#The Stardust Collection Beta - A Solo Duet

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little rock
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Once in a blue moon, a shooting star passes over Ravenswood Bluff. Stardust falls over the sleeping town, bringing with it new memories, stories, and life... Something has changed. I wonder, should we go see what it is?

The Stardust Collection

This is the Beta release of my character collection! I will share my characters here much like TPI releases experimental characters. They are in beta, so their Icons, Ability texts, and almanacs are all liable to change at my discretion. I will try to get a character out every week but I have a life outside of BotC so no promises. I hope you all enjoy my characters!

Almanac is here - https://www.bloodstar.xyz/p/Procyon/The-Stardust-Collection/almanac.html

Credit
Procyon (that's me!) - Creator
Game-Icons.net - Beta Icons
And special thanks to everyone in APoC! You've made this all possible <3

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First character will be out shortly!

sour gulch
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Second!

random wadi
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Third

random wadi
sour gulch
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Cant argue with that I suppose. Guess my Scarlet Woman will be doing the killing now. (i can remove the gifs if you want, Procyon)

little rock
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Introducing the...

Sterenae

[Demon]
Come, sit with me, my fellow traveler. Let’s sit together and watch the stars die.

On the 3rd night, choose 2 other alive players (at least 1 opposing, no Travellers): all others die & evil wins at dusk. You wake last.

The Sterenae saves its power until the 3rd night, when it kills all but 3.

  • On the third night, the Sterenae chooses 2 other players, and kills all players except them and themselves.
  • The Sterenae acts after everyone else on the 3rd night.
  • If the Sterenae chooses themselves, a dead player, or 2 evil players, the Storyteller prompts them to choose again.
  • The Storyteller chooses the order in which all of the not-chosen players die.
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Examples

  • The Sterenae chooses the Ravenkeeper and the Fortune Teller. The next day, the Fortune Teller is executed, and evil wins.
  • The Sterenae chooses the Fisherman and the Poisoner. The next morning, the Storyteller declares that all players except the Sterenae, the Fisherman, the Poisoner, and the Soldier have died.
  • The Sterenae chooses the Baron and the Drunk Empath. The next day, nobody is executed, and evil wins.

How To Run

On the 3rd night, wake the Sterenae. They point to 2 alive players except themselves, at least one of which opposes them. Mark those players with the Lives reminder tokens - all players except them and the Sterenae die.

The next day, if the game would normally continue at dusk, instead declare declare that evil wins.

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Interesting Interactions

Goon (Jinx): If the Sterenae picks the Goon, they may use their ability again the next night.
Engineer (Jinx): If the Engineer creates a Sterenae after the 3rd night, the Sterenae uses their ability that night.
Pit-Hag (Jinx): If the Pit-Hag creates a Sterenae, the Sterenae uses their ability the next night.
Hatter (Jinx): If the Demon chooses to become a Sterenae, they use their ability the next night.
Soldier, Sailor, Fool, Vizier: If a player who cannot die or is safe from the Demon isn't chosen by the Sterenae, they still live to the next day.
Monk, Innkeeper, Tea Lady: Players who cannot die or are safe from the Demon will live to the next day if the player protecting them is chosen by the Sterenae. If the player protecting them isn't chosen by the Sterenae, they might still live the night, but probably shouldn't.

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{
"id"sterenae_stardustcollectionreleased",
"image": "https://www.bloodstar.xyz/p/Procyon/Stardust-Collection-Released/sterenae_stardustcollectionreleased.png",
"otherNightReminder": "If it is the 3rd night, the Sterenae points to 2 other alive players. All players except the Sterenae and the 2 players they chose die.",
"reminders": [
"Lives",
"Lives"
],
"name": "Sterenae",
"team": "demon",
"ability": "On the 3rd night, choose 2 other alive players (at least 1 opposing, no Travellers): all others die & evil wins at dusk. You wake last.",
"flavor": "Come, sit with me, my fellow traveler. Let's sit together and watch the stars die.",
"otherNight": 86.1
"jinxes": [
{
"id": "goon",
"reason": "If the Sterenae picks the Goon, they use their ability again the next night."
},
{
"id": "engineer",
"reason": "If the Engineer creates a Sterenae after the 3rd night, the Sterenae uses their ability that night."
},
{
"id": "pithag",
"reason": "If the Pit-Hag creates a Sterenae, the Sterenae uses their ability the next night."
},
{
"id": "hatter",
"reason": "If the Demon chooses to become a Sterenae, they use their ability the next night."
}
}

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Anyways

sour gulch
little rock
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that's true
they should probably be jinxed

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I remember having a reason not to but eh, it's fine

random wadi
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Timer demons are mighty quiet since this dropped

little rock
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also I know some of you have probably seen Sterenae before but I wanted to release them officially so here you go :)

sour gulch
random wadi
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Also wait

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What does ! At the start mean

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Is it like a call command

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Perfect ping

sour gulch
random wadi
sour gulch
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In case I'm in a live game channel

little rock
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I play live sometimes

sour gulch
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Best girls play live. Or ST live

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Oh btw, do we get a hint for next release?

little rock
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You all will soon!

glass palm
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"There's a bomb strapped to my chest" ahh Demon

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"All our Townsfolk keep blowing up"

little rock
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I love Boomdandy demon 💖 boomdandy sterenae

sour gulch
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Sterenae Matsu script when

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3 Days At Matsu's

little rock
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The Stardust Collection Beta - Skillful Shuffling (Not Cheating)

agile edge
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in 3 hours and 30 minutes

random wadi
agile edge
weak wave
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The writeup doesn't actually say what character type Sterenae is lol

random wadi
sour gulch
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I mean, lets be honest. With all of thse collections, someone has to be thinking of how to make a silly GoS script.

weak wave
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(It's obviously obvious but I assume it's an oversight anyway not to specify lol)

random wadi
sour gulch
sour gulch
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Maybe Bloodwrite for good measure

agile edge
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i would never make gos scripts

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take me back to eden L

sour gulch
random wadi
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Obscruul ability is "There are 3 evil obscruls who do not register as "the demon", they know it and letters X Y or Z. X obscruul has ... Ability"

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Perfect ability

marble marten
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I don't think the character needs a Pit-Hag jinx. Either the Pit-Hag makes a Sterenae on night 2 and the Sterenae kills on the 3rd night or the Pit-Hag makes a Sterenae later and the ST can use the arbitrary Pit-Hag deaths to kill all but three players. It's a bad interaction but it doesn't need a jinx.

little rock
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If the Pit-Hag makes a sterenae and town decides not to execute (without a jinx), a stalemate happens

marble marten
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Ah!

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Okay fair.

soft plinth
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LET'S GOOOOO

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Sterenae is so awesome

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"What if Riot actually worked?"

random wadi
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😔

sour gulch
random wadi
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Oh dang

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You became cyan

agile edge
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okay mist but

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matsu

sour gulch
agile edge
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true that

little rock
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OH YEAH I just remembered why I don't have an exorcist jinx
because if the exorcist chooses the Sterenae and delay the night 3 good always wins

supple fractal
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The flavor text reminds me of outer wilds lol

agile edge
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proc i feel like itd need a exo jinx to avoid it choosing sterenae on n3 and insta losing

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like, id just hate jinx them?

sour gulch
supple fractal
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I never looked closely at it until now but yes it is

sour gulch
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I do actually really like that flavor, now that I focus on it. Great explanation for why it saves just a few people & really good vibes

supple fractal
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Oh hey look what just started playing

little rock
supple fractal
little rock
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Yup!

supple fractal
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Nice

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Yeah that's fitting

lusty marsh
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Jinxes are meant to compromise between the intended spherical play pattern in a vaccuum and a bad interaction twixt two characters, yeah?

The bad interaction here is that if the excorist picks the demon night 3, evil loses all of its killing power and it becomes obvious who demon is based on exactly one lucky exorcist pick. And that can't be solved by delaying the night 3 effect to night 4 cause that only solves the first problem but not the second.

My jinx proposal, if I may be so bold is If the exorcist picks you the 3rd night, you still wake, but choose one fewer players. Everyone except you, the exorcist, and the choosen player die. Evil wins at Dusk.

This gives the exorcist two benefits to picking correctly, 1. they gaurantee they live tonight and have nomming power. 2. they probably have an extra good alive compared to otherwise (because the Sterenae's choice still needs to include at least 1 opposing player), but it leaves evil enough wiggle room to build alternative worlds and win by framing the exorcist or the other good player.

bronze crescent
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idk about that chief

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exorcist is just a bad interaction

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and bad interaction ≠ jinx

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that said

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i think it does need one that's either not that one, or a hate jinx

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also get down from your high horse man, don't patronise her

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Personally procyon

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i think you just give it a Legion/Preacher jinx

little rock
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I was just going to say "script issue" cause that's already what TPI did with levi/exorcist, apparently

bronze crescent
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that's another thing lmao

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-jinx

bronze crescent
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@lusty marsh find the Exorcist-Leviathan jinx and come back to me

bronze crescent
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yes, that does make it a worse FT

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but like

supple fractal
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Unjinxed, it's a mildly cool social minigame

bronze crescent
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it's better than a hatejinx

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Acc no hold on

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wait

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RAW

supple fractal
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Bc the sterenae knows the exo if picked

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Wait no that's not unjinxed actually

bronze crescent
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Everyone lives on d3

supple fractal
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Just, if the exo doesn't stop the end

bronze crescent
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and the exorcist knows

supple fractal
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Right

bronze crescent
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right but the exorcist knows the god damn demon

supple fractal
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If it's solo or proxy loud then yeah

little rock
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and it can be pretty hard to bluff not having a sterenae kill

bronze crescent
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(exo/mm/sterenae script anyone?)

supple fractal
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YOO

little rock
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you know
I think it's funnier to leave them unjinxed to have weird scripts like that
and sensible Sterenae scripts can still exist without an exorcist on them

lusty marsh
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My intent wasn't to explain something as if she didn't know it.

It was to, having come into the conversation late, first check that we share common ground wit regard to both the reason jinxes exist in general and the specific problems any potential jinx 'twixt these two characters would be looking to solve and then propose my thought on addressing those problems.

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And yeah, adapting the preacher/legion jinx would certainly be more elegant a solution than my idea, for sure.

bronze crescent
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i think it was just the general wording

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like “twixt”, and “if i may be so bold” just sound off

marble marten
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Sounded to fancy :/

lusty marsh
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legit, just how I talk.

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Am a poet with a penchant, etc

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though I do see where youre coming from

soft plinth
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It's chill you apologized

bronze crescent
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yeah

little rock
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Don't think I'm gonna be around to release a character today

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I'll get it out next week

soft plinth
little rock
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Alrighty release time

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Introducing the...

Card Sharp

[Townsfolk]
You start by choosing 2 characters: you know how many are in play.
Two Aces! I'm afraid that means I win again. Well, what do you say, double or nothing?

The Card Sharp chooses which characters they know about.

  • The Card Sharp may pick any 2 characters, good or evil.
  • If a Character the Card Sharp has chosen enters or leaves play, they learn the new number that night.
  • If the Card Sharp is drunk or poisoned when they made their pick, they don't learn their true number when they become sober or healthy.
  • If the Card Sharp is drunk or poisoned mid-game, they might learn an incorrect number then, but must learn their true number if they become sober or healthy.
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Examples

  • On the first night, the Card Sharp chooses the Chambermaid and the Fisherman. Only the Fisherman is in play, so the Card Sharp learns a 1.
  • The Card Sharp has picked the Dreamer and the Plague Doctor, and learned a 1. The Pit-Hag changes the Dreamer into the Drunk, and the Card Sharp learns a 0 tonight.
  • The Card Sharp has picked the Fang Gu and the Engineer, and learned a 2. The Fang Gu jumps to an Outsider, and the Card Sharp learns a 3 tonight.
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How To Run

On their first night, wake the Card Sharp and prompt them to point to 2 characters on the sheet. Then, show them a hand signal for how many of those characters are in play.

On any later nights, if the number of characters that the Card Sharp has chosen has changed, wake them and show them their new number.

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Interesting Interactions

Recluse and Spy: The Recluse and Spy both make the Card Sharp's information nearly useless. (This used to be something different but I was corrected on it.)

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{
"id"cardsharp_stardustcollectionreleased",
"image": "https://www.bloodstar.xyz/p/Procyon/Stardust-Collection-Released/cardsharp_stardustcollectionreleased.png",
"firstNightReminder": "The Card Sharp points to 2 characters on the sheet: show them the hand signal (1, 2, etc.) for how many are in play."
"name": "Card Sharp",
"team": "townsfolk",
"ability": "You start by choosing 2 characters: you know how many are in play.",
"flavor": "Two Aces! I'm afraid that means I win again. Well, what do you say, double or nothing?",
"firstNight": 59.2
}

frigid vessel
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Maybe consider using "On your 1st night" instead of "You start by", like official characters do

bronze crescent
frigid vessel
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hm

little rock
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hm
I could change it but does it matter too much if I do?

sour gulch
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I think “you start by” technically still triggers if made late game

But it does imply choosing instead of learning

frigid vessel
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I changed a bunch of Festival of Lanterns ability texts for this reason, having also used "you start by choosing"

supple fractal
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Wait where's the ability text

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I see it within the json but nowhere else lol

bronze crescent
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💀

little rock
bronze crescent
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@sour gulch “on your 1st night”

bronze crescent
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as in widow doesn’t have an other nights reminder does it

weak wave
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The Spy/Recluse interaction isn't how that works RAW btw

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They can be misregistering differently to different abilities, so for example the Spy can keep registering as a chosen role while also registering as the Spy to something else

little rock
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huh, that's not what I've heard before

little rock
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The Stardust Collection Beta - The Weight of Dust & Grime

soft plinth
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I want to try and solve this one

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Cause I have no idea what this is

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But also I have work I should be doing 😭

quaint fern
quaint fern
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its on your 1st night

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an ogre created mid game still chooses

bronze crescent
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does widow have an other nights step?

quaint fern
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a pixie juggler can still get info by juggling

bronze crescent
quaint fern
bronze crescent
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right yeah so no difference

quaint fern
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generally ran as soon as its created i believe

bronze crescent
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yeah that’s what i do too

quaint fern
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this part of the how to run

bronze crescent
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what i thought the difference was for a sec was that OY1N characters have an other nights step and so they actually are ordered

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but that was just me having a gigantic brain fart 😭

little rock
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Character release today! just give me a bit to finalize things

random wadi
little rock
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Introducing the...

Junkbug

[Outsider]
For each evil player you vote on, a player is drunk, even if you die.
Tick tick tick. Tick tick tick. Oh, sorry. Didn't mean to break that. Tick tick tick.

The Junkbug causes drunkenness if they vote for the right people.

  • The Storyteller chooses who is drunk as soon as the Junkbug votes for an evil player.
  • If the Junkbug votes for the same evil player twice, a new player does not become drunk.
  • The Junkbug makes a player drunk even if they were dead when they voted for an evil player.
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Examples

  • The Junkbug votes for the Baron, and the Fisherman becomes Drunk.
  • The Junkbug votes for the Vortox. They have already voted for them this game, so no-one new becomes Drunk.
  • The Junkbug votes for the Fang Gu. The Soldier becomes Drunk now, despite the Junkbug voting for that player before they were evil.
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How To Run

On the first night, place an upside down "Drunk" reminder on each evil player. (Also do this if another player becomes evil.)
Each day, if the Junkbug votes for an evil player with an upside down "Drunk" reminder token, move that evil player's "Drunk" reminder token to any player, and turn it right side up.

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Interesting Interactions

Goon, Cult Leader, Snake Charmer: If an evil player the Junkbug has voted for becomes good, the player they made drunk stays drunk.

supple fractal
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Ooooh cool

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I'm worried this doesn't scale super well? sweetheart drunk puzzlemaster only drunk 1 player, this drunks up to 2 at 1 Minion and 4 at 3 minion

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I do like the concept tho

little rock
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It's pretty hard for you to get that many players drunk
And when you do you're also most likely killing an evil player, meaning good is at an advantage

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And if you really think it's too much you can always drunk the Junkbug

soft plinth
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Or a dead player

little rock
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that too yeah

random wadi
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Looks funi

random wadi
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I forgot if even if dead applies to just "Is Drunk"

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Or even when you vote when dead

little rock
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"The Junkbug makes a player drunk even if they were dead when they voted for an evil player."
If the junkbug deadvotes on an evil player they make someone drunk

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both are even when dead

supple fractal
#

In my head I was also thinking you'd run it similarly to SH where you make the most of the damage, but I guess that's just not true here

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Which also helps scalability

random wadi
quaint fern
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Since it shouldn't drunk anyone in those cases

little rock
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The Stardust Collection Beta - Tricky Decay

little rock
sour gulch
quaint fern
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thats smart

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though drunk tokens being turned upside down for players having an ability making them "sober" makes that awkward

sour gulch
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Only problem is it still doesn’t say which, only how many players

quaint fern
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you can just point the remider at the evil player tho?

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or using it as a clock thing

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so if the evil player is in seat 4 in a 12p game you turn it 90 degrees

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or turn it 30 degrees if seat 2 is the evil

sour gulch
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Or “Drunk 1” “Drunk 2”” “Drunk 3” “Drunk 4” if you could establish which evil player codes to which

tawny sentinel
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why can’t you have the drunk tokens start upside down on the evil players and then move them to someone else right side up once the evil player is voted for?

sour gulch
little rock
little rock
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Character release happening right now I think!

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Introducing the...

Foxfire

[Minion]
One good player registers as an evil Demon to Townsfolk. If you publicly guess them (once), your team wins.
A fungal infestation? Invisible spores in the air? A disease threatening to wipe out the entire town? No, I haven't the slightest clue what you're talking about.
The Foxfire makes a Good player register falsely, and wins if they guess who.

  • The player who registers falsely must register falsely to Townsfolk.
  • They can register as any Demon, and must register as evil.
  • Even if the player who registers falsely dies, as long as the Foxfire lives, they still register as an evil Demon and may still be guessed.
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Examples

  • The Fisherman is the player who registers falsely. On the first night, the Bounty Hunter learns them.
  • On the first day, the Fortune teller says they have a yes on the falsely registering player. The Foxfire guesses them, and Evil wins.
  • The Steward is the falsely registering player. They vote on the first day, and the Fang Gu does not. Tonight, the Flowergirl learns a yes.
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How To Run

On the first night, decide who registers falsely and put the "Infested" reminder on them.

If a Townsfolk would detect that player's Alignment or Character type, they must learn that they are evil and/or a Demon.

If the Foxfire publicly guesses the player who registers falsely, declare that their team wins. If they guess any other player, put the "Guess Used" reminder on them.

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Interesting Interactions

Magician (Jinx): The Infested player does not register falsely to the Magician.
Poppy Grower (Jinx): The Infested player does not register falsely to the Poppy Grower.
Exorcist (Jinx): The Infested player does not register falsely to the Exorcist.
King (Jinx): The Infested player does not learn who the King is.
Snake Charmer (Jinx): The Infested player might not register falsely to the Snake Charmer.

#

{
"id"foxfire_stardustcollectionreleased",
"image": "https://www.bloodstar.xyz/p/Procyon/Stardust-Collection-Released/foxfire_stardustcollectionreleased.png",
"firstNightReminder": "Decide which good player registers falsely.",
"reminders": [
"Infested",
"Guess Used"
],
"name": "Foxfire",
"team": "minion",
"ability": "One good player registers as an evil Demon to Townsfolk. If you publicly guess them (once), your team wins.",
"flavor": "A fungal infestation? Invisible spores in the air? A disease threatening to wipe out the entire town? No, I haven't the slightest clue what you're talking about.",
"firstNight": 8.1
"jinxes": [
{
"id": "magician",
"reason": "The Infested player does not register falsely to the Magician."
},
{
"id": "poppygrower",
"reason": "The Infested player does not register falsely to the Poppy Grower."
},
{
"id": "exorcist",
"reason": "The Infested player does not register falsely to the Exorcist."
},
{
"id": "king",
"reason": "The Infested player does not learn who the King is."
}
{
"id": "snakecharmer"
"reason": "The Infested player might not register falsely to the Snake Charmer."
}

random wadi
#

Also

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Literally SCP-020

solemn steepleBOT
random wadi
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(don't ask me how I connected the 2)

little rock
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huh
that's a funny coincidence

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I do like the connection though

supple fractal
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No grimpeeker jinxes?

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Seems cool, possibly OP but it might also just be fine

random wadi
little rock
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Oh yeah grim peekers
Just don't show them the reminder token, easy

random wadi
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Uh

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Spy misregisters as townsfolk

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And sees the misregistering good as demon

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Easy

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🔥

soft plinth
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LET'S GOOOOO FOXFIRE

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Foxfire is really awesome for how it limits discussing demon candidates

little rock
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The Stardust Collection Beta - Smoke and Mirrors

bronze crescent
#

Oh it’s obvs the Magician

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:clueless:

random wadi
#

Smoke and mirrors

agile edge
#

dragon

soft plinth
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Omg it's Imagine Dragons

agile edge
#

thats why i said it

supple fractal
#

Imagine dragon deez nuts

little rock
#

Character release will be today, just a bit late

little rock
#

Introducing the...

Hazeblazer

[Townsfolk]
Each night, choose a unique player: a chosen evil player's next choice must be another alive evil player, if possible.
...and here I see your reflection, lost in an endless fog...
The Hazeblazer forces the evil team to sabotage each other.

  • Evil players that the Hazeblazer choose must choose another alive evil player for their next choice.
  • If it's impossible for them to choose another alive evil player, they choose as normal.
  • If the Hazeblazer attempts to choose a player they've chosen before, the Storyteller prompts them to choose again.
#

Examples

  • The Hazeblazer chooses the Cerenovus. Tonight, the Cerenovus learns they have been chosen, and chooses to make the Goblin mad that they are the Goblin.
  • The Hazeblazer chooses the Imp on the first night. On the second night, the Imp learns this, and chooses to kill the Mastermind.
  • The Hazeblazer chooses the Baron. The Baron does not learn that they were chosen.
#

How to Run

Each night, wake the Hazeblazer. They point to a player they haven't before. Put the Hazeblazer to sleep. If the player they chose was evil, put the "Haze" reminder token on them.

If a player with a "Haze" reminder token would choose a player, show them the "This character selected you" card and the Hazeblazer token. Their next choice must be another alive evil player. If there are none, they choose as normal.

#

Interesting Interactions

Boomdandy (Jinx): If the Hazeblazer chooses the Boomdandy, the Boomdandy learns this. If they are executed, they must point at an alive evil player.
Psychopath (Jinx): If the Hazeblazer chooses the Psychopath, the Psychopath learns this tonight.
Foxfire ✸ (Jinx): The Infested player does not register falsely to the Hazeblazer.
Lil Monsta: Minions who have been chosen by the Hazeblazer might be forced to choose an alive evil player in lil monsta voting, wasting the Hazeblazer's pick.
Po/Assassin: If an evil player has the choice to not choose a player and has been chosen by the Hazeblazer, they may still do this, but the Haze token stays on them until they chose a player.

#

{
"id": "hazeblazer_stardustcollectionreleased",
"image": "https://www.bloodstar.xyz/p/Procyon/Stardust-Collection-Released/hazeblazer_stardustcollectionreleased.png",
"firstNightReminder": "The Hazeblaer points to a player. If that player is evil, mark them with the Hazeblazer's "Haze" reminder. The next time that player would choose a player, show them the "This character selected you" card and the Hazeblazer token. They must choose another, alive evil player, if possible.",
"otherNightReminder": "The Hazeblaer points to a player that they haven't before. If that player is evil, mark them with the Hazeblazer's "Haze" reminder. The next time that player would choose a player, show them the "This character selected you" card and the Hazeblazer token. They must choose another, alive evil player, if possible.",
"reminders": [
"Haze",
"Haze"
],
"name": "Hazeblazer",
"team": "townsfolk",
"ability": "Each night, choose a unique player: a chosen evil player's next choice must be another alive evil player, if possible.",
"flavor": "...and here I see your reflection, lost in an endless fog... ",
"firstNight": 22.9,
"otherNight": 22.1,
"jinxes": [
{
"id": "boomdandy",
"reason": "If the Hazeblazer chooses the Boomdandy, the Boomdandy learns this. If they are executed, they must point at an alive evil player."
},
{
"id": "psychopath",
"reason": "If the Hazeblazer chooses the Psychopath, the Psychopath learns this tonight."
},
{
"id": "foxfire_stardustcollectionreleased",
"reason": "The Infested player does not register falsely to the Hazeblazer."
}
]
}

soft plinth
#

It blazes, it hazes, it'll even julienne fries!

#

Very SnV feel

little rock
random wadi
soft plinth
little rock
random wadi
random wadi
#

Must be a problem from my phone

little rock
soft plinth
#

Yeah I hate PH lmao

supple fractal
#

It's like preacher if it was more fun for both teams

glass palm
#

Poisoner goblin

supple fractal
#

Hazeblazer choosing the BH turned philo who chooses hazeblazer in order to find their team is really funny to me

soft plinth
supple fractal
#

Ok that's true

frigid vessel
#

Hey @little rock are you aware that your character jsons are kind of broken? 😬

#

I have to fix the same mistakes each time, so I assume you're copypasting the template

little rock
#

it's pretty likely I have messed up one

#

yeah
am I missing an end bracket?

frigid vessel
#

Yes, the closing square bracket within jinxes, and also the commas after night order numbers, the colon and quotation mark after "id", and escape characters before quotation marks within reminder texts

little rock
#

escape characters?

frigid vessel
#

backslash \

#

or just use “typographic quotation marks”

#

since otherwise the first quotation mark around "Haze", for example, is interpreted as the end of the reminder text

little rock
#

i am very confused about how this works and am at the same time playing an oops all amnesiacs game, I will get to it later

frigid vessel
#

sorry! you can use this as a template:

        "id": "hazeblazer_stardustcollectionreleased",
        "image": "https://www.bloodstar.xyz/p/Procyon/Stardust-Collection-Released/hazeblazer_stardustcollectionreleased.png",
        "firstNightReminder": "The Hazeblazer points to a player. If that player is evil, mark them with the Hazeblazer's “Haze” reminder. The next time that player would choose a player, show them the “This character selected you” card and the Hazeblazer token. They must choose another, alive evil player, if possible.",
        "otherNightReminder": "The Hazeblazer points to a player that they haven't before. If that player is evil, mark them with the Hazeblazer's “Haze” reminder. The next time that player would choose a player, show them the “This character selected you” card and the Hazeblazer token. They must choose another, alive evil player, if possible.",
        "reminders": [
            "Haze",
            "Haze"
        ],
        "name": "Hazeblazer",
        "team": "townsfolk",
        "ability": "Each night, choose a unique player: a chosen evil player’s next choice must be another alive evil player, if possible.",
        "flavor": "...and here I see your reflection, lost in an endless fog... ",
        "firstNight": 22.9,
        "otherNight": 22.1,
        "jinxes": [
            {
                "id": "boomdandy",
                "reason": "If the Hazeblazer chooses the Boomdandy, the Boomdandy learns this. If they are executed, they must point at an alive evil player."
             },
             {
                 "id": "psychopath",
                 "reason": "If the Hazeblazer chooses the Psychopath, the Psychopath learns this tonight."
             },
             {
                 "id": "foxfire_stardustcollectionreleased",
                 "reason": "The Infested player does not register falsely to the Hazeblazer."
             }
         ]
    }```
little rock
#

The Stardust Collection Beta - Shifting Snow

soft plinth
#

Yuki-Onna!?!?

random wadi
#

Shifting show?

little rock
#

Release will be happening in a bit

little rock
#

Introducing the...

Bambamo

[Demon]
Each night*, choose a player: they die. You & a good player know each other are in play. If they die, your ability changes; you both know what into.
Over the rainbow and through the wind
What you seek is seeped in darkness
Lonely and sad, fearful of snow
Three pebbles are destroyed in the sand
The knowledge of the universe is silent as a mouse
At the end of the night, are you still waiting for me?
The Bambamo becomes a unique Demon, if they catch their target.

  • On the Bambamo's first night, a good player learns that the Bambamo is in play, and the Bambamo learns that player's character.
  • If the player who knows of the Bambamo changes characters, the Bambamo learns that player's new character. If they turn evil, a new good player learns the Bambamo is in play, and the Bambamo learns their character.
  • When the player who knows the Bambamo is in play dies, the Bambamo's ability changes. Both the Bambamo and the player who knows they are in play learn it.
  • The Storyteller decides what the Bambamo's new ability is.
#

Examples

  • On the first night, the Bambamo learns that the Oracle is in play. The Oracle then learns the Bambamo is in play.
  • On the first day, the Slayer is executed, who knew of the Bambamo. The Bambamo's ability changes to "Each night*, choose 2 players: they are poisoned, then die." Tonight, the Slayer and the Bambamo both learn this.
  • Only 4 players live, and the Bambamo kills the player who knows of them - the Chambermaid. The Bambamo's ability changes to "Each night*, choose a player: they die. Good wins if, & only if, a Minion is executed."
#

How To Run

On the Bambamo's first night, wake them and show them a good player's character. Then, wake that player and show them the Bambamo token. Mark that player with the "Knows" reminder token.

Each night except the first, wake the Bambamo. They point to any player. that player dies - mark them with the "Dead" reminder. Put the Bambamo to sleep.

If the player with the "Knows" reminder token died today or tonight, decide the Bambamo's new ability. Wake the Bambamo and show them their new ability, and then do the same with the player with the "Knows" reminder token. After this point, run the Bambamo's new ability instead.

#

Interesting Interactions

Engineer, Hatter, Pit-Hag, Summoner: if a Bambamo is made Mid-Game and the player they learn is already dead, their ability does not change.
Village Idiot: Only 1 Village Idiot learns the Bambamo is in play, and that Village idiot must be the one to die for the Bambamo's ability to change.
Heretic: Not jinxed, but please, please don't tell the Bambamo a heretic is in play.

#

{
"id": "bambamo_stardustcollectionreleased",
"image": "https://www.bloodstar.xyz/p/Procyon/Stardust-Collection-Released/bambamo_stardustcollectionreleased.png",
"firstNightReminder": "Wake a good player and show the "This character selected you" card and the Bambamo token. Wake the Bambamo and show them the good player's character.",
"otherNightReminder": "The Bambamo points to a player. That player dies. If the player who knows the Bambamo is in play died today or tonight, write the Bambamo's new ability down and show it to the Bambamo. Then, wake the player who knows the Bambamo is in play and show them the Bambamo's new ability.",
"reminders": [
"Knows",
"Dead",
"?"
],
"name": "Bambamo",
"team": "demon",
"ability": "Each night*, choose a player: they die. You & a good player know each other are in play. If they die, your ability changes; you both know what into.",
"flavor": "Over the rainbow and through the wind
What you seek is seeped in darkness
Lonely and sad, fearful of snow
Three pebbles are destroyed in the sand
The knowledge of the universe is silent as a mouse
At the end of the night, are you still waiting for me?",
"firstNight": 23.4,
"otherNight": 49.49
}

supple fractal
#

cool

#

idk, i feel like there's not a ton to say for nonconformants that also seem like they work

little rock
#

yeah, an amne-demon
I am glad it works and is distinct enough from others like it

frigid vessel
#

I love that you choose night orders that fit the Ivory schema 🤍

#

For the flavor text, note that the official app doesn't care for line breaks, so it will just display "<br/>" as written

little rock
#

is there a way to make a line break on there?

frigid vessel
#

I don't think so :(

#

Official characters like the King use //

soft plinth
#

LET'S GOOOOO BAMBAMO

#

1 step closer to being able to release Archivist's Overtime Shift (not that it's finished lmao)

bronze crescent
#

TRUE

little rock
#

The Stardust Collection Beta - Destruction by Daylight

#

The Stardust Collection Beta

#

The Stardust Collection Beta - Unfortunate Copy

#

Jumped the Gun a bit
well, here’s hints for both of the next releases I guess!

soft plinth
#

Doppelganger

#

Clone

#

Uh

#

Photocopier

#

Definitely that one

little rock
#

my favorite homebrew character, the photocopier

little rock
#

Introducing the...

Spoof

[Outsider]
A Townsfolk's ability is altered. Each day, you may guess them: if correct, learn their ability, but if incorrect, you learn false info.
What do you mean, crystal balls aren't meant to look sideways in time?
The Spoof changes a Townsfolk, but gets confused about who.

  • While the Spoof is in play, a Townsfolk's ability is altered. They still think they have the ability on their token.
  • The Townsfolk's ability stays altered even if the Spoof is drunk, poisoned, dead, or leaves play.
  • Each day, the Spoof may guess a player: if they are the Townsfolk they altered, they learn their ability.
  • If they don't guess the correct player, they learn an ability that isn't of the player they picked. This should usually be a believable ability that they would have if they were the altered Townsfolk, although sometimes it should be different to stop confirmation.
#

Examples

  • The Fortune Teller's ability has been altered. Their ability is "Each night, choose 2 players: you learn if exactly 1 is a Townsfolk."
  • The Spoof visits the Storyteller, chooses the Shugenja and learns "You start knowing the direction to the closest Drunk or Poisoned good player," even though their ability has not been altered.
  • The Spoof chooses the Poisoner. The Poisoner is bluffing Fisherman, so they learn "Once per game, during the day, visit the Storyteller to learn an action that could lead to your team losing."
#

How To Run

During setup, decide which Townsfolk's ability has been altered, and their new ability. Put the "Altered" reminder token on them. Pretend they have their regular ability, but secretly run their altered ability instead.

Each day, the Spoof may visit you and choose a player. If that player is the Altered Townsfolk, tell them their Altered ability. If not, tell them any ability that the chosen player does not have.

#

Interesting Interactions

Amnesiac - The Spoof learning an ability the Amnesiac doesn't have could be useful information.

supple fractal
#

Oh interesting

#

Seems hard to run because you gotta account for the fact that it's half a dreamer

#

But that's cool

marble marten
#

You can just bullshit like you would for a self poisoned Cannibal. I do think that impetus to occasionally give believable info does likely make it balanced relative to Puzzlemaster, which is it's close official counterpart.

little rock
#

It's pretty similar to PM yeah
It's the puzzlemaster to TBA's sleepwalker

#

The Stardust Collection Beta - Goblin in a Wizard's Hat

supple fractal
brazen prairie
#

it's the wizard from bug fables

#

character solved 😌

little rock
#

This character has been the character I'm most excited to release since Sterenae
I get the feeling it's going to be well liked

soft plinth
#

👀

little rock
#

I'm still waiting until Sunday to release, I just wanted to make my excitement known :3

soft plinth
#

🔥

sour gulch
#

🔥

brazen prairie
#

🔥

little rock
#

Character to be released shortly!

little rock
#

Introducing the...

Dayrazer

[Minion]
Once per game, at dawn, publicly name an event - it might happen at a point from now on. If you are executed, it will.
The sun rises over a burning field. The light shines a vision, scorching my mind and etching my soul. I speak: a promise, a veil, a threat. A solar flare tears across the sky. Death lays my thoughts to rest, inscribing them in stone. My bones melt as wax, and the sun burns twice as bright.
The Dayrazer prophesies a disaster.

  • Once per game, at Dawn, the Dayrazer may name an event. This event can be anything the Dayrazer wishes.
  • If the Storyteller believes the event to be not fun or unbalanced, they may ask the Dayrazer to name a different event. (If a player who is not the Dayrazer bluffs making an unacceptable event, still do this!)
  • From now on, the Storyteller may decide when this event occurs. It could happen that day, the final night, or not at all.
  • If the Dayrazer is executed after they name their event, the Storyteller still chooses when it happens, but it must happen before the game ends.
#

Examples

  • On the first day, the Dayrazer names the event "A good player dies, a good player becomes evil, and a good player becomes poisoned." On the 3rd night, the Fortune teller dies, the Fisherman becomes evil, and the Klutz becomes poisoned.
  • The Dayrazer names the event "Alive Minions become poisoned Demons." The Dayrazer is executed, and two nights later, the Widow becomes the poisoned Fang Gu.
  • The Dayrazer is executed on the Second day, before they name an event. Nothing happens.
#

How To Run

When the day begins, if the Dayrazer names an event, mark them with the "Prophesied" reminder. Keep track of the event.

At any point in the future, you may make the event occur.

If the Dayrazer is executed after they name an event, mark them with the "Executed" reminder. Their event must happen before the game ends.

#

Tip

Any player can bluff a Dayrazer event! If a player decides to bluff being the Dayrazer, make motions and confirm their event as if they were the Dayrazer, so that it doesn't confirm them one way or another.

#

Interesting Interactions

Plague Doctor - If the Storyteller gains the Dayrazer ability, they can name an event. The event doesn't have to happen, just as if a normal Dayrazer had named an event.

#

{
"id": "dayrazer_stardustcollectionreleased",
"image": "https://www.bloodstar.xyz/p/Procyon/Stardust-Collection-Released/dayrazer_stardustcollectionreleased.png",
"reminders": [
"Prophesied",
"Executed"
],
"name": "Dayrazer",
"team": "minion",
"ability": "Once per game, at dawn, publicly name an event - it might happen at a point from now on. If you are executed, it will.",
"flavor": "The sun rises over a burning field. The light shines a vision, scorching my mind and etching my soul. I speak: a promise, a veil, a threat. A solar flare tears across the sky. Death lays my thoughts to rest, inscribing them in stone. My bones melt as wax, and the sun burns twice as bright.",
}

sour gulch
#

Wizard moment

little rock
#

Wizard moment indeed

supple fractal
#

Goblin wizard I'd say

bronze crescent
#

DAYRAZER GO BBRRRRRRRR

soft plinth
#

VIZIER WISHES THEY WERE HER

brazen prairie
#

🔥 🔥 🔥

sour gulch
#

☀️

glass palm
little rock
#

Anyways, I'm gonna take a break from releasing characters for a bit
Sorry to sour the character drop like that, but I need a bit of time doing something else I think

#

The Stardust Collection Beta

little rock
#

The Stardust Collection Beta - Fear and Ashes

soft plinth
#

Outer Wilds?

#

But what character would that be hrmmm

supple fractal
#

"ashes" in outer wilds? Ash twin isn't actually made of ash is it

#

And if so what does fear have to do with it

soft plinth
supple fractal
#

Oooo

#

Very cool in game, not so much when listening standalone imo lol

#

-# except the last 30 seconds, I spoke too soon

#

Oh wait like half the DLC is full of ashes and burnt stuff isn't it 🤦

#

Yeah my bad lol

brazen prairie
#

oooh outer wilds reference?

#

new character is an outsider named timey looper, clue solved

supple fractal
#

TRUE

#

I wonder if it'll be, like, owlk inspired or smth

little rock
#

character will be out later today!

little rock
#

Introducing the...

Sinwylk

[Demon]
Each night*, choose a player: they die. You & a good player know a question: players who are mad they know the answer might be executed.
FLAMES RISE FROM THE PAPER. FROM THE METAL. INK AND LEATHER ARE TURNED TO CINDER, AS HISTORIES AND SAGAS ARE BURNED. NONE SHALL KNOW THE TRUTH.
The Sinwylk punishes those who try to find the truth.

  • On the Sinwylk's first night, both them and a good player learn a question.
  • This question can be whatever the Storyteller wishes, but should be about the game in some way.
  • Anyone who is mad they know the answer to this question might be executed.
  • A player is mad about knowing the answer if they present any answer to the question, even if it's incorrect.
#

Examples

  • On the first night, the Sinwylk and the Knight both learn the question "Who are the Minions?"
  • The Sinwylk question is "How many Outsiders are in play?" The Butler confidently announces to the town that it's a Baron game and there are 3 Outsiders, and is immediately executed.
  • The Sinwylk and the Dreamer learn the Question "Which Demon is in play?" The Dreamer does not tell the town they received the question, out of fear of being executed.
#

How to Run

On the Sinwylk's first night, wake them and show them the Question. Wake a good player and show them the same question. Mark that player with the "Knows" reminder.

If a player is ever mad they know the answer to this question, you may execute them.

Each night except the first, wake the Sinwylk. They point to any player: that player dies - mark them with the "Dead" reminder. Put the Sinwylk to sleep.

#

{
"id": "sinwylk_stardustcollectionreleased",
"image": "https://www.bloodstar.xyz/p/Procyon/Stardust-Collection-Released/sinwylk_stardustcollectionreleased.png",
"firstNightReminder": "Wake a good player, show them the Sinwylk token, and show them the Sinwylk's question. Place the "Knows" reminder on that player. Wake the Sinwylk and show them their question.",
"otherNightReminder": "The Sinwylk points to a player. That player Dies.",
"reminders": [
"Dead",
"Knows"
],
"name": "Sinwylk",
"team": "demon",
"ability": "Each night*, choose a player: they die. You & a good player know a question: players who are mad they know the answer might be executed.",
"flavor": "FLAMES RISE FROM THE PAPER. FROM THE METAL. INK AND LEATHER ARE TURNED TO CINDER, AS HISTORIES AND SAGAS ARE BURNED. NONE SHALL KNOW THE TRUTH.",
"firstNight": 23.5,
"otherNight": 50.50
}

supple fractal
#

Oh that's interesting

#

Would you typically build this as a solo demon or alongside others (or both)?

little rock
#

either or
It can be interesting to bluff a Sinwylk question

supple fractal
#

True

little rock
#

it's not too loud or too quiet, so It can work on a good variety of scripts

soft plinth
#

LET'S GO SINWYLKKKKK

glass palm
#

"Who is the Demon?"

sour gulch
#

Oh yeah. This is a fun one

little rock
#

The Stardust Collection Beta - Grotesque, Beautiful Transition

soft plinth
#

I have an idea for this

#

But I can't remember if it's been released or not

sour gulch
#

Oh its this one

#

I know EXACTLY which one this is

#

It's ||Shoe Eater :)||

supple fractal
#

Ohhh because they both have an h!!

little rock
sour gulch
#

This one is cool for many reasons. Trust

agile edge
#

ye okay i got it too this ones cool asf

brazen prairie
#

grotesque, beautiful transition? can't believe Procyon got the rights to Metapod

little rock
#

The next character release is on an indefinite hiatus as I try to figure out things with Bloodstar

quasi comet
#

😭

little rock
#

I lied, I've found a temporary solution, the release will still happen tomorrow
but I'm probably gonna take a break after that to get things sorted

little rock
#

Introducing the...

Cocoon

[Minion]
The 1st time an evil player would die by execution, they survive & become an out-of-play character of the same type instead.
*Why yes, I changed, into what you call a "Monster". But I think the more pressing matter is that I survived. *
The Cocoon saves an evil player, and changes them as well.

  • The first time any evil player would die by execution, they survive instead.
  • That player then changes into an out-of-play character of the same type that they were, whether that be Minion, Demon, Townsfolk, or Outsider.
  • If the Cocoon is the first evil player that would die by execution, they survive and change character, just the same as any other evil player.
#

Examples

  • The first evil player executed is the Po. They survive due to the Cocoon, and become the Fang Gu.
  • On the first day, the Cocoon is executed. They do not die, and become the Boomdandy.
  • The Mezepheles turns the Klutz evil on the first night, and the klutz is executed the next day. They survive due to the Cocoon, and become the evil Golem.
#

How To Run

The first time an evil player would die by execution, instead declare that the player is executed but does not die. Place the Cocoon's "No Ability" reminder on them.

First thing the next night, decide what character the executed player becomes. Show them the "You Are" info token and their new character.

#

Interesting Interactions

Recluse - The Recluse can register as evil to the Cocoon, and if they survive execution to the, can become an out-of-play Outsider, Minion, or Demon.
Devil's Advocate, Lleech - If the first evil player to be executed survives, they do not trigger the Cocoon's ability.

#

{
"id": "cocoon_stardustcollection",
"image": "https://www.bloodstar.xyz/p/Procyon/The-Stardust-Collection/cocoon_stardustcollection.png",
"reminders": [
"No Ability"
],
"name": "Cocoon",
"team": "minion",
"ability": "The 1st time an evil player would die by execution, they survive & become an out-of-play character of the same type instead.",
"flavor": "Why yes, I changed, into what you call a "Monster". But I think the more pressing matter is that I survived. ",
}

glass palm
#

🏳️‍⚧️

little rock
brazen prairie
#

huge transgender win!!!!

sour gulch
#

🏳️‍⚧️

#

Ah Cocoon is here

little rock
#

we need more evil execution survivors, and I think cocoon is great for that

sour gulch
#

Me when the player who survives execution immediately dies at night & Imp is on script

supple fractal
#

Loving the implication that you'd put this on a script with fang gu or DA

brazen prairie
#

omw to pull Spy in a Cocoon game and die by execution

little rock
#

The Stardust Collection Beta - The Center of the Spotlight

#

(Release will not be this Sunday, most likely the one after)

little rock
#

Sorry I've been so absent I needed to take a break and also still need to finish this character
I'll release them once they're done

little rock
#

Character to be released later today!

little rock
#

Introducing the...

Diva

[Minion]
All information is about you.
I adore being in the spotlight. The air is filled with such dread, such negativity... you all should be looking at Me!
The Diva makes everything about them.

  • Players who would learn information have their information altered to be about the Diva instead.
  • Information that is decided by the ST must be related to the Diva in some way.
  • Drunk or poisoned players still receive information only about the Diva.
#

Examples

  • The Fortune Teller chooses the Po and the Recluse. They learn a no, because neither of those players are the Diva.
  • The Noble learns the Imp, the Diva, and the Chef, because 1, and only 1, of those players are the Diva.
  • The Balloonist learns the Poppy Grower, the Clockmaker, and the General, because all of those players are a different character type than the Diva.
#

How to Run

If information would be learned by any player, change it so that it's about the Diva instead.

#

Tip

The Diva's ability is very open-ended in how it interacts with each character. Make sure you know how your character would be affected by the Diva, and the Storyteller should tell you if you ask.

marble marten
#

I think you've missed the very important part, information that isn't from character abilities. Demon info with Diva in play, as written, is; Your Minions are: Diva player, Diva player, and Diva player. These characters are not in play: Diva, Diva, Diva.

little rock
#

That's certainly one way to do it
or you can give Demon info like normal, and because one of the players you showed as the Minions to the Demon is the Diva, it satisfies the Diva's ability

marble marten
#

Snitch and Marionette are just kinda fucked tho.

#

That's chill tho.

#

Some interactions just kinda suck.

sour gulch
#

Honestly, it’s flavorful and cool no matter what

#

But there’s always jinxes or word fixes as need be

marble marten
#

Having some just off-color character combos is healthy imo.

#

I don't like how overused jinxes are in homebrew circles.

little rock
#

I could add in jinxes with some characters in the future
For now I'm going to leave it as is because I also don't like overusing jinxes

sour gulch
#

Fair

tall solstice
#

Wait I kinda love the idea of a player learning a Widow AND a Diva is in play

supple fractal
#

Oh that's wild

#

It doesn't seem super well defined but as long as each interaction on a script is explained it seems fun

little rock
#

yeah! It's very intentionally designed to be versatile like that

supple fractal
#

In a vortox game do players learn false info about the diva

#

And so can a NWM ping in a vortox game go out correctly because they're learning someone other than the diva

#

Is an empath forced to learn a 1 provided that the diva is evil? Or maybe a 2??

little rock
#

as long as it's both about the Diva and False it works (like a fortune teller getting a yes because the 2 players they chose aren't the diva)
NWM can work like that in a vortox game I think
empath in a vortox+diva game?

supple fractal
#

Empath diva

#

No vortox

#

Does the FT still get a RH

little rock
# supple fractal Empath diva

Empath Diva could either learn how many of their their Diva neighbors are evil (getting a 1 every night), or learns how many of their alive neighbors are the Diva

supple fractal
#

Ah ok

little rock
supple fractal
#

Got it

#

leviathan "it is day 1 of a Diva game"

#

fearmonger "the Diva has chosen a new target"

#

banshee "the Diva has awoken"

#

Am I interpreting that right

little rock
#

That's correct
Just not totally in the spirit of the character
I think I'll add an optional rule that you can make public announcements not affected by the Diva

tall solstice
#

I kinda like the whole, super loud info disrupter

little rock
#

yeah but publicly confirmed can be a bit much
so I'll make it optional

little rock
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The Stardust Collection Beta - A Solo Duet

glass palm
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oh I don't think I know this one

brazen prairie
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it's the piece Final Duet from OMORI, like the song itself

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solved sunglas

sour gulch
little rock
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oh yeah sorry for not ever releasing this one
my desire to release and make characters has pretty sharply diminished

sour gulch
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Happens. I'm mostly done with mine. And a few other eople stopped public releases as well