#Strange Alchemy

20 messages · Page 1 of 1 (latest)

digital hound
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The main focus of this script is Alchemist + All the minions, all of which do some weird things (mainly Alch-Spy & Alch-Mario, which is why many evil-detection roles are in the script)

Alch-Spy & Alch-Mario help in evil detection (Demon in Alch-Mario's case!), Alch-Baron confirms good players as Outsiders, & Alch-Evil Twin is basically a sidegrade of Bounty Hunter.

Not much droisoning, barring No-Dashii, Lleech, Vigor & Sweetheart to help smooth out Alch-Mario. Maybe I should include a Fibbin or replace an Outsider with a Puzzle or Drunk? Looking for feedback!

fallow timber
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Alch baron got nerfed when Alch did

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Vigor has 0 good kills here

pine vale
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I'd argue this is a bit much droisoning instead of too little

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ND + Baron strikes me as a particularly strong combo here

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Alch-Marionette as an intended interaction with Vig and ND (who can't move) feels off

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Clock also feels super strong with that taken into account since it basically knows when a Marionette is in play depending on if it gets a 1

vivid palm
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alch-mario does not work unfortunately

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its just a drunk

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unless you have them see the alch token and give them another minion

pine vale
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ie prompting them to choose differently

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it's a Drunk that the ST can give a sage ping at their whim

vivid palm
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i see

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thats such a fun way of putting it

pine vale
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yeah if you ignore the fact that the ST is putting their hand on the scale a shit ton when they give that sage ping

fallow timber
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The thing is a marionette can also get that

vivid palm
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can it?

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i guess a mario can think they have an alch-mario ability

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but thats