#Neighbors delight (first full homebrew script)
86 messages · Page 1 of 1 (latest)
Some wording could use refining, but that's something you get better at over time
Wise Man: You start knowing 1 in-play Outsider. If you're "mad" as them, they might be drunk [+1 Outsider]
Bodyguard: You cannot die if both your living neighbors can.
Second clause is implied & unneeded
"Living" is optional there, I think it works better with it though
Otherwise you are immortal i you have 2 dead neighbors (Dead players cannot die)
No
You are useless if both of your neighbours are dead
As they cannot die
Thus no neighbour can die
And your ability doesn't work
Oh right, yeah
Duh
Veteran: Each night*, learn how many of your {living} neighbors survived death {last night}
{Lorum Ipsum} means words that change the ability and are optional @hot girder
As in you can choose to include them or not
Blacksmith: Your neighbors {learn/know} you are in play. The last alive player of you and your neighbors to be "mad" as the Blacksmith might not die.
Madness clauses should always have "might" to cover for madness being very subjective
Btw is this a general thing? Like that's what it means? Cause if so that's nice to know.
If it is "learn" it's a 1 time check. if it's "know" it's constant
Nope, it's something I'm just using here
It could catch on though!
Sad...
Usually you would use [] for that but Clocktower has its own meaning for them
So I've used {}
Brain Dead: You think you're another Outsider; the Demon knows who you are & what you think you are.
I'd recommend changing the name of that one, just feels iffy
Bartender: Your {alive} townsfolk neighbors might be drunk.
Bartender is too strong without the might clause
Like townsfolk territory
Definitely a townsfolk if it can make the demon drunk
Not really cause of the other outsider?
I mean if there are no kills ever
Execute the Bartender's neighbors
Nosy Neighbor: You might register as anybody's neighbor. You cannot die until night 3. Townsfolk who are "mad" you're the Nosy Neighbor might be drunk until day 3.
I'm not sure this character works
I like the concept though!
Corrupt Juror: If a Townsfolk nominates a Townsfolk, the nominator might die.
I have no idea what the second clause means, sorry
Polymorph: Once per game, at night, choose a player & a Townsfolk character: they register as, & have the ability of, them until dusk
Murphy: Each time a player dies when they might not have, choose a player; they cannot die until dusk.
Escher: Everybody's neighbors count as the person 2 steps clockwise & 2 steps anticlockwise.
Ans that's why it works when u place it after setup
The think they are outsider
But sure
Alastor: Each night*, choose 2 players: the 1st dies, the 2nd cannot die until dusk.
Brain dead has no outsider ability
They just think they do
Precisely
I'm not sure I understand
Ehhhh I don't like that as a solution
If you can confidently say someone is drunk to your ability, it's very strong
Since you can confirm your existance
Adramelech: Each night*, choose a player: they {might} die. If they live, their neighbors die instead
I'm not sure if you wanted the might there?
I can't quite tell from the original wording
Melchom: Each night*, choose a player: they {might} die. If they live, an evil player's neighbors die. [1 Townsfolk is evil]
Erinyes: Each night*, choose a player: they die. Any successful nominators might die tonight.
There is probably a better way to word the 2nd clause of Erinyes but I can't think of it
All in all, fairly balanced script
Blacksmith might be a bit strong, Wise Man conversely might be a bit weak
than you so much for actualy going through this, ive put up a few scripts before, but actualy having this much feedback is so amazing, thanks!
with the corropt jurror, it means if any townsfolk nominates any other townsfolk, the person who nominated might die
Nominator, gotcha
The bit I didn't understand was "If a player might die twice, they die"
Or h/e you worded it
the idea is that some demons on the script can make players "might die" so if a player has two "migh die" marks, one from the corropt jurror, they die no matter what
I feel Corrupt Juror could: A) Just be renamed to Juror and be implied to be Corrupt, but your choice B) A bit weak for evil?
Oh ok, that makes sense
Since if you nominate someone and you die
You know you're both townsfolk
It's like Virgin minus an execution
yeah, i ment to put that they die in the night, i just forgot
Then I think that fixes it
I think it all ties up quite neatly as a script
Erinyes covers for Corrupt Juror
Melchom & Adramelech cover for each other