#Character interaction thingy
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If someone dies to execution and no one dies the next night... what do you do?
Execute no one? Might lose to Vortox!
Execute the prior executed person? Might lose if they were the host!
Execute someone else? Might lose to the Mastermind!
i‘m just happy mastermind is getting a script use
Minuit a Fond la Caisse is my script which popularized the engine, and Mind Your Step and Executionology also build on the engine.
i feel like my main pain points with lleech is that so many roles can‘t tell they‘re hosted at all
how does Minuit a Fond la Caisse use Pacifist⸮
to me it looks strange with Saint and Damsel too but i can’t tell if it’s because i don’t understand yet
If someone is Pacifist saved, it prevents triggering the panic that the engine creates, while also forcing a decision for Evil Team later on killing the Pacifist saved person or leaving them to be framed as Lleech or DA saved. If it saves someone twice, it confirms the person as either Lleech or Good saved by Pacifist, so Evil must either keep them alive to be framed or kill them and leave Pacifist confirmed.
Saint adds more worry for executions, since they're an unsafe execution, but also dangerous as a host.
Many of the roles can detect poison or search for hosts as well. Savant can be used by ST to give hints. Math detects the abnormalities. Fisherman can be given advice pointing to the host. General can be warned regarding the quality of the host.
all agreeable. i like it
The basic idea for the engine is that the only reason people die at night is because of the Demon (but an exception is allowed for Tinker), and similar the only reason for no one dying is because the Demon chose to sank OR its Mastermind night (but an exception is allowed for Goon drunk Demon).
So if no one dies, the panic begin, because Town is forced to decide on their move, since each possible choice of execution type could lose them the game.
Atheist
lleech needs reasons for "hey guys, i'm a good player with weird info, can we kill me" to not happen
boomdandy helps some (town is reluctant to execute into those claims). legion helps some (good players don't want to die)
what was the djinnlegger for GoD where the demon can steal dead votes or something?
or only give them to evils?
that could be interesting with lleech to make goods want to live to keep their voting power
11/17: Lord of Typhon
x Damsel 
did you generate 2 random characters
It makes the guess riskier
ah that's true
I was curious how the extra Minion helped or hurt. As well as whether the line of good players would affect the Danes hunt
its also an extra back into bluff for typhon
if things don't add up
(say a virgin doesn't proc on a TF claiming/pulling minion)
then virgin wouldve procced
oh typhon damsel is really really evil sided
typhon knows a lot of characters that are out of play which really helps with damsel finding
and also knows an extra player that is definitely not the damsel due to being evil
Plus can add a damsel at any player count
that is not necessarily a problem if you balance town accordingly
Typhon could also overwrite your damsel balancers
true
Just place the LoT after the rest of the characters go out, nothing could possibly go wrong with that
Partly genuine and also you should let players know and also avoid any conscious metas etc with your typhon picks
11/18: Preacher
x Ojo 
What's the interaction
ojo can choose to immediately kill the preacher once they've preached a minion
It's an interaction
Hehe
that certainly is a thing
Preacher isn't real anyway
Its fine, gives preacher pseudo info if they die after picking a player and die
It works on specific scripts but Preacher Ojo narrows the types of scripts these two characters can be on
Like it needs to have good Preacher Minions on a Demon which doesn't give any misinformation
I think it's cool on paper and can work well with homebrew but with the Minions we have in practice it's actually very narrow
there is the social thing of 'was the person I preached last night a minion' but I'm not sure how much it's likely to actually come up
I think the base interaction is strong enough to build a script around
It's just if you can get it to work
it's neat but I think you'll just end up with confirmation bias most of the time
I think it's more than neat. Evil having a way to play against the preacher is quite cool
Also the preacher being annoying enough to sink a kill on it is quite nice
I could see it on a BMR-like maybe
yeah fair enough
It's just most misinfo minions aren't that good with preacher
I am convinced by the idea that the preacher can shine on scripts where knowing "this specific player doesn't have a Minion ability" is useful
Boomdandy, Scarlet Woman, Devil's Advocate, Mastermind, Witch, Cerenovus, Harpy, Boffin I think all go in that bucket. Perhaps some specific ones will be contested
Like I'm not convinced Boffin is that important most the time. And I know some who think Cere+Preacher is just fine but not excellent
marionette is interesting if you ignore steven medway
I think Scarlet Woman can be scripted with Ojo. It's just what other Minions do you put with it
Hence I didn't put it on my list because I need to ignore Steven Medway
But even marionette
Like what's this good team
They're being run over by the nefarious Ojo Scarlet Woman Marionette evil team
I could make them all Stewards and I'm pretty sure evil could lose to that.
Like yeah I like the idea. Maybe with some homebrew minions that give misinformation but are awesome with preacher, it'll be a cool dynamic
what about goblin?
Goblin also works yes
I feel it's a bit direct personally. Like Preacher can counter a lot
Goblin Preacher is better than Evil Twin Preacher
But they feel like a similar type of interaction where because the Preacher might know where to look for a Goblin/Evil Twin, it becomes much easier for them to defuse than a boomdandy or scarlet
yea good point
It's less of an issue in practice because the Goblin won't always claim on like D1 or D2. But in the games when it does happen it's a bit sad
Poisoner
Or its poisoner bad
not great with Preacher
Why?
with Poisoner the Preacher can't really figure out anything from their ability
it's just "maybe I hit the Poisoner and there's no poison but who knows 🤷♂️ "
and I think Preacher isn't a good character outside of this environment
depends if its a proxy loud poisoner
ie heavy on the mechanical roles
i don't think a good proxy loud poisoner script will ever exist
it needs to be stuff like Tinker/Moonchild/Lycan
where its either mights or there are alternate fail conditions
Virgin falls into this category too
11/19 Imp
Heretic 
Good
Very good
I like that the imp has to plan
Unless you get 3 evils alive
On final 3
do they though?
can't they just get executed?
I mean yeah but the town has to allow it
good likely won't want to execute the Demon after the Heretic outs
that's why you double claim heretic as evils (there is no heretic)
But the real heretic isn’t going to out to you that it’s a double claim or anything, I don’t see the point
11/20 Princess
x Mastermind 
> be we, princess ruling over a humble fiefdom
> the locals enjoy our company
> an extravagant noble informs us of an individual plotting the demise of the village we are visiting
> such horrendous accusations was concurred by several others
> we query the accursed and perceive them as rather suspicious
> we demand the evil-doer executed immediately
> they are hanged and we are pleased
> there are no victims of crime tomorrow night
> we are satisfied that the threat has been removed and the village members proceed to execute another suspect
> the town immediately engulfs into a blood crimson night
> ???
Hard counter character for whalebuffet type interaction
Just like Goblin X Tea Lady.
But this one is even more rare to proc
the princess shouldn’t have anything that gets in the way of her ability imo
your royal highness is a weak character as is and should be pampered
this doesn’t even support mastermind?
most of the time it would be rather unlikely
My idea was that Mastermind could bluff princess and kill their demon 1st day. Dont know if thats a fun or weird interaction
this was the interaction i was attempting to describe in my greentext
tldr: i think it‘s bad
for one: it gets in the way of princess
princess is already a weak support role
adding mastermind makes it weaker and risks making princess just a blank token
while, yes, mastermind needs reasons for no one to die in the night, princess is anti-synergy
additionally, it is utterly feelsbad for the princess to be the reason why town loses
not only that but it also sucks on mastermind’s end because it just complicates the normal strategy to execute their demon day 1
I think this is an interaction that I have thoughts on in theory that are utterly proven wrong in practice
the princess bluff to specifically target one person is ridiculously hard
Like, I think I agree with canicao in a vaccuum that a MM bluffing princess is really devastating... but, like, Ride the Cyclone and Climbing the Ladder are two Princess/MM scripts that don't really feel it in practice? Towns have the ability to play around it and while you do get those cheesy D2 wins, there's enough that can tell Princess from MM to make it okay
RtC in particular leans on the Alhad/MM jinx which makes the interaction a bit better, since on a proposed princess night it's a bit more difficult to get 3 good players to choose life
it's had it for a bit
i‘ve only played like v5
oh yeah
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
that resolves princess al-had
bro weren't you in a ride the cyclone game i ran
i don’t remember our server games . . .
im crying now
11/21 Professor
X Leviathan 
Think about it for a moment before a negative knee-jerk reaction.
only then consider throwing it into the dustbin of history
this didn’t elicit a kneejerk reaction
professor just becomes a public check on whether an execution was good or not
if good, it‘s confirmed to everyone, if evil, it leaves professor as a frame
i mean it looks fine to me i don’t see anything particularly awful about it
It looks solid
It limits worlds usefully as everyone knows that ressed player is a Townsfolk and that it was the one good execution they can take.
I mean, you can, but why?
Id prefer Virgin to Professor in Leviathan tbh
You need to sacrifice a good player in a lev game in order to confirm two good players. Its really powerful when it works but comes at a decent cost
I think this works specifically in a solo-levi script, cause in almost any other setting, professor is kind of overwhelming for the rest of the script
tbf it's pretty difficult to write a multi demon Levi script
Weirdly, everyone else here is right. It’s not that terrible because you don’t have a lot of execution and they happen late game
It does mean you need specialized poisons or Boffin to bluff Prof, but it’s fine
it’s also kinda hard for evil to counter this without boffin
Does it have to be bluffable?
They don't quite need to counter it, since the cost for this to have been done is a Good player being executed usually, so Good has only one more real shot at getting the Levi.
Using one of two executions. Making sure it's a townsfolk. Just for 2 people to not be Levi
You still have at best 1 in 5 shot
Unless it's a teensy but teensy are a different beast anyway
its really only a problem if you have like NWM, Prof, and Virgin. Because then Prof shrinking the bluffspace is a bit tougher
But one character who hard confirms itself at a cost & with failstates is fine
Ntm there would only be one legit target, so evil can still double claim it
The only concern being doubling up on powerful OPG like artists who get two uses late into the game bc evil has much more limited counterplay than usual
Especially with the artist being confirmed townsfolk
Yeah, counterplay to the confirmed Townsfolk might be tricky. Would needs something on script to prevent them from getting confirmed useful info.
like poisoner
or Widow
widow doesn't know who is gonan be revived on n1]
True
the true solution is poisoner+spy
- Recluse
Oh, Spy is interesting because of misreg
and yk what, lets just put drunk on too
and if we're adding drunk, we gotta add baron...
and then add professor and leviathan...
well in that case might as well just add the rest of the TB roles
of course
If we already have 7
Including Imp too ofc
and shabaloth
oh if we have levi/imp we might need to add assassin
and maybe switch out saint to luna/moonchild
or maybe mutant?
wait, I thought we were working around unbluffable professor?
gotta love being evil
and getting our spy executed only to revive them with the boffin professor ability
do yall count Spy as a good levi exe?
no
what about recluse?
yes
Spy - no
Recluse - always yes
what if you want them to be the frame?
They can be a frame without registering as Evil to Leviathan's wincon.
Framing Recluse by misreg doesn't matter if not doing so just results in Evil win.
but but but, but if you let evil win early, how do you get to a final 3? Doesn't that make you a bad ST? /s
This is why I always include
in my
scripts
to make sure there's a final 3
[11/22]: Pacifist
x Saint 
cool
A good litmus test for whether the Storyteller thinks Pacifist is a Townsfolk
I haven’t seen the combo much myself, but it’s kinda cool
You still should be careful about barreling towards the Saint. If evil was bluffing Pacifist instead of Saint, you’re fucked
TIL the Saint's losscon is "die by execution," not "get executed"
Cool interaction
?
OHHHHH
hi
contrary to popular belief i think this is a mid interaction
for one, if you prioritise pacifist townsfolk, it heavily neuters the outsidery-ness of the saint
so i honestly prefer prioritising saint outsider in this case?
however, even if you prioritize paci, if its not super public that you do, the saint still has to behave like a saint. like they can't automatically trust you'll save them
or if they do, they still have to believe the pacifist is in play
Kill the saint and be done with it.
Pacifist is a townsfolk, but you're the saint. It's your job to stay off the block.
I'm saving the saint
to me it feels kinda like a Storyteller judgement thing
if the Saint is really not pushing themselves off the block i might execute them for not interacting with the game
if the Saint was pushed on by all the evils and they really didn’t want to be up there then i‘d save them
Pacifist can and should save players who, if executed, would instantly lose the game.
I think most of us are on the prioritise pacifist side of things. Prioritising Saint is interesting, but I feel is unfair to the pacifist if they're executed
it, ofc, i think does also depend on whether the paci has saved anyone yet this game; not all of it, but some
Saint is very unlikely to be willing to be Pacifist science. Even with a confirmed Pacifist, their ability going wrong can make the saint worried.
I think it's a a cool interaction but it's a bit unlikely to be seen because Saint's incentives to not be executed are stronger than Pacifist's incentives
generally my thoughts are that the saint should be scared. the first few times i‘ve run paci-saint involved “well my Storyteller saves with pacifist regularly so i should be fine if i think it‘s in play”
(this might just be a me problem)
it's a where is the saint getting this blind trust problem
I don't think it's a problem
does this change for you if its
-
-
compared to regular
?
I'm very happy with Saint being happy to be executed if they think there's a paci in play
because they still have to trust the Paci
my idea for a good Saint-Paci is with either Lycanthrope or Hermit Recluse
well it makes it the paranoia more obvious
That is interesting that Saint's are happy to be executed
Did evil ever bluff pacifist on this script?
shit‘s weird i think i need to make them go back to TB therapy
And get a win off a Saint exe?
saints would know if they're hermits though
Assuming the script is built with an alternative to pacifist saves (which is probably just DA) that evil can bluff I would be fine saving a saint
it only matters if there isn't an actual *paci
which may just be paci going into the bag too often
Plus using a town ability to confirm a town and an outsider is way less helpful than confirming two town
cough please ignore my nickname i‘ve gotten better
That is true
So while preventing a saint loss does also prevent the loss of the game
debatable, because saint is such a common frame/bluff
so solving whether they're a demon can be huge
It also doesn’t help town as much in solving the game as getting another town confirmed good
Yeah but that’s more meta and script dependent to be fair
My group rarely bluffs saints so it wouldn’t be as helpful as a group that does so often
Another thing which might be meta dependant is that a Saint doesn't get info so doesn't clear worlds
But also really wants to be killed at nighg
yeah i don’t actually play with pacifist and saint enough together so i don’t entirely have an opinion yet
So by paci saving the saint you're making an incentive for evil to kill an Outsider who gets no info at night.
I do think that aside from the obvious “we lose the game” side of saint, confirming a town as pacifist is generally more useful because it makes less worlds viable (their info is true, or somehow they’ve been influenced)
another factor is how many other survive execution roles there are on script
Rather than paci saving an info role who now has an extra big target on their back
Where there are other roles that confirm saint better and for less risky plays
Like librarian
from what i see i‘d always paci save saint unless the saint is really just not pushing off themselves at all
That’s true generally a paci saved target will die in the next few nights
Especially off of BMR where there’s usually less reasons for an exe survival to happen
And saint is a pretty miserable thing to kill if you're evil
Oh for sure
I think there’s enough merit to both options to make it an interesting interaction
I generally probably would avoid risking it even if I don’t think my storyteller would let the game blow up like that with a real pacifist
But it’s still an interesting interaction to consider the results of
i don’t mind not saving saint honestly but my mental checklist defaults to saving saint
I’d probably save the saint in most scenarios but I don’t think it would be a 100% thing
If town was testing under the assumption that a pacifist would save I probably would 100% of the time
I think I always save a saint. I also have another reason I just thought of
I might less so if the pacifist was not involved in the execution because I think the intent of saint is for town to knowingly risk a loss on the role generally
When Pacifist is on script you get info from not only who is saved, but who isnt.
So if town cumulatively agrees on the risk without an expected backup I could see not saving, but it would depend a lot on the specific game
Though if I had the two on a script together I’d probably include a few ways for the pacifist to end up not sober and healthy
Which in that case I’d almost always save because the risk comes from the pacifist not functioning even if in play
Sometimes even if there is a good Townsfolk, the Storyteller can think "this player is such a big frame that people will think they are DA protected, and we need to remove this world for good to have a chance"
Saint takes away that option from the ST
They can't go
y‘all are so agreeable i love it
"if I don't save then I'll remove that world"
Because not saving them loses the game
maybe i don’t need to finish that pacifist writeup after all 😂
Saint takes away an option from the Storyteller to use the pacifist save or miss in a way which best removes worlds
I'm saying that even if I am of the camp that saint is always saved by the pacifist, as long as the Saint can be built as evil with a DA, this isn't as big of an upside as it sounds
pinging @wary solstice for this since paci+saint is an interaction on Minuit and i wanna know what he thinks 👀
but I'm personally big on the "paci-save the Saint" train
i'd have to think more about saving the Saint a second time in a row
It's one of the intended interactions, yep.
The only exception: Lleech host Saint
still leaning toward yes but there's definitely nuance there
Pacifist is meant to be a savior in the game which also hard avoids the engine from proccing (since Mastermind is only a fear if someone dies to execution, and Vortox can't exploit a non-death execution). If the Saint is executed though, regardless of however the Pacifist has been used: Save the Saint (if not the host)
It's a more extreme version of slayer / saint in a way
[11/23]
Pacifist /
Fool
is this supposed to be the interaction for today?
yes
i mean it's a homescript interaction?
yes?
i would not really recommend paci saving the fool
Paci save the fool if unspent
depending on the circumstances
actually, the wiki does
paci or fool?
(you can save the unspent fool)
fool
ah yeah makes sense
I did kinda do that once
but the fool (grandchild) also happened to be DA protected that same day
so it didn't really make a material difference
always* execute the spent fool because it is information
*ignoring circumstances where an alive good vote is crucially better
also with poisoned fool...unless you're setting up a da frame which will kill town
but this feels more like a #bad-moon-rising question than CIT tbh 🤷
less of a question and more of a discussion? we‘ve had homescript interactions before
my favourite part of this interaction is that fool can bluff paci which is really funny
or if possible at least roleswap with the paci
also can combine to confirm not DA which is somewhat interesting
assuming both are sober
since pacifist is a character that‘s nice to know it is in play, but not to necessarily reveal
roleswaps between pacifist and fool are pretty good
that's a lot of support for a strange action
i am sure there is something deeper to it
I think there was one game where the po was going to win off a charge but the fool had both lives unbeknownst to evil
Fool sucks
like unironically it could use the help
it feels really sucky to be fool that loses their first life to execution
like effectively you become a blank token. fool ain’t a science character
(the wiki also concurs with this)
fool exists to be gambler-confirmed so that evil has to really waste those kills
anything that gets the fool trusted with both lives intact (gambler, tea lady, gossip, grandmother, professor) is going to be pretty damning for evil, though
Have you ever seen village idiots do science? No? Then why would you expect fools to do science?
Going off this, fool is one of the few roles on BMR that, instead of necessarily confirming (or "confirming") themself, they want to be confirmed by the other players
Pacifist sorta kinda weirdly ehh does this, but like not consistently or well
Because the fool naturally survives execution.
But yeah, I agree, it's not exactly what I'd call a science role.
It can function as one, but your main job is to be bait.
Fool really benefits from having some way to get trusted without spending a life, and pacifist is kinda sorta a way to do it.
Forcing evil to double tap a trusted fool really messes with their tempo... is what I would say if it weren't for the BMR evil team having a one size fits all annoying invincible player delete button.
me when I become the pukka
(the sailor ceased to exist)
And one less versatile annoying invincible player delete button.
Whatever the case, best spot for fool to be science? When it hard confirms itself.
fool getting executed day 1 and losing their first life is the worst thing that can happen to it
definitely save them
it's such a pain for evil to deal with a trusted fool
the wiki suggests a lot of stupid shit surrounding pacifist
Someone mentioned a problem with lycan/LM. Well, this interaction makes lycan an outsider
it does depend on what other demons are on script
Good
Make them have a dilemma
you just hate lycan bc of the legion interaction
I think Zombuul/Lycan makes the Lycanthrope much weaker, but not to Outsider tier
it's definitely rough but at the end of the day, you're still the Lycanthrope
just not the usual obscene powerlevel
you're effectively a second execution for town each night* if you can get trusted, which is huge
I also think that the presence of Zombuul on script is an incentive for a Lycanthrope to self-kill, which I think is incredibly neat
it can hide zombuul in play, and zombuul can selfkill to somewhat confirm themself to lycan
(since the Lycanthrope can see if they have been hiding a Zombuul or not)
Yeah if lycan actually acts like that, I think that sounds neat for sure
See lycan is normally stupid strong
this is a fine interaction depending on the script and if you want the lycan to be weaker/zombuul to be scarier
I've scriptbuilt it before, and while this particular script is somewhat unserious it kinda works
(admittedly lycan-gossip is brutal if evil doesn't have exactly-boffin to bluff Gossip)
... Before getting into anything, what is that script name 
My butt hurts just by seeing zealot + cult leader
the name fits the script like a ring
That is disgusting on so many levels.
Can somebody show me to the nearest toilet?
🤮
Thanks cough @winter bobcat cough
Gave +1 Thanks to @winter bobcat (current: #1781 - 6)
I think this is a fine interaction
this is a homescript interaction (Ten Pin Tolling)
[11/25]:
Barber x Goblin 
ooh
If the barber swap happens after the solvers die, this is rough
otoh, "did the demon and minion swap" is just as important to know in f3 whatever the minion type
with other minions though, you can just try to get both before it gets there
it's a cool interaction but one that encourages early disposal of Barbers
(from the good team)
well, evil can always just swap the barber back in, no?
and now you're forming a confirmation chain of good players
they can, it does confirm someone
yeah
I mean this is all regular Barber stuff but this interactions definitely pushes the balance slightly towards the "early Barber executions are worth it" side
easy to mitigate with Fang Gu, Godfather etc.
11/26: Noble
x Lil Monsta 
These characters do not interact
Neither doe Ojo Preacher, but ttas been done before
Not protesting, just posting my thoughts
This is fine! You don't choose whether the Noble sees the Demon so much as you choose whether the Noble sees a front or back-loaded Minion. Evil can decide whether to let the baby sit in or out of the pings.
Also, depending on where evil keeps the baby, the Minion in the Noble ping might die at night or carry the baby in F3
I like this interaction
ST control over how the noble info can be used is very cool imo. It also incentivises the noble using its info in combination with night deaths more
ojo preacher can frame people as minions though, like there is an interaction there
Social interactions
These characters do not interact mechanically but socially they do.
LM scripts need evil detectors / confirmation roles like noble imo
noble is sort of both
It can also be used in a particular way depending on how the ST does things and also how that interacts with the group’s meta
I think I might do a more straightforward one for today
[11/27]:
Princess x Fearmonger 
(there is no jinx I'm aware of)
blergh
remember fearmonger meta
yeah
we just doin that again
I like Princess Mastermind or Princess Boomdandy better for this kind of trick
But sure, I guess you could get an easy D1 win or bait town into not accepting a princess nom
Also, the Fearmonger won’t know if there are actually pings on their target. Which makes it way harder to override town consensus
hot take this is good
makes it so princess actually has to consider town opinion instead of nomming whoever they want
yeah that's the main interaction here
yeah I like this
Princess double claim
You know when I said fearmonger was getting more support? This is what I meant. Princess and golem are the precursors. What else could TPI have in store?
Great interaction, but sadly not enough to make fearmonger work.
I guess Nerdguys argument is "Fearmonger bad" and not "Princess x Fearmonger bad"
I love Princess Fearmonger btw
I think there is a compelling three way interaction of
or

wait aside from amne/wizard/atheist, is there any way to give a minion a TF ability in addition to their normal ability?
just imagining a vigorkilled FM with the banshee ability, don't mind me
Alchemist Boffin giving Legion an extra ability is giving a minion a TF ability if you register Legion as a minion to yourself 😛
Boffin LM also works
But none that can be Vigorkilled that I'm aware of
PD summoner a vigor?
Recluse misregisters as a Minion when a Plague Doctor dies, gaining the Fearmonger ability.
Recluse misregisters as a Demon to the Boffin, gaining the Banshee ability
Recluse then dies at night to the Demon. They still retain all their abilities. (If necessary, Vigor kill them)
The Recluse is now a functioning Banshee and has the Fearmonger ability.
(But they're Good-)
Before setting this up, use Boffin to grant the Recluse the Cult Leader ability while they neighbor an Evil, turning the Recluse actually Evil. Then with Barber, swap the Boffin and Demon so that it gets reset, allowing you to grant the Banshee ability.
Of course how did I miss that
(But this requires three outsiders in play but also Vigor-)
The Xaan is in play and the ST is a jerk.
Or it's 12 players with a Pit Hag and a Boffin, Recluse as only starting outsider who got the Cult Leader ability from Boffin and Pit Hag makes a Barber and a Plague Doctor
Yep that works
couldn't you just use hermit ogre?
to not worry about the alignment switching
Sure.
makes it all a lot cleaner
Ah, a Hermit Ogre Plague Doctor Recluse Barber
It also means with Hermit, when the Hermit is killed, they trigger the Plague Doctor effect giving themself the Fearmonger ability while also activating the Banshee ability
why do we need barber?
We don't need Barber anymore
That's even better
ok wait is this QJ v2?
TBF though, with this set up, it'd be a little weird when both a Fearmonger ability and Banshee effect trigger at the same time
we just need multikills?
So add Baron, Drunk and Tinker
Nah, it's more that this set up kinda screams its own scheme, lol
no, it'd be like Gossip, gambler, assassin grandma etc
That way the Vigor killed Hermit can Plague Doctor Baron another player as a Hermit, who can Tinker-die and Plague Doctor the original Hermit as Fearmonger
we are already at full outsider capacity
They want to use the Baron Plague Doctor jinx
Using Hermit as an infection
eh we don't really have room in the osuite no?
Drunk isn't really necessary tbf
Recluse
Hermit
Plague Doctor
Ogre
Tinker
So Hermit Recluse Ogre Plague Doctor Tinker
anyway this seems like a @runic solstice approved interaction
lets get his feedback
With minions Boffin Baron Fearmonger
-# Hystrex might arrive and be like "Oh, someone found a neat interac- oh it's Quil again..."
Oh you'd need a Boomdandy so a dying Hermit can Baron-Hermit infect everyone in town
The happiest Vigor with these minions
With Hermit, Recluse, Plague Doctor, Tinker, Baron, Boffin, and Cult Leader, you could hypothetically infect a lot of town members and just turn everyone Evil.
Weirdest Evil victory.
No even better
Switch out CL & Boffin for Ogre
And just everyone picks the demon as they turn into Hermits
As last player, turn the demon into an outsider so everyone is evil and there is no demon so good wins
Weirdest Good victory.
No one is even Good to enjoy it
The depressed ending
"We all became Evil, but we discovered then... there was no one to be Evil against..."
You need a Politician so you can have the original Hermit win if they die
does this do what we want?
for this og kind of interaction
Looks like all the pieces are there
Ah Boffin + Alch Boffin is smart
Alch Boffin giving Hermit the Banshee ability and then the Hermit Ogre-picking an evil player
plus engi gives alternate reasons for minion announcements midgame
@edgy socket I think you'd appreciate these shenanigans too
Why exactly did we want a Vigorkilled Fearmonger again?
because a FM win via Banshee nom was kinda amusing to me
banshees no longer being safe nominators
"We can't trust the Banshee nominations. It's entirely possible the Storyteller has lost their f*cking mind"
A funny interaction with Banshee as well btw: Banshee can nom the Virgin while dead with their ability. This accomplishes nothing other than executing the Banshee's very angry corpse.
-# This can be a bit wild if the Demon has the Boffin-Virgin ability though and the living Banshee noms the Demon.
Also
selfkill
noms 
ending the game
They'd still be a Zombuul, so nomming the Virgin does nothing.
... Which also outs them anyway-
just put them in a rev pair and register the
as a TF to the virgin
EZ
11/28: Golem
x Goblin 
Ah yes.
The 'Smash their teeth in' response to someone claiming Goblin and showing that smile
A bit unfun for the Goblin, even if it is kinda funny
If this is on your script, reconsider your life choices.
I mean, it's on Speedy Nights by Mabel (or it was, dunno if the script has been updated)
Golem's off speedy
and speedy isn't exactly an exemplar of script design 🙈
because the gimmick means you kinda have to use bad characters instead of good ones
Gunslinger isn't a bad char- /s
axo admits High Priestess is bad in 4k
Clearly everyone's been looking at this interaction from the wrong perspective. Consider:
- Claim Golem as Goblin, nominate a player who doesn't die, and suggest they are the demon.
- At any point you find yourself nominated, claim Goblin.
By claiming unsuccessful Golem first, you can minimize the loss of faith in you when you claim Goblin.
[11/29]: Vigormortis
x
Godfather
It’s a good interaction. Let’s you conceal the Outsider count and keep Godfather around to kill later
Plus Vigor is relatively compatible with some BMR stuff anyways
Catfishing also uses loud Godfather in part because Vigor does O-Mod
Of course, Fang Gu is probably the more important O-mod demon of the two, but both facilitate loud Godfather
Fine Vigor minion. Allows you to hide the outsider count and ensure that you get a kill if any outsider is executed ever. Not the greatest Vigor kill, but it's still a good one.
Really cool except its super awkward at base 0 outsiders. GF has no ability since both characters know it will be a 0-outsider game anyways
0 outsiders also removes the incentive for vigor to kill a GF
Good point. Though that's more an ST issue
That reminds me of a story where it was a base 0 fang gu +1, godfather -1. Evil was rather upset.
you can trigger GF O-mod after Vigor and still add an Outsider
so yeah great interaction
That's contested
But run it how you like
Just be clear what ruling you use in relevant games
TPI said it's a thing and it makes the interaction not suck
RAW you are allowed to run setup mod in whatever order you like
11/30: Princess
x Pukka 
Pukka finds it a lot harder to bluff princess
I think I'd put this as a meh tier interaction. Princess+deathmod is weird
I don't like it, but it's passable
just nom the player you chose last night
then you either execute them, and no kill, or you don't, and they die
ez bluff
The problem is that town usually tries to pressure the princess into noming a spent role or something
And if you don't follow towns desires, you're clearly suspicious
In my experience at least the princess will nominate someone with an evil ping on them or a spent role.
The bluff is pretty luck reliant if anything
Won't a Pukka usually pick a claimed Princess N2? I don't love this interaction
I guess that gives away the demon type, which is bad for the Pukka
Is it worth poisoning the princess though? If you can have a night of untraceable poison
Probably not, which is another knock against this interaction (albeit a small one)
I think it's actually a fairly good dilemma
it lets pukka either silently have an advantage against princess (I find pukka to be weak on ~80% of custscripts with it) or have a louder advantage of negating the princess
#1399777176902963360 message
I think a lot of good discussion happened here!
Oh this interaction was already discussed 😭
How about:
12/01 Alchemist
X Godfather
Pretty strong all things considered
Me when I bootleg an interaction because I think it’s too strong
Evil can't bluff outsider, all outsiders are confirmed to the alch and you even get a chance at killing the demon outright if town executes an outsider
Yeah an alch godfather can kill one of the outsiders when an outsider is exed or so and they can easily hit an evil if they know that outsider claim is a lie
I think an alch godfather learning the outsider count is quite strong as a baseline
Drunk candidate 1#
What about making recluse misreg, not showing up as an outsider in play?
It goes from broken to stupidly powerful.
Alch-GF is really really strong - I think you need a decent amount of misinfo to make it balanced
I think Vortox is interesting with Alch-GF
but most of the time it's scripted with, like, exactly the Drunk token as misinfo
Unfortunately, Vortox isn't able to stop it. Not a townsfolk ability telling the Alc the outsiders. You just tell them the wrong minion ability then show them outsider tokens
Alch GF is a fun reason for Xaan 1
So now they also know it's Vortox.
https://discord.com/channels/569683781800296501/1425253277183770697 tries to make it somewhat viable with both spy and recluse and even then it's questionable at best
At the end of the day, you're making a super librarian that kills people, which is obviously absurd as a townsfolk ability.
i like the Alch — Xaan/GF combo since it goes both ways
Alch GF might know the Xaan number or is being gaslit by Xaan 1
oh neat
Alch Xaan can’t always be [0 Outsiders] since GF +1 hits all the YSK
so Xaan 2 is neat
well it depends for the latter since setup goes in any order
but still! neat interactions
that's not how Alchemist or Vortox work -- by Philo-Snitch predcedent the Alch-GF ability is a Townsfolk ability
so gets falsified by Vortox
Since when was that a precedent?
I didn't know that
and as per new Alchemist, since you aren't learning an out-of-play ability anymore, you don't show an in-play Minion token to the Alchemist
in the Cannibal writeup iirc, let me try and find that
(a Canni-Snitch in a Vortox game gives the Minions in-play bluffs)
Vortox: Everyone ready for a niche situation? If the Snitch is executed in a Vortox game, the Cannibal gains the Snitch ability. Technically it’s the Cannibal version of the Snitch ability that is giving information to the Minions, so with the new version of Vortox being that Townsfolk abilities give false information, the Minions would each be told three in play characters due to the Cannibal-Snitch ability being a Townsfolk ability rather than an Outsider ability. Similarly the Cannibal-Lunatic would tell the Vortox that a different player is the Lunatic and different players were attacked.
emphasis mine
so a Boffin-TF ability is a Minion ability (so doesn't get Vortoxed), and the Alch-GF is a Townsfolk ability (and is thus subject to the Vortox)
I like alch-gf but it is very easy to make too strong when scriptbuilding
I agree with this
I'm not sure if there's a correct ruling between giving a vortoxed alch-gf only not-in-play outsiders vs a set of outsiders that is incorrect
My gut is that it just needs to be an incorrect set? Similarly to how Vortoxed noble info doesn't have to be 2 evils
Or vortox with tb top 4
I think Alchemist Godfather Spy is now a neat trio
I've played in that game with the Kinky folks. I was a minion bluffing buttler, the alch-godfather received a bluff token from the misregistering spy.
I was essentially seen as trusted by most of town because of the info. Twas fun
Oh that's incredibly sweet
https://www.botcscripts.com/script/181/3.0.1 - dusk is fairly popular but also advanced!
Autumn also made a script (Argonauts) with an Alch that I enjoyed; idt it's on botcscripts yet
I have to update it still, but you might like Dullahan under the Willows
It's a script where anyone can be the Vizier, whether Townsfolk, Outsider, Minion, or even the Demon and it's fair.
@winter bobcat Why the Vigor react? Vigor isn't on Dullahan?
its not a vigor react
its a QJ react
because anyone can be 
this is a mistake I've made a dozen times but not anyone can be the vizier on quadjank
it doesn't have recluse
atheist
ok fair yeah
I quite like Punchy
Even Madder Science won the Boffin competition and it's quite fun
+1 to Dusk in the House of the Damned, Voyage of the Argonauts, and Punchy
12/02 Pixie
X Village Idiot 
Good 👍
Bad 👎
Well, kinda. I feel like this is a sort of "yes but don't" scenario where you get a good player with the vi ability that doesn't have to worry about vi drunk shenanigans. Similar to philosopher but this entirely in ST hands.
They're fine to go on script together, but please don't show the pixie vi
idk sometimes i feel having an alignment checker makes pixie pretty boring
I mind it less than philo because it's not guaranteed
And keeping the madness up creates misinfo
And it's going to be obvious to evil probably who the potential pixie VI is
completely fine
it's kinda strong but it's unlikely the Pixie will be able to retain the VI ability for more than like 2 nights
Ok but what about as separate characters
Is the VI checking the pixie to prove its not an evil double claim anything?
Also you don’t know which VI has to die for you to gain the ability
Pit Hag can make more VIs if you have spare tokens. That's a reason to buy the Carousel 4 more times
I like it. An intended interaction on a lil monsta script I have cause good has many reasons to lie and having another player claiming vi is fun, while it’s also not going to be huge info cause the pixie can be LM killed if needed
It's fine
bc pixie getting it is strong, but pixie learning VI also means its pixie info has almost 0 value
also they don't know which VI needs to die in order for them to get the ability
[03/12] Organ Grinder
X Damsel 
Net Negative for the evil team for using their own abbilities hahahahahaha
damsel is a hidden Outsider, which is probably helpful when Organ Grinder is one of the loudest Minions. But it also feels like they want different scripts?
especially since unless the Organ Grinder turns off early, the Damsel has a much better idea who they are. And that gets into the classic dilenma of "Organ Grinder has to stop acting to not out themself"
Hidden Votes executing someone the evil team were not even framing its such a played like damn fool moment!
wait I don't understand this... explain how damsel and OG is net negative for the evil team? In what way does this help the damsel.
damsel can vote on themselves to defuse their ability without tipping off evil
Oh...well there's a lot of characters that are fine dying
yeah but it still helps evil narrow down
**[12/4]
x
**
🤷
Funny.
There's the major risk of the Assassin murdering their own Demon by accident if they are careless, which makes Poppy a super powerful TF in such an instance, but of course the Assassin can hold off until they're ready (which still is beneficial for the Poppy).
Assassin does have the safe option of just stabbing themself to death to progress the game faster without risking hitting the Demon.
12/05 Spy
X Widow 
you don’t need both 👍
There's the possible interaction of giving the Spy the Widow ping
but yeah you don't see them in the same script together enough for it to really come into effect
they don't often go together but I legit think that they could hypothetically be very cool
you just need to give them distinct enough identities by leveraging their differences: make the widow poison particularly important on a custom script, or the fact that the spy sees the grim every night and not just the first so they can learn, say, the balloonist pings/when players used OPG abilities, etc
I loosely have the idea of a script with lots of confirmation chains and both of these so that spy can get into these chains and widow can stop them from ever happening
Would be a funny concept for a teensy
Having both Spy and Widow on script can pretty dramatically affect how good play
If in 1 Minion games there is a 50% chance evil have the grim...
And jn 2 Minion games there is a 84% chance of evil getting the grim (assuming random minions but also there is only 1 out of 6 Minion combinations where evil don't get the grim on average script)
Then good will be more open with their charcaters
Like significantly
Funnily enough this doesn't hurt evil that much as the widow and spy can also bluff it
Im tinkering with a levi script and I think theyre both really interesting when it comes to misinfo:
widow is one to many misinfo: one player gets a lot of misinfo about others
Spy is many to one: Multiple players get misinfo about the spy
yeah, I think I end up putting both spy and widow on a number of the leviathan scripts I tinker with
-- the best
suite of all time
Widow's fun with vig
widow is kinda about the poison ngl
or, like, on many scripts the poison is the main focus and the grimpeeking isn't super useful beyond choosing the most devastating target
wonder why it has a spider icon
black widows?
for the black widow spider, presumably
i was \sarcastic
new Friendly Invitations version just dropped
I think of the poison/misregistration aspect as the "what" of both the Widow and the Spy, and I think of the grimpeeking aspect as the "how"
ok its kinda funny to not register spy as evil to the wraith though
on the topic of multipeeker scripts
i don’t think spy wraith misreg is exactly helpful to either party
i didnt say it was helpful
i said it was funny
wraith can still wake
you just dont wake them
Vigor and scarlet woman?
all of these roles aren’t very productive vigorkills
widow is fine? 2 poisons for one evil nightkill is a fine trade, imo
at least it's a fine trade on scripts with backloaded info
you still have normal widow poison for any frontloaded info
Vig + Scarlet Woman can go hard if you have Boffin & Recluse
imp at home
No. Because Vig with Boffin-Recluse can kill themself and still kill at night by registering as a Minion to themself
Now you have two murderous Demons, one that's undead and untouchable
We should have some vigor combinations next, its an interesting subject
zombuul SW at home
Hello mortals
https://discord.com/channels/569683781800296501/1421170033115009144
I mean you could bring up vigor here?
Saving that thread
it's pretty quiet -- rn it's used as a place to go when you're feeling like secret-thing/yapping but not vibing with the current thread
12/06 Vigormortis
X Spy 
A little redundant, but not half bad. Maybe around 1/3 bad at worst
Vati's said pretty much what I'd say about this interaction.
Wait if the dead spy registers as good/not a minion to something like say the oracle/a RK or smthg, do you lose the vigorpoison?
(assuming of course, that vigorpoison is actually real) [big assumption, ik]
Spy can also let you try to direct the droisoning a little more effectively, knowing which minions to nightkill to hit ongoing info roles
Every aspect of misregistration is separate -- you can register as a townsfolk to one ability and a minion to another on the same night
but those aren't simultaneous, no?
Also, niche case, but you can use a spy (either living or dead) to toggle the vigpois from a minion neighbor to a TF on the other side
Spy can register differently to the Chef for different neighbors, which is about as simultaneous as you can get
misregistration can happen simultaneously in different ways in different places on the grim to different abilities
[12/7]: Zenomancer
x
High Priestess
"Hey so you know this quest I gave you? Here's exactly who you need to talk to to figure it out"
huh
Too confirming
Will you send the HP to evils with quests too?
I've had an idea for a Zenomancer game, one that High Priestess would be... amusing in.
I send the High Priestess to people they can have a coherent conversation with
"I believe you should talk to the person who isn't speaking gobbly-gook the most"
I've heard of "Post Restriction Mafia," where every good-aligned player has a restriction like that
Half of the quests I thought up don't even need a "Don't tell anyone this task"... because how?
This is also possibly the worst Zenomancer quest to have to deal with in such a game:
"You are a Kenku, and can only say words in groups of three that has been previously said"
... Someone pointed out that the High Priestess maybe should be sent to such a person simply so the High Priestess can feed them the dictionary.
They can just say whatever they want and challenge ST if ST claims that they said a word that's not previously said
This would be done in a text game
o
So search function exists
I would never run the Kenku restriction in a live context unless I really trusted the player
I'm not sure I have a lot to say about how these two characters interact, but I think I'll be using the Zenomancer sporadically as a way to engage new players. This is a role I'd previously seen some folks put on the High Priestess, which I don't particularly agree or disagree with?
No no no even better: send them to the most goobly gocked player
I think they should talk to them the most because it'd be very funny
High preistess is a fun way to add more storyteller agency to a high st agency loric
it can also create funny situations where the high priestess can be given info that throws wrenches in the works of players doing quests if you want to mess with your players
The recent loric releases to me scream "party gamemode" botc and this just kinda exemplifies the gimmick esque nature of them anyways
daily reminder that HP is a townsfolk
but other than that yeah I agree
12/8: Engineer
x Boomdandy 
pinging @viscid hatch
“Hey guys, I made a bomb!”
Boomdandy is just a minion with no ability if you never execute 
Ez
I think boomdandy is one of the characters whose presence on the script is a threat and it isn’t required to be in-play for that threat to exist. So I think engineer changing whether that threat exists isn’t super great for evil
Like, yes Engineer is a TF but also it changes the dynamics of a game in a way that is similar to (though less extreme as) minions like xaan, poisoner, SW, and the like
This depends heavily on the rest of the things on script, like almost every other engineer interaction.
I figured that Boomdandy could be fine, since evil can exploit the fear of Boomdandy in or out of play.
Maybe risky to bluff as evil, since an exploison outs evil as lying
Simple, say you made a boomdandy
Since when did boomdandy actually help evil anyway? /s
Sure doesn’t help when you can’t frame your minion going into final 4 ;-;
changing out of boom can be quite nice
don’t have to fear overzealous pleas to be executed
also a good minion play to activate the boomdandy
Works very well on TPOT since the threat of an Imp jump/chaos Hatter means you still can't disregard the new Boomdandy if they're outed
TPOT has a Barber now
It doesn't have Hatter yeah, which to be fair I keep on thinking Chaos Hatter would be ideal for TPOT to soften Damsel and also allow Ojo
Barber already allows for the Shab regurg reset
It's peak.
good 👍
Tpot ojo 
Oops, but replace Hatter with Barber in everything I said and the same argument still holds
12/09 Cannibal
X Barber
Truth be told the evil team probably did their damage with the first barber swap
Even if the cannibal dies the next night what are they conceivably gonna do with a second?
More juggling damage i guess
Barber is lowkey a headache to play against
2 Barber swaps from different sources might make good stop building worlds as much
plus canni barber lets you swap the dead barber onto a living player
If the snake charmer was executed and you know who the barber & cannibal are you get another variation of the Barbershop shuffle.
Wait, it actually doesn't work.
Add another condition, the barber dies to a witch death
Or harpy
They just need to die in the day
Pretty much same thoughts as Vault, the worst kinds of Barber swaps (Demon changes late in the game) can be done with the first one
In scripts with these two I normally see the second swap (if used at all) being used to bring back useful Minion abilities, or shifting Minions around so the more helpful abilities are on less suspicious evil players
12/10: Cerenovus
x
Slayer
You already did this lol #1399777176902963360 message
i mean i was thinking it was in the vein of wasting juggles, but slayer doesnt have a timeframe, you're right
Ceremadding the last good player as the Slayer in final three could be clever, where the player is encouraged to pantomime shooting the player they don't plan on nominating.
I'm killing a ceremad slayer before they can shoot if they try
what does this do
its barely noon what?
oh Whoopsie 
** 12/11
x
**
Second widow ping means a good bone collector can’t be convinced to bone collect an evil without a huge flag for it
No second ping is sent out as someone already "knows" the widow is in play iirc
Its odd that widow is “on your first night” inatead of “you start by”
‘On your first night’ is similar wording to Princess which is kinda interesting (and I prefer it for both Widow and Princess)
Well what’s the interactivity then?
You extend the poison one night I guess? IDK, there are better minions for this.
its a new instance of the widow ability, so they see the grim again and can pick a different person to poison
yeah you basically get a poisoner night
12/12 Widow
x Pit Hag 
If the widow poisoned player was a ysk or a opg you can just pithag the widow into something else
Well you could do it with any poisoned person but
A ysk or opg that has already spent isnt doing anything anymore
you can then turn yourself into the Widow or them back into the Widow to get another poison off with no extra announcement
so you could poison a YSK on N1 then a recurring info role on N3 or 4 depending on night order
i dont believe that's true
widow went out of play, and then came back into play
so its a little different than the bone collection above
a good player already knows that a Widow is in play
so the condition is satisfied
Interesting thing to note is the pit hag loves having a grimpeeker calling the shots for them.
Pit-Hag / Widow gives a reason for a late Widow ping, so it pairs well with other reasons such as Goon, Hatter, Plague Doctor, Engineer.
Pithag is less likely to misfire and can also turn a opg or YSK into an ongoing information role in a ping game to bluff that they’re the poisoned role
Combine it with vigor for maximum paranoia
Catfishing core
I've won a game as Imp where my Pit Hag made a Godfather into the Widow
Catfishing core
I've won a game as Imp where my Pit Hag made a Godfather into the Widow
(this isn't a bit, I legitimately won in the same way)
*spec @glad orbit
You are now shadowing catofceiling
I've lost an Imp game as Godfather when my Pit-Hag made me into the Widow without asking then got starpassed to instead of me 
12/13 Spy
x Snake Charmer 
I think it gives the Spy an interesting dilemma at the very least, of what they tell the Demon and whether they try to willingly convert the Snake Charmer late game, though despite having these two in a couple of games I haven’t actually seen anything super interesting happen yet
you can also out the snarmer so there can't be a swap
oh yeah as a spidow whenever i give the grim i always say the snarmer as an out of play non-bluff and then just hope they claim it
but it’s still tough
It's much more fine in irl games
cuz spy only gives like less than half of the grim anyway
it's much much more fine with widow
cuz like widow forgets them anyway
or widow poison the sc
I remember like two games I’ve had with these two. The first one the Spy didn’t get to talk to the Demon D1 and the Snake Charmer was executed. So that solved that problem
And the second one the Spy chose a random powerful TF to claim the SC was to the Demon. So the Demon killed them N2
So unfortunately haven’t been able to see stuff get interesting. I think it has potential for some funny plays
it has potential for funny plays that the spy want to work against
so it doesn't have
Interesting bonus interaction I don't thing anyone is mentioning, the spy is the third person to know if the snarmer hits the demon, which gives them time to sound the alarm to any other minions that the old demon isn't the demon anymore, and tell the snarmer everything. This also gives the spy an incentive to not give the demon the grim.
It's a weird interaction to be sure, but its not one I particularly hate.
yeah this interaction makes spies give fake grims to their demons which is fun
This one is really fun
@req good won 10p
12/14: Golem
x
Yaggababble
Big fan of this one!
Headcanon home script interaction for the golem.
Unfortunately the golem isn’t interesting enough on a script (from my knowledge) for the script to be considered a ‘home script’ for it
harpy yagg golem is my headcanon script
golem + yaggababble + harpy my beloved
RtC?
Warning, spoilers: ||I'm willing to bet Golem winds up on Tomb. Yag might show up there too.||
Golem and Yaggababble is a great interaction but ||i'm fairly certain all of the Tomb demons are loud||
ofc they're loud, yag has to say the phrase publicly
and you gotta make sure the ST hears it
spoiler it
I love Golem Yag, but ||Golem is very much TT-coded and Yag not so much so I'd guess they don't share a homescript||
||why are you replying directly to the spoilered part of a message||
||Yaggababble's whole shtick is trying to stealthily say their phrase without it sounding too out-of-place in the convo, even if it is technically loud it's still not the same thing as THE ALHADIKHIA HAS CHOSEN BEN DO YOU WISH TO LIVE||
12/15 Psychopath
X Zombuul 
On the one hand a psycho killing someone means the zombuul doesnt get a kill
But presumably you are running execution survival on script?
Idek where I'm going
Personally, I just like the idea of the Psychopath killing the Demon and the game not ending.
The Zombuul here becomes a bit of a trophy wife in ways that are funny but maybe not fun...?
Basically makes the Psychopath the real star of the show with the benefits but the Zombuul has all the drawbacks, which doesn't sound fun
Zombuul has all the responsibilities but none of the agency.
I don't think it's particularly fun to be the Zombuul here yeah
I also think that town wanting to kill the psycho is not a huge priority (not that it usually is), so it basically neuters the appeal of psycho when the KPN stays at 1
So in terms of actual gameplay I don’t think it’s particularly interesting, even when excluding the fun aspect for the zombuul
I would argue that this could be a bit better on the right script to mitigate the problem (plenty of good full sized Zombuul scripts have day survival) but I still think the problem exists even if it’s lessened
Additionally in a vacuum it basically becomes the psychopath game as stated which is super unfun for the Zombuul who is now even more of an evil outsider than it usually feels like in rough Zombuul games
also considering the day prot zombuul likes, Psycho can basically become extra science
which can really hurt the evil team
also Psycho will be disincentivised from actually using their ability because it would close DA worlds
so pretty terrible interaction all around
12/16: Golem
x
Witch
my initial thought is using the witch to prevent the golem from confirming itself
doesn't golem die first and so no longer has an ability
No
well then its an interesting harpy bluff
#experimental-how-to-run message
These characters interact in that you can now add yaggababble.
They proc simultaneously
Yeah. Honestly, Witch/Yag is so cool imo
But that’s not what’s being discussed today
True true, but they otherwise don't interact in any meaningful way as far as I can see.
I mean, they interact in that the witch immediately solves the TPK golem problem for the good team :p
if a witch cursed golem nominates the witch do they both die
Yes
I see the logic. The nomination is instant on both accuser and accused.
12/17 Librarian
Lunatic 
99% sure Harold Holt’s Revenge has these two
Good for snapping the Lunatic out on scripts with tools to keep the Lunatic blind for longer (Magician/PG)
otherwise, it’s kinda just standard Librarian shit
Tho the other good interaction is that’s is easier for a Demon or their Minions to bluff Librarian seeing the Lunatic.
So Lunatic also has to be a bit careful trusting their supposed Librarin
on the best script ever Night Vision Goggles a BH turned Librarian can lead the lunatic on and it’s really funny
That does sound like an iconic interaction
The Demon can always bluff Librarian seeing the Lunatic which makes this really fun imo (similarly, a Demon can always bluff Grandmother seeing the Lunatic on BMR)
but yeah also this, I've done it and it's hilarious
I've shown a Lunatic the evil Librarian seeing them and the Boomdandy as Minions
and then the game ended d1
Nvm there's a jinx i didn't see
do you have a different interaction in mind or can i take this one
[12/18]
Pacifist x
Leviathan
Leviathan doesn't care about dying from execution
ye, the Pacifist ability still confirms the executed player tho
I think its fun.. generally speaking players don't really execute often in leviathan games, so if someone claims paci it might push for that 1 execution.
It’s cool
This is an interesting push your luck interaction. Trading two confirmations for only having one shot at killing the demon. I think this is very count dependant, so I'm not sure on it. At one minion it seems just oppressively strong. Also, please don't let evil bluff a confirmed one. If you have DA on your Leviathan script, what are you doing?
*role leviathan
I don't think so.
But the thing with Leviathan+DA is it becomes just protect the demon day 5
And town doesn't really have much time to deal with a DA.
that's why you just exe the demon d1
ez
Anyway, to be the no fun allowed guy, this just seems way too powerful for good in low player counts.
“Town invest ping” on lack of proc or “hey you have 1 more execution”
Think of Virgin on TB. It works at low player counts because you just have less time to gather info AND Spy is on script to temper it.
Now you have 2 executions
This is effectively a Virgin but you get 5 days with 9 players.
And you spend 1 to confirm a player
Oh, and the townsfolk survives. That too
two
And wayyy more demon candidates
Not really, you just eliminated a good quarter of the grim
Well, whoever survived is guareenteed good. And they survived. So they can still get info
Which you can trust is at least truthful
For what, one day?
For FOUR!
you should not be random killing with pacifist d1
Tldr, this needs spy
This isn’t that broken when people can just bluff it and waste an execution
Of which you have
2 goods, one of which gets executed
It's not a very easy bluff. You get put into a hard conflict with another player, narrowing worlds severely
And there’s one execution to find the demon
If town is wrong whatsoever they lose
There is still 1 execution to hit the demon
Of which you can now eliminate 2 players, then use their info to eliminate maybe 2 more
If we're being frugal
This needs to be tempered heavily to be balanced on low counts, in other words.
You need Spy, and a heaping of droison
So TB
Again, you have a 33/33/33
You basically need TB
That's the odds for a normal demon, but in a normal 7 player game, people die and there's less info
And that’s debatable
In other words, evil is completely f***ed
Because if the saved player can be poisoned, it’s not confirmatory
Like, oh no false info
It doesn’t need spy
Virgin in leviathan is the same shit but slightly worse
and yet virgin is generally “not helpful”
Virgin is very helpful. For similar reasons
not in leviathan it isn’t
Yes it is. You hard confirm two players
Wasting an execution early is fucking crazy in any case
Let’s confirm a player who might be confirmed later anyway
Very helpful game
Instead of just
Killing demon candidates
And saving a demon candidate
Ok, maybe that's true. That doesn't make it any better. Surviving execution is more powerful than you are considering. Let's take HHR for example. HHR is built, as most leviathan scripts are, on running info. Running info is info that is very poweful but takes multiple days to parce out. So stuff like Savant, Town Crier, Dreamer, and Balloonist. The evil team needs to poke holes in the running info, build worlds where alternate explainations exist, and most importantly, ensure almost everyone is a legitimate evil candidate. Pacifist screws with this wildly at low counts. If the pacifist procs on a running info role, you have two players who are no longer evil candidates and one who is guaranteed to be getting good info. This forces evil to build around these worlds, worlds with often will be poiting to them. Dreamer and Balloonist in particular are very deadly. The only form of targeted droison evil has available to them in Leviathan is Poisoner, which is notoriously bad with running info. That on top of the fact anyone who was pushing to be Paci confirmed is probably not a demon, and the fact that DA just fundamentally doesn't work with Leviathan, leaves Spy as the only valid way to temper this. You. Need. Spy.
Also, running info is basically the only way to make a Leviathan script. Front loaded like TB gets solved quickly as evil just can't handle that much info right out the gate, they need time to plan. And BMR... we all know how bad deathmod is with Leviathan.
I think I prefer King for "things to incentivize execution in Leviathan", but Pacifist is interesting if it's not confounded and serves as a double Virgin
(I imagine it could be a bit sad to be a D/A in a Leviathan game)
if you protect the demon d5 you inescapably autowin and it's trivial to do so, is the issue
Lycanthrope /
Zombuul