Binary Supernovae is a Garden of Djinn World Cup finalist script featuring not one, but 2 demons! They'll have to work together to wipe out the good team as efficiently as possible, but the catch is that good only needs to find one of them. Each demon has their own strengths and weaknesses to play around, and who knows, maybe they'll even kill each other! Will the good team find a demon before it's too late?
#Binary Supernovae (World Cup Finalist)
1 messages · Page 1 of 1 (latest)
Tempted to try this out in livetext
you should :)
id play but i really need to get back to my hw rn 😭 if it's another time im extremely down
oh then yeah absolutely
i just realized this only has 5 non b3 characters, that wasnt even a design goal lol
it kinda comes with a concept that leans towards bmr tho
I'm just now realizing that this acronym may be unfortunate
bullshit
No I'm dead serious
you forgot the djinn rule 💀
Just ran 2 games of this!! Neither were a very good example of the gimmick in action 😭
(subs: shug = clock, ojo = shab, summoner = pithag)
The ojo in game 1 was pretty socially dubious and self killed n2
The evil team was able to pull the executions away from the remaining demon pretty well
In game 2 the seamstress was summoned into the pukka on the same night they got pukka poisoned 😭 evil still won tho
The extra evil feels really strong at base 0, which isn't surprising
It didn't feel like good had no chance tho
Something I didn't expect was multiple skipped executions per game. This was mostly out of mastermind paranoia, and I'm not sure how much of that is a group thing vs a script thing
OH ALSO the innk consistently chose the imp and the mastermind 😭 the evil team almost lost to not having a safety net
They were fine tho
from what I’m seeing, this feels like a script thing
It very much could be
I don't know how much I love that but I also don't think this script is very good without mastermind
It might make a push and pull between executing and not bc every execution matters but also mastermind
...but also on d1 of game 1 they skipped
One of my friends suggested flowergirl here and I think that's pretty interesting
On the one hand, yesses are much weaker. Balanced, even
On the other hand, nos are insanely powerful
Ojo is a good counter but I don't wanna put in a flowergirl just for it to always die immediately
(this is also coming from someone who doesn't see the vision with butler. Maybe I'm fine on voting gimmicks as is)
On an unrelated note I think I want sage on
All the demons interact differently with it
Though it only really counters imp well
Empath 2 + FT yes on both demons
Uhhh
Evil still won
Tbf the empath got a 0 n2 because pukka + xaan poison
(baron = xaan, shab = ojo, clock = shug)
The ojo hit 2 of the pukka's kills lol
I think good wasn't prepared to deal with an extra coordinated evil
This ain't no goon
I did also put a lot of town synergy on the script and then get scared of it when making the bag
Oracle is so cool here I wish it got good info ever
(xaan 2 + pukka n3)
Gotta love the exorcist selfpick n2 to detect summoner followed immediately by the assassin spending it also n2
Evil's tempo and coordination is really devastating, good needs to be super proactive and careful with executions
Watching votes is also big
This is basically a Lord of Typhon minus the downside
Like yeah there's a second target for the good team to hit
But they haven't been hitting it
And it's harder to hit it with 1 less vote voice and nom
I think the demons acting as each others' minions contributes too. Demons get nominated and then don't get many votes at all
Good also needs to be less scared to spend their dead votes
Scratch that, banshee
Good needs the votes so bad
Though, it's very possible that soldier is the only bait role that feels good for both teams against all of these demons
Also I think general would be cool here, however most of the time it would be a diet oracle so maybe I just stick with oracle
Good needs a good way to deal with an extra coordinated evil
It might be a skill issue but it's one I want to at least address a little bit
Trying to decide how I feel about punishing ojos for missing because the context is so different
I'm still leaning towards not
But it's much more reasonable than on a normal script
So far no ojo has missed... but also one of them chose ojo n2
Banshee procs are only like half a punishment
Also you have a demon that's fully banshee immune so letting the ojo trigger it more often isn't bad
I think ojo's normal balance point includes immunity to bait roles but this script is different
Exactly, I'm trying to figure out how different
An active/agentic evil team can capitalize hard on a banshee proc and on a script with an inbuilt +evil even moreso, if evil teams on such a script always roll over and die to a banshee that's kinda their doing
Oh another thing to note is that the evil team gets more bluffs. I'm not sure how much overlap the bluffs should have but I do think it's better to not give the exact same 3 to both demons (so ojos miss less)
In turn that inbuilt +evil makes triggering extra good votes more of a restoral of baseline balance
It's closer to a neutral gamestate than a goodsided one
Right
Especially because banshee's balance is that it's still a player the demon doesn't have to kill
I should look up the rules surrounding edits lol
So I get lots of edits potentially
The lowest cap for edits while I'm still in the competition is 18 😭
I don't plan to change the evil team unless something goes incredibly wrong tho
I feel very confident there
Town is... there
You know what, I'm not gonna be running this for the competition, STs are definitely gonna punish ojos for missing
So banshee feels like a great option actually
Stuff I really want to keep:

Stuff I might wanna see go:

Stuff I want on:

SH is cool here but that's a lotta droison
So something like hatter that procs in the same cases is cool
I'm not sold on it being actual hatter tho
Bc that sounds like too much to deal with
Philo just isn't interesting here, and innk messes up the kill count in a way that doesn't help as much as I expected (as opposed to exorcist which narrows worlds)
If monk pukka worked I'd want it on... this isn't like ojo banshee right
hatter with spent minions will result in a lot of masterminds
Yep ur right
Ok not hatter
MM is already enough to build around here
nope I don't want more demon mobility
as discussed
extremely swingy and doesn't even have the cool interactions
it's on!
so imagine hatter if it was even worse for the script
too much droison
Well that's
hm
do you want an on kill outsider
I think they're cool here bc if they bait the pukka instead of another demon then they neutralize their ability
It's a reverse banshee
Ultimately it's not critical tho
summoner script
super evilsided
needs another outsider
is this finally the spot for golem
Yes
lmao
I had a golem on before 😭 😭 😭 but it's way too confirmy for xaan
speak of the golem and he doth appear
Very true
I don't but more importantly zealot is super super devastating here
-# and uninteresting
yeah
I'm sure the good team and their 0.000000000001% winrate will be reassured by the finding that golem increases it
yeah
Yep
i feel like we need an outsider here that is mad they learn something new every day, or they might be executed, but can learn one actual fact
TRUE
Oh that would be so cool
Me when outsiders aren't outsiders
desperate times desperate measures
I guess there's some logic you can use to justify it based on arbitrary outsider counts?
also losing a good nom is very outsidery on an inbuilt +evil script
(2 good noms most of the time even)
golem summoner tho
There’s still another demon
In a non xaan game golem is an actual outsider, in a xaan game the outsider count is arbitrary so townsiders are justified
Yeah summoners can die early and it's not at all game ending
Hmm maybe I just talked myself back into golem
Oh absolutely
They're down a Minion ability and they're back to the normal number of evils
Well, alive evils
It's just not game over by any means
Nah evils in general
Because they never got to summon
Ohhhh
Yeah
True
I thought you were talking about golem nomming a minion in general
They ARE down an alive evil too
just convince the golem to punch someone else ez
True
Ok maybe sh -> golem then
My main worry is that it hard outs xaan in base 0 games
On a script with bmr volume minions
...at the cost of trashing a huge chunk of town's info
Yeah that's true
Like yeah it's the weakest a xaan 1 in a base 0 is going to be but a xaan 1 in a base 0 in this info landscape is pretty brutal
(and base 0 is very evilsided for a script with this premise)
I think it's AMAZING for this script otherwise
Like I don’t think it’s too damaging with the script premise especially given it’s so evil sided
But maybe this problem isn't so bad so maybe it just goes on
I think it works fine
Ooh I also wanted nwm
And yeah I find golem's weird balance point of "half a solid townsfolk, half -1 good nominator" particularly interesting here
I mean if the ST is adding a golem off Xaan in base 0 they’d better be balancing the rest of the bag well to match that
chef & 3 outsider bluffs 🔥 🔥 🔥
I do really like chef here, it's balanced in a completely different way from TB
It also means that minions need to hide somewhat
Demon bluffing golem then self killing the next night to frame pukka 👀 👀 👀
Mastermind also helps make golem more bluffable
And there's 2 demons to hit!!
hmm
isn't there a problem with the rule being less noms bc of the default +1 evil
It is but as far as outsider balance goes I think it works out
Golem would be balanced at the townsfolk point if not for being really bad at being a good nominator (it's arguably still not that far behind Virgin), but that limitation is very outsidery
On paper this script seems to interact well with both halves of that
I am!!
Yeah I think this is a pretty good showcase of golem
The extra coordinated evil and the major tempo difference make golem a proper outsider
And it had a good handful of ways to be bluffable, in the same way virgin is on tb
With a spent golem, the demons might not even need to self kill 👀
Ikr
Wow golem is going to be on the soon to be winner tournament script, clearly the best role in the game
I did yes
I make good scripts and I make bad scripts, the latter of which are more memorable/actually get played
Hopefully this is a good script that gets played
I think that spent golem might be too good for evil here
like, good has to execute them
final 3 will always be spent golem, 2 demons
yeah it's an outsider lol
I doubt this script is getting to f3 often
Well I mean
It could
Actually yeah with golem it really could
well when you make the changes post the json
i want this script in my scripts folder
I'm more than happy to but I also expect this to change more as the cup goes on
we should play this in livetext
mm
tbh
I'm worried abt this script on lower numbers
Axo needs to run it
I think that virtually all 1 minion games probably just are evil wins on d2
I ran it at 7p (see above), it wasn't the most representative game but it wasn't a sweep
You're probably right tho lol
im not scheduling garden of djinn for a hot minute
would be fun tho
I'll make it an exorcist/summoner game so the exorcist can selfpick n2 to remove ambiguity 🔥🔥
https://botcscripts.com/script/6457 i plan to keep this up to date
also heres this
i changed my mind on nwm because it turns too many things into ~cops
(i just gotta figure out a single 2 hour slot where i actually know in advance that ill be free)
Golem
Golem
Yes
Courtier is off bc summoner
Invest is prob off but I'm still thinking about it
Potential changes:
-

I'm definitely keeping exactly one of shug and invest
I don't love saint but I don't have any better options
Same
I think invest is cool with these minions (showing summoner is reasonable here!!) but also xaan 1 be upon ye
That's kind of the idea lol
Uhhh banshee with pukka and ojo is eh
I guess with Pukka it at least knows it got pukka killed
(or assassin or xaan)
I think banshee is so essential that it's worth it
Good needs votes
Also, I feel like at least some ojos are gonna kill banshees
Occasionally it could be on purpose but more likely it'll be off a miss
Because STs are like that
And because it's more reasonable here
Banshee is really good with votes
True
I mean I think for that reason alone it’s fine
It's one of:
- get the votes you need
- get good info on the game state
- get framed
Also math helps justify it
I think math ties the script together pretty well actually
Primarily because it can distinguish mastermind days from townsfolk prolonging the game
Insane
i am investigator's #1 stan here i think
Yeah I think golem is super cool here
It’s an outsider here more than it usually would be but it can also swing things back into goods favor very nicely
like at 3 minion sometimes the assassin outs that it's not a summoner game sure
It's outsidery, it's bluffable enough
Xaan was the only reason I didn't have golem on originally but I talked myself into it
but esp at lower player counts it does a lot and can reasonably solve for xaan 1 since some of these minions (assassin, xaan itself) have tells
Xaan golem doesn’t suck imo
You gotta jump through a hoop or two to make it work at b0 but it works
Hmmmmmm
It has less problems than all the other offscript outsiders
Tbh I might just suck it up and leave mc on
-2 good nominators 🔥
+2 dead minions
[All Outsiders are Golems]
That’ll be me once I run Requiems Garden of Djinn script
You should put in 4 golems and a saint
GREAT idea
Golem would probably replace mc?
I'm not too worried about what's replacing what
I think taking off sh is a higher priority
Especially with 2 demons
Don't wanna lose that
I think FT is pretty good here
It’s getting a yes most of the time
But Id say it works
A no is pretty great here
FT is cool but it overlaps chambermaid
Actually I should look at good's waking patterns before committing to that
There's only 4 distinct good waking patterns 😭
YSK, EN, EN*, nonwaking
There's also a lot of wakers
Okkkkkk chamber back to ft
Sorry autumn
klutz?
i mean klutz is also a bit of a whatever outsider but i think its a lot more interesting than saint at least and its an on-death outsider which is some variety considering sweetheart and moonchild are gone
- klutz is more dangerous with the script having a guaranteed +evil every game
- fun shenanigans with e.g. a klutz confirmed player being summoned
self-killed demon bluffing klutz and picking the other demon is also a funny shenanigan
This is the biggest reason imo why not to put a klutz on
Hmmm this is true
Yeah
I like it with the evil team but not with the good team
It's unfortunate
I'll def keep it in mind in future edits
Still in flux
There are 4 good waking patterns if seam is gone 😭
Grandmother YSK
Sailor EN
Exo EN*
Innkeeper EN*
Gambler EN*
Gossip Nonwake
Courtier OPG
Professor OPG
Minstrel Nonwake
Tea Lady Nonwake
Pacifist Nonwake
Fool Nonwake
Courtier and professor have different waking patterns if only slightly
N1 matters a lot tho
And opg pulls a lot of weight anyways
Chef YSK
Grandmother YSK
Shug YSK
Empath EN
Fortune Teller EN
Oracle EN*
Innkeeper EN*
Gambler EN*
Exo EN*
Seamstress OPG
Philo OPG
Soldier Nonwake
Magi Nonwake
Yeah there is a lot more waking stuff than non waking
Seam and philo are almost certainly cut
Oh and outsiders count too
Tinker/mc nonwaking
Goon special
Lunatic mimics demon waking patterns nicely
here is *a* version of the script
I worry abt 
Invest Summoner
It's fine with the djinn rule
Since there will be another demon
Yeah
And the game wouldn't end?
I’m dumb ur right
I think mathematician is very questionable tho
whats wrong with math
The mathematician can't detect a xaan night
Which goes against it's sole purpose imo
its sole purpose isnt to detect misinfo
it’s a meta-information role
on this script it can also detect things like a demon hitting a soldier or an exorcist hitting the demon
which i think is cool
Sure, but I still don't think that's enough
Right but it detects everything else
And it detects mastermind by proxy which is its main function here
It can also detect a pukka decently well
Yeah exactly
Also, what is empath doing here?
stronk info
Surely it's completely broken, no?
Well
According to Hystrex this script is evil sided
So maybe, but for now, good might need v strong characters to deal with a whole extra demon
An empath landed between both demons, got sober info n1, and evil won with a decent lead
Empath is fine here until further notice
i will say though that if i'm playing this script and draw the empath token and get a nonzero empath number i would be pushing on my neighbors SO HARD
whereas in a game of TB i might not be inclined to do that
sure
because the chance of hitting a demon from an evil ping is so much higher here
TB has drunk, poisoner, recluse, spy to ruin empath info
on this script its really just xaan and pukka (and pukka poison can be disproven if you dont die the following night)
This has pukka xaan summoner
summoner too ig
It's a very different misinfoscape but it balances similarly
Summoner junks (unlike TB), pukka is poisoner with extra steps, xaan is horizontal which isn't too far off from misreg
fair point tbh
my other personal nitpick is that xaan + empath is a bit weird because you might give empath false info on a xaan night but then if neither of their neighbors die and they get sober info the following night it can really indicate when the xaan night happens
If an empath is alive and has sober info on n3, yeah sure it's game solving. And then the imp will starpass because how else did you get to this point
but i will say that summoner probably does just enough for that to not be a big deal (bc of the world where an empath neighbor gets summoned)
Yeah valid
Here an evil voting majority is much more potent
So yes, good can have stronger info because they have less time to act on it before its potentially too late
that's true
idk if I like that
im voicing some concerns but i can see empath working as well
Meh that's just bmrlikes
Idk how much I like it either but the judges liked it so that's what I'm leaning into
its a cool looking rule
sometimes it'll play nicely
other times it's not gonna
make the most of it
it's less of a problem at 12p and 15p specifically, and we know 12p is the preferred player count for TPI games
but yeah im definitely looking forward to watching this script get played on stream, im very curious how it turns out
oh damn ye this in a 7p game is horrifying lol
This as a 7 or 13 is horrific
as a 10 also horrific
Honestly, as cool as the positive death mod is, and I get that it makes the summoner 'function', it likely is really volatile
10s are horrific in general
I ran this at 15 and it was still evil sided
you need exe survival to make it work
Yeah well I'd put exe survival on too
The long and short of it is that to make this into a zombuul friendly script, you need stuff like fool/sailor, no DA, just a Boffin
I think
But it's inherent death mod and science is too slow for this script
Science is too slow?
perhaps
Stuff like science though slows the game down enough for good to not get blown out of the water
"hmm yes I will spend 2 executions on science" demons kill all good players the night after the double tap
It would
I just don't think I want that dynamic here
Good needs to execute evils asap to have a chance
sure
issue is that... all it takes is an evil with a loud convincing bluff
And it turns more into a teensy socials style script
Because you effectively need to choose 'do I go for this empath 1 or investigator seeing the summoner??'
I was thinking about this again, could you elaborate
Yes, xaan does destroy it for a night. Isn't that fine?
It's mainly xaan and there being limited reasons for it to ping off of an interaction

Only a little less than snv, though the character types are different
Notably it's the only real way to distinguish between night protection and mastermind
If there's another tf that can do that I'd totally use it but other than nonconformist info I don't think there is one
-# actually does exorcist ping math I forget
It does
Notably most games will be pukka games
I don't think math is at all script-breaking, but I don't think 5 characters that ping it is enough tbh
I mean SnV has 7 and one is pithag and another is evil twin
Meh, I guess assassin falls under that class too
One is klutz
ET is the one that pings it, the reminder goes on the klutz
Klutz pings math in the same way that... actually, every single character on snv does
SH can drunk anyone, philo can drunk SH
But klutz is never responsible for the malfunction of another character
The demon's ability worked abnormally.
So an exorcist choosing a sleeping zombuul doesn't ping math
if they wouldn't wake as-is and the exo picks them, it doesn't ping
nothing abnormal happened
it does :D
all the icons have the djinn lamp somewhere in them and i love that mine is just getting blown up
grrr FUCK YOUR DJINN LAMP *explodes it*
are all of the released?
i wish we could see the scripts
like some of these i’m looking at and being like “woah that’s a really cool idea” and then i’m gonna see the script and it’s gonna be like ND + Poisoner + a shit ton of info roles
but from djinn rules alone my favorite has gotta be the outsider amnesiac
In theory they'll all be fully public tomorrow
yeah looking forward to that
The scripts I've seen don't feel droison spammy
Like there's definitely some where you have to be careful with the bag
But it's no ND pois dense infoscape
My favorites are BSN, BoS7, and TK
I'm really excited for buyer's remorse, djinn's bargain, & show me wonders
oh yeah Show Me Wonders is also REALLY cool
Probably best not to use acronyms right after all 16 of them have been released lol
Is BSN this?
Presumably
Binary Supernovae, Ballad of Seat 7, Trained Killer
Also Stowed Away
Better than the alternative acronym lol
Quiet alhad 🔥🔥🔥
Stowed Away also fucks immensely
I read that as sucks for a sec and was gonna throw hands
also i already said it but This Is Not My Beautiful House sounds so fun
I really hope show me wonders has like, Po, Alhad, Legion
the closest we will get to Sleepwalker using official characters
Ooooh legion is very cool there
The gimmick seems really fun but the script itself looks rough around the edges rn
Fortunately there's time for edits
is TiNMBH released?
I mean there's a server with all (most) of the finalists and it's been posted there
I don't think there's any harm in posting it before tomorrow right
ah
Probably wait for the creator to do so I think
Yeah sure
wait do you know what it looks like
i haven’t seen it
oh just read above
is the server where it’s posted public
probably not but you could ask the creator?
Nah it's just us 16
Though it's likely that it's posted elsewhere
fair enough
honestly, these games will be some of the heights of clocktower I hope
I think custom rules and creativity is really encouraged here
Yeah, these rules are really interesting.
The scripts formed a big part of the decisions as to the 16 finalists so I hope and expect you'll like them 🙂
huzzah
Yeah I can safely say some of my favorite rules were spiked by their scripts in the judging process
Ty :) 
Hoping this wins!
Just add Innkeeper Tea Lady and watch good dominate the game 
Surely
I'm not about to make this a DA script
No no good point
Make this a Monk Innkeeper script
Monk Pukka
Wheeeeeee
How do you feel about the script
I'm on the "Fortune Teller weak" train
Are you allowed to put 2 of the same demon in online btw?
Surely you can. Otherwise how would legion or village idiots work?
I'm sure there is a way to jangle a json to do that
Why was chambermaid bad again? Townsfolk not waking well enough?
Also is oracle valuable?
Not natively, but I wouldn't be surprised if this script is hardcoded to let you
(Legion and VI are hardcoded exceptions)
are you supposed to be allowed to do that?
I thought it was always two different demons
I'm pretty sure it must be 2 different Demons in setup. But can Summoner create an in-play Demon?
Definitely 2 different demons at setup, RAW the summoner can dupe the in play demon but I'm happy for STs to rule that either way
I should take banshee off, if it procs it's useful but between pukka ojo assassin xaan I don't think that's happening
Seamstress is really scary here but maybe xaan tempers it enough
I'm also a little worried about invest golem
...but maybe xaan tempers it
let's gooooooooo
it was run as 5/1/0/2 👀
this is the first app test I've seen so far
they enjoyed it though!
person and I mentioned it's intended to be +1 evil so we'll see how that goes
Think I could run this in livetext sometime soon? @neon schooner
YOOOOOOO
first good win lol
WAIT WHERE'S THE MINION 😭 😭 😭
They didn't realize it was +1 evil
Go for it :D
Nooooo
Look I want it to not be +1 evil as much as anyone else but the minions' script presence is just so incredibly essential
Ojo self kill?
As they should
Not gonna question how the moonchild self killed
Ran it irl!! Drunk = golem, shab = ojo, baron = xaan
I am very convinced by golem here
The imp found the unspent seamstress on n2, the invest learned assassin, and the ojo missed on the innk and after some deliberation I killed the magician
Golem was the "better" kill I think but she was unspent and I wanted both the script and my group to see golem in action
Good had a real chance but the golem punch sealed it for evil
This is the version I ran
Neither demon bluffed outsider :( empath and gambler were reasonably strong tho
Exorcist should be dead, they got golem punched
Ok might make a scheduled, it won’t rack bc it isn’t Bewing but one can dream
Also I love golem here 😌
!json
Please attach a script image.
Me too genuinely
It's so outsidery
And very whimsical
I have been thinking about fool
A lot
I think I do want it actually
- detects pukka/xaan/assassin
- pings math
- confirmation if the good team needs it
- more bluffable than virgin on TB
- another reason for a golem to fail
Slows game down confirmed good virgin core
Exactly
It's not like it's doing both of those in one game but it can do both of those
Is the script evil sided?
Very
Yee
I heard from others that evil struggle but I don't believe that that much
Like 1 chat on the app
Good really needs 1 more execution and slayer feels highly dubious so I guess we gotta slow the game down instead
Is this from the game where they were down a minion
No
Or was there another game(s) I don't know about 👀
Ah ok
Prob grandma, it speeds up the game in a way that isn't that interesting and xaan is a choice
Which ones 👀
True grandma is one i didn't expect but ye
Well I have talked about FT esp in smaller games just getting a lot of yeses.
If game ends on Demon execution then oracle both feels kinda slow and unlikely to go up (I know it combos well eit the idea esp with Demon night deaths and mastermind, but idk how much it does)
Slayer doesn't seem good here
if I think someone is the demon, I would genuinely rather not use my ability and execute them
I haven't had an oracle live long enough to know 😭
My point
Oracle seems easy to mess up with xaan, has limited time to get info when everyone is dying, and learning that the player you just killed was good might be too late
could we make flowergirl work? it needs something more than imp to junk or otherwise invalidate a no, but there's a good chunk of misinfo here 👀
instead of ft
I've mentioned that flowergirl is yes simulator
I don’t think there’s an amazing demon finder for this script but FT feels better to me
sc would be great if it didnt suck
ok wait in the world where i remove ft & oracle, what takes their place? i really want 4-5 continued info roles bc good needs the synergy with game slowers and it's not like they're about to rely on science
this is true
savant amne frfr (savant is real, amne is probably a bad idea)
yeah i dont want amne lol
not a fan of nonconformists in comp scripts yk
not my beautiful house does it well, this would not
Works well with Xaan
maybe both
If you hear a lot of outsider claims, use it ealy
If you don't, maybe hold it
Issue is that OPGs will usually use it as early as possible bc evetulne around them is dying
savant is a cool idea but like what do i tell it lol
Those scripts are likely more designed for their nonconformists, binary supernovae is NOT
Why did we not want chambermaid?
doesnt do anything
actually thats worth reevaluating
bc it was dependent on the waking patterns of good
there are fewer wakers
And you're thinking about fool
ya
Obviously there is only one solution to make thos script balanced
And interesting with chambermaid

You have pukka an EN demon
You have Imp an EN* Demon
Complete the trifecta by adding Yaggababble, a YSK demon

yea totally
But ye Yagg is inherently balanced tho maybe a bit feels bad
Ojo does a similar thing
yeah not a fan of yagga
i want choosing demons
where all the choices feel distinct
Ye
at this point i think i wanna tidy up the rest of the script and then evaluate ft vs cm and prob end up with cm
It's more that I realised Yagga can definitely work in theory here so I floated it
it prob can, i just dont think it's interesting
i suppose it makes golem more bluffable but idt thats needed lol
It's interesting with CM and it could be a way for players to find demons. And if yagga wants to gamble with 3 kills then you can choose how good they are
Same for ojo arb tho
im only giving an ojo a multikill if they really need it and it was clearly intentional
and it doesnt hide mastermind
this is a 2 x 1kpn script
we dont need more kills
Ye
You could have both FT and CM. FT is the best Demon finder of the options we have, I just think it's weak
In theory tho there is a 66% chance your yes is a Demon
Btw
What inspired this djinn rule
What lead to this?
zombuul, believe it or not
i saw zombuul and was like "woah it's so cool how it changes what death means in terms of eliminating demon candidates, and then kills on pace with that rather than 1kpn"
Mmmm
and then i wondered if i could make my own homebrew demon that does the same thing but with a different kill rate and a different modification to what an execution means
and then i made this homebrew
after trying a handful of djinnlegger rules, this one was the rule i felt i could build something good with
What other rules did you mess around with?
in the beardy short (which comes out soon) i just said the homebrew part for time
Coool
Pff
tbh I rly liked this one
this rule is unnesc mean to good I fear
yeah that was another example of my copy pasting one of my homebrews into a djinnlegger rule
but it didnt work quite as well lol
possibly out:

possibly in:

(relative to the original version)
oh wait fish
i dont think theres something i can reasonably sub for fish
how is fool bluffable?
(it's fine if the answer is it isn't)
It's meant to be the virfool
oki
yea ok
But also you can always bluff pukka poisoned
yeah it's a confirmation role among other things
that feels too easy?
negatives are very bluffable
Hystrex I'm also was gonna say
About fisherman
Fisherman fits everywhere, and is good everywhere
i disagree but go on
The worst thing you can do with fish is use it in place of another character which fits better
got it lol
Because its so easy to put on scripts
like
be me
draw ojo
claim fool
get executed day 1
mm day
I was clearly pukka poisoned d1, that's why only one dead
evil wins
Chambermaid is cool
yeah sure
Dylan, fish-vortox is interesting
Ye
2 of the minions don't wake tho
this feels trivially easy
fish vortox needs a homebrew ruling to work 😭
nah
Fish Vortox gives false, unhelpful advice
It's probably fine
that's what math and oracle are for
you jsut give unhelpful advice
oh based
why wouldnt it
It's one of the 5 roles that don't completely break with vortox
ohh ye
if that's a fool math+1, if not then math+0
might want to unpin this
done
Golem + saint feels bad?
saint is off lol
i caved and went with klutz instead, then went back to moonchild because if golem and mc wanna cancel each other out that's 2 free kills for evil
golem was quite outsidery yesterday if nothing else
If evil is loud enough
Then they can snowball
It's also why I like hedging on Lord of Typhon scripts
Because +1 evil can snowball
in a pretty big way
same here
Add a toymaker 😎
based ngl
wait thats so funny
The Demon
yeah 1
I think they are both 'The Demon'
So
wait
if you do want to nerf evil
lol it could really work
Poor exorcist tho ngl
poor poor exorcist
but at the same time... some eggs need to be broken
if this is the path for a more balanced script
Then so be it
what a wacky path tho
tiny Binary Supernovae
Ye
But...
If you already know its crazy
Like evil is very favoured
this comp is made to experiment 🔥
uhhh, i do wanna see this script run (correctly) in a meta that isnt my irl group
see how it does
before something as big as toymaker
Toymaker MM goes crazy
oh shoot
I can schedule a livetext
wait i dont like that
(I do think MM is super strong on this script)
yeah mm doesnt need a buff
ye
similar things can already be achieved tho
Just by demon sinking
Its just the demons have to sink sometimes
If skipping some days to attack just to mimic MM days is optimal, then it would be done
This is just forcing them to do that
While before its an option
Skipping a kill is suddenly the optimal version of sinking
Idk if I like MM having a buff either tbh
With 2 demons that can cover eachother
i'm asking whether or not its a buff
players can already do the fake mastermind play by sinking attacks, at least on imp
others I can see your point
Golem and investigator feel good here
I'm worried that they synergize but it's maybe fine
Good need the help I think
You know, golem smashing minions is a little counterproductive here bc you gotta be executing evils constantly because of mastermind
Obviously it's nice to kill minions
Can good even execute evils constantly
I mean that's the strategy
In practice they haven't been
But mastermind is harder to detect here so "uhh just kill evil players I guess"
@neon schooner do you have a JSON for this?
The script is so incredibly in flux that I haven't made one for any version besides the original
I can tho
Do you want the most up to date version currently in my head
Sure!
Also is there any time sensitivity bc if not I'm gonna see if I can get the image in the json as well
Nope, take your time 🙂
scrip
I quite liked FT, but I think I see why you removed it
i mean it's not so different from cm
i like both
but theres more nonwakers now and the evil waking patterns are really interesting so cm
Yee
Oooh yeah CM is cool with this evil team
And is kind of a demon finder because all the demons will wake
2 YSK
4 EN
4 EN*
1 OPG
6 Nonwakers
1 EN
2 EN*
1 OPG*
1 Summoner
2 Nonwakers
could be better
but it's enough to justify cm
The CM isn't getting much info anyways, so it should be fine
well i want them to get better info
oh just saw fool got added here
watch out for hard confirmation with summoner
basically fool has to not get tapped during either nights or days 1 and 2 to be confirmed here
same thing with golem but golem is an outsider so that’s fine
ehhhhhhh it’s such a minor alteration with 2 demons
doesn’t really outweigh drawbacks
I mean the idea isn't really to tap the fool to confirm
It's an option
But it's mostly "survive death or restrict worlds when you don't"
Is monk pukka really that bad in context
Like just ojo snipe the monk if it matters
the summoned double pukka in question:
Just don't summon double pukka
but droison!!!
what if oracle -> general
they serve similar purposes here but maybe gen pulls it off better
that does open up the infoscape somewhat because it's no longer hard info
but thats prob fine
fun game!! we had a chance but it wasnt that close
seam spent on me & uk n1, uk chose me & red n1 (pukka'd yes), farrin died gambling the chef-turned-imp, innk got exe'd immediately, i chose the gambler (the only player i outed to) and then the seam, oracle got all true info
2 more votes on jason would've done it
also hystrex app saga no way
Good will win the next one! (Probably not lol)
apparently good has won!!! i dont know of an actual record of that tho
Yeah there was apparently a game that 'should be' recorded of good winning but we couldn't find the records in question
one direction i could go
here's another
and like they can be off by a few characters
Summoner/PM is a whole thing
because if the puzzledrunk player gets summoned you just kinda cry
I mean, on this script
evil can probably deal with some mild crying
It's not gameending but it's still not a good interaction
fun is still more important than balance imo
like, golem is not there for balance reasons. i think it's actually more damaging than it needs to be
it's specifically to appeal to pebbles
hey im also a golem enjoyer
not to the same extent ofc
golem is like marionette in that it works nowhere 🔥
but when it works it's great :D
notably these have a lot of swaps and im limited
man why does bmr have execution survival, i just want a tea lady or something but without the hassle
Summoner got herself executed d1 and won
I've been thinking about philo more
I think with the right town it'll work
The choice between info & protection is interesting
But when there's invest and grandma on script they're a little centralizing
n3 chef is extremely cool tho
doesn’t this sort of counter the point of “demons can’t kill themselves bc town will judge crush them”
?
The surrogate demon died d1 and the solo demon was able to win anyway
demons killing themselves to eliminate a target is intended though?
Yeah it's very intended
who told you demons couldn't kill themselves 😭
I do also think that this town was weak in context because there's no info to synergize with the protection
So it was low power v low power (if only a little)
Philo magi was strong tho
I've gotten mixed comments on magician
Some people say it works really well with the djinnlegger and others say it's useless with the djinnlegger
not that they couldn't that they shouldn't
.
That stream played out more or less like a normal game but with the threat of 2 demons
I'm now considering Drunk
instead of puzzlemaster/sh
But the one minion that would support that is baron
I don't think OM demons are viable here
In a 7p baron game there are 2 Townsfolk
Which is
Not ideal
Godfather drunk can work but it's a little oppressive
Especially in context
Hmmmmmmmmm
MM feels core, I'm not sure this script concept works well without it
SW would be fine but this is the wording I went with so it's not
ET is definitely a no
Full pool of roles for the script:







Core good characters shortlist:
(
or
)

(the evil team is barely fluid)
20 tf, 8 outsiders, 5 minions, 3 demons facinating
Yeah no this is a pool not a script
The script is some subset of the pool
Which subset is still in the air somewhat
oh yeah 100%
If a Demon dies by execution, good wins. Summoner only removes 1 Demon. [+1 Demon]