#Liars Labyrinth
64 messages · Page 1 of 1 (latest)
A spirit of Ivory is something i had in mind, that would be a good one i think
regarding the info/misinfo; thats something ill look at!
i mean yeah evil just gets completely demolished every single game here unless they get goblin win
probs remove savant or/and Flower girl for maybe something like soldier/mayor
then both good and evil have 2 extra ways of winning. Good; Mayor and Alshahir win, Evil got Goblin and Saint
also; probs harpy -> Poisoner. There is no other source of madness so that would also be a hard confirmed minion either way
Current version; Still also has the Wraith with the minions
spirit of ivory with ogre is really bad
you could have picked the literal Wraith, but maybe you're actually good because it's typhon
what if the hermit and the ogre both pick an evil person - which one is evil?
also i recommend swapping poisoner for xaan
poisoner is way too strong
Dont fully understand this scentence
But cheers anyway for the feedback 🙂
if you're the ogre or the hermit, in a lord of typhon game. you're not allowed to turn evil
without hermit I don't think you need a SOI
just LoT+ogre is honestly fine
hmm for lower counts that sucks though
in general i prefer scripts have only one way to get +1 evil, rather than multiple with a SoI bandaid
On other words; A LoT game with ogre/hermit cant change to evil due toe LoT setup right?
Thing is, my goal is to put in Hermit, so then id rather change ogre for a different outsider
Insteas of removing hermit
yea, hermit really doesn't play well with ogre
what works well with saint/zealot/
maybe pm?
recluse or snitch are safe and simple i guess
And thats why im trying not to use those hahahaha
Maybe Butler sounds fun, or Golem
PM is quite often allready used, and if im going voor Xaan also, then there could possibly be toomuch poinson
xaan and puzzlemaster go very well together
xaan usually wants other droisoning
and so you don't end up with, for example, a successful nightwatchman ping guaranteeing that any info that night is sober
After a discussion with our main playing group, this is the base version for playtesting.
General -> Bounty Hunter
Pukka -> Po
The Po change is to buff evil in being able to create more different world. A po charge can also mean a Riot game or a Yagababble fail. Or 3 Yagga can mean a po Charge etc.
The BH is tricky, with the main downside is having +2 evil player specifically and only with a LoT + BH game. Thing is in that scenario, evil is now more easily traceable and thus, in my opinion, worth playtesting. Plus i find it hilarious that a TF learns their evil with a smug smiling Wraith waiving from across the circle
this looks pretty cool
now to hoping it plays cool as well hahaha
Had a first playtest, and it was a wild game. Xaan night 1, LoT, Wraith slaughtered town. After some post game discussion for a now a few changes
Zealot -> Butler. Zealot was waaaaaaaaay too strong due to evil bluffing as well, resulting in 2 votes every vote. Butler tones this down a bit while still manipulating voting.
Alchemist -> Oracle. Town needs night info badly. Alchemist doesnt add much with these minions.
Riot -> Lil Monsta; Riot needs a lot of help worldbuilding and doesnt fit the script too good. Lil Monsta still helps with an extra minion for evil.
Clockmaker + Banshee -> Monk and Innkeeper. Snake Charmer needed a buff since its the only character that wakes before demon. Wraith soon deduced this. Plus the added protections helps an assassin feel needed.
LoT with BH worked as intended. Yes evil has 2 extra players, but the evil TF must be in that same line. So evil still was in a pickle but town went the wrong way around
zealot is great for hiding a typhon line, i'm not sure what purpose butler serves here except to be a 4th outsider
there is an issue with bounty hunter where, if it's a 7 or 8 player game, a bounty hunter knows it's not a typhon game, and a typhon knows there's no bounty hunter
curious why you need both monk AND innkeeper, especially when both of those characters are kind of bad with yag
i think just monk + banshee is good (removing clock + innkeeper)
I can see all your points, ill try to explain
As stated, yes. Zealot is great at hiding. But with the 2 games i had it did its job too good. This caused most players to say that this role on the script at all was too much a one sided help for evil. Butler is imo an overlooked outsider, and i think its atleast for now a good starting point
I am aware of this, but its something that is a assumption. And assumptions can be played with 🙂 Needs more testing for now, no need for a full first change
Yag on itsself is still up for debate, but havnt tested. Monk and innkeeper serve 2 different purpuses. Both are a way to obscure the snake charmer from wraith. Innkeeper also helps evil with poison. Monk is, atleast for now, a way to debuff evil a bit more. This can later be changed to a more info or ability role.
In either case, thanks for the thoughts and im curious to hear more 🙂
wait just saw typhon plus BH is +2 evils
See earlier comment, but its something id like to try. Its only 1 specific game bit evil is easier to track because theyre all in 1 line. If This really dont work LoT can go Kazali, or BH to a different info role. Spirit of ivory can also be an idea, but as a last resort
i mean
just because they’re in a line doesn’t mean their voting power isn’t way to overwhelming for good
Thats the reason at least Zealot is off it
But indeed, if needed one of them has to go
I mean the question really is
"are you running 7/8/10 player games"
If yes, don't have +2 evils
I like your train of thought haha
Like players must think that its possible, but a good st knows not to put those in in that specific game
people will just be able to meta that one