#China Shop
1 messages · Page 7 of 1
Yeah
And so it's better to sometimes make the spy look evil
But that is something you can do
To frame others
For example, in your tea lady example let's say
The Spy gets saved 1 day
And then on the 2nd tap, they die
Right so that gets back to the question of why you'd use spy over widow
If you're not gonna use the spy half the time
That's prob a fine usage
Well it's awfully similar to the Empath usage
Yeah
You are making them look evil at times to frame others
Anyway, just to go back to this point
An issue right now is that droison is fairly loudly announced. Widow and Puzzlemaster both announce themselves if they poison anyone. And Vigor works but only in later games.
Spy is always preferable to a self poisoning widow. It is silent, so in all games, good need to consider Spy worlds messing up information.
Yeah but spy is incapable of pointing info away from the demon right
Spy interacts w quite a few Townsfolk and the Science part of the script just a bit less than widow, but in a quieter way meaning that all games need to be considered
Except by trashing savant info I guess
I won't have Savant+Spy
Wait would amne come off if misreg came on
No
Interesting
Why is that interesting
That's not an interaction I've really thought about but it seems like it might be miserable? Or just get a good ST idk
You don't know your ability AND it's susceptible to just being wrong sometimes
Maybe. I see what you're getting at. I think it can be OK. Unlike Savant where it is always screwed by Spy, Amnesiac has an in built ST way to not be screwed by spy
Yeah it's probably a ST issue not a script issue
I agree with the idea that Spy doesn't have many ways to point away from non Typhon demons except for bluffing well.
My vision is different. It adds doubt to most players bluffing and it's something always to consider
Widow+Puzzlemaster+Vigor doesn't feel like enough droison.
It requires evil to bluff pretty actively to make droison worlds work.
Man I was gonna say boffin to fill the niche but it's generally even worse with science
The issue I see is two of tehm announce themselves
No Boffin
I did consider it too
I don't think it's bad with Science
But Boffin Puzzlemaster is just a worse widow
It's similar to spy except the tea lady can be the demon now
Wdym
They can't kill their neighbours
So they can't get to final 2
Oh yeah Boffin
They can kill the boffin
Unless you're vigor 🔥
It also is just bad with lord of typhon
Mhm
Xaan is wacky with science because a lot of successful science rules out Xaan worlds
Which means it's not quiet
Spy is quiet and kinda does something different w Science
I get your argument. Spy can't push sus away from the Demon, Widow can.
But Widow can't pull sus away from the Demon if there isn't a Widow ping.
It's how loud the droison is
Have you considered making it easier to bluff widow pings
(how to accomplish that is a different story but have you thought about it)
Same for pm
Lord of Typhon Minions don't want to bluff Widow pings.
I will get back to that. 1 mo
- There are more Minions in LoT. There is more likely to be a Widow in play. This means it's more likely that someone got a ping.
- Lord of Typhon evils don't want to talk to each other. Talking in a line can look obvious. This means it's difficult to coordinate a fake widow ping.
- Lord of Typhon evils want to blend in. If 2 widow pings go out, many Typhon lines are ruled out and it may become obvious.
Yeah fair enough
Stormcaught Puzzlemaster is something.
Godfather and Spidow have a way of being able to bluff Puzzlemaster if necessary
But also... this is dancing around my main point which I haven't said yet
If evil team only have a chance by consisestently bluffing Puzzlemaster, or bluffing Widow pings, perhaps that is a problem?
Like, am I happy to make a script where 'evil bluffing 1 of two characters is in play' is just the best strategy? That seems quite narrow
Yes
That's my point
Typhon Drunk is... legitimately an option
It has it's own major issues
to get away from this, this leads me to characters which provide misinformation & confusion, while still being quiet
Poisoner (ew)
Boffin (less misinfo + bad interactions)
Xaan (Can be disproven by science)
Spy (A top contender for this reason)
Librarian is not bad
Like the script would have stuff like Grandmother, Librarian, Gambler, Fisherman & Balloonist to all potentially help
Grandmother and librarian do have a lot of overlap
If I do add Spy, I might also replace moonchild for Sweetheart
Moonchild is very pointing
Still, I think Librarian is like, a bandaid solution
Spy + godfather is also cool interaction, actually
It is
Like the spy getting exe'd giving the gf a kill
Like there is a world where I put Alchemist on
And Spy, Godfather, Alchemist is just a trio which messes with each other
This minion suite is not an alch minion suite at all
Godfather is a good alch minion w Spy misreg adding uncertainty.
Spy is a good alch minion bc it removes the spy misreg worlds and can mess with Godfather.
Witch is a powerful alch minion.
Asassin is like the most classic good alch minion.
Maybe in practice, Drunk on China Shop is fine
In that case, like, swapping PM->Drunk is a tiny, simple change which doesn't require me to reorganise the entire script
I also feel like typhon drunk isn't as bad as people think
It does strike me as potentially a bad in theory idea which might not be so bad in practice
im not convinced spy is enough to temper alch gf
like not at all
i think just normalize the grandmother seeing the drunk a disproportionate amount of the time and itll be fine
not egregiously high ofc
i very much do see it
it does make grandmother more bluffable in non grimseer games
exactly
But yes, I think that's at least my take on why this script is good sided
the droison announces itself, and evil is forced to play into that almost all the time
At least in the game I watched
drunk + gambler..........
Fine
could be worse
does gambler not body typhon
(acro isnt justified right)
ur good lol
Gambler stole Acrobat's place on this script
Drunk makes gambler more defendable as well imo
And Acrobat can't get back on
i should look at old china shop again
The first game I had w Acro on
Had it choose most good players like a maniac
And confirm most of them as being sober
Droison is static
ok well it's still quite recognizable
Yeah it is pretty recognisable lol
I think that's another thing w me
The script really hasn't changed much
I'm only human. I want to see if any radical changes might leave it in a better place
i thought you were a crocodile
I claim to be human to blend in with you
yeah i mean thats totally a valid design process
i just see spy paci and an alarm goes off in my brain
clocktower reference
My worry is that we might reach a local plateau w this script
oh you grew your pronoun back nice
because it's already exactly where it needs to be 😇
It's a good evil team, but if Drunk doesn't solve the issues, then adding more ways for misinformation to be silent is where I'm looking
And it's at Widow->Spy
poisoner is so cool i wish it wasnt utterly horrible
My other thoughts as I've said is Spy Sweetheart
i mean SH solves nothing right
sweetheart doesn't solve knight
Which is my main issue
But SH does look like a good replacement for Moonchild
PM knight is weird bc youre better off just spending the guess elsewhere
Bc Moonchild... I think that thing is brutal against Typhon
Not really
If you guess the Knight, you will learn 1 player that is definitely not the demon
oh the other knight ping?
Yup
that makes sense actually
(next time im evil i guess ill bluff knight confirming my demon and bait the puzzleguess for this exact reason)
yippeeeee
so happy that vati is asleep
he'd have a heart attack if we mentioned drunk on china shop
its ok i try to give him at least 1 heart attack a day
As would you if I ran Spy on it
tbf
I think w Drunk it's just the vagueness
It combos well with Godfather and Yagga, I can't doubt that
yeah D:<
But Typhon, Balloonist, Vigor
balloonist is fine imo, it solves the problem it creates
Like... unlike on TB where the Drunk has a very nice pattern of Outsiders to look at
2 v 4
Or 1 v 2 v 3
wait what are these numbers exactly
here... solving Outsider count gives players huge headaches
look the outsider count was already not gonna be solved here
Like are we solving the Vigor Godfather -1 + 1 world but also there is a balloonist with +0 +1
Yeah
That is true, somewhat
it has been
But... now every world can just be 'oh it could be typhon and you have arbritrary info because you're drunk'
deducing someone is drunk doesn't mean anything in Typhon worlds
in TB doing this tricky task solves outsider count
Here it's... nothing
It's not really
I do think that if I dedicate this to being a drunk script, good need ways to figure it out
TB has Librarian+Undertaker+Ravenkeeper. Washerwoman (kinda) helps. But it also has the consistent OM of Baron
RK also helps a bunch
Here is Grandmother, Balloonist, Gambler, Fisherman, Savant, Pacifist (kinda).
But the Outsider mod is erratic and solving it isn't as rewarding
id throw a "kinda" on gambler and fish as well tbh
Virgin also helps (a bit)
In short,idk if there's enougg
Acro lol
So PM->Drunk is 1 idea to help with 'silent N1 misinfo.
And some variations including Spy is the second idea
in short
I do worry that Drunk might not work for it.
Drunk is a simple change but also it's Drunk LoT
Both help keep balloonist in check funnily enough
Or this...
Return of acrobat to help Drunk
Oh
I more meant this
Mayb ethe lack of savant hurts more than helps
drunk + balloonist 😔
Actually just not that bad
It does turn it into an EN*, fuck you
That just sounds like a good time really
Spy Balloonist/Drunk Balloonist both solve the Balloonist issue
The Balloonist can learn 2/3 Minions in a row
It messes w the info in a reasonable way imo
Balloonist kind of needs Drunk to function it's just that this introduces drunk/arbitrary outsider count which isn't an interaction for every script, however China Shop outsider count is already arbitrary so it's fine
(autumn why did you think I'd get mad at you for wanting drunk lol)
Because you were Puzzlemaster's n.1 supporter
You wanted Drunk off the script in the first place
Balloonist with Drunk just feels really week
It helps find the Drunk
I think I just kinda hate Balloonist
The old one was fun albeit somewhat OP and the new one just feels really boring
Newloonist needs very hidden outsiders (either Drunk or "Leviathan with outsiders that are silent in Levi") to avoid feeling really bad either for itself or for evil
I mean acrobat
Yee
Yee
Poli can do a lot for a script that Drunk can but it's also poli
I think drunk acro china shop is the best aay to preserve this evil team
I do think widow to Spy makes a whole lot of sense though
typhon loss
widow poisoned d1 & d2
it was fun!! no notes really
bag was almost completely random
minion tokens were knight plague doctor tea lady, tho chad claimed moonchild instead
whats that amne ability?
Each night*, choose 2 neighboring players (not yourself): they can't die tonight.
Chose the witch & Typhon then got assassin stabbed
is it because they figure out it's lot?
💀😭
Vigor win (flowchart)
Pixlate killed both minions and was DA protected in f3 with a poisoned mayor
Knight still not beating the Investigator allegations
nah it's fine one of the pings died at night
pfff
makes droisoned knight worse
@turbid anchor there are 2 LoT losses and 1 Yagg win in these videos (you need to scroll down for the yagg video)
Could you record these. They're all 2.4
And a Vigor win
2.5 recorded Winrates
Fool 100% 1/1
Grandmother 100% 1/1
Amnesiac 100% 1/1
General 100% 1/1
Mayor 100% 1/1
Savant 50% 1/2
Pacifist 50% 1/2
Knight 0% 0/1
Fisherman 0% 0/1
Gambler 0% 0/1
Balloonist 0% 0/1
Town Crier NA 0/0
Tea Lady NA 0/0
Tinker 100% 1/1
Plague Doctor 0% 0/1
Puzzlemaster NA 0/0
Moonchild NA 0/0
Devil's Advocate 100% 1/1
Witch 0% 0/1
Widow 0% 0/1
Assassin 0% 0/1
Godfather NA 0/0
Vigormortis 100% 1/1
Lord of Typhon 0% 0/1
Yaggababble NA 0/0
What a way to start off 2.5 with a Typhon loss 😭
Fool not beating the allegations
Fool by far tge strongest soldier
2.5 Vigor win in longtext
flowchart win
Truly a flowchart win of all time
Was an unfortunate game tho bc I did leverage a slight ST mistake running pacifist which turned into a win
Is undertaker anything?
Typhon?
Spy helps a bit
I’d prefer dreamer tbh. Idk I just think undertaker da/exe survival is a little feels bad tbh
Dreamer is OK.
My issue w Dreamer is dreaming Yaggababble
I more mean that if you dream someone as yaggababble you could ask them to speak less
Or you have someone hyperfocused on them saying stuff
Which kinda feelsbad
Just show Amnes as yaggas and give them public talking abilities
That's just smoothing over what I think is a bigger problen
Wait is dreamer/balloonist too synergistic?
Fair
I don't think so
Dreamer learns 2 characters
Some issues w this version I need to consider.
Knight again. The only way Knight can be wrong is them being 'the Drunk'. Combined w Undertaker, Knights might be very willing to get themselves executed. It's very risky to make the Knight the Drunk because if you give the Drunk knight the Demon in their pings then you just lose if they get undertaker seen.
Spy can help, but idt if it's enough
I'm trying to decide which version I like more. I do think I'm adding Drunk, but I want the good team to be slightly better at finding the Drunk. I feel Savant might not fit the script as well as I hoped, even if it is solid.
Either I keep the evil team as is and add Acrobat. My worry is that Widow+Drunk Typhon games might be a bit much.
Or I could try and go for Spy so evil still has something that adds unique misinformation, but more ST controlled. I don't think there is enough droison to justify acrobat, so I was thinking Undertaker. My main issue is that Undertaker+Drunk+Knight feels v strong, as confirming a Drunk Knight might be game solving on its own.
Idt UT works with LoT
I think Spy might make it OK
Seeing a good character doesn't instantly rule out Typhon lines
Ideally with Drunk I want a Townsfolk that-
Can find Drunk/Droison.
Doesn't instantly solve China Shop
librarian?
idt recluse fits on this script
I'll try and run the Undertaker version of China Shop tomorrow in scheduled
Evil win
flowchart 🔥
sadly people felt this wasn't solvable
Undertaker isn't great
They considered Spy registering as an Outsider to Godfather as a 'yes but don't'
People called the world so fringe it's impossible.
Hm
More of an issue of me not running social conflicts well
Not 100% sold on this
I think this is just a case of people not knowing how Godfather and Spy interact
The fringeness thing was more to do with how many non-vigor worlds there were
ye
This is part of what I want to aim for though
This is a rare vigor game which had enough kills to pass for a Yagg game
I will say that tea lady and grandmother mostly ruled out typhon fairly quickly. At least in the worlds i was building
The worlds had you in a Typhon line
Surprisingly, mine didn’t
I think my bigger issue with how this game went was undertaker in practice
how bizarre
I think Undertaker is deadly strong
But also very meh with execution survival
The Widow version of the script still has Drunk who can combo nicely with Godfather, but no Spy. It dabbles with the neat interactions
And Acrobat is a better Townsfolk than Undertaker on a Science script
I do think Spy is a deadly Minion as the last game showed, and I think it's very cool on China Shop
but maybe this more conservative version is better
tbh registering the spy as an outsider to the godfather is based
Godfather -1 removing the Spy during setup:
I think I just didn't quite manage the players as well as I thought
So it lead to an unfun game. And while I do think Spy does add something special to China Shop, I don't know about Undertaker
Drunk does a lot of what Spy does already
It adds an extra reason for 2 night deaths which hides Yaggababble
But ye, the Spy caused chaos. Deeno:
Had the Tea Lady save him D1
Was part of the poisoned fisherman advice D2 which was 'You should execute Deeno again'
Didn't get saved by the Tea Lady D2.
Caused a Godfather kill N3.
The Undertaker was drunk, but also could have registered as 'The Drunk' to the Undertaker N3
I'll be running a Widow version of 2.6 tomorrow
yea it sounds like I need to update the script page to 2.5
oh
huh
it is updated to 2.5
Everyone is playing 2.4
wild
How did it feel as the Yaggababble
Ok lemme take a look at these winrates
No, Moonchild is
2.4 Recorded Winrates:
Townsfolk:
Amnesiac 69% 11/16
Balloonist 67% 14/21
Pacifist 67% 12/18
Alsaahir 65% 13/20
Fool 64% 7/11
Tea Lady 62% 8/13
Gambler 60% 9/15
Mayor 59% 10/17
Knight 50% 11/22
General 47% 9/19
Savant 47% 8/17
Town Crier 44% 8/18
Grandmother 37% 7/19
Outsiders:
Moonchild 75% 6/8
Tinker 66% 4/6
Plague Doctor 50% 6/12
Puzzlemaster 36% 4/11
Minions:
Godfather 50% 6/12
Widow 50% 9/18
Assassin 42% 5/12
Devils Advocate 42% 11/26
Witch 27% 3/11
Demons:
Lord of Typhon 38% 5/13
Vigormortis 50% 6/12
Yaggababble 40% 4/10
43% v 57%.
I think I can do better than 2.4
that's a rough winrate spread
for what, the Demons?
Or in general
I think Drunk will help a bit, for misinformation that doesn't instantly announce itself
evil v good
I did suspect the script was good sided, and just changing Alsaahir for fisherman isn't enough bc of other issues
I calmed down when winrates appeared to get more even, but they have slipped again
I think the script is very fun and people enjoy it, even if it isn't very balanced
But introducing drunk can help a good deal. It will help Godfather get kills and evil to kill slightly quicker, which means the Demons can mix into each other.
In all, yes I see that it's good sided, but I am confident there is a great version of this script where it is more in balance
oh i mean i was playing for memes
like for me yag isnt that serious so i just chill and say the phrase
ah i see
idk ask kenoboi he probably knows more
@quick pier China Shop. How did you find that game
Also having a BMRhead like Keneboi rate China Shop highly is great prasie
Honestly, my group haven't had as many 2+ minion games (where china shop is better) and we had a lot of evil wins on 2.4
That might be why your evil winrate has dropped again
oh it was fire
we got clocked d3 tho and it was joever
kenoboi my goat
I do think smaller games have been surprisingly solid for this script
But ye I'm gonna be trying my very best to make 2.6 solve some issues I've been having
its the china shop everyone knows and loves 😉
Gathering players for 2.6 in scheduled
Yagg loss!
Typhon loss
Vigor loss!
Flowchart?
Flowchart loss 😔
This version is eh
I'm praying the new release somehow gives me something
But it probably isn't
tbf the last two games good won by luck and gut instincts
Princess China Shop?
why tho
Change goes brrrr
But also I agree. This isn’t a Princess script
Tea Lady/Fool can cover
But... yea I'm really struggling with this
Princess does slow down the game a tad, and Princess only gives more time/soft proves itself
I can see it work better w Legion/Fearmonger
I think I'm getting happier w Spy, but Spy gives even less reason for Knight to go wrong
I do think Spy is a great way to go, I just need to find Townsfolk to compliment that
Like a mixture of stuff usually gets rid of the vibe of Typhon in these games
Noble is honestly interesting, and you can give a noble line to "disprove" typhon
the spy:
Exactly
gathering players in #extra-live-game-chat
Now trying again in scheduled
Ok
Ok I think I might as well let the cat out of the bag.
China Shop is one of the scripts which could potentially be on the BOTC official website soon. My issue is that the most well known version of this script is... pretty good sided.
I want to make it as good as possible before it would be more widely shown
YOOOOO
Based based based
Congrats :)
Quite right too
The carousel will include Drunk 2 trust 🙏
congrats
yeah it's called hermit
🥳
That's so cool!
Typhon loss
what’s the loss from
longtext that just ended (#1385162041349636106)
Yee
very comprehensive (and unframeable for complex meta reasons) worldbuilding found it was usually kisa so town sent on him when the DA was elsewhere
it was final day because f3 would be DA autowin
"Complex meta reasons"
I feel like "your neighbours are living" is the typhon flowchart loss
Typhon win is "your neighbours die early"
Sterling was incredibly active, and there was a different notable Typhon line from my perspective move up a bit
Which also had kisa in the middle
The Typhon was also bluffing Pacifist who didn't save anyone
The Drunk Town Crier was constantly getting nos on the entire Typhon line meaning that it was fairly easy to build a line including the Drunk
Parlour was claiming Fool & was executed and died on D3, also putting some questions on the Typhon line
Hmm, yeah that's kinda awkward. Seems like the evil team didn't coordinate well enough?
Basically stuff down there seemed off
I mean evil did well
We could have executed the DA bc they were another big demon candidate
At the end of the day though, Sterling built all the worlds and the ones which had kisa Demon of any sort were the most convincing
Hmm fair
I'm gonna try and find a Spy version of the script I like
I...think you underestimate how much pushback spy!cs has
(the discussions in this channel do not represent the full extent of the pushback)
In that case we can talk about it?
I quite like the idea of spy here
Maybe it is unwise to have a Spy version on the script page
As the one that people know & love have Widow
But I honestly think Spy is good enough to be tried out
Currently Widow limits worlds a lot in science.
And it makes evil play in a specific way to get an advantage. Drunk has helped with that
Even with the discussions we had here the main points against Spy are
- It can't turn into the Demon so it's misreg doesn't matter much
(LoT does help with this. Its misreg still is important for stuff like Godfather)
- Spy messes with Science too much.
(I think it interacts with science in a way different to BMR. But it still confirms stuff as non-Demon)
Spy's own ability harms evil bc a player confirming themselves can lead to the Demon
for me, it's mostly vibe and partly volume as well - China Shop to me is a script of semi-loud Minions that can get masked by the other Demons on script and Spy feels off-vibe there
it doesn't feel at home the same way Widow does with the script concept
it feels like a compromise more than a full commitment to the theme of the script
It doesn't but I think the Spy-Godfather interaction ties the evil team tighter together
I think it's cool but Spy just feels off
i'm sorry if that's not the kind of feedback you want to hear but that's most of what I've got
it feels off the same way Boffin feels off on Trouble Brewing
Nothing to be sorry about
like they do similar things but Widow feels more at home on this script
even if Widow is objectively less functional than Spy, I think it's better from a thematic and conceptual standpoint
This script right now, as I see it
(and fwiw I do not think that widow is less functional — just positing that even if it was, I'd still probably prefer a Widow version)
I think the most serious issues you have making the script work (keeping direct-info roles like Knight and Balloonist in check) are made worse by Spy rather than better
How?
Drunk handles those issues better
I understand the Knight argument, but the Knight is a fairly low WR townsfolk
Just because Drunk can handle those issues doesn't mean they are mutually exclusive to spy being on?
Misregistration either doesn't impact those roles at all or messes with them in unpredictable ST-dependent ways
Balloonist Spy is fine
I think focusing on the feel of games will always be more productive here than on their outcome because cs is dealing with fundamentally unbalanced concepts and I do not believe will ever maintain balance for long periods
It's unpredictable and ST-dependent, which is a slightly different issue to it not being fine. I'll try formalize this thought later
Right now all that I see is with my acrobat 2.6 good just have been winning and winning
yeah acro is massively OP in this info landscape
I want evil to have a slightly easier time
I think, and multiple other people think this, that you're overworking on the script with the aim of balance and making its inherently precarious balance much more fragile in the process
What's the solution there?
Accept this script is well liked but imperfect and move on?
usually people who have stronger opinions on this than me go "just run [x version]"
No script is perfect
Well clockwork cyborg with the stats actually looks balanced
Right now though what I'm getting is people playing the script and evil getting absolutely smoked
"Boffin CC" was deliberated for a while iirc
And then them not enjoying it
I have a lot of thoughts on cc's balance but it's a script with a precarious concept
Maybe that's their issue
But I want to try stuff out and see if it leads to something better
^^ I think you're psyching yourself out autumn
In chasing something better it sometimes feels like you're dropping what's good
Well, I think its reasonable to want to see if a slightly different evil line up works.
As the script maker, I think I have a far more flexible idea of what the script is than outside observers
That's not necessarily a positive
The most important metric is "are people enjoying this script and it's vibe" which is much much harder to quantify, making it easier to focus on the secondary (much more measurable) metric of balance.
yeah like
i really liked all the games of this i’ve played
that being said i have won most games of this i’ve played
but not all!!!
i think evil team just needs to bluff widow a lot more
and also maybe this script does not work as well on one minion count which is fine
i agree with barch in that I feel evil doesnt kill evil enough in typhon games
almost every game where evil is killed at night that Ive st'd has resulted in a typhon win
usually quite comprehensive ones too
I agree. Due to the unpopularity of Spy, I am convinced. I have decided to add Wraith instead
I like spy :((((
Hmm wraith could be cool!
I think you're a little thin on the ground misinfo wise then
I worry abt Wraith LoT
Oh that is true
Ye Wraith LoT is cool in some ways and deeply uncool in others
We'll have our day
In any case
Yeah its on a similar level to Psycho/Vizier LoT in my opinion
I mean, a wraith could just choose not to out unlike the other characters
Ye
Which they would be heavily incentivised to do in a LoT game
Also, you could use the optional madness rule they were talking about on stream
Also adds some death-mod
i think while wraith is really fun it:
- has worse misinfo capabilities
- has worse grimpeaking capabilities
both of which are somewhat important on china shop, I think
Yeah Wraith is never getting on
I was joking
In any case
also spy's misreg is like super important for lot
I think I need to finalise a version to send to zets
Well Spy isn't on most versions of this script
I think something like this version is what I'll send
Spy is simply too untested right now for me to be comfortable using it
I think the ST complexity is likely a 4/5
Player complexity is 4/5
hi
Is this 2.4
It's not 2.4
What's different
Alsaahir->Fisherman
OH DRUNK
Puzzlemaster->Drunk
it's 2.55 sort of
Yeah ok I'm happy with this
It's like 2.5, but with 1 change of PM->Drunk
Do I think this is the best version of the script? Maybe?
But it is the one I'm most confident is pretty unproblematic
So I'll go for it
I think Player/ST difficulty is around the 3s/4s
I might poll it like Paradox
1⃣ 3
2⃣ 3.5
3⃣ 4
4⃣ 4.5
5⃣ 5
1⃣ 2.5
2⃣ 3
3⃣ 3.5
4⃣ 4
5⃣ 4.5
6⃣ 5
1⃣ Beware the bull
2⃣ Prepare for the charge
3⃣ Hold the line
4⃣ Smash, crash and burn.
5⃣ Can you survive the charge?
6⃣ It's pandemonium in there!
7⃣ Tea time terrors
8⃣ Was there an extra shadow in the dark?
9⃣ Mind the porcelain
9️⃣ goes insanely hard
maybe that's because it evokes Grimm Chorus's "keep your powder dry" tagline though
idk I still like it
1️⃣ 5️⃣ and 9️⃣ are the best imo
nah "Hold the line." has aura
smh you needed “How do you stop a bull from charging”
My faves are 1️⃣ and 3️⃣. I'll keep 9️⃣ in mind
I love 3 and 9 equally but wouldn't be mad if 1 won
I don't think it's a vote
Yeah but I didn't wanna think harder to find a more accurate word
Ye
I could go for something longer
Like
"Hold the line and watch your step"
I do like "Hold the line". "Mind the Porcelain" is almost ironic because of how quickly people day
Hold the line is just a hard one liner tho
Hold the line goes hard
To me it feels a bit vague
Like ik its on about typhon lines
But tbh all of these are good
“vague and cool” are usually good qualities of a tagline tho so that’s why i like it
damn 14 votes for 'mind the porcelain'
It's iconic
Autumn if particular ones call to you, go for it
Like if you were thinking about 2️⃣ 5️⃣ 6️⃣ or 8️⃣ then I'd maybe reconsider
If your favourite is even vaguely popular, go for it
This is your script!!
ye
Evil win! Evil triple claimed fool
it was a very enjoyable game
This is probably one of the strongest widow versions of the script
By strongest I mean 'best'
As a treat?
Version 2.55
hic.... hic...
Puzzlemaster
-> Drunk 
Drunk to make things a bit more difficult to solve for good. Puzzlemaster is fun, but I don't want evil to always bluff widow/PM to create droison worlds!
Want a pin?
Peak change
pin time!
First 
😎
fiddled 😔
its the version i have because drunk stinky (stinky!)
But consider forcing evil to bluff Widow/PM each game equally bad!
clockwork cyborg would like to have a word with you:
Clockwork Cyborg doesn't have a Demon with all evil in a line
Like, I've made peace with the meh LoT drunk interaction
Maybe there will be a better version in future
Maybe not
All I know is that this is a p good script. Maybe it can be better but maybe not
The only way for me to tell is by running lots of playtests, but my scheduled games fill only like 33% of the time
fwiw people like the script it wins script polls fairly regularly
should the version on botcscripts be the Drunk version or is the Puzzlemaster version still the latest?
I'm not autumn but I'd assume it should be drunk now
Drunk typhon isn't too oppressive here because
a) it isn't incredibly awful anyway
b) hopefully your ST is good
c) this is not a high info script anyway, and solving for misinfo doesn't necessarily give you the evil team in the way it does in S&V, so having misinfo be solvable is not as critical
Now that the script is updated my irl game of 2.5 is just outdated 😔
Vigor loss 😔
wow
ofc axo was the widow lol
i saw the 0 outsider balloonist game and my hand was kinda forced
what kinda worlds were built?
mostly Yaggababble/Widow and a couple Typhon lines
since both me and Tawny were claiming face-up Outsiders
we had the grandma pair die n2 and then gambler death n3, so 2/2 made people think yag
vigor non-flowchart win
on final 5 night, the DA protected the demon, but at the last second switched to themselves. then the demon killed the grandchild so it went to f3 and the DA just started sobbing
Evil still won though
What was the Amnesiac ability
“ you start knowing an in play outsider. They are drunk”
It actually prevented the plague doctor from going off
oh and bluffs were tinker TL mayor
evil win
they killed the widow f3
pacifist saved themselves twice in a row since evil was stomping
puzzledrunk knight
oh the knight was just the drunk
i just lost my is the drunk token
FUCK a player just pointed out i made an ST mistake
you suck go home pack it up
Nahh you’re just show casing Deux Ex Fiasco
so true…
Ok so funny story, I was cooking up a script in the shower, and decided to finally try my hand at an athiest from the ground up script.
So Step 1: you want loud minions right? because that's fun in atheist...so obviously you want some minion mod... so PD + lil monsta it is,
But, loud minions: Is that Vigor's music I hear? and of course you want it to be bluffable when atheist is not in play, so its gotta be more deathmody or single target minions, so Assassin/GF/Tinker/Witch and so obviously gotta be Yagga
But like that's not loud enough for athiest shenanigans, so DA and protection roles obviously gotta be included
Ofc, now DA and LM has problems, so lets switch to the other minion mod, Typhon
And at this point, I started to realize it was just China Shop from first principles (Ofc with drunk or mario because Athiest).
I thought yall might appreciate this story
In other words, does athiest fit here? /j
1 Minion China Shop is nice
Where can I also get a waterproof laptop to cook up scripts in the shower? k thanks!
Gave +1 Thanks to @white meadow (current: #1807 - 5)
If you don't have a whiteboard in your shower and full encyclopedic knowledge of all BotC characters, what are you even doing with your life
...wait.. my shower is windowed.. 😐 .. I need to get window and water proof markers
I just do it mentally??
I understood the joke. I was joking.
didnt follow the flow chart smh
lmao using the mayor to vigorkill the mayor
Yeah
Vigor attacked Mayor
I died
And poisoned mayor
We were very near to winning
@olive drift what are your thoughts about drunk/mayor with LoT and Balloonist effectively being arbitrary outsider mod?
it might feel bad to lose going for a drunk (mayor) win when drunk solvability can be low
is the solution just to bagbuild good and not bad?
(also can you update the script database 👉 👈)
don't do drunk mayor?
yeah I think that's the unfortunate solution
Not doing drunk mayor is probably the move
Drunk is a new character on this script
I added it because Puzzlemaster+Widow are both loud droison. If they aren't in play, evil need to bluff them to imply droison.
it's not ideal, but idk if I would rather drunk or puzzlemaster
drunk works well tho
We had a game the other day, I don't know if a grim got saved, I'll ask the ST
Grandmother, Balloonist, Savant, General, Gambler, Amnesiac, Fisherman and Pacifist can all really help in Drunk Mayor games
Yeah, I was the drunk pacifist who was the grandchild
grandmother seeing drunk on the player who pulled mayor is fucked up and i’m here for it
Grandmother being the drunk one is extra funny
Bc mayor bounces means they'll never solve between them
FIRE
recommended travelers for this script?
Hallo
Axolator did a post about that on another server
I agree with her mostly
Butcher, Beggar, Judge, Voudon seem good here
I'd say Barista, Bone Collector or Deviant are fine
I might be a bit cautious around judge
evil win
evil stomped but good almost solved at the end
(general learned evil every night and then died to a witch curse while nomming the demon)
LMAO
just noticed that
meant informational role
oh wait it does say that
yeah the savant info was "The Drunk thinks they are an information role / A TC would get a shug clockwise"
and then the savant got killed by the demon n2
poor good
tbf there was a lot of town infighting
The balloonist was bluffing fisherman so the fisherman bluffed pacifist and nominated the balloonist to try to get them killed
and then I don’t really understand why but the fool was convinced the town crier had to be evil and double claimed Towncrier
and then even after they were both dead they kept insisting the other one was evil and no one was really building-worlds and I kept giving the general evil and no one really listened
The idea was the "gambler"(assassin) gambled incorrectly the town crier and the demon hit the fool
yeah fair but tbf there was only one death that night
although yeah you guys built the fool tanking an execution correctly
good win f3
evil was on the back hand for most of the game since town quickly solved the exact evil characters in play
although i think the nail in the coffin was the demon claiming an outsider in a confirmed vig game when a pretty trusted player was grandma seen as the drunk
(the drunk saw the pacifist token btw)
was the “knight pings are the minions” meta’d
i seeeee
We had two games of china shop run today by @lilac ridge ! Typhon loss and vig win iirc
(Vig flowchart win)
Yippeee
have there really been no recorded yagga games
i ran a yagga game of this a month or so back irl
I thought I recorded it
Ah no I just thought you ran the previous version because of your missing drunk token
oh yeah
Yeah we had maybe like 3 or 4 games of the widow/drunk version ran in september as well
iirc we had a yagg evil win, a vig evil win?? and????
Both games were super close tho, especially the yagg ones
It feels maybe a tad evil sided, but the games seem close
I think my group's playstyle is also just naturally evilsided on china shop
None of us really out much before the last couple days of the game
And all of the demons on china shop 'rush' the end of the game in some way
Vig killed DA, typhon being typhon, yagg with the extra kills
Played and ran this once each today, I think it'll stick around in my group
flowchart win (it had nothing to do with that, good sold incredibly hard in their own accord)
fun enough, the vigormortis thought poisoning skipped dead players so they almost lost to the mayor in final three
Amne, something, witch, grandmother, mayor, something, something, Vig, DA, general?
Do you have a higher quality photo of the grim?
Ah, thank you.
oh i took off a bunch of the dead tokens
@quick pier thank you
Gave +1 Thanks to @quick pier (current: #59 - 636)
f3 was mayor DA and vig
average tl placement
The fish info was literally “tell [tea lady player] to act on their ability” because good was playing so passively
(version 2.55 is not the one linked in the top post)
Oh ty
livevoice Typhon game
it actually made it to f3
f3 was assassin, knight and typhon and they went for a mayor win
evil managed to get 2kpn every night which was impressive
China Shab
@olive drift hey I’m just curious why was innkeeper taken off again
I plan to play this this weekend with 11 players
Innkeeper was really strong against Vigor and Typhon, especially in smaller games (though killing minions help) and was a little awkward to ST with Yaggababble
Interesting
If innkeeper suspects its vigor game they pick dead people right
I assume
It's more that the Innkeeper protecting 2 players each night is tough for a Demon that only kills once each night
There was a text game a while back where the Innkeeper blocked every single kill the Vigormortis made
gotcha
Just ran a game of this over on Niz's stream (allabouthebluff)
Evil came out with the win, after town spent most of the dead votes on the DA-protected Demon at 4-alive.
https://www.twitch.tv/videos/2636749867
Really smooth actually. Fish advice was quite strong but town was pushing against them a fair bit and the evil team was doing some great distraction work. The DA definitely carried the game mechanically-speaking.
evil won but it was a close f3
ember was executed d1 but read so good that no one ever built irish LoT
f3 was the spent fool, the widow and the LoT
typhon line rose up
poisoned fish advice was "Ignore all worlds in which Lucas is the sober and healthy Tea Lady" after they tea lady tested Ember
4 good wins 9 evil wins
it was close tho, there was a weird lift off the witch which wasted enough time to give evil an advantage
yeee
no starting outsiders Kenoboi you are blessed
i mean its 10p typhon
I still am not the biggest fan of the drunk Typhon interaction but what can you do.
Get better STs ig
This is cool
this is where after typhon linne is created creating the drunk is up to the st?
at 15p if typhon technically you can only give two bluffs (+ the drunk)
That's fine
so long as you decide whether there's a drunk after tokens go out in Typhon it's fine imo
and then just don't add a Drunk when it tips it over the base outsider count
close final 3 where town solved the general info saying demon in knight pings but evil won
sorry to add to the evil winrate
What does cumulative mean here?
like it adds the numbers from alll previous picks to the new one
huh
If you learned a “1” on your 1st pick, it adds 1 to all future picks. So even if you pick a player who has an “Empath 0” on Night 2 you’d learn a 1
ye
rn the script feels like
It's evil sided but most games "feel" like the game was close in the end
I'm not super worried about winrates mainly because we don't have that many games
My group played it 3w ago, good team won
I was planning to run it last week but not enough people showed up
what's the winrate stats rn?
yeah but some of those games are with my irl group and that doesnt count because sometimes they play like they're lobotomized
how many games is that out of tho?
8/12
the chance of evil being that far up on a balanced script is 19%, so 39% chance of that high a swing either way
i.e. not significant
Yee
me when my Ivy League grad friend rolls the imp 1st game, says he's the imp, and gets executed d2 (everyone thought he was being cringe d1)
Isn’t that 66%
Still in the not significant range but it's a bit worrying
what’s the p-value
9% chance that evil win at least that many, so 18% chance that it's that unbalanced on either end
and we’re using alpha = 0.05?
that's what I'd use
Fairly out
Okay yeah we are out but still would be nice to keep an eye on
Then again, as a script which is about helping make Typhon feel good, I guess it's a success
do you have typhon specific winrate?
No but I can look for it
Hmm from what I can see it's actually 13 games overall
Also
For V2.55
100%
4/4
im ngl itd be very funny if it was a 75% winrate and the 25 was all typhon
Pfff
But yes I think it's just a wait and see type of thing...
If it continues, I'll likely go back and see what I can do to the good team on here
...
replace knight with invest lol
or it will be the dawn of the spy
/j
A lot of good wins on previous versions came from alsaahir
The main dilemma is knight+droison
I want droison that affects the knight
Xaan (actually sucks with science I've tried)
Drunk (meh with Typhon)
Puzzlemaster (great but then there is an issue where evil either need to claim PM or Widow pings to simulate droison)
If there was a perfect solution, it'd be on here
its technically homebrew, but balanced poisoner?
No homebrew and id make my own if I wanted it to be
But something of that sort can work
Words never before spoken in this order
This part is very real though, misinformation is annoying
Kinda strange how this script is all around really hardcore for the good team for some reason?
Its more akin to the flow of the script, it tends to run wildly fast i think, well that was the times i storytold it
After watching this game... Wow
Yeah no evil deserved that win that was amazing
Yeah it was such a great game
giving that fish advice felt super off cause it was basically like "one of your neighbours is the Demon" on day 3, but it played out how I wanted which was good
Also I forgot to cover it in the grim reveal, but the first time willow survived was because of the DA, not even the Pacifist
Yeah I kinda felt felt that just because Robe's protections were on point
It kinda makes me feel a bit less worried about the balance because it was a legitimately close game
I think we're hitting something similar to TFNITB with fang gu getting slapped around. Every evil win has been close, I think God just rolled dice.
Ran 2 games of this yesterday. The first saw the Drunk Fisherman executed D1, the Yag didn’t say their phrase until night because they misread the ability, then they were executed D2 for messing up their Balloonist bluff (which was also a double claim with their Minion). They were claiming they were pointing at people and shown tokens, which was very confusing.
We tried again, and the game made it much further, but there was another good win after the Typhon killed their Assassin N2 before they had an opportunity to spend it, and the Witch and DA were the next two executions (both of whom never had an impact on the game mechanically, along with the Godfather never getting a kill). Town were mostly building Vig and Yag worlds, with the only feasible Typhon world (mostly due to the Knight pings which were well-hidden, and socials) existing around the real Typhon. They decided to clear that world at 7 alive and good won.
Make your group play bad moon rising more dawg
These seem like China Shop specific issues
1 was not realising how Balloonist and Yagg worked
Do we think this group was ready for this script?
The 2nd was the Lord of Typhon presumably trying to go for "hey this can't be a Typhon game" by killing one of their Minions early
That feels like a leading question
Maybe I phrased it poorly
New characters will often be confusing
To be fair, that's a reasonable strategy.
Like game 1 would have ended poorly on any Yaggababble or Balloonist script
With Balloonist as a bluff
None of the other characters really mattered when the Yagg was in a double claim with their Minions and claimed to see tokens
Yeah, I'm personally not sure these guys are experienced enough for Yag or Balloonist
It's a bit like how on BMR people mess up chambermaid bluffs by claiming to pick dead players, or mess up Courtiers by saying "I chose to drunk Alex"
And BMR is one of the base 3
Okay, fair. Tossing people in the deep end is something I've advocated for.
Yeah, they'll be fine.
The main difficult points here, which do need to be looked out for are
Well really it's about the quality of the Storyteller rather than the players
Ohhhh ma god
Can the Storyteller make a balanced amnesiac ability?
(And also, do the players have enough experience to guess said ability)
And
Yeah. There is a Yaggababble here. I think the ST is probably doing fine.
Oh, and "can the ST give the Yag a good phrase, and keep on top of it". Those are the skill checks here.
There are smaller ones like running General, Savant and Fisherman well too. Like this script is ST intensive
As a player also, it's very easy to go wrong strategically and win and lose tempo
Which is what we see here
Evil can do very well in China Shop but they can also fall apart
It's part of the script
Which is part of basically any balanced script, therefore we're probably fine
Okay, that's a little worrying
It is!
But I don't know how to change it and I will just chill and reserve judgement!
Most final 3s felt close according to players
I think we can brush it off as ratty data for now, but if the trend continues we probably want to adjust some things.
I think the group as a whole is definitely experienced enough. Most of the players have played over 100 games. It was just unfortunate in the first game that the Demon fell to the player that was definitely the least experienced of the group (as usual).
Ah a shame
Ah, the new player curse. That explains a lot.
The Typhon also fell next to that same player in the second game so I didn’t have a choice on turning them evil
Indeed
Did players have fun though, despite it being scuffed
That's kinda one of the most important metrics!
Another random question
Would you sink yaggababble into fool if you felt it would help a team
Oh yeah for sure
Yes
If the Yagg is spamming their phrase sink 1 of their kills in a fool
It stops the Yagg from being too obvious, but it still slightly accelerates the game and prevents science on the fool
this got ran over on CTBotC last night!
flowchart loss (mayor win)
the connecticut blood on the clocktower stream run by Navean and Malashaan!
(Styr is dead because the Mayor bounced to them going into f3)
Livetext LoT Win
- Witch was originally Gambler
- Assassin was originally Fool
- Bluffs were Savant/Amne/GMa
Highlights:
- Knight talked to General, learnt "Slightly Evil" and clocked LoT immediately D1.
- D2, TC died to Witch Curse, but Witch was being suspicious with a potential Yag Phrase "We Should Execute"
- Ended up exeing Tinker last day (D4?) due to possible Vigor. Mostly cause LoT was bluffing Amne with "Each Night, Choose 2 players: Learn if they have ever woken in the game" and Tinker was seen to have woken
- Assassin bluffed being LoT's Grandmother too
- Decent Social Distancing between the Evil Teams vote-wise. Made me, the Knight, think I was too tunnelled all game.
Minor Caveats:
- ST Internet died late D1, so there was a lull period of about maybe 20-30mins. What wldve been maybe a 1hr-1.5hr game became 2hrs
- Combined with it generally being in the early AMs (like, anywehere from 1am to 4am) for a majority of the players, most of us were ready to be done by the end
11/19 evil win, so some balancing out