#Liars Labyrinth

64 messages · Page 1 of 1 (latest)

crimson ridge
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the info landscape in this script is way too strong on this script for the only misinfo to be pukka

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also ogre + hermit ogre + LoT can be too many extra evils

opaque sage
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A spirit of Ivory is something i had in mind, that would be a good one i think

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regarding the info/misinfo; thats something ill look at!

crimson ridge
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i mean yeah evil just gets completely demolished every single game here unless they get goblin win

opaque sage
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probs remove savant or/and Flower girl for maybe something like soldier/mayor

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then both good and evil have 2 extra ways of winning. Good; Mayor and Alshahir win, Evil got Goblin and Saint

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also; probs harpy -> Poisoner. There is no other source of madness so that would also be a hard confirmed minion either way

opaque sage
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Current version; Still also has the Wraith with the minions

lapis marten
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spirit of ivory with ogre is really bad

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you could have picked the literal Wraith, but maybe you're actually good because it's typhon

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what if the hermit and the ogre both pick an evil person - which one is evil?

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also i recommend swapping poisoner for xaan

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poisoner is way too strong

opaque sage
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But cheers anyway for the feedback 🙂

lapis marten
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if you're the ogre or the hermit, in a lord of typhon game. you're not allowed to turn evil

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without hermit I don't think you need a SOI

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just LoT+ogre is honestly fine

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hmm for lower counts that sucks though

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in general i prefer scripts have only one way to get +1 evil, rather than multiple with a SoI bandaid

opaque sage
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On other words; A LoT game with ogre/hermit cant change to evil due toe LoT setup right?

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Thing is, my goal is to put in Hermit, so then id rather change ogre for a different outsider

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Insteas of removing hermit

lapis marten
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yea, hermit really doesn't play well with ogre

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what works well with saint/zealot/

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maybe pm?

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recluse or snitch are safe and simple i guess

opaque sage
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Maybe Butler sounds fun, or Golem

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PM is quite often allready used, and if im going voor Xaan also, then there could possibly be toomuch poinson

lapis marten
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xaan and puzzlemaster go very well together

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xaan usually wants other droisoning

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and so you don't end up with, for example, a successful nightwatchman ping guaranteeing that any info that night is sober

opaque sage
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Valid point

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Ogre to PM it is

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Poisoner to xaan

crimson ridge
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poisoner doesn’t work here

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oh ok you changed it

opaque sage
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After a discussion with our main playing group, this is the base version for playtesting.

General -> Bounty Hunter
Pukka -> Po

The Po change is to buff evil in being able to create more different world. A po charge can also mean a Riot game or a Yagababble fail. Or 3 Yagga can mean a po Charge etc.
The BH is tricky, with the main downside is having +2 evil player specifically and only with a LoT + BH game. Thing is in that scenario, evil is now more easily traceable and thus, in my opinion, worth playtesting. Plus i find it hilarious that a TF learns their evil with a smug smiling Wraith waiving from across the circle

crimson ridge
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this looks pretty cool

opaque sage
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now to hoping it plays cool as well hahaha

opaque sage
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Had a first playtest, and it was a wild game. Xaan night 1, LoT, Wraith slaughtered town. After some post game discussion for a now a few changes

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Zealot -> Butler. Zealot was waaaaaaaaay too strong due to evil bluffing as well, resulting in 2 votes every vote. Butler tones this down a bit while still manipulating voting.
Alchemist -> Oracle. Town needs night info badly. Alchemist doesnt add much with these minions.
Riot -> Lil Monsta; Riot needs a lot of help worldbuilding and doesnt fit the script too good. Lil Monsta still helps with an extra minion for evil.
Clockmaker + Banshee -> Monk and Innkeeper. Snake Charmer needed a buff since its the only character that wakes before demon. Wraith soon deduced this. Plus the added protections helps an assassin feel needed.

LoT with BH worked as intended. Yes evil has 2 extra players, but the evil TF must be in that same line. So evil still was in a pickle but town went the wrong way around

lapis marten
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zealot is great for hiding a typhon line, i'm not sure what purpose butler serves here except to be a 4th outsider

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there is an issue with bounty hunter where, if it's a 7 or 8 player game, a bounty hunter knows it's not a typhon game, and a typhon knows there's no bounty hunter

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curious why you need both monk AND innkeeper, especially when both of those characters are kind of bad with yag

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i think just monk + banshee is good (removing clock + innkeeper)

opaque sage
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I can see all your points, ill try to explain

opaque sage
opaque sage
opaque sage
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In either case, thanks for the thoughts and im curious to hear more 🙂

crimson ridge
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wait just saw typhon plus BH is +2 evils

opaque sage
# crimson ridge wait just saw typhon plus BH is +2 evils

See earlier comment, but its something id like to try. Its only 1 specific game bit evil is easier to track because theyre all in 1 line. If This really dont work LoT can go Kazali, or BH to a different info role. Spirit of ivory can also be an idea, but as a last resort

crimson ridge
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i mean

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just because they’re in a line doesn’t mean their voting power isn’t way to overwhelming for good

opaque sage
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Thats the reason at least Zealot is off it

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But indeed, if needed one of them has to go

finite stratus
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I mean the question really is

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"are you running 7/8/10 player games"

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If yes, don't have +2 evils

opaque sage
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I like your train of thought haha
Like players must think that its possible, but a good st knows not to put those in in that specific game

finite stratus
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people will just be able to meta that one