#Ringbearer: Lord of the Rings
1 messages · Page 3 of 1
I like the idea that at some point WK could potentially go blab to Sauron if it's down to say a 50/50
I am good with a budget spy + assasin
Especially if they out in public after they are safe from execution
Unless Gimli is in play haha
Oh good lol
Oh wait
Still
Even with this Witch King
Ok, well the issue is now not necessarily with Witch King
Am I looking at the old almanac
Wait a sec
Yeah
I was
😭
😭
It's this one, right?
Ah ok
So the issue is not with kills being red taped
That was the old issue
The new issue
Is with evil being passed the ring being red taped. We have: Legolass, Galadriel, Boromir and Bilbo
That's on purpose.
But like
Then evils are never getting the ring
Unless you run the exclusionary character selection where you only include 1 of those
For example
I decided that evil had 2 win cons:
Killing RB
Getting ring
Getting Ring is the less fun win con by quite a lot, and it kept happening, out of nowhere, with no way for good to find out.
So now it's much easier to get kills and much much harder to get the Ring
So now when evil wins that way it had to be fought for very hard
Basically, for example, if evil ever gets the Ring and wins, I want it to be because MoS poisoned bilbo and they killed Galadriel earlier in the game
For example, what if we had Galadriel, Legolass and Boromir, but no Bilbo. Would that be worse given that we could productively use the slot for something else. It's not like you are going to put all 4 of them in 1 game
Etc.
It should happen late when those characters have been dealt with
I could see stripping exactly 1 to fill a more needed role.
That's progress
We can basically cut down on Bilbo, the least fun of them
But then it's slippery slope
If we can survive without Bilbo
By the same logic
For example, what if we had Galadriel, and Boromir, but no Legolass. Would that be worse given that we could productively use the slot for something else. It's not like you are going to put all 3 of them in 1 game
I am fine with 2 of them and wouldn't push it further
Also when I say no Legolass
I mean no second part of the ability
I like our investigatorish character
We can replace the second part with something better
For instance
I had a really novel idea, specifically for Legolass
I would and have put 3 in a game.
I did like that in our long games we had two Legolasses and in neither game did the Legolas pings include a minion. However, the info was still useful in the solve
I'll also say at a Legolas it was very fun to learn one had the ring. I was in on the secret!
How many of them procced though?
All 3 in one game?
I like legolas rn but
Would be interested for your novel
idea, though.
No, but that's sort of the point
If I only put 1 in the bag they probably won't even proc and evil gets the lame win very easily
If soldier mayor and ravenkeeper all are in a bag, the demon nearly never picks all 3
Why wouldn't they? This only works if Boromir or Galadriel dies early, which is pretty specific. If the goal is specifically to prevent early wins, then they succeed at the role
I've seen how easily all of these roles die and/or get disrupted
They are also picked together significantly less together. And Mayor's role isn't necessarily a kill baiting one (I actually hide as Mayor and hope I am not targeted)
Or monk picked players, or saints that want to get killed, or whatever
Same principle
Monk has is completely different, though, you protect a player who is not yourself, you don't want to be targeted
I'm not trying to argue semantics of my comparison, the core of the matter is there's a very specific thing I'm trying to cultivate and I don't think less than 3 roles will suffice to do so.
Do they die early? If so, then that's more of a fluke. Unless you define early way too broadly. I feel like D3 evil wins are fine. If you are going for more than that, then you might as well just never do it.
I think people are usually pretty happy when there are close calls in a game. I haven't had this happen yet, but I imagine that it would be kind of thrilling to be a minion, learn the ring would have been passed to you, but Bilbo got the ring instead
Bilbo will be the ringbearer so can't full out that day
Nice tension
It's not that wins aren't fine, it's that often those wins couldn't have been stopped.
But I agree that 4 is overkill with holding the ring being possible.
Couldn't have been stopped? Barring Gollum thing (which I don't like), it's up to players to pass the ring
They can always hold. If they decide to risk
It has to be a genuine risk
Because otherwise
We are setting some insane benefits for little risk
Which is why 4 is overkill
But why is 3 not an overkill? Players can still hold?
But I think, and have no practical indicators otherwise, that 3 is the right number
Script building is cooking, not baking, and there's not some on-paper formula that can make the right amount of everything
I'm okay to drop one and see how the meal tastes before I go changing the whole dish
I can agree with that from purely pragmatic perspective, but
Say we drop Bilbo
And go for playetests
In order to decide whether 2 or 3 is the right number
We need all 3 of them being somehow in the game (either being bluffed as, or in play). Otherwise, we'd have no idea
If 3 is better than 2
Which I have and would and will do!
Alright 🤔
Ok, sure, I am fine with playtesting with 3 given that I believe that I will be able to successfully convince you that it is an overkill after playetests happen
My unscientific take is that the number of pass-to-evil safeguards is maybe not too much, but it will take more playtests to see if it needs to be dialed in
The individual abilities seem good in a vacuum for their intended purpose, so pulling the token and seeing it work is likely to be satisfied
The risk seems more like "That felt too easy for good/too hard for evil" and I think you need to collect a bunch of those experiences before it becomes obvious
I am thinking Bilbo/Legolass would probably be the one to drop. I like Galadriel and Boromir independently
For Legolass
I had something like this in mind
If you want to preserve the whole learning about ring scheme
You can go for
Curious: what would Legolas feel like if he got two pings and simply learned when one of them got the ring?
No evil ping part
Ok, so the idea was
Legolass learns 2 players
1 is evil
If good one dies first, Legolass learns 2 people , one of which is evil. If evil one dies first, he learns false info
It makes really interesting dynamic
Where you kind of
You want the minion dead
But you also want to learn that second pair of true info
Feels kind of bounter huntery
Yep
That's the feel I was going for
That's a small win for me, because I was hoping for this reaction
Means I am not hopeless at design
that feels fun & funky
but also
the good player who was executed learns 2 players they can trust
This also solves the perennial investigator problem of being executed first
well--
Legolas could be a bluff
Fair, you can make it drunk instead of strictly false
Then you don't know what you get if you execute a minion
So basically
Execute a goodie - learn 1 of 2 is evil
Execute an evil - learn random stuff
You want to go for the first one
But you also want to go for the second one
I don't hate the character concept. I wonder if that kind of character fits on this script.
Basically I don't know if a minion would be very incentivized to bluff Legolas
I think they very much would. You have incredible incentive to push on 2 good players, and then potentially clear your second minion
You also have good reasons not to be executed
Evil bluffing bounty hunter is usually to lead kills and be disruptive, but those plays are less common in Ringbearer it seems
But that's a limited take
Because then you don't get the second pair of info
If anything
This is in an absolutely wonderful evil bluff
This is like
Bluff from heaven
You get to
It's definitely an aggressive bluff
- Push on other players
- Have a reason for pushing hard
- Have a reason not to be executed
- Have a potential to clear a fellow evil player
- Have a potential to implicate another 2 good players
If you are coming off as socially good, that's 2-3 wasted executions
You also have a reason to hide, for what it counts
"You start knowing 2 opposing players. When 1 dies, learn again, but if the evil player died, get false info."
Thanks for the wording!

So the best case scenario for Legolas would be kill the good player, and know that 2 of the 3 living pings are evil
After one execution
I think the only concern I have
Is in 1 minion game
Where you kind of can win right there
Sauron would be heavily incentivized to immediately kill any outed Legolas
Well a Legolas could always learn Sauron in the second set
it seems very main-character-y
I had that thought too
Legolas could drive the first 4 executions
Unless they want to execute them
You can always give Sauron in 2nd pair
Alright so in 2 minion game, you are basically a buffed investigator
In 1 minion game
You are a steward
That's perfect
In a 1 minion game, if the good player is executed, and Legolas learns anyone and Sauron, it confirms the good dead executee, the other N1 ping is evil, and the other N2 ping is good -- ok maybe that's too helpful lol
Oh, I think, you misunderstood the proposal. The proposal was for Legolass in 1 minion game to learn Sauron and good player. If they want to get more info they would have to execute that good player
This works as a bluff too
Imagine you are Saruman
You go to some good player
And you are like
Hey
I learned you and Sauron
We kind of need to execute you so that I learn info
Or you can play it like a steward
And confirm your fellow evil player as evil
It's an intriguing mechanic, but in the context of the handful of games I have played I feel like it would stick out compared to the other characters in terms of oxygen usage and having far more actionable info than other roles
Well
We have what
Treebeard who learns alignment, Boromir who learns that all players who had the ring are good so far, Galadriel, who who learns that all players who had the ring are good so far. Gandalf,xwho can make a very creative info learning wish
And also
We were discussing this with Bim
We wanted actionable info
And nobody seemed to object to current Legolass which btw also learns 2 players of which is evil
And you can always give the second pair to Legolass
As Sauron and someone good
So if you had no issues with current Legolass in terms of oxygen space, this one shouldn't be much different
Legolas can be very loud at the start of the game if you advocate for just killing both pings
And that can play into evil's hands if there is Denethor or poison
Same as investigator
Yep
Which is a good thing
We want that sort of interactions
Actually in both games the Legolases were a touch quiet. I was loud day 1 but then pulled back on pushing on my second ping
We want players to actually have 2 "real" equally viable choices
And just for being that loud I had calls for my execution by the end of the first day
Well, then, that's good for us right? After all, the issue was that Legolass would take too much oxygen and now apparently not
Well depends on who pulls the token. I usually try not to be seen as someone driving town's executions
But others are very gung-ho
Others would be gung-ho with the old Legolass too though
My update doesn't really change it
If anything
Now you don't want to die
Yeah but their info is limited to 2 pings rather than 4
You are incentivized to stay hidden
Anyway, I will say I think your version is playtestable
Now you have a mechanical reason to be quiet
But the second pair of pings would be Sauron + good player usually, which wouldn't make sense for them to be loud on
They wouldn't be pushing usually beyond the first 2 pings
On which they could be pushing on anyways with the old version
We had an idea here
@placid gull we had a fun idea here
the thing for me is that it feels like it has main character syndrome
Evil will have to put resources into stopping this guy-- and even if they do they already know 1 evil player
Why? Say we are in a game
And I am Legolass
I see 2 people
I execute 1 of them and learn Sauron player and Cole
Why would the evil team have to kill me here?
it just feels like extra info for the sake of extra info
Old Legolass was a much worse bluff for evils for example. We also got rid of the ability that we need to get rid of
And we gave Legolass reason to hide
And we gave evils more possibilities to do plays (like covering for a fellow evil player)
Also, we have increased bluff space. Now players bluffing Legolass can choose to put 2 non-Sauron players into pings
And everyone will have to wonder if they actually saw 2 other people as sober as good, drunk as good or sober and evil
Certainly, it is better than old version, which is what ultimately matters
I mean I do like Legolas right now, I don't know if it even needs fixing
It seems roughly as bluffable as other YSK characters for minions. Certainly easier to fabricate pings on the fly
But like, all the issues which you described with new one apply to the old one and I gave reasons for why we would think new one is better
Not to mention
Bim agreed that 4 roles preventing evils from being passed the ring is too much
Well, this is one of those
A character that gets actionable info for executions ( a good thing to have a little of) and a character that has so much info they are driving the town (a bad thing that you shouldn't have too much of) is a balancing act/spectrum
But in that respect
New Legolass is in the same category as old Legolass
If new Legolass is driving executions
Then so did old one
Because fundamentally, I didn't add a second investigator, I added a Steward
And this one has reason to stay quiet
So potentially, this one will drive executions even less
here's the thing
this script needed legolas because players simply weren't executing
Current one is very similar to investigator, which is a pretty known quantity of evil-hunting loudness that's dialed in well.
Current Legolas has some incentive to try a quiet game, too. Might wait for Denethor claims or evidence of MoS, or a ping claiming to cause a night kill. Sauron might kill one of the pings if they are not public.
Well, all of the reasons you named for old one to stay silent, apply to the new one
So nothing changed in that respect
You still might want to wait for MoS or Denethor
Day 1 you will hear towns going "Anyone heard of any Legolas pings?" If no, town has struggled to find something to execute on
Well, this is a good thing for new Legolass, right?
Anyway, I think I'm starting to repeat myself
I would say the treebeard learning characters would be too powerful as it would be another source of hard confirming info as opposed to being a slightly stronger balloonist
One thing I would petition for in terms of text changes and night order changes are to have wyrmtongue before Mouth of Sauron chat so they can join the chat the same night they change and having Mouth of Sauron poison until they choose again so that it poisons gollums ability to drop the ring as well
Ooooh
Bim is typing
My fate is being decided
Ok, the typing is quite long, is that a good sign?
Probably not
Funny story about the wormtongue thing; I 100% thought this was the case already and realized last night that it wasn't so, and fixed it immediately.
MoS poisoning gollum interaction is interesting, I'm not sure if that interaction is worth the slightly weightier text. Will consider.
Okay, now it's your turn...
pffffft
I think in general, I agree with Cole. This proposition is an interesting take on Bounty Hunter, but I don't think it fits on this script in my opinion.
Evil hunting is hard to balance here, as evil walks on such a tightrope with no fodder sans Oathbreaker. All it takes is one confirmation on Legolas' good ping for it to become probably better BH. And BH would be completely busted on this script. Legolas could easily find the entire evil team very fast if evil doesn't kill them, and a "must kill" is pretty rare in botc for a reason, and the few that exist are very specifically built-around (IE King) or famously a bit broken (IE Lycanthrope)
I think you should use that idea somewhere, though.
I am actually good with this critique, cause it was already raised. This is not a must kill whatsoever. Imagine this scenario. I am a Legolass, see 2 players. I execute one of them (so far up until this point everything is exactly the same as old Legolass) and I learn a Sauron player and Bim. Now, I know that if I executed a good player, Bim is good, if I executed evil player, Bim can be evil. This is not a continuous BH. You aren't meant to give 2 consecutive pairs neither of which include Sauron (barring exceptions)
And at that point
In that scenario
I know Bim is either good or evil
Evils have very little reason to kill me
If we execute you
I think it feels very against the spirit of the game for showing Sauron to be built in like that
Then I learn Sauron and good player again
Why? On contrary, this is playing around outed demon
Synergy and stuff
And if that's the case I may as well say "if you killed the evil learn a good"
In which you're a super-steward-hyper-investigator-overdrive-edition
Well, you are worse investigator and worse steward combined
I don't think a player drawing the legolas token assumes they'll see Sauron after execution
Here is why
Investigator learns minion type and Steward doesn't have 50% chance of learning someone at random
And it's more complicated, less elegant, and there isn't currently anything wrong with Lego as he stands
The odds arent really 50% on a confirmation heavy script like this, but that's not really the point here
I wouldn't say it's less elegant, it's elegantly using outed demon for info. And the issue with Legolass is that it is one of 4 red tape roles and we wanted to cut one
If you think it is too strong
You can just go for
For MoS all you would need to change is poison until your next choice instead of poison until dusk wouldn't need any special interaction there would also allow them to poison samwise's decision which I don't believe they could do before they could only temporarily prevent that protection
"You start knowing 3 players, 1 of which is evil. When the first of them is executed, learn again, but if the evil player died, get false info."
Now it's straight up weaker than it was a second ago
If you think it was too strong
Strength aside, I don't really know that I want the script to revolve around this.
Now you don't even have to out Sauron in 2nd pair of info
Well
My proposed 2nd ability
MoS acts (or at least should act) before Samwise iirc
Is arguably weaker than the current one
So the script definitely
Definitely
Won't revolve around it
This one
"You start knowing 3 players, 1 of which is evil. When the first of them is executed, learn again, but if the evil player died, get false info."
We have
But yea the "until you choose again" text is slightly more text than "until dusk" but I'll see how it looks on the token before I decide.
Self confirming ressurection, we have guys who can confirm that everyone who held the ring so far are good, we have people learning true statements, we have wishes, we have demons choosing players to become evil...
The script wouldn't revolve around my 2nd version
That wouldn't even be near the top
This is noble + some extra, sometimes relevant text
I really don't think that's what the script is missing.
We added Legolass because we needed actionable info. So I am proposing a better scheme of actionable info
The script doesn't need it now, because it has Legolass, that's why I am proposing a replacement
I don't think Legolas fails at the task of actionable info.
I don't think either, I think this one is better though
I disagree. :)
Why? Why is Legolass better?
You didn't like a slightly stronger Legolass or a slightly weaker Legolass
Clean, simple, intuitive, and in my personal opinion interesting, are the big points for me
And neither of my proposals are interesting?
Not the stronger one not the weaker one?
They are interesting, but not in a way that I personally feel is in line with the script
I like the way that current Lego is interesting more
Contextually
Why would they not be in the line with the script?
I think we'll talk in circles if I keep going down this road.
I don't like the way this sounds or feels with everything else I know about my script, is all I can really say at this point.
Eh
Fair
But I am kinda disappointed, not because my version didn't make it
But because I feel like it wasn't given a fair hearing. I totally respect your vision, but it's such a stretch to say that something like Merry and something like current Legolass are interesting for this script but not either one of my proposed versions. Basically, it seems like you find current Legolass to be optimally balanced (you don't want weaker or stronger) when I see very little reasons for that. It has 2 abilities, basically investigator and basically Galadrielish. These aren't necessarily related and we even agreed that some of the red tape ones have to go. So I just don't see how this seemingly average current Legolass is exactly right in all ways. I am totally fine with discarding my proposals, but I just can't agree that current Legolass is fine.
I didn't intend for it to feel that way (and I hope the headache I'm having irl didn't make me sound more sour than intended) but I have played a lot of Legolas games and loved the way Legolas worked nearly every time. That's my evidence for "optimal balance" (though I think that phrasing is perhaps overly-confident)
Hold on
Oops, wrong chat I am playing a text BMR rn
the truth is that information needs to be limited
Current Legolas:
- Learns 1 good & 1 evil player
- Has a small failsafe that can allow for safer style of play
This suggestion can:
- Learn 1 good & 1 evil player OR confirms a player
- Doesn't fully control which of their pings is killed
- Is rewarded with information either way (even false information is good, because it is still information)
Let's say Legolas plays perfectly. They manage to sneakily take out one of their pings on the 1st day and now Legolas has learnt info on 4 players--
Evil hates this outcome. Townsfolk who were out of the loop hate this outcome because they couldn't contribute to their team.
it's just not fun.. which I think is important to consider
Alright, I will try to give my perspective
Current Legolass also doesn't fully control which of their pings is killed. New Legolass isn't necessarily rewarded with information, because I later clarified that it would be arbitrary information of false information.
I don't think evils would hate this outcome. This is a standard investigator situation (same with current Legolass) + a potential for maybe a Steward confirm (which isn't even guaranteed and requires you to spend an execution on good player. Even in the ideal scenario you just mentioned it's not close to devastating
If you think that's too strong/you don't want to use Sauron in pings, you can use my weaker version
I think we're been talking about this proposed ability text for like 3+ hours now. I think it's gotten its fair hearing
I think it's time to kill your darlings
I am just responding to criticism here
I am aware, that probably this isn't happening
If we're due for a subject change, I've got 2 setup bracket abilities I'm considering
Saruman [-1 Outsider] and Samwise [+ Frodo]
Well
I think you can balance Saruman with wish strength fine tuning. If you do -1, you'd just accept stronger wishes
I think it's fine as it is, but I don't hate the change
As to your second change
I think Samwise has kind of the same issues as Legolass and I don't particularly like that it is just a foolmaker without necessarily being tied to the script's theme (after all, that's what we are going for after saying that my Legolass was uninteresting, right?)
Sorry
If that sounded kind of bad
Genuinely sorry
I didn't mean
Like, if Samwise in it's current form is considered to be interesting enough
And my Legolass isn't, then I don't know what to say
Probably should just drop my Legolass idea
I think I am only annoying you
Sorry if that's the case
@placid gull What's the reasoning for Saruman [-1 outsider]? Is it because he is too strong and needs to strengthen town to compensate? Create uncertainty about determining Wormtongue through outsider count? Leave room for evil to bluff outsider?
The latter two.
I think -1 Outsider will be more boon than bane here; I tend to think (especially these days) that Outsider modification by itself isn't enough to tweak a character's power. But I think, here, it helps conceal Wormtongue and leave room for Outsider bluffs (which are relatively rare/hard to sell on this script).
I have concerns that Wormtongue is already sort of hard to track and this may make it harder, and I also wonder whether the Outsiders are really the place I need to be looking to cast doubts, but it's something to ponder.
Though, particularly on this script, Outsiders are harsh enough that modification does at least impact the power level to a degree, and Saruman has had relatively weak wishes on average, I think.
One thing to consider is that the existing evil roles with -1 outsider, Godfather and Vigormortis, start with some information that lets them make an informed outsider bluff
And it is not trivial to pass the bluffs to Saruman in this script
That's reasonable to say
In 1 Outsider games you know they're all safe, but otherwise Sauron would have to get the bluff to you.
Which is maybe not great for the balance of player count
You wouldn't neccesarilly know they are all safe, because of Wormtongue, would you?
I guess you would know because you'd learn 1 less minion right?
Well, you know whether Wormtongue is in play bc of minion count yea
But it's true that even in 1 outsider you're not always safe if Wormtongue is there
I'd like to keep an eye out for something in this space, but I think I'm sold that it's a bad idea for now.
I can try to come up with better Samwise ability
But for that
I'd need to know
If you are willing to change it
And
What do you want from Samwise to accomplish
Have you seen Samwise accidentally protect an evil yet?
Samwise is currently my least favorite townsfolk on the script, hence why I'm looking at this change.
The struggle with Sam is that my goal is for him to combo in an interesting and balanced way with Frodo, possibly but not necessarily in a protective manner.
If [+ Frodo] is on the script, Samwise has some confirmation of someone else on the board and will have an easier time assembling the Dream Team.
Though, it's an addition that would make me like this version more, rather than just having a different version that was better, which I haven't yet come up with.
I do like thematically that Samwise is some kind of protection role
Once, and good lost long before it could've mattered.
I find that Sam rarely triggers to begin with, let alone on an evil, and if they do trigger on an evil it's probably because they chose to "test" whether their ability worked
Samwise thematically is the sidekick that supports others
And thus spent the protection
I wonder if Samwise might be a good public claim role
Oo oo this was actually discussed once!
Like, blueskying an idea, publically claim Samwise to lightning rod a Sauron pick
Cole had the idea of Samwise declaring their protection publicly, and it was definitely interesting
Jump in front of the bullet style
Yea definitely an interesting bluff
Not particularly bluffable unless you put in caveats
But mainly just the concept of "Publically claim Samwise to help another player"
Right right
If you want that
You can go for
"Each day, publicly choose a character. If you receive a ring that character immediately receives it instead"
Uh, another stupid idea I just had, is moving Aragorn's ability to Samwise, since Samwise is eavesdropping through the window (potentially drop ringbearer buff), to open Aragorn to something else.
Having typed it out thought I think that's a terrible idea lol
That's your synergy with Frodo, I guess
And evils can bluff it as well to recieve a ring
Each day probably too strong though
The entire circle including Sauron going "I claim Samwise and choose Frodo" every day
Once per game probably better
Yeah, that's a good point actually
Oh well
Thematically Samwise would also be a good candidate for "You start knowing the ringbearer", stealing the idea from Galadriel
You can make it private during the night, I guess
And then if you recieve the ring, someone else does, but it's kind of boring
What help does Frodo need btw?
Frodo just never gets passed the ring early enough to reach the win con
Is it weaker than Mayor?
Frodo is incentivized to not hard claim it generally
Mayor has prot from the demon which Frodo notably lacks
Or you can let Frodo steal rings
But then again, we would need to cut the red tape heavily
Interesting idea
And I feel bad proposing it, cause I am not sure we can cut the red tape enough
"Once per game, you can volunteer to take the ring"
Frodo stealing rings feels artificially un-earned, probably
Oh but this wording is so on theme
It would be more like choose a player each night
And then like
If they have a ring
Steal it or whatever
But for that to work
We really need less stuff like Gimli and the L word guy
Which I dare not name
What would happen to the rest of town if Frodo volunteers to take the ring and the intended pass doesn't go through
Are you asking me?
The bluffing/worldbuilding space gets pretty weird
Frodo is 100% safe from witch king at least
Hm, Frodo volunteering to die to Gimli is a nigh-unbluffable confirmation
And MoS, Saruman, and Palantir...
Very intended designs :)
I actually think that's sort of cool!
Especially if a Saruman wishes to make that happen to themselves, or ST gives a witch-king themselves as an option bluffing Frodo...
What happens with Frodo on the grim when Palantir dies? (And does that change if he has the ring?)
Frodo misregisters the same as the Ringbearer to Palantir, far as I'm concerned.
Bluesky idea: What if Frodo and Sam shared the 3 day timer together? So any combo of those two players holding for 3 days works
We've seen Merry and Pippin make an interesting combo together
That's really mean to the evil team and also I feel like that just kills a design space for 1 character. Cause then we basically have 2 Frodo's on the character sheet
Mechanically that better represented by [+1 Frodo]... but that's weird thematically
We would have 2 Frodos
I have a radical option
But I am not even sure it works
Nope, it doesn't
Nvm
I have another radical idea but this one works
If you hold the ring for 2 days, destroy it. Removes evil win condition, but idk
Idk if we want to remove the ring
Ring is borderline good for the good team
So probably a bad idea
Thematically I think that's what Frodo holding for 3 days represents
Frodo gets a lot stronger in a big game, interestingly. 3 minions - Frodo is safe from all of them. Sauron less likely to snipe Frodo randomly. Game lasts more days, so 3 days is a smaller portion of all days
You can always do N+1, but I am not sure if it's fair for Frodo to only hold the ring for 2 nights and then win
I think it could work if Sauron learns when Frodo gets the ring
Or if Sauron learns when Frodo is in play
Sort of like with King
N is number of minions
I think it's fine if it's difficult
evade 2 sauron kills, at least
This is really cute, if not practical. :)
Frodo has to survive, tho.. since they have the ability
Hm
Frodo gets "[+Samwise]"
Samwise gets "Ringbearer: Frodo must bear the ring 1 less night."
can't instantly end the game-- but Frodo only has to survive 1 exe & sauron kill
Hmm
"Ringbearer: If you pass the ring to Frodo, they need bear it 1 less night."
I don't know if I like Sam being so dependent on Frodo
But...maybe it's a necessary evil...
maybe there doesn't have to be any [+Frodo/+Samwise] business
it could just be a little easter egg
I dunno if I like the possibility of "pass the ring & also garuntee Frodo survives"
"Ringbearer: if you pass the ring to Frodo, protect them for free."
Maybe this is ongoing, so if Samwise dies, Frodo must survive all 3 nights
Actually, how is the Palantir misregistration intended to work?
Obviously the One Ring isn't shown (so the game doesnt end immediately), but is the ringbearer misregistering intended to point the Sauron towards the ringbearer? (eg. this player's character is wrong, therefore they're the ringbearer)
Or is it intended to help the good team? (eg. the demon can't completely trust what they're seeing, a strong info might be hiding with the ring)
If good reveals the entire grim, the ringbearer is revealed
since the ringbearer does not know what Sauron saw them as
but Sauron still learns everyone else's character
the reason why they can't see who has the ringbearer is cuz is that'd be absolutely broken
the Ringbearer might not know that they have to pass the ring since the Palantir might not out immediately
The ringbearer reminder token is on the grim, so there is one player that is definitely not the ringbearer
ST can put it on an unuseful player like Sauron himself if it is sufficiently late in the game
Tuning in here, both Cole and Nick are correct.
It's supposed to discourage town from freely sharing info post-palantir, while simultaneously concealing the Ring's location.
where we have our discussions
I think 3 is good personally. On top of that, he is also safe from minions (for what it counts). We'd need to see if he feels weaker than Mayor
might b able ta join if you're still playin in 3 or so hours!
ended up logging for now but Ill certainly be back on later
mmkay, mmkay
I am back online and set up for lotr whenever people do want to join https://botc.app/join/homebrew_fun
@timid hearth @jaunty wedge @placid gull @analog forge I have a great idea. We can run a text game of Ringbearer. That's going to be really important for balance, cause you can analyze much better in slow format
bet
I've only played text once, and didn't particularly enjoy it, but honestly I'd do it.
I'm not available for any live games over the break because I've got family stuff, but a text game I could actually do...
You can't st if you haven't played 2 games and you can't st experimental if you haven't std a non-experimental game
Yea, I would be a player there
I think I can ST though?
Have you done the things I mentioned? (I haven't played with you before but if so: yes you can)
Great
@placid gull @analog forge are we doing it then? I can ST this for you as a text game for playtesting purposes
Just join the experimental queue or create an rsvp game then
If you're running it you can have the others in kibitz to consult with as you wish as well
How would I create rsvp? Just creating a thread for that?
Yep. Create thread in #1173738081036283924 and run >reserveGame [min_players] [starting date] in it.
I'm down/would participate
Alright, this will be interesting
Do I have to guess a starting date? What if we don't have enough players by then?
Before that, though, don't we want to remove one of 4 characters that we've discussed?
You choose which date (but at least 2 weeks from creating post). If you don't have enough by the date - you don't get the channel and have to try to RSVP again or join the queue.
I'm working on another update, but I haven't reached a consensus alternative to any of those characters
If we have 2 weeks or so, the update may be out by then
Besides, I think I'd prefer for the text game that we run a version of the script that's been tested already, just because of possible unfamiliarity with the medium
Yep, it is simpler (and better shot to get players). The queue is in https://discord.com/channels/569683781800296501/1136656523146305666.
To join, the command would be something like >joinTextQueue [type] [script] [availability] [notes (not necessary)]
For example >joinTextQueue experimental "Ringbearer" "ASAP"
mmkay
Do I post an image of the script somewhere in that chat? I am not sure people would know what Ringbearer is?
You can post it, yes.
Carat will ping you with channel offer once queue reaches you. Then you can start getting players.
Perfect
Alright
So then I just need an image of the script from @placid gull
And I can start setting up
Character sheet I mean
@placid gull I really need a character sheet to have any chance of people signing up 🙏
uhhh
aight hang on
my laptop's resolution is not cooperating here but I'm workin' on it
control+scroll wheel not workin?
is there a more recommendable way to get a character sheet image?
pressing C in-app presents me the characters in a 1-collumn list that doesn't fit on screen
which is odd
I could pop-out the script and zoom out but that looks...well
not great
This one seems great
had to go into full screen AND zoom out 90% for this one
but we ball
excellent
Is there any way to see what position I am in a queue
You can check pins in the queue thread.
Hmmm, the last pin is from March
#1136656523146305666 message
Yep. The message gets updated every time the queue changes.
🤔 it didn't add me though
Unless I did the command wrong
But I copy pasted yours
You are looking at base queue.
There's experimental one #1136656523146305666 message
Time to refresh myself on the rules of text games--
in my head it's just like Chess's daily mode with a 24 hour turn timer, but I imagine there's some more to it than that
I see, I'll get the hang of it
the scariest thought is holding the ring for 48 hours
@analog forge @nocturne anchor @timid hearth @hardy totem @rigid jay anyone of you willing to join our Ringbearer text game over at #1136656523146305666
@placid gull this is actually going really well, we already have 6 people just from pre-ins
Bim, we have an actual mod signing up for our game 🥳
When the grim is shown to the Demon, does Frodo always misregister? Because the grim being shown is an outsider ability.
And what happens if Samwise picks the Ringbearer, and Sauron kills them while Boromir is alive?
Yes!
I suppose this is currently up to interpretation, but I think death prevention takes priority over death redirection, so I think Samwise triggers first and Boromir lives.
Wow, that's neat and surprising!
Lemme figure out how to sign up
Already did for you
We are at 8
And this is before the actual recruitment stage
Oh alright nothing for me to worry about then lol
We should be playing text more it's so much easier
I am kind of wondering, do we want to make the most enjoyable game for advertisement of the script or more of playtest a around rough edges
I think at least for the first text game try and make it as enjoyable as you can
No promises about how often I'll do text (depends on how much I enjoy this, I guess) but you've obviously got my total support either way
idk how those work
It's very simple and there will be a lot of people who will be more than happy to answer all of your questions
if i'm free sure
Do you want me to pre-in you, so that we can ping you when it starts?
so I'm not concerned about starting the game in early December but how long does it usually take for text games to open?
@lunar prairie 
No idea, but probably shouldn't be too long
mmkay
Currently we have 8/12 people signing up, before the registration even open, so unless something crazy happens, I'd expect the game to start within 1-2 days of me getting the channel.
mmkay
I'm just worried about the "when you get the channel" bit, since I dunno how many they usually keep open
Well, as far as I know
When a game ends
Whoever is next in a queue gets the channel
So however many we currently have is how many they keep around
How long does a text game last?
sounds good
RUNNING LOTR! https://botc.app/join/playing.whatever
Chat language: English
Edition: Homebrew (LotR: Ringbearer by Bim)
Phase: ⌛ in between games
Storyteller(s): LemonSneeze
10 Player(s):
⚪ Cole, ⚪ Oi Oi Oi, ⚪ Seat 3,
⚪ HanoPower, ⚪ Lumious, ⚪ Aya,
⚪ 🌸DarkChloe🌸, ⚪ Seat 8, ⚪ Seat 9,
⚪ Aquaman
1 Spectator(s): Arkus_Runeflare
You can join this session with a free account!
(for Bim 🙂 )
The evil wins one day early. Cole started with the ring, passes to Lumi, who gave it to Chloe the minion and also protecter her, sealing the game for evil. But Hano also got an Oathbreaker win! Boramir never popped, Pippin learnt that WK was in play.
Also Chloe wished that players MUST pass the ring and cannot pass it to the player who passed it to them
I will stab Chloe
awwww
it's so sadge because I heard "Oh, Samwise has the ring? We have this in the bag!"
@placid gull The gandalf almanac says Gandlaf can make 2 wishes also, if gandalf is poisoned when he makes an ongoing effect wish can it still take place later or is it wasted and gone?. Is it like gossip where even if they're poisoned it takes effect if there un-poisoned by the time it goes off? Or virgin where if poisoned when used it's gone
Got to final 3 again. Evil lost. Mad a small ST mistake showing ringholder night 1 to WK, is ok. MoS poison sniped Merry, then sniped treebeard, then sniped Gandalf every night after that. Gimli didn't act, Chloe had ring N1 sent it to Ninja but Bilbo caught it. Frogo useless again :(. Aragon learnt Gandalf. Sauron shown Grim night 2
I imagine it's like Philo?
you think you have the ability until you're no longer poisoned
Well in that case it never actually activated so it would have been an unfortunate circumstance.
Im suprised I made it to final 3 to win again though
For the Bilbo catch, are people seeing it eventually outed and leading to the death of the evil it was passed to?
For everyone, who signed up for that game, I will run it, but before that I need to run a B3 game
But I am keeping the list of everyone who signed
Yeah, in that Chloe handed it to Ninja who claimed they received it and held it until the end of the game but instead Bilbo caught the ring and passed it to me which was outed later and helped us identify that Ninja was evil in the 50/50
Cool
Rules question, if Bilbo gets a catch through Denethor, does the good player it passed to still learn they would have gotten the ring?
I would assume so
"(they learn this)" is part of the ability's effects when successful
Yes that is the case
I was Bilbo once and had received the ring through Denethor although I believe there was a mistake where they were not told
but were supposed to receive it
That's interesting bluff cover
if memory serves i was the person who passed it (or at least this has occurred including the mistake in a game that i passed the ring)
Yeah I believe so
I'm using this homebrew as a testing ground for some upgrades to a digital grimoire that some friends are working on.
It turns out that the JSON requirements are like 85% of the way there, with the glaring exception that fabled are hardcoded for some reason, so I need to make them into a character that can be put on the grim.
Running right now! https://botc.app/join/thatsthecase
Chat language: English
Edition: Homebrew (LotR: Ringbearer by Bim)
Phase: ⌛ in between games
Storyteller(s): LemonSneeze
11 Player(s):
⚪ Smokey 🍁, ⚪ Zak, ⚪ Aquaman,
⚪ Bacon♠, ⚪ Aya, ⚪ Weegi,
⚪ Dodgefather 🍁, ⚪ LettuceRoll, ⚪ Goodpart,
⚪ Seat 10, ⚪ Seat 11
1 Spectator(s): ☃ FUNKNFRESH ☃
You can join this session with a free ...
graaaah
you play at times I cannot fallow
The oathbreaker started as Gollum who started with ring. Got wised into Oathbreakrer. Merry got wormtounged night one. Galadrial got Denathor messed with, making Bacon appear evil, so they executed him.
Why do I always mess something up in these games Xb
okay, I've got a bunch to catch up on. I'll start barraging everyone with messages now.
Fairly typical 1-minion game, where it feels like 1 decision accidentally decides everything.
Well played on Chloe's part, and that's a powerful wish in 1 minion+oathbreaker. Glad to see Hano get the OB win, too.
how did Palantir go? Looks like a strong evil win, did town wait a day and out everything or was Sauron just very informed about the game state?
(Good won that one)
Gandalf can make 2 wishes if he makes a wish, dies to Sauron, gets the Ring again, and makes another wish.
At some point this was slightly easier to accomplish, I'll have to re-read the almanac and see if it's clear that this is an edge-case.
As for poisoning, I think I'm going to leave that vague for now, try it a few ways and get a feel for which is the most fun. Philo seems most likely.
(final 3 seems good favored with outed demon)
The Pal proc did basically nothing from what I remember. No one claimed, the game went on as normal basically lol.
This definitely has happened, and is sort of the intended case for the ability.
Currently, Bilbo feels sort of polarizing, so we'll see if he sticks around as-is.
Btw I'm putting "wish Denethor-proccing when it should fail" on my bingo card
Woah that's awesome! Happy a tool I made is helping with tools that others have made.
Would love to see the finished product!
I don't know how this happens, but it sounds like a fun situation...
I don't know either
But garden me into Gandalf starting with the ring enough times and we'll figure it out
Integration is mostly done. Currently working out how the Fabled will work.
Not really a fan of how the images poke off of the tokens, but I'm not sure how to deal with it.
Clean evil sweep. Night 1 Wormtongue was a very interesting play, did it work well for town? I think the free bluff has value with no MoS or Witch-King.
Did this game feel any closer than it looks? Cuz it looks really rough for good in the way things lined up (boromir always gets killed early somehow)
What was the Saruman wish?
the answer is that I need to properly resize the images in bloodstar, but it's really really annoying to do :)
the reference tokens on Bloodstar are pretty wildly inaccurate
I wonder if changing the One Ring ability text to say "if the ringbearer dies, the ring passes to a player of the opposite alignment" would be more fair.
Also: playing with an actual ring?
it was an evil sweep for sure. The denathor mis-reg on Galad was probably a bad move but whatever.
"If there is an oathbreaker in play, give them a minion ability. If not, make one." I accept because there wasn't one so I made gaullum into OB sense he had the ring N1 and probably wasn't going to get it back.
oh i kinda love that way more, it makes bilbo even stronger since its able to block a ringbearer getting killed (rather than just an evil getting passed the ring manually), but personally i just like that it means town still gets 1 more day rather than every ringbearer being just a temporary saint, i also havent seen enough games to know if ringbearer dying is particularly frequent tho
also bim, have you made like spreadsheets to track how frequently you're putting each character in the bag and how frequently they're winning?
it's just that
it's very unsolvable if more than 1 evil are alive
wouldn't good just immediately lose without any change, so any solvability is better than an immediate loss?
but if just "a player of the opposite alignment" is too much, what about like "the ring passes to the nearest minion"?
I do worry that tweak will just work out to "If the ringbearer dies, play 1 more day and then lose", which might be unfun (but it might be fun, who knows. I am not a good judge of what people actually find fun)
"a player of the opposite alignment" is fine if it passes to oathbreaker
There is, strangely, still the option to just pass it directly to Sauron and end the game immediately. Don't ask me what circumstances that would be appropriate in
I can't remember if I've seen a game where the ringbearer was executed. Maybe once? But it doesn't stick out as too frequent in the handful of games I've played
Sauron insta-wins are more common
I haven’t seen the ring bearer executed too much (like twice or so) but I have seen them Sauron sniped a few times. Even on day 1 lol. I think it being passed to an evil player could be fun (Sauron’s army having to actually get the ring back to him in lore) although it makes Bilbo and Boramir WAY stronger I think.
Or maybe “evil player or outsider” for a gullem win.
Oh wait this is fun...
Actual possibility
THAT'S SUCH A COOL WISH
I was tracking win-rates and making post-game summaries instead of a spreadsheet, but I've slacked a ton on tracking. I get too caught up in actually running the game, and my design tends to be more vibes-based.
Evil has won something like 2/3 of games with current version, I think.
I agree about this concern.
Yea snipes are waaaay more common than executions on Ringbearers.
I could definitely be convinced to playtest that change, though, and see how often it makes good play a meaningless day and how often it means good stands a better chance.
There's also the possibility of "guys I was the ringbearer when I died, red alert!" could turn out to be a fun sudden death mechanic too
I think "nearest minion" is probably the best.
I wonder -- what's the fewest number of players alive at the end of the game? Because you're practically never getting to final 3 with this script.
we've gone ta final 3 twice, it's very good-favored
yea, usually when final 3 comes around Good has the game solved because someone passed the Ring to the last remaining good player so the game is effectively over
Also -- does "Ringbearer:" need to be a term in the descriptions anymore?
I remember old versions of this script used to give almost every townsfolk some special additional ability if they had the ring, but not anymore.
it's shorter than "if you bear the Ring", so even though it's sparring, it's useful
Stupid question: when run in the app, how is Minion and demon info displayed on the night sheet?
I'm still working on night order, and although I have it down correctly, I don't know how I go about reinserting Minion and demon info.
(Also, Samwise's night description appears to be wrong.)
usually it's there if ya have more than 6 players but
although I
don't really know what yur askin for?
might b old
If you're wondering about position at all, the JSON is broken but both info are supposed to be at the very beginning of night order
Thanks for the Samwise note, I'll edit that.
The nitty gritty of the almanac and background reminders is the hardest part of this script, actually.
also just a wording clarification, does galadriel get to choose when their "learn the ringbearer" procs? or does the storyteller
coz most player choosing abilities tend to be like "Once per game, at night, choose to learn who has it" rather than just "learn who has it", which implies the player can't control it
you choose, having been Galadriel, and on the language point the fisherman chooses when and their ability only says 'once per game, during the day' every character that includes 'choose' in their 'once per game' ability makes a choice with that ability other than when it's used
Like Rose said, Galadriel chooses :)
idk if a decision ended up being made on this but haven't been able to drop the idea of making Radagast's ability more interesting so here's this
but that also required giving the ability to a new traveller for thematic reasons (so idk what Radagast's new ability should be and taking inspiration from the Mercenary in Fall of Rome):
Traveller
Ithryn Luin (Blue Wizards, alternatively could use their names)
Once per game, during the day, Sauron may allow the Ithryn Luin to make 1 wish [+1 Ithryn Luin of the opposing Alignment]
this imo provides a more interesting tactical landscape for Sauron and the town as the risk of 1 wish for each team would be more balanced as both are sincere attempts
and the opportunity is provided to kill 1 of the Wizards to avoid any good wish happening but risks only a good wish taking place
obligatory interested in thoughts
Well I do think I like this
main issue is you'd need 2 people to travel in/out simultaneously
(and Radagast is currently the most "fits into basically any game" traveller)
can't believe that slipped my mind, perhaps partially solved by adding the joint exile the mercenaries have?
and interesting point on Radagast being the easiest to slot in
mercenaries?
Fall of Rome traveller the bit about exile is what i was referring to
not initially included to give town more agency
might be better solutions or it might not be solvable and that would likely be ok
honestly, I'm less concerned about each one being exiled separately than I am about requiring 2 players in order for it to travel
obviously Fall of Rome gets away with it, but I think players have shown resistance to even 1 traveller (and I'm not super keen on 2 most of the time myself)
fair enough but i think that's more about traveller mechanics than each traveller itself so the option probably doesn't hurt the script
i can probably concede the point though
The problem is that scripts like these don't have the necessary info required to insert those steps intelligently.
Imagine if Philosopher and Poppygrower were on a custom script. The Philosopher must go before the Minion and demon info. How would that be communicated?
Anyways, fun fact: the grimoire utility I've been working on is specifically designed with real-world playing in mind.
fun!
Nice!
@placid gull we're running a musical chairs LOTR
Musical chairs LOTR
Sauron's seat was annouced and killed by dice roll. Gandalf wish was to have 1 treebeard use. Cole started as Gollum into Dentahor then got false Merry info. Juno had the witchking for a day but didn't want to be evil so swapped again
I'm sorry for your loss
It's not too bad
I wish I could've made it, had an event tonight
I mean if you are avaliable this is probably going to continue for a while
@placid gull does Gollum learn when they drop the ring?
Yes, barring some really weird (probably wish-involving) scenarios, the Ringbearer always knows that they do/do not have the Ring
still entertaining company. Tomorrow is probably my first free day all week :)
Evil win! Sauron got the ring! MoS sniped Legolas n1 causing them to see Gimli and Plantir. Samwise dies day 1. The ring was passed by Boramir to Saruman n1. They died from their own pass and Galadiral leant this and used their ability as well. They very decisively killed Saurman who wished to know if an oathbreaker was in play. Frodo did nothing 😦 . When Saurman died Legolas got passed the ring who that night passed it to MoS! Gimli killed the Palantir that night too!
Evil got the ring twice!
in a row!
seems like a fun game!
is there a character sheet that exists for this awesome module ?
I am interested to run it IRL
Here!
This is the best I could give ya @karmic meteor
Oh yeah, the json. I really like this module from what I've read, so I might do a character sheet one day and use it IRL when I have time, if of course the creator allows me
I'll post it in here then
@placid gull
oh yea
and if ya run it irl, use an actual ring if you can
I love the idea !
Cole is an unofficial script ambassador™, so usually I agree with everything they say :)
Otherwise, if you plan to put a proper character sheet together we'd love to see it! I wish I had the talent to get a nice-looking one besides the Almanac.
also for everyone, I should be more available going forrward than I have the past week or so. Might jam a few games, even!
(I do have a ton of homework, though)
yea, Bim also agrees that [redacted], [unauthorized], and [data explunged] are [level 5 keycard required]
Playing rn https://botc.app/join/running.whatever
Chat language: English
Edition: Homebrew (LotR: Ringbearer by Bim)
Phase: ⌛ in between games
Storyteller(s): LemonSneeze
14 Player(s):
⚪ Gar Stazi, ⚪ Aya, ⚪ Flawy,
⚪ Cole, ⚪ TrappedCosmos, ⚪ Sivi,
⚪ Peanut, ⚪ Yogurt, ⚪ RoyalJudas,
⚪ ReturnFalse, ⚪ Zuki, ⚪ ferb,
⚪ Seat 13, ⚪ Seat 14
1 Spectator(s): joyluxeclub
You can ...
stuff happened. Ring bearer got sniped.
thoughts @placid gull ? I might try it out in a few games
I've done something horrible
What have i done
Gandalf wish "3 good players and 3 evil players are granted a wish but are not told this"
Gandalf did not have the ring but pointed out that denathor (Nick Savage) could activate it even without the ring. I said 'we ball'
Only 1 got used by Cole to activate Doomsayer at nominations because sometimes I say "Death and DOOM" when I open noms, and everyone always tries to doomsay.
I pulled the Denethor token and thought this would be a chill easy game
Narrator: it was not
Recaps: Game 1, 9 players. Pulled Pippin
- First time I started as the Ringbearer
- Sauron Gandalf killed Day 1, first Gandalf rez I've seen
- First time I saw a Galadriel wait until night 2 -- it paid off
- Pippin and Merry both got "Merry/Pippin is a demon bluff" which was a very funny bit of accusation turned into confirmation when we realized how hard it would be to bluff the statement. (Probably a bit on the strong side in 9 players, but very enjoyable).
- We got it down to a likely 50/50 between two townsfolk and won Day 2. The confirmation chain went - Pippin & Merry out info in town and trust each other, I pass the ring to Merry, Galadriel learns Merry has the ring, Gandalf is rezzed, the 2 outsiders are both out (although both were lying about WHICH outsider they were)
Game 2: 12 players, I pulled Denethor
- Again started with the ring
- Sauron Gandalf killed Day 1 AGAIN.
- Had a nice chat with Cole who claimed I was in a Legolas ping, I thought this was enjoyable to hear as Denethor, so I trusted him.
- Night 2 began a wild ride. I passed to Cole who I thought was probably good. Then I learned I was evil Wormtongue. Then I woke up and I had died, and also Boromir died (and Gandalf rezzed). I was VERY confused.
- It turns out Cole was the Witch King, and had Witch-King killed Denethor (I have no idea why, you will have to fill me in on your strategy here).
- Boromir COULD have been Denethor-triggered so I wasn't sure if had passed to an evil or not. For some reason I was too scared to go to Sauron to say who I had passed the ring to.
- If I was still Denethor I would have advocated for Cole to die after a Boromir death, but being turned into Wormtongue won us the game.
- Cole passed to DwayneP and then outed it to Sauron to buy town one more day so his ridiculous Denethored-Gandalf-wish-to-give-other-people-secret-wishes Wish could go off, putting a Doomsayer in play.
- I had THOUGHTS on a Doomsayer being in play on this script -- but when the wish shenanigans were discussed at grim reveal (and how the game was already basically over) all was instantly forgiven
I was building Eowyn Denethor-proccing on Denethor himself since I was in a (made up) Legolas ping (mechanically that didn't actually work since I was Wormtongue by the time)
Being a dead Wormtongue was actually ok in the end, very interesting. I still had a lot of active play pushing on people for being Wormtongue candidates, and it is much more believable coming from a dead player
Denethor-proccing a Gandalf wish, even if it is a very stupid wish, should probably be one of those "Yes but don't" situations
(Although it was incredibly entertaining)
Isn't this just wildly more powerful in base 1 vs base 3 minions
Giving up 1 minion ability for an extra evil is very strong
Look at mez, 1 of the most powerful minions
Giving up 3 abilities is a lot
It turns out Cole was the Witch King, and had killed Denethor
The night I was passed the ring, I knew that Boromir was in-play (since we hard-claimed on day 1) and did not know Gandalf's wish
"alright, since Boromir is going to die & we might have a Galadriel," I figured, "I either die or end the game. Either way, it's my final day, so I'm gonna go down swinging and use my Witch-King kill tonight"
That night, when I learned neither Denethor or Oathbreaker had the ring, my only reaal option was to kill Denethor, since Oathbreaker was on my team
turns out both were on my team! whoops
funnily enough, I had never talked to Sauron about having or passing the ring-- I only did to get my Legolas bluff
Zuki found out who I passed the ring to on their own
Wild game
That makes total sense, especially since you had the ring when you made your choice
Funny, the one and only Denethor misreg was the crazy Gandalf wish. Wormtongue wasn't in play to grant another one, and then when Wormtongue was made, it took Denethor out of play
Ya lol. The only reason I put Doomsayer in-play from a wish (something I would probably say no too) is because the game was over the day before and Cole intentionally extended it just to make that wish.
If anyone in here sees this im attempting to run this on the official
Oh wow today's events were wild
I might be available in a couple hours
Don't know if I'll be trying to boot up another game of this, seeing as it looks like it's been run all day, but we'll see if there is demand for it
Yea, this seems legitimate.
I've got something in the test tubes of my lab. I'd recommend holding off until I let it out of the cage :)
I would love to boot a lobby up tonight, but sadly there are many open games (medianoche is even running a spanish language homebrew rn)
I've decided to open a lobby just in case, but I'm not expecting much.
Congrats Bim, we've played enough to develop a double-bluffable metagame
I pulled Saruman and wished to gain the Gandalf rez ability and for Sauron to learn this. TBU outed as Bilbo bearing the ring after I was rezzed, because he thought I would be more creative than to do that wish, which is already passe and basic
I thought it was fun that Bombadil pointed at the real Gandalf before peacing out
Actually thinking about this I don't know if that means we had a good Bombadil or an evil Bombadil, which I think is peak Bombadil
This is a set up for Gandalf to one day wish for Sauron to learn that the Saruman has gained the Gandalf rez ability and trick them into killing their own Saruman.
Ooh I like that
I also think that a meta-duel between Gandalf and Saruman is so perfectly thematic
SAARUMAAAN THEEE STINKYYY
I now have a document of brainstormed Saruman and Gandalf wishes so I can redeem myself in the eyes of this community after my shameful performance last night
Trapped is attempting to run Ringbearer once more!
get it while it's hot
Your performance was admirable, ignore the haters
I've wanted that particular saruman wish to work out for a while :)
Aw I'm just joking about it bothering me. I wonder if I will be considered a classic Saruman play eventually, like an Imp star-pass. I wanted to do it because I saw back-to-back games with Gandalf day1 rezzes
I certainly would be less likely to hand the ring to a confirmed Gandalf in the future
Actually in our game I got kind of lucky, because our Witch King both burned Bilbo's ability, and used his own ability to kill Boromir, so by the time I received the ring the failsafes were used
Also the real Gandalf was pointed at by Bombadil which made Aya back off from outright double claiming in public
Speaking of Gandalf double-claim, it would be really fun the next Gandalf-rez for Oathbeaker to claim Gandalf
Sauruman wish:
I wish to be publicly announced as the as the Sauron at the start of the next day
this would either be beautifully confusing, or solved by town very quickly; either way, you should definitely try it :)
:)
I wish for become the snake charmer and choose Sauron
SNAKE CHARMER IS CRAZY
That would be a funny gambit
"Guys I was turned into a good Gandalf last night, execute me if you don't believe me"
Outing your minions is much riskier than on SnV though
Could the Gandalf not just hold onto the ring they used to make that snake charmer wish and win lol
I think part of the wish would have to be you lose the ring
But I was thinking it would just be a weird Sauron bluff
Running a game if anyone's interested!
https://botc.app/join/lotr
Chat language: English
Edition: Homebrew (LotR: Ringbearer by Bim)
Phase: ⌛ in between games
Storyteller(s): Bim
10 Player(s):
⚪ Seat 1, ⚪ Seat 2, ⚪ Seat 3,
⚪ Seat 4, ⚪ Seat 5, ⚪ Seat 6,
⚪ Seat 7, ⚪ Seat 8, ⚪ Seat 9,
⚪ Seat 10
You can join this session with a free account!
Is the new almanac posted yet?
I have been making new icons for this script
they are good
I like the bread, lumi
the bread is v good
Thanks!
Gave +1 Thanks to @jaunty wedge (current: #896 - 19)
Thank you too!
yay!
Sneaky Peaky
Woah
That's beautiful texture
Almost like the official
oooo
@placid gull can you play rn?
Or maybe even @jaunty wedge or @analog forge
Cause there is a lot of lobbies
We can probably try to playtest in one of them
o?
I suppose I could play, yea
what's the plan?
I can be a player if one gets going I think
Not yet, I'm trying to fix travellers rn
Bloodstar busted them
Sure
Let's see
I have a lobby
@placid gull
@jaunty wedge
oh?
One sec I will send it
Chat language: English
Edition: Trouble Brewing
Phase: ⌛ in between games
Storyteller(s): Not John, Reverend
10 Player(s):
🔘 Luc the Protector, 🔘 Seat 2, 🔵 Seat 3,
🔘 Val89, ⚪ Seat 5, 🔵 Seat 6,
⚪ Rufo, 🔵 Seat 8, ⚪ Andy,
⚪ Seat 10
You can join this session with a free account!
save them, bim!
Great game all!
Now every win condition has been met except Frodo
Did evil win in a final 3?
Yep
It was technically a final 4, but good couldn't afford not to execute because the Ring would be found
Oh that's true! Interesting math on that
Thanks! I just used the one that you can find in this discord server
Gave +1 Thanks to @lunar prairie (current: #497 - 66)
Yeah that is the point
You messaged me at 4 am
Fair
My bad, I was just pinging everyone who might be even somewhat interested
All good
I don't see the problem. I was awake
peak samwise
Wow
😄
Peaky Sneaky
We got a professional illustrator. That's actually so impressive. Since the start, I thought getting good pictures would be the hardest part of this homebrew
thank you so much!
Gave +1 Thanks to @lunar prairie (current: #496 - 67)
the issue is I seem to only be semi good at them when I am making them for other people Xb
Also I am basically just tracing over a reference image
it's peak
😄

🙂
Can Sauron kill a dead player?
Eg: there are 3 players alive, but Gollum has the ring.
...Actually, hmm... that doesn't really work out, does it.
I think so
the wording doesn't specify alive
Also -- does Sauron get announced before N1 begins?
Getting ready to run this for the first time.
chances Bim look at the amount of lobbies open & said "oh, there's too many. I shouldn't run, today:" 40%
The group has successfully locked Sauron out of the room. Goddammit--
Yep!
I usually do, but some STs don't. Currently it's optional, rule it however you rule Vizier in the base game.
Really the only difference is like...treebeard might be sad if they pick Sauron before they know
I actually haven't looked today, so we're in the 60%
I'm caught up with homework cuz it's finals so I have 5 papers to write in a week
(might squeeze a game in if I get a paper done early, but no promises)
Reward it by giving them "Minion" and burning a Denethor misregister on it, then enjoy watching them try to convince people that's what happened
Get this man in the ST seat immediately
I ran 2 8-player games. Both kinda dissapointed. Ringbearer needs to be played with at least 2 minions.
In the first game, I put Aragorn, who saw Saruman and Gollum.Saruman was execued Day 2. Eowyn never passed the ring.
In the second game, I decided to give Boromir the ring for some reason. They immediately got killed by Sauron. Probably should've had Gandalf start with it.
Ya, in 1 minions games you just have to be careful with info you give the good team. Bim normally only likes playing 2 minion games.
I don't know how Aragorn saw two people, but if you mean you put Legolas in then that's a bad move. I've never but Lego in a 1 minion game and probably never will. Even in two minion games most of the time I'll have Lego see an oathbreaker.
Oh yeah, I meant Legolas.
Legolas is too OP, it seems.
Anyways, I'm more sad I didn't get any wacky wishes.
Boromir startin with the ring isn't too bad, ya just got unlucky
Ya, Legolas is very powerful. I rarely put them in and I’ve never done it in a 1 minion game. It’s like investigator where most of the time the best thing to do it just kill both of the pings.
I broadly agree. I'd like to figure out how to balance the script better with 1 minion, but it's really rough. Should probably disclose in the almanac that 10+ is suggested player count.
If I put Lego in a 1 minion, it's going to be in an Oathbreaker or MoS game, maybe Denethor, or maybe if I know I've got a very cunning Saruman.
Though that does cause the sort of situation where most Legolas's assume their info was distorted, and the meta involves disregarding it.
Tldr, I probably would do Legolas sometimes in 1 minion, but only if the evil team was pretty strapped already.
Just for my own curiosity, if you were tasked with balancing Legolas for 1-minion, while keeping the effect somewhat similar, what would you do?
The answer is probably just turning him into a noble, right?
That seems a bit uninspired, but probably a lot more balanced at all player counts...
Without turning him into noble the only thing I could think is a [+1 minion] minion or better yet making Legolas a [+ Oathbreaker, -1 outsider] I think that’s actually a pretty good solve for 2-3 minion games too sense a person who strictly detects minions is very powerful here.
Either way the best thing to do as Lego is to unfortunately kill both pings. Even if the wrong one is on a good TF. Another nuclear solution would be to make a minion like Goblin or boomdandy that’s bad to be executed
I like these observations okay.
I don't think I'll go with any of them (except the +1 minion, that's already being experimented with) though I don't find the idea of a Boomdandy/Goblin totally unattractive, I just don't know how to balance it on a script of this nature.
Ya, I will say the only problem with an execution minion is you have to execute them to win which goes against the main theme of the script.
We don’t really want people to be scared of executing minions on a minion executing script
I just yhink +1 minions solves a lot of problems lol.
Right
Though an idea has just occurred to me...
What dat
a Mastermind-goblin hybrid:
"If Sauron claims that you (and only you) are {role} when you are {nominated/executed}, the game continues, even if Sauron would die. If {town does something wrong}, evil wins."
(assume this one will be less wordy when completed)
- Bluffable if it's absent, Sauron can claim it and spook town into wondering if the game is truly over.
- Doesn't actually make town fear the execution itself, but makes them live in fear of the consequences after the fact. "Is this a mastermind day?" type of stuff.
- Gives Sauron some more agency, though admittedly might be low-agency for the minion themselves.
The thought also occurred to have a Devil's Advocate type;
"Twice per game, Sauron may choose that a player survives execution." but that's admittedly quite strong, town must make very few mistakes in order to win based on number of executions. Perhaps there's some sort of iteration on this that works though.
Saruman wish for a mastermind day
It’s not horrible but only if it’s not the last minion to die. If it’s the last minion to die and Sauron dies, good wins (they just don’t do the thing they can’t do). It’d be like a mastermind day after killing a leech, rather pointless.
"even if Sauron would die" here implies Sauron living, or at least was meant to.
I see
it's actually sorta meant to be the last minion to die, otherwise its arguably a liability
My only thought that good would have to do is pass the ring to Sauron. Pass the ring to Sauron on the mastermind day or evil wins. If they do pass in that day good wins.
If it’s not the last minion to die it has some evil bluffability
Trying to run this script if anyone is intrested, link in lfgofficial
It’s not a bad minion idea, but I’m still worried it goes against the core idea of execute minions. Or keep minions safe
Like base game the minions can be loud and execution ready so the demon can be safe. This script wants the demon to be loud so the minions can be safe.
A minion like that says ‘the demon and me can loud’
what I'm thinking is that Sauron has the potential to spook town even if the Minion isn't real...like it's not really a "loud" minion, as such, it's just the suggestion that the game is on a knife's edge and town must make a judgement call.
More Fearmonger than Goblin, as such. Doesn't risk the minion's life, particularly, it's just that if the Minion does actually die, evil has some maneuvering they can do.
I fear this only because it's pretty goblin-esque, only it requires just the Ringbearer to be fooled, rather than town consensus.
Ideally, we'd want something that Sauron can goad town into doing without ending the game, just putting good in a worse position. This, however, is hard to pull off.
Legolas: you begin knowing one player, who might be evil
(/s)
Bim your ideas remind me of the leaked Sicilian character
not an unfair comparison
whoa
A minion that appears as Saruon and the real one doesn't get announced.
This minion has 0 issues
Sauron's Body Double
We already tried the warband 
this is true if you don't consider "let's execute Sauron day one every game" an issue :)
Speaky Neaky
ah yes, the bite out of the wizard hat
Mhm
it was in the original
so I kept it
something liked the taste of hat
mhm
(it was me. i was hungry)
Oh ok
oooh
that's odd...I took a bite as well. Must've been from the back end.
IS THIS IS THE BITE OF 87????!!!!!?????
There is 1 good character.
you choose which side of the grim you are immune from each night. good luck :)
wait why does this sound kinda fun
each evil player has oddly specific conditions in order to kill and the good player has to figure out which conditions might be met
closed it for now, will open again later probably
There are 2 bites in the hat
😮
that is a 3rd bite...
did you bite in a place someone already bit?
I don’t think it’s bad but I don’t know if it’s that great. If someone choose 3 I would only tell them 1 or 2 in play characters. If 2, then binary choice, probably I would tell 1 in play good and bad. If 1, one in play good or bad, leaning bad.
Choosing 3 just seems like forcing to parse through at least 1 false info.
(In response to Aragorn change, who I think is fine right now
Saruman wish: "I wish to be Saruman in the next game"
0-0
Lobby open again folks!
False alarm!
Littleinhuman started a homebrew mere moments before me
I'll let them give it a shot
might not get one this night, but I guess ping me if someone gets wind of a chance :)
awwww
outbid them
o wait the lobby is gon
e
@bim
how tf did I
anyway
@placid gull
what???
yuh
ok guess I'll try a third time
homebrew lobby is kill
https://botc.app/join/84362 Join us !! maybe
Chat language: English
Edition: Custom Script (Project X by Case)
Phase: ⌛ in between games
Storyteller(s): Bim
13 Player(s):
⚪ Cole, ⚪ Seat 2, ⚪ Seat 3,
⚪ Seat 4, ⚪ Seat 5, ⚪ Seat 6,
⚪ Seat 7, ⚪ Seat 8, ⚪ Seat 9,
⚪ Seat 10, ⚪ Seat 11, ⚪ Seat 12,
⚪ Seat 13
You can join this session with a free account!
I'm playing games right now too. Quantum clocktower, then homebrew later
LOOKS LIKE HAT'S BACK ON THE MENU!
you're just my favorite, y'know that?


about to play a game of LotR https://botc.app/join/multiverse
Chat language: English
Edition: Homebrew (Ragnarök-07 by LemonSneeze)
Phase: ☀️ Day 4
Storyteller(s): LemonSneeze
10 Player(s):
🔘 ReturnFalse, ⚪ Sexy Ethan, 🔘 Jaza,
🔘 Plumz, 🔘 Littleinhuman, ⚪ Arkus_Runeflare,
⚪ DemonWolf, 🔘 BrotherBomb, 🔘 StephAnnie,
🔵 TrappedCosmos
2 Spectator(s): Jeremiah, Kogane
You can join this session...
yessssss
This one is so much better
+1 minion? On what?
it's on an experimental unreleased minion we've cobbled together.
Warband:
"Sauron & Minions think Sauron is an Warband. Until their 1st kill, no-one starts knowing who Sauron is. Each night*, a player might die. [+1 Warband]"
Hmmmm