#Serpents Hollow

89 messages · Page 1 of 1 (latest)

woeful widget
#

I would love some feedback on this script I have been working on ^^ (not all characters are mine)

#

Weaver: “Once per game, during the day, visit the storyteller to learn 4 statements, exactly 2 of which are true.”

Mourner: “Each night, choose a player: if the Demon kills them, you learn a character they neighbor.”

Confessor: “Each night, choose another player; you learn if the demon is seated closer to you than them.”

Eternal Singer: “Each night, choose a player; all information yielded about that player tonight is true.”

Lab Rat: “On your 1st day, you may visit the storyteller & choose 2 Townsfolk characters. You have a combination of those abilities.”

Mages' Desire: If the Demon kills you, you may visit the storyteller to give a statement and ask a question. A false statement drunks you.

Heartbreaker: “Each Night* choose a player they are safe from Minions till you act again. If a Cupid pair gets chosen they will no longer die together.”

Vote Counter: “Each night* you learn how often Outsiders voted today.” 

Herbalist: “When you are nominated by the Demon, all players are drunk until dawn, even if you are executed.”

Ratcatcher: “Outsiders that you nominate are drunk until next dawn. Executed Outsiders learn who you are. [+1 Outsider]”

Wendigo: “Each night* choose a dead player you learn the information they got last night, if evil you are poisoned.” 

Jogger: ”You start knowing one type of Minion that is in play, and one that is not, or that there are none of either.”```
#
Maniac: "You think you are a Minion, but you are not. The Minion knows who you are & who you choose at night."

Demonic Traits: “The demon’s ability is modified based on a not in-play demon ability. You keep your ability if you are executed.”

Grump: ”You cannot nominate yourself.  Whenever another Good player nominates you they become poisoned.”

Blacksmith: “If you were executed, tonight all Townsfolk become drunk until dusk.”

Minions:
Intwaso: "If the Demon kills you, they die instead and you become the Demon."

Manipulator: "Each night choose a Townsfolk character; today each Outsider is mad that they are that character or they might be executed.[+1 Outsider]"

Cupid: “Each Night choose a player; every 2 players you choose will die together. They know that they are in a pair. [+1 Heartbreaker]”

Ghoul: “When you die, if the Demon killed you, all Townsfolk are poisoned until Dusk. [-1 Outsider]”

Demons:
Lemures: "Each night* choose a player; they die. The first time a Lemures gets executed by vote, the nominator becomes an Evil Lemures. (If 5 or more players are alive)"

Polterghast: "Each night*, choose a player: they die. Their good neighbors' yield false information until you act again."

Troupe Master: "Each night*, choose a player: they die. You know ? in-play characters. All players learn if you choose all & evil wins at dusk."

Clockwork: “Each night* choose a player, they die. Every 2 kills you may choose to change a previous kill. Resurrected townsfolk players that way are poisoned.”```
#

Sorry dont have a pdf for it currently

twilit meteor
#

Bloodstar is a common place to put together characters outside of a full script pdf

woeful widget
#

Yh usually make my character tokens with it

#

But havent made those either

#

And had that quicker to hand

#

Suppose ya recall some of those characters tho

twilit meteor
#

I recognize a handful, I’ll go through these properly and gather some feedback later

woeful widget
#

A lot of them are my first creations where I needed help with and well u helped

robust shadow
#

I have made a character like confessor before, and in my opinion they are just a shugenja upgrade

woeful widget
#

Yh pretty much but also people can easily misread and misunderstand something

#

The previous version of Auric picked 3 players and learned if the majority is Townsfolk the player chose 3 people and I said to the No the majority are not TOWNSFOLK :^ they instantly went with already demon minion

robust shadow
#

Maniac

#

Is just not original

woeful widget
#

?

robust shadow
#

it’s just lunatic but now with minions

woeful widget
#

It is a Lunatic just for Minion

robust shadow
#

And it has no mechanical difference

twilit meteor
#

it’s a pretty common trope

woeful widget
#

And that was its intention

robust shadow
#

Well that’s kinda boring imo

twilit meteor
#

I tend to think it doesn’t work as well as lunatic

woeful widget
#

It actually did to well ^^"

#

Maniac thought into the final 3 that they are the minion

#

Good lost cause of that as there was only 2 evil and the maniac

robust shadow
#

also the ghoul just kinda feels bad for the person playing them

#

A minion whose only purpose is to get killed

woeful widget
#

Intwaso has same purpose

robust shadow
#

yeah but in that case the intwaso lives and does stuff

#

The ghoul just dies

woeful widget
#

And poisons all Townsfolk :P

robust shadow
#

and yeah townsfolk are poisoned

woeful widget
#

Read clockwork

robust shadow
#

But that still means the ghouls purposely was just to be a scapegoat

robust shadow
#

Like the minion works well if litterally all demons work with resurrection

woeful widget
#

It works well with all demons (which dont f up towns information globaly

robust shadow
#

And that’s the entire gimmick of the script

robust shadow
woeful widget
#

Idk feel like it has the good purpose of being able to f towns information well aswell as town cant tell at first sight when

robust shadow
#

Yeah it’s cool but it’s just a feelsbad for the minion

woeful widget
#

Meh maybe I can find a fix for it with my helping hand

#

Maybe just simply that it doesnt die the first Time they get killed

twilit meteor
#

the outsider mod on it also seems very arbitrary

woeful widget
#

Dont ask me about it :^ my helping hand said it would be fitting with Herbalists mod

twilit meteor
#

Herbalist?

woeful widget
#

Yh

#

Nvm

#

Ratcatcher

#

Brain AFK currently

twilit meteor
#

Ratcatcher seems strange to me, given how it’s drunkeness only matters for a single outsider

woeful widget
#

Which one rn

twilit meteor
#

It stops blacksmith if it nominates and executes them, but it doesn’t really do anything for demonic traits unless nominated every day, and it and grump droison eachother at the exact same time, which is awkward

#

it’s not a very intuitive interaction

woeful widget
#

Getting Demonic Traits out is good tho? Who wants a modified demon

twilit meteor
#

yes, but only if the ratcatcher is actively nominating the player every single day

woeful widget
#

Or town kills who RC nominates :^

twilit meteor
#

?

#

that wouldn’t stop demonic traits

woeful widget
#

Well if nominated by RC its clause of keeping the ability when executed is also disabled

twilit meteor
#

that’s not how that works

#

at least as worded

#

in the same way that a recluse or puzzlemaster droisoned on death still keeps their ability when sobered up

woeful widget
#

Ratcatcher is not one of mine so cant change much there ^^"

#

Will bring it up tho

twilit meteor
#

either way, it still doesn’t do anything with grump because of how droison loops resolve, and doesn’t really do much with maniac

woeful widget
#

I mean a Grump only stays quiet if they wanna be a nuisance and Maniac yh :^

twilit meteor
#

it’s still an ability that doesn’t feel like it meshes well with your outsider suite

woeful widget
#

I think it does atleast when reworded so it can stop DT

twilit meteor
#

ratcatcher feels like it wants something closer to SnV

#

on death effects that it can defuse and a mutant that it can help safely out for a time

woeful widget
#

Yh

#

I get what u mean

twilit meteor
#

the other half is also tricky with Maniac

#

since you intend to show the Maniac the real-ish evil team most of the time, right?

woeful widget
#

Most likely the way u would treat a Lunatic

#

When I had the Maniac in a game told them the minion as their demon

twilit meteor
#

I mean that’s not how I treat lunatics

#

but regardless, a maniac being executed and suddenly learning for a fact that they were the maniac, and that everyone they learned is evil, seems like it can blow up games very fast

#

which especially seems tricky when there isn’t really many ways for a Maniac to work out they’re good otherwise

#

you can work off of town’s info, but town is also incentivized to lie to try to get a real minion to think they’re a Maniac

#

(a dynamic I’m personally not a fan of but that’s besides the point)

woeful widget
#

How do u treat a Lunatic/would treat a Maniac

#

Barely storytelled games with either

twilit meteor
#

a lunatic isn't really meant to be fooled the entire game, and the nature of lunatic means that even if it is fooled until the final day by a very enterprising evil team, on final day, the player most likely to be executed by the lunatic is the real demon

#

relatedly, Manipulator is also a way that the Maniac will immediately work out that they're the Maniac

#

because they'd be immediately told they need to be mad for it if it's in play