For a long time I have been running through in my mind how one should run an Atheist script. Recently I played a game where on day 1 we pretty much day 1, we had pretty much narrowed it down to a single non-Atheist world. By day 2 only a few of us were willing to consider a non-Atheist world. It did indeed turn out to be an Atheist world. This seems to me to be the epitome of how not to run an Atheist game. Firstly on an Atheist script, Atheist should be a fairly easily bluff. Then the job of the ST is to support that bluff, whilst maintain balance and fairness. From time to time, the ST will need to actually run an Atheist team. In this case the job of the ST is not to create a setup, which impresses themselves with its paradoxicality; rather their job is to frame the appropriate number of players. As these innocent pawns are executed, the frame should be shifted to frame new lambs as the real evil team. Success consists of keeping this going at least until the end game. Maybe then the ST should introduce some flaws into the smooth vaneer of fakery; or maybe the remaining players will simply have built up enough trust amongst themselves that they execute the ST.
#Another attempt at an Atheist script
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So obviously as part of this thought experiment I have made my second attempt at an Atheist script. I went for something that should appear very basic and eschewed the fireworks of Midnight Oasis. There is no Amnesiac; at most 1 death per night; no day protection; no resurection; limited role and alignment changing. I tried to make all the Townsfolk decent evil bluffs and easily frameable as evil, whilst covering all the needs of a Good team. In particular all the Minions are viable as Alchemist powers. After this I fine tuned it to optimize the interesting interactions.
I am proud of the Outsider selection. The Storyteller may have an ally in the Politcian. The Snitch counterbalances the Poppy Grower. The Atheist can't be certain they aren't Drunk, and could be framed as such rather than Evil in an actual Atheist game. The Demon can't be certain they aren't the Lunatic. I could string along a Lunatic in their belief or give them Minions who will quickly reveal to them their true nature. This choice seems particularly useful to me. Over repeat plays I might cook the meta, that an obvious Lunatic means an Atheist game or a Demonic game; and then break that meta.
Feedback would be welcome.
I'm unsure about Evil Twin in Atheist.
You already have Scarlet Woman, so ET can go?
Could you elaborate what your issue is?
I think Evil Twins implies that there cannot be Atheist
You can do whatever you want in Atheist game, but I don't see how you fake twins in Atheist game
Are you gonna have two players that are both Town Crier, wake them and tell that the other one is their Evil Twin?
Seems like there are quite a few characters that aren't that fun to be twinned with
There's quite some characters here that have quite bad interaction with Lil Monsta, where the ST chooses who dies.
Soldier, Monk, Innkeeper, Sage.
Yes it works fine. In the game I mentioned this was the situation and the Twins were not the problem per se. The problem was we also needed a Xaan and a Widow and there could only 2 Minions. The only possible world was Demon+Xaan+Widow with the Evil Twins as an amazing bluff.
Well in that case I can let the Lunatic decide - at least some of the time.
I'd definitely reconsider Lil Monsta here, or replace Soldier/Monk/IK/Sage stuff.
But it's your script
Yeah totally not convinced, but thanks for the feedback. If I did ever get to run it, I would totally take feedback from the players on whether it was fun.
Gave +1 Thanks to @shadow bear (current: #2129 - 3)
If I did Ojo would be an obvious replacement, but as I said I am happy with it for now.
If I were storyteller for the evil team with Lil Monsta, I wouldn't be able to fairly sink into IK/Monk etc. So I prefer not to have that interaction
I understand the desire to have more minions, our group often plays 7-9p games and Lord of Typhon is not always desirable
I think the general principle is help the underdog. So if Evil was doing well, I might kill a Minion or target a protected player.
If you think you're capable. I seriously doubt I would be
With Lil' Monsta and Alchemist I really had to have extra Minions.
At the moment absolutely not. This is a thought experiment.
Makes sense if you want to keep that interaction. I would then replace all four of Monk/IK/Soldier/Sage if I were to make this
Also I am not sure if this group wants to see another Atheist script in the near future if at all. I think it was terrible.
From what I know, the trick with Atheist is that is should mostly look like an ordinary game of Blood on the Clocktower
Out of curiosity what would you replace them with.
Yeah that is what I am aiming for, and where this ST messed up.
Shugenja, High Priestess, Savant, Farmer
Are examples I'd consider.
Not specifically those but just to mention some that can be fun and interesting
You MAY pick those, those were just the first 4 I saw that peaked my interest in terms of Atheist and bluffabiliby for evil team
Shugenja in Atheist is so much fun, just arbitrary give a direction and good will go on a goose chase.
High Priestess can be tuned to help good figure out who has information or is on the right track regarding Atheist.
Savant, our beloved..
Farmer is so much fun because you can turn outsiders into Farmers, but in Atheist you can make 2 farmers when first one dies, and good have to figure out if it's true or if one evil is trying to get in on the action.
All of them are also plausible bluffs outside of Atheist
Very high ST agency. I was avoiding those as well. Oddly exactly what you were complaining about with Lil' Monsta.
It's not the ST agency I'm complaining about
It's the part of being able to determine that it's sensible to sink kills
It's much easier to reason about killing a Farmer with LM than killing a Sage
Not bad ideas. Not having actually run it though I wonder about this double role thing. Onbiously the ST can do it in an atheist game, but it is a dead giveaway if the players cotton onto it. I'd rather give them clues a little later.
This could be personal preference. But as I said I would welcome feedback from the players. This ST didn't even do that.
My group had a game where in final 3 all 3 claimed Farmer, not even Atheist game
fair point.
It's such an easy way to discredit a Farmer claim, but with Atheist this can actually be true
So with Sage my reasoning is that I can easily frame innocent players as the demon.
Also Lil' Monsta helps in an Atheist game because it makes the demon hard to pin down.
Also the protection roles were chosen to fit the basic narrative of no day protection.
I did have Princess instead of Monk for a long time. I am still unsure of the pros and cons of that. Princess is more reliable but only works on day 1. Monk is more hit and miss but works the whole game and counteracts No Dashii.
I also considered Lycanthrope instead of Monk, but actually I did not want the good team influencing night time kills. It just wasn't what I was going for. (Lunatic is an exception obviously.)
But I will keep replacing Sage or Soldier with Farmer in my back pocket.
@hollow ibex i think you’d be interested in this
ok i’ll just say now that Poisoner on an Atheist script is a lil rough because ideally you want very tight logic chains
so Arbitrary Poisons whenever make it very hard
Now I had the opposite concern that the ST needed flexibility. But I am listening.
yeah so the way to get around at requiring flexibility to make atheist bluffable is to have ACTUAL atheist games be somewhat normal
Again what I was going for.
Arbitrary poisoning is very tough in Atheist environments because any clues you give can be explained away as arbitrary poisoning
^^
Ideally you can make very subtle clues that good takes the entire game to pick up on
(true true Savant info in the world you're framing for example)
Okay I know Alchemist-Wraith is not highly regarded, but could replacing Poisoner with Wraith work?
I don't particularly care for Harpy in an Atheist environment. Harpy mad players can't build Atheist worlds
Maybe Cerenovus?
you'd likely start running into too little misinformation but no Dashii might clutch it
Cerenovus is fine with Atheist yeah
fw i think Anon Dishon has like 0 Evil Misinfo and it’s just Sweetheart and Drunk
I think I quite like the Alchemist-Wraith jinx in an Atheist game. Totally meaningless mini-game.
But it gives the good team a little agency in night time kills.
@hollow ibex any thoughts on the concerns @shadow bear raised? Do you dismiss them as casually as I did?
Twins are fine with Atheist
It's weird in person but if you have duplicate tokens you can do it
Online you intrinsically have the ability to give out duplicates in Atheist games, so you can simulate twins very easily
The more I think about it, Farmer is a nice subtle idea. Just not sure where I'd put it. Everything currently there is there for a reason.
Sage is the "obvious" to replace one trap character with another
That may not be the right choice, but it's the first one that comes to mind
Classic case of being there for a reason. I'd probably need more experience (not necessarily on an Atheist script) to update my opinion.
I don't know. What have you got against Sage?
Sage likes Vortox or Pukka
Sage on SnV is balanced mostly around the fact that it's hard to determine if your information is true or not. Outside of SnV it's really strong.
Fang Gu, Imp, demon mobility, etc
There needs to be enough doubt on the pings for it to feel fair
And I'm personally concerned about LM + Sage. Am I really ever gonna let LM kill the Sage? Some ST's may know when and that, but I'd struggle hence why I'm inclined to replace it with a Farmer
It's just the easy choice. It's your script, if you want Sage then keep it
Farmer is also fun with Drunk because you can make Drunk think it became a Farmer
Okay I am persuaded enough to make the change.
Sage -> Farmer. I still have Fortune Teller and Village Idiot.
What's the idea with having both Monk and Innkeeper?
Monk has interesting interactions with No Dashii. As does Soldier. Monk used to be Princess.
I meant more that you have two roles that are very similar. Normally you pick one or the other
If you like Monk, maybe you don't need Innkeeper?
No I prefer Innkeeper because it adds some drunkenness.
the choice is Monk versus Princess I think.
I see. Is Poisoner replaced with Cerenovus now? delta highlighted that arbitrary poisoning is problematic with Atheist (and with MANY scripts in general...)
yes
Strictly it was Harpy ->Cerenovus and Poisoner -> Wraith.
Sure
I know Alchemists aren't going to be overjoyed at being shown Wraith. But I think faking the Alchemist-Wraith Jinx would be cool on an Atheist script.
And sometimes it would not be faked.
I am thinking that may be since I got rid of Poisoner, No Dashii is working harder. So I should replace Monk with Princess.
Assuming Princess is in play and there is night death after they nominate and execute, it seems that it's fails for 3 reasons?
No Dashii, Drunk, or Atheist?
I hear Princess is a difficult Townsfolk to include in scripts
I guess so. I think a player would like Princess because they get to do something fairly reliable. Of course it's a great Demon bluff. And if the Politician can get the Princess to nominate and execute the Good Twin.......
How would Poli accomplish that
Hopefully it would not be easy, or the script would be broken.
There's no realistic way you get the Princess to try either twin day one
Fair point.
And then have town in majority to vote on it as well
But a ST can dream.....
it yes, extracting value from Princess well requires particular environments
TPOT & RTC are the places I know Princess works well
?
So what are the issues ?
Princess tends to want environments with multiple kills per night potential, but it also does poorly with many of the BMR Demons
because Princess gets more value per stopped kill
Al-Had, Shabaloth, and Yaggababble works very well with Princess
otherwise its a fine character in other environments
I think most Monks are over the moon if they prevent 1 kill.
its a tempo control character
Monks are often very happy because they usually have found a good player
the princess undeinably provides a benefit to the good team, but Monk's benefit is being a body you need to kill before you can get to who they're protecting
So you think Monk works better .
Monk on the script gives strong characters incentive to talk open early
Monk works better in most environments
Okay Monk back in.
Hypothetically, if I got rid if Innkeeper any suggestions? What am I most lacking? Droisoning actually I think. But info or protection?
With Atheist on the script, information might already be untrusted. You may have to replace and playtest
Or just playtest without replacing. You can try some example grims, shuffle up and deal. Look at the board and imagine what would happen
Well that's always the fallback plan. Thanks everyone for the feedback .
Gave +1 Thanks to @shadow bear (current: #1938 - 4)
Hmmm Wraith and Poppy Grower....
Let’s see…
I really think marionette is necessary. Every argument you could make for a drunk atheist, would be FAR better in a marionette game where the atheist thinks they’re real while playing for evil
I also really think soldier or monk should go, they feel like weak bluffs and weak characters in the context of this script, I don’t see why something stronger wouldn’t replace them
I would put Marionette on, but it doesn't fit with Alchemist and Lil' Monsta.
It absolutely fits with LM, just not alchemist
I still think it can entirely work
Also boffin is a good shout
We talked about that yesterday. Not convinced but open to thinking about it.
I think evil twin is funny and could work, but I’d argue marionette or boffin are far more effective
I'd rather Alchemist. Alchemist looks evil. Works better on an Atheist script.
Think about a soldier. It’s never confirmable, it can be easily punked, you’re never realistically sinking in a LM game unless good is literally on nothing and even then LM skills still should benefit evil
It does but so does boffin, there’s a lot of good characters boffin could give, such as drunk, snitch, VI, or even farmer to confirm a star passing imp
Not to mention alchemist boffin is a great interaction
Ie. alch boffin PG
Also if you want droison
Replacing monk or soldier with just philo isn’t bad
Acrobat would also be good for athirst
Atheist
Arbitrarily killing it wouldn’t be bad
And finding droison can be powerful
Infact yeah I really like how acrobat looks
It can detect VI drunk, innkeeper drunk, Drunk, and no dashii poison
I was restricting to at most 1 night death; no day protection; and no resurrection.
That’s fair
I admit it is limiting but I was looking for subdued Atheist game.
The problem with that is
The less potential explainable chaos
Surprisingly, from experience, the easier it is to detect atheist or non atheist
Something like an acrobat can throw off the whole town on their world, while giving a subtle clue that the ST was never playing by the rules
Well fine, but I am only thinking about it for now; so I shall carry on thinking about it.
Totally fair, just giving my own suggestions
You shouldn’t limit a script to try and encapsulate one idea
You should be account for the entire premise
Acrobat isn’t just good for atheist; detecting no dashii is great
I am considering loosening my restrictions, but I think restrictions can be good. Every wild thing that can happen should not hard confirmable.
You have given me a lot to think about and I need some time to digest it. However this statement I think could do with a little justification.
Of course
I’ve ran a lot of simple scripts and complicated scripts, as well as played in them
Usually the more chaos there is, the less solvability, which means you can’t as easily look at the info you do have and tell more often than not whether it’s an athiest
In a simple script, everything feels “scripted”, routine
So you know you can never rule out athiest because nothing big is happening, but this also means you have your full scale of info to your disposal
There is a limited amount of droison in most simple scripts, so cross referencing info for a couple days is an easy athiest detector
This is pretty much the opposite of what @hollow ibex said. Thankfully this script is more of a research project for now.
Generally I understand that Atheist game should look like the Atheist is Evil merley bluffing Atheist.
Yes and it’s easier to do that in a more complicated/chaotic script
But with so much linear information bluffs can collapse fairly quickly
regarding what, droison?
something about confirmation chains
the Atheist provides, if bluffed, alot more breathing room. many towns are willing to believe its Atheist if evil bluffs well, so a good Atheist bluff is -1 day to town's efforts on hunting the Demon
i have not commented about confirmation chains here
so i'm just slightly confused
It's hard to find because the old messages just aren't loading for me.
This is what I was referring to. @pearl bay seems to be arguing the opposite to me.
Anyway to avoid the Wraith / Poppy Grower issue I changed Wraith to Ojo. I would rather have more Minions and less Demons, but I am running out of Minions.
in my experiences Atheist works better in calmer environments
heavy social misinfo is fun with Atheist but Atheist is a puzzle character first & foremost, so it likes having that be on full display imo
As I see it, the ST needs to be able to keep tweaking the puzzle at least until the end game.
So calm, but with some room to move the goal posts.
this is true but you can either have tight logic chains that tend to be extremely complex (like SnV), or a TB probablistic misinfo landscape that is narrower in scope.
To be fair I run my scripts through https://scripts.whydecades.com/, and it has been trying to get me to add Acrobat, Marionette and Boffin for a while.
Another issue I had with Marionette, is that it does not help you convince the Lunatic they are the Demon (except in 1 Minion games). Only Poppy Grower or an actual Team Evil can do that.
what the heck is this
Ok so it analyzes the script and gives suggestions. I typically use https://lecodex.github.io/botc-interactions to list things that I might have overlooked. I'll try that site with one of my scripts and see what I think
A tool to check interactions between characters in a BotC script.
I find the whydecades site easily the most useable of these sites. I treat it like I would a person - I listen to its opinions but I don't regard it as infallible. But it is my first port of call before I show anything to an actual human.