#Shadowed Intentions
1312 messages Β· Page 2 of 2 (latest)
I feel like reading this without knowing what I'm going for pretty clearly implies double kill
It can do whatever, currently it has a sw-style night order spot that doesn't technically need to exist
But currently it never wakes after n1
"& only the original dies tonight"?
Kills the starting demon and blocks all other kills
If a necrowhirl starpasses should the poison be locked to the new demon or the original
Wording isn't a problem
I think keeping it on the original makes the most sense but I can see arguments in favor of the new one
It's just a really arbitrary poison jump
why shouldn't the clarivoyant ask "who's the demon"
They just learn most players
They'll be approximately a knight
Which is fine tbh
I mean yeah
but you never said that if i ask a less useful question I get more accurate answers
so
I mean that's st fiat
does the featweaver learn a bad demon target tomorrow night?
They learn it in time to tell the demon lol
makes sense
So I think the answer to your question is yes
is boatman just not impactful
It hasn't been playtested that much but if good noms wrong on the final day it's just joever
also why is vigor vigorm0rtis
Different wording
Nothing mechanically different except the edge cases (corruptor)
A few things I notice looking through the almanac:
- "learn their closest living evil character" sounds like the Coroner would learn of any evil-aligned Townsfolk or Outsiders, but "does not see evil Travelers, only Minions and Demons" contradicts that.
- The Restrainer's "How to Run" section looks like it's from a different version of the character than the rest of the entry is.
- For the Pendulum, "If one of your living neighbors dies at night" sounds like a nightkill from any source, but "The Pendulum swings when the Demon kills one of their neighbors" contradicts that.
- What happens if the Demon kills both of the Pendulum's neighbors in the same night?
- How do the Corruptor and Echomancer's requirements to choose good players interact with the Poppy Grower and Magician? Or within your script, what if the Corruptor makes a new Demon and forgets to tell the Echomancer, and then the Echomancer picks the new Demon and another evil character?
"evil character" is explicitly defined in the BotC glossary as Minion/Demon fwiw
and I'm pretty sure if the Echomancer chooses 2 evils you just reprompt them to choose again?
Indeed. So that is consistent, just a bit surprising
But wouldn't that be a really cheap way to get information you're not supposed to have? E.g., if a Magician is in play so you saw two demons, pick one of the demons and yourself, and if it fails you picked the real one, or if it works you picked the Magician
Just don't put Echomancer on those scripts
A lot of this has been answered, but:
- as axo said, evil character is explicitly defined
- Yeah, it probably is, I should fix that
- That's descriptive text, so I wrote it more to communicate the intuitive understanding of the character rather than hard mechanics. It procs on any night death
- That won't happen on this script, but the pendulum wakes twice
- The echomancer is prompted to choose differently
This is partly true, but my design process in this case is to design characters exclusively for their home script (this script), and any interactions with other characters are completely secondary
That's not how all characters are designed which is totally fine ofc
I think corruptor/magician is fine tbh, echomancer magician is a different story and neither play nicely with poppy grower
Funnily enough magician used to be on this script
Actually nvm maybe corruptor magi is bad lol
Thanks for looking at my stuff!! :D
what if clarivoyant ask a question with no right answer
like "who is the seeker" but theres no seeker
Isn't "Nobody" a valid answer?
Then I'm gonna ask "who is the demon in this half of the grim"
You might get 5 or 6 people plus "Nobody"
you can get like "Nobody / player X / player y / player X"
This is like a genuinely good question to ask btw
Yes, "nobody" is a valid answer
But it's very much the equivalent of "is [twin] the evil twin" on SnV
Logi learned BH/CV/WB/Seeker, proph learned FW
This script has a very clear tendency for towns to yap a lot on the final day
Good won btw
Did I give them too much time on the last day? Next question
3 votes on the proph and 1 on the ojo
CV spent d1 and asked for 2 pieces of fish advice. I gave, in every combination of 2, "execute far from you" (T), "get [bloodhound player] to use it" (T), "cover for the seeker's prey" (F)
what if i buffed proph to
Each night, choose a living player: if they die before you choose again, learn an in play character.
so it can proc on executions too
hmmm theres some really wonky timing with corruptor actually
but we can just pretend the timing is fine in every single case
could also make it choose 2 tbh
what if i just fully replace restrainer with another tomblike townsfolk
is that a bad idea
pixie is like bad here so not that
The west has risen
also proph doesn't need a buff imo it's plenty good
Ok fair
also it proccing off executions just feels unfun play pattern wise, you already have coroner
Hmmmm v!gor poison turns off on the corruptor pass night doesn't it
That's probably fine
just popping in to say hi hystrex but also I absolutely love the scout and the general concept of having "a good player learns this tonight" for gossip style stuff, the potential for bluffing and double bluffing and general evil shenanigans is awesome
Oh thank you!!! And hi!!!
Scout was actually directly inspired by gossip, it evolved from "each day you may make a public statement. Tonight, if it was true, a good player learns this" which was way too OP but scout keeps the important part you mentioned intact :)
Ran 2 games!!
Good win, the vigor claimed klutz and kept self nomming until it worked
Nobody broke madness, the proph stuck it there and was mad most of the game, the diviner died n2
Corruptor proved to be a lot of misreg in a 1 minion game
Not to the point where it's unplayable but you gotta ST it very carefully
The boatman's demon candidates were the 2 living goods, so when they told them to nom each other the boatman procced and evil won
The WB died n2 and got very strong info!! That was cool
EM's volume didn't feel out of place, but also the echos (including the em once) didn't push worlds
They chose a good player on the final day to make the mad player assume they were evil
And it worked
Oh also, yes the same 2 players pulled minion/demon both games
The total lack of direction for the d1 execution is very apparent
They skipped both times
Tbf it's 8, but still
π€ 

think execution

-
"Do we wanna execute"
-
"nah"
i mean yeah
randomly decided to look at the old version of the script, that was a mistake
wild idea i just had
maybe this is terrible
what if instead of misregistering, corrupt players learned each other
id need to rework a good chunk of the script
idk i'll think about it
jk town has no real way of executing corrupt players early
oh yeah i ran this again yesterday
do NOT make the logician the prey in 7p, worst mistake of my life
This should work out fine
Sending the coroner to the phantom feels really interesting here
Really depends who the corruptor chooses ofc
I'd put the somm drunkenness on the corner, the demon is never killing the echomancer or the seeker in this setup so unless the somm is excecuted the pendulum is never swinging while drunk
Otherwise yeah looks fine
I think I send the drunk coroner to the hp and show fateweaver here
build your own gasantheshesu
Kinda
The funny thing about echomancer is that every time I think of something else to do its job I realize that echomancer just does it better
I realized in the shower that phantom and echomancer interact directly and I think that's just delightful
Thinking of doing the BMR bit
Corruptor is the quietest Minion on Shadowed Intentions because it threatens for corrupt players to become the Demon
Seeker is the quietest Minion on Shadowed Intentions because revealing the ping can cause a near-instant loss
Echomancer is the quietest Minion on Shadowed Intentions for its ability to hide its presence entirely until it matters most
Fateweaver is the qu--oh wait no it definitely is the quietest
Shadowed Intentions
It's not better when you do it here than FoR π
Like, this thread doesn't need to be consistently active or bumped
Sometimes I dump thoughts in here, occasionally someone else does as well
And that's great
π’
If it's gonna fade out of ppl's channel lists, just let it, we can always bring it back later
I could drop another test grim and see how it'll run,planning to run a hb at some ooint
But can't decide if it should be
Town of Terror
This
Fall of Rome
Or just a normal script with a Bootlegger
If I had a nickel for every homebrew minion called corruptor that caused a good player to register as an evil demon & later turn evil #1380995712698814474 message
I wonder how much you's had..
?
I wonder how much you would have..
2
thats a lot actually.
Princess???????????????
I literally just thought of this
Giving town time is pretty important, it means evil can't easily act on their plans, and there isn't really death mod
No vigorkilling no xt poison no moving the necrowhirl poison no opening up possibilities for seeker no killing a phantom
Princess seeker is probably bad though hmmmm
Yeah it can definitely just completely defuse the seeker
Ok no princess lol
why?
If the princess is the prey then they can princess nom one of the pings
Then there's no deaths tonight
And they can safely out that they're the prey and execute the other ping
And then the seeker becomes a thrall
ah
mechanical changes:
- FT out, wind vane in
- restrainer got yet another total rework and the theming happens to still fit
- vig & xt edge cases reworked (for corruptor)
aesthetic changes: - i switched to a new texture that i like better, as well as manual borders & shadows
- bloodhound has an entirely new icon
- i redrew clairvoyant
- minor edits to pendulum, diviner, sommelier, boatman, corruptor, fateweaver, and xenotoxin
necrowhirl/corruptor nerfed why live
Axo this was in a previous update
when are you reverting it
lol
im happy to playtest the poison jumping
this is the safer option tho so it's what im going with until further notice
i dont think new necrowhirl has gotten an actual playtest yet tho
in games where it's out of play it's far less oppressive which is good
Wait I totally meant for restrainer to block the demon killing instead of blocking the demon waking
Which only makes a difference for ojo
You know maybe I should've left this in the oven for just a liiittle longer before posting
Proph needs clarity
@coral lantern you were saying stuff about HP on this script and I was half asleep can you elaborate
Something something high info
i dont feel like playing spot the difference what changed
restrainer
it's now more like princess than exorcist in how it blocks the kill
genuinely very minor
ah i see
I don't doodle often but when I do it's usually seeker
Just ignore the unintentional asymmetry lol
Anyways script update coming soon
Looks like a redefined Version of the Seeker π
The horns/whatever they are are different but everything else is pretty much the same with a little more detail
Silksong might delay this I hope you can understand
NO!!!! RELEASE NOW!!!!!
Sadge, wanted to see ir
The progress is published on the almanac https://www.bloodstar.xyz/p/hystrex/Shadowed_Intentions/almanac.html
Not sure if I'll be changing more yet
Silksong is good so far btw
Just right now I feel seeker is bad
If the player who learns seeker just play as they don't know it, seeker is just "Good can't win"
Which is ehh not too good
you have to kill them before f3
or ya lose
it's like ET
Yeah no if you have a seeker alive in f3 evil auto wins
I can understand the ping seeming like too much but evil twin is incredibly similar
And this type of character needs a ping of some kind for balance reasons
I'm curious as to why you think "good can't win" isn't all that strong
Hoarder buff?
Also wind vane was taken out back and shot. In its place we have wind vane
(I did the restrainer thing again where a fully different character fills a similar niche and the theming still checks out)
what was the previous one
why do i keep asking these questions iβm in the thread already i can just look
neat
how does coroner work. if they are dead they learn an evil player
Coroner doesn't learn a player, it learns a character
I'll whip up an example, give me a minute
In this case, the player the coroner learned on night 1 is the wind vane. Because they're dead, they'll start learning info. The Corruptor is the nearest living evil character, so they'll learn "Corruptor"
nearest living evil character to the coronerβs dead player
Now the Corruptor is dead, so the Coroner can't learn them anymore. The next closest evil character is the Xenotoxin, so that's what they learn
wow
what is a role you like a lot
i like all of these!! my favorites on this script are probably scout and seeker tho
they're also the homebrews on here that are most likely to work outside their home script. i wouldnt recommend using coroner elsewhere for example, it's probably too strong without and environment like this one (especially with corruptor)
The good player knowing roughly who it is gives good a lot of counterplay
Plus, if they're still alive, they can't be guessed
I feel like it's very weak
oh yeah i ran this semi recently and didnt post about it here. went pretty well, nothing groundbreaking
It's slightly different from actual vigor
To cover edge cases better
(corruptor)
((this covers SnV edge cases better as well))
Vatimortis is a far better name for it tho
i really dont get the difference personally
so does any minion killed via the vig ability keep it, even if the vig changes?
Yeah
That's all
With RAW vigor, you lose all your vigorkills on a corruptor pass. With this, you don't
just wording updates
echomancer and vatimortis

thought this was a homebrew lmfaooo
Nah that's official lol
it's kind of cheating for me to answer
whoβs your shadowed intentions comfort character
3
5
2
Quang Fu
but what is quang Fu
It was a demon on the OLD version of the script
I'm running this on saturday
do you have a print version of the most recent version of the script
with night order
the one in pins is outdated (and maybe should be unpinned?)
i'd advocate for beginning to include version numbers in future
just helps with admin and whatnot
i made that using the script tool but the vatimortis logo is broken for some reason
probably a problem on my end
Wait what part is outdated lol
Your pdf is slightly outdated
There's no important mechanical changes tho
This was the grim! Klutz was the first person to be executed (d2) and picked the demon
Boatman n1
Then n2 i was kinda unsure, most kills were probably fine
The klutz was super sus so that could be a bad kill but they also had the seeker ping so it wasn't that bad
I went with the restrainer since they didn't get to pick n2 since town didn't execute
Yeah that's fair
Wait boatman or theo
I assume theo
(boatman is oh so technically valid info but it would be really bad to give to a xenotoxin in this bag)
Oh theo mb
Yeah they asked about fateweaver ojo info
I said i'd say the character name and not a person in that scenario
But idk what you'd rule here
Yes you give characters for ojo
You can also give characters for xenotoxin--this usually means an out of play Townsfolk, or a sommelier drunk one
Because the xt chooses a character to poison
You can go the whole game giving only players and be fine though, it's just an additional option
Running this over at the kitchen if anyone is interested!! https://discord.gg/TDFNDS4sc
It's a longtext async game
just put the releases in the academy bro