#Travel by the Starlight

1987 messages · Page 2 of 2 (latest)

alpine prawn
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No the ability change is in logs

odd mist
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1000 messages reached 🥳

elfin grail
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@vague sinew do me a favor you type up the changelog this time

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i gtg

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it did indeed
last one was too small and I didn't like it

odd mist
elfin grail
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this one is cooler B)

glad dove
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Axiom!!

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We love Axiom in this house

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Facts and logic for the win

odd mist
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any other releases besides this?

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or is this all for tonight?

vague sinew
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Changelog (11/7/25)

  • Released Axiom of Logic
  • Updated the icons for Axiom, Transmuter, Warlock, Tartarus
  • Updated the icon links for Axiom, Transmuter, Warlock, Tartarus, Wyvern, The Moon
  • Updated the Axiom ability:

Once per game, at night, you learn a statement. If you are not mad it is true, you must prove it false, or might be executed.

  • Made The Moon a Loric character
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@odd mist ^

odd mist
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huh. Axiom is night now

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i think that makes more sense

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Less "you consulted so clearly ou are an axiom"

vague sinew
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It was ysk

odd mist
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i considrered that the moment after i said it lmao

vague sinew
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Lmao

odd mist
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so what, its just more versatility when you proc axiom?

vague sinew
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Yeah p much

odd mist
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to push more specific worlds?

vague sinew
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Just more st flexibility

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Its advised you give them one early game

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Or just

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Wait until f3 and say "x is the demon" :real:

odd mist
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(unreleased characters) ||Mom can we have Tipi-Tipi? We have Tipi-Tipi at home||

vague sinew
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LMAO

alpine prawn
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What’s ||Tipi-Tipi||

vague sinew
# alpine prawn What’s ||Tipi-Tipi||

||Tipi-Tipi (Demon) - Each night*, a player might die. On the final night, choose a player: they are mad that you are not the Demon, or their team loses.||

alpine prawn
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That

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Sucks

odd mist
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||Elluna has gone on record saying Tipi-Tipi is her least favorite unreleased Demon and that it sucks||

alpine prawn
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||It breaks 2 unspoken rules of BotC||

||One is conditional madness loss, the other is uncontrollable kills with no justifiable upside (unlike LM)||

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Probably should not say anymore here

odd mist
floral wolf
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is it +1 baron or nah

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for 5p games

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+2 baron would be too strong for good I think funnily enough

alpine prawn
floral wolf
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for 5p

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baron adds 2 in 5p games unless you houserule it

alpine prawn
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Yeah teensy should always be +1

wispy cave
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eh

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+2 baron has more confirmation

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so like, it's not as much of a problem as players make it out to be

floral wolf
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depends who you ask really

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and depends on the script

wispy cave
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fair

vague sinew
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(Which tbf probably should have been mentioned in the release but yk)

floral wolf
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👍

elfin grail
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added it

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let me just shove that in the website somewhere too

glad dove
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I love Axiom, definitely printing this

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oh and this

vague sinew
elfin grail
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holy cow

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🔥

elfin grail
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Travel by the Starlight - Three tales of old and new...

wispy cave
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would you like this or anything else pinned?

elfin grail
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good question

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I think that's good yeah

and maybe the latest changelog

wispy cave
elfin grail
stray trout
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where is Trips Across the River Styx & Serpents, Spiders, & Sparrows? I can't access them

elfin grail
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specifically Trips Across the River Styx is probs going to get a major overhaul with tartarus being completely different now

peak lake
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their webpages should probably say that they're coming up, rather than just lead to an error message

elfin grail
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but also I don't have the access to the website editor rn bc this isn't my google account I'm using discord on

elfin grail
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Update:
We're probably going to make Trips Across the River Styx a full-sized script, so for now we'll hold off on releasing that
before next char release, I do want to release the teensies though, but no promises

restive mesa
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Hooray, excited to see it fully

elfin grail
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I think we release char first

restive mesa
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Yey

elfin grail
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hmm...

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will try to release in like an hour max

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let's see

vague sinew
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Here we go

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"Everyone, calm down - we all know cereal goes in before milk, but it doesn't need to get this heated over someone who doesn't have such common sense."

Introducing the...

X-Card

-# (Fabled)

Anyone may request that the game is on hold & the Storyteller may ask for silence.

#

Summary

Use the X-Card to allow players to take a moment to breathe or calm down.

  • First and foremost, the X-card is a boundary and a safety tool. In almost all cases, when a X-card is used, requests to use the X-card should be approved, no questions asked.
  • At any time during the game, any player(s) may ask the Storyteller to activate the X-Card. If the Storyteller agrees, the game is put on hold. All active nominations (if any) stop, and the game is paused until the players are ready to start again. During this period, the Storyteller may ask for silence for all players.
  • Anyone can request that the X-card be activated, regardless of if they are a player. This means that the Storyteller and the spectators can also utilize the X-card.
  • Note that the X-card's effect can be replicated within games without the usage of this Fabled. However, the presence of the X-Card sets the expectation that the game can be paused, allowing players to request it more openly.
#

How to Run

At any point in the game, announce that the X-Card is in play (if you wish, you may draw a X on a piece of paper or an index card and place it in reach of everyone). Explain the X-Card and what it does.

At any point in the game, a player may physically tap the X-Card or otherwise communicate that they are using the X-Card. Declare that the game is on pause and consider asking everyone to quiet down. Allow players to leave the game area if needed.

When that player signals they are ready again, gather everyone back and start the game again.

#

JSON

"id": "xcard_travelbythestarlight",
"name": "X-Card ♊︎",
"team": "fabled",
"image": [
"https://magma.com/shared/KqJUaT9SpOLEX3fBPI4dwj"
],
"ability": "Anyone may request that the game is on hold & the Storyteller may ask for silence.",
"flavor": "Everyone, calm down - we all know cereal goes in before milk, but it doesn't need to get this heated over someone who doesn't have such common sense."
},```
elfin grail
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Travel by the Starlight - Two tales of old and new...

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You thought that was it?
:3

earnest eagle
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I feel like you dont need a fabled to do this

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it happens already

vague sinew
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The philosophy for this is that fact that its there makes the players more comfortable to pause the game, and sets the expectation for everyone else that it can be paused

solid osprey
earnest eagle
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I havent seen it be an issue, but maybe the people I play with are more aware/respectful lol

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It's definitely not doing any harm by existing

solid osprey
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If you want to know, the X-Card is based off of a ttrpg safe tool of the same name

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you can find more information about it here

solid osprey
earnest eagle
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my main fear with rp games like dnd, and partly the reason I dont play them, is that things will go in a direction i am uncomfortable with, and it is often hard to predict what i will or will not be uncomfortable with before it happens

solid osprey
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This is something we've ran across while playtesting the Moon, actually
That partially inspired the X-card

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in writeup we've actually specifically mentioned X-card and the Moon as a suggested combination

vague sinew
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Roleplaying loric

earnest eagle
vague sinew
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Players who the Storyteller believes roleplayed the best this game might gain a blessing & all players learn how.

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Anyway

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Incoming

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"This is the Zodiac speaking: -... . / --. .- -.-- --..-- / -.. --- / -.-. .-. .. -- . .-.-.-"

Introducing the...

Zodiac

-# (Loric)

The Demon may privately make public announcements.

#

Summary

The Zodiac is a killer demon seeking drama and chaos.

  • Each night, the Demon is woken to give the Storyteller an announcement. At dawn, that announcement is revealed.
  • The Demon may instead request that the announcement is revealed later that day.
  • The Demon may also consult the Storyteller during the day to tell them an announcement. The announcement is revealed later that day, at the Storyteller's discretion.
  • The Demon does not have to make an announcement if they don't want to.
  • If there are multiple Demons in play, only one Demon may make an announcement at a time.
  • When an announcement is made, the Storyteller says "Zodiac speaking:" (or something similar), followed by the Demon's announcement. The players don't learn who the Demon is, just what the announcement is.
  • The Storyteller should make it clear which announcements are mechanical and which announcements are from the Zodiac. For example, the Demon cannot use the Zodiac to fake a Leviathan.

How to Run

Each night, wake the Demon. They either nod or shake their head. If they shake their head, put them back to sleep.

If they nod their head, give the Demon a piece of paper or a phone to write an announcement on. When the Demon is finished, put them back to sleep.

At dawn, say "Zodiac Speaking:", or otherwise signal that the Demon is making an announcement, then reveal the Demon's announcement.

The Demon may alternatively come speak to you during the day and tell you an announcement. Later that day, reveal the announcement that the Demon told you to the group.

#

Examples

  • At the beginning of Day 2, the Storyteller says "Zodiac Speaking: Hope was boring anyways," and announces that Hope has died.
  • The Demon has made a request to delay their announcement. At dusk of the final day, the Mayor is executed, and the Storyteller announces "This is the Zodiac speaking: you missed me!" and announces that evil wins.
  • The Demon has made a request to delay their announcement. Harry is executed later that game. The Storyteller announces "This is the Zodiac speaking: my bomb will detonate in 3... 2... 1...". The Storyteller then announces that the Boomdandy has exploded.
  • Lachlan is the Saint. On the second day, the Storyteller announces "This is the Zodiac speaking: I'm most definitely not Lachlan." Lachlan has fun.

JSON

"id": "zodiac_travelbythestarlight",
"name": "Zodiac ♊︎",
"team": "loric",
"image": [
"https://magma.com/shared/dAbofmFpQMvSi_u5Q8HgFD"
],
"firstNight": 89.11,
"firstNightReminder": "The Demon may write a statement. Publicly reveal it at dawn.",
"otherNight": 89.11,
"otherNightReminder": "The Demon may write a statement. Publicly reveal it at dawn.",
"ability": "The Demon may privately make public announcements.",
"flavor": "This is the Zodiac speaking: -... . / --. .- -.-- --..-- / -.. --- / -.-. .-. .. -- . .-.-.-"
},```
elfin grail
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Travel by the Starlight - The last tale of old and new...

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:3

elfin grail
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Oh and fyi, in the case of multiple Demons, only one Demon may make an announcement at a time to avoid peak Legion gaming

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I forgot to add that to writeup

vague sinew
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Ill do it

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Rq

elfin grail
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Demon go do some trolling

earnest eagle
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idk if i enjoy it requiring night writing and stuff like that

elfin grail
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Unfortunately yeah in-person it runs rather janky

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but funny
so yes

earnest eagle
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you cant exactly make it a consult role

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i fear

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so ig its the best u can do

elfin grail
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You could, but the question is about should

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so

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yeah

earnest eagle
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bc all it would do is tell ppl "The demon consulted today"

elfin grail
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it's an option if ya want it
gl though

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lmao

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"Guys 5 has Defense they must be SK"

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peak death note gaming

earnest eagle
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i do not get that reference i fear

elfin grail
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(it's Town of Salem)

earnest eagle
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oh i thought you were referencing death note the anime 💀

elfin grail
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LMAO

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never watched it

earnest eagle
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same but i know so much abt it bc my friends never stop talking abt it

abstract shell
elfin grail
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LMAO
maybe we should make it all evil players, hmmmm

silk solstice
odd mist
elfin grail
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good luck though lmao

abstract shell
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Blink

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It’s in the flavor text cmon

elfin grail
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what is?

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:3

meager aurora
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.

vague sinew
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Ok last one here we go

meager aurora
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let me guess

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is it that X button

vague sinew
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"We use cookies to customize your experience. There is no decline button."

Introducing the...

Cookie

-# (Loric)

Players might not learn other in-play NPCs until the game starts. [+? NPCs]

#

Summary

The Cookie is a surprise pop-up that customizes your Clocktower Experience™.

  • The Cookie cannot hide itself from being in play.
  • If the Cookie is on a script, this should be made clear to all players and a mutual agreement should be reached before the script is played.
  • Consider asking for if any of the players would not want to play a game with a specific NPC in play before choosing which NPCs are in play with the Cookie, and/or list out any potential bans from the Cookie's ability.
  • The Cookie does not have to hide all in-play NPCs. If any Fabled are in play for accessibility reasons, like the Angel, the Storyteller should still announce that the Fabled is in-play.

How to Run

At the start of the game, announce that the Cookie is in play.

When choosing characters, decide which NPCs you want to be in play, and adjust the bag accordingly.

Right before the players draw their character tokens from the bag, announce which NPCs are in play. Pass the bag to the players.

Lorics like the Bootlegger add more unpredictability to the game, and should be excluded from potential Cookie setups unless the players agree to it.

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Examples

  • Harry doesn't want to play a game with the Fibbin in play. The Storyteller announces that the Fibbin will not be considered for the Cookie's ability.
  • Players join a game of Trouble Brewing knowing the Angel and the Cookie in play. Once everyone is ready to start the game and asks for the bag, the Storyteller announces that the Tor is in play and puts all players to sleep.
  • In a Yaggababble script with the Cookie in play, players agree that the Bootlegger may be added by the Cookie. After the game starts, players learn that the Hell's Librarian and the Bootlegger is in play with the following Bootlegger rule: "The Yaggababble learns a gesture instead of a phrase." The Storyteller then asks for silence.

JSON

"id": "cookie_travelbythestarlight",
"name": "Cookie ♊︎",
"team": "loric",
"image": [
"https://magma.com/shared/i64Q-mlCHMBhkbUQu2l6mz"
],
"firstNight": 1.01,
"firstNightReminder": "Announce which NPCs are in play.",
"ability": "Players might not learn other in-play NPCs until the game starts. [+? NPCs]",
"setup": true,
"flavor": "We use cookies to customize your experience. There is no decline button."
},```
elfin grail
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the funny

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:3

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Travel by the Starlight - Be gay do crime

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peak release hint

vague sinew
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Changelog (12/16/25)

  • Added the X-Card:

X-Card (Fabled) - Anyone may request that the game is on hold and the Storyteller may ask for silence.

  • Added the Zodiac:

Zodiac (Loric) - The Demon may privately make public announcements.

  • Added the Cookie:

Cookie (Loric) - Players might not learn other in-play NPCs until the game starts [+? NPCs]

  • Updated Master JSON and NPoint Master JSON
devout whale
vague sinew
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Oh shoot

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Thx for pointing that out

abstract shell
earnest eagle
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Opposite of fun, not for me

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I like to know what im getting myself into

vague sinew
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Fair enough
This is designed to make games really chaotic, and not everyone likes that so

lusty panther
elfin grail
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LMFAO

night canopy
night canopy
earnest eagle
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its very comforting

elfin grail
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Travel by the Starlight - For their holiday special...

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Hi!

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Merry Christmas to those to celebrate it, happy holidays to those who don't, and happy birthday to those rather unfortunately timed!

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Today, we have a holiday special surprise release :3

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@vague sinew I summon thee

vague sinew
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Hii

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Am i doing it or you

elfin grail
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yes

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:3

vague sinew
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...

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Im just gonna do it

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"Well, hello there! Did you just move here? Well, let me introduce you to my good ol' pal, Greg! He's also a new face around town, and I'm sure you'll get along fantastic! Well, at least, I'm sure he'll enjoy a good feas- I mean friend! Yes, friend! Anyways, this is his cavern, try to get along, and try not to scream too loud!"

Introducing the...

Fae

-# (Townsfolk)

You start knowing your setup modifier. [???]

#

Summary

The Fae is a tricksome being always up for mischief.

  • The Storyteller decides the Fae's setup modifier before passing the bag to the players, and makes adjustments to the bag as neccesary.
  • The Storyteller may also adjust the setup after the players draw from the bag, in the same way a Lord of Typhon might.
  • The Fae learns their own setup modifier, not any setup modifiers of other characters.
  • If the Fae is drunk or poisoned, their setup effect is not reverted, but they might learn incorrect information about their setup modifier.
  • If a Fae is created mid game, they do not have a setup effect, so learn nothing.

How to Run

While setting up the game, before putting character tokens in the bag, decide what the Fae's setup modifier will be. Write this down on a piece of paper, or on a phone. Then, adjust the bag as neccesary.

At the start of the first night, you may adjust players' characters, according to the Fae's setup modifier. Wake those players and tell them their new character.

During the first night, wake the Fae. Show them the setup modifier than you wrote down earlier. Put the Fae to sleep.

Note that the Fae comes with 5 total Fae character tokens that you may use if you wish.

Examples

  • The Fae's setup modifier is [Exactly 2 Outsiders]. Although there should only be 1 Outsider in this game, the Storyteller puts 2 Outsiders in the bag, and then wakes the Fae to show them what their setup modifier is.
  • The Fae's setup modifier is [All Minions are evil Townsfolk]. There should be 2 Minions this game, but no Minions go in the bag. On the first night, the Storyteller wakes 2 Townsfolk to tell them that they are evil.
  • The Fae's setup modifier is [Evil players are in a line]. No Minion characters go into the bag. During the first night, the Storyteller wakes 2 of the Demon's neighbors and tells them that they are evil Minions.
#

JSON

"id": "fae_travelbythestarlight",
"name": "Fae ♊︎",
"image": [
"https://magma.com/shared/-TVpTamCKi9GTOx9JS9zjj",
"https://magma.com/shared/PPWaa4FpTanO7efGGuY54T"
],
"team": "townsfolk",
"ability": "You start knowing your setup modifier. [???]",
"setup": true,
"flavor": "Well, hello there! Did you just move here? Well, let me introduce you to my good ol' pal, Greg! He's also a new face around town, and I'm sure you'll get along fantastic! Well, at least, I'm sure he'll enjoy a good feas- I mean friend! Yes, friend! Anyways, this is his cavern, try to get along, and try not to scream too loud!",
"special": [
{
"type": "selection",
"name": "bag-duplicate"
}
],
"jinxes": [
{"id": "philosopher", "reason": "If the Philosopher gains the Fae ability, they learn information about the starting bag."},
{"id": "pixie", "reason": "If the Pixie gains the Fae ability, they learn information about the starting bag."},
{"id": "marionette", "reason": "If the Marionette thinks they are the Fae, the Fae's setup modifier applies."},
{"id": "pithag", "reason": "If the Pit-Hag creates a Fae, the Fae learns information about the starting bag."},
{"id": "kazali", "reason": "If the Kazali turns the Fae into a Minion, the Fae's setup modifier applies."},
{"id": "lordoftyphon", "reason": "If the Lord of Typhon turns the Fae into a Minion, the Fae's setup modifier applies."}
]
},```
#

:3

candid crow
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curious on whether the setup effects can extend to outside of the script

thin zephyr
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the 3 examples given are p awful and unbalanced ngl

dire ocean
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wow the strength of this changes a lot depending on whether or not Mario, Kaz, or LoT are on script lol

candid crow
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ah. gotcha

vague sinew
candid crow
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so it can add a character not on the script, for instance

vague sinew
elfin grail
candid crow
#

icic

thin zephyr
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also i dont like the major passivity of the character. it just feels like you force something in for other players to solve

dire ocean
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I think the 2nd one is way too strong, but the others seem fine

thin zephyr
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something like soldier or tea lady are passive but are able to communicate to directly influence events to their favor

elfin grail
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it's just good practice

vague sinew
thin zephyr
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but this feels too passive

thin zephyr
vague sinew
elfin grail
thin zephyr
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if YSK then it brings way too much value and pain

candid crow
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depending on the setup modifier it doesn’t feel more passive than a ysk role like Washerwoman

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if you know there’s an extra General and you find that General you’re basically a washerwoman

thin zephyr
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plus it feels pretty bad for evil having to combat this

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a wildcard which already places an effect which cant easily be undone

elfin grail
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I disagree

vague sinew
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That depends on the setup mod really

elfin grail
#

this is a heavily ST dependent character and the setup mod drastically changes this character's playstyle

candid crow
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I am curious on what yall think a balanced modifier would look like

dire ocean
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I did also just realize that as an evil bluff this is soo fun

candid crow
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since it seems very easy for this to lean too far one way or another

thin zephyr
dire ocean
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you can just push any world

vague sinew
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Yeah i do agree the examples are not very balanced

vague sinew
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And ill probably update them bc having those examples as a standard is kinda bad 😭

dire ocean
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I feel like the 1st and last are pretty well balanced idk

candid crow
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last one is incredibly good sided

vague sinew
candid crow
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idm the first one though

vague sinew
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I think the first 2 are probably fine

dire ocean
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Last one is good sided, but maybe I'm tripping to think it's not too good sided

elfin grail
candid crow
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it’s just the LoT line

dire ocean
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like, it's not a full LoT. Once you find the evil team you still don't instantly know who the Demon is

candid crow
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no but you’re still very close

thin zephyr
dire ocean
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I dunno, it sounds fun!

candid crow
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I think it would be interesting if the demon or some amount of the evil team knew of the setup

dire ocean
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people like playing LoT games

candid crow
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exactly 2 outsiders is nasty specifically if evil decides to bluff outsider

thin zephyr
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this dont

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atleast that example

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so process of elimination doesnt appear that often

dire ocean
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It--
Idk not gonna gain anything by continuing to argue in favor of this example. I like it, but I see the drawbacks

vague sinew
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The last example i am probably gonna change

candid crow
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I think it’s fun but just needs very careful STing

vague sinew
elfin grail
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This is very interesting if done properly

#

emphasis on if

dire ocean
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Super has a character that I'm reminded of

thin zephyr
elfin grail
#

I could be wrong though

thin zephyr
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cause infinite guesses

elfin grail
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I swore it was an outsider

thin zephyr
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i like that more with its random setup effect cause its less autopiloty

vague sinew
sharp canopy
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I know an outsider with a similar effect

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Mirage, I think

thin zephyr
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since mirage is more wildcardy

sharp canopy
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it is

thin zephyr
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not just setup effect

elfin grail
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oh okay yeah is it a tf

dire ocean
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well actually I guess it's kind of different

elfin grail
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yeah this one the setup is more a detriment

dire ocean
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if a Cryptographer set up is obvious, evil basically loses. If a Fae set up is obvious, people just trust the Fae

candid crow
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i worry that a cryptographer who survives late game actually has a very good chance of guessing the demon

elfin grail
#

||[2 Marionettes]|| could be a really funny Fae setup

candid crow
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and they can't ever be wrong unless they're specifically droisoned on the day they guess right

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the possibility space is significantly smaller than amnesiac and the reward is a lot larger

elfin grail
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you'll have to ask super about crypto because it aint my character lol

candid crow
elfin grail
#

...

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LOL

thin zephyr
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i feel as though Fae is a bit more restricted in playstyle cause it has both good starting info, and a profound unstoppable setup effect to back it up

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so its more likely to be stuck doing nothing and let other people solve for its world moreso than other YSKs

elfin grail
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I agree to an extent
again, its rather ST dependant

thin zephyr
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and with its existance providing strong plausibility to any world, evil has a much better say of faking anything moreso than amne

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thats mostly what i see from this

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hurts evil much more than other TF, but hurts good much more if not in-play

dire ocean
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I feel like the guy who's only seen Boss Baby saying this movie looks like Boss Baby, but this would go really hard in a Timer Demon Puzzle Script

candid crow
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i worry this character just learns the demon if not killed but theoretically yeah

dire ocean
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(I'm talking about Fae btw)

candid crow
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oh

#

i like that more

elfin grail
candid crow
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is that second one legal as a setup effect?

elfin grail
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technically no

#

buuut

dire ocean
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I mean, Fae can do anything so I don't see why it wouldn't be

elfin grail
#

I would personally do it

thin zephyr
dire ocean
#

there's a joke about a guy who's only seen The Boss Baby watching any other movie and going "Oh huh, this movie kinda reminds me of The Boss Baby"

candid crow
thin zephyr
elfin grail
#

technically if you feel like it you could just LOT/Kazali the Damsel

#

it just makes it that more confirmy

dire ocean
candid crow
#

nah that's not the problem, the problem is just learning who it is

thin zephyr
#

although a TF that had some power in affecting setup (somehow) would be a dope idea

candid crow
#

however stuff like [Damsel neighbors the Demon] would be cool as fuck

dire ocean
thin zephyr
#

not just learning it

elfin grail
dire ocean
#

[Evil players don't neighbor each other] goes kinda hard

candid crow
#

when the Fae is a chef 0

#

that is nice info tho

dire ocean
#

well I mean, at this point we are literally Chef but--

#

yeah lol

thin zephyr
#

i like that

elfin grail
#

||[+1 Pizza. The Storyteller pays the tab]||

#

(don't but it's funny)

dire ocean
#

[1 player draws a pepperoni instead of a token]

thin zephyr
#

[The bag has a mousetrap]

dire ocean
#

The Fae is out of play, the Storyteller is just an asshole

elfin grail
#

||[-The Fae. You choose what Townsfolk you are]
let's reinvent philosopher||

thin zephyr
#

actually

#

i think Fae would also slap in the whole order-of-the-quadad thing i was doing

#

idk how i can give it a real name

#

besides just the script name i used

#

wheres a mix of traditional info + death puzzle

#
  • actual droison solving (acrobat, math, biologist, desire reader)
#

Fae sounds like a good safe addition in Timer Demon + what I just mentioned

#

otherwise i fear it may be too strong and swingy in other areas

elfin grail
#

but yeah due to it's nature it does need decent food on script or it becomes very swingy

dire ocean
thin zephyr
#

twigs

#

human babies

#

gingerbread

#

sometimes dog poop but its mostly a bread-line thing within smaller Fairy Circles

#

one time i saw a Fae go raw-dog on a bird egg

#

never beat the glitter gulper allegations ✊

elfin grail
# dire ocean what are good examples of "food" for Fae?

Actually nvm
For Fae I would argue that you should have an setup already in mind if you're running a Fae script, and in that sense every character could reasonably be Fae food

I would say though Fae with Heretic or Damsel is really funny

#

Oh and Drunk Fae works wonders

#

on a script

silk solstice
#

i also just don’t like straight up “anything can happen” on a townsfolk

candid crow
#

pov you're the townsfolk setup wizard

unique lintel
#

And wording your feedback like that is awful I’d say

#

Mind you that each of these have to be believed by the town and also

  • +1 Outsider for learning the count is a pretty good trade imo
  • the 2nd one should probably include the evil townsfolk in minion info but then again distracting people from minion worlds can be pretty damaging
  • this is literally just a chef number, people, get it together
elfin grail
#

Travel by the Starlight

elfin grail
#

Happy new year everyone :3

elfin grail
#

Travel by the Starlight - Our new beginnings

leaden canyon
#

👀

elfin grail
#

:3

elfin grail
#

...

winter lodge
#

you editing

elfin grail
#

Actually,
it seems I am a little ahead of schedule.

As of around a year ago from today, we, Harry & Co, Dazed, and Bendan, released our homebrew collection, Travel by the Starlight.

During these past twelve months, this collection grew significantly, from four characters to holding four times that amount.

#

Everyone in the community's been so supportive, despite us having being rather a new face at the homebrewing scene at the time.

And although Dazed has dropped out of the project early in, I'm sure they would appreciate the feedback and kindness everyone here has shown us.

#

We have five days left till TbtS officially hits its first birthday

#

so starting from today, we will be releasing a unique, and probably some of our favorite characters one-by-one until we reach the 25th

#

@vague sinew would you like to do the honors?

vague sinew
#

Sure

#

Ok here we go

winter lodge
vague sinew
#

Ok now here we go

#

":3"

Introducing the...

Katari

-# (Townsfolk)

"You start holding the Katari token. If a Minion guesses where it is (once), you become an Outsider. You are sober and healthy."

#

Summary

The Katari is an agile and nimble folk thriving through stealth and secrecy.

  • After the players return their character tokens to the Storyteller, the Storyteller gives the Katari their token on night 1.
  • The Katari may do whatever they want with their character token. They may show it to other players, hide it in a physical location, or give it to another player.
  • Players may not ask other players to empty their pockets to "prove they aren't holding the Katari token."
  • If a Minion guesses where the token is, the Katari immediately becomes an Outsider. They may guess which player is holding it, or what physical location it is in. They may guess during the day, or at night. They may make this guess publicly, or privately.
  • Only the first guess made by a Minion counts.
  • If the Katari becomes an Outsider, dies, or otherwise loses their ability, the Katari must give their token back to the Storyteller.
#

How to Run

At the start of the first night, give the Katari their character token back. Give them a moment to hide it.

Each night (regardless of if a Katari is in play), wake each Minion. Show them the THIS CHARACTER SELECTED YOU info token, then the Katari token. They either guess where the Katari token is by pointing to a player or location, or shake their head no. Put them to sleep.

If a Minion correctly guesses the location of the Katari token, replace the Katari token with an Outsider token. Then, wake the Katari. Show them the YOU ARE info token, and then their new character. Collect the Katari's token from them, and put it back into the grimoire. If the Minion guesses incorrectly, mark them with the GUESS USED reminder.

If the Katari dies, collect their token from them, and put it back into the grimoire.

Note: The Katari comes with 2 Katari character tokens, one for your grimoire, and one for the Katari. Minions must guess the location of the token the Katari started with.

If you would like to know where the Katari's token is, you may wake the Katari and show them the WHERE IS THE TOKEN? info card. They must answer honestly, and then put them to sleep.

#

Examples

  • On the first day, the Katari gives their token to the High Priestess. The next day, the High Priestess shows the Katari token to the Baron. That night, when the Storyteller wakes the Baron, the Baron points at the High Priestess. The Katari immediately becomes the Klutz.
  • The Katari is executed and dies. That night, the Storyteller wakes the Katari, and shows them the WHERE IS THE TOKEN? info card. The Katari points to under the desk. The Storyteller collects the token from under the desk, and puts it back into the grimoire.

JSON

"id": "katari_travelbythestarlight",
"name": "Katari ♊︎",
"image": [
"https://magma.com/shared/Dw6PUIGT5x5pbmDqrdMwbj",
"https://magma.com/shared/JWi7babxaW5h-HlYsi_b4j"
],
"team": "townsfolk",
"firstNight": 23.11,
"firstNightReminder": "Give the Katari their token. Wake all Minions. If they guess where the Katari token is, the Katari becomes an Outsider. :reminder:",
"otherNight": 35.2,
"otherNightReminder": "Wake all Minions. If they guess where the Katari token is, the Katari becomes an Outsider. :reminder:",
"reminders": [
"Guess Used"
],
"ability": "You start holding the Katari token. If a Minion guesses where it is (once), you become an Outsider. You are sober & healthy.",
"flavor": ":3",
"jinxes": [
{"id": "cannibal", "reason": "If the Cannibal gains the Katari ability & a Katari is in play, the Cannibal doesn't get a 2nd Katari token."},
{"id": "philosopher", "reason": "If the Philosopher gains the Katari ability & a Katari is in play, the Katari doesn't get a 2nd Katari token."},
{"id": "damsel", "reason": "If the Katari becomes the Damsel, Minions don't learn a Damsel is now in play."},
{"id": "drunk", "reason": "The Drunk cannot think that they are the Katari."},
{"id": "marionette", "reason": "The Marionette cannot think that they are the Katari."}
]
},```
elfin grail
#

Should also be noted, there is a small tidbit with the current Katari ability that we need to amend, we just kinda forgot to fix it before releasing it :P
we'll just edit it when we make the changelog on the 5th release

candid crow
#

im a bit confused

#

the townsfolk ability is that they can be turned into an outsider?

leaden canyon
#

They have a physical token

elfin grail
candid crow
#

ah.

#

okay that makes more sense

#

thanks!

#

i should have properly read through the summary lol

leaden canyon
#

One time I bluffed ogre and the ST was running LM where whoever's holding the baby literally holds the token on them somewhere. I wasn't really trying to but I got him to show me the LM token. This is like that but fun instead of not fun

#

(I was the chambermaid)

leaden canyon
candid crow
#

this ability is interesting then, i mostly play online these days so i dont think much of in-person stuff but this is cool

elfin grail
#

This does run online to an extent

candid crow
#

bonus points for cat

elfin grail
#

or smth like that

#

although it is rather janky

#

it technically runs

glacial otter
#

"The token is on the earth somewhere"

elfin grail
#

This is the only character we'll be releasing that works better in-person dw

#

all the others can only be ran online

#

We've tried pretty hard to make sure every character we're releasing in this batch is some of the most interesting characters we've made

#

originally we were gonna release a tf outsider minion demon fabled but we couldn't think of a good enough minion so we might do a loric instead

#

lol

#

no actually four travellers why not might as well live up to the name

wispy cave
vague sinew
spring edge
unique lintel
#

also

#

idk why no-one is saying this but the art looks great

#

so good lol

spring edge
#

cuz it's not a surprise

unique lintel
#

doesn't mean it's not worthy of note

vague sinew
#

This next ones icon is also really cool in my opinion

#

Specifically

#

"Halt! State your business in this sacred city of Moxdor. You must, of course, pay the appropriate toll fee. Oh! and do fill out this entrance form, taxed at five gold. Yes, yes, thank you. The pen will be two gold, by the way. If you cannot provide your own ink, there is an extra fee of ten gold."

Introducing the...

Temple Guard

-# (Outsider)

The 1st good player to rise becomes evil. If no-one has risen, you may choose to rise.

#

Summary

The Temple Guard corrupts resurrections.

  • The 1st good player that comes back to life after dying immediately becomes evil. They do not change character, only alignment.
  • If the Temple Guard dies, good players who rise do not turn evil.
  • If the Temple Guard dies, and nobody else has risen this game (including themself), they may choose to come back to life. The Storyteller wakes the Temple Guard each night, and they either nod or shake their head.
  • Alternatively, if they are feeling silly, the Temple Guard may choose to rise during the day. They do this by either consulting the Storyteller or using their ability publicly.
  • If a dead Temple Guard is drunk or poisoned and chooses to rise, they do not rise but may later choose to rise again if no-one else has risen.

How to Run

If a good player comes back to life, and no-one is marked NO MORE EVIL, that good player becomes evil. Flip their token upside-down in the grimoire, wake them, and show them the YOU ARE info token and then a thumbs down, then put them to sleep. Then, mark the Temple Guard with the NO MORE EVIL reminder token.
If a good player comes back to life, and the Temple Guard is marked NO MORE EVIL, nothing happens.

Each night that the Temple guard is dead and no-one is marked NO MORE EVIL, wake the Temple Guard. They either nod or shake their head. If they shake their head, put them back to sleep. If they nod their head, the Temple Guard comes back to life: remove their shroud, flip their token upside-down in the grimoire, wake them, and show them the YOU ARE info token and then a thumbs down, then put them to sleep. Then, mark the Temple Guard with the NO MORE EVIL reminder token.

#

Examples

  • The Shabaloth kills the Empath and Ravenkeeper at night. The next night, the Ravenkeeper is regurgitated, and becomes the evil-aligned Ravenkeeper because a Temple Guard is in play.
  • The Professor chooses the dead Temple Guard at night. The resurrection fails, but that night, the Temple Guard chooses to rise and become evil. In the morning, the players learn that the Temple Guard player has come back to life.
  • During the day, Lachlan, the Temple Guard, says out loud, "I am the Temple Guard. I choose to rise." The Storyteller immediately announces that Lachlan has come back to life.

JSON

"id": "templeguard_travelbythestarlight",
"name": "Temple Guard ♊︎",
"image": [
"https://magma.com/shared/fXKSq2CHaXAUggc80gybRD",
"https://magma.com/shared/leQAOSOwaXAUlkAF6z6P5z"
],
"team": "outsider",
"otherNight": 61.5,
"otherNightReminder": "If a player rose, they become evil. :reminder: If not, the dead Temple Guard either nods or shakes their head. If they nod their head, they rise and become evil. :reminder:",
"reminders": [
"No More Evil"
],
"ability": "The 1st good player to rise becomes evil. If no-one has risen, you may choose to rise.",
"flavor": "Halt! State your business in this sacred city of Moxdor. You must, of course, pay the appropriate toll fee. Oh! and do fill out this entrance form, taxed at five gold. Yes, yes, thank you. The pen will be two gold, by the way. If you cannot provide your own ink, there is an extra fee of ten gold."
},```
glacial otter
#

So from the looks of it you just want the first person who was dead and now isnt to turn evil

#

I might be wrong but rise is a specific word I dont think that covers all forms of coming back to life

#

But hey its homebrew we can just say it does

vague sinew
#

Theres like 3 different words for coming back to life so theres no precedent 😭😭

vague sinew
#

And if you die, you want to res at a time where ppl think you are good

unique lintel
rustic kindle
winter lodge
#

they cant be droisoned

elfin grail
#

mhm

elfin grail
#

release time :3

#

"Hello there! We're the Hopehills, nice to meet you! We don't think we've seen you around town before, but we sure hope us neighbors can get along!"

Introducing the...

Collective

-# (Fabled)

Multiple players occupy the same seat. Only 1 may vote, nominate, & use their ability.

#

Summary

The Collective is multiple people of the same mind.

  • Players who are new, don't understand the rules of the game, or have some other disability can choose to sit in the same seat as someone they trust.
  • These players don't physically sit in the same seat, but are all considered as one player as far as the game goes. This means that they all have the same character.
  • One player of the collective serves as the "host," and makes decisions like how to use their ability, and when to nominate or vote.
  • The host can change at any time, but it is up to the collective who the host is. You may use a physical host card to denote the host.
  • If the collective's character would wake at night, the whole collective wakes and may communicate with each other, but only the host chooses.

How to Run

While setting up the game, before handing the bag to the players, announce which players are part of the collective and which of them is the host. Ensure that the bag is adjusted accordingly.

If the collective's character would wake at night, wake the whole collective. Prompt the host to choose. Allow them time to discuss with one another using whispers, hand signals, etc.

Examples

  • Ari is young and really wants to try out the cool mafia game her siblings have been playing. Trin, one of the more experienced players, volunteers to join the game with Ari through the Collective.
  • Connor constantly runs late to a game. Bryan offers to partner with him through the Collective the next time he runs late.
  • Harry, Sophie, and Trin are linked via the Collective. Harry, Trin, and Sophie all raise hands to vote for a nomination, but only one vote is tallied.
#

JSON

"id": "collective_travelbythestarlight",
"name": "Collective ♊︎",
"team": "fabled",
"image": [
"https://magma.com/shared/PLs_FTFpcB_hDikhUqkyUT"
],
"ability": "Multiple players occupy the same seat. Only 1 may vote, nominate, & use their ability.",
"flavor": "Hello there! We're the Hopehills, nice to meet you! We don't think we've seen you around town before, but we sure hope us neighbors can get along!"
},```
https://travel-by-starlight.carrd.co/#collective
Travel by the Starlight

A Blood on the Clocktower Homebrew Collection.

#

We've disliked how rev misreg and align info can screw over script dynamics and increase cognitive loads for helper players who were supposed to be assisting paired players

This is our lil take on rev to try to solve those problems

#

and also I could not pass up an golden opportunity to raise plural awareness

glacial otter
#

Wouldn't this give a strategic advantage to those players

#

Since each one can go private chat with others?

elfin grail
glacial otter
#

I suppose

elfin grail
#

In certain cases, it's also probably significantly harder to even get the said advantage

#

here's one of the drafts for examples that we didn't end up including in the final version

  • Lumi needs to use sign language to communicate. Hope, her sister, offers to link with her through the Collective so she can serve as a translator.
    In this case, the Collective mostly serves to limit Hope's outside game knowledge to prevent metagaming
    she can't really use the "multiple people" advantage because she serves as a translator between Lumi and the other players
near latch
#

Great use of the plurality symbol for the icon (b-_-)b

elfin grail
#

we had to lol

#

I mean

#

it's literally called collective and the person is charge is called Host

#

XD

#

Funny enough, some of our headmates insisted on leaving little icons on the symbol

leaden canyon
#

:3

elfin grail
#

:3 is Anya's handiwork
therefore this is the only icon in the website that is atm accredited to "The Hopehill System"

#

not just me or Lumi

#

lol

odd mist
cloud zealot
#

🧑‍🧑‍🧒‍🧒
🧑‍🧑‍🧒‍🧒
🧑‍🧑‍🧒‍🧒
🧑‍🧑‍🧒‍🧒
🧑‍🧑‍🧒‍🧒
mastermind

fluid eagle
#

whoah plural rep hell yeah :3

elfin grail
#

I had to lol

vague sinew
#

Hi

#

"My poor Glacia... I will avenge those who dared harm my family. And once my duty is done, I will die a warrior."

Introducing the...

Samurai

-# (Demon)

Each night*, choose a player: they die. If no marked characters are in play, whoever wins, loses, & whoever loses, wins.

#

Summary

The Samurai seeks vengeance over those who wronged them.

  • If the Samurai is on-script, any number of characters are marked with an icon on the script sheet. These characters can be good or evil, but should usually be good.
  • If none of the characters marked on the script are in play, if good would win, evil does instead, and vice versa. If any marked character is in play, nothing happens.
  • If the Samurai is not in play, the marked characters mean nothing and do not affect the game.
  • If a non-marked character becomes a marked character midway through the game, they are considered as marked to the Samurai, and vice versa.

How to Run

At the start of the game, if no marked characters are in play, put the DIE WITH HONOR reminder in the center of the grimoire.
Each night except the first, wake the Samurai. They point at any player. That player dies—mark them with the DEAD reminder. Put the Samurai to sleep.

If the game ends and the DIE WITH HONOR reminder is in the center of the grimoire, if good would win, declare that evil wins instead, and if evil would win, declare that good wins instead. If the DIE WITH HONOR reminder is not in the center of the grimoire, the game ends normally.

#

Examples

  • The Fortune Teller and Butler are marked. Neither are in play. On the final night, the Samurai kills themself, and evil wins.
  • The Undertaker is marked. The Samurai kills the Undertaker, and the next day, the group executes the Samurai. Good wins.
  • The Acrobat is the only marked character in play. The Cacklejack transforms the Acrobat into the Barber. That night, the Samurai kills themself, and evil wins.

JSON

"id": "samurai_travelbythestarlight",
"name": "Samurai ♊︎",
"team": "demon",
"image": [
"https://magma.com/shared/uGlpGrwH8-KSxyrH3GvSCD",
"https://magma.com/shared/CXFpaRrBCsuZvKOqji5jKz"
],
"firstNight": 10.1,
"firstNightReminder": "If no marked characters are in play, put the DIE WITH HONOR reminder in the center of the grimoire. :reminder:",
"otherNight": 47.6,
"otherNightReminder": "The Samurai points at a player: they die. :reminder:",
"reminders": [
"Dead",
"Die With Honor"
],
"ability": "Each night*, choose a player: they die. If no marked characters are in play, whoever wins, loses, & whoever loses, wins.",
"flavor": "My poor Glacia... I will avenge those who dared harm my family. And once my duty is done, I will die a warrior."
},```
https://travel-by-starlight.carrd.co/#samurai
Travel by the Starlight

A Blood on the Clocktower Homebrew Collection.

glacial otter
#

This needs a jinx with grimpeekers

vague sinew
#

You just mark the grimpeekers

glacial otter
#

Oh

vague sinew
#

And then it works

#

Yeah

glacial otter
#

I guess

#

Yeah

#

"If a non-marked character becomes a marked character midway through the game" I thought the marks were decided by the script maker?

#

How are the marks changing mid game

candid crow
#

i think they mean characters changing midgame not the marks

glacial otter
#

Oh

vague sinew
#

I might specify that in the almanac

candid crow
#

tbf pithag should never go anywhere near this demon lol

#

are there other characters attached to this homebrew that can cause character changes?

vague sinew
#

What do you mean "attached"

candid crow
#

or like

#

unreleased characters in this forum

#

part of this collection

#

etc

glacial otter
#

I'm pretty sure the last example is wrong

vague sinew
glacial otter
#

Shouldnt good win?

#

Wait

#

No

#

Nvm

#

I love not reading properly

vague sinew
#

Katari potentially

#

There was a game earlier where there were no marked character in play

#

Then katari became the klutz (and the klutz was marked)

candid crow
#

ah true

elfin grail
#

you mark the pit hag and it becomes "kinda works ig" but pit hag and this doesn't work great

glacial otter
#

Well the pithag can just turn themselves later

elfin grail
#

also the second icon is for marks on scripts

glacial otter
#

So yeah I just wouldnt script them together

elfin grail
#

yeah my point

elfin grail
#

smth like this

candid crow
#

oh thats very cool

#

i was wondering, i know the storm catcher phrase is "the storm catcher favors the ___"

elfin grail
#

you could also use the actual character icon if there are multiple characters that use marks

candid crow
#

is there a similar phrase for samurai?

#

or is it just "the samurai marks the ___"

elfin grail
elfin grail
#

lol

candid crow
#

fair enough

elfin grail
#

if you got one feel free to suggest

candid crow
#

the flavor is around vengeance right

elfin grail
#

it is

candid crow
#

honestly the word "mark" might be fitting and scary enough

#

"The Samurai marks the Acrobat and King" is pretty fear-inducing

vague sinew
#

Hi again :3

#

"Thank you Mario! But our princess is in another castle!"

Introducing the...

Myconid

-# (Minion)

On your 1st night, Minions & Demons wake together & see the Grimoire.

#

The Myconid networks the evil team.

  • All Minions and Demons wake at the same time. They all see the Grimoire, and may communicate to each other using hand signals, whispers, writing on paper or a phone, etc.
  • The evil players may take as long as they would like to look at the Grimoire before sleeping.

How to Run

During the first night, wake all Minions and Demons together. Show each of them the Grimoire, or lay it in the center of town square where they can all see. When they are ready, put them all to sleep.

Examples

  • The Demon's bluffs are Empath, Steward, and Pixie. When the Demon and the Myconid see the Grimoire, the Demon points at the Empath token, then at themself, then makes the number 1 signal. The Myconid points at the Steward token, then at themself, then at the Demon. The Demon nods, and then they both go to sleep.

Interactions and Jinxes

  • Myconid / Chambermaid: On their 1st night, Minions and Demons wake due to the Myconid's ability. So, a Myconid would count as waking on the first night, but a Baron, for example, would not.
  • Myconid / Magician (Jinx): If the Magician is in play, Minions & Demons wake separately, and the Magician's and evil character's tokens are removed when they see the Grimoire.
  • Myconid / Poppy Grower (Jinx): If the Poppy Grower is in play, Minions & Demons don't wake together to see the Grimoire until the Poppy Grower dies.
  • Myconid / Damsel (Jinx): If the Myconid is (or has been) in play, the Damsel is poisoned.
  • Myconid / Heretic (Jinx): Only 1 jinxed character can be in play.
  • Myconid / Marionette: The Marionette does not wake for the Myconid's ability.
#

JSON

{
"id": "myconid_travelbythestarlight",
"name": "Myconid ♊︎",
"image": [
"https://magma.com/shared/n6e2VzAW83dpdYPTlrvUsD",
"https://magma.com/shared/5Hk5sD1pdYXTs7vV_MAE2D"
],
"team": "minion",
"firstNight": 26.5,
"firstNightReminder": "Wake all Minions and Demons, and show them the Grimoire.",
"ability": "On your 1st night, Minions & Demons wake together & see the Grimoire.",
"flavor": "Thank you Mario! But our princess is in another castle!",
"jinxes": [
{"id": "magician", "reason": "If the Magician is in play, Minions & Demons wake separately, and the Magician's and evil character's tokens are removed when they see the Grimoire."},
{"id": "poppygrower", "reason": "If the Poppy Grower is in play, Minions & Demons don't wake together to see the Grimoire until the Poppy Grower dies."},
{"id": "damsel", "reason": "If the Myconid is (or has been) in play, the Damsel is poisoned."},
{"id": "heretic", "reason": "Only 1 jinxed character can be in play."}
]
},```
https://travel-by-starlight.carrd.co/#myconid
Travel by the Starlight

A Blood on the Clocktower Homebrew Collection.

dire ocean
#

Big big fan

cloud zealot
#

seems pretty weak

#

also, Grimoire is capitalised

vague sinew
#

Oops ty for pointing that out

#

Fixed

vague sinew
#

Minions start with bluffs, and can communitcate with the demon about what they are bluffing and what their plan is

cloud zealot
#

comparatively, this is weaker than either wraith or spy

#

this is like combining the tertiary and secondary roles of wraith and spy

vague sinew
cloud zealot
#

Wraith does this for every night, when communication is worth more

#

on n1 evil communication only sustains bluffing

#

both parts of this ability are almost basically doing the same thing

vague sinew
cloud zealot
#

seeing the grim is very weak

vague sinew
#

This can plan almost the whole game n1

cloud zealot
#

Spy is the weakest Minion on TB

#

and it has misreg, which is what i‘d say is actually the stronger part

#

just knowing the grim isn’t a lot

vague sinew
cloud zealot
#

this doesn’t really communicate anything to anyone though

#

it just communicates the grim

#

yeah it‘s nothing to scoff at, it‘s why Snitch is an ooutsider and Bean Spiller is cool

#

but sticking it on n1 feels kinda nothing since most minions are passive or ongoing

#

if it was “every minion sees a grim seperately” it would have the same effect

#

there‘s no communication here at all

#

except maybe for like, pukka?

#

and Each night, no asterisk minions

#

and even that‘s pretty weak

#

communication is strong but this isn’t the kind of communication that makes wraith strong

vague sinew
cloud zealot
#

spy will get you the grimoire in almost every day 1

vague sinew
#

The spy has to talk to the demon

#

And sometimes the spy cant talk to the demon in time

cloud zealot
#

the demon has bluffs

#

spy is a second bluff giver

#

spy also sees the demon bluffs

candid crow
#

the main difference is that evil players read a lot better socially early game

#

they aren't pressured to communicate at all

cloud zealot
#

exactly yeah

candid crow
#

depending on how much of a social player you are that may or may not be a big difference

#

imo i like how this is sort of an alt Baron where the effect they have is at setup, which allows them to play as chaotically as they wish afterward

#

i wont deny it isn't strong but i think it still has its place

cloud zealot
#

i‘m just saying that it‘s quite weak in comparison to every other grimpeeker yeah

candid crow
#

i think this is a role that greatly benefits from playing in person

#

it probably is weak online but in person i think its effect is much more pronounced

cloud zealot
#

i‘d say this is a role that benefits more from longtext

candid crow
#

ive never played longtext so i wouldnt know

cloud zealot
#

the exact opposite actually

#

playing this in person should be even weaker in comparison to spy than online, no?

#

irl keeping track of who‘s talking to who isn’t a part of the game

vague sinew
#

And i do that when i play irl

cloud zealot
#

kerfluffling about to get to your demon isn’t really notable day 1 though

#

especially in irl where it‘s much easier

vague sinew
#

I actually think its harder irl
As online meetings are usually more discrete

odd mist
#

its kinda stronger than TBA Esper in some ways tbh

#

Esper can only feed part of the grim if they dont wanna visit in person

#

tho esper has better retention and can update to new threats

dire ocean
#

I certainly wouldn't describe this as like strong strong, but it's not weak weak

#

it also really depends on the script

odd mist
#

honestly, that was my first thought: I thought of eery time Ella was like "Its boring and OP to just hand the Demon the grim"

cloud zealot
#

this is still on the night where communication is least useful

dire ocean
odd mist
dire ocean
#

like, it's stronger than Spy's grimpeeking just in the sense that the entire evil team has the Grimoire in the first 5 seconds of D1, which is a really critical time period imo.

odd mist
#

they cant adjust frames in the same way Esper can but its kinda the adreline Esper

Esper plays the long con, this supercharges it in one night

dire ocean
#

Like if you just swap Spy on TB with this I think evil is usually worse off, because it just tries different things. Idk

cloud zealot
#

i‘m mentally comparing this to spy, widow, and wraith

#

it has its place but it‘s weak in the space

#

you‘d have to do a significant amount of scriptbuilding to have this on par with other minions

#

“Minions start with bluffs” is just what i see as weaker than most abilities in general

primal mesa
#

This seems less minions start with a bluff and rather evil starts with a plan. 1st night the entire team can communicate who will say what. Being able to enact a plan without suspiciously communicating seems amazing.

near latch
cloud zealot
#

EN is just wraith

#

significantly better than wraith

#

since it also wakes passive minions and is ongoing grimnfo

near latch
#

Hmm... fair.

dire ocean
#

I think an interesting way to view this character's dynamic is that like

#

Spy's grimseeing is weak enough to need the misreg because it isn't Wraith

#

Wraith's coordination is weak enough to need the peeking/looking since it isn't Spy

#

Myconid essentially trades the misreg (and the peaking, sort of) to cover the holes in both other abilities.

thin zephyr
elfin grail
#

🥳 happy b-day to tbts

vague sinew
#

hi again

#

one more

#

"Happy birthday to you,
happy birthday to you.
Happy birthday dear Stella,
Happy birthday to you."

Introducing the...

Confectioner

-# (Loric)

Today marks a special occasion. Players involved may choose to receive a gift & all players learn what.

#

Summary

Use the Confectioner to celebrate a special occasion.

  • The "gift" received can be something mechanical or non-mechanical, and is decided by the Storyteller.
  • The "players involved" in the special occasion are announced by the Storyteller.

How to Run

At the start of the game, declare that the Confectioner is in play and which players are involved in the occasion.

At any point in the game, if an involved player chooses to receive a gift, announce this, and give them a gift (mechanical or non-mechanical). Tell the players what the gift is. You may use the GIFT reminders if you wish.

If you choose to give a mechanical gift, don't make it too powerful. A small boost works better than a large one.

Examples

  • Today is Stella's birthday. On the 2nd day, she chooses to receive her gift, and the Storyteller announces that Stella may vote twice on each nomination today.

JSON

{
"id": "confectioner_travelbythestarlight",
"name": "Confectioner ♊︎",
"team": "loric",
"image": [
"https://magma.com/shared/y7fBxGl2yd9eWyfAg8YCaj"
],
"reminders": [
"Gift",
"Gift"
],
"ability": "Today marks a special occasion. Players involved may choose to receive a gift & all players learn what.",
"flavor": "Happy birthday to you, happy birthday to you. Happy birthday dear Stella, happy birthday to you."
},
#

changelog and master json will be made sometime within the next 24 hrs (hopefully)

candid crow
#

very fun

abstract shell
#

holy peak

unique lintel
#

okay yeah no this is fucking great

eager hull
#

Built a script around the Myconid and Zuggtmoy. Started as a teensy but ended up expanding it into a full one, also my first time making a script but i think it looks alright.

I also wonder how exactly a snake charmed Zuggtmoy would work, if i really think about it RAW the new Zuggtmoy would probably learn 1 bluff (since normally a new Demon learns 0 bluffs so 1 extra would be a bluff) and an evil would gain its ability with the previous ability gone

thin zephyr
#

@elfin grail and @vague sinew out of curiosity, what scripts have u used for testing?

#

im fine if u dont wanna share cause i also have old scripts im embarrassed to have made

vague sinew
#

But we have used axiom of logic a lot for axiom

#

As well as sss and across the styx (which are visible on the website)

#

And a few others that we might release later

thin zephyr
#

im planning a few weeks in advance and was wondering what i could showcase to my friends

vague sinew
#

Ah ok

#

We do have a full script w veil thats been p fun

#

But idk if harry is comfortable sharing it yet

thin zephyr
#

dont bother - st-kill decided demons are a no-go

#

also the fact that it has a lleech-esqe thing where you are punished for socially reading will absolutely not sit well with my friends

#

anything else thats new?

vague sinew
#

I have a mutineer/wyvern script that i made

#

Its very much not finished and theres still some stuff thats iffy abt it

#

But ive ran it a few times and it seemed fine

thin zephyr
#

would u be able to dm or post here?

vague sinew
#

Sure lemme find

elfin grail
#

AoL is like the only one works super well atm

elfin grail
#

Travel by the Starlight

vague sinew
#

But its here now

#

Changelog (1/31/2026)

  • Released the Katari:

You start holding the Katari token. If a Minion guesses where it is (once), you become an Outsider. You are sober and healthy.

  • Released the Temple Guard:

The 1st good player to rise becomes evil. If no-one has risen, you may choose to rise.

  • Released the Myconid:

On your 1st night, Minions & Demons wake together & see the Grimoire.

  • Released the Samurai:

Each night*, choose a player: they die. If no marked characters are in play, whoever wins, loses, & whoever loses, wins.

  • Released the Collective:

Multiple players occupy the same seat. Only 1 may vote, nominate, & use their ability.

  • Released the Confectioner:

Today marks a special occasion. Players involved may choose to receive a gift & all players learn what.

  • Updated the Moonjay character icon
#

And master json will come later

vague sinew
vague sinew
#

Another changelog (Im so sorry 2/1/2026)

  • Gave the Fae a night order bc it didnt have one for some reason
elfin grail
#

did we really forget to do that

vague sinew
#

Yes 💔

cloud zealot
#

imagine giving your characters night orders

elfin grail
elfin grail
#

Transmuter doesn't, I think?

cloud zealot
#

why can't people just do

global → evilinfoaffect → poison → demon → otherminions → info → local like normal people

elfin grail
#

our npcs sure don't

cloud zealot
#

instead of having to maintain a quabillion night orders

elfin grail
#

like I remember debating with bendan about the placement of temple guard versus all other revival characters

cloud zealot
#

just self rise any point it doesn't really matter ig

elfin grail
#

because the ability has a conditional

#

"if no-one else has risen"

#

question becomes should it go before or after other chars

#

personally think it should go after but I don't recall what's in the json
one more thing to check ig lol

cloud zealot
#

surely that makes most sense

elfin grail
#

yeah

vague sinew
#

Hi

heady sinew
#

hi

vague sinew
#

Happy valentines day everyone !!!

#

We have a gift actually

#

"Be gay. Do crime."

Introducing the...

Queer

-# (Townsfolk)

If the Demon kills you, choose a player: if they are the same alignment as you, all players learn this.

#

Summary

The Queer seeks out an ally to have their back.

  • The Queer only gets this information when killed by a Demon attack. Being executed does not count.
  • If the Queer chooses an ally, all learn both players and that they are the same alignment.
  • If the Queer chooses an opposing player, nothing happens.
  • If the Queer is drunk or poisoned when the Demon kills them, they are woken to choose a player, but nothing happens. Even if they sober up later, the group does not suddenly learn who the Queer chose.
  • If the Queer chooses themself, all players learn that the Queer player is the same alignment as themself.

How to Run

If the Queer was killed by the Demon, wake the Queer. They point at any player. If that player is the same alignment as the Queer, declare that the chosen player and the Queer player are the same alignment. If that player is not the same alignment as the Queer, nothing happens. Put the Queer to sleep.

Examples

  • The Imp kills Jake, the Queer, at night. Jake wakes and chooses Elijah, the Undertaker. The Storyteller announces that Elijah and Jake are the same alignment.
  • The Queer is killed by the Demon, and wakes to choose the Baron. Nothing happens.
  • The Queer is killed by the Assassin. They never wake to choose anyone, and are not announced.
#

Interactions and Jinxes

  • Queer / Cult Leader: If the Queer picks the Cult Leader, the Queer's pick is only announced if the Cult Leader is the same alignment as the Queer at the time they are picked.
  • Queer / Lycanthrope: The Lycanthrope's "Faux Paw" registers as evil to the Queer.
  • Queer / Goon: If the Queer dies by the Demon and is the 1st player to choose the Goon at night, the Queer's pick is not announced, regardless of if they are the same alignment as the Goon.
  • Queer / Leviathan (Jinx): Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Queer uses their ability but does not die.
  • Queer / Riot (Jinx): Each night*, Riot chooses an alive good player (different to previous nights): a chosen Queer uses their ability but does not die.
  • Queer / Vortox (Jinx): All players learn true information about the Queer & their chosen player.

JSON

"id": "queer_travelbythestarlight",
"name": "Queer ♊︎",
"team": "townsfolk",
"image": [
"https://magma.com/shared/G33Q4GmPdF4jqP2UA11KjT",
"https://magma.com/shared/Nz2FAL7r3Xtpj3Rq411sWz"
],
"otherNight": 59.6,
"otherNightReminder": "If the Queer was killed by a Demon, they point to a player. If they are the same alignment as them, announce that both players are the same alignment.",
"ability": "If the Demon kills you, choose a player: if they are the same alignment as you, all players learn this.",
"flavor": "Be gay. Do crime.",
"jinxes": [
{"id": "leviathan", "reason": "Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Queer uses their ability but does not die."},
{"id": "riot", "reason": "Each night*, Riot chooses an alive good player (different to previous nights): a chosen Queer uses their ability but does not die."},
{"id": "vortox", "reason": "All players learn true information about the Queer & their chosen player."}
]
},```
dire ocean
#

Omg they made bury your gays a character

jagged nacelle
#

Yoooo they added gay to hit social deduction game Blood on The Clocktower™

elfin grail
#

id say otherkin next but we already have katari so

#

:clueless:

near latch
#

Polyamorous rep.

elfin grail
#

true...

#

jokes on you collective can do that too

gleaming jay
#

Furry

#

Ahhhh we have lycanthrope already

near latch
#

I was just about to say, yeah.

#

We need an objectum character.

elfin grail
#

and yeah lycan

thin zephyr
#

i think its better than widow

candid crow
#

better than widow is a stretch i think

#

im curious why you think it is

thin zephyr
#

it requires a level of evil team telepathy that has one of the reasons i made the Telepathagion fabled

candid crow
#

i dont think i understand, how is the widow ping unfun?

#

evil can still communciate with each other and share the grim, right?

thin zephyr
candid crow
#

fair

thin zephyr
#

no evil player reasonably just wants to take such a gamble since the outcome is unfun and undealable

#

so it never happens

#

additionally, grimseers are also generally frowned upon by group

candid crow
#

i think it's an okay gamble but only in 1 minion games

thin zephyr
# candid crow oh?

"Oh wow, a game all about social deduction, survival, and bluffing. I can't wait to come up with ways to trick the evil team and as I try to help my tea-"

the evil menacing spy :

candid crow
#

thought that was assassin for a sec lol

#

yeah that's a fair point, i think it's definitely a script dependent thing though

candid crow
#

yes i know 😭

thin zephyr
#

with ravenkeeper and soldier

#

i literally cannot in good confidence introduce more ppl into TB knowing this

#

its such a major turn off that when i run TB again, i dont have spy, i use TBA's Huli Jing

candid crow
#

but i get your general complaint

thin zephyr
#

and that has generally felt fair

candid crow
#

i mean poisoner + spy

thin zephyr
#

spy doesnt feel fair

thin zephyr
#

poisoner + spy has been v unfun since no way to stop poisoning

candid crow
#

i think we'll have to agree to disagree lol

#

also this has very much stopped being about Travel by the Starlight

thin zephyr
#

ZUGGTMOY THATS WHAT I WAS LOOKING FOR @frigid canopy

#

thats what i was looking for earlier

frigid canopy
#

gotcha

elfin grail
#

personally think it depends on the group, since myconid's main strength is coordination

#

if a evil team can utilize it well, it's definitely on the stronger side of the minion spectrum

elfin grail
#

Merry Christmas!!!

Changelog | April 1st, 2026

  • Unreleased the Herobrine.
vague sinew
#

Hi :3

#

"From the glories of Æsir, Asgard, to the pride of the Fae, Alfheim, to the realm of the dead, Helheim... I connect all. Seek me, if you dare. Find my roots, which journey everywhere. But know this, mortals of Midguard; beyond the borders of your realm - you, who chase wonder, are already here."

Introducing the...

Yggdrasil

-# (Fabled)

The Storyteller assigns multiple bags. Players secretly vote on which 1 to play.

#

Use the Yggdrasil to ensure players receive the character they enjoy most.

  • If the Yggdrasil is in play, the Storyteller assigns at least 2 bags to the players, one at a time.
  • After all bags have been assigned, all players close their eyes and vote on which bag to play. The bag with the majority vote is the bag that is played. All other bags are discarded. If the vote is tied, the Storyteller chooses which bag is played.
  • Previously assigned bags that are not being played have no effect on the game.
  • The Storyteller may use the same character in multiple different bags.

How to Run

After you assign the 1st bag, and the players' character tokens have been handed back to you, take a picture of the Grimoire using your phone (if you have a really good memory, you may skip this step).

Assign a second bag. You may use the same, or different characters from the previous bag. After characters have been handed back to you, take another picture of the current Grimoire. Repeat this step according to how many bags you plan to assign.

After all bags have been assigned, ask all players to close their eyes. Announce "Bag 1 votes, starting now," and tally votes for the first bag. Do this for however many bags you assigned. When you are finished, recreate the Grimoire of whichever bag was voted on by the players, and start the first night.

Examples

  • 2 bags were assigned. Mia recieves the Balloonist token, then the Chambermaid token. When voting starts, Mia votes for bag 1. Because most players voted for bag 1, bag 1 is played, so Mia is the Balloonist this game.
#

JSON

"id": "yggdrasil_travelbythestarlight",
"name": "Yggdrasil ♊︎",
"image": [
"https://magma.com/shared/r5jFE3wm1dFp3GG0yaT1Gz"
],
"team": "fabled",
"ability": "The Storyteller assigns multiple bags. Players secretly vote on which 1 to play.",
"setup": true,
"flavor": "From the glories of Æsir, Asgard, to the pride of the Fae, Alfheim, to the realm of the dead, Helheim... I connect all. Seek me, if you dare. Find my roots, which journey everywhere. But know this, mortals of Midguard; beyond the borders of your realm - you, who chase wonder, are already here.",
"special": [
{
"type": "ability",
"name": "distribute-roles"
},
{
"type": "vote",
"name": "hidden"
}
]
},```
dire ocean
#

ooh interesting

#

took me a second to understand, but I kinda dig it

#

Hard to say if this is more Loric than Fabled, but I think it is ultimately Fabled

#

but you do get meta info if someone claims a character they dislike, but the vote being secret gives them some flexibility

#

and this does make it more viable to bluff your favorite characters more often, which makes this less of a conundrum

regal sentinel
#

this is cool, tho a little annoying to actually run

#

tho if this is a Fabled that you think your players would appreciate then its your job as ST to shut up and put the bags in the bag

elfin grail
regal sentinel
#

Gardener becoming a Loric is the worst thing to happen to me specifically, as apparently the only person in the world to use it to make setting up LoT and similar setup effects simpler, instead of to make one player the Fool three games in a row

#

they designed a medkit and then put it in the Toys section and i'm concerned for the outcome

lusty panther
regal sentinel
#

i prefer running LoT with Gardener so that it's conditions are pre-met as the bag goes out, rather than turning the neighbours of whoever ends up at the LoT into Minions

#

(ofc this is the sort of thing that i would run past players first)

dire ocean
#

but Minions are supposed to get bluffs, which is a really big part of LoT's balance imo

regal sentinel
#

that's fair, this was something i started doing relatively soon after its release and just haven't really reconsidered since; at the time i wasn't huge on how the LoT could just nuke a good team's best characters entirely by chance

#

this is also true of Kazali but that guy's got literally nothing else going for it so its less egregious to me, i guess

#

there are benefits to both ways of running it, imo

dire ocean
#

I'd agree if Minions still got bluffs in Gardener LoT

regal sentinel
#

yea i'll start doing that

#

i've not had to reconsider this much because i think since release i've ran LoT games maybe like 3 times total lol

lusty panther
#

The big flaw about LoT is that if you find 1 evil you find them all and yhats much much easier for a town to act upon than regular games- so to compensate, they mostly gain an extra evil but also bluffs

regal sentinel
#

having started playing irl games recently

#

yeag

#

i've just been choosing a good character at random, sending it for the whole game, and tanking the double claims for as long as i can

dire ocean
#

yeah, and that's a cost that Minions can take in other Demons, but in LoT good just kinda wins

elfin grail
#

Travel by the Starlight (Thank you, and goodnight!)

#

Oh boy

#

This next release is a real crazy one

cloud zealot
elfin grail
#

I do it too

#

😭

cloud zealot
#

gardener is yellow

elfin grail
#

Ima never release this next character
Youre getting minecraft end update before next tbts release

abstract shell
#

but before gta6

#

got it

elfin grail
#

Sike tis a fakeout

#

"Hmm, it appears that our show has concluded finally at last. Well, in case I don't see ya, good afternoon, good evening, and good night!"

Introducing the...

Facade

-# (Outsider)

If you are dead, good might think they win at any time (once). Then, unless most good players agree to return to play, evil wins.

#

The Facade builds the perfect lie.

  • While the Facade is dead, at any time, the Storyteller might declare that the game is over and that the good team has won (good has not actually won yet).
  • If this happens, before the Grimoire is revealed, a majority (over half) of good players must agree to return to play, or else evil wins.
  • Dead players don't need a vote token to agree to return to play, and their vote token is not spent if they do agree.
  • If the Facade creates a fake win, but most good players agree to return to play, the game continues as if nothing had happened.
  • If good wins for real but most good players agree to return to play, evil wins.

How to Run

If the Facade is dead, at any time, you may declare that the game is over and that the Facade's team has won (make this fake win seem as real as possible). Wait around 30 seconds before revealing players' characters to give the players a chance to continue the game. If over half of all good players agree to return to play, play continues as normal. If not, announce that evil wins.

If good wins the game legitimately and over half of all good players agree to return to play, announce that evil wins.

#

Examples

  • 7 players are alive, and the Soldier is executed and dies. The Storyteller (falsely) declares that good has won. After about 10 seconds of waiting, only 2 good players agree to return to play. The Storyteller declares that evil has won instead, and begins to reveal the Grimoire.
  • The Xaan is bluffing as the Facade. There is no Facade in play. When the Demon is executed and the Storyteller says that good has won, all good players agree to return to play. Evil wins.
  • 5 players are alive, and the Facade is dead. The Empath was executed today. The Storyteller declares that good has won, but most good players agree to return to play. The game continues, the Empath dies, and night begins.
#

JSON

"id": "facade_travelbythestarlight",
"name": "Facade ♊︎",
"image": [
"https://magma.com/shared/D9ttBD9oIehpsfaMJgjf3T",
"https://magma.com/shared/loWlgP5eA2mx9pMcA1JSyD"
],
"team": "outsider",
"ability": "If you are dead, good might think they win at any time (once). Then, unless most good players agree to return to play, evil wins.",
"flavor": "Hmm, it appears that our show has concluded finally at last. Well, in case I don't see ya, good afternoon, good evening, and good night!"
},```
odd mist
#

It’s very silly

elfin grail
elfin grail
abstract shell
#

doing this every day goblin

elfin grail
#

Its nature is similar to atheist in the sense it is way better used once in a blue moon

#

So it's hard to playtest well

abstract shell
#

true

elfin grail
#

The ability text states so

signal oasis
#

HOLY LMFAO??

#

TS IS SO AURA

abstract shell
elfin grail
#

Ty tho

#

Stick around, folks, we got one more surprise incoming

elfin grail
#

Is how someone put it once

#

It weirdly fits

elfin grail
#

Incoming

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*The relentless autumn fades to an endless void as distant stars brush gently against the softening edge of the evening breeze. Humble townsfolk gaze to the galaxies beyond as yet another day's hard work draws to a close. Pleasant scents drift from the local brewery as laughters of joy echo from the nearby tavern. The gravel clatter under clumsy children as their mothers call them from warmly lit doorsteps, ready with bowls of soup for tonight's fill.

It's a little too perfect.

Behind every gentle smile is a wooden mask, every joyful greeting alien; travellers flock away day after night, chased away by unseen forces dwelling deep within and far beyond the town's borders. Every feast tastes almost too rich, each laughter insincere. It never rains, never storms, never floods. Yet people dwindle and fade out each passing day. Children go missing in the dark. The residents stay away from the postal office. Strangers find themselves here by invitation, only to never leave again.

Alas, this is no perfect world - indeed, after all, when all comes to end...*

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Overview

It Was All a Dream is a living paradox. Characters like the Facade, Poppy Grower, and Samurai often flip games on their heads purely by existing, and worlds get increasingly more conspiracy-like as players are encouraged to make wild speculations, connect unlikely realities, and confront contradictions behind every claim, even their own. Good players benefit from lying through their teeth and sometimes even downright claiming to be evil, while always paranoid about being the Drunk or being poisoned by the No-Dashii. Evil players can get away with much more riskier plays, such as publicly double-claiming good players, throwing out false accusations, or even going as far as to attacking yourself as the Demon - for the threat of Facade and Samurai can quash doubts or explain bluffs in a way no other characters can.

Bootlegger: If the Poppy Grower becomes drunk, poisoned, or leaves play, Minions & Demons learn who each other are that night.

odd mist
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I saw that on the site

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Before it dropped here here

elfin grail
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Yeah we added it a little early

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@vague sinew cue changelog

vague sinew
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Oh yeah

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Changelog (5/1/2026)

  • Released the Yggdrasil
  • Released the Facade
  • Released the script It Was all a Dream
  • Unreleased Tartarus
  • Updated every other character icon with new textures and shadows. All JSONs were updated too.
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@elfin grail can speak to the tartarus thing

elfin grail
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We weren't exactly happy with Tartarus ever since it released, and I think it needs a little bit more time in the oven before it's ready to see the light of day again
So, Tartarus is being taken out back while we tweak it

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Notably we already have a pretty cool idea for a rework, but we want to test it first

elfin grail
vague sinew
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Oh yes

elfin grail
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Ill update it afterwards when I have the time

vague sinew
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Uh im

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Kinda abt to go to bed

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😭😭

elfin grail
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Then

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Gnnn

vague sinew
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Kk

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Gnnn

dry pagoda
elfin grail
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Wyvern, Boomdandy, and Spent Assassin all have nothing to lose by getting executed

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And Samurai can risk dying even without Mastermind

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So they always end up trying some kind of crazy antic

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That either makes or breaks the game

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We ended up having a Samurai win with a Kamakazi on Die with Honor just before final 3

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In one of our playtests

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That was really fun

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Facade is an amazing bluff as well

dry pagoda
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Evil has some crazy swing with Facade/Boom/Master/Samurai and it's really funny

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imp also giving spent roles some extra valur aswell

elfin grail
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I can try to call it that but it doesn't roll off the tongue as nicely

sharp canopy
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well there's a reason that word is specifically the former name for boomdandy

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besides, seppuku is not only gravitas, it's also just entirely accurate for samurai

dry pagoda
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My favourite character
Boomdandy Kamikaze

elfin grail
elfin grail
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Btw
I'm calling Facade's fake win a Curtain Call and the return to game vote an Encore

sharp canopy
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facade is definitely an interesting game to play, especially with so many landmines on script

elfin grail
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You should too :3

sharp canopy
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I also see samurai's natural jinx ability working as intended

elfin grail
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Mastermind does this too

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Most of the time, making smart choices and planning ahead is more important than trying to wait until last second to solve for facade

elfin grail
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Amazing with scripts

elfin grail
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Travel by the Starlight

heady sinew
heady sinew
elfin grail
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Lurking much

heady sinew
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at some point I realized I coudlnt track where I'd seen every homebrew I'd come across so I started lurking here

elfin grail
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Hey @dry pagoda
I noticed you ran It was All a Dream in livetext
Any feedback?

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:3

dry pagoda
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I think that soldier is one of the weaker bait options but it solved Wyvern this game (and if it's ravenkeeper/farmer it's never getting Wyvern picked)

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Aside from that there isn't really much that could go wrong with the script
Samurai being the Outsider mod does prevent some shenanigans on 7p, but honestly that's for the greater good.

elfin grail
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Interesting
Thank you!

earnest eagle
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@elfin grail Was thinking of using wyvern for a homebrew script using a bunch of different people's characters

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I just kind of want to show off 1 or 2 characters about from each homebrew collection I like in 1 script

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Did you want a specific symbol next to your character

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To mark that it belongs to this collection

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Like these have

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Oh, nvm the jsons for the characters include the symbol themselves

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Nevermind then

elfin grail
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Im not sure what we would replace it with though

leaden canyon
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To my knowledge it's the most complete list of them in existence

leaden canyon
sharp canopy
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I'm surprised nobody's made like. a website for credit icons

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joining a discord to find them is not particularly accessible

leaden canyon
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True but also you could join that discord 👀

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It's not like it's private or limited access or anything

dim jasperBOT
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Gave +1 Thanks to @leaden canyon (current: #215 - 323)

copper swan
leaden canyon
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DMed!!

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Anyone else who wants to join, just ask

elfin grail
vague sinew
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Changelog (5/13/2026)

  • Updated It Was All a Dream
  • Investigator > Fae
  • Soldier > Innkeeper
  • Moonchild > Tinker
vague sinew
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What

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Wait we did that?

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Oh shoot we did

elfin grail
vague sinew
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Oops

elfin grail
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😭

vague sinew
dry pagoda
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The script still lacks those aside from Fae but i'm sure that's intended

elfin grail
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Tinker just gave st more death count agency and i felt like that was necessary

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And innkeeper is an additional source of druision, more death prot, and prevents an evil sweep and 5 deaths n2 in my eyes

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Also innkeep samurai/imp is cool

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Just don't ever make samurai drunk pls for the love of the botc gods

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If you end up running the new version, feel free to let us know how it went :P

dry pagoda
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I've thought about it a lot and came to the realization that innkeeper really is way better than soldier

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In any way i do hope to get a 2nd chance towards runnning it to see how it goes

elfin grail
dry pagoda
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It really doesn't add much when the character can still just die to minions anyway (which is common)
So do agree

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The one game i ran had the ✨Ultra rare confirmed soldier✨ potential carry just getting killed by Wyvern and doing nothing

elfin grail
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Yeah soldier is rather boring i prefer agency

heady sinew
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I think soldier can be fun but you have to be proactive, even at the cost of being rage-nominated or even execution

earnest eagle
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if a soldier dies from wyvern or assassin it confirms one of those is in play

earnest eagle
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true

earnest eagle
# wispy cave which is very sad for a tf

well actually, not really, the soldier either knows its a wyvern and can find them if they only voted for a few people, or they know the assassin is now spent

wispy cave
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neither of which is all that great

dry pagoda
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I thought the same at first
But the minion type doesn't matter since you can track them based on kills (i know it requires some outside information, but as Noll said it's still a very weak TF upside)

earnest eagle
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I dont think its fun for a soldier to not vote almost ever to avoid wyvern either so I think its a fair change

dry pagoda
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Innkeeper preventing the kills altogether just makes this better

elfin grail
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Oh also we updated the DA-Transmuter Jinx because we totally forgot DA can choose the TM and then evil cant literally win

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Oopsies :P

elfin grail
wispy cave
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they don't protect the demon

earnest eagle
elfin grail
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Evil can't win

wispy cave
elfin grail
wispy cave
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ah

elfin grail
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Although we might fix that at some point maybe but I think it's fine

wispy cave
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what was the jinx?

elfin grail
earnest eagle
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alr then

elfin grail
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Oopsies

earnest eagle
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The jinx for vizier is strange, bc if the vizier ever uses their ability they get cooked

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and it confirms the transmuter

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and vizier is already weak

elfin grail
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@vague sinew did our jinxes

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I think he can explain it

vague sinew
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Honestly i didnt put much thought into these

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I just followed the inves jinx

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If its like actually awful we can update it

earnest eagle
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eh wait

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Okay so the issue is the transmuter doesnt do anything to the vizier

wispy cave
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The Vizier knows a transmuter is in-play & may not push a nomination through if a Minion voted.

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something like this plausibly

earnest eagle
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but thats just a different ability

wispy cave
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yed

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but I can't see a jinx that's not making it different

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here it keeps a little in line with the original creation

earnest eagle
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Eh I guess

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I mean it works its just

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idk

wispy cave
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I get u

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it's not great

earnest eagle
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I also dont think this needs to be jinxed

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Assassin already bypasses protection

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oh wait this is just clarifying it

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I see, not all of them are jinxes

elfin grail
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@vague sinew psst

elfin grail
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Changelog (5/18/2026)

  • Updated the Queer and the Transmuter wiki pages
  • ||Fym we're two weeks early every month is pride month stfu||
elfin grail
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We just had a funny Fae game
||[+1 Outsider. You choose which player is which Outsider. Evil characters are assigned by the Storyteller]||