#China Shop
1 messages · Page 6 of 1
But only just
You need to be so careful with thr Pings every game
Or you rulr out like 4 LoT worlds
well with spy not so much, right?
No
Imagine you put the Pings near to each other
There has to be at least 1 evil in those Pings
yeah you can't put them all near each other, for sure
Which means you've restricted where Typhon lines are
but like two next to each other, one elsewhere is fine imo
I've simulated noble Pings and
sure it becomes a bit of a spy finder sometimes
Ii5 feels like there is only 1 orientation or noble pings where they don't rule out too much
It feels forced
When I get to my computer I'll just show it
It's hard to explain but when you experience it you realise it is kinda wonky
nah i kinda know what you mean
then when you add in just other things going on ™️ it doesn't go so well
It's more I don't want to release 2.5 and then we get 7 good wins because the ST runs noble like they usually would and inadvertently rule out like 8 unique typhon lined
And then good stomps
yeah fair
proofing scripts against idiot STs is generally a good plan
and something I don't really think about much because a lot of the STs I play with are reasonably competent
It's more if the charactrr inly works if you know exactly what's up
It means its not as flexible as it could be
this sounds a bit harsh, perhaps I should say removing pitfalls that STs picking up the script might not spot
yeah
Which shows it might not be a perfect fit
yeha
I'd love to talk more and I will in about 30 mins
Hi again
I think it's definitely possible to find good noble pings that doesn't rule out any Typhon lines, it's just an extra thing you need to keep in mind
This equally could have gone really badly and the Noble just ruling out 4 Typhon lines by existing and being sober (8 if you count the different Demon centres)
even stuff which doesn't seem too bad at first glance can rule out Typhon lines (Like the Ryan to Steam this Noble ruled out). It's possib;e to fix by moving the ping from Zaco to Stea,. but ye... it equires more thought than usual
hmm. I'm beginning not to hate Noble
There are ways to get it very wrong
but as long as you keep 'this is a Typhon script' in mind, I think it turns out OK
Gonna do the Ben B classic of showing 3 players in a row
this is exactly what I'm worried about
Ideally you show cardinal points wrt the noble right
The 4 players that are the noble + their pings should ideally be evenly spaced?
You just need to make sure you show someone within 4 steps away from the Noble on each side+someone in between
Isn't that dependent on minion count
even this doesn't rule stuff out
yup in 12p
Got it
But I think it gets easier as player numbers go down
But here no Typhon line is ruled out despite 2 players being next to eachother on pings
And bc of Spy 2 people being next to each other on pings is acceptable
Got it
But have you considered that spy TL is bad actually
But its quite flexible. You do need to have a tad bit more thought if you are placing pings next to the noble
Why's that?
pulls up science rules
I mean yeah
Unsure if it's weak
it confirms itself and its neighbours as not demons
and says at least 1 is good
can i see the science laws again
So it only breaks science law 1.
Yes
And again, on a Spy who can't later become the Demon
Yeah law 4 is upheld just fine
I don't think Spy+Science is that bad honestly
Breaking law 1 just makes it really weak, you're trading an execution for something that doesn't really translate to more effective worldbuilding
They're not confirmed good so you can't trust their info/claims
Sure but you know the Tea Lady and their neighbour, at least one of them is good
It's not unplayable however when I play this at f3c tomorrow I will be trying to get them to run a widow version instead
Oh absolutely
v2.4 is still v close to my heart haha
-# keep it there
I think it's an excersise in a low misinfo script
And it sucks to change it
But yeah evil seem to be kinda scrambling for wins on this thing
Also spy bluffing fool in a pacifist game is just very funny
ah
Here's a good example of a grimoire where it's really difficult to get good noble pings
Which don't rule a lot out
Placing pings on the Demon or Tea Lady protected players seems eh
So it just leads to the Edgar-Zaco Typhon line just being ruled out
So ye
Noble does have grims which rule out Typhon lines, and I got this one randomly
But yeah
Me wanting to keep knight was what lead to the Ojo Thai Shop
Xaan gives a way for Knight pings to go wrong
And it has all the weirdness of Spy+Science. The issue is what the script loses. Losing Yagg+Witch is losing a lot of the script's identity.
I still like the Puzzlemaster Xaan Spy Trio though
Its a fair amount of misinformation, but all of it works fairly predictably
Thai shop 😭
yee
i do really like this version because it covers the misinformation issues of the Spy China Shop, and the lack of grimpeaking of the Xaan China Shop (Korea Shop)
Hystrex will probably like this version the most 😭
it has Puzzlemaster and Xaan
How could he resist
I do prefer xaan over spy
yee. Spy was on bc it makes Grandmother bluffable, and makes certain other things easier to bluff
I do personally disagree w Science laws. I think they are a way to do things but you can make a BMR-like w different laws.
But ye, if you can be happy w no grim peaker/Grandmother then you can go for Korea Shop
Do you prefer it over Widow?
Also maybe unpin v2.5. I'd like more data on v2.4, to get an idea what people want to change
Honestly idk
Just played two 7p games of this, featuring a d1 alsahir win in a typhon game and a d2 mayor win in a yag game
Guh
Tbf the same player was demon both games and read socially evil both games
Yeah. It always seems like that lol
Evil have 1 player who reads socially evil and that is enough for them to lose the game
It's disproportionate
lol sounds about right
Alsaahir + 7p LoT, ouch
Yee
Uhh, D2?
Yagg probably said their phrase 200 times or smth
So d1 they executed the moon child who picked the demon, and that night the gambler gambled incorrectly
Do you have more details about what was in each game? I'm tracking (well Sharkly is) how often each character wins
Yikes
The DA had protected the demon, so rather than getting no yag kills and going to 5, or one and going to an awkward 4, I just gave the yag their two kills and made a final three so both teams would have a chance
Uh I took a picture of the second grim and can probably reconstruct the first
Thanks!
Game 1: Typhon assassin DA mayor alsahir fool amne (Typhon ate knight and gambler)
Game 2: yag DA moonchild balloonist savant gambler mayor
They weren't the most serious games ever tbh - they were fun though, people did like the script
Oh and I told the savant "chef 0 / you are witch cursed" in the hopes that they would nominate and I could yag kill them
It's good they were fun
Pff
It seems like a fun script but quite good sided
Did you try the version w widow on?
(That's most versions)
I definitely enjoyed it - umm having a socially trusted mayor with basically no evil counterplay was a bit rough, but I probably could have bagbuilt around that more
(Having backread a bit) I do agree with the take that it feels like two teams neither of which fully have counterplay for each other (which seems like a feature more than a bug, but in our two games at least it ended up being pretty goodsided)
Also it was a bit hard to find bluffs that felt like the evil team could use to push worlds - maybe that's not always necessary, but I noticed bluffspace was mentioned earlier and I kinda see why? Like that's a pretty small thing in the grand scheme but I did notice it now that I think about it
But also everyone had fun with the script, so it did what matters the most imo
I think it was just like, having put more of the info roles into play, and knowing most of my players probably won't bluff savant successfully, it felt hard to give the evil team any way of pushing back against ie the mayor claim. Maybe I just needed to give them a more mechanical way of doing so like widow? (Also I'm not the most experienced st/scriptbuilder, so take what I say with a grain of salt)
Like it's less about bluffability and more me going "what bluffs will help the evil team the most to have" and then realizing I'd put all of the most potent bluffs in play
Mk
The Xaan version of the script doesn't have a great replacement for Alsaahir
@turbid anchor in case you missed it
More data!
2.4
2.5 exists in a superposition between 3 different ideas
When I run a scheduled China Shop game I'm gonna put it to a vote or spin a wheel
There are a lot if 2.5s. Even the one I named 2.5 has issues. I will try and refine each version and you can make your choice
I think it is
Letting go of killing Minions means that Yagg gets more and mote obvious
And that means the other two demons can fake it lees and less reliably
Maybe it's a solution. Idk why that'd the best solution tho
Also assassin is a tad bit more interesting w Godfather
God if I get rid of Alsaahir this is hard
-# Your Fisherman advice is to add Fisherman to this script
It's not enough
Say I go for a Xaan version
I need to get rid of Alsaahir and Grandmother (no grim peaker anymore). I replace one with fisherman and the other with ????
Say I go for a Spy version. I get rid of Alsaahir and Savant. I replace one with fisherman and the other with ????
Say I go for the Spy+Xaan version. I need to replace Alsaahir, Savant and Town Crier (no Witch). I replace them with Gossip, Fisherman and ????
What are the alsaahir stats?
You can see it in pins
Like how many out of how many alsaahir games are alsaahir wins
Yeah it's won room it's ability erm..
4/17
I think the only necessary change currently is removing alsaahir
I don't.
I think the misinformation here is too loud
I don't think replacing Alsaahir w Fisherman will lead to a dramatic shift in winrate
I can see Alsaahir going in place of fisherman sure
There isn't enough misinformation imo and fisherman won't fix that
Oh look you said the yagg phrase
Axo tunneled on me being the vigorkilled DA, unfortunately I was the vigorkilled DA
I got 3 DA saves and then saved the demon a day too soon 😭
Fun game tho
Demon claimed philo paci and I thought it was falling apart the next day
Fun!!
Good it was fun!
I think if the witch actually got kills early we would've won off tempo
And I couldn't really do the vigor thing of bluffing anything useful because I hard claimed to axo immediately and didn't wanna pivot
Yee
I'm happy you enjoyed it
And the witch kept whiffing lol
Yee
Its witch
Anyways for the first 3 days axo (good player) said all the things that I (evil player) would have said meaning I didn't have to pull any social weight
A successful witch game would get players tunnelling on Yagga
I think I'll roll out 2.5 w the only change being Alsaahir->Fisherman
And then we'll see. I believe that won't be enough
But I think I need to test out some new evil teams
Part of it did come from not the most ideal pacifist save (Owen the puzzledrunk Town Crier being saved next to King who was soft claiming Tea Lady) but evil did well after that point too
This brings Yagg back up to a scorching 37.5% winrate 😎
pacifist doubleclaim 🔥🔥🔥
wdym pivot
I was the grandmother
that's not a pivot that's just grandmajank
(claiming your child's role)
Close enough
This is only 3/17, one was a random day 1 guess
It counts technically but I feel like it makes Alsaahir seem stronger than it is…
actually two were random day 1 guesses
but both on Typhon lines
Also I don't think there were random. Social reads can get quite far
Wait a minute I just realized this was a good sweep of the evilsided version
2.1 best version 🔥🔥🔥
It seems my strat of not letting the good team kill anyone ever falls apart when town double taps once 😔
Btw the game of 2.4 was a Typhon win
Oh you had a tyohon win?
Coool!
Do you want to add it. We actually are getting near to 30 games now!
Also while walking around Spain admist the powercuts something blindingly obvious occurred to me
You’re in Spain?
Holiday
Lucky
I know! It's lovely here
Except the national powercuts that have been going on for 9 hours it's great
I'm in Spain without the a
Did they ever say why
Nope
Still a mystery
But yes for Korea Shop
The Xaan China Shop
I was like "hey grandmother doesn't have a good grimpeaking replacement" before I realised oh wait
Steward
Now I can pretty confidently make Xaan China Shop. Fisherman<->Alsaahir are interchangeable
Is it necessary? Idk
Its at least good it exists as an option
I do t have the grim pic but will get it soon
Grandma is fine without the grimpeeker 😭
I'm more worried about the lack of zombuul bc now bluffing a grandma death is pretty useless, but that's also not really significant
BMR and China Shop use grandmother differently
Grandmother is strong on China Shop bc it disproves Typhon lines, but can cause death mod and can be bluffed by grimpeakers
BMR has no evils bluffing grandmother on good players, but they can do the zombuul assassin thing
A grandmother bluff by a widow breaking up a typhon line though is nice
Oh right typhon
Also grandmother Typhon is neat if the grandmother is droisoned
Bc you can show a Typhon minion w a free bluff
Why steward over NWM
NWM destroys Typhon lines
Isn't that the point
V effectively
Too strong?
Well firstly you cannot send the ping to your neighbours almost ever
Or you do nothing
To disprove typhon
Right but it's proccing maybe half the time
Sending it across is just one of the best things you can do
Like Steward can be bluffed
Or poisoned
NWM is like the payoff of banshee. Bluffing it as evil is very hard but also a lot more high stakes/damaging
Because if you are two evils across the grim bluffing a successful NWM ping
Then congrats you just got rid of 3 Typhon worlds for free
Like take what issues people have with Alsaahir (which I am mixed on)
Then multiply them
Right but I just don't like steward lol
I think Steward at least is interesting with Lord of Typhon
It has less deathmod than grandmother
I like it less than grandmother but
Grandmother needs to have a grimpeaker on this script
Because you risk ruling out a huge number of Typhon lines with some grandmother confirmations
There needs to be a way for them to not be aligned. And Widow/Typhon gave a way for both the grandmother and the grandchild to be evil
NWM is a tad bit better but it rules out so many Typhon lines that bluffing it as evil becomes impractical
Grandmother is cooler with Yagg
And is about the same with Vigor
But even if it's a game with the other demons, the Steward should know unless they are poisoned, that their ping rules out Typhon lines
In a specific area
I do like 2.4's evil team, but I think Widow->Xaan is a pretty good idea if it feels like good are getting solves p consistently
also xaan Puzzlemaster is in theory cooler than Puzzlemaster Widow 
This is true
I heard someone really cool made that argument
It was also why I wanted Drunk instead of Puzzlemaster in the first place
bc Widow+PM feels unsolvable for the PM
At least Xaan PM has a chance
Really? That's crazy I didn't hear that
yea
I think Xaan will be cool. I think the Yaggerless Ojo version of China Shop might do better in a longtext format
LoT game first death: pacifist (lucky hit)
Yagga game first death: Town crier
The lack of droison/misreg in the bag makes it goodsided.
Btw i use the steward and xaan version of CS
Did both games end in a good win?
By looking at the grims, LoT lost and yagga won
idk the yagga is in f3
Good wins both games
I see I see
well this is a variation of 2.5 nt 2.4 so not added to data. But thank you, it is a version I am keeping an eye on
evil win, demon was bluffing TC and got socially read as a minion
yay!
I think it's very funny that the Widow has 'Fool' next to them
As they they did something silly
Did people figure out it was a Typhon game or
honestly self poisoning was good in the game
I was so confused as to where the minions where
Ah because of a slow witch and a quiet DA?
yup there was one one witch kill and no da saves
yee
I would almost always build that as a Vigor game as a player
Well, also I'd consider Typhon lines, but it's China Shop, everyone is scared of Typhon lines
@turbid anchor more data!
I’m studying, I’ll add the data in a little bit if that’s alright? 👍
If we take 2 Typhon wins... then Typhon is going to a 40% winrate. Not high... but definitely less worrying than 25% looks 😅
Of course it's alright
Done!
Can i have the spy version of CS?
evil win of 2.4
Sure
Did the yagg just win by screaming "Science!" Over and over lol
the tinker also died during the day and the mayor died to the plague doctor witch ability
the godfather got judge slammed as well
I feel good winrate depends on if a Puzzlemaster or Widow exists :P
Dam
Yee
but honestly this was quite a vibes based game
I think it often is. Evil wins if they get their vibes right
And loses in a hole if any of them slip up too much
Xaan might help evil get some breathing room, bc it is silent droison
But they lose a grimpeaker
i'm really coming to love this script
I am happy to see the script isn't as good sided as I thought
i have always liked it
Yeah I've not heard anyone had a bad game on this version despite its imbalances. Its like "yeah evil got ground into a pulp, but we had fun"
And I'm just sitting like "ok then..."
but as i have come to play and ST it more, i'm appreciating a lot of the interactions more and more and more
Thank youu
I think in an experienced group evil can get the hang of this version it looks like
yeah i think so
Like the lack of droison is tough. It's one of the sticking points here. But good often need to rely on vibes anyway to get a full solve
It just happens that there are a bunch of games where evil's vibes were too rank to make that challenging :P
are we bringing back 2.4
i vote we bring back 2.1 
Well technically i did retcon 2.5
I'm p sure 2.1 has innkeeper on so no
Innkeeper was problematic
booooo
No ones stopping you from playing it.
Still don’t have the grim pic but might be able to remember the characters, I’ll 100% have the grim pic by tn
Good win on Final 5. But had Plague Doctor on the block and could have ended with an evil win before lifting to Vigor
@fringe socket is this 2.5 with or without Spy?
with 👍
Thanks 👌
Game 1: LoT loss that claims fisherman. Town doesn't buy it
First death: Tea lady
Game 2: LoT win. Evil use reverse psychology
First death: General (witch cursed)
Game 3: Vigo win. Saved by DA during final 3
First death : Mayor (witch cursed)
used 2.5 version
My friends have strong social vibes and the addition of spy just reduced that capability as seen on game 2
Interesting!
Uhhh I think the only spy mention was it the PD was the Spy who got saved D1 as they didn’t die at night
Hmm ok
But also that’s kinda Spy’s vibe
4 games 50% wr
Yee that's cool!
It usually takes a bit more data to see a bigger trend. Like 2.4 has settled at around a 40/60 evil-good winrate, which is better than I thought
I still like both the Spy and Xaan versions. It's just figuring out what works! Which you are doing
Are the group enjoying the script?
I never thought this script have high replayability. I thought its a one time thing fun only.
Need to reach 30 games if it is effective
Pfff. So did it surprise you? Or are you not sure
It did surprise me.
Oh ye I played this twice w the Xaan version in my group
Game 1 was an insta good win (Yagg next to a tea lady)
Game 2 was a hard fought Lord of Typhon win
I do think Xaan+Science is cool, but in practice Science does a great job at ruling out Xaan nights
I am gonna carry on trying the Widow, Spy, Xaan versions pretty interchangably
And see what works best
I think Spy+Science isn't as bad as Hystrex says and it'll work kinda nice in practice
typhon win!
Sharkly's last message was more than 2 weeks ago
ah
well
I could take over as head archivist of winrates
2.4 Recorded Winrates:
Townsfolk:
Fool 70% 7/10
Pacifist 67% 10/15
Alsaahir 67% 12/18
Balloonist 67% 12/18
Amnesiac 64% 9/14
Gambler 62% 8/13
Tea Lady 55% 6/11
Mayor 54% 7/13
General 53% 9/17
Savant 47% 7/15
Knight 47% 8/17
Town Crier 41% 7/17
Grandmother 40% 6/15
Outsiders:
Moonchild 71% 5/7
Tinker 60% 3/5
Plague Doctor 55% 6/11
Puzzlemaster 33% 3/9
Minions:
Godfather 60% 6/10
Widow 53% 8/15
Assassin 50% 5/10
Devils Advocate 41% 9/22
Witch 20% 2/10
Demons:
Vigormortis 45% 5/11
Yaggababble 44% 4/9
Lord of Typhon 45% 5/11
45% evil WR, 55% good WR
Honestly it's balancing out
Why is grandma being weak
I’m on it
yyayyy
China Shop awakens Sharkly from a fortnight long slumber!!!
part of me now does feel that alsaahir->fish is a reasonable change as the winrates are not as unbalanced as it first appeared
Pin?
Cool
what are the differences
This is classico. Alsaahir->Fisherman
Hmm
Lemme find the others
Japan Shop is the Spy version of China Shop.
This one I think is fairly promising
Korea Shop is the Xaan version
I am less sure about korea Shop
I think Xaan+Science is interesting in theory but is eh in practice w the misregistration I want
But
These are all low spice compared to Thai Shop
Thai Shop is what I can describe as a desperate attempt to make pieces fit, with ojo replacing Yaggababble, both Witch and Widow being replaced by Spy and Xaan, and Gossip joining the good team.
no one likes Thai Shop
Well I do, I think it's almost good
what the fuck
Anywya
i'm sorry it's so funny that thai shop just went of the rail
you already have 30 game tested 😭
Thai Shop is the off the rails 'THERE ISN'T ENOUGH MISREGISTRATION WHAT DO I DO 😭'
2.4 best version
I have 31 games of v2.4 tested
45% evil 55% good winrates
Yeah 2.4 has Alsaahir as China Shop's strongest soldier
(which is more balanced than both pies baking and catfishing)
well and Fool
what in the wintrading
yea
Witch is... a Minion
Also of all China Shop games of version 2.4, only 9 of them didn't contain a DA
of 31
71% DA inclusion 😭
DA holds the exe survival of this script together
"force to appear more because if not evil team just shit and die"
yee
(ill note though this problem is solved when it's an lot game)
It's a fun script. I might even add fisherman back to it sometime
oh 2.5 haven't been published
ye
Look 4/18 games being Alsaahir wins isn't an issue trust me
If you're the Alsaahir you have a 22% chance of winning the game off your ability aparently
so true!
Is pies baking that good sided?
Classico best v2.5 imo
i think I like China or Japan
I don't really like vigor/spy tbh
yes
57 good 43 evil
idm Vigor Spy
Wha-
I think the other interactions spy has make up for it
Surprisingly balanced
look i have seen this script swing both ways my ideas of 'balance' are wonky
ye
let's do it
Version 2.5
Fish out of Water
Alsaahir
->Fisherman 
Vatiegated sharks, Velvet Vatifish, Vatibond Butterflyfish all magically appear. Let's see if this replacement will make China Shop more balanced, give people more fun, or both!
Let's keep an aye aye out on these waters captain! And see what other changes there are to come!
@vapid escarp pin this thang pls pls pls 🥺
jk ill do the real thing
AAAA
do you want me to unpin the prev version
done
:0
what’s the actual most recent version of china shop
oh hey
i didn’t scroll up before posting that
Would this initially work.
Technically it just puts it on a normal base 2..
GF -1 (1 Outsider)
LoT +1 (2 Outsiders)
Yes. Outsider count is arbritrary in LoT games
I think it works
PM drunk in Mayor.
Ballonist and DA is Knight Pings to potentially confirm the DA
Played this game a few days ago, evil won
just in case anyone wants it for statistics
who did you poison?
I actually don't know if that's accurate. I know it says that, but I may have named it wrong when I saved the file
This was the file I used
Ah it's 2.4
With the Vig?
What's the most up to date version?
Currently it is 2.5, but i was not sure how to change China Shop
I released this one w Spy as 2.5, but people convinced me it wasn't the way forward
I still do find that version promising tho
What version would you want me to run in the future for your stats?
Check pinned messages
BUT
How did you find spy
If I had to change 1 thing about the evil team, I am strongly considering Widow->Spy so
It's still a worthwhile idea
did you enjoy the game?
As in how I found that version, or how did I find it played out in the game?
How did it play out
Also if you have any opinions about that version
do say
I will preface it with, my group isn't super experienced with customs, and some of them weren't very experienced with Clocktower at all
that's fine. While this script has some more advanced characters like Amnesiac and Lord of Typhon, I don't want it just to be played w super experienced people :P
Good should've won, hands down. They had a ton of confirmation early on and were on to the Demon and DA very quickly. But for the life of them, good would not nominate and would not put votes on people, they completely threw. There was literally only 1 good player who was not convinced of the correct world (the Fool), because they had no info and the evil team had won them over on socials. I will say that the Fool likely would've been convinced of the correct world were it not for Spy being on the script, because they strongly believed the spy had messed with town's info
Good lost the final day because the DA protected the Demon. They definitely had multiple opportunities to kill both of them on previous days
I was the ST
That lines up w this script in general
Games often feel like good is on the right track
But then, something goes slightly wrong
I do like Spy on here. Widow right now announces itself if it messes with anything
Thanks for talking about your experiences though. How do you feel about the script?
Yeah I think I like the uncertain threat of Spy messing with potentially multiple mechanical abilities as opposed to the announced Widow messing with only one
Yeah. My main issue with Spy is Knight.
because it doesn't mess with knight, so Knight is only messed up by Puzzlemaster
I've only played it the one time, but it did feel very in favor of good, if they had just followed their very strong info. My group wants to play it again
Yeah!
It is slightly good sided
A lot of games with evil feel hard won
Fair, but Knight is a very weak YSK so that may be fine
nevermind then
lol
But it's stronger than town Crier
oh wow
If you look at the pins there's all sorts of weird stuff
Like the highest winrate Townsfolk being... Fool
oh my
yeah if you're a fool you've basically won apparently 😅
lol
I would love to keep chatting, but I have to go unfortunately. I'll let you know the results the next time we play!
It should be a feature since spy is already a strong minion.
I see it that knight is very weak in this script since its easy for evil to claim with this role and town won't 100% believe the pings.
It’s also knight
It’s fine
Might wanna update this on botc scripts btw
Trueee
I'll do it this evening. And also will organise a playtest!
I've run this recently and I'm of the opinion that Lord of Typhon doesn't work well with loud Minions, it's very easy to confirm Typhon when there's an extra Minion ability in play. It also limits the bluff space for the evil team because they can't do things like claim a Widow ping when they know they have a Witch, a Godfather and an Assassin, unless they want to completely hide some of those abilities.
I also think Savant is difficult to work with on a script with such low droison, either you give them info that's super vague and ambiguous or completely gamesolving - which creates further problems with Lord of Typhon setups
I would suggest Shabaloth if you want to give the evil team some more kill power, amongst other things it also covers for possible Assassin/Godfather deaths in ways that no other characters can currently do
you seem to have missed the yaggababble
yeah i’d say there’s enough confounds in this script to justify LoT
I wrote a case study on why it works here in particular!!
You gotta scroll, I'd post screenshots but my phone doesn't wanna send images rn
It definitely takes some care to make LoT work with loud minions, but this script absolutely gives it that care :D
The Savant thing is kinda real tho ngl
To respond to this, I think Yaggababble can cover Typhon games fine
I would like to know what the game was, what version and who won
For data
Savant is a fairly good point. I do think Fisherman does what Savant wants to do but better
Also general vibes. For example, if the game didn't have a whole lot of chatty players, maybe Yaggababble does not cover Typhon very well (I do think they both synergise well though, Typhon makes good team a lot more vigilant and active about voting and typhon lines, so they might have to talk to get their points across)
I ran two games a few days ago with the latest version I found on the script website, and good won both by hardsolving Typhon
first game (has Savant) https://www.youtube.com/watch?v=10DRsvZTmW4
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Sober Savants aren't real.
Script: China Shop, by Autumn
#bloodontheclocktower #botc #socialdeduction #socialdeductiongame #mafia #werewolf #secretidentity
second game (Savant is a bluff) https://www.youtube.com/watch?v=DZ-teKYaB3Y&pp=0gcJCbAJAYcqIYzv
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Round two, can the Typhon line make it?
Script: China Shop, by Autumn
#bloodontheclocktower #botc #socialdeduction #socialdeductiongame #mafia #werewolf #secretidentity
I would like to know if there are any recorded Typhon wins on this script or similar scripts, and how they work with loud Minions, because I'm not convinced that this is the way for Typhon
I think one or two loud Minions on the script is probably fine because there can always not exist more Minions or the other Minions can be quiet, but that doesn't apply to any of the options on this version
There’s been recorded Typhon wins
(Yagga is meant to cover Typhon)
(It’s less loud when a demon is centralized around bluffing them)
Yagga is a perfect confound for 3 minions and DA has 3 perfect confounds elsewhere
Yeah. On previous version 2.4 LoT won 5 of 11 recorded games, which I think you can find here.
(according to pinned message)
Typhon had an ~80% winrate for most of the script's history (exactly "until adding Mayor"), including e.g. a 12p game with 0 outsiders
The meta of CC as evil is to build worlds around yaggabable. I think most of the loses from newbies here is that they forgot that yagga exist.
then I think it's worth asking: what happened in those games that didn't happen in the games the Typhon lost?
ideally a script should have a 50/50 winrate between good and evil
if the best Demons have 45%, that's not as bad as my perception of Typhon with this combination of characters, but it's still below average
Typhon/DA is an incredibly busted combo and also is kind of the script premise so trying to build around that ends up being CS's achilles heel
(pre-Mayor almost every typhon game was a DA autowin)
All the demons are about 45% now. It's tricky. Most of this thread is Autumn going insane (affectionate) trying to find a good balance point for "the Typhon/DA script"
Alsaahir and Balloonist have a crazy winrate in comparison to most other characters, based on the number of games they've been in - that's probably what needs looking at
the script doesn't have enough droison for these roles to exist in my opinion, especially with Typhon
I have been talking about Alsaahir here forever yeah
The consensus version of 2.5 is Alsaahir -> Fisherman
I've not backread the conversation, so I don't know what's been brought up before
but I think for sure there needs to be a Poisoner, a Xaan, or something else that isn't Widow and can introduce misinfo
both for the sake of giving some cover to the Typhon and for the sake of town not immediately trusting every single piece of info they have
the ONLY sources of misinfo right now are PM and Widow, if there's no PM claim and no Widow ping claim, everyone is sober
and as discussed, the evil team can't claim a Widow ping with all loud Minions because that outs them as Typhon
Yeah all of this has been discussed a lot (though the widow thing is wrong because of yagga). It's really hard. Autumn is currently working on like 15 different 2.5 forks. The tricky thing is the minion she keeps trying to replace is Widow and fmpov that can't be replaced but all the others are even more core
There's an argument for replacing witch and it's what I'd probably go for but it makes yagga confounding typhon harder
(and yagga confounding typhon is loadbearing for the reasons you've identified)
assassin/gf being yagga simulated might be enough
I don't see a point in GF with all Outsiders being face-up, personally
not in general but with this combination of characters, if anything I would replace that
Assassin is a lot more flexible and already accomplishes what it's supposed to accomplish
I also think that Kazali is better than Vigor for the purposes of this script
The demon line is absolutely locked in
Im more inclined on the spy version. ST can justify calculated yagga kills. Its underrated interaction.
fmpov spy makes the issue worse
it's quieter misinfo but it's never misinfo that can obscure the demon
:)
The lack of droison is not a problem here PM have low WR. For as long as PM wont droison GM and maybe savant its hard to find the droison
My next ersion will include spy
that's not my tell for requiring droison, my tell for requiring droison is that all the ongoing roles have high winrates
which means that the information they get is too strong if they know it can be trusted
That isn't true though
I agree that CS is heavily more on social reads. That's why spy is here to fill those gaps.
I mean you're being told to add it conditional on adding Poisoner
Savant and Town Crier don't have igh winrates
It might include spy
i don't want poisoner
And vigormortis
yeah but the rest of them do, and TC on a Typhon script isn't helpful
why?
This is still useful feedback
In theory. TC thrives in long games and TC is already dead after N3
I'll look at the games, update the script, and consider it
there's an extra Minion
it's highly unlikely that TC gets a no
that's probably why TC has the lowest winrate
even without Typhon it's easy for a Minion to sneak in a nomination and throw themselves under the bus if it means they cover for their Demon (or their line)
*lowest out of all the ongoing TF, I know Grandmother is lower
on scripts with quick death and extra evils it's more useful to have roles that identify Demon candidates because executing Minions only helps if it's a DA
everything else is either expendable or somewhat expendable
It's difficult, because all the demon finders have issues
Ah
I misunderstood what you said
yes it is more useful to have demon finders
Typhon does win on here
But it's always tough
mb i thought its other way around. Demon finders is difficult here since they don't move.
Your demon line is locked in
I am still open to changing this script in radical ways
Lord of Typhon is the only demon that's not shifting. I do want to make a Lord of Typhon BMR script
Thank you for the feedback though. I think this script has a bit more to go
what's your objective overall? to have a LoT script with extra death? to have a LoT script with some loud Minions? to have a LoT script with execution protection? there can be different suggestions based on these choices
I'm assuming here that LoT is the core of the script because it was submitted for that competition iirc
Seems to me like it's all of these
I get that but it's not currently working well for evil by mixing all those together 😆
in order to fix that, something has to go, so I'll give recommendations based on what Autumn wants to keep the most
I want to make a lord of typhon script with a BMR feel
The main interaction is Lord of Typhon with Yaggababble, with Yaggababble being able to fake extra deaths
I have explored other alternatvies like Lord of Typhon Ojo
On a Lord of Typhon script, the winraes are always going to be incredibly swingy as so much is dependent on the seating and making a 50/50 non-homebrew script is awfully difficult and maybe even impossible.
Lord of Typhon, Asassin and Godfather work well for this. There has been some experimentation with Lord of Typhon Ojo with no witch
55/45 is definitely a success in my eyes
Well with these extra games, it's more like a 57/43
I do think this script is good sided
Evil wins here are hard earned
It's just difficult to make stuff fit
I am interested to hear a critical voice about the script. I'll also watch the games you've posted
Many players find their first plays of this script good sided in a lot of groups
I do want to talk about your suggestions Voidstarr
I'd think that this evil team was unbeatable but wtf
It's a very a strong evil team yes, but all typhon lines are fragile and can be found rather easily if evil is careless
There also is a lack of misinformation on this script
And not a lot of good townsfolk that can be fine in such a scenario
Most these Townsfolk are fine w lower misinfo games
But still can lead to issues
Add a Fibbin
I'm sure there is a way to do it without arbritrary misinfo
honestly I think the information landscape of the script is at a pretty good place at the moment
PD -> Drunk maybe
I did have drunk on ages ago
But Drunk+Lord of Typhon is a bit iffy
Arbritrary Outsider count and a drunk that can go in and out of play depending on how the ST is feeling
Removing PD makes it difficult to run 7-9 games
with this idea in mind I can give the following recommendations:
- add Alchemist, most of these roles are very good for an Alchemist to be and an additional Minion ability in play that may be good or may be evil can benefit Typhon lines to stay hidden too
- add Gossip, you can use it to make balancing decisions when a player needs to die
- remove one of Fool or Pacifist, I think one is enough (I like Tea Lady for neighbour confirmation and also works well with Typhon DA)
- replace Puzzlemaster with Drunk, which is harder to identify (Puzzlemaster drunks require the Puzzlemaster to be in play, Drunk can always be in play)
- replace Widow with Spy, which benefits from being quieter
- replace Godfather with Xaan, which gives you Outsider modification and droison in one package
for Outsider count you also have Balloonist that can give you a +1 when desired so I think two characters plus the Demons are enough
I don’t quite get these proposed changes
I can go through them 1 by 1
- Alchemist is OK. Alchemist Godfather is obscenely strong. Alchemist DA is OK if you run it as a "if you pick evil, let the alchemist repick" in the later game. Alchemist assassin is a fine slayer sidegrade. Alchemist Witch is fine. Alchemist Widow isn't great. However, with your later changes, I'm not sure if its that great. Alchemist Xaan is useless. Alchemist Spy is OK if you want to get rid of spy misreg worlds. This one is OK.
- Gossip does not combo well with Yaggababble. Yaggababble already makes trying to solve stuff off of kills more difficult. Gossip Yaggababble makes it impossible. This combination can make playing Gossip more frustrating than BMR.
- I can get behind this, but I like giving the DA a variety of bluffs to fall back on.
- I get your thinking with Puzzlemaster v Drunk, and in the earliest versions of the script, there is a Drunk. The main issue with Drunk is that in Typhon games, where the Outsider count is arbritrary, Drunk can make this script much more difficult to solve than usual, as you cannot solve drunk from Outsider count. Especially with your later proposed changes of adding Xaan, figuring out if there's a Drunk in play is very difficult. Compare this to Trouble Brewing, where you have stuff like Librarian, Undertaker and the predictable Outsider modification of Baron to identify the Drunk.
- I am strongly considering Widow with Spy. THe main issue with just this change is that it doesn't interact much with Knight, but I am already thinking about a version w this.
- Godfather w Xaan is interesting. I think taking away any of the death mod risks making Yaggababble much more obvious. Lord of Typhon worlds off deaths alone can never be distinguished from Yaggababble worlds, but a Yaggababble can kill faster than is possible than LoT. This is it's own issue.
I do want to go through the strengths of the ideas though.
Which characters do you have in mind with Alchemist as being 'very good'
Assassin, Witch and Spy?
the suggestions don't have to be taken as a package, to be clear
Ok
I think if you already go for Spy and Xaan the script will be significantly improved
two silent Minions remove the need for an Alchemist (which I suggested to address the Typhon Minion visibility issue)
I think this script kind of really wants Godfather as a confound for Yaggababble
(whch STILL doesnt exist for the record)
it does, as evidenced in the games I linked
The minions are effectively silent because the Demons/Townsfolk obscure them
To be fair Voidstarr
witch, assassin, and GF are not loud when there is a yaggababble on script
I don't know how the other games went, but in the ones I ran, multiple loud Minions outing the Typhon was a very glaring problem for the evil team
I have played this script
sure but that shouldn't be an issue in any game, because if your Minion abilities are outing you, they're not doing what they're supposed to do - which is to help the evil team
I've never played any script in which Minion abilities being loud became so bad for the Demon, is my point
and in which using those abilities actively prevented the evil team from bluffing something related to other Minion abilities being in play
so if your focus is the BMR experience, what I recommend is to make the Minions more silent - or at least some of them
how did the players rule out yaggababble?
you can watch the video to see how it played out, I don't remember the details
but basically there were so many kills on N2 that Yag was impossible
that's... an interesting conclusion for players to make
town immediately worked out GF + Assassin + Demon + something else (Grandmother I think)
there were 4 deaths
again I don't remember what exactly ruled that out
I provided you with the source, if you're curious you can check it, I just don't have the patience to go through an hour and a half of content again 😆
its the second game
oh yeah the Amnesiac-Moonchild led to the nail in the coffin of the evil team
but they were cooked regardless
for non-Amnesiac reasons
the something else was moonchild
I could definitely see Moonchild being too much
if the statistics are faithful then yeah probably
maybe try Barber? Typhon lines like Barber
they can shift the boss to the sidelines
A big part of this script is that the demons are static
Like on BMR
Something like barber means Knight comes off
then I think just leave it for now and see what happens with whichever of my or other people's suggested changes
you keep stats of each version right?
Yes
CUrrently moving into 2.5
But your suggestions and your experiences is convincing me that I might need larger changes again
okay after reviewing the footage, town just didnt consider yagga
they like, did not realize yagga was on the script
That is a bit strange
But also another thing is that you did have 3 players in a row
Like 3 living players
Town often executes into lines like that to mitigate LoT
No matter the demon
Nah
They do mention Yagg
when?
oh i havent been reading that
It is the Godfather of the Typhon line mentioning it
This script isn't perfect
I want to make this as good as possible
good scripts take a lot of work! and you chose a difficult character tbh 😆
Typhon is an awkward Demon
It is.
I will take a look at the games more closely
Is moonchild perhaps an issue
It was made to be strong against Typhon
And is a great yagg Yagg bluff
Pff
Ah Moonchild chose daft lol
yeah it's OVER
yea, and it sounds like no one took the one yagga mention seriously
so it basically turned into LoT line in upper right or bottom left?
Ah
Perhaps that Town Crier 'No' was also huge
Lucky, Velvet, Greenbb, Umby, Sandwitch Dmitry all not Minions
yikes
That's the two people at the end of the Typhon nominating
I think no minions nominating D1 was what really lost the game there
no wonder that Typhon world looks so tempting
That's the only one that exists from the TC PoV
Ok, very nice very nice
Thanks for recording these games
for context the kill was bounced so that any good player being chosen could help Typhon win through DA protection - town already wanted to tap Daft at that point
Very interesting
and if the presence of a DA had been outed evil would have lost anyway
because town was already convinced two other Minions existed
the way this specific game ended was what made me want to come here and post my original comment lol
we also had a postgame session in my server commenting the script, and the players (both good and evil) agreed that the loudness of the Minions was part of the downfall of evil
It's a difficult beast to change
Looking at these games, I think it's more the lack of misinformation
most welcome! I record the vast majority of games I play or run so I'm happy to provide further data on your scripts if they get run again
That Town Crier 'no' is incredibly damning
actually if you're interested, I do also have a Yag game https://www.youtube.com/watch?v=zp4wu9DIC18
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We went into this evening without much of a plan, so we decided to go for a competition-winning script. Let's see how good it is!
Script: China Shop, by Autumn
#bloodontheclocktower #botc #social...
evil won that
that's all the samples I've got
they definitely did, because this game was chronologically first 😆
yeah
and we played the two Typhon games immediately after
Hmm
I think Spy is a good fit on here, and with Spy I would take off Savant
I could consider alchemist
A big gimmick with Amnesiac on this script is that it is also there to hide minions
Abilities I've run have included
"Good players you nominate cannot die until dawn."
"Each night, choose 2 players: the 1st Minion you chose that nominates dies."
Amnesaic can be used as a bluff to cover up extra Minions
As an example for the type of thing that might be considered
Oh yes also, another thing about Xaan
I did run a Xaan version of the script... I didn't like it as much as I thought I would
We have 2 tea lady protections D1 and D2, so they ruled out Xaan from that
There not much misinfo on this script though
Yeah I feel like Xaan doesn't work amazingly on scripts with science
yeah or just any sort of mechanical confirmation
Spy messes with Tea Lady so hard lol
Spy misreg making Tea Lady think they were poisoned...
(ik poisoner is not on script)
It does the opposite??
no. the spy registering as good for a couple of days
and then later registering as evil
sorry if it wasn't clear
I don't think that's a bad thing
omg... 5879 comments 😐 .. what is this script?
Its the unofficial Typhon home script
At least according to quite a few people on this server
@white meadow Thank you!
Gave +1 Thanks to @white meadow (current: #2723 - 1)
Yeah and autumn keeps trying to mess it up with spy /lh
With all seriousness, I might try something a bit more transformative for 2.6
add legion
no
Add wizard 👀
add innkeeper
add lord of typhon
It's because I always have the best takes 😇
Add pukka
no
Add lleech
no
add yaggababble
is Hystrex just going to list the optimal script one character at a time?
no because he won't include spy
I WILL NOT
hey hey it won't hurt i promise
the script will be so good that Hystrex's life will be transformed
I'm far more on board with xaan than spy but xaan is still not the greatest combo with science
I sure hope so
Xaan+Science I tried one game of and realised that... yeah it may be not that great
Spy+Science is better IMO
Idk I think both are bad
then we add alchemst
😭
I think Spy at least can prove the sciencer
China Shop 2.6 will be revolutionary
in that it will include the revolutionary
Right but have you considered that denying town an execution on an evil player is harmful to town actually
yes?
I have also considered that showing the Undertaker the Washerwoman when in fact the Spy was executed is harmful to town
Undertaker townsider :(
(they were all lleech scripts)
Oh I was thinking drunk + fang gu but that's a much easier example
These feel fundamentally different to me and I'm trying to articulate why
Man I need to make a wall on exe survival already
The one which is the most iffy is "Pacifist saving the Spy. Why is the pacifist ability used to harm good???"
My take is... that's the whole point of Spy. Spy is supposed to look good from other character's abilities.
Oh TL is just more clean cut that's why I default to it as an example
But they're not very different in that sense
This is true!! And if you have spy and e.g. TL in the same bag then yeah I'd support that ST decision!! However consider the fact that in many reasonable 7p cases you're left with only one execution after double tapping
You gotta at least confirm the "townsfolk"'s info
Honestly I could see some 9p games with a spy and 3 exes total
Double tapping e.g. the savant should be huge because now we know they're not an evil player lying
Idk, it still eliminates a lot of demon candidates
That, on top of confirming 2 players as players we never have to execute ever again, is pretty worth the 2 executions
Paci only eliminates 2, if one might be evil I'd rather them both just be dead
If the savant can actually be the spy and we can't rely on the info to be true or droisoned, why did we spend 2 executions
Now tbf I'm assuming a double tap
Single taps are kinda weak tho
((especially with a spy))
I think the reason is that it does confirm 2 players as non-demons, and 3 if you include the tea lady itself
That does leave 2/3 players in final 4/5 as demon candiates
In reality Tea lady is already dead N2 with spy games, its better than having another round of comfirmation. There's a fisherman that can support the tea lady
This part of it, as you correctly said, is compromised
This part of it isn't
The Demon cannot move on this script, so yes, there isn't a good reason to execute them. A Spy cannot protect the demon like the DA either.
Right, and I think that's a big enough difference to really matter
I think it does matter yes, in both evil's bluffing and worldbuilding
Also spy misreg is incredibly out of place in a yagga game I'm gonna be so real
It makes sense in typhon bc the line seems broken
ST can simulate spy kills in yagga game
Vigor... I guess it contributes to The Vigor Thing, it's not ideal but good votes are evil votes when they're voting with you so it's maybe fine
Vigor at least has spy being a potential grandchild which is fun
Spy misreg is usually out of place. Minions generally want to get executed, to the extent that it means their demon isn't being executed. So what's the benefit in being mechanically good??
On TB you can always get starpassed
LoT as I've mentioned does actually want spy, I'm happy to expand though I would guess you already understand
Vigor is One Of The Demons Ever, I'll let it pass
The main thing for Yaggababble, and other demons, is that Spy executions leading to Godfather kills can provide cover for Yaggababble.
But spy misreg often shoots itself in the foot
I guess? But then do you not misreg the spy while they're alive?
I will register the spy as whatever I think is most useful to the evil team
And also depending on what evil want
Within reason
If the Spy wants to convert its death into a GF kill, then that might work ok
Right, my point is that the answer is usually to register them as evil (in yagga and sometimes vigor)
Yeah I mean I have no problem with that
Yes
That happens on Trouble Brewing too
🤨
I've had games where the Spy has consistently sat next to the Empath, so I used it's varying misregistration to make the Empath 0 go to 1 as the other side of the empath pings die
Oh I mean that still makes the spy look good