsh
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Day 31:

Survivor (Fabled) -- 1 player may visit you to choose 1 character: it won't enter play this game.

  • Use the Survivor to run a script that players might have an issue with.
gilded obsidian
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Hmm

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Not many characters introduce another character though

odd marsh
odd marsh
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But yeah, if you want to run a Damsel script but Joe isn't comfortable with Damsel, but doesn't wanna bring the vibe down, he can remove Damsel from the script

unkempt dune
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Day 25 - Townsfolk that loses its ability below a certain number.

You start by choosing a number: on that night learn that many in-play characters.

Day 26 - Minion that benefits from being “loud”.

Each night, choose how many players can be executed today. If the Demon is executed, a Minion becomes the Demon.

Day 27 - Townsfolk that wants to remain hidden.

When alive evil outnumber good, all players learn this. If the Demon kills you, you swap characters with an opposing player.

Day 28 - Demon with an unconventional kill mechanic.

Each night, choose 3 Townsfolk: they might die. You learn who & which character did not die this way.

Day 29 - Townsfolk that could exist on any official BOTC script.

Demons wake arbitrarily.

Day 30 - Traveller with radar dish icon

Each night, a player does not wake. You learn which alignment.

Day 31 - Fabled that can fix a script-building issue.

Each night*, evil players may choose to resurrect. A good player might learn if this happens.

#

Caught up :)

unkempt dune
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Big thanks to @alpine tendon for making.

odd hullBOT
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Gave +1 Thanks to @alpine tendon (current: #1999 - 4)

gilded obsidian
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Oct 31 closes in 45 min lets go

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(GMT -12)

gilded obsidian
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Goodbye October

clear garden
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Yeah congrats to everyone who participated

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This was a very fun event

unkempt dune
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Rectifying my day 1 for incorrect character type:
Townsfolk.

You start knowing a bluff. Demons get 4 bluffs.

tranquil whale
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I had a rough end of the month, but I'm all caught up now. Here are the remainder of my characters.

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Ravenswood Day 26 - Minion that benefits from being “loud”.

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Ravenswood Day 27 - Townsfolk that wants to remain hidden.
Ravenswood Day 28 - Demon with an unconventional kill mechanic.
Ravenswood Day 29 - Townsfolk that could exist on any official BOTC script.
Ravenswood Day 30 - Traveller that uses this icon.

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Ravenswood Day 31 - Fabled that can fix a script-building issue.
Phobos Prompt #5 - Design a character that removes an existing BOTC character from setup.

odd marsh
clear garden
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finally compiled my almanac

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now to decide which ones I like

rose ridge
gilded obsidian
clear garden
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at the halfway mark I said I liked about 8 of them

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I wonder if I'll keep that up

rose ridge
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I like around half of mine.

gilded obsidian
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I like all

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*most