Dinner & A Show - HB Characters
Trixter: As usual, madness must be sincere to some degree. I will judge Trixter madness similarly to how I’d judge benign mad as the goblin or Harpy madness. If no players were mad the Trixter was evil, they don’t wake.
Medium: If no dead players are evil, the Medium learns a 0. Othhewrise, they learn the specific dead evil players
Shade: If a player is killed, they lose their ability, can’t nominate, and may only vote once.
I control if & when the death activates.
Showman: If a player wishes to applaud the Showman, they must reply to the death annoucement with clap emojis. If a player does not clap before the next public message (inlucing whisper announcements), they can be killed by the Showman
Dragon Killer: Minions must register as good players or characters: it is not optional. Usually, this will be as whatever they are bluffing. I can also choose for Minions to misregister to Steward/Pixie.
Curionist: I choose which players are Curionist poisoned each night. It is entirely possible that I may poison Outsiders, dead players, or YSKs depending on balance
Seer: The Seer does not learn their Minions. The Minions learn each other & the Seer. In addition, the Seer will only receive 1 or 2 bluffs: each Minion will receive a unique buff the Seer did not
When the Seer sees the Grimoire, they will see the Minions as good characters (which may or may not be their bluffs). I have freedom to add reminders based on the characters Minions appear to be. I can also remove evil reminder tokens if I want, though I cant add fake ones.