#Another attempt at an Atheist script

195 messages · Page 1 of 1 (latest)

granite mulch
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For a long time I have been running through in my mind how one should run an Atheist script. Recently I played a game where on day 1 we pretty much day 1, we had pretty much narrowed it down to a single non-Atheist world. By day 2 only a few of us were willing to consider a non-Atheist world. It did indeed turn out to be an Atheist world. This seems to me to be the epitome of how not to run an Atheist game. Firstly on an Atheist script, Atheist should be a fairly easily bluff. Then the job of the ST is to support that bluff, whilst maintain balance and fairness. From time to time, the ST will need to actually run an Atheist team. In this case the job of the ST is not to create a setup, which impresses themselves with its paradoxicality; rather their job is to frame the appropriate number of players. As these innocent pawns are executed, the frame should be shifted to frame new lambs as the real evil team. Success consists of keeping this going at least until the end game. Maybe then the ST should introduce some flaws into the smooth vaneer of fakery; or maybe the remaining players will simply have built up enough trust amongst themselves that they execute the ST.

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So obviously as part of this thought experiment I have made my second attempt at an Atheist script. I went for something that should appear very basic and eschewed the fireworks of Midnight Oasis. There is no Amnesiac; at most 1 death per night; no day protection; no resurection; limited role and alignment changing. I tried to make all the Townsfolk decent evil bluffs and easily frameable as evil, whilst covering all the needs of a Good team. In particular all the Minions are viable as Alchemist powers. After this I fine tuned it to optimize the interesting interactions.

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I am proud of the Outsider selection. The Storyteller may have an ally in the Politcian. The Snitch counterbalances the Poppy Grower. The Atheist can't be certain they aren't Drunk, and could be framed as such rather than Evil in an actual Atheist game. The Demon can't be certain they aren't the Lunatic. I could string along a Lunatic in their belief or give them Minions who will quickly reveal to them their true nature. This choice seems particularly useful to me. Over repeat plays I might cook the meta, that an obvious Lunatic means an Atheist game or a Demonic game; and then break that meta.

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Feedback would be welcome.

shadow bear
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I'm unsure about Evil Twin in Atheist.

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You already have Scarlet Woman, so ET can go?

granite mulch
shadow bear
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I think Evil Twins implies that there cannot be Atheist

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You can do whatever you want in Atheist game, but I don't see how you fake twins in Atheist game

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Are you gonna have two players that are both Town Crier, wake them and tell that the other one is their Evil Twin?

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Seems like there are quite a few characters that aren't that fun to be twinned with

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There's quite some characters here that have quite bad interaction with Lil Monsta, where the ST chooses who dies.
Soldier, Monk, Innkeeper, Sage.

granite mulch
granite mulch
shadow bear
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I'd definitely reconsider Lil Monsta here, or replace Soldier/Monk/IK/Sage stuff.

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But it's your script

granite mulch
arctic runeBOT
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Gave +1 Thanks to @shadow bear (current: #2129 - 3)

granite mulch
shadow bear
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If I were storyteller for the evil team with Lil Monsta, I wouldn't be able to fairly sink into IK/Monk etc. So I prefer not to have that interaction

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I understand the desire to have more minions, our group often plays 7-9p games and Lord of Typhon is not always desirable

granite mulch
shadow bear
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If you think you're capable. I seriously doubt I would be

granite mulch
granite mulch
shadow bear
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Makes sense if you want to keep that interaction. I would then replace all four of Monk/IK/Soldier/Sage if I were to make this

granite mulch
shadow bear
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From what I know, the trick with Atheist is that is should mostly look like an ordinary game of Blood on the Clocktower

granite mulch
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Out of curiosity what would you replace them with.

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Yeah that is what I am aiming for, and where this ST messed up.

shadow bear
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Shugenja, High Priestess, Savant, Farmer

Are examples I'd consider.

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Not specifically those but just to mention some that can be fun and interesting

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You MAY pick those, those were just the first 4 I saw that peaked my interest in terms of Atheist and bluffabiliby for evil team

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Shugenja in Atheist is so much fun, just arbitrary give a direction and good will go on a goose chase.
High Priestess can be tuned to help good figure out who has information or is on the right track regarding Atheist.
Savant, our beloved..
Farmer is so much fun because you can turn outsiders into Farmers, but in Atheist you can make 2 farmers when first one dies, and good have to figure out if it's true or if one evil is trying to get in on the action.

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All of them are also plausible bluffs outside of Atheist

granite mulch
shadow bear
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It's not the ST agency I'm complaining about

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It's the part of being able to determine that it's sensible to sink kills

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It's much easier to reason about killing a Farmer with LM than killing a Sage

granite mulch
granite mulch
shadow bear
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My group had a game where in final 3 all 3 claimed Farmer, not even Atheist game

shadow bear
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It's such an easy way to discredit a Farmer claim, but with Atheist this can actually be true

granite mulch
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So with Sage my reasoning is that I can easily frame innocent players as the demon.

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Also Lil' Monsta helps in an Atheist game because it makes the demon hard to pin down.

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Also the protection roles were chosen to fit the basic narrative of no day protection.

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I did have Princess instead of Monk for a long time. I am still unsure of the pros and cons of that. Princess is more reliable but only works on day 1. Monk is more hit and miss but works the whole game and counteracts No Dashii.

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I also considered Lycanthrope instead of Monk, but actually I did not want the good team influencing night time kills. It just wasn't what I was going for. (Lunatic is an exception obviously.)

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But I will keep replacing Sage or Soldier with Farmer in my back pocket.

rugged crater
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@hollow ibex i think you’d be interested in this

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ok i’ll just say now that Poisoner on an Atheist script is a lil rough because ideally you want very tight logic chains

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so Arbitrary Poisons whenever make it very hard

granite mulch
rugged crater
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yeah so the way to get around at requiring flexibility to make atheist bluffable is to have ACTUAL atheist games be somewhat normal

granite mulch
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Again what I was going for.

hollow ibex
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Arbitrary poisoning is very tough in Atheist environments because any clues you give can be explained away as arbitrary poisoning

rugged crater
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^^

hollow ibex
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Ideally you can make very subtle clues that good takes the entire game to pick up on

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(true true Savant info in the world you're framing for example)

granite mulch
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Okay I know Alchemist-Wraith is not highly regarded, but could replacing Poisoner with Wraith work?

hollow ibex
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I don't particularly care for Harpy in an Atheist environment. Harpy mad players can't build Atheist worlds

hollow ibex
hollow ibex
rugged crater
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fw i think Anon Dishon has like 0 Evil Misinfo and it’s just Sweetheart and Drunk

granite mulch
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I think I quite like the Alchemist-Wraith jinx in an Atheist game. Totally meaningless mini-game.

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But it gives the good team a little agency in night time kills.

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@hollow ibex any thoughts on the concerns @shadow bear raised? Do you dismiss them as casually as I did?

hollow ibex
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Twins are fine with Atheist

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It's weird in person but if you have duplicate tokens you can do it

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Online you intrinsically have the ability to give out duplicates in Atheist games, so you can simulate twins very easily

granite mulch
shadow bear
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Sage is the "obvious" to replace one trap character with another

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That may not be the right choice, but it's the first one that comes to mind

granite mulch
granite mulch
hollow ibex
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Sage likes Vortox or Pukka

shadow bear
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Sage on SnV is balanced mostly around the fact that it's hard to determine if your information is true or not. Outside of SnV it's really strong.

hollow ibex
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Fang Gu, Imp, demon mobility, etc

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There needs to be enough doubt on the pings for it to feel fair

shadow bear
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And I'm personally concerned about LM + Sage. Am I really ever gonna let LM kill the Sage? Some ST's may know when and that, but I'd struggle hence why I'm inclined to replace it with a Farmer

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It's just the easy choice. It's your script, if you want Sage then keep it

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Farmer is also fun with Drunk because you can make Drunk think it became a Farmer

granite mulch
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Sage -> Farmer. I still have Fortune Teller and Village Idiot.

shadow bear
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What's the idea with having both Monk and Innkeeper?

granite mulch
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Monk has interesting interactions with No Dashii. As does Soldier. Monk used to be Princess.

shadow bear
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I meant more that you have two roles that are very similar. Normally you pick one or the other

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If you like Monk, maybe you don't need Innkeeper?

granite mulch
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No I prefer Innkeeper because it adds some drunkenness.

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the choice is Monk versus Princess I think.

shadow bear
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I see. Is Poisoner replaced with Cerenovus now? delta highlighted that arbitrary poisoning is problematic with Atheist (and with MANY scripts in general...)

granite mulch
shadow bear
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Sure

granite mulch
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I know Alchemists aren't going to be overjoyed at being shown Wraith. But I think faking the Alchemist-Wraith Jinx would be cool on an Atheist script.

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And sometimes it would not be faked.

granite mulch
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I am thinking that may be since I got rid of Poisoner, No Dashii is working harder. So I should replace Monk with Princess.

shadow bear
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Assuming Princess is in play and there is night death after they nominate and execute, it seems that it's fails for 3 reasons?
No Dashii, Drunk, or Atheist?

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I hear Princess is a difficult Townsfolk to include in scripts

granite mulch
shadow bear
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How would Poli accomplish that

granite mulch
shadow bear
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There's no realistic way you get the Princess to try either twin day one

shadow bear
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And then have town in majority to vote on it as well

granite mulch
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But a ST can dream.....

hollow ibex
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TPOT & RTC are the places I know Princess works well

granite mulch
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So what are the issues ?

hollow ibex
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Princess tends to want environments with multiple kills per night potential, but it also does poorly with many of the BMR Demons

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because Princess gets more value per stopped kill

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Al-Had, Shabaloth, and Yaggababble works very well with Princess

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otherwise its a fine character in other environments

granite mulch
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I think most Monks are over the moon if they prevent 1 kill.

hollow ibex
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its a tempo control character

shadow bear
hollow ibex
granite mulch
shadow bear
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Monk on the script gives strong characters incentive to talk open early

hollow ibex
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Monk works better in most environments

granite mulch
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Okay Monk back in.

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Hypothetically, if I got rid if Innkeeper any suggestions? What am I most lacking? Droisoning actually I think. But info or protection?

shadow bear
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With Atheist on the script, information might already be untrusted. You may have to replace and playtest

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Or just playtest without replacing. You can try some example grims, shuffle up and deal. Look at the board and imagine what would happen

granite mulch
arctic runeBOT
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Gave +1 Thanks to @shadow bear (current: #1938 - 4)

granite mulch
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Hmmm Wraith and Poppy Grower....

pearl bay
# granite mulch yes

Let’s see…
I really think marionette is necessary. Every argument you could make for a drunk atheist, would be FAR better in a marionette game where the atheist thinks they’re real while playing for evil

pearl bay
# granite mulch yes

I also really think soldier or monk should go, they feel like weak bluffs and weak characters in the context of this script, I don’t see why something stronger wouldn’t replace them

granite mulch
pearl bay
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I still think it can entirely work

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Also boffin is a good shout

granite mulch
pearl bay
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I think evil twin is funny and could work, but I’d argue marionette or boffin are far more effective

granite mulch
pearl bay
pearl bay
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Not to mention alchemist boffin is a great interaction

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Ie. alch boffin PG

pearl bay
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Replacing monk or soldier with just philo isn’t bad

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Acrobat would also be good for athirst

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Atheist

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Arbitrarily killing it wouldn’t be bad

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And finding droison can be powerful

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Infact yeah I really like how acrobat looks

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It can detect VI drunk, innkeeper drunk, Drunk, and no dashii poison

granite mulch
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I was restricting to at most 1 night death; no day protection; and no resurrection.

pearl bay
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That’s fair

granite mulch
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I admit it is limiting but I was looking for subdued Atheist game.

pearl bay
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The problem with that is

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The less potential explainable chaos

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Surprisingly, from experience, the easier it is to detect atheist or non atheist

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Something like an acrobat can throw off the whole town on their world, while giving a subtle clue that the ST was never playing by the rules

granite mulch
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Well fine, but I am only thinking about it for now; so I shall carry on thinking about it.

pearl bay
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You shouldn’t limit a script to try and encapsulate one idea

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You should be account for the entire premise

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Acrobat isn’t just good for atheist; detecting no dashii is great

granite mulch
granite mulch
pearl bay
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In a simple script, everything feels “scripted”, routine

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So you know you can never rule out athiest because nothing big is happening, but this also means you have your full scale of info to your disposal

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There is a limited amount of droison in most simple scripts, so cross referencing info for a couple days is an easy athiest detector

granite mulch
granite mulch
pearl bay
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But with so much linear information bluffs can collapse fairly quickly

granite mulch
hollow ibex
hollow ibex
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so i'm just slightly confused

granite mulch
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It's hard to find because the old messages just aren't loading for me.

granite mulch
hollow ibex
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ah yes

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this is preference I imagine

granite mulch
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Anyway to avoid the Wraith / Poppy Grower issue I changed Wraith to Ojo. I would rather have more Minions and less Demons, but I am running out of Minions.

hollow ibex
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in my experiences Atheist works better in calmer environments

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heavy social misinfo is fun with Atheist but Atheist is a puzzle character first & foremost, so it likes having that be on full display imo

granite mulch
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So calm, but with some room to move the goal posts.

hollow ibex
granite mulch
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Another issue I had with Marionette, is that it does not help you convince the Lunatic they are the Demon (except in 1 Minion games). Only Poppy Grower or an actual Team Evil can do that.

shadow bear
granite mulch