#Shadowed Intentions

1312 messages Β· Page 2 of 2 (latest)

coral lantern
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also, doesn't corruptor currently go after demons

proper oyster
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I feel like reading this without knowing what I'm going for pretty clearly implies double kill

proper oyster
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But currently it never wakes after n1

proper oyster
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"& only the original dies tonight"?

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Kills the starting demon and blocks all other kills

proper oyster
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If a necrowhirl starpasses should the poison be locked to the new demon or the original

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Wording isn't a problem

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I think keeping it on the original makes the most sense but I can see arguments in favor of the new one

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It's just a really arbitrary poison jump

vagrant mantle
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why shouldn't the clarivoyant ask "who's the demon"

proper oyster
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They just learn most players

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They'll be approximately a knight

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Which is fine tbh

vagrant mantle
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I mean yeah

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but you never said that if i ask a less useful question I get more accurate answers

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so

proper oyster
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I mean that's st fiat

vagrant mantle
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does the featweaver learn a bad demon target tomorrow night?

proper oyster
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They learn it in time to tell the demon lol

vagrant mantle
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makes sense

proper oyster
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So I think the answer to your question is yes

vagrant mantle
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is boatman just not impactful

proper oyster
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It hasn't been playtested that much but if good noms wrong on the final day it's just joever

vagrant mantle
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specifically 2 good

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cuz if good, minion, demon, good lose anyway

proper oyster
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Or good noms minion

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True

vagrant mantle
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also why is vigor vigorm0rtis

proper oyster
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Different wording

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Nothing mechanically different except the edge cases (corruptor)

viral citrus
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A few things I notice looking through the almanac:

  • "learn their closest living evil character" sounds like the Coroner would learn of any evil-aligned Townsfolk or Outsiders, but "does not see evil Travelers, only Minions and Demons" contradicts that.
  • The Restrainer's "How to Run" section looks like it's from a different version of the character than the rest of the entry is.
  • For the Pendulum, "If one of your living neighbors dies at night" sounds like a nightkill from any source, but "The Pendulum swings when the Demon kills one of their neighbors" contradicts that.
  • What happens if the Demon kills both of the Pendulum's neighbors in the same night?
  • How do the Corruptor and Echomancer's requirements to choose good players interact with the Poppy Grower and Magician? Or within your script, what if the Corruptor makes a new Demon and forgets to tell the Echomancer, and then the Echomancer picks the new Demon and another evil character?
coral lantern
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"evil character" is explicitly defined in the BotC glossary as Minion/Demon fwiw

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and I'm pretty sure if the Echomancer chooses 2 evils you just reprompt them to choose again?

viral citrus
viral citrus
coral lantern
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Just don't put Echomancer on those scripts

proper oyster
# viral citrus A few things I notice looking through the almanac: * "learn their closest living...

A lot of this has been answered, but:

  1. as axo said, evil character is explicitly defined
  2. Yeah, it probably is, I should fix that
  3. That's descriptive text, so I wrote it more to communicate the intuitive understanding of the character rather than hard mechanics. It procs on any night death
  4. That won't happen on this script, but the pendulum wakes twice
  5. The echomancer is prompted to choose differently
proper oyster
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That's not how all characters are designed which is totally fine ofc

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I think corruptor/magician is fine tbh, echomancer magician is a different story and neither play nicely with poppy grower

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Funnily enough magician used to be on this script

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Actually nvm maybe corruptor magi is bad lol

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Thanks for looking at my stuff!! :D

vagrant mantle
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what if clarivoyant ask a question with no right answer

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like "who is the seeker" but theres no seeker

viral citrus
vagrant mantle
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Then I'm gonna ask "who is the demon in this half of the grim"

viral citrus
coral lantern
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you can get like "Nobody / player X / player y / player X"

vagrant mantle
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hmm

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makes sense

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nvm

proper oyster
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Yes, "nobody" is a valid answer

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But it's very much the equivalent of "is [twin] the evil twin" on SnV

proper oyster
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Logi learned BH/CV/WB/Seeker, proph learned FW

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This script has a very clear tendency for towns to yap a lot on the final day

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Good won btw

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Did I give them too much time on the last day? Next question

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3 votes on the proph and 1 on the ojo

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CV spent d1 and asked for 2 pieces of fish advice. I gave, in every combination of 2, "execute far from you" (T), "get [bloodhound player] to use it" (T), "cover for the seeker's prey" (F)

proper oyster
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what if i buffed proph to

Each night, choose a living player: if they die before you choose again, learn an in play character.

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so it can proc on executions too

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hmmm theres some really wonky timing with corruptor actually

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but we can just pretend the timing is fine in every single case

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could also make it choose 2 tbh

proper oyster
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what if i just fully replace restrainer with another tomblike townsfolk

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is that a bad idea

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pixie is like bad here so not that

coral lantern
proper oyster
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Ok fair

coral lantern
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also it proccing off executions just feels unfun play pattern wise, you already have coroner

proper oyster
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True

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I gotta put the intrusive thoughts somewhere yk

proper oyster
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Hmmmm v!gor poison turns off on the corruptor pass night doesn't it

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That's probably fine

merry totem
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just popping in to say hi hystrex but also I absolutely love the scout and the general concept of having "a good player learns this tonight" for gossip style stuff, the potential for bluffing and double bluffing and general evil shenanigans is awesome

proper oyster
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Oh thank you!!! And hi!!!

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Scout was actually directly inspired by gossip, it evolved from "each day you may make a public statement. Tonight, if it was true, a good player learns this" which was way too OP but scout keeps the important part you mentioned intact :)

proper oyster
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Ran 2 games!!

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Good win, the vigor claimed klutz and kept self nomming until it worked

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Nobody broke madness, the proph stuck it there and was mad most of the game, the diviner died n2

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Corruptor proved to be a lot of misreg in a 1 minion game

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Not to the point where it's unplayable but you gotta ST it very carefully

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The boatman's demon candidates were the 2 living goods, so when they told them to nom each other the boatman procced and evil won

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The WB died n2 and got very strong info!! That was cool

proper oyster
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They chose a good player on the final day to make the mad player assume they were evil

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And it worked

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Oh also, yes the same 2 players pulled minion/demon both games

proper oyster
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The total lack of direction for the d1 execution is very apparent

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They skipped both times

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Tbf it's 8, but still

hard moat
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πŸ€” Executioner

proper oyster
hard moat
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think execution

proper oyster
hard moat
proper oyster
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i mean yeah

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randomly decided to look at the old version of the script, that was a mistake

proper oyster
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wild idea i just had

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maybe this is terrible

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what if instead of misregistering, corrupt players learned each other

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id need to rework a good chunk of the script

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idk i'll think about it

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jk town has no real way of executing corrupt players early

proper oyster
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oh yeah i ran this again yesterday

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do NOT make the logician the prey in 7p, worst mistake of my life

hard moat
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Lmao

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Idk how this works but I made a grim..I guess

proper oyster
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This should work out fine

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Sending the coroner to the phantom feels really interesting here

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Really depends who the corruptor chooses ofc

hard moat
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@proper oyster will this work too?

proper oyster
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I'd put the somm drunkenness on the corner, the demon is never killing the echomancer or the seeker in this setup so unless the somm is excecuted the pendulum is never swinging while drunk

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Otherwise yeah looks fine

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I think I send the drunk coroner to the hp and show fateweaver here

proper oyster
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Maybe possibly maybe replacing echomancer with this

steel cypress
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build your own gasantheshesu

proper oyster
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Kinda

proper oyster
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The funny thing about echomancer is that every time I think of something else to do its job I realize that echomancer just does it better

proper oyster
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I realized in the shower that phantom and echomancer interact directly and I think that's just delightful

proper oyster
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Thinking of doing the BMR bit

Corruptor is the quietest Minion on Shadowed Intentions because it threatens for corrupt players to become the Demon
Seeker is the quietest Minion on Shadowed Intentions because revealing the ping can cause a near-instant loss
Echomancer is the quietest Minion on Shadowed Intentions for its ability to hide its presence entirely until it matters most
Fateweaver is the qu--oh wait no it definitely is the quietest

hard moat
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Shadowed Intentions

proper oyster
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Like, this thread doesn't need to be consistently active or bumped

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Sometimes I dump thoughts in here, occasionally someone else does as well

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And that's great

hard moat
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😒

proper oyster
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If it's gonna fade out of ppl's channel lists, just let it, we can always bring it back later

hard moat
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I could drop another test grim and see how it'll run,planning to run a hb at some ooint

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But can't decide if it should be

Town of Terror
This
Fall of Rome
Or just a normal script with a Bootlegger

proper oyster
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If I had a nickel for every homebrew minion called corruptor that caused a good player to register as an evil demon & later turn evil #1380995712698814474 message

hard moat
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I wonder how much you's had..

proper oyster
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?

hard moat
proper oyster
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2

hard moat
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thats a lot actually.

proper oyster
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Princess???????????????

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I literally just thought of this

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Giving town time is pretty important, it means evil can't easily act on their plans, and there isn't really death mod

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No vigorkilling no xt poison no moving the necrowhirl poison no opening up possibilities for seeker no killing a phantom

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Princess seeker is probably bad though hmmmm

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Yeah it can definitely just completely defuse the seeker

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Ok no princess lol

proper oyster
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If the princess is the prey then they can princess nom one of the pings

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Then there's no deaths tonight

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And they can safely out that they're the prey and execute the other ping

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And then the seeker becomes a thrall

sage ether
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ah

proper oyster
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wake up babe the script got a glowup ‼️ ‼️

runic adder
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WIND VANE

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ooh and coroner

proper oyster
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mechanical changes:

  • FT out, wind vane in
  • restrainer got yet another total rework and the theming happens to still fit
  • vig & xt edge cases reworked (for corruptor)
    aesthetic changes:
  • i switched to a new texture that i like better, as well as manual borders & shadows
  • bloodhound has an entirely new icon
  • i redrew clairvoyant
  • minor edits to pendulum, diviner, sommelier, boatman, corruptor, fateweaver, and xenotoxin
coral lantern
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necrowhirl/corruptor nerfed why live

proper oyster
coral lantern
proper oyster
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lol

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im happy to playtest the poison jumping

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this is the safer option tho so it's what im going with until further notice

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i dont think new necrowhirl has gotten an actual playtest yet tho

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in games where it's out of play it's far less oppressive which is good

proper oyster
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Wait I totally meant for restrainer to block the demon killing instead of blocking the demon waking

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Which only makes a difference for ojo

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You know maybe I should've left this in the oven for just a liiittle longer before posting

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Proph needs clarity

proper oyster
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@coral lantern you were saying stuff about HP on this script and I was half asleep can you elaborate

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Something something high info

proper oyster
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shouldve done this a while ago but hotfix

proper oyster
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haha gotcha that one was a joke

sage ether
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i dont feel like playing spot the difference what changed

proper oyster
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restrainer

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it's now more like princess than exorcist in how it blocks the kill

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genuinely very minor

sage ether
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ah i see

proper oyster
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I don't doodle often but when I do it's usually seeker

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Just ignore the unintentional asymmetry lol

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Anyways script update coming soon

hard moat
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Looks like a redefined Version of the Seeker πŸ‘€

proper oyster
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The horns/whatever they are are different but everything else is pretty much the same with a little more detail

proper oyster
sage ether
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NO!!!! RELEASE NOW!!!!!

hard moat
proper oyster
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Not sure if I'll be changing more yet

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Silksong is good so far btw

vagrant mantle
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Just right now I feel seeker is bad

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If the player who learns seeker just play as they don't know it, seeker is just "Good can't win"

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Which is ehh not too good

tight path
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or ya lose

vagrant mantle
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I mean if compare to other minions

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this feels worse in terms of strength

tight path
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it's like ET

proper oyster
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Yeah no if you have a seeker alive in f3 evil auto wins

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I can understand the ping seeming like too much but evil twin is incredibly similar

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And this type of character needs a ping of some kind for balance reasons

proper oyster
proper oyster
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Hoarder buff?

proper oyster
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Hoarder buff.

proper oyster
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Also wind vane was taken out back and shot. In its place we have wind vane

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(I did the restrainer thing again where a fully different character fills a similar niche and the theming still checks out)

sage ether
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what was the previous one

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why do i keep asking these questions i’m in the thread already i can just look

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neat

proper oyster
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It COMPLETELY folded under any misinfo whatsoever

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This only only folds a little

vague dragon
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how does coroner work. if they are dead they learn an evil player

proper oyster
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Coroner doesn't learn a player, it learns a character

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I'll whip up an example, give me a minute

vague dragon
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oh

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i get those confused

proper oyster
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In this case, the player the coroner learned on night 1 is the wind vane. Because they're dead, they'll start learning info. The Corruptor is the nearest living evil character, so they'll learn "Corruptor"

sage ether
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nearest living evil character to the coroner’s dead player

proper oyster
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Now the Corruptor is dead, so the Coroner can't learn them anymore. The next closest evil character is the Xenotoxin, so that's what they learn

vague dragon
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wow

vague dragon
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what is a role you like a lot

proper oyster
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i like all of these!! my favorites on this script are probably scout and seeker tho

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they're also the homebrews on here that are most likely to work outside their home script. i wouldnt recommend using coroner elsewhere for example, it's probably too strong without and environment like this one (especially with corruptor)

vague dragon
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ok

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wow seeker is very scary how is that not super strong

proper oyster
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The good player knowing roughly who it is gives good a lot of counterplay

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Plus, if they're still alive, they can't be guessed

spice granite
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I feel like it's very weak

proper oyster
proper oyster
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oh yeah i ran this semi recently and didnt post about it here. went pretty well, nothing groundbreaking

coral lantern
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shouldve called it vatimortis instead of... well, that

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smh smh

proper oyster
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Wait that's good actually

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Next update

noble elbow
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quick question

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why is vig named like that

proper oyster
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It's slightly different from actual vigor

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To cover edge cases better

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(corruptor)

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((this covers SnV edge cases better as well))

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Vatimortis is a far better name for it tho

noble elbow
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i really dont get the difference personally

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so does any minion killed via the vig ability keep it, even if the vig changes?

proper oyster
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Yeah

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That's all

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With RAW vigor, you lose all your vigorkills on a corruptor pass. With this, you don't

proper oyster
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just wording updates

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echomancer and vatimortis

stoic quarry
proper oyster
proper oyster
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I can't believe they ripped off both xenotoxin and echomancer 😑

hearty scarab
proper oyster
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Nah that's official lol

flint hinge
stoic quarry
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it's kind of cheating for me to answer

flint hinge
# flint hinge
poll_question_text

who’s your shadowed intentions comfort character

victor_answer_votes

3

total_votes

5

victor_answer_id

2

victor_answer_text

Quang Fu

vagrant mantle
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but what is quang Fu

proper oyster
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It was a demon on the OLD version of the script

pine ferry
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I'm running this on saturday

proper oyster
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πŸ‘€ πŸ‘€ πŸ‘€ πŸ‘€

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Tell me how it goes!! :D

pine ferry
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do you have a print version of the most recent version of the script

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with night order

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the one in pins is outdated (and maybe should be unpinned?)

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i'd advocate for beginning to include version numbers in future

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just helps with admin and whatnot

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i made that using the script tool but the vatimortis logo is broken for some reason

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probably a problem on my end

proper oyster
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Wait what part is outdated lol

proper oyster
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There's no important mechanical changes tho

pine ferry
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This was the grim! Klutz was the first person to be executed (d2) and picked the demon

proper oyster
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Oooh πŸ‘€

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Rip lol

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What was the fateweaver info

pine ferry
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Boatman n1

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Then n2 i was kinda unsure, most kills were probably fine

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The klutz was super sus so that could be a bad kill but they also had the seeker ping so it wasn't that bad

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I went with the restrainer since they didn't get to pick n2 since town didn't execute

proper oyster
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Wait boatman or theo

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I assume theo

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(boatman is oh so technically valid info but it would be really bad to give to a xenotoxin in this bag)

pine ferry
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Oh theo mb

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Yeah they asked about fateweaver ojo info

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I said i'd say the character name and not a person in that scenario

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But idk what you'd rule here

proper oyster
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Yes you give characters for ojo

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You can also give characters for xenotoxin--this usually means an out of play Townsfolk, or a sommelier drunk one

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Because the xt chooses a character to poison

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You can go the whole game giving only players and be fine though, it's just an additional option

proper oyster
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It's a longtext async game

sage ether
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just put the releases in the academy bro