#Mist runs Dinner & A Show

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ancient escarp
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"Dinner & A Show is a script dedicated to the art of performance! Good players are encouraged to pretend to be evil ones, while the group conversation is at the most public they've ever been. The Good team has nothing to hide from the evil team, aside from their alignment! Many characters on this script present players who wish to look evil a variety of ways to confuse what's occurring and spinning the narrative, whilst simultaneously attempting to determine what is real and what is just for show. This is an advanced script, for players who want fun, chaotic games, that will be remembered dearly." - BakedIce, script author

This is what I will most likely be running next in queue. Please let me know if you're interested in pre-in.

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Dinner & A Show - HB Characters

Trixter: As usual, madness must be sincere to some degree. I will judge Trixter madness similarly to how I’d judge benign mad as the goblin or Harpy madness. If no players were mad the Trixter was evil, they don’t wake.

Medium: If no dead players are evil, the Medium learns a 0. Othhewrise, they learn the specific dead evil players

Shade: If a player is killed, they lose their ability, can’t nominate, and may only vote once.

I control if & when the death activates.

Showman: If a player wishes to applaud the Showman, they must reply to the death annoucement with clap emojis. If a player does not clap before the next public message (inlucing whisper announcements), they can be killed by the Showman

Dragon Killer: Minions must register as good players or characters: it is not optional. Usually, this will be as whatever they are bluffing. I can also choose for Minions to misregister to Steward/Pixie.

Curionist: I choose which players are Curionist poisoned each night. It is entirely possible that I may poison Outsiders, dead players, or YSKs depending on balance

Seer: The Seer does not learn their Minions. The Minions learn each other & the Seer. In addition, the Seer will only receive 1 or 2 bluffs: each Minion will receive a unique buff the Seer did not

When the Seer sees the Grimoire, they will see the Minions as good characters (which may or may not be their bluffs). I have freedom to add reminders based on the characters Minions appear to be. I can also remove evil reminder tokens if I want, though I cant add fake ones.

hoary pike
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WOOOO SHOWMAN

ancient escarp
velvet sapphire
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I'd like to pre-in for this blurry_eyes

ancient escarp
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Pre-ins

(1) Proxi
(2) Procyon
(3) Dee
(4) Direhands
(5) Bazim
(6) BakedIce
(7) Silor

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I’ll edit that once I figure out how people usually do pre-ins

velvet sapphire
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Usually it's just a list like this.

bitter schooner
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I want to pre-in as well!

broken sage
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would like to prein please!

late spruce
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Isn’t Dragon Killer + Alsaahir, like… an awful combo? Like, jinx worthy combo

ancient escarp
late spruce
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Oh so the Alsaahir has to decide if they want to guess Minions or not, basically? If it’s Dragon Killer they have to specifically only guess the Demon, not guess Minions, to win?

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But if it’s not Dragon Killer then guessing just the Demon will never win

ancient escarp
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In fact, yeah. I think you would have to choose which mode to guess in

late spruce
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Yeah. Okay that’s better than I thought

ancient escarp
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Which ultimately does depend on if you trust the Dragon Killer or not

stable juniper
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I would like to join

late spruce
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Medium + Dragon Killer is… useless? It just always learns a 0. At least the other evil detectors on script can find the Demon, even if it weakens them a lot. But Medium is literally useless except to confirm exactly the Dragon Killer

ancient escarp
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I mean, confirming the DK means that you can rule good pings out forever too as ot Demon. But yeah, not amazingly helpful, since the info was suppossed to do that

stable juniper
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Could a droisoned player falsely learn a minion as evil?

ancient escarp
stable juniper
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But spy only might register is why Im askinf

late spruce
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The Minion still registers as good, they’re just being falsely seen. Just like how a good player who must register as good can be seen as evil

ancient escarp
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Sorry. Shoulda led with that.

But I did check.

ancient escarp
# ancient escarp The DK almanac explicitly say it doesn’t affect droisoned players
Joe mama's Notion on Notion

Come one, come all! The grim, gnarly, and amazing show put on by your favorite director of mayhem has begun it’s wicked and wild performance! A gruesome serenade filled with chaos, the likes of which humanity has never seen prior! If you are a fan of flipping Blood on the Clocktower on it’s head, then you have come to the right place for some of...

ocean creek
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@ancient escarp what is a shroud?

late spruce
ocean creek
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it's a very cool script, I'm ngl, but it looks very, very complicated

late spruce
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So “add a shroud” basically means “make a player dead”

ocean creek
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luckily there's no roles that trigger on own night death

late spruce
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It also has some niche differences (on other scripts), as it bypasses all forms of protection. So a Fool dies to one hit of Seer

ancient escarp
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So a Fool will live if the Seer chooses them once

late spruce
ancient escarp
late spruce
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I will in fact blame her

ancient escarp
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Fwiw, Dragon Killler technically doesn’t do what the ability says either, though that one is far more excusable & intuitve

late spruce
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Wdym?

ancient escarp
# late spruce Wdym?

RAW, it would only register as “not evil”, but wouldn’t as “good”

Example being Steward. DK as intended lets Steward see a Minion. DK as written would not

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Empath, on the other hand, word as intended both ways because Empath only knows who registers as evil and doesn’t distinguish between “good” or “nonexistent”

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That one is more semantic on my part than Seer, so it doesn’t bother me as much. But it is arguably true RAW

main thistle
# late spruce It also has some niche differences (on other scripts), as it bypasses all forms ...

nope! I apologize that it is worded confusingly, but since this interaction is somewhat niche I felt comfortable leaving it in the almanac. Wording it how it actually internally works would be very long, and in almost all contexts is synonymous with the wording. You can think of this exchange being the Seer adding a shroud token, and then the Fool ability activating, preventing it from dying. Again, sorry that it is confusing, that is on me.

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I mean, if it makes your script more fun to rule it that Seer beats protection, be my guest, but it isn't how the the character is intended to work.

ancient escarp
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Like, flavor is flavor & it technically does work. But you have signed up for cases of short-term confusion like this 🤷‍♀️

main thistle
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Wait, is it really that little? Old versions of Seer used to be horrendously long, but come to think of it since I came up with the wording for a Minion that I'm fairly sure I plan to scrap, I don't think I actually compared them

ancient escarp
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feekl free to check my work with your own word counters. But thats my count

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I do think it worked better with misreg Seer & "gain 1 bluff instead of you", but now, its shorter

main thistle
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The fact that irl Seer gets to physically pick up a shroud token and plop it on someone is a level of badassery that I do think I prioritize, but I'll consider it. I do prioritize understandability and flavor which is a dangerous marriage bc how Seer handles cases when a player can't die is one of the most common confusions

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I feel like the fact that placing 2 shroud tokens on a single player is clearly ridiculous, and sets a precedent that if a player can't die they won't, but idk. I'm tired.

ancient escarp
ancient escarp
late spruce
main thistle
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that is also an option, and might be the best one, but it also does significantly increase Seer's power level against those characters. Seer is already quite strong against them since they'll never accidentally hit their protection, and I do quite like how characters like Monk and Inkeeper interact with Seer atm

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(I almost said Kenku, but then caught myself when I remembered that Kenku / Seer is actually...not amazing, but it works)

ancient escarp
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Monk is arguably still safe since its "safe from the Demon". But then thats a new unitituive ruling

late spruce
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I’d argue “safe from the Demon” does prevent the Seer from messing with that player

main thistle
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....dammit, you are correct

late spruce
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I think intuitively putting a shroud on a player is a negative effect, so would be blocked by “safe from the Demon”. Just like poison

main thistle
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ah fuck, does Monk block Seer not knowing Minions!?

late spruce
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Monk can’t protect n1

ancient escarp
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Presumably not because PG doesnt fix that way either? But then, thats actually untested since you cant be safe from the Poppy Grower

late spruce
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I’d argue that it’s just how the character functions, so wouldn’t be blocked

main thistle
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right, nothing is happening to the Minion

late spruce
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Well I assumed the argument was that if the Monk protects the Seer then they can’t apply the “negative effect” of not knowing their Minions to themself, but that’s thin

main thistle
late spruce
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No no, like if the Monk protects the Seer themself

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I still think it wouldn’t block it

main thistle
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I don't think so either, although now that you mention it, that is much weirder

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thank God, D&AS doesn't have Monk lmao. You can tell in some of the almanacs I was planning to include it

main thistle
ancient escarp
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Curionist Dragon Killer could also have you learn a dead Baron or Gentleman in some scenarios

main thistle
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Is it cool if I play? If you'd rather me be on the standbys to help with rules clarifications I'm also chill with that, but I feel like I want more experience playing my scripts

ancient escarp
distant patio