#Travel by the Starlight
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@vague sinew do me a favor you type up the changelog this time
i gtg
it did indeed
last one was too small and I didn't like it
(this was the 1000th, fore the archives)
this one is cooler B)
Ok
Changelog (11/7/25)
- Released Axiom of Logic
- Updated the icons for Axiom, Transmuter, Warlock, Tartarus
- Updated the icon links for Axiom, Transmuter, Warlock, Tartarus, Wyvern, The Moon
- Updated the Axiom ability:
Once per game, at night, you learn a statement. If you are not mad it is true, you must prove it false, or might be executed.
- Made The Moon a Loric character
@odd mist ^
huh. Axiom is night now
i think that makes more sense
Less "you consulted so clearly ou are an axiom"
That wasnt how it worked
It was ysk
i considrered that the moment after i said it lmao
Lmao
so what, its just more versatility when you proc axiom?
Yeah p much
to push more specific worlds?
Just more st flexibility
Its advised you give them one early game
Or just
Wait until f3 and say "x is the demon" :real:
🐦
(unreleased characters) ||Mom can we have Tipi-Tipi? We have Tipi-Tipi at home||
LMAO
What’s ||Tipi-Tipi||
||Tipi-Tipi (Demon) - Each night*, a player might die. On the final night, choose a player: they are mad that you are not the Demon, or their team loses.||
||Many do agree with you, yes||
||Elluna has gone on record saying Tipi-Tipi is her least favorite unreleased Demon and that it sucks||
||It breaks 2 unspoken rules of BotC||
||One is conditional madness loss, the other is uncontrollable kills with no justifiable upside (unlike LM)||
Probably should not say anymore here
I'll speak a lil further in DMs, if you are good with that
is it +1 baron or nah
for 5p games
+2 baron would be too strong for good I think funnily enough
+1 because +2 would break duplicate limits
Yeah teensy should always be +1
eh
+2 baron has more confirmation
so like, it's not as much of a problem as players make it out to be
fair
Yes, theres a bootlegger rule
(Which tbf probably should have been mentioned in the release but yk)
👍
oopsies
added it
let me just shove that in the website somewhere too
HOLY that looks peak
Travel by the Starlight - Three tales of old and new...
would you like this or anything else pinned?
.
@wispy cave
sorted!
tyyy
where is Trips Across the River Styx & Serpents, Spiders, & Sparrows? I can't access them
Those two are currently a wip, as the main characters featured on them got a overhaul or a rework of some sort
specifically Trips Across the River Styx is probs going to get a major overhaul with tartarus being completely different now
their webpages should probably say that they're coming up, rather than just lead to an error message
Yeah the "error message" is technically supposed to be a wip page but it doesn't look like that 😭
but also I don't have the access to the website editor rn bc this isn't my google account I'm using discord on
Update:
We're probably going to make Trips Across the River Styx a full-sized script, so for now we'll hold off on releasing that
before next char release, I do want to release the teensies though, but no promises
Hooray, excited to see it fully
I think we release char first
Yey
Here we go
"Everyone, calm down - we all know cereal goes in before milk, but it doesn't need to get this heated over someone who doesn't have such common sense."
Introducing the...
X-Card
-# (Fabled)
Anyone may request that the game is on hold & the Storyteller may ask for silence.
Summary
Use the X-Card to allow players to take a moment to breathe or calm down.
- First and foremost, the X-card is a boundary and a safety tool. In almost all cases, when a X-card is used, requests to use the X-card should be approved, no questions asked.
- At any time during the game, any player(s) may ask the Storyteller to activate the X-Card. If the Storyteller agrees, the game is put on hold. All active nominations (if any) stop, and the game is paused until the players are ready to start again. During this period, the Storyteller may ask for silence for all players.
- Anyone can request that the X-card be activated, regardless of if they are a player. This means that the Storyteller and the spectators can also utilize the X-card.
- Note that the X-card's effect can be replicated within games without the usage of this Fabled. However, the presence of the X-Card sets the expectation that the game can be paused, allowing players to request it more openly.
How to Run
At any point in the game, announce that the X-Card is in play (if you wish, you may draw a X on a piece of paper or an index card and place it in reach of everyone). Explain the X-Card and what it does.
At any point in the game, a player may physically tap the X-Card or otherwise communicate that they are using the X-Card. Declare that the game is on pause and consider asking everyone to quiet down. Allow players to leave the game area if needed.
When that player signals they are ready again, gather everyone back and start the game again.
JSON
"id": "xcard_travelbythestarlight",
"name": "X-Card ♊︎",
"team": "fabled",
"image": [
"https://magma.com/shared/KqJUaT9SpOLEX3fBPI4dwj"
],
"ability": "Anyone may request that the game is on hold & the Storyteller may ask for silence.",
"flavor": "Everyone, calm down - we all know cereal goes in before milk, but it doesn't need to get this heated over someone who doesn't have such common sense."
},```
is this necessary
I feel like you dont need a fabled to do this
it happens already
The philosophy for this is that fact that its there makes the players more comfortable to pause the game, and sets the expectation for everyone else that it can be paused
You don't
The idea here is that by putting this fabled in-play and saying that you can pause the game, it makes people more willing to take that option if it comes up
I havent seen it be an issue, but maybe the people I play with are more aware/respectful lol
It's definitely not doing any harm by existing
If you want to know, the X-Card is based off of a ttrpg safe tool of the same name
you can find more information about it here
awe that is cute
i like it
Some of our games have gotten really loud before, and some people in our system, me included, are not really comfortable with it
We found that sometimes, just using Hell's Librarian doesn't really help as much - it's like yelling everyone to quiet down in a loud school hallway, either people listen for a second and start talking again or you just immediately get talked over
my main fear with rp games like dnd, and partly the reason I dont play them, is that things will go in a direction i am uncomfortable with, and it is often hard to predict what i will or will not be uncomfortable with before it happens
This is something we've ran across while playtesting the Moon, actually
That partially inspired the X-card
in writeup we've actually specifically mentioned X-card and the Moon as a suggested combination
whats the moon
Roleplaying loric
oh yeah i ran into that in a scheduled game and i noped out bc of this reason
Players who the Storyteller believes roleplayed the best this game might gain a blessing & all players learn how.
Anyway
Incoming
"This is the Zodiac speaking: -... . / --. .- -.-- --..-- / -.. --- / -.-. .-. .. -- . .-.-.-"
Introducing the...
Zodiac
-# (Loric)
The Demon may privately make public announcements.
Summary
The Zodiac is a killer demon seeking drama and chaos.
- Each night, the Demon is woken to give the Storyteller an announcement. At dawn, that announcement is revealed.
- The Demon may instead request that the announcement is revealed later that day.
- The Demon may also consult the Storyteller during the day to tell them an announcement. The announcement is revealed later that day, at the Storyteller's discretion.
- The Demon does not have to make an announcement if they don't want to.
- If there are multiple Demons in play, only one Demon may make an announcement at a time.
- When an announcement is made, the Storyteller says "Zodiac speaking:" (or something similar), followed by the Demon's announcement. The players don't learn who the Demon is, just what the announcement is.
- The Storyteller should make it clear which announcements are mechanical and which announcements are from the Zodiac. For example, the Demon cannot use the Zodiac to fake a Leviathan.
How to Run
Each night, wake the Demon. They either nod or shake their head. If they shake their head, put them back to sleep.
If they nod their head, give the Demon a piece of paper or a phone to write an announcement on. When the Demon is finished, put them back to sleep.
At dawn, say "Zodiac Speaking:", or otherwise signal that the Demon is making an announcement, then reveal the Demon's announcement.
The Demon may alternatively come speak to you during the day and tell you an announcement. Later that day, reveal the announcement that the Demon told you to the group.
Examples
- At the beginning of Day 2, the Storyteller says "Zodiac Speaking: Hope was boring anyways," and announces that Hope has died.
- The Demon has made a request to delay their announcement. At dusk of the final day, the Mayor is executed, and the Storyteller announces "This is the Zodiac speaking: you missed me!" and announces that evil wins.
- The Demon has made a request to delay their announcement. Harry is executed later that game. The Storyteller announces "This is the Zodiac speaking: my bomb will detonate in 3... 2... 1...". The Storyteller then announces that the Boomdandy has exploded.
- Lachlan is the Saint. On the second day, the Storyteller announces "This is the Zodiac speaking: I'm most definitely not Lachlan." Lachlan has fun.
JSON
"id": "zodiac_travelbythestarlight",
"name": "Zodiac ♊︎",
"team": "loric",
"image": [
"https://magma.com/shared/dAbofmFpQMvSi_u5Q8HgFD"
],
"firstNight": 89.11,
"firstNightReminder": "The Demon may write a statement. Publicly reveal it at dawn.",
"otherNight": 89.11,
"otherNightReminder": "The Demon may write a statement. Publicly reveal it at dawn.",
"ability": "The Demon may privately make public announcements.",
"flavor": "This is the Zodiac speaking: -... . / --. .- -.-- --..-- / -.. --- / -.-. .-. .. -- . .-.-.-"
},```
"Oh hey guys it's day three-"
"This is the Zodiac speaking: GOGOGOGOGO"
"Wha-"
Riot noises
Oh and fyi, in the case of multiple Demons, only one Demon may make an announcement at a time to avoid peak Legion gaming
I forgot to add that to writeup
i love this a lot
but uh
Demon go do some trolling
idk if i enjoy it requiring night writing and stuff like that
the demon has no incentive to do it
bc all it would do is tell ppl "The demon consulted today"
it's an option if ya want it
gl though
lmao
"Guys 5 has Defense they must be SK"
peak death note gaming
i do not get that reference i fear
(it's Town of Salem)
oh i thought you were referencing death note the anime 💀
same but i know so much abt it bc my friends never stop talking abt it
“Hi minions speaking, would any snake charmers like to overthrow the demon? Thank you.”
LMAO
maybe we should make it all evil players, hmmmm
this is really fun i think im gonna use it next time im running a game
You could make a step where only the Demon wakes to write. But actually no, you'd hear where the pencil comes from
You could also try to relay the private announcement to the ST through your minions I think
good luck though lmao
.
Ok last one here we go
"We use cookies to customize your experience. There is no decline button."
Introducing the...
Cookie
-# (Loric)
Players might not learn other in-play NPCs until the game starts. [+? NPCs]
Summary
The Cookie is a surprise pop-up that customizes your Clocktower Experience™.
- The Cookie cannot hide itself from being in play.
- If the Cookie is on a script, this should be made clear to all players and a mutual agreement should be reached before the script is played.
- Consider asking for if any of the players would not want to play a game with a specific NPC in play before choosing which NPCs are in play with the Cookie, and/or list out any potential bans from the Cookie's ability.
- The Cookie does not have to hide all in-play NPCs. If any Fabled are in play for accessibility reasons, like the Angel, the Storyteller should still announce that the Fabled is in-play.
How to Run
At the start of the game, announce that the Cookie is in play.
When choosing characters, decide which NPCs you want to be in play, and adjust the bag accordingly.
Right before the players draw their character tokens from the bag, announce which NPCs are in play. Pass the bag to the players.
Lorics like the Bootlegger add more unpredictability to the game, and should be excluded from potential Cookie setups unless the players agree to it.
Examples
- Harry doesn't want to play a game with the Fibbin in play. The Storyteller announces that the Fibbin will not be considered for the Cookie's ability.
- Players join a game of Trouble Brewing knowing the Angel and the Cookie in play. Once everyone is ready to start the game and asks for the bag, the Storyteller announces that the Tor is in play and puts all players to sleep.
- In a Yaggababble script with the Cookie in play, players agree that the Bootlegger may be added by the Cookie. After the game starts, players learn that the Hell's Librarian and the Bootlegger is in play with the following Bootlegger rule: "The Yaggababble learns a gesture instead of a phrase." The Storyteller then asks for silence.
JSON
"id": "cookie_travelbythestarlight",
"name": "Cookie ♊︎",
"team": "loric",
"image": [
"https://magma.com/shared/i64Q-mlCHMBhkbUQu2l6mz"
],
"firstNight": 1.01,
"firstNightReminder": "Announce which NPCs are in play.",
"ability": "Players might not learn other in-play NPCs until the game starts. [+? NPCs]",
"setup": true,
"flavor": "We use cookies to customize your experience. There is no decline button."
},```
Changelog (12/16/25)
- Added the X-Card:
X-Card (Fabled) - Anyone may request that the game is on hold and the Storyteller may ask for silence.
- Added the Zodiac:
Zodiac (Loric) - The Demon may privately make public announcements.
- Added the Cookie:
Cookie (Loric) - Players might not learn other in-play NPCs until the game starts [+? NPCs]
- Updated Master JSON and NPoint Master JSON
players learn that the the hell's librarian
Morse code
I hate this ngl 😭
Opposite of fun, not for me
I like to know what im getting myself into
Fair enough
This is designed to make games really chaotic, and not everyone likes that so
Finally,
Mid-Game Deus Ex Fiasco
LMFAO
this is scratching my technology+BOTC itch.
I actually really love this idea.
Travel by the Starlight - For their holiday special...
Hi!
Merry Christmas to those to celebrate it, happy holidays to those who don't, and happy birthday to those rather unfortunately timed!
Today, we have a holiday special surprise release :3
@vague sinew I summon thee
...
Im just gonna do it
"Well, hello there! Did you just move here? Well, let me introduce you to my good ol' pal, Greg! He's also a new face around town, and I'm sure you'll get along fantastic! Well, at least, I'm sure he'll enjoy a good feas- I mean friend! Yes, friend! Anyways, this is his cavern, try to get along, and try not to scream too loud!"
Introducing the...
Fae
-# (Townsfolk)
You start knowing your setup modifier. [???]
Summary
The Fae is a tricksome being always up for mischief.
- The Storyteller decides the Fae's setup modifier before passing the bag to the players, and makes adjustments to the bag as neccesary.
- The Storyteller may also adjust the setup after the players draw from the bag, in the same way a Lord of Typhon might.
- The Fae learns their own setup modifier, not any setup modifiers of other characters.
- If the Fae is drunk or poisoned, their setup effect is not reverted, but they might learn incorrect information about their setup modifier.
- If a Fae is created mid game, they do not have a setup effect, so learn nothing.
How to Run
While setting up the game, before putting character tokens in the bag, decide what the Fae's setup modifier will be. Write this down on a piece of paper, or on a phone. Then, adjust the bag as neccesary.
At the start of the first night, you may adjust players' characters, according to the Fae's setup modifier. Wake those players and tell them their new character.
During the first night, wake the Fae. Show them the setup modifier than you wrote down earlier. Put the Fae to sleep.
Note that the Fae comes with 5 total Fae character tokens that you may use if you wish.
Examples
- The Fae's setup modifier is [Exactly 2 Outsiders]. Although there should only be 1 Outsider in this game, the Storyteller puts 2 Outsiders in the bag, and then wakes the Fae to show them what their setup modifier is.
- The Fae's setup modifier is [All Minions are evil Townsfolk]. There should be 2 Minions this game, but no Minions go in the bag. On the first night, the Storyteller wakes 2 Townsfolk to tell them that they are evil.
- The Fae's setup modifier is [Evil players are in a line]. No Minion characters go into the bag. During the first night, the Storyteller wakes 2 of the Demon's neighbors and tells them that they are evil Minions.
JSON
"id": "fae_travelbythestarlight",
"name": "Fae ♊︎",
"image": [
"https://magma.com/shared/-TVpTamCKi9GTOx9JS9zjj",
"https://magma.com/shared/PPWaa4FpTanO7efGGuY54T"
],
"team": "townsfolk",
"ability": "You start knowing your setup modifier. [???]",
"setup": true,
"flavor": "Well, hello there! Did you just move here? Well, let me introduce you to my good ol' pal, Greg! He's also a new face around town, and I'm sure you'll get along fantastic! Well, at least, I'm sure he'll enjoy a good feas- I mean friend! Yes, friend! Anyways, this is his cavern, try to get along, and try not to scream too loud!",
"special": [
{
"type": "selection",
"name": "bag-duplicate"
}
],
"jinxes": [
{"id": "philosopher", "reason": "If the Philosopher gains the Fae ability, they learn information about the starting bag."},
{"id": "pixie", "reason": "If the Pixie gains the Fae ability, they learn information about the starting bag."},
{"id": "marionette", "reason": "If the Marionette thinks they are the Fae, the Fae's setup modifier applies."},
{"id": "pithag", "reason": "If the Pit-Hag creates a Fae, the Fae learns information about the starting bag."},
{"id": "kazali", "reason": "If the Kazali turns the Fae into a Minion, the Fae's setup modifier applies."},
{"id": "lordoftyphon", "reason": "If the Lord of Typhon turns the Fae into a Minion, the Fae's setup modifier applies."}
]
},```
:3
curious on whether the setup effects can extend to outside of the script
the 3 examples given are p awful and unbalanced ngl
wow the strength of this changes a lot depending on whether or not Mario, Kaz, or LoT are on script lol
It can
ah. gotcha
I might update later, but those were just to show how the character works
so it can add a character not on the script, for instance
Yes, although thats not typically recommended
I have more examples
but bendan did the writeup so ask bendan why they are broken lol
icic
also i dont like the major passivity of the character. it just feels like you force something in for other players to solve
I think the 2nd one is way too strong, but the others seem fine
something like soldier or tea lady are passive but are able to communicate to directly influence events to their favor
I would recommend that you let the players know if this can happen beforehand
it's just good practice
You could say the same about characters like chef
but this feels too passive
is this meant to be like YSK-coded or passive-coded
Its more like a ysk
I would argue not
if YSK then it brings way too much value and pain
depending on the setup modifier it doesn’t feel more passive than a ysk role like Washerwoman
if you know there’s an extra General and you find that General you’re basically a washerwoman
plus it feels pretty bad for evil having to combat this
a wildcard which already places an effect which cant easily be undone
I disagree
That depends on the setup mod really
this is a heavily ST dependent character and the setup mod drastically changes this character's playstyle
I am curious on what yall think a balanced modifier would look like
I did also just realize that as an evil bluff this is soo fun
since it seems very easy for this to lean too far one way or another
the examples given just less intense
you can just push any world
Yeah i do agree the examples are not very balanced
[+2 Magicians] :3
And ill probably update them bc having those examples as a standard is kinda bad 😭
I feel like the 1st and last are pretty well balanced idk
last one is incredibly good sided
I think the last is too op
idm the first one though
I think the first 2 are probably fine
Last one is good sided, but maybe I'm tripping to think it's not too good sided
last one is really strong chef ping in exchange for minion bluffs, second is script dependent, first is fine
If you find one evil you’re very close to finding them all is the logic
it’s just the LoT line
like, it's not a full LoT. Once you find the evil team you still don't instantly know who the Demon is
no but you’re still very close
process of elimination is still p strong, and also secondry: unfun
I dunno, it sounds fun!
I think it would be interesting if the demon or some amount of the evil team knew of the setup
people like playing LoT games
exactly 2 outsiders is nasty specifically if evil decides to bluff outsider
because LoT has the benefit of the extra minion to sow chaos and discord
this dont
atleast that example
so process of elimination doesnt appear that often
It--
Idk not gonna gain anything by continuing to argue in favor of this example. I like it, but I see the drawbacks
The last example i am probably gonna change
I think it’s fun but just needs very careful STing
The reason i had it in was to show that the fae can do setup mod after the players draw tokens
valid
yeah, the fact that the Fae knows their set up effect out the gate means the ST has a lot less room to get things wrong compared to...uh...a lot of abilities
Super has a character that I'm reminded of
keysmith, yeah thats good
yeah, that one has an amne guess and is an outsider i think?
I could be wrong though
its TF
cause infinite guesses
I swore it was an outsider
i like that more with its random setup effect cause its less autopiloty
thats much different imo
since mirage is more wildcardy
it is
not just setup effect
oh okay yeah is it a tf
well actually I guess it's kind of different
yeah this one the setup is more a detriment
if a Cryptographer set up is obvious, evil basically loses. If a Fae set up is obvious, people just trust the Fae
i worry that a cryptographer who survives late game actually has a very good chance of guessing the demon
||[2 Marionettes]|| could be a really funny Fae setup
and they can't ever be wrong unless they're specifically droisoned on the day they guess right
the possibility space is significantly smaller than amnesiac and the reward is a lot larger
you'll have to ask super about crypto because it aint my character lol
oh hey that's me
i feel as though Fae is a bit more restricted in playstyle cause it has both good starting info, and a profound unstoppable setup effect to back it up
so its more likely to be stuck doing nothing and let other people solve for its world moreso than other YSKs
I agree to an extent
again, its rather ST dependant
and with its existance providing strong plausibility to any world, evil has a much better say of faking anything moreso than amne
thats mostly what i see from this
hurts evil much more than other TF, but hurts good much more if not in-play
I feel like the guy who's only seen Boss Baby saying this movie looks like Boss Baby, but this would go really hard in a Timer Demon Puzzle Script
i worry this character just learns the demon if not killed but theoretically yeah
(I'm talking about Fae btw)
take the setup
||[Most players are Fae]||
or ||[(Player who drew the Damsel token) is the Damsel]||
both of these are actually really helpful information that shouldn't be revealed publicly
is that second one legal as a setup effect?
I mean, Fae can do anything so I don't see why it wouldn't be
I would personally do it
i dont get what u mean about the 1st point, but i do agree timer demon puzzle script does sound better with it
there's a joke about a guy who's only seen The Boss Baby watching any other movie and going "Oh huh, this movie kinda reminds me of The Boss Baby"
but learning a player's character isn't a setup effect is what i mean
yeah but how is it relevant lol
technically if you feel like it you could just LOT/Kazali the Damsel
it just makes it that more confirmy
Oh I see, I was assuming here that Damsel was off script or this was an extra outsider
nah that's not the problem, the problem is just learning who it is
although a TF that had some power in affecting setup (somehow) would be a dope idea
however stuff like [Damsel neighbors the Demon] would be cool as fuck
I'm just being silly lol
not just learning it
You go feel free to make that then, I aint stopping you lol
[Evil players don't neighbor each other] goes kinda hard
actually thats a good fae example
i like that
[1 player draws a pepperoni instead of a token]
[The bag has a mousetrap]
The Fae is out of play, the Storyteller is just an asshole
||[-The Fae. You choose what Townsfolk you are]
let's reinvent philosopher||
actually
i think Fae would also slap in the whole order-of-the-quadad thing i was doing
idk how i can give it a real name
besides just the script name i used
wheres a mix of traditional info + death puzzle
- actual droison solving (acrobat, math, biologist, desire reader)
Fae sounds like a good safe addition in Timer Demon + what I just mentioned
otherwise i fear it may be too strong and swingy in other areas
Fae is rather script dependent, but if it's in a script it'd definitely be a major gimmick of some sort
but yeah due to it's nature it does need decent food on script or it becomes very swingy
what are good examples of "food" for Fae?
grass
twigs
human babies
gingerbread
sometimes dog poop but its mostly a bread-line thing within smaller Fairy Circles
one time i saw a Fae go raw-dog on a bird egg
never beat the glitter gulper allegations ✊
Actually nvm
For Fae I would argue that you should have an setup already in mind if you're running a Fae script, and in that sense every character could reasonably be Fae food
I would say though Fae with Heretic or Damsel is really funny
Oh and Drunk Fae works wonders
on a script
yeah i gotta agree here, 2 & 3 are nearly unwinnable for evil
i also just don’t like straight up “anything can happen” on a townsfolk
pov you're the townsfolk setup wizard
I mean idk about “awful”
And wording your feedback like that is awful I’d say
Mind you that each of these have to be believed by the town and also
- +1 Outsider for learning the count is a pretty good trade imo
- the 2nd one should probably include the evil townsfolk in minion info but then again distracting people from minion worlds can be pretty damaging
- this is literally just a chef number, people, get it together
Travel by the Starlight
Happy new year everyone :3
Travel by the Starlight - Our new beginnings
👀
:3
...
Actually,
it seems I am a little ahead of schedule.
As of around a year ago from today, we, Harry & Co, Dazed, and Bendan, released our homebrew collection, Travel by the Starlight.
During these past twelve months, this collection grew significantly, from four characters to holding four times that amount.
Everyone in the community's been so supportive, despite us having being rather a new face at the homebrewing scene at the time.
And although Dazed has dropped out of the project early in, I'm sure they would appreciate the feedback and kindness everyone here has shown us.
We have five days left till TbtS officially hits its first birthday
so starting from today, we will be releasing a unique, and probably some of our favorite characters one-by-one until we reach the 25th
@vague sinew would you like to do the honors?
i must say thats a funny way to say 16
Ok now here we go
":3"
Introducing the...
Katari
-# (Townsfolk)
"You start holding the Katari token. If a Minion guesses where it is (once), you become an Outsider. You are sober and healthy."
Summary
The Katari is an agile and nimble folk thriving through stealth and secrecy.
- After the players return their character tokens to the Storyteller, the Storyteller gives the Katari their token on night 1.
- The Katari may do whatever they want with their character token. They may show it to other players, hide it in a physical location, or give it to another player.
- Players may not ask other players to empty their pockets to "prove they aren't holding the Katari token."
- If a Minion guesses where the token is, the Katari immediately becomes an Outsider. They may guess which player is holding it, or what physical location it is in. They may guess during the day, or at night. They may make this guess publicly, or privately.
- Only the first guess made by a Minion counts.
- If the Katari becomes an Outsider, dies, or otherwise loses their ability, the Katari must give their token back to the Storyteller.
How to Run
At the start of the first night, give the Katari their character token back. Give them a moment to hide it.
Each night (regardless of if a Katari is in play), wake each Minion. Show them the THIS CHARACTER SELECTED YOU info token, then the Katari token. They either guess where the Katari token is by pointing to a player or location, or shake their head no. Put them to sleep.
If a Minion correctly guesses the location of the Katari token, replace the Katari token with an Outsider token. Then, wake the Katari. Show them the YOU ARE info token, and then their new character. Collect the Katari's token from them, and put it back into the grimoire. If the Minion guesses incorrectly, mark them with the GUESS USED reminder.
If the Katari dies, collect their token from them, and put it back into the grimoire.
Note: The Katari comes with 2 Katari character tokens, one for your grimoire, and one for the Katari. Minions must guess the location of the token the Katari started with.
If you would like to know where the Katari's token is, you may wake the Katari and show them the WHERE IS THE TOKEN? info card. They must answer honestly, and then put them to sleep.
Examples
- On the first day, the Katari gives their token to the High Priestess. The next day, the High Priestess shows the Katari token to the Baron. That night, when the Storyteller wakes the Baron, the Baron points at the High Priestess. The Katari immediately becomes the Klutz.
- The Katari is executed and dies. That night, the Storyteller wakes the Katari, and shows them the WHERE IS THE TOKEN? info card. The Katari points to under the desk. The Storyteller collects the token from under the desk, and puts it back into the grimoire.
JSON
"id": "katari_travelbythestarlight",
"name": "Katari ♊︎",
"image": [
"https://magma.com/shared/Dw6PUIGT5x5pbmDqrdMwbj",
"https://magma.com/shared/JWi7babxaW5h-HlYsi_b4j"
],
"team": "townsfolk",
"firstNight": 23.11,
"firstNightReminder": "Give the Katari their token. Wake all Minions. If they guess where the Katari token is, the Katari becomes an Outsider. :reminder:",
"otherNight": 35.2,
"otherNightReminder": "Wake all Minions. If they guess where the Katari token is, the Katari becomes an Outsider. :reminder:",
"reminders": [
"Guess Used"
],
"ability": "You start holding the Katari token. If a Minion guesses where it is (once), you become an Outsider. You are sober & healthy.",
"flavor": ":3",
"jinxes": [
{"id": "cannibal", "reason": "If the Cannibal gains the Katari ability & a Katari is in play, the Cannibal doesn't get a 2nd Katari token."},
{"id": "philosopher", "reason": "If the Philosopher gains the Katari ability & a Katari is in play, the Katari doesn't get a 2nd Katari token."},
{"id": "damsel", "reason": "If the Katari becomes the Damsel, Minions don't learn a Damsel is now in play."},
{"id": "drunk", "reason": "The Drunk cannot think that they are the Katari."},
{"id": "marionette", "reason": "The Marionette cannot think that they are the Katari."}
]
},```
Should also be noted, there is a small tidbit with the current Katari ability that we need to amend, we just kinda forgot to fix it before releasing it :P
we'll just edit it when we make the changelog on the 5th release
im a bit confused
the townsfolk ability is that they can be turned into an outsider?
They have a physical token
The Townsfolk ability is that they are a better nwm
*with a downside
ah.
okay that makes more sense
thanks!
i should have properly read through the summary lol
One time I bluffed ogre and the ST was running LM where whoever's holding the baby literally holds the token on them somewhere. I wasn't really trying to but I got him to show me the LM token. This is like that but fun instead of not fun
(I was the chambermaid)
Also if this ever happens to me again then I'm giving them a day to get rid of the baby before I rat, it's more fun for everyone that way
this ability is interesting then, i mostly play online these days so i dont think much of in-person stuff but this is cool
This does run online to an extent
bonus points for cat
you can only give the token to another player, and honor code that you can't lie about having the token
or smth like that
although it is rather janky
it technically runs
"The token is on the earth somewhere"
This is the only character we'll be releasing that works better in-person dw
all the others can only be ran online
We've tried pretty hard to make sure every character we're releasing in this batch is some of the most interesting characters we've made
originally we were gonna release a tf outsider minion demon fabled but we couldn't think of a good enough minion so we might do a loric instead
lol
no actually four travellers why not might as well live up to the name
What if the katari doesn't know we're the token is?
You can wake other players and ask where the token is
BotC vr
cuz it's not a surprise
It was kinda traced from a stock image
- some extra details
This next ones icon is also really cool in my opinion
Specifically
"Halt! State your business in this sacred city of Moxdor. You must, of course, pay the appropriate toll fee. Oh! and do fill out this entrance form, taxed at five gold. Yes, yes, thank you. The pen will be two gold, by the way. If you cannot provide your own ink, there is an extra fee of ten gold."
Introducing the...
Temple Guard
-# (Outsider)
The 1st good player to rise becomes evil. If no-one has risen, you may choose to rise.
Summary
The Temple Guard corrupts resurrections.
- The 1st good player that comes back to life after dying immediately becomes evil. They do not change character, only alignment.
- If the Temple Guard dies, good players who rise do not turn evil.
- If the Temple Guard dies, and nobody else has risen this game (including themself), they may choose to come back to life. The Storyteller wakes the Temple Guard each night, and they either nod or shake their head.
- Alternatively, if they are feeling silly, the Temple Guard may choose to rise during the day. They do this by either consulting the Storyteller or using their ability publicly.
- If a dead Temple Guard is drunk or poisoned and chooses to rise, they do not rise but may later choose to rise again if no-one else has risen.
How to Run
If a good player comes back to life, and no-one is marked NO MORE EVIL, that good player becomes evil. Flip their token upside-down in the grimoire, wake them, and show them the YOU ARE info token and then a thumbs down, then put them to sleep. Then, mark the Temple Guard with the NO MORE EVIL reminder token.
If a good player comes back to life, and the Temple Guard is marked NO MORE EVIL, nothing happens.
Each night that the Temple guard is dead and no-one is marked NO MORE EVIL, wake the Temple Guard. They either nod or shake their head. If they shake their head, put them back to sleep. If they nod their head, the Temple Guard comes back to life: remove their shroud, flip their token upside-down in the grimoire, wake them, and show them the YOU ARE info token and then a thumbs down, then put them to sleep. Then, mark the Temple Guard with the NO MORE EVIL reminder token.
Examples
- The Shabaloth kills the Empath and Ravenkeeper at night. The next night, the Ravenkeeper is regurgitated, and becomes the evil-aligned Ravenkeeper because a Temple Guard is in play.
- The Professor chooses the dead Temple Guard at night. The resurrection fails, but that night, the Temple Guard chooses to rise and become evil. In the morning, the players learn that the Temple Guard player has come back to life.
- During the day, Lachlan, the Temple Guard, says out loud, "I am the Temple Guard. I choose to rise." The Storyteller immediately announces that Lachlan has come back to life.
JSON
"id": "templeguard_travelbythestarlight",
"name": "Temple Guard ♊︎",
"image": [
"https://magma.com/shared/fXKSq2CHaXAUggc80gybRD",
"https://magma.com/shared/leQAOSOwaXAUlkAF6z6P5z"
],
"team": "outsider",
"otherNight": 61.5,
"otherNightReminder": "If a player rose, they become evil. :reminder: If not, the dead Temple Guard either nods or shakes their head. If they nod their head, they rise and become evil. :reminder:",
"reminders": [
"No More Evil"
],
"ability": "The 1st good player to rise becomes evil. If no-one has risen, you may choose to rise.",
"flavor": "Halt! State your business in this sacred city of Moxdor. You must, of course, pay the appropriate toll fee. Oh! and do fill out this entrance form, taxed at five gold. Yes, yes, thank you. The pen will be two gold, by the way. If you cannot provide your own ink, there is an extra fee of ten gold."
},```
So from the looks of it you just want the first person who was dead and now isnt to turn evil
I might be wrong but rise is a specific word I dont think that covers all forms of coming back to life
But hey its homebrew we can just say it does
The intent is that it does
Theres like 3 different words for coming back to life so theres no precedent 😭😭
They become evil yeah
And if you die, you want to res at a time where ppl think you are good
nah rise is just resurrection
If they are poisoned/drunk, do they lose the token immediately or do they keep their ability?
"you are sober and healthy"
they cant be droisoned
mhm
release time :3
"Hello there! We're the Hopehills, nice to meet you! We don't think we've seen you around town before, but we sure hope us neighbors can get along!"
Introducing the...
Collective
-# (Fabled)
Multiple players occupy the same seat. Only 1 may vote, nominate, & use their ability.
Summary
The Collective is multiple people of the same mind.
- Players who are new, don't understand the rules of the game, or have some other disability can choose to sit in the same seat as someone they trust.
- These players don't physically sit in the same seat, but are all considered as one player as far as the game goes. This means that they all have the same character.
- One player of the collective serves as the "host," and makes decisions like how to use their ability, and when to nominate or vote.
- The host can change at any time, but it is up to the collective who the host is. You may use a physical host card to denote the host.
- If the collective's character would wake at night, the whole collective wakes and may communicate with each other, but only the host chooses.
How to Run
While setting up the game, before handing the bag to the players, announce which players are part of the collective and which of them is the host. Ensure that the bag is adjusted accordingly.
If the collective's character would wake at night, wake the whole collective. Prompt the host to choose. Allow them time to discuss with one another using whispers, hand signals, etc.
Examples
- Ari is young and really wants to try out the cool mafia game her siblings have been playing. Trin, one of the more experienced players, volunteers to join the game with Ari through the Collective.
- Connor constantly runs late to a game. Bryan offers to partner with him through the Collective the next time he runs late.
- Harry, Sophie, and Trin are linked via the Collective. Harry, Trin, and Sophie all raise hands to vote for a nomination, but only one vote is tallied.
JSON
"id": "collective_travelbythestarlight",
"name": "Collective ♊︎",
"team": "fabled",
"image": [
"https://magma.com/shared/PLs_FTFpcB_hDikhUqkyUT"
],
"ability": "Multiple players occupy the same seat. Only 1 may vote, nominate, & use their ability.",
"flavor": "Hello there! We're the Hopehills, nice to meet you! We don't think we've seen you around town before, but we sure hope us neighbors can get along!"
},```
https://travel-by-starlight.carrd.co/#collective
We've disliked how rev misreg and align info can screw over script dynamics and increase cognitive loads for helper players who were supposed to be assisting paired players
This is our lil take on rev to try to solve those problems
and also I could not pass up an golden opportunity to raise plural awareness
Wouldn't this give a strategic advantage to those players
Since each one can go private chat with others?
yeah, in a sense, it would if they could strategize
however, it's usually meant to be paired with people who are, mostly, inexperienced or otherwise have difficulty playing the game
I suppose
In certain cases, it's also probably significantly harder to even get the said advantage
here's one of the drafts for examples that we didn't end up including in the final version
- Lumi needs to use sign language to communicate. Hope, her sister, offers to link with her through the Collective so she can serve as a translator.
In this case, the Collective mostly serves to limit Hope's outside game knowledge to prevent metagaming
she can't really use the "multiple people" advantage because she serves as a translator between Lumi and the other players
Great use of the plurality symbol for the icon (b-_-)b
we had to lol
I mean
it's literally called collective and the person is charge is called Host
XD
Funny enough, some of our headmates insisted on leaving little icons on the symbol
:3
:3 is Anya's handiwork
therefore this is the only icon in the website that is atm accredited to "The Hopehill System"
not just me or Lumi
lol
Letting plural people play openly without rev :3
🧑🧑🧒🧒
🧑🧑🧒🧒
🧑🧑🧒🧒
🧑🧑🧒🧒
🧑🧑🧒🧒

whoah plural rep hell yeah :3
I had to lol
Hi
"My poor Glacia... I will avenge those who dared harm my family. And once my duty is done, I will die a warrior."
Introducing the...
Samurai
-# (Demon)
Each night*, choose a player: they die. If no marked characters are in play, whoever wins, loses, & whoever loses, wins.
Summary
The Samurai seeks vengeance over those who wronged them.
- If the Samurai is on-script, any number of characters are marked with an icon on the script sheet. These characters can be good or evil, but should usually be good.
- If none of the characters marked on the script are in play, if good would win, evil does instead, and vice versa. If any marked character is in play, nothing happens.
- If the Samurai is not in play, the marked characters mean nothing and do not affect the game.
- If a non-marked character becomes a marked character midway through the game, they are considered as marked to the Samurai, and vice versa.
How to Run
At the start of the game, if no marked characters are in play, put the DIE WITH HONOR reminder in the center of the grimoire.
Each night except the first, wake the Samurai. They point at any player. That player dies—mark them with the DEAD reminder. Put the Samurai to sleep.
If the game ends and the DIE WITH HONOR reminder is in the center of the grimoire, if good would win, declare that evil wins instead, and if evil would win, declare that good wins instead. If the DIE WITH HONOR reminder is not in the center of the grimoire, the game ends normally.
Examples
- The Fortune Teller and Butler are marked. Neither are in play. On the final night, the Samurai kills themself, and evil wins.
- The Undertaker is marked. The Samurai kills the Undertaker, and the next day, the group executes the Samurai. Good wins.
- The Acrobat is the only marked character in play. The Cacklejack transforms the Acrobat into the Barber. That night, the Samurai kills themself, and evil wins.
JSON
"id": "samurai_travelbythestarlight",
"name": "Samurai ♊︎",
"team": "demon",
"image": [
"https://magma.com/shared/uGlpGrwH8-KSxyrH3GvSCD",
"https://magma.com/shared/CXFpaRrBCsuZvKOqji5jKz"
],
"firstNight": 10.1,
"firstNightReminder": "If no marked characters are in play, put the DIE WITH HONOR reminder in the center of the grimoire. :reminder:",
"otherNight": 47.6,
"otherNightReminder": "The Samurai points at a player: they die. :reminder:",
"reminders": [
"Dead",
"Die With Honor"
],
"ability": "Each night*, choose a player: they die. If no marked characters are in play, whoever wins, loses, & whoever loses, wins.",
"flavor": "My poor Glacia... I will avenge those who dared harm my family. And once my duty is done, I will die a warrior."
},```
https://travel-by-starlight.carrd.co/#samurai
This needs a jinx with grimpeekers
It doesnt
You just mark the grimpeekers
Oh
I guess
Yeah
"If a non-marked character becomes a marked character midway through the game" I thought the marks were decided by the script maker?
How are the marks changing mid game
i think they mean characters changing midgame not the marks
Like pit-hag transform
Etc
Oh
I might specify that in the almanac
tbf pithag should never go anywhere near this demon lol
are there other characters attached to this homebrew that can cause character changes?
What do you mean "attached"
I'm pretty sure the last example is wrong
Not yet, no
Well actually
Katari potentially
There was a game earlier where there were no marked character in play
Then katari became the klutz (and the klutz was marked)
ah true
yeah please don't
you mark the pit hag and it becomes "kinda works ig" but pit hag and this doesn't work great
Well the pithag can just turn themselves later
also the second icon is for marks on scripts
So yeah I just wouldnt script them together
yeah my point
let me send an example rq
smth like this
oh thats very cool
i was wondering, i know the storm catcher phrase is "the storm catcher favors the ___"
you could also use the actual character icon if there are multiple characters that use marks
iirc the SCP collection has one
because Samurai works best when there are multiple characters marked, idk how it would word tbh
lol
fair enough
if you got one feel free to suggest
the flavor is around vengeance right
it is
honestly the word "mark" might be fitting and scary enough
"The Samurai marks the Acrobat and King" is pretty fear-inducing
goated demo...
🤤
Hi again :3
"Thank you Mario! But our princess is in another castle!"
Introducing the...
Myconid
-# (Minion)
On your 1st night, Minions & Demons wake together & see the Grimoire.
The Myconid networks the evil team.
- All Minions and Demons wake at the same time. They all see the Grimoire, and may communicate to each other using hand signals, whispers, writing on paper or a phone, etc.
- The evil players may take as long as they would like to look at the Grimoire before sleeping.
How to Run
During the first night, wake all Minions and Demons together. Show each of them the Grimoire, or lay it in the center of town square where they can all see. When they are ready, put them all to sleep.
Examples
- The Demon's bluffs are Empath, Steward, and Pixie. When the Demon and the Myconid see the Grimoire, the Demon points at the Empath token, then at themself, then makes the number 1 signal. The Myconid points at the Steward token, then at themself, then at the Demon. The Demon nods, and then they both go to sleep.
Interactions and Jinxes
- Myconid / Chambermaid: On their 1st night, Minions and Demons wake due to the Myconid's ability. So, a Myconid would count as waking on the first night, but a Baron, for example, would not.
- Myconid / Magician (Jinx): If the Magician is in play, Minions & Demons wake separately, and the Magician's and evil character's tokens are removed when they see the Grimoire.
- Myconid / Poppy Grower (Jinx): If the Poppy Grower is in play, Minions & Demons don't wake together to see the Grimoire until the Poppy Grower dies.
- Myconid / Damsel (Jinx): If the Myconid is (or has been) in play, the Damsel is poisoned.
- Myconid / Heretic (Jinx): Only 1 jinxed character can be in play.
- Myconid / Marionette: The Marionette does not wake for the Myconid's ability.
JSON
{
"id": "myconid_travelbythestarlight",
"name": "Myconid ♊︎",
"image": [
"https://magma.com/shared/n6e2VzAW83dpdYPTlrvUsD",
"https://magma.com/shared/5Hk5sD1pdYXTs7vV_MAE2D"
],
"team": "minion",
"firstNight": 26.5,
"firstNightReminder": "Wake all Minions and Demons, and show them the Grimoire.",
"ability": "On your 1st night, Minions & Demons wake together & see the Grimoire.",
"flavor": "Thank you Mario! But our princess is in another castle!",
"jinxes": [
{"id": "magician", "reason": "If the Magician is in play, Minions & Demons wake separately, and the Magician's and evil character's tokens are removed when they see the Grimoire."},
{"id": "poppygrower", "reason": "If the Poppy Grower is in play, Minions & Demons don't wake together to see the Grimoire until the Poppy Grower dies."},
{"id": "damsel", "reason": "If the Myconid is (or has been) in play, the Damsel is poisoned."},
{"id": "heretic", "reason": "Only 1 jinxed character can be in play."}
]
},```
https://travel-by-starlight.carrd.co/#myconid
Big big fan
Oh it is
Oops ty for pointing that out
Fixed
I would argue its actually on the stronger side
Minions start with bluffs, and can communitcate with the demon about what they are bluffing and what their plan is
comparatively, this is weaker than either wraith or spy
this is like combining the tertiary and secondary roles of wraith and spy
I would argue not
The communication with each other n1 is very strong imo, and evil communication is one of the most important things in this game
Wraith does this for every night, when communication is worth more
on n1 evil communication only sustains bluffing
both parts of this ability are almost basically doing the same thing
Wraith doesnt start seeing the grim
seeing the grim is very weak
This can plan almost the whole game n1
Spy is the weakest Minion on TB
and it has misreg, which is what i‘d say is actually the stronger part
just knowing the grim isn’t a lot
Wraith needs to talk to evil players to communicate what they are seeing at night
This can communicate with everyone and knows almost everything
And the wraith cant talk to someone that doesnt wake
this doesn’t really communicate anything to anyone though
it just communicates the grim
yeah it‘s nothing to scoff at, it‘s why Snitch is an ooutsider and Bean Spiller is cool
but sticking it on n1 feels kinda nothing since most minions are passive or ongoing
if it was “every minion sees a grim seperately” it would have the same effect
there‘s no communication here at all
except maybe for like, pukka?
and Each night, no asterisk minions
and even that‘s pretty weak
communication is strong but this isn’t the kind of communication that makes wraith strong
It would not
Evils can all communicate with each other at the start of night 1, and figure out their plan
If they all saw the grim seperately, they would still have to scramble with each other on day 1, and even then it would still be a bit awkward
spy will get you the grimoire in almost every day 1
The spy has to talk to the demon
And sometimes the spy cant talk to the demon in time
the main difference is that evil players read a lot better socially early game
they aren't pressured to communicate at all
exactly yeah
depending on how much of a social player you are that may or may not be a big difference
imo i like how this is sort of an alt Baron where the effect they have is at setup, which allows them to play as chaotically as they wish afterward
i wont deny it isn't strong but i think it still has its place
i‘m just saying that it‘s quite weak in comparison to every other grimpeeker yeah
i think this is a role that greatly benefits from playing in person
it probably is weak online but in person i think its effect is much more pronounced
i‘d say this is a role that benefits more from longtext
ive never played longtext so i wouldnt know
the exact opposite actually
playing this in person should be even weaker in comparison to spy than online, no?
irl keeping track of who‘s talking to who isn’t a part of the game
I would argue it is
And i do that when i play irl
kerfluffling about to get to your demon isn’t really notable day 1 though
especially in irl where it‘s much easier
I actually think its harder irl
As online meetings are usually more discrete
its kinda stronger than TBA Esper in some ways tbh
Esper can only feed part of the grim if they dont wanna visit in person
tho esper has better retention and can update to new threats
I certainly wouldn't describe this as like strong strong, but it's not weak weak
it also really depends on the script
honestly, that was my first thought: I thought of eery time Ella was like "Its boring and OP to just hand the Demon the grim"
esper is each night though and communicates very easily
this is still on the night where communication is least useful
but getting evil entirely on the same page fully loaded up with bluffs and a plan is really solid.
is it? they start with perfectly coordinated bluffs
it helps to have later communication bit getting the bluff band together is useful
like, it's stronger than Spy's grimpeeking just in the sense that the entire evil team has the Grimoire in the first 5 seconds of D1, which is a really critical time period imo.
they cant adjust frames in the same way Esper can but its kinda the adreline Esper
Esper plays the long con, this supercharges it in one night
It trades a lot of mechanical strength for a lot of social strength. It also really depends on what slots your script needs as evil.
Like if you just swap Spy on TB with this I think evil is usually worse off, because it just tries different things. Idk
i‘m mentally comparing this to spy, widow, and wraith
it has its place but it‘s weak in the space
you‘d have to do a significant amount of scriptbuilding to have this on par with other minions
“Minions start with bluffs” is just what i see as weaker than most abilities in general
This seems less minions start with a bluff and rather evil starts with a plan. 1st night the entire team can communicate who will say what. Being able to enact a plan without suspiciously communicating seems amazing.
I've tried to think of a way to up the power of just grim peeking to fill a full Minion slot. This is way better than my solution, tho it probably should be EN instead.

EN is just wraith
significantly better than wraith
since it also wakes passive minions and is ongoing grimnfo
Hmm... fair.
I think an interesting way to view this character's dynamic is that like
Spy's grimseeing is weak enough to need the misreg because it isn't Wraith
Wraith's coordination is weak enough to need the peeking/looking since it isn't Spy
Myconid essentially trades the misreg (and the peaking, sort of) to cover the holes in both other abilities.
so basically its sidegrade spy and better wraith

🥳 happy b-day to tbts
hi again
one more
"Happy birthday to you,
happy birthday to you.
Happy birthday dear Stella,
Happy birthday to you."
Introducing the...
Confectioner
-# (Loric)
Today marks a special occasion. Players involved may choose to receive a gift & all players learn what.
Summary
Use the Confectioner to celebrate a special occasion.
- The "gift" received can be something mechanical or non-mechanical, and is decided by the Storyteller.
- The "players involved" in the special occasion are announced by the Storyteller.
How to Run
At the start of the game, declare that the Confectioner is in play and which players are involved in the occasion.
At any point in the game, if an involved player chooses to receive a gift, announce this, and give them a gift (mechanical or non-mechanical). Tell the players what the gift is. You may use the GIFT reminders if you wish.
If you choose to give a mechanical gift, don't make it too powerful. A small boost works better than a large one.
Examples
- Today is Stella's birthday. On the 2nd day, she chooses to receive her gift, and the Storyteller announces that Stella may vote twice on each nomination today.
JSON
{
"id": "confectioner_travelbythestarlight",
"name": "Confectioner ♊︎",
"team": "loric",
"image": [
"https://magma.com/shared/y7fBxGl2yd9eWyfAg8YCaj"
],
"reminders": [
"Gift",
"Gift"
],
"ability": "Today marks a special occasion. Players involved may choose to receive a gift & all players learn what.",
"flavor": "Happy birthday to you, happy birthday to you. Happy birthday dear Stella, happy birthday to you."
},
changelog and master json will be made sometime within the next 24 hrs (hopefully)
very fun
holy peak
okay yeah no this is fucking great
Built a script around the Myconid and Zuggtmoy. Started as a teensy but ended up expanding it into a full one, also my first time making a script but i think it looks alright.
I also wonder how exactly a snake charmed Zuggtmoy would work, if i really think about it RAW the new Zuggtmoy would probably learn 1 bluff (since normally a new Demon learns 0 bluffs so 1 extra would be a bluff) and an evil would gain its ability with the previous ability gone
@elfin grail and @vague sinew out of curiosity, what scripts have u used for testing?
im fine if u dont wanna share cause i also have old scripts im embarrassed to have made
Most of them we plan on releasing so might not share just yet
But we have used axiom of logic a lot for axiom
As well as sss and across the styx (which are visible on the website)
And a few others that we might release later
i see
im planning a few weeks in advance and was wondering what i could showcase to my friends
Ah ok
We do have a full script w veil thats been p fun
But idk if harry is comfortable sharing it yet
dont bother - st-kill decided demons are a no-go
also the fact that it has a lleech-esqe thing where you are punished for socially reading will absolutely not sit well with my friends
anything else thats new?
I have a mutineer/wyvern script that i made
Its very much not finished and theres still some stuff thats iffy abt it
But ive ran it a few times and it seemed fine
would u be able to dm or post here?
Sure lemme find
we don't talk about scripts we used for testing (most of them have some pretty big gaps that need to be fixed)
AoL is like the only one works super well atm
Travel by the Starlight
It was not in the next 24 hrs
But its here now
Changelog (1/31/2026)
- Released the Katari:
You start holding the Katari token. If a Minion guesses where it is (once), you become an Outsider. You are sober and healthy.
- Released the Temple Guard:
The 1st good player to rise becomes evil. If no-one has risen, you may choose to rise.
- Released the Myconid:
On your 1st night, Minions & Demons wake together & see the Grimoire.
- Released the Samurai:
Each night*, choose a player: they die. If no marked characters are in play, whoever wins, loses, & whoever loses, wins.
- Released the Collective:
Multiple players occupy the same seat. Only 1 may vote, nominate, & use their ability.
- Released the Confectioner:
Today marks a special occasion. Players involved may choose to receive a gift & all players learn what.
- Updated the Moonjay character icon
And master json will come later
Changelog (1/31/2026) Again
- Updated Mutineer character icon
Another changelog (Im so sorry 2/1/2026)
- Gave the Fae a night order bc it didnt have one for some reason
did we really forget to do that
Yes 💔
imagine giving your characters night orders
oops
we have a couple that don't need one p sure
Transmuter doesn't, I think?
why can't people just do
global → evilinfoaffect → poison → demon → otherminions → info → local like normal people
our npcs sure don't
instead of having to maintain a quabillion night orders
some chars need weird positioning tbh
like I remember debating with bendan about the placement of temple guard versus all other revival characters
the fact that it's a passive ability that only needs a night order for self-rising?
just self rise any point it doesn't really matter ig
it does, actually
because the ability has a conditional
"if no-one else has risen"
question becomes should it go before or after other chars
personally think it should go after but I don't recall what's in the json
one more thing to check ig lol
after then
surely that makes most sense
yeah
Hi
hi
Happy valentines day everyone !!!
We have a gift actually
"Be gay. Do crime."
Introducing the...
Queer
-# (Townsfolk)
If the Demon kills you, choose a player: if they are the same alignment as you, all players learn this.
Summary
The Queer seeks out an ally to have their back.
- The Queer only gets this information when killed by a Demon attack. Being executed does not count.
- If the Queer chooses an ally, all learn both players and that they are the same alignment.
- If the Queer chooses an opposing player, nothing happens.
- If the Queer is drunk or poisoned when the Demon kills them, they are woken to choose a player, but nothing happens. Even if they sober up later, the group does not suddenly learn who the Queer chose.
- If the Queer chooses themself, all players learn that the Queer player is the same alignment as themself.
How to Run
If the Queer was killed by the Demon, wake the Queer. They point at any player. If that player is the same alignment as the Queer, declare that the chosen player and the Queer player are the same alignment. If that player is not the same alignment as the Queer, nothing happens. Put the Queer to sleep.
Examples
- The Imp kills Jake, the Queer, at night. Jake wakes and chooses Elijah, the Undertaker. The Storyteller announces that Elijah and Jake are the same alignment.
- The Queer is killed by the Demon, and wakes to choose the Baron. Nothing happens.
- The Queer is killed by the Assassin. They never wake to choose anyone, and are not announced.
Interactions and Jinxes
- Queer / Cult Leader: If the Queer picks the Cult Leader, the Queer's pick is only announced if the Cult Leader is the same alignment as the Queer at the time they are picked.
- Queer / Lycanthrope: The Lycanthrope's "Faux Paw" registers as evil to the Queer.
- Queer / Goon: If the Queer dies by the Demon and is the 1st player to choose the Goon at night, the Queer's pick is not announced, regardless of if they are the same alignment as the Goon.
- Queer / Leviathan (Jinx): Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Queer uses their ability but does not die.
- Queer / Riot (Jinx): Each night*, Riot chooses an alive good player (different to previous nights): a chosen Queer uses their ability but does not die.
- Queer / Vortox (Jinx): All players learn true information about the Queer & their chosen player.
JSON
"id": "queer_travelbythestarlight",
"name": "Queer ♊︎",
"team": "townsfolk",
"image": [
"https://magma.com/shared/G33Q4GmPdF4jqP2UA11KjT",
"https://magma.com/shared/Nz2FAL7r3Xtpj3Rq411sWz"
],
"otherNight": 59.6,
"otherNightReminder": "If the Queer was killed by a Demon, they point to a player. If they are the same alignment as them, announce that both players are the same alignment.",
"ability": "If the Demon kills you, choose a player: if they are the same alignment as you, all players learn this.",
"flavor": "Be gay. Do crime.",
"jinxes": [
{"id": "leviathan", "reason": "Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Queer uses their ability but does not die."},
{"id": "riot", "reason": "Each night*, Riot chooses an alive good player (different to previous nights): a chosen Queer uses their ability but does not die."},
{"id": "vortox", "reason": "All players learn true information about the Queer & their chosen player."}
]
},```
yeah, that's gay
Omg they made bury your gays a character
Yoooo they added gay to hit social deduction game Blood on The Clocktower™
we already have trans(muter) queer and collective
what do we do next hm
id say otherkin next but we already have katari so
:clueless:
Polyamorous rep.
@frigid canopy but this...
i think its better than widow
from personal experience, widow n1 ping for good player is unfun to deal with
it requires a level of evil team telepathy that has one of the reasons i made the Telepathagion fabled
i dont think i understand, how is the widow ping unfun?
evil can still communciate with each other and share the grim, right?
widow ping feels too hard to fake in general since a good player who learns a widow is inplay just immediately announces it first second, whilst an evil player has to take the chance to say it
fair
no evil player reasonably just wants to take such a gamble since the outcome is unfun and undealable
so it never happens
additionally, grimseers are also generally frowned upon by group
i think it's an okay gamble but only in 1 minion games
"Oh wow, a game all about social deduction, survival, and bluffing. I can't wait to come up with ways to trick the evil team and as I try to help my tea-"
the evil menacing
:
thought that was assassin for a sec lol
yeah that's a fair point, i think it's definitely a script dependent thing though
this is in trouble brewing.
yes i know 😭
with
and 
i literally cannot in good confidence introduce more ppl into TB knowing this
its such a major turn off that when i run TB again, i dont have spy, i use TBA's Huli Jing
this isn't feelsbad bc poisoner can snipe a ravenkeeper/soldier, or a spy can notice one is drunk
but i get your general complaint
for poisoner to snipe ravenkeeper/soldier, they need to outsmart them and see past their bluff and intentions
and that has generally felt fair
i mean poisoner + spy
spy doesnt feel fair
yeah that sucks lol
poisoner + spy has been v unfun since no way to stop poisoning
i think we'll have to agree to disagree lol
also this has very much stopped being about Travel by the Starlight
true
ZUGGTMOY THATS WHAT I WAS LOOKING FOR @frigid canopy
thats what i was looking for earlier
gotcha
Interesting take
personally think it depends on the group, since myconid's main strength is coordination
if a evil team can utilize it well, it's definitely on the stronger side of the minion spectrum
Merry Christmas!!!
Changelog | April 1st, 2026
- Unreleased the Herobrine.
Hi :3
"From the glories of Æsir, Asgard, to the pride of the Fae, Alfheim, to the realm of the dead, Helheim... I connect all. Seek me, if you dare. Find my roots, which journey everywhere. But know this, mortals of Midguard; beyond the borders of your realm - you, who chase wonder, are already here."
Introducing the...
Yggdrasil
-# (Fabled)
The Storyteller assigns multiple bags. Players secretly vote on which 1 to play.
Use the Yggdrasil to ensure players receive the character they enjoy most.
- If the Yggdrasil is in play, the Storyteller assigns at least 2 bags to the players, one at a time.
- After all bags have been assigned, all players close their eyes and vote on which bag to play. The bag with the majority vote is the bag that is played. All other bags are discarded. If the vote is tied, the Storyteller chooses which bag is played.
- Previously assigned bags that are not being played have no effect on the game.
- The Storyteller may use the same character in multiple different bags.
How to Run
After you assign the 1st bag, and the players' character tokens have been handed back to you, take a picture of the Grimoire using your phone (if you have a really good memory, you may skip this step).
Assign a second bag. You may use the same, or different characters from the previous bag. After characters have been handed back to you, take another picture of the current Grimoire. Repeat this step according to how many bags you plan to assign.
After all bags have been assigned, ask all players to close their eyes. Announce "Bag 1 votes, starting now," and tally votes for the first bag. Do this for however many bags you assigned. When you are finished, recreate the Grimoire of whichever bag was voted on by the players, and start the first night.
Examples
- 2 bags were assigned. Mia recieves the Balloonist token, then the Chambermaid token. When voting starts, Mia votes for bag 1. Because most players voted for bag 1, bag 1 is played, so Mia is the Balloonist this game.
JSON
"id": "yggdrasil_travelbythestarlight",
"name": "Yggdrasil ♊︎",
"image": [
"https://magma.com/shared/r5jFE3wm1dFp3GG0yaT1Gz"
],
"team": "fabled",
"ability": "The Storyteller assigns multiple bags. Players secretly vote on which 1 to play.",
"setup": true,
"flavor": "From the glories of Æsir, Asgard, to the pride of the Fae, Alfheim, to the realm of the dead, Helheim... I connect all. Seek me, if you dare. Find my roots, which journey everywhere. But know this, mortals of Midguard; beyond the borders of your realm - you, who chase wonder, are already here.",
"special": [
{
"type": "ability",
"name": "distribute-roles"
},
{
"type": "vote",
"name": "hidden"
}
]
},```
ooh interesting
took me a second to understand, but I kinda dig it
Hard to say if this is more Loric than Fabled, but I think it is ultimately Fabled
but you do get meta info if someone claims a character they dislike, but the vote being secret gives them some flexibility
and this does make it more viable to bluff your favorite characters more often, which makes this less of a conundrum
this is cool, tho a little annoying to actually run
tho if this is a Fabled that you think your players would appreciate then its your job as ST to shut up and put the bags in the bag
The way I see it, it's Gardener but it focuses more on accessibility
And Gardener is already half a Fabled in my eyes, so I feel like this pushes it to the Fabled category
Gardener becoming a Loric is the worst thing to happen to me specifically, as apparently the only person in the world to use it to make setting up LoT and similar setup effects simpler, instead of to make one player the Fool three games in a row
they designed a medkit and then put it in the Toys section and i'm concerned for the outcome
What do you mean by LoT simpler btw?
i prefer running LoT with Gardener so that it's conditions are pre-met as the bag goes out, rather than turning the neighbours of whoever ends up at the LoT into Minions
(ofc this is the sort of thing that i would run past players first)
but Minions are supposed to get bluffs, which is a really big part of LoT's balance imo
that's fair, this was something i started doing relatively soon after its release and just haven't really reconsidered since; at the time i wasn't huge on how the LoT could just nuke a good team's best characters entirely by chance
this is also true of Kazali but that guy's got literally nothing else going for it so its less egregious to me, i guess
there are benefits to both ways of running it, imo
I'd agree if Minions still got bluffs in Gardener LoT
yea i'll start doing that
i've not had to reconsider this much because i think since release i've ran LoT games maybe like 3 times total lol
The big flaw about LoT is that if you find 1 evil you find them all and yhats much much easier for a town to act upon than regular games- so to compensate, they mostly gain an extra evil but also bluffs
having started playing irl games recently
yeag
i've just been choosing a good character at random, sending it for the whole game, and tanking the double claims for as long as i can
yeah, and that's a cost that Minions can take in other Demons, but in LoT good just kinda wins
Travel by the Starlight (Thank you, and goodnight!)
Oh boy
This next release is a real crazy one
as the only person who uses Gardener to make positional setups/help new players, i feel you
Only is debatable
I do it too
😭
is yellow
Ima never release this next character
Youre getting minecraft end update before next tbts release
Sike tis a fakeout
"Hmm, it appears that our show has concluded finally at last. Well, in case I don't see ya, good afternoon, good evening, and good night!"
Introducing the...
Facade
-# (Outsider)
If you are dead, good might think they win at any time (once). Then, unless most good players agree to return to play, evil wins.
The Facade builds the perfect lie.
- While the Facade is dead, at any time, the Storyteller might declare that the game is over and that the good team has won (good has not actually won yet).
- If this happens, before the Grimoire is revealed, a majority (over half) of good players must agree to return to play, or else evil wins.
- Dead players don't need a vote token to agree to return to play, and their vote token is not spent if they do agree.
- If the Facade creates a fake win, but most good players agree to return to play, the game continues as if nothing had happened.
- If good wins for real but most good players agree to return to play, evil wins.
How to Run
If the Facade is dead, at any time, you may declare that the game is over and that the Facade's team has won (make this fake win seem as real as possible). Wait around 30 seconds before revealing players' characters to give the players a chance to continue the game. If over half of all good players agree to return to play, play continues as normal. If not, announce that evil wins.
If good wins the game legitimately and over half of all good players agree to return to play, announce that evil wins.
Examples
- 7 players are alive, and the Soldier is executed and dies. The Storyteller (falsely) declares that good has won. After about 10 seconds of waiting, only 2 good players agree to return to play. The Storyteller declares that evil has won instead, and begins to reveal the Grimoire.
- The Xaan is bluffing as the Facade. There is no Facade in play. When the Demon is executed and the Storyteller says that good has won, all good players agree to return to play. Evil wins.
- 5 players are alive, and the Facade is dead. The Empath was executed today. The Storyteller declares that good has won, but most good players agree to return to play. The game continues, the Empath dies, and night begins.
JSON
"id": "facade_travelbythestarlight",
"name": "Facade ♊︎",
"image": [
"https://magma.com/shared/D9ttBD9oIehpsfaMJgjf3T",
"https://magma.com/shared/loWlgP5eA2mx9pMcA1JSyD"
],
"team": "outsider",
"ability": "If you are dead, good might think they win at any time (once). Then, unless most good players agree to return to play, evil wins.",
"flavor": "Hmm, it appears that our show has concluded finally at last. Well, in case I don't see ya, good afternoon, good evening, and good night!"
},```
Oh I like this^^
It’s very silly
.
It took a while to playtest lmao
doing this every day 
Its nature is similar to atheist in the sense it is way better used once in a blue moon
So it's hard to playtest well
true
(once)
The ability text states so
aw
Never say that again
Ty tho
Stick around, folks, we got one more surprise incoming
MHD ish, i like
Mastermind (Outsider)
Is how someone put it once
It weirdly fits
Okay, one more surprise
Incoming
*The relentless autumn fades to an endless void as distant stars brush gently against the softening edge of the evening breeze. Humble townsfolk gaze to the galaxies beyond as yet another day's hard work draws to a close. Pleasant scents drift from the local brewery as laughters of joy echo from the nearby tavern. The gravel clatter under clumsy children as their mothers call them from warmly lit doorsteps, ready with bowls of soup for tonight's fill.
It's a little too perfect.
Behind every gentle smile is a wooden mask, every joyful greeting alien; travellers flock away day after night, chased away by unseen forces dwelling deep within and far beyond the town's borders. Every feast tastes almost too rich, each laughter insincere. It never rains, never storms, never floods. Yet people dwindle and fade out each passing day. Children go missing in the dark. The residents stay away from the postal office. Strangers find themselves here by invitation, only to never leave again.
Alas, this is no perfect world - indeed, after all, when all comes to end...*
Overview
It Was All a Dream is a living paradox. Characters like the Facade, Poppy Grower, and Samurai often flip games on their heads purely by existing, and worlds get increasingly more conspiracy-like as players are encouraged to make wild speculations, connect unlikely realities, and confront contradictions behind every claim, even their own. Good players benefit from lying through their teeth and sometimes even downright claiming to be evil, while always paranoid about being the Drunk or being poisoned by the No-Dashii. Evil players can get away with much more riskier plays, such as publicly double-claiming good players, throwing out false accusations, or even going as far as to attacking yourself as the Demon - for the threat of Facade and Samurai can quash doubts or explain bluffs in a way no other characters can.
Bootlegger: If the Poppy Grower becomes drunk, poisoned, or leaves play, Minions & Demons learn who each other are that night.
Oh yeah
Changelog (5/1/2026)
- Released the Yggdrasil
- Released the Facade
- Released the script It Was all a Dream
- Unreleased Tartarus
- Updated every other character icon with new textures and shadows. All JSONs were updated too.
@elfin grail can speak to the tartarus thing
We weren't exactly happy with Tartarus ever since it released, and I think it needs a little bit more time in the oven before it's ready to see the light of day again
So, Tartarus is being taken out back while we tweak it
Notably we already have a pretty cool idea for a rework, but we want to test it first
All jsons
*except the master json
Oh yes
Can you do that real quick
Ill update it afterwards when I have the time
I was spoiled this script and it looks so good i'm 100% running it
Evils on this script are crazy
Wyvern, Boomdandy, and Spent Assassin all have nothing to lose by getting executed
And Samurai can risk dying even without Mastermind
So they always end up trying some kind of crazy antic
That either makes or breaks the game
We ended up having a Samurai win with a Kamakazi on Die with Honor just before final 3
In one of our playtests
That was really fun
Facade is an amazing bluff as well
wouldn't that be a seppuku
Evil has some crazy swing with Facade/Boom/Master/Samurai and it's really funny
also giving spent roles some extra valur aswell
Good question, I'm p sure youre right but I am rather used to calling it that
I can try to call it that but it doesn't roll off the tongue as nicely
well there's a reason that word is specifically the former name for boomdandy
besides, seppuku is not only gravitas, it's also just entirely accurate for samurai
My favourite character
Boomdandy Kamikaze
Imp, Poppy Grower, Mastermind, Samurai, Alsshir all can cause an unexpected facade proc situation
Yeah prolly
Btw
I'm calling Facade's fake win a Curtain Call and the return to game vote an Encore
facade is definitely an interesting game to play, especially with so many landmines on script
You should too :3
I also see samurai's natural jinx ability working as intended
It's definitely not solvable all the time, but unfortunately with these types of characters it sometimes just happens
Mastermind does this too
Most of the time, making smart choices and planning ahead is more important than trying to wait until last second to solve for facade
Oh yes absolutely
Samurai is so wonderful in that regard
Amazing with scripts
Travel by the Starlight
Played a facade game, evil bluffed it and it made us not execute them lol
Hi ben lol
hi ive been here for a while
yeah I have, ||btw kibitz at your convenience||
at some point I realized I coudlnt track where I'd seen every homebrew I'd come across so I started lurking here
LOL
Hmmmmmmm 🤔
I think that
is one of the weaker bait options but it solved Wyvern this game (and if it's
/
it's never getting Wyvern picked)
Aside from that there isn't really much that could go wrong with the script
Samurai being the Outsider mod does prevent some shenanigans on 7p, but honestly that's for the greater good.
Interesting
Thank you!
@elfin grail Was thinking of using wyvern for a homebrew script using a bunch of different people's characters
I just kind of want to show off 1 or 2 characters about from each homebrew collection I like in 1 script
Did you want a specific symbol next to your character
To mark that it belongs to this collection
Like these have
Oh, nvm the jsons for the characters include the symbol themselves
Nevermind then
All tbts chars use the Gemini symbol, but I think we might change it at some point because they render as emojis on certain devices
Im not sure what we would replace it with though
I see you're in The Kitchen, for future reference we have a massive list of credit icons 👀👀👀 :) https://discord.com/channels/1405284714536763534/1460338180460118199
To my knowledge it's the most complete list of them in existence
(also if you do this ping me so I can update the list)
I'm surprised nobody's made like. a website for credit icons
joining a discord to find them is not particularly accessible
True but also you could join that discord 👀
It's not like it's private or limited access or anything
Alright ty, thats helpful
Gave +1 Thanks to @leaden canyon (current: #215 - 323)
Ooh - Can I join? I'm looking at releasing a set of custom characters soon.
I think I can probably make a docs for it
Interesting :3
Changelog (5/13/2026)
- Updated It Was All a Dream
- Investigator > Fae
- Soldier > Innkeeper
- Moonchild > Tinker
Psst
- Soldier > Innkeeper
P sure
Oops
😭
Fixed in site
I'm so glad
is out
I tried hard to build a bag with a YSK and
was just never balanced at 7p
The script still lacks those aside from Fae but i'm sure that's intended
Fae is a magic ysk and i felt like it fit the script better anyways
Also i dislike
/
so like it had to go lol
Tinker just gave st more death count agency and i felt like that was necessary
And innkeeper is an additional source of druision, more death prot, and prevents an evil sweep and 5 deaths n2 in my eyes
Also innkeep samurai/imp is cool
Just don't ever make samurai drunk pls for the love of the botc gods
If you end up running the new version, feel free to let us know how it went :P
I've thought about it a lot and came to the realization that
really is way better than 
In any way i do hope to get a 2nd chance towards runnning it to see how it goes
It also is a slight gambler nerf
I also feel like soldier just didn't add more interest to the script in my eyes
It really doesn't add much when the character can still just die to minions anyway (which is common)
So do agree
The one game i ran had the ✨Ultra rare confirmed
✨ potential carry just getting killed by Wyvern and doing nothing
Yeah soldier is rather boring i prefer agency
I think soldier can be fun but you have to be proactive, even at the cost of being rage-nominated or even execution
Tbf thats still useful information
if a soldier dies from wyvern or assassin it confirms one of those is in play
which is very sad for a tf
true
well actually, not really, the soldier either knows its a wyvern and can find them if they only voted for a few people, or they know the assassin is now spent
neither of which is all that great
I thought the same at first
But the minion type doesn't matter since you can track them based on kills (i know it requires some outside information, but as Noll said it's still a very weak TF upside)
I dont think its fun for a soldier to not vote almost ever to avoid wyvern either so I think its a fair change
Innkeeper preventing the kills altogether just makes this better
Oh also we updated the DA-Transmuter Jinx because we totally forgot DA can choose the TM and then evil cant literally win
Oopsies :P
how so?
And it can still lose to Assassin so
they don't protect the demon
Then maybe the DA shouldnt protect the TM im confused
da only protects from day deaths
*With the Transmuter jinx it kinda doesn't
ah
Although we might fix that at some point maybe but I think it's fine
what was the jinx?
I'd rather just avoid the situation where it has to occur and it is an easy fix
alr then
The jinx for vizier is strange, bc if the vizier ever uses their ability they get cooked
and it confirms the transmuter
and vizier is already weak
Honestly i didnt put much thought into these
I just followed the inves jinx
If its like actually awful we can update it
The Vizier knows a transmuter is in-play & may not push a nomination through if a Minion voted.
something like this plausibly
but thats just a different ability
yed
but I can't see a jinx that's not making it different
here it keeps a little in line with the original creation
I also dont think this needs to be jinxed
Assassin already bypasses protection
oh wait this is just clarifying it
I see, not all of them are jinxes
Yeah I think at some point we gotta seperate them
@vague sinew psst
Changelog (5/18/2026)
- Updated the Queer and the Transmuter wiki pages
- ||Fym we're two weeks early every month is pride month stfu||
We just had a funny Fae game
||[+1 Outsider. You choose which player is which Outsider. Evil characters are assigned by the Storyteller]||