#Ringbearer: Lord of the Rings

1 messages · Page 3 of 1

lunar prairie
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Yeah, ok, it's fine then, basically a budget spy of some sorts

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I was arguing against something I imagined

analog forge
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I like the idea that at some point WK could potentially go blab to Sauron if it's down to say a 50/50

lunar prairie
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I am good with a budget spy + assasin

analog forge
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Especially if they out in public after they are safe from execution

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Unless Gimli is in play haha

lunar prairie
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Well then

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If it's settled

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We can playtest

analog forge
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Oh good lol

lunar prairie
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Oh wait

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Still

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Even with this Witch King

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Ok, well the issue is now not necessarily with Witch King

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Am I looking at the old almanac

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Wait a sec

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Yeah

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I was

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😭

analog forge
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lol

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amazing

placid gull
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😭

lunar prairie
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It's this one, right?

placid gull
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Did I forget to update the one up top?

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Yea that should be it

lunar prairie
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Ah ok

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So the issue is not with kills being red taped

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That was the old issue

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The new issue

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Is with evil being passed the ring being red taped. We have: Legolass, Galadriel, Boromir and Bilbo

placid gull
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That's on purpose.

lunar prairie
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But like

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Then evils are never getting the ring

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Unless you run the exclusionary character selection where you only include 1 of those

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For example

placid gull
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I decided that evil had 2 win cons:
Killing RB
Getting ring

Getting Ring is the less fun win con by quite a lot, and it kept happening, out of nowhere, with no way for good to find out.

So now it's much easier to get kills and much much harder to get the Ring
So now when evil wins that way it had to be fought for very hard

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Basically, for example, if evil ever gets the Ring and wins, I want it to be because MoS poisoned bilbo and they killed Galadriel earlier in the game

lunar prairie
placid gull
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Etc.
It should happen late when those characters have been dealt with

placid gull
lunar prairie
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That's progress

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We can basically cut down on Bilbo, the least fun of them

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But then it's slippery slope

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If we can survive without Bilbo

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By the same logic

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For example, what if we had Galadriel, and Boromir, but no Legolass. Would that be worse given that we could productively use the slot for something else. It's not like you are going to put all 3 of them in 1 game

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I am fine with 2 of them and wouldn't push it further

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Also when I say no Legolass

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I mean no second part of the ability

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I like our investigatorish character

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We can replace the second part with something better

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For instance

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I had a really novel idea, specifically for Legolass

placid gull
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I would and have put 3 in a game.

analog forge
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I did like that in our long games we had two Legolasses and in neither game did the Legolas pings include a minion. However, the info was still useful in the solve

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I'll also say at a Legolas it was very fun to learn one had the ring. I was in on the secret!

lunar prairie
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All 3 in one game?

placid gull
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I like legolas rn but
Would be interested for your novel
idea, though.

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No, but that's sort of the point

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If I only put 1 in the bag they probably won't even proc and evil gets the lame win very easily

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If soldier mayor and ravenkeeper all are in a bag, the demon nearly never picks all 3

lunar prairie
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Why wouldn't they? This only works if Boromir or Galadriel dies early, which is pretty specific. If the goal is specifically to prevent early wins, then they succeed at the role

placid gull
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I've seen how easily all of these roles die and/or get disrupted

lunar prairie
placid gull
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Same principle

lunar prairie
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Monk has is completely different, though, you protect a player who is not yourself, you don't want to be targeted

placid gull
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I'm not trying to argue semantics of my comparison, the core of the matter is there's a very specific thing I'm trying to cultivate and I don't think less than 3 roles will suffice to do so.

lunar prairie
analog forge
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I think people are usually pretty happy when there are close calls in a game. I haven't had this happen yet, but I imagine that it would be kind of thrilling to be a minion, learn the ring would have been passed to you, but Bilbo got the ring instead

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Bilbo will be the ringbearer so can't full out that day

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Nice tension

placid gull
lunar prairie
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They can always hold. If they decide to risk

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It has to be a genuine risk

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Because otherwise

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We are setting some insane benefits for little risk

placid gull
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Which is why 4 is overkill

lunar prairie
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But why is 3 not an overkill? Players can still hold?

placid gull
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But I think, and have no practical indicators otherwise, that 3 is the right number

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Script building is cooking, not baking, and there's not some on-paper formula that can make the right amount of everything

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I'm okay to drop one and see how the meal tastes before I go changing the whole dish

lunar prairie
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Say we drop Bilbo

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And go for playetests

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In order to decide whether 2 or 3 is the right number

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We need all 3 of them being somehow in the game (either being bluffed as, or in play). Otherwise, we'd have no idea

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If 3 is better than 2

placid gull
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Which I have and would and will do!

lunar prairie
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Alright 🤔

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Ok, sure, I am fine with playtesting with 3 given that I believe that I will be able to successfully convince you that it is an overkill after playetests happen

analog forge
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My unscientific take is that the number of pass-to-evil safeguards is maybe not too much, but it will take more playtests to see if it needs to be dialed in

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The individual abilities seem good in a vacuum for their intended purpose, so pulling the token and seeing it work is likely to be satisfied

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The risk seems more like "That felt too easy for good/too hard for evil" and I think you need to collect a bunch of those experiences before it becomes obvious

lunar prairie
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For Legolass

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I had something like this in mind

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If you want to preserve the whole learning about ring scheme

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You can go for

analog forge
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Curious: what would Legolas feel like if he got two pings and simply learned when one of them got the ring?

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No evil ping part

lunar prairie
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Ok, so the idea was

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Legolass learns 2 players

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1 is evil

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If good one dies first, Legolass learns 2 people , one of which is evil. If evil one dies first, he learns false info

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It makes really interesting dynamic

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Where you kind of

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You want the minion dead

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But you also want to learn that second pair of true info

analog forge
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Feels kind of bounter huntery

lunar prairie
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Yep

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That's the feel I was going for

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That's a small win for me, because I was hoping for this reaction

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Means I am not hopeless at design

jaunty wedge
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that feels fun & funky

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but also
the good player who was executed learns 2 players they can trust

lunar prairie
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This also solves the perennial investigator problem of being executed first

jaunty wedge
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well--
Legolas could be a bluff

lunar prairie
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Then you don't know what you get if you execute a minion

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So basically

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Execute a goodie - learn 1 of 2 is evil

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Execute an evil - learn random stuff

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You want to go for the first one

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But you also want to go for the second one

analog forge
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I don't hate the character concept. I wonder if that kind of character fits on this script.

Basically I don't know if a minion would be very incentivized to bluff Legolas

lunar prairie
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You also have good reasons not to be executed

analog forge
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Evil bluffing bounty hunter is usually to lead kills and be disruptive, but those plays are less common in Ringbearer it seems

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But that's a limited take

lunar prairie
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If anything

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This is in an absolutely wonderful evil bluff

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This is like

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Bluff from heaven

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You get to

analog forge
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It's definitely an aggressive bluff

lunar prairie
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  1. Push on other players
  2. Have a reason for pushing hard
  3. Have a reason not to be executed
  4. Have a potential to clear a fellow evil player
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  1. Have a potential to implicate another 2 good players
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If you are coming off as socially good, that's 2-3 wasted executions

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You also have a reason to hide, for what it counts

jaunty wedge
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"You start knowing 2 opposing players. When 1 dies, learn again, but if the evil player died, get false info."

lunar prairie
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Thanks for the wording!

jaunty wedge
analog forge
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So the best case scenario for Legolas would be kill the good player, and know that 2 of the 3 living pings are evil

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After one execution

lunar prairie
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I think the only concern I have

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Is in 1 minion game

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Where you kind of can win right there

analog forge
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Sauron would be heavily incentivized to immediately kill any outed Legolas

lunar prairie
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Oh, I have a fix

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Yeah, that works

analog forge
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Well a Legolas could always learn Sauron in the second set

lunar prairie
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Yeah, true

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Wait no

jaunty wedge
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it seems very main-character-y

lunar prairie
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Ok, forget that

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So

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Legolass in 1 minion game

analog forge
lunar prairie
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Learns Sauron and a good player

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So basically

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A Steward

analog forge
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Legolas could drive the first 4 executions

lunar prairie
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Unless they want to execute them

lunar prairie
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Alright so in 2 minion game, you are basically a buffed investigator

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In 1 minion game

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You are a steward

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That's perfect

analog forge
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In a 1 minion game, if the good player is executed, and Legolas learns anyone and Sauron, it confirms the good dead executee, the other N1 ping is evil, and the other N2 ping is good -- ok maybe that's too helpful lol

lunar prairie
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This works as a bluff too

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Imagine you are Saruman

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You go to some good player

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And you are like

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Hey

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I learned you and Sauron

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We kind of need to execute you so that I learn info

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Or you can play it like a steward

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And confirm your fellow evil player as evil

analog forge
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It's an intriguing mechanic, but in the context of the handful of games I have played I feel like it would stick out compared to the other characters in terms of oxygen usage and having far more actionable info than other roles

lunar prairie
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Well

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We have what

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Treebeard who learns alignment, Boromir who learns that all players who had the ring are good so far, Galadriel, who who learns that all players who had the ring are good so far. Gandalf,xwho can make a very creative info learning wish

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And also

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We were discussing this with Bim

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We wanted actionable info

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And nobody seemed to object to current Legolass which btw also learns 2 players of which is evil

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And you can always give the second pair to Legolass

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As Sauron and someone good

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So if you had no issues with current Legolass in terms of oxygen space, this one shouldn't be much different

analog forge
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Legolas can be very loud at the start of the game if you advocate for just killing both pings

lunar prairie
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Yep

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Same as old one

analog forge
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And that can play into evil's hands if there is Denethor or poison

lunar prairie
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Same as investigator

lunar prairie
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Which is a good thing

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We want that sort of interactions

analog forge
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Actually in both games the Legolases were a touch quiet. I was loud day 1 but then pulled back on pushing on my second ping

lunar prairie
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We want players to actually have 2 "real" equally viable choices

analog forge
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And just for being that loud I had calls for my execution by the end of the first day

lunar prairie
analog forge
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Well depends on who pulls the token. I usually try not to be seen as someone driving town's executions

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But others are very gung-ho

lunar prairie
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Others would be gung-ho with the old Legolass too though

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My update doesn't really change it

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If anything

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Now you don't want to die

analog forge
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Yeah but their info is limited to 2 pings rather than 4

lunar prairie
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You are incentivized to stay hidden

analog forge
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Anyway, I will say I think your version is playtestable

lunar prairie
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Now you have a mechanical reason to be quiet

lunar prairie
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They wouldn't be pushing usually beyond the first 2 pings

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On which they could be pushing on anyways with the old version

analog forge
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I dunno, get Bim to chuck it on a script and we can try it out

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lol

lunar prairie
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We had an idea here

lunar prairie
jaunty wedge
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the thing for me is that it feels like it has main character syndrome
Evil will have to put resources into stopping this guy-- and even if they do they already know 1 evil player

lunar prairie
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Why? Say we are in a game

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And I am Legolass

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I see 2 people

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I execute 1 of them and learn Sauron player and Cole

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Why would the evil team have to kill me here?

jaunty wedge
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it just feels like extra info for the sake of extra info

lunar prairie
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And we gave Legolass reason to hide

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And we gave evils more possibilities to do plays (like covering for a fellow evil player)

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Also, we have increased bluff space. Now players bluffing Legolass can choose to put 2 non-Sauron players into pings

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And everyone will have to wonder if they actually saw 2 other people as sober as good, drunk as good or sober and evil

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Certainly, it is better than old version, which is what ultimately matters

analog forge
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I mean I do like Legolas right now, I don't know if it even needs fixing

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It seems roughly as bluffable as other YSK characters for minions. Certainly easier to fabricate pings on the fly

lunar prairie
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But like, all the issues which you described with new one apply to the old one and I gave reasons for why we would think new one is better

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Not to mention

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Bim agreed that 4 roles preventing evils from being passed the ring is too much

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Well, this is one of those

analog forge
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A character that gets actionable info for executions ( a good thing to have a little of) and a character that has so much info they are driving the town (a bad thing that you shouldn't have too much of) is a balancing act/spectrum

lunar prairie
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But in that respect

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New Legolass is in the same category as old Legolass

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If new Legolass is driving executions

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Then so did old one

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Because fundamentally, I didn't add a second investigator, I added a Steward

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And this one has reason to stay quiet

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So potentially, this one will drive executions even less

jaunty wedge
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here's the thing
this script needed legolas because players simply weren't executing

analog forge
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Current one is very similar to investigator, which is a pretty known quantity of evil-hunting loudness that's dialed in well.

Current Legolas has some incentive to try a quiet game, too. Might wait for Denethor claims or evidence of MoS, or a ping claiming to cause a night kill. Sauron might kill one of the pings if they are not public.

lunar prairie
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So nothing changed in that respect

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You still might want to wait for MoS or Denethor

analog forge
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Day 1 you will hear towns going "Anyone heard of any Legolas pings?" If no, town has struggled to find something to execute on

lunar prairie
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Well, this is a good thing for new Legolass, right?

analog forge
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Anyway, I think I'm starting to repeat myself

timid hearth
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I would say the treebeard learning characters would be too powerful as it would be another source of hard confirming info as opposed to being a slightly stronger balloonist

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One thing I would petition for in terms of text changes and night order changes are to have wyrmtongue before Mouth of Sauron chat so they can join the chat the same night they change and having Mouth of Sauron poison until they choose again so that it poisons gollums ability to drop the ring as well

lunar prairie
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Ooooh

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Bim is typing

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My fate is being decided

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Ok, the typing is quite long, is that a good sign?

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Probably not

placid gull
lunar prairie
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Oh nvm

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Was completely unrelated

placid gull
jaunty wedge
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pffffft

lunar prairie
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Ok, that's a lot of typing

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Not good

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Critique is usually longer than praise

placid gull
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I think in general, I agree with Cole. This proposition is an interesting take on Bounty Hunter, but I don't think it fits on this script in my opinion.

Evil hunting is hard to balance here, as evil walks on such a tightrope with no fodder sans Oathbreaker. All it takes is one confirmation on Legolas' good ping for it to become probably better BH. And BH would be completely busted on this script. Legolas could easily find the entire evil team very fast if evil doesn't kill them, and a "must kill" is pretty rare in botc for a reason, and the few that exist are very specifically built-around (IE King) or famously a bit broken (IE Lycanthrope)

I think you should use that idea somewhere, though.

lunar prairie
# placid gull I think in general, I agree with Cole. This proposition is an interesting take o...

I am actually good with this critique, cause it was already raised. This is not a must kill whatsoever. Imagine this scenario. I am a Legolass, see 2 players. I execute one of them (so far up until this point everything is exactly the same as old Legolass) and I learn a Sauron player and Bim. Now, I know that if I executed a good player, Bim is good, if I executed evil player, Bim can be evil. This is not a continuous BH. You aren't meant to give 2 consecutive pairs neither of which include Sauron (barring exceptions)

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And at that point

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In that scenario

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I know Bim is either good or evil

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Evils have very little reason to kill me

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If we execute you

placid gull
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I think it feels very against the spirit of the game for showing Sauron to be built in like that

lunar prairie
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Then I learn Sauron and good player again

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Why? On contrary, this is playing around outed demon

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Synergy and stuff

placid gull
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And if that's the case I may as well say "if you killed the evil learn a good"

In which you're a super-steward-hyper-investigator-overdrive-edition

lunar prairie
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Well, you are worse investigator and worse steward combined

placid gull
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I don't think a player drawing the legolas token assumes they'll see Sauron after execution

lunar prairie
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Here is why

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Investigator learns minion type and Steward doesn't have 50% chance of learning someone at random

placid gull
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And it's more complicated, less elegant, and there isn't currently anything wrong with Lego as he stands

placid gull
lunar prairie
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I wouldn't say it's less elegant, it's elegantly using outed demon for info. And the issue with Legolass is that it is one of 4 red tape roles and we wanted to cut one

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If you think it is too strong

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You can just go for

timid hearth
lunar prairie
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"You start knowing 3 players, 1 of which is evil. When the first of them is executed, learn again, but if the evil player died, get false info."

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Now it's straight up weaker than it was a second ago

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If you think it was too strong

placid gull
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Strength aside, I don't really know that I want the script to revolve around this.

lunar prairie
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Now you don't even have to out Sauron in 2nd pair of info

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Well

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My proposed 2nd ability

placid gull
lunar prairie
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Is arguably weaker than the current one

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So the script definitely

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Definitely

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Won't revolve around it

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This one

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"You start knowing 3 players, 1 of which is evil. When the first of them is executed, learn again, but if the evil player died, get false info."

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We have

placid gull
lunar prairie
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Self confirming ressurection, we have guys who can confirm that everyone who held the ring so far are good, we have people learning true statements, we have wishes, we have demons choosing players to become evil...

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The script wouldn't revolve around my 2nd version

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That wouldn't even be near the top

placid gull
lunar prairie
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We added Legolass because we needed actionable info. So I am proposing a better scheme of actionable info

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The script doesn't need it now, because it has Legolass, that's why I am proposing a replacement

placid gull
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I don't think Legolas fails at the task of actionable info.

lunar prairie
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I don't think either, I think this one is better though

placid gull
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I disagree. :)

lunar prairie
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Why? Why is Legolass better?

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You didn't like a slightly stronger Legolass or a slightly weaker Legolass

placid gull
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Clean, simple, intuitive, and in my personal opinion interesting, are the big points for me

lunar prairie
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And neither of my proposals are interesting?

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Not the stronger one not the weaker one?

placid gull
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They are interesting, but not in a way that I personally feel is in line with the script

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I like the way that current Lego is interesting more

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Contextually

lunar prairie
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Why would they not be in the line with the script?

placid gull
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I think we'll talk in circles if I keep going down this road.

I don't like the way this sounds or feels with everything else I know about my script, is all I can really say at this point.

lunar prairie
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Eh

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Fair

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But I am kinda disappointed, not because my version didn't make it

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But because I feel like it wasn't given a fair hearing. I totally respect your vision, but it's such a stretch to say that something like Merry and something like current Legolass are interesting for this script but not either one of my proposed versions. Basically, it seems like you find current Legolass to be optimally balanced (you don't want weaker or stronger) when I see very little reasons for that. It has 2 abilities, basically investigator and basically Galadrielish. These aren't necessarily related and we even agreed that some of the red tape ones have to go. So I just don't see how this seemingly average current Legolass is exactly right in all ways. I am totally fine with discarding my proposals, but I just can't agree that current Legolass is fine.

placid gull
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I didn't intend for it to feel that way (and I hope the headache I'm having irl didn't make me sound more sour than intended) but I have played a lot of Legolas games and loved the way Legolas worked nearly every time. That's my evidence for "optimal balance" (though I think that phrasing is perhaps overly-confident)

lunar prairie
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Hold on

lunar prairie
jaunty wedge
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the truth is that information needs to be limited
Current Legolas:

  • Learns 1 good & 1 evil player
  • Has a small failsafe that can allow for safer style of play

This suggestion can:

  • Learn 1 good & 1 evil player OR confirms a player
  • Doesn't fully control which of their pings is killed
  • Is rewarded with information either way (even false information is good, because it is still information)
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Let's say Legolas plays perfectly. They manage to sneakily take out one of their pings on the 1st day and now Legolas has learnt info on 4 players--
Evil hates this outcome. Townsfolk who were out of the loop hate this outcome because they couldn't contribute to their team.

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it's just not fun.. which I think is important to consider

lunar prairie
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Alright, I will try to give my perspective

lunar prairie
lunar prairie
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If you think that's too strong/you don't want to use Sauron in pings, you can use my weaker version

analog forge
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I think we're been talking about this proposed ability text for like 3+ hours now. I think it's gotten its fair hearing

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I think it's time to kill your darlings

lunar prairie
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I am just responding to criticism here

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I am aware, that probably this isn't happening

placid gull
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If we're due for a subject change, I've got 2 setup bracket abilities I'm considering

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Saruman [-1 Outsider] and Samwise [+ Frodo]

lunar prairie
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Well

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I think you can balance Saruman with wish strength fine tuning. If you do -1, you'd just accept stronger wishes

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I think it's fine as it is, but I don't hate the change

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As to your second change

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I think Samwise has kind of the same issues as Legolass and I don't particularly like that it is just a foolmaker without necessarily being tied to the script's theme (after all, that's what we are going for after saying that my Legolass was uninteresting, right?)

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Sorry

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If that sounded kind of bad

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Genuinely sorry

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I didn't mean

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Like, if Samwise in it's current form is considered to be interesting enough

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And my Legolass isn't, then I don't know what to say

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Probably should just drop my Legolass idea

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I think I am only annoying you

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Sorry if that's the case

analog forge
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@placid gull What's the reasoning for Saruman [-1 outsider]? Is it because he is too strong and needs to strengthen town to compensate? Create uncertainty about determining Wormtongue through outsider count? Leave room for evil to bluff outsider?

placid gull
# analog forge <@397585565723131904> What's the reasoning for Saruman [-1 outsider]? Is it beca...

The latter two.

I think -1 Outsider will be more boon than bane here; I tend to think (especially these days) that Outsider modification by itself isn't enough to tweak a character's power. But I think, here, it helps conceal Wormtongue and leave room for Outsider bluffs (which are relatively rare/hard to sell on this script).

I have concerns that Wormtongue is already sort of hard to track and this may make it harder, and I also wonder whether the Outsiders are really the place I need to be looking to cast doubts, but it's something to ponder.

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Though, particularly on this script, Outsiders are harsh enough that modification does at least impact the power level to a degree, and Saruman has had relatively weak wishes on average, I think.

analog forge
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One thing to consider is that the existing evil roles with -1 outsider, Godfather and Vigormortis, start with some information that lets them make an informed outsider bluff

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And it is not trivial to pass the bluffs to Saruman in this script

placid gull
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That's reasonable to say
In 1 Outsider games you know they're all safe, but otherwise Sauron would have to get the bluff to you.

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Which is maybe not great for the balance of player count

analog forge
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You wouldn't neccesarilly know they are all safe, because of Wormtongue, would you?

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I guess you would know because you'd learn 1 less minion right?

placid gull
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Well, you know whether Wormtongue is in play bc of minion count yea

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But it's true that even in 1 outsider you're not always safe if Wormtongue is there

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I'd like to keep an eye out for something in this space, but I think I'm sold that it's a bad idea for now.

lunar prairie
#

I can try to come up with better Samwise ability

#

But for that

#

I'd need to know

#

If you are willing to change it

#

And

#

What do you want from Samwise to accomplish

analog forge
#

Have you seen Samwise accidentally protect an evil yet?

placid gull
# lunar prairie I think Samwise has kind of the same issues as Legolass and I don't particularly...

Samwise is currently my least favorite townsfolk on the script, hence why I'm looking at this change.

The struggle with Sam is that my goal is for him to combo in an interesting and balanced way with Frodo, possibly but not necessarily in a protective manner.

If [+ Frodo] is on the script, Samwise has some confirmation of someone else on the board and will have an easier time assembling the Dream Team.
Though, it's an addition that would make me like this version more, rather than just having a different version that was better, which I haven't yet come up with.

analog forge
#

I do like thematically that Samwise is some kind of protection role

placid gull
analog forge
#

Samwise thematically is the sidekick that supports others

analog forge
#

I wonder if Samwise might be a good public claim role

placid gull
#

Oo oo this was actually discussed once!

analog forge
#

Like, blueskying an idea, publically claim Samwise to lightning rod a Sauron pick

placid gull
#

Cole had the idea of Samwise declaring their protection publicly, and it was definitely interesting

analog forge
#

Jump in front of the bullet style

placid gull
#

Yea definitely an interesting bluff

analog forge
#

Not particularly bluffable unless you put in caveats

#

But mainly just the concept of "Publically claim Samwise to help another player"

placid gull
#

Right right

lunar prairie
#

If you want that

#

You can go for

#

"Each day, publicly choose a character. If you receive a ring that character immediately receives it instead"

analog forge
#

Uh, another stupid idea I just had, is moving Aragorn's ability to Samwise, since Samwise is eavesdropping through the window (potentially drop ringbearer buff), to open Aragorn to something else.

#

Having typed it out thought I think that's a terrible idea lol

lunar prairie
#

And evils can bluff it as well to recieve a ring

#

Each day probably too strong though

analog forge
#

The entire circle including Sauron going "I claim Samwise and choose Frodo" every day

lunar prairie
#

Once per game probably better

lunar prairie
#

Oh well

analog forge
#

Thematically Samwise would also be a good candidate for "You start knowing the ringbearer", stealing the idea from Galadriel

lunar prairie
#

You can make it private during the night, I guess

#

And then if you recieve the ring, someone else does, but it's kind of boring

#

What help does Frodo need btw?

analog forge
#

Frodo just never gets passed the ring early enough to reach the win con

lunar prairie
#

Is it weaker than Mayor?

analog forge
#

Frodo is incentivized to not hard claim it generally

placid gull
#

Mayor has prot from the demon which Frodo notably lacks

lunar prairie
#

Well

#

You can give Frodo 5 anonymous words per day

analog forge
#

Mayor is a social game, Frodo is too mechanical

#

To compare it too closely to Mayor

lunar prairie
#

Or you can let Frodo steal rings

#

But then again, we would need to cut the red tape heavily

analog forge
#

Interesting idea

lunar prairie
analog forge
#

"Once per game, you can volunteer to take the ring"

placid gull
#

Frodo stealing rings feels artificially un-earned, probably

placid gull
lunar prairie
#

And then like

#

If they have a ring

#

Steal it or whatever

#

But for that to work

#

We really need less stuff like Gimli and the L word guy

#

Which I dare not name

analog forge
#

What would happen to the rest of town if Frodo volunteers to take the ring and the intended pass doesn't go through

lunar prairie
#

Are you asking me?

analog forge
#

The bluffing/worldbuilding space gets pretty weird

analog forge
#

Hm, Frodo volunteering to die to Gimli is a nigh-unbluffable confirmation

placid gull
#

And MoS, Saruman, and Palantir...
Very intended designs :)

placid gull
analog forge
#

What happens with Frodo on the grim when Palantir dies? (And does that change if he has the ring?)

placid gull
#

Frodo misregisters the same as the Ringbearer to Palantir, far as I'm concerned.

analog forge
#

Bluesky idea: What if Frodo and Sam shared the 3 day timer together? So any combo of those two players holding for 3 days works

#

We've seen Merry and Pippin make an interesting combo together

lunar prairie
#

That's really mean to the evil team and also I feel like that just kills a design space for 1 character. Cause then we basically have 2 Frodo's on the character sheet

#

Mechanically that better represented by [+1 Frodo]... but that's weird thematically

#

We would have 2 Frodos

#

I have a radical option

#

But I am not even sure it works

#

Nope, it doesn't

#

Nvm

#

I have another radical idea but this one works

#

If you hold the ring for 2 days, destroy it. Removes evil win condition, but idk

#

Idk if we want to remove the ring

#

Ring is borderline good for the good team

#

So probably a bad idea

analog forge
#

Thematically I think that's what Frodo holding for 3 days represents

#

Frodo gets a lot stronger in a big game, interestingly. 3 minions - Frodo is safe from all of them. Sauron less likely to snipe Frodo randomly. Game lasts more days, so 3 days is a smaller portion of all days

lunar prairie
#

You can always do N+1, but I am not sure if it's fair for Frodo to only hold the ring for 2 nights and then win

#

I think it could work if Sauron learns when Frodo gets the ring

#

Or if Sauron learns when Frodo is in play

#

Sort of like with King

jaunty wedge
#

I think it's fine if it's difficult
evade 2 sauron kills, at least

placid gull
jaunty wedge
#

Frodo has to survive, tho.. since they have the ability

placid gull
#

Hm

jaunty wedge
#

Frodo gets "[+Samwise]"
Samwise gets "Ringbearer: Frodo must bear the ring 1 less night."

#

can't instantly end the game-- but Frodo only has to survive 1 exe & sauron kill

placid gull
#

Hmm

jaunty wedge
#

"Ringbearer: If you pass the ring to Frodo, they need bear it 1 less night."

placid gull
#

I don't know if I like Sam being so dependent on Frodo

#

But...maybe it's a necessary evil...

jaunty wedge
#

maybe there doesn't have to be any [+Frodo/+Samwise] business

#

it could just be a little easter egg

#

I dunno if I like the possibility of "pass the ring & also garuntee Frodo survives"

#

"Ringbearer: if you pass the ring to Frodo, protect them for free."

jaunty wedge
analog forge
#

I dunno, I feel like this is the wrong path

#

Knowing I contributed to it ofc

jaunty wedge
#

yeea
3 is just the right amount

#

anything less & evil has no counterplay

cinder oyster
#

Actually, how is the Palantir misregistration intended to work?

#

Obviously the One Ring isn't shown (so the game doesnt end immediately), but is the ringbearer misregistering intended to point the Sauron towards the ringbearer? (eg. this player's character is wrong, therefore they're the ringbearer)

#

Or is it intended to help the good team? (eg. the demon can't completely trust what they're seeing, a strong info might be hiding with the ring)

jaunty wedge
#

If good reveals the entire grim, the ringbearer is revealed

#

since the ringbearer does not know what Sauron saw them as

#

but Sauron still learns everyone else's character

jaunty wedge
#

the reason why they can't see who has the ringbearer is cuz is that'd be absolutely broken
the Ringbearer might not know that they have to pass the ring since the Palantir might not out immediately

analog forge
#

The ringbearer reminder token is on the grim, so there is one player that is definitely not the ringbearer

#

ST can put it on an unuseful player like Sauron himself if it is sufficiently late in the game

placid gull
#

Tuning in here, both Cole and Nick are correct.
It's supposed to discourage town from freely sharing info post-palantir, while simultaneously concealing the Ring's location.

jaunty wedge
#

where we have our discussions

lunar prairie
jaunty wedge
#

might b able ta join if you're still playin in 3 or so hours!

timid hearth
#

ended up logging for now but Ill certainly be back on later

jaunty wedge
#

mmkay, mmkay

timid hearth
#

I am back online and set up for lotr whenever people do want to join https://botc.app/join/homebrew_fun

lunar prairie
#

@timid hearth @jaunty wedge @placid gull @analog forge I have a great idea. We can run a text game of Ringbearer. That's going to be really important for balance, cause you can analyze much better in slow format

jaunty wedge
#

bet

placid gull
frozen nimbus
placid gull
#

Yea, I would be a player there

analog forge
#

I've never done a text game of Clocktower before

#

tbh I sort of don't "get" it

frozen nimbus
lunar prairie
#

Yep

#

I have STd non-experimental

#

And I played more than 2 games

frozen nimbus
#

Great

lunar prairie
#

@placid gull @analog forge are we doing it then? I can ST this for you as a text game for playtesting purposes

frozen nimbus
#

If you're running it you can have the others in kibitz to consult with as you wish as well

lunar prairie
#

How would I create rsvp? Just creating a thread for that?

unkempt ruin
#

Yep. Create thread in #1173738081036283924 and run >reserveGame [min_players] [starting date] in it.

lunar prairie
#

Alright, this will be interesting

lunar prairie
lunar prairie
unkempt ruin
lunar prairie
#

Oh, there is a queue I can join?

#

I think that might be simpler

placid gull
unkempt ruin
jaunty wedge
#

mmkay

lunar prairie
unkempt ruin
#

You can post it, yes.

lunar prairie
#

Hm alright

#

And how would others sign up for it? Do I immediately get a channel?

unkempt ruin
#

Carat will ping you with channel offer once queue reaches you. Then you can start getting players.

lunar prairie
#

Perfect

#

Alright

#

So then I just need an image of the script from @placid gull

#

And I can start setting up

lunar prairie
#

@placid gull I really need a character sheet to have any chance of people signing up 🙏

placid gull
#

uhhh

#

aight hang on

#

my laptop's resolution is not cooperating here but I'm workin' on it

jaunty wedge
#

control+scroll wheel not workin?

placid gull
#

is there a more recommendable way to get a character sheet image?

#

pressing C in-app presents me the characters in a 1-collumn list that doesn't fit on screen

#

which is odd

#

I could pop-out the script and zoom out but that looks...well

#

not great

jaunty wedge
#

shall this do?

placid gull
#

looks better than mine :)

#

@lunar prairie Look above ^^

lunar prairie
jaunty wedge
#

had to go into full screen AND zoom out 90% for this one
but we ball

placid gull
#

excellent

lunar prairie
#

Here you go

#

#1136656523146305666

placid gull
#

no access for me
I probably have to go get the text role or smth?

#

ok fixed

lunar prairie
unkempt ruin
lunar prairie
#

Pins?

#

Oh

#

Oh ok

lunar prairie
#

#1136656523146305666 message

unkempt ruin
#

Yep. The message gets updated every time the queue changes.

lunar prairie
#

Unless I did the command wrong

#

But I copy pasted yours

unkempt ruin
#

You are looking at base queue.
There's experimental one #1136656523146305666 message

lunar prairie
#

Ahhhhhhhhhhh

#

Thanks

jaunty wedge
#

Time to refresh myself on the rules of text games--
in my head it's just like Chess's daily mode with a 24 hour turn timer, but I imagine there's some more to it than that

#

I see, I'll get the hang of it

#

the scariest thought is holding the ring for 48 hours

lunar prairie
#

@analog forge @nocturne anchor @timid hearth @hardy totem @rigid jay anyone of you willing to join our Ringbearer text game over at #1136656523146305666

#

@placid gull this is actually going really well, we already have 6 people just from pre-ins

#

Bim, we have an actual mod signing up for our game 🥳

rigid jay
#

When the grim is shown to the Demon, does Frodo always misregister? Because the grim being shown is an outsider ability.

#

And what happens if Samwise picks the Ringbearer, and Sauron kills them while Boromir is alive?

placid gull
placid gull
#

Lemme figure out how to sign up

lunar prairie
#

We are at 8

#

And this is before the actual recruitment stage

placid gull
#

Oh alright nothing for me to worry about then lol

lunar prairie
#

We should be playing text more it's so much easier

#

I am kind of wondering, do we want to make the most enjoyable game for advertisement of the script or more of playtest a around rough edges

placid gull
#

I think at least for the first text game try and make it as enjoyable as you can

#

No promises about how often I'll do text (depends on how much I enjoy this, I guess) but you've obviously got my total support either way

lunar prairie
nocturne anchor
#

if i'm free sure

lunar prairie
jaunty wedge
#

so I'm not concerned about starting the game in early December but how long does it usually take for text games to open?

lunar prairie
jaunty wedge
#

mmkay

lunar prairie
jaunty wedge
#

mmkay
I'm just worried about the "when you get the channel" bit, since I dunno how many they usually keep open

lunar prairie
#

Well, as far as I know

#

When a game ends

#

Whoever is next in a queue gets the channel

#

So however many we currently have is how many they keep around

analog forge
#

How long does a text game last?

jaunty wedge
#

!!!!!! guys !!!!!!

#

you should join

#

the super cool Lemonlobby

topaz flame
#
topaz flame
#

(for Bim 🙂 )

The evil wins one day early. Cole started with the ring, passes to Lumi, who gave it to Chloe the minion and also protecter her, sealing the game for evil. But Hano also got an Oathbreaker win! Boramir never popped, Pippin learnt that WK was in play.

#

Also Chloe wished that players MUST pass the ring and cannot pass it to the player who passed it to them

floral rivet
#

I will stab Chloe

jaunty wedge
#

awwww

#

it's so sadge because I heard "Oh, Samwise has the ring? We have this in the bag!"

topaz flame
#

@placid gull The gandalf almanac says Gandlaf can make 2 wishes also, if gandalf is poisoned when he makes an ongoing effect wish can it still take place later or is it wasted and gone?. Is it like gossip where even if they're poisoned it takes effect if there un-poisoned by the time it goes off? Or virgin where if poisoned when used it's gone

#

Got to final 3 again. Evil lost. Mad a small ST mistake showing ringholder night 1 to WK, is ok. MoS poison sniped Merry, then sniped treebeard, then sniped Gandalf every night after that. Gimli didn't act, Chloe had ring N1 sent it to Ninja but Bilbo caught it. Frogo useless again :(. Aragon learnt Gandalf. Sauron shown Grim night 2

jaunty wedge
#

I imagine it's like Philo?
you think you have the ability until you're no longer poisoned

timid hearth
#

Well in that case it never actually activated so it would have been an unfortunate circumstance.

#

Im suprised I made it to final 3 to win again though

analog forge
#

For the Bilbo catch, are people seeing it eventually outed and leading to the death of the evil it was passed to?

lunar prairie
#

For everyone, who signed up for that game, I will run it, but before that I need to run a B3 game

#

But I am keeping the list of everyone who signed

timid hearth
analog forge
#

Cool

#

Rules question, if Bilbo gets a catch through Denethor, does the good player it passed to still learn they would have gotten the ring?

jaunty wedge
#

I would assume so
"(they learn this)" is part of the ability's effects when successful

timid hearth
#

Yes that is the case

#

I was Bilbo once and had received the ring through Denethor although I believe there was a mistake where they were not told

#

but were supposed to receive it

analog forge
#

That's interesting bluff cover

nocturne anchor
timid hearth
#

Yeah I believe so

rigid jay
#

I'm using this homebrew as a testing ground for some upgrades to a digital grimoire that some friends are working on.

#

It turns out that the JSON requirements are like 85% of the way there, with the glaring exception that fabled are hardcoded for some reason, so I need to make them into a character that can be put on the grim.

topaz flame
#
jaunty wedge
#

graaaah
you play at times I cannot fallow

topaz flame
#

I play mostly every night around this time

#

and like an hour or 3 before this time

floral rivet
#

just join anyway

#

it doesn't matter if you physically can't, just DO IT

topaz flame
#

The oathbreaker started as Gollum who started with ring. Got wised into Oathbreakrer. Merry got wormtounged night one. Galadrial got Denathor messed with, making Bacon appear evil, so they executed him.

floral rivet
#

Why do I always mess something up in these games Xb

placid gull
#

okay, I've got a bunch to catch up on. I'll start barraging everyone with messages now.

placid gull
placid gull
topaz flame
#

(Good won that one)

placid gull
# topaz flame <@397585565723131904> The gandalf almanac says Gandlaf can make 2 wishes also, i...

Gandalf can make 2 wishes if he makes a wish, dies to Sauron, gets the Ring again, and makes another wish.
At some point this was slightly easier to accomplish, I'll have to re-read the almanac and see if it's clear that this is an edge-case.

As for poisoning, I think I'm going to leave that vague for now, try it a few ways and get a feel for which is the most fun. Philo seems most likely.

placid gull
topaz flame
#

The Pal proc did basically nothing from what I remember. No one claimed, the game went on as normal basically lol.

placid gull
analog forge
#

Btw I'm putting "wish Denethor-proccing when it should fail" on my bingo card

placid gull
placid gull
analog forge
#

I don't know either

#

But garden me into Gandalf starting with the ring enough times and we'll figure it out

rigid jay
#

Not really a fan of how the images poke off of the tokens, but I'm not sure how to deal with it.

placid gull
placid gull
#

the reference tokens on Bloodstar are pretty wildly inaccurate

rigid jay
#

I wonder if changing the One Ring ability text to say "if the ringbearer dies, the ring passes to a player of the opposite alignment" would be more fair.

#

Also: playing with an actual ring?

topaz flame
cinder oyster
# rigid jay I wonder if changing the One Ring ability text to say "if the ringbearer dies, t...

oh i kinda love that way more, it makes bilbo even stronger since its able to block a ringbearer getting killed (rather than just an evil getting passed the ring manually), but personally i just like that it means town still gets 1 more day rather than every ringbearer being just a temporary saint, i also havent seen enough games to know if ringbearer dying is particularly frequent tho

#

also bim, have you made like spreadsheets to track how frequently you're putting each character in the bag and how frequently they're winning?

jaunty wedge
#

it's just that
it's very unsolvable if more than 1 evil are alive

cinder oyster
#

wouldn't good just immediately lose without any change, so any solvability is better than an immediate loss?

#

but if just "a player of the opposite alignment" is too much, what about like "the ring passes to the nearest minion"?

analog forge
#

I do worry that tweak will just work out to "If the ringbearer dies, play 1 more day and then lose", which might be unfun (but it might be fun, who knows. I am not a good judge of what people actually find fun)

#

"a player of the opposite alignment" is fine if it passes to oathbreaker

#

There is, strangely, still the option to just pass it directly to Sauron and end the game immediately. Don't ask me what circumstances that would be appropriate in

#

I can't remember if I've seen a game where the ringbearer was executed. Maybe once? But it doesn't stick out as too frequent in the handful of games I've played

#

Sauron insta-wins are more common

topaz flame
#

I haven’t seen the ring bearer executed too much (like twice or so) but I have seen them Sauron sniped a few times. Even on day 1 lol. I think it being passed to an evil player could be fun (Sauron’s army having to actually get the ring back to him in lore) although it makes Bilbo and Boramir WAY stronger I think.
Or maybe “evil player or outsider” for a gullem win.

placid gull
#

Actual possibility

placid gull
placid gull
#

I could definitely be convinced to playtest that change, though, and see how often it makes good play a meaningless day and how often it means good stands a better chance.

analog forge
#

There's also the possibility of "guys I was the ringbearer when I died, red alert!" could turn out to be a fun sudden death mechanic too

rigid jay
#

I think "nearest minion" is probably the best.

#

I wonder -- what's the fewest number of players alive at the end of the game? Because you're practically never getting to final 3 with this script.

jaunty wedge
#

we've gone ta final 3 twice, it's very good-favored

placid gull
#

yea, usually when final 3 comes around Good has the game solved because someone passed the Ring to the last remaining good player so the game is effectively over

rigid jay
#

Also -- does "Ringbearer:" need to be a term in the descriptions anymore?

#

I remember old versions of this script used to give almost every townsfolk some special additional ability if they had the ring, but not anymore.

placid gull
#

it's shorter than "if you bear the Ring", so even though it's sparring, it's useful

rigid jay
#

Stupid question: when run in the app, how is Minion and demon info displayed on the night sheet?

#

I'm still working on night order, and although I have it down correctly, I don't know how I go about reinserting Minion and demon info.
(Also, Samwise's night description appears to be wrong.)

jaunty wedge
#

usually it's there if ya have more than 6 players but

#

although I
don't really know what yur askin for?

#

might b old

placid gull
#

If you're wondering about position at all, the JSON is broken but both info are supposed to be at the very beginning of night order

#

Thanks for the Samwise note, I'll edit that.

The nitty gritty of the almanac and background reminders is the hardest part of this script, actually.

cinder oyster
#

also just a wording clarification, does galadriel get to choose when their "learn the ringbearer" procs? or does the storyteller

#

coz most player choosing abilities tend to be like "Once per game, at night, choose to learn who has it" rather than just "learn who has it", which implies the player can't control it

nocturne anchor
#

you choose, having been Galadriel, and on the language point the fisherman chooses when and their ability only says 'once per game, during the day' every character that includes 'choose' in their 'once per game' ability makes a choice with that ability other than when it's used

placid gull
nocturne anchor
#

idk if a decision ended up being made on this but haven't been able to drop the idea of making Radagast's ability more interesting so here's this
but that also required giving the ability to a new traveller for thematic reasons (so idk what Radagast's new ability should be and taking inspiration from the Mercenary in Fall of Rome):

Traveller
Ithryn Luin (Blue Wizards, alternatively could use their names)
Once per game, during the day, Sauron may allow the Ithryn Luin to make 1 wish [+1 Ithryn Luin of the opposing Alignment]

this imo provides a more interesting tactical landscape for Sauron and the town as the risk of 1 wish for each team would be more balanced as both are sincere attempts
and the opportunity is provided to kill 1 of the Wizards to avoid any good wish happening but risks only a good wish taking place

#

obligatory interested in thoughts

placid gull
#

(and Radagast is currently the most "fits into basically any game" traveller)

nocturne anchor
#

and interesting point on Radagast being the easiest to slot in

nocturne anchor
#

Fall of Rome traveller the bit about exile is what i was referring to

#

not initially included to give town more agency

#

might be better solutions or it might not be solvable and that would likely be ok

placid gull
#

honestly, I'm less concerned about each one being exiled separately than I am about requiring 2 players in order for it to travel
obviously Fall of Rome gets away with it, but I think players have shown resistance to even 1 traveller (and I'm not super keen on 2 most of the time myself)

nocturne anchor
#

fair enough but i think that's more about traveller mechanics than each traveller itself so the option probably doesn't hurt the script

#

i can probably concede the point though

rigid jay
# jaunty wedge might b old

The problem is that scripts like these don't have the necessary info required to insert those steps intelligently.

#

Imagine if Philosopher and Poppygrower were on a custom script. The Philosopher must go before the Minion and demon info. How would that be communicated?

#

Anyways, fun fact: the grimoire utility I've been working on is specifically designed with real-world playing in mind.

jaunty wedge
#

fun!

placid gull
#

Nice!

topaz flame
#

@placid gull we're running a musical chairs LOTR

topaz flame
#

Musical chairs LOTR

Sauron's seat was annouced and killed by dice roll. Gandalf wish was to have 1 treebeard use. Cole started as Gollum into Dentahor then got false Merry info. Juno had the witchking for a day but didn't want to be evil so swapped again

placid gull
#

I'm sorry for your loss

jaunty wedge
#

it was.

#

an occurance

topaz flame
#

It's not too bad

floral rivet
#

It was amazing

#

I spectated

#

it went well

placid gull
#

I wish I could've made it, had an event tonight

floral rivet
#

I mean if you are avaliable this is probably going to continue for a while

topaz flame
#

@placid gull does Gollum learn when they drop the ring?

placid gull
placid gull
topaz flame
#

Evil win! Sauron got the ring! MoS sniped Legolas n1 causing them to see Gimli and Plantir. Samwise dies day 1. The ring was passed by Boramir to Saruman n1. They died from their own pass and Galadiral leant this and used their ability as well. They very decisively killed Saurman who wished to know if an oathbreaker was in play. Frodo did nothing 😦 . When Saurman died Legolas got passed the ring who that night passed it to MoS! Gimli killed the Palantir that night too!

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Evil got the ring twice!

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in a row!

analog forge
jaunty wedge
#

seems like a fun game!

karmic meteor
#

is there a character sheet that exists for this awesome module ?

#

I am interested to run it IRL

jaunty wedge
karmic meteor
#

Oh yeah, the json. I really like this module from what I've read, so I might do a character sheet one day and use it IRL when I have time, if of course the creator allows me

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I'll post it in here then

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@placid gull

jaunty wedge
#

oh yea
and if ya run it irl, use an actual ring if you can

karmic meteor
placid gull
# karmic meteor I love the idea !

Cole is an unofficial script ambassador™, so usually I agree with everything they say :)
Otherwise, if you plan to put a proper character sheet together we'd love to see it! I wish I had the talent to get a nice-looking one besides the Almanac.

#

also for everyone, I should be more available going forrward than I have the past week or so. Might jam a few games, even!
(I do have a ton of homework, though)

jaunty wedge
#

yea, Bim also agrees that [redacted], [unauthorized], and [data explunged] are [level 5 keycard required]

topaz flame
#
topaz flame
topaz flame
#

thoughts @placid gull ? I might try it out in a few games

topaz flame
#

I've done something horrible

topaz flame
#

What have i done

#

Gandalf wish "3 good players and 3 evil players are granted a wish but are not told this"

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Gandalf did not have the ring but pointed out that denathor (Nick Savage) could activate it even without the ring. I said 'we ball'
Only 1 got used by Cole to activate Doomsayer at nominations because sometimes I say "Death and DOOM" when I open noms, and everyone always tries to doomsay.

analog forge
#

I pulled the Denethor token and thought this would be a chill easy game

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Narrator: it was not

jaunty wedge
#

aaaaaand we broke it

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get the glue, Bim

analog forge
#

Recaps: Game 1, 9 players. Pulled Pippin

  • First time I started as the Ringbearer
  • Sauron Gandalf killed Day 1, first Gandalf rez I've seen
  • First time I saw a Galadriel wait until night 2 -- it paid off
  • Pippin and Merry both got "Merry/Pippin is a demon bluff" which was a very funny bit of accusation turned into confirmation when we realized how hard it would be to bluff the statement. (Probably a bit on the strong side in 9 players, but very enjoyable).
  • We got it down to a likely 50/50 between two townsfolk and won Day 2. The confirmation chain went - Pippin & Merry out info in town and trust each other, I pass the ring to Merry, Galadriel learns Merry has the ring, Gandalf is rezzed, the 2 outsiders are both out (although both were lying about WHICH outsider they were)
#

Game 2: 12 players, I pulled Denethor

  • Again started with the ring
  • Sauron Gandalf killed Day 1 AGAIN.
  • Had a nice chat with Cole who claimed I was in a Legolas ping, I thought this was enjoyable to hear as Denethor, so I trusted him.
  • Night 2 began a wild ride. I passed to Cole who I thought was probably good. Then I learned I was evil Wormtongue. Then I woke up and I had died, and also Boromir died (and Gandalf rezzed). I was VERY confused.
  • It turns out Cole was the Witch King, and had Witch-King killed Denethor (I have no idea why, you will have to fill me in on your strategy here).
  • Boromir COULD have been Denethor-triggered so I wasn't sure if had passed to an evil or not. For some reason I was too scared to go to Sauron to say who I had passed the ring to.
  • If I was still Denethor I would have advocated for Cole to die after a Boromir death, but being turned into Wormtongue won us the game.
  • Cole passed to DwayneP and then outed it to Sauron to buy town one more day so his ridiculous Denethored-Gandalf-wish-to-give-other-people-secret-wishes Wish could go off, putting a Doomsayer in play.
  • I had THOUGHTS on a Doomsayer being in play on this script -- but when the wish shenanigans were discussed at grim reveal (and how the game was already basically over) all was instantly forgiven
#

I was building Eowyn Denethor-proccing on Denethor himself since I was in a (made up) Legolas ping (mechanically that didn't actually work since I was Wormtongue by the time)

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Being a dead Wormtongue was actually ok in the end, very interesting. I still had a lot of active play pushing on people for being Wormtongue candidates, and it is much more believable coming from a dead player

#

Denethor-proccing a Gandalf wish, even if it is a very stupid wish, should probably be one of those "Yes but don't" situations

#

(Although it was incredibly entertaining)

frozen nimbus
#

Giving up 1 minion ability for an extra evil is very strong

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Look at mez, 1 of the most powerful minions

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Giving up 3 abilities is a lot

jaunty wedge
# analog forge Game 2: 12 players, I pulled Denethor - Again started with the ring - Sauron Gan...

It turns out Cole was the Witch King, and had killed Denethor
The night I was passed the ring, I knew that Boromir was in-play (since we hard-claimed on day 1) and did not know Gandalf's wish
"alright, since Boromir is going to die & we might have a Galadriel," I figured, "I either die or end the game. Either way, it's my final day, so I'm gonna go down swinging and use my Witch-King kill tonight"
That night, when I learned neither Denethor or Oathbreaker had the ring, my only reaal option was to kill Denethor, since Oathbreaker was on my team
turns out both were on my team! whoops

#

funnily enough, I had never talked to Sauron about having or passing the ring-- I only did to get my Legolas bluff
Zuki found out who I passed the ring to on their own

analog forge
#

Wild game

#

That makes total sense, especially since you had the ring when you made your choice

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Funny, the one and only Denethor misreg was the crazy Gandalf wish. Wormtongue wasn't in play to grant another one, and then when Wormtongue was made, it took Denethor out of play

topaz flame
ancient cairn
#

If anyone in here sees this im attempting to run this on the official

placid gull
#

Oh wow today's events were wild

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I might be available in a couple hours

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Don't know if I'll be trying to boot up another game of this, seeing as it looks like it's been run all day, but we'll see if there is demand for it

placid gull
placid gull
placid gull
#

I would love to boot a lobby up tonight, but sadly there are many open games (medianoche is even running a spanish language homebrew rn)

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I've decided to open a lobby just in case, but I'm not expecting much.

analog forge
#

Congrats Bim, we've played enough to develop a double-bluffable metagame

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I pulled Saruman and wished to gain the Gandalf rez ability and for Sauron to learn this. TBU outed as Bilbo bearing the ring after I was rezzed, because he thought I would be more creative than to do that wish, which is already passe and basic

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I thought it was fun that Bombadil pointed at the real Gandalf before peacing out

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Actually thinking about this I don't know if that means we had a good Bombadil or an evil Bombadil, which I think is peak Bombadil

forest dirge
#

This is a set up for Gandalf to one day wish for Sauron to learn that the Saruman has gained the Gandalf rez ability and trick them into killing their own Saruman.

analog forge
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Ooh I like that

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I also think that a meta-duel between Gandalf and Saruman is so perfectly thematic

jaunty wedge
#

SAARUMAAAN THEEE STINKYYY

analog forge
#

I now have a document of brainstormed Saruman and Gandalf wishes so I can redeem myself in the eyes of this community after my shameful performance last night

jaunty wedge
#

Trapped is attempting to run Ringbearer once more!
get it while it's hot

placid gull
analog forge
#

Aw I'm just joking about it bothering me. I wonder if I will be considered a classic Saruman play eventually, like an Imp star-pass. I wanted to do it because I saw back-to-back games with Gandalf day1 rezzes

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I certainly would be less likely to hand the ring to a confirmed Gandalf in the future

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Actually in our game I got kind of lucky, because our Witch King both burned Bilbo's ability, and used his own ability to kill Boromir, so by the time I received the ring the failsafes were used

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Also the real Gandalf was pointed at by Bombadil which made Aya back off from outright double claiming in public

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Speaking of Gandalf double-claim, it would be really fun the next Gandalf-rez for Oathbeaker to claim Gandalf

floral rivet
#

Sauruman wish:
I wish to be publicly announced as the as the Sauron at the start of the next day

placid gull
jaunty wedge
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teehee

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that's a surprise tool that can help us later!

floral rivet
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I wish for become the snake charmer and choose Sauron

jaunty wedge
#

SNAKE CHARMER IS CRAZY

analog forge
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That would be a funny gambit

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"Guys I was turned into a good Gandalf last night, execute me if you don't believe me"

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Outing your minions is much riskier than on SnV though

forest dirge
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Could the Gandalf not just hold onto the ring they used to make that snake charmer wish and win lol

analog forge
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I think part of the wish would have to be you lose the ring

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But I was thinking it would just be a weird Sauron bluff

placid gull
#

Running a game if anyone's interested!
https://botc.app/join/lotr

timid hearth
#

Is the new almanac posted yet?

floral rivet
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I have been making new icons for this script

jaunty wedge
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they are good

forest dirge
#

I like the bread, lumi

jaunty wedge
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the bread is v good

floral rivet
hard patioBOT
#

Gave +1 Thanks to @jaunty wedge (current: #896 - 19)

floral rivet
floral rivet
floral rivet
#

Sneaky Peaky

lunar prairie
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That's beautiful texture

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Almost like the official

jaunty wedge
#

oooo

lunar prairie
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@placid gull can you play rn?

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Or maybe even @jaunty wedge or @analog forge

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Cause there is a lot of lobbies

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We can probably try to playtest in one of them

jaunty wedge
#

o?
I suppose I could play, yea
what's the plan?

placid gull
#

I can be a player if one gets going I think

placid gull
#

Bloodstar busted them

lunar prairie
#

Let's see

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I have a lobby

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@placid gull

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@jaunty wedge

jaunty wedge
#

oh?

lunar prairie
#

One sec I will send it

jaunty wedge
#

save them, bim!

placid gull
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I fell asleep! Tragedy!

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Hang on

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I'm trying

placid gull
#

Great game all!
Now every win condition has been met except Frodo

analog forge
#

Did evil win in a final 3?

lunar prairie
placid gull
analog forge
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Oh that's true! Interesting math on that

floral rivet
hard patioBOT
#

Gave +1 Thanks to @lunar prairie (current: #497 - 66)

floral rivet
#

You messaged me at 4 am

lunar prairie
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Fair

floral rivet
#

I normally only start playing at 5pm

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Sometimes earlier

lunar prairie
#

My bad, I was just pinging everyone who might be even somewhat interested

floral rivet
#

All good

jaunty wedge
#

I don't see the problem. I was awake

next fiber
floral rivet
floral rivet
floral rivet
floral rivet
#

Peaky Sneaky

lunar prairie
# floral rivet Peaky Sneaky

We got a professional illustrator. That's actually so impressive. Since the start, I thought getting good pictures would be the hardest part of this homebrew

hard patioBOT
#

Gave +1 Thanks to @lunar prairie (current: #496 - 67)

floral rivet
#

Also I am basically just tracing over a reference image

jaunty wedge
#

it's peak

floral rivet
next fiber
floral rivet
rigid jay
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Can Sauron kill a dead player?

rigid jay
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Eg: there are 3 players alive, but Gollum has the ring.

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...Actually, hmm... that doesn't really work out, does it.

next fiber
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the wording doesn't specify alive

rigid jay
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Also -- does Sauron get announced before N1 begins?

#

Getting ready to run this for the first time.

jaunty wedge
#

chances Bim look at the amount of lobbies open & said "oh, there's too many. I shouldn't run, today:" 40%

rigid jay
#

The group has successfully locked Sauron out of the room. Goddammit--

placid gull
placid gull
placid gull
#

(might squeeze a game in if I get a paper done early, but no promises)

analog forge
placid gull
rigid jay
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I ran 2 8-player games. Both kinda dissapointed. Ringbearer needs to be played with at least 2 minions.

#

In the first game, I put Aragorn, who saw Saruman and Gollum.Saruman was execued Day 2. Eowyn never passed the ring.
In the second game, I decided to give Boromir the ring for some reason. They immediately got killed by Sauron. Probably should've had Gandalf start with it.

topaz flame
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Ya, in 1 minions games you just have to be careful with info you give the good team. Bim normally only likes playing 2 minion games.
I don't know how Aragorn saw two people, but if you mean you put Legolas in then that's a bad move. I've never but Lego in a 1 minion game and probably never will. Even in two minion games most of the time I'll have Lego see an oathbreaker.

rigid jay
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Oh yeah, I meant Legolas.

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Legolas is too OP, it seems.

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Anyways, I'm more sad I didn't get any wacky wishes.

jaunty wedge
#

Boromir startin with the ring isn't too bad, ya just got unlucky

topaz flame
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Ya, Legolas is very powerful. I rarely put them in and I’ve never done it in a 1 minion game. It’s like investigator where most of the time the best thing to do it just kill both of the pings.

placid gull
placid gull
# topaz flame Ya, in 1 minions games you just have to be careful with info you give the good t...

If I put Lego in a 1 minion, it's going to be in an Oathbreaker or MoS game, maybe Denethor, or maybe if I know I've got a very cunning Saruman.
Though that does cause the sort of situation where most Legolas's assume their info was distorted, and the meta involves disregarding it.

Tldr, I probably would do Legolas sometimes in 1 minion, but only if the evil team was pretty strapped already.

placid gull
topaz flame
#

Either way the best thing to do as Lego is to unfortunately kill both pings. Even if the wrong one is on a good TF. Another nuclear solution would be to make a minion like Goblin or boomdandy that’s bad to be executed

placid gull
#

I like these observations okay.
I don't think I'll go with any of them (except the +1 minion, that's already being experimented with) though I don't find the idea of a Boomdandy/Goblin totally unattractive, I just don't know how to balance it on a script of this nature.

topaz flame
#

Ya, I will say the only problem with an execution minion is you have to execute them to win which goes against the main theme of the script.

#

We don’t really want people to be scared of executing minions on a minion executing script

#

I just yhink +1 minions solves a lot of problems lol.

placid gull
topaz flame
#

What dat

placid gull
#

a Mastermind-goblin hybrid:
"If Sauron claims that you (and only you) are {role} when you are {nominated/executed}, the game continues, even if Sauron would die. If {town does something wrong}, evil wins."
(assume this one will be less wordy when completed)

  • Bluffable if it's absent, Sauron can claim it and spook town into wondering if the game is truly over.
  • Doesn't actually make town fear the execution itself, but makes them live in fear of the consequences after the fact. "Is this a mastermind day?" type of stuff.
  • Gives Sauron some more agency, though admittedly might be low-agency for the minion themselves.
#

The thought also occurred to have a Devil's Advocate type;
"Twice per game, Sauron may choose that a player survives execution." but that's admittedly quite strong, town must make very few mistakes in order to win based on number of executions. Perhaps there's some sort of iteration on this that works though.

next fiber
#

Saruman wish for a mastermind day

topaz flame
#

It’s not horrible but only if it’s not the last minion to die. If it’s the last minion to die and Sauron dies, good wins (they just don’t do the thing they can’t do). It’d be like a mastermind day after killing a leech, rather pointless.

placid gull
topaz flame
#

I see

placid gull
#

it's actually sorta meant to be the last minion to die, otherwise its arguably a liability

topaz flame
#

My only thought that good would have to do is pass the ring to Sauron. Pass the ring to Sauron on the mastermind day or evil wins. If they do pass in that day good wins.
If it’s not the last minion to die it has some evil bluffability

ancient cairn
#

Trying to run this script if anyone is intrested, link in lfgofficial

topaz flame
#

It’s not a bad minion idea, but I’m still worried it goes against the core idea of execute minions. Or keep minions safe

#

Like base game the minions can be loud and execution ready so the demon can be safe. This script wants the demon to be loud so the minions can be safe.
A minion like that says ‘the demon and me can loud’

placid gull
# topaz flame Like base game the minions can be loud and execution ready so the demon can be s...

what I'm thinking is that Sauron has the potential to spook town even if the Minion isn't real...like it's not really a "loud" minion, as such, it's just the suggestion that the game is on a knife's edge and town must make a judgement call.
More Fearmonger than Goblin, as such. Doesn't risk the minion's life, particularly, it's just that if the Minion does actually die, evil has some maneuvering they can do.

placid gull
analog forge
#

Legolas: you begin knowing one player, who might be evil

#

(/s)

#

Bim your ideas remind me of the leaked Sicilian character

placid gull
topaz flame
#

whoa

#

A minion that appears as Saruon and the real one doesn't get announced.
This minion has 0 issues

analog forge
#

Sauron's Body Double

forest dirge
#

We already tried the warband nkoSweating

placid gull
floral rivet
#

Speaky Neaky

jaunty wedge
#

ah yes, the bite out of the wizard hat

floral rivet
#

it was in the original

#

so I kept it

#

something liked the taste of hat

jaunty wedge
#

yea, that could've been any one of us

#

any one of us coulda did that

floral rivet
hushed merlin
#

(it was me. i was hungry)

floral rivet
#

Oh ok

jaunty wedge
#

oooh

placid gull
topaz flame
placid gull
#

anybody made a custom fnaf script yet?

#

I feel like the evil team makes itself

jaunty wedge
#

There is 1 good character.

#

you choose which side of the grim you are immune from each night. good luck :)

placid gull
#

each evil player has oddly specific conditions in order to kill and the good player has to figure out which conditions might be met

placid gull
#

closed it for now, will open again later probably

floral rivet
floral rivet
jaunty wedge
#

oh I thought

#

I also took a bite out of the hat

floral rivet
#

did you bite in a place someone already bit?

topaz flame
#

I don’t think it’s bad but I don’t know if it’s that great. If someone choose 3 I would only tell them 1 or 2 in play characters. If 2, then binary choice, probably I would tell 1 in play good and bad. If 1, one in play good or bad, leaning bad.

Choosing 3 just seems like forcing to parse through at least 1 false info.

(In response to Aragorn change, who I think is fine right now

jaunty wedge
#

Saruman wish: "I wish to be Saruman in the next game"

placid gull
#

Lobby open again folks!

#

False alarm!

#

Littleinhuman started a homebrew mere moments before me

#

I'll let them give it a shot

#

might not get one this night, but I guess ping me if someone gets wind of a chance :)

jaunty wedge
#

awwww

#

outbid them

#

o wait the lobby is gon

#

e

#

@bim

#

how tf did I

#

anyway

#

@placid gull

placid gull
#

what???

jaunty wedge
#

yuh

placid gull
#

ok guess I'll try a third time

jaunty wedge
#

homebrew lobby is kill

#

https://botc.app/join/84362 Join us !! maybe

topaz flame
#

I'm playing games right now too. Quantum clocktower, then homebrew later

analog forge
#

LOOKS LIKE HAT'S BACK ON THE MENU!

placid gull
jaunty wedge
topaz flame
#

about to play a game of LotR https://botc.app/join/multiverse

floral rivet
#

Neaky Speaky

#

I also made this other option

jaunty wedge
#

yessssss

next fiber
#

This one is so much better

placid gull
# lunar prairie +1 minion? On what?

it's on an experimental unreleased minion we've cobbled together.
Warband:
"Sauron & Minions think Sauron is an Warband. Until their 1st kill, no-one starts knowing who Sauron is. Each night*, a player might die. [+1 Warband]"

lunar prairie
#

Hmmmm