The Desolation: Each night, choose a Minion character: the Demon learns them. In X nights (X is the # of in-play minions), they die every night from now on, even if you are dead or poisoned.
The End: Each night*, if both your alive neighbors are Good, one dies and the other can't die tonight, unless you nominated a dead player today. If you nominate a dead player, tonight you don't kill, and learn how many players you have killed.
The Dark: Each night*, choose 2 alive players. If they woke the same number of times last night due to their ability, Evil players' kills on Good players tonight are redirected to them tonight.
The Slaughter (complete rework): If you nominate The Demon or a player who has killed, one of you dies tonight and Evil players can't interact except through killing abilities tonight.
Martin Blackwood: You start knowing 1 of 2 players is a particular Outsider. Each night*, until dusk, choose one: 1) an Outsider is sober, healthy, untwisted, and gets true info and acts even if dead, or 2) they act twice. [-1 or +1 Outsider]
Sasha James: Once per game at night, guess up to 5 players' characters. You learn and gain all Townsfolk abilites you got correct. One of them learns you are in play, and you might register as Good, except to them and those Townsfolk might register as Evil.
Jonah Magnus: Each night*, you learn the alive player who helped Good most today and guess their character: if you guess wrong, they die, if right, you die (once, while 5 or more live). If this kills you, they become the Evil Jonah Magnus.
Archivist: You can't kill interact with other unmarked players. Each night, mark your clockwise unmarked neighbor, mark the last unmarked player you interacted with or tried to kill, then learn and gain all Townsfolk abilites marked or not-in-play. At dusk, if you have all 13, Evil wins. [Other players register as Townsfolk to you.]