#Super's Character Collection ("When you get to hell, tell 'em I sent ya")
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Here I stand below the warmth and soothing rain
Probably buried or idk
Yolo
i like metal gear rising
if it wasn't already obvious by the EXISTENCE of Excelsus and Muras

That's sooo powerful
Every day TB top 3 that can trace droison somewhat
I don't think it's broken though
Cool interaction with vortox
Memetic? Cognitohazard?
- Corrected the Biologist's ability text: it was missing a comma.
I will actually be running the upcoming script as a livetext in this server at 7pm BST -- including all the characters I've yet to release from it, so you can see them all early as I desperately try to get them playtested lmao
playtesting has revealed that
- I need to codify Cavalry/Excelsus' interaction since, right now, it defeats the point of the character
- Cavalry and Physicist are very redundant on the same script.
Solution: take cavalry off of the script :0
wouldnt excelsus kill all cavalry tho?
I think a fun way to run it is that it kills one at a time. They can choose cavalry again and if there's still an alive one it kills a second time
Or, and this is more in line with the roles I think, it's able to name cavalry multiple times and has to get the right number of them in order to kill
Wait what's physicist
shh
OH i like that
Same for vidiot ofc
i'll release characters eventually
Eventually…😔
I don’t think you will
this is tragic
Checkmate.
Introducing the
Chessmaster
You start by choosing a player to poison. You know & have their ability. If they die, choose again.
The Chessmaster uses their pawn for themselves & poisons them on top.
- The Chessmaster wakes on the first night to choose a player. They learn that player's character and have their ability until they die.
- The Chessmaster loses the ability when their prey dies. When this happens, the Chessmaster is woken at the first possible opportunity to choose another victim.
- The Chessmaster's stolen ability resolves after their victim's poisoned ability "resolves".
- The Chessmaster's victim is poisoned themselves.
How to Run
On the first night, wake the Chessmaster. They point to a player. Mark that player as POISONED and show the Chessmaster their character token. Put the Chessmaster to sleep.
The Chessmaster has the ability of the player marked POISONED. When the POISONED player wakes, the Chessmaster does afterwards to resolve the stolen ability. If the player marked POISONED dies, wake the Chessmaster at the first opportunity as if it was the first night: they choose another player, who becomes the new POISONED plyer, and the Chessmaster learns their character.
that icon took. forever to draw
...and it has an error. give me a second
Isn't this just Manipulator
Or did Manipulator get into Car Accident
And fucking died
that was its old name, yes
Ooooh minions can get into double claims and blame the good player 👀
I like
My first thought with this was what if you choose a virgin
haha that would be bad
love the fool's mate icon
Oh I didn't even realize that lol
we love the grob 🗣️ 🗣️ 🗣️
Who the hell is Steve Jobs

actually
i'm bored i'm gonna release three demons
and that's because it's been 2 weeks and these ones already have art
they're actually some of the first I drew for
Ligma balls
this apple does not apply to the next 3 releases but it will apply to the one after
actually, give me a second I'm considering making a last-minute change to one of them
okay
Tick, tock... 15 seconds to midnight.
Introducing the
Doomsday Clock
Each night*, choose a player: they die. If no Minions live, evil wins at dusk (all learn this). [+1 good Minion doesn't partake in evil info]
The Doomsday Clock triggers Midnight when no Minions remain.
- The Doomsday Clock's win condition is not announced to specifically be because of the Doomsday Clock. If you're playing Minutes to Midnight or feel flavourful, refer to it as "Midnight".
- In setup, one Townsfolk is replaced by a good Minion. They register as a Minion in almost every way, but do not learn and are not learned by the evil team.
- If there are no Minions alive at the start of a day, announce that Midnight has struck! If the Demon is not killed today, evil wins.
Examples
The in-play Minions are the evil Chessmaster and good Cryptid. The Chessmaster dies by execution. The Doomsday Clock kills the Cryptid that night. The next day, the Storyteller announces that Midnight has struck and that evil wins at dusk.
How to Run
Each night except the first, wake the Doomsday Clock. They choose a good player, who dies -- mark them with the DEAD reminder.
Each dawn, if there are no Minions alive, announce that MIDNIGHT has struck and mark the Doomsday Clock with the respective token.
Each dusk, after the execution, if the Doomsday Clock is marked MIDNIGHT, announce that evil has won.
and for the next one
Breaking news! A dangerous, mind-hijacking pathogen has escaped the laboratory! Patient Zero of the outbreak has yet to be discovered! Quarantine is to be initiated tomorrow.
Introducing the
Bio-Weapon
Each night*, choose a player: they die. Evil & poisoned players poison their good nominees. If all alive good are poisoned, evil wins at dusk (all learn this).
The Bio-Weapon spreads poison like the plague through nominations, and triggers Midnight when everyone succumbs to it.
- The Bio-Weapon's win condition is not announced to specifically be because of the Bio-Weapon. If you're playing Minutes to Midnight or feel flavourful, refer to it as "Midnight".
- When an evil or poisoned (not drunk) player nominates a good player, the nominee becomes poisoned themselves. Evil players cannot become poisoned this way.
- If, at the start of a day, all good players are poisoned, announce that Midnight has struck! If the Demon is not killed today, evil wins.
Examples
The Bio-Weapon nominates the Occultist, who is poisoned. The Occultist nominates the Physicist, who is poisoned and then nomnates the Hypnotist, who is not poisoned.
Through frantic nominations in one day, the last alive good player becomes poisoned in the middle of the day. The night goes through as usual, and Midnight is announced at the start of the next day.
How to Run
During the day, when an evil or poisoned player nominates a good player, that good player becomes POISONED.
Each night except the first, wake the Doomsday Clock. They choose a good player, who dies -- mark them with the DEAD reminder.
Each dawn, if all alive good players are POISONED, announce that MIDNIGHT has struck and mark the Bio-Weapon with the respective token.
Each dusk, after the execution, if the Bio-Weapon is marked MIDNIGHT, announce that evil has won.
The Bio-Weapon might work better with a Mixologist (see: Tales from Tir-Far's Archive) on the script.
and number 3!
oh before that
Bio-Weapon is probably my longest character ability
it's 9 characters longer than my longest Minion
thought that was interesting
anyway
Unparalleled power only restrained by guardians, though oblivious guardians.
Introducing the
Quaesitor
You start knowing 5 characters: if none live, evil wins at dusk (all learn this). Each night*, choose a player: they die.
The Quaesitor triggers Midnight once all their marks are out of the picture.
- The Quaesitor's win condition is not announced to specifically be because of the Quaesitor. If you're playing Minutes to Midnight or feel flavourful, refer to it as "Midnight".
- On the first night, the Quaesitor learns 5 characters. Not all of them have to be in play, but at least one should be. (Yes, you can show 5 out of play characters, but don't.)
- If none of the characters the Quaesitor learned are alive at the start of a day, announce that Midnight has struck! If the Demon is not killed today, evil wins.
Examples
The Quaesitor learns of the Magician, Chemist, Sleepwalker, Physicist and Mathematician. Of them, only the Magician and Sleepwalker are in play.
All five characters the Quaesitor learned are in play, and the Quaesitor kills the last one alive at night. Today, the Storyteller announces that Midnight has struck.
How to Run
On the first night, wake the Quaesitor. Show them five character tokens (preferably a mixture of in-play and not, the amount of in-play fitting the player count). Put the Quaesitor to sleep, then mark the in-play characters you showed the Quaesitor as MARKs.
Every night except the first, wake the Quaesitor. They point at a player. That player dies -- mark them with the DEAD reminder.
Each dawn, right after waking the players up, if there are no living MARKed players, announce that MIDNIGHT has struck and mark the Quaesitor with the respective token.
Each dusk, after the execution, if the Quaesitor is marked MIDNIGHT, announce that evil has won.
The combination of in-play and not- characters to be shown to the Quaesitor should be tailored to the player count! Generally, in a 7 player game, show 1 or 2, and don't be afraid to show 4 or 5 in a 15 player game! However, feel free to shake this up if you don't want to be predicted!
these three are pretty damn old and have all gone through a ton of revisions
they're all from a script i'm working on which is namedropped in all of their almanacs
doomsday clock and bio-weapon were designed more for the script than general use, tbf
and quaesitor was an old concept I recycled into a 3rd demon for the script
considering it used to just be Veni Vidi Vici. then i discovered what lies spies and eyes was and realised it probably needs to be reworked to be original
so what you're saying is to put VVV on Minutes to Midnight
LMAO maybe
other demons give you a heads up but this one just wins the game on the spot
the VVV iteration of quaesitor was actually originally on the veraxillus script
i've organised the demons on my document by what script they're on, and funnily enough with Quaesitor being moved to MtM I didn't have to change the order (please imagine separators, and ignore the two demons I have not spoken about publicly)
probably post MtM here too?
you see I haven't released Hypnotist or Physicist yet 😔
ah 😔
I need to draw the icons for those
I need my drawing tablet for those, which I don't have rn
or I could delegate it all to temporary if he wants
(also would then have to add all the characters to my script tool fork)
why is this one described as “all opposing players die at dusk” but the first two are “evil wins at dusk”
flavour mainly
in the same way that Ketos in TBA kills all other players instead of just ending the game, unlike the Au'wre which just does a win con
Tbf, Ketos also does it to make “The End” slightly more intuitive
Not dramatically so but still
Recluse perhaps
supposed to be evil wins
oh lol
Where's Vamp luis
Next charcater release teaser
This is some fun theming I like this lol
This is fascinating
🥺
Thank you
Dimrain47 is the real person's name
14 is "Infernoplex" though
But how could that translate to a character name is the question
I can't scroll to find it but I'm trying to remember your hint-pattern from last time you used a Geometry Dash clue
uh
it was "Dimrain47's "At the Speed of Light" [1/3]" for Cataclysm iirc
"The Meaning" and "Revolution" have come up in my searches
"Uber-Rave" by Rage might have something to do with it
i was gonna send the icon but
the filename was the character name
anyway have this in the meantime
The heat... so intense...
Introducing
Infernoplex
Each night, all players learn a question & must answer it correctly tomorrow or evil wins at dusk. After day 5, evil wins.
Infernoplex burns down the town unless staved off.
- Each night, the Storyteller announces today's question.
- The next day, each player may (once) publicly propose an answer to the question. Then, players put up their hand if they agree with this answer.
- The answer with the most hands up by the end of the day is the final answer. Ties are broken by which answer was proposed first. If it is incorrect, evil wins.
- If an incorrect final answer is given on a day Infernoplex is executed, good wins.
- After day 5, evil wins.
How to Run
Each night, publicly announce to all of the player what today's question is.
During the next day, give the players time to agree on one final answer to the question. If the answer is correct, mark the Infernoplex as STAVED OFF. Do not place this reminder on the fifth day.
At the end of each day, if Infernoplex is alive and not marked STAVED OFF, declare that evil has won.
Note that Infernoplex, while an incredibly dangerous Demon to face, gives Klutz-fallacy information to the good team every day they survive. Keep this in mind when designing questions.
How does town agree on an answer?
And when exactly does the question get announced? Start of the night? If not, why can't it be during the day?
I would assume it’d be dawn. Like when Levi/Fear is announced
at Infernoplex's spot in the night order, like Fearmonger
I thought FM was during its turn in the night order lol
Where is that, generally speaking?
After droison?
Lol makes sense
you give them time until the majority of players have said they think the answer is X, generally
Introducing
Cessation
After day 12, evil wins. For each nomination, the end comes 1 day sooner; for each executed Minion, it comes 2 later.
Cessation ends the game in a heartbeat if the good team are impatient.
- The timer is essentially a fluctuating variable when playing with Cessation. It starts at 12 and decrements by 1 every time a player is nominated and at the end of each day. It increments by 2 every time a Minion is executed.
- If the timer reaches zero, evil wins at the end of the day.
How to Run
During setup, count 12 times anti-clockwise from Cessation and mark that player with BEAT — Mark Cessation with the ONCE (12+ players) or TWICE (11 or less players) reminder.
After each day & nomination, move BEAT clockwise to the next player. If a Minion is executed, move it anti-clockwise twice.
If, at any time, BEAT has reached Cessation, and:
- This is from BEAT moving anti-clockwise, or BEAT started on Cessation: Nothing happens.
- Cessation is marked ONCE: Unless Cessation or a Minion is executed today, evil wins at the end of the day
- Cessation is marked TWICE: Remove the TWICE reminder and add the ONCE reminder.
Thank you to Luis S for telling me how to accomplish Cessation without needing 15 reminder tokens!
How often do you expect that to happen? I'd take advantage of botc's existing nomination system and do something based on that instead
considering the good team have a majority and they have to agree on something if they want to last another day, I'd say it'd happen at least somewhat often 
Though, true, I am open to more intuitive/structured ways of running characters

Oh that's cool
Does the final nomination go through before evil wins off if it? It also feels like since evils know the beat they can just spam nominations on useless players when it's about to end (but maybe that's intentional?), I might consider making only good noms tick it
VERY cool concept tho
My idea is: during nominations, each player can (once per day, maybe this even takes up their nom for the day) publicly propose an answer to the question. Then you run a vote the exact way you'd run any other nomination, as if they had nominated themself (if you want, dead votes still get spent. It feels like maybe that's not the intent tho so think exile instead). Whichever answer is "on the block" by normal nomination rules by the end of the day is submitted
was considering making only good nominations tick it but decided on the fact you can execute minions for another 2 instead
Instead of just "yeah we all agree on this with no mechanical basis for it"
true
alr give me a sec
It’s like Ketos. If the day ends and the Cessation isn’t killed then the End
though I am open for changing this
I like that mechanic, it just doesn't do anything about evils hijacking the final day. It's like if evil had voting majority, the good team can't really do much if evil rises up at the right time
rewrote the almanac
might make it so it wins at the end of the day actually
Ya that works
True, the good team can simply execute the demon
and even if they don't, if evils are obviously hijacking the final day executing a minion buys you time
so when are you gonna make the rest of GoS
this character has really cool flavour text on the bloodstar but there's one issue with putting it in discord btw
discord sadly does not support HTML like bloodstar does 😔
What does that render into 👀
really outdated almanac but
For the record, I just suggested that
I love that so much
please kindly ignore everything else on my screen btw
PANOPTICON
might do another GoS-like script sometime
actually fuck "sometime"
I understood that Panopticon cannot be found here
On physical plane
So I decided to ascend to Astral Plane
In search of perfect Panopticon
As I said
PANOPTICON
panopticon
it's not even really my character I just put it on my doc for nunny 😭
fyi this is the reaction I got for the name

Evil can't out evil and win automatically, but with 2 good noms on d1
And some on d2
They can probably safely out
Will still give town like 2 more days tbf
not panopticon 😭

That's a genius HtR
To have less reminder tokens
ty lmao
booo give us 15 reminder tokens
Hey wait a sec, leviathan could work this way too
Super's Character Collection (Yeah, I Transported Myself With...)
...why don't you believe me?
tos transporter 
i sure do wonder what this could be

tf2 teleporter in botc real???
you're feeling very sleepy aren't you
i would've put a white border on it but it didn't look good with one
Sobs in no border
I'm definitely not here to scout new homebrew character collections
And I'm definitely not here to ask if a json to the whole collection exists

You are definitely here to scout new homebrew character collections
You will never escape the truth
||so does the json exist||
|| Just scroll smh ||
This is why I like not pinning messages
nEgAtiVe AuRa
To watch people suffer
Sob
You can try importing characters by hand

Just write the json for them
Ahh work
it is not give me a second
actually which characters do you want (i'm lazy)
All
All of em
all of the released characters are on one of my scripts somewhere (except Cavalry) so give me a sec to find them
Alright, thanks!
Thanks!!!
Thank
Gave +1 Thanks to @sour fern (current: #754 - 23)
np
You're feeling very sleepy, aren't you? Oh, but before you do sleep... we can't have you forgetting about how you saw a man sleepwalking in the middle of the night today, can we?
Introducing the
Hypnotist
Each night, see the Grimoire then choose a player & a character: they think something about that character (you know what).
The Hypnotist plants falsehoods in the memories of the town.
- The Hypnotist sees the Grimoire each night.
- Then, they choose a player and a character: the Storyteller will do something to make that player think something related to that character.
- The Hypnotist will learn what they were told, usually by being told it themselves, afterwards.
- The Hypnotist wakes twice per night, the second time to be told what their victim was told, if any characters care about that.
- The Storyteller has a lot of creative liberty in how to achieve the Hypnotist's ability. They can go as far as making a player not wake or feeding them misinfo, if needed; however, this will be reflected in the results of characters like the Mathematician.
Examples
The Hypnotist chooses the Dreamer player and Marionette. That night, the Dreamer chooses the Quaesitor to learn they are the Magician or Marionette.
The Hypnotist chooses the Town Crier player and Preacher. That night, the Town Crier learns the Preacher chose them and does not wake. They are convinced they are the Marionette.
There is 1 Minion, so the Hypnotist chooses the Mathematician player and Cryptid. The Mathematician learns the Cryptid is in play and that half of their ability is "...becomes an Outsider. [+2 Snake Charmers]". They are sufficiently terrified.
How to Run
Each night, wake the Hypnotist. Show them the Grimoire for as long as they need. Then, they choose a player (by pointing at them or their character token), and a character (by pointing at that character either on their sheet or in the Grimoire). Mark the target as HYPNOTISED, then put the Hypnotist to sleep.
Wake up whoever the Hypnotist chose and make them think something about that character. Feel free to take creative liberties here, such as giving them misinformation from their actual ability, or more extreme!
Then, wake the Hypnotist again and show them whatever you showed their target. If you deceived them by not waking them, don't wake the Hypnotist for this!
Feel free to do whatever is needed to deceive the Hypnotist's target. The Hypnotist lets you do a lot of things, so don't be scared to do something as drastic as outright not waking them! However, do note you cannot deceive players other than the target themselves.
So uhh
How would we hypnotize a character like the Steward who only wakes night 1?
Wouldn't that just out the hypnotist
i love this
then choose cerenovous for example
so they think they are mad
love this character, it does the concept really well, super cool!!!
Ohhh
So its a matter of building a script that has all the necessary tools then
if there is absolutely no way to fool them you can do nothing
but considering the hypnotist sees the grimoire they shouldn't be making choices that do nothing
it is a very script dependent character, but it also has some nasty tricks
I have a script with it on it that i'll release in a small bit once I release the second character
just drawing an icon for it rn
Right ok
Yeah it's really cool but highly script dependent
the 3rd example 💀
"They're sufficiently terrified" 💀
Ah Cryptid abilities
NOOOO YOU CAN'T JUST ADD DUPLICATE CHARACTERS!!!!
hypnotist: hehe cryptid +2 snarmer go brrrr
ping me if you do
When the apple fell from the tree and hit Newton on the head, did it think that this would lead to revolutionary study into the nature of gravity? And, when you broke down my door, did you think that this would lead to revolutionary study into the nature of you and your cohorts?
Introducing the
Physicist
If the Demon kills you, learn the in-play evils & choose 1 to make drunk until the 2nd dusk from now.
When attacked, the Physicist uses the opportunity to study their assailants.
- If the Demon kills the Physicist, the Physicist wakes to learn every in-play evil character.
- The Physicist does not learn good characters that are in-play but evil. They do learn evil characters that are in-play but good.
- They then choose one of the characters they learned to make drunk for the remaining night, the next day, night and day.
Examples
Vitoo kills the Physicist. The Physicist then learns the in-play evil characters, which are Vitoo, the Chessmaster and the Signal Jammer. The Physicist chooses Vitoo, and during the next day, the Vitoo player nominates the Signal Jammer. However, Vitoo does not swap with the Signal Jammer that night and is shot by the Gunsmith as a result.
The Quaesitor kills the Physicist, who then learns that Quaesitor, Hypnotist and Errata are in play. The Physicist chooses the Hypnotist, who then is handed a pizza takeout menu that night instead of the Grimoire. They are very confused.
How to Run
If the Demon kills the Physicist, immediately wake them, and show them the character token of each in-play evil character. They then point to one of the characters they saw on their character sheet. They are put to sleep.
That character is DRUNK for the rest of the night, the next day, the next night and then the following day. (Example: The Physicist is attacked on the 3rd night. The drunkenness will expire at the end of the 4th day.)
why would a Physicist pick anything other than the in-play Demon?
Physicist is evil
Yeah maybe it should just be learn the in-play minions?
Forgot what lmao
that I was doing it
also it is incredibly small for a reason yes 
you can probably still make out the icons
oh fucks sake I lost the script image
coming soon: Death by Glamour featuring the Highwayman that was on Clair de Mort
I... am exhausted. I'll probably randomly drop the script alongside Minutes to Midnight when I feel like it
🎉
trying to get players for a scheduled livetext playtest of said script
tell me if you're interested
Super's Character Collection (Quantum Instantiation)
this one is one hell of a character
I'm defeated irl fr
Pulled an all-nighter to finish this stupid computer modeling thing for a bunch of thermo data
Two of the graphs still aren't rendering how they're supposed to
"The Singularity"

I almost accidentally sent the character's full almanac entry here too early by accident trying to update it in apoc

We are all now beyond your comprehension.

Eldritch horrors
Introducing the
Singularity
Good players' abilities might be altered. Each night*, choose a player: they die & learn their ability.
The Singularity is beyond the comprehension of anyone who has not seen it first-hand.
- When the Singularity is in play, most (if not all) good players will have a different ability than is said on their token.
- Players do not know what their ability is until the Singularity kills them. Executed players never learn their ability.
Examples
The Noble's ability is "You start knowing 3 players: the players opposite to them are not Townsfolk." They learned the Pixie opposite the Spy, Earthmover opposite the Mutant and the Singularity opposite the Drunk.
The Clockmaker's ability is "You start knowing how many steps from you to the Demon, multiplied by how many steps from you to the Minion." They were very confused at first when they learned a 15.
The Steward's ability is unmodified; however, they assumed it was because the Singularity is in play, and got their known player, the Saint, executed. Oops!
How to Run
During setup, take a bit of paper (or your phone) and write every modified good ability onto it. You will run these abilities.
Each night except the first, wake the Singularity. They point at a player -- that player dies. Mark them with the DEAD reminder, and then (if they are good) wake them up. Show them the piece of paper with their ability on it. If their ability was not modified, show them their character token.
When modifying abilities with the Singularity, if necessary, feel free to make them complicated. It should not be easy (but not outright impossible) to figure out what your new ability is while you are still alive.
The abilities should still yield useful information; it should just not be obvious what this information means without knowing the ability.
Feel free to leave some abilities unmodified to keep good on their toes!
"go run lizards", the demon
Oops All Sleepwalkers
the Minions arent Lizards.
That's interesting.
Jokes aside I really like this concept
I was planning to run a Obscrul whose ability was basically this at some point
bruh

I tried to unscramble this too but this was just different images in the end
Just don't touch obscrul
I'm traumatized

congrats you did it
^^^^^
Nice name, nice ability
To my knowledge, Baker mode on the app hides the nominator, which might make signal jammer slightly easier to run
You still need prospective nominators to message you privately, but
don't quote me on that though
You ask people to nominate in their St threads
And then you use the nomination command yourself as an st
Which I believe allows for multiple nominations
have people declare noms in their threads
Small Update
Gunsmith
If you nominate & execute 2 players, choose a player that dusk: if both executees were good, they die.
+ Buff: Now chooses a player immediately after getting 2 of their nominees executed, also killing them instantly.
++ This makes the Gunsmith's kill more climactic if they end up hitting the Demon. It also rewards them more for controlling executions to this extent by confirming them (but doesn't make the character unbluffable; evil can still bluff that one of the 2 nominees was evil).
~ Reworded to be clearer.
Fact Checker
Players may make 1 public uncertain statement a day. Each night*, learn how many were true: if 0 were, you're drunk tonight.
- Nerf: Statements that are certainly true (2+2=4, we are playing Blood on the Clocktower, the Fact Checker's ability is in play) may no longer be made.
-- This now prevents the drunk clause from being completely negated by making a statement that cannot be false so that the number cannot be zero. It is up to the Storyteller to determine what counts as "certain" based on context; while "the Fact Checker is in play" is technically uncertain, nobody's getting a Fact Checker read if they aren't. If a certain statement is made, the Storyteller should publicly deny it to avoid confusion.
~ Reworded to be more concise.
Insurrectionist
Once per game, at night, choose a player: if good, they become & learn your character. If evil guesses you (once), your team loses.
~ Fixed the weird lack of an "at night" clause.
2 of: exorcist, noble & imp are in play
is an objective statement tho?
and subjective statements would probably make this very hard...
can i suggest you have to make a relevant statement?
since 2+2 is not relevant
i'm gonna update the almanac to clarify that "objectively true" means that a true-info fact checker will never not get +1 from it
and solves all those issues
oh true
true isn't ever said in the ability either
it says objective statement
oh it used to say objectively true lmao
Objective is definitely the wrong word there
wait but then "we are playing BotC" and "the fact checker's ability is in play" (which I considered objectively true considering that nobody's getting a FC read if it isn't) are technically relevant
eh, almanac issues
"not-obviously-true" works way better
"uncertain"
Sure
"objective" statements are pretty much whatever counts as a valid gossip statement. You wouldn't (well, shouldn't) take "super is great at writing botc characters" as a gossip, but "super has written botc characters" is perfectly valid (ignore how good of an idea that is for the player)
relevant is up to the st
id aruge that we are playing botc is not relevant
as no-one in the game would probably care about the statement
the: the fact checker's ability is in play i see
yeah I was more thinking that "everyone knows this is true for an absolute fact"
thats not what objective means
i think relevant works fine
just specify its up to the st to make the call on what goes
same as objective would have here
cause some might be skeetering the line
Tbf it's commonly used to mean that
That's just a less known/less used definition so it's bad to use that for something that requires relatively precise wording
is it?
cause ive never heard it mean anything but: determinable as yes/no
Yesss I was hoping for a Gunsmith buff and a Fact Checker nerf
If a Ravenkeeper says publicly "there is a Ravenkeeper in play" would you consider that an uncertain statement? Cause the fact checker doesn't necessarily know that's true, but it is objectively true from the perspective of the person making the statement (unless there's a drunk/mario on the script)
Super, do you have a place with your updated almanac?
The old one on Bloodstar is super out of date I just realized
It'd be awesome to see all your characters in one place
I will say that I'm currently cooking up a protoype that might help with these lines
I have seen it with my own eyes
i’d rule that personally as uncertain?
I mean, I get what Super intends for the ability
cuz technically no one else knows this?
itd be uncertain because it is possible for a Fact Checker to not get +1 from that statement
I have a Bloodstar almanac but it has all my characters
and a PDF with all my characters up to Cessation (not including Infernoplex) which I made while Bloodstar was down that I'll post here when on PC if I don't forget
😭
its a really cool short/video tho
The Etymology Nerd is usually very interesting
^^^^^
Minor Update
Absolut
Townsfolk abilities yield false info except 1. Evil may (once) publicly guess who: if right, or after day 5, evil wins.
- Nerf: Evil now only gets one shared guess.
-- This makes the Absolut guess feel more final and overall drastically increases the amount of effort needed for a win. Evil now must narrow down the thought criminal to one player, not only down to one player per evil. This gave the Absolut a 1/3rd chance of outright winning in a 12 player game, which was not ideal.
Bro forgot
mhm
(I did too lmfao)
not ethis doesn't have anythign from after I released cessation
I was hoping more for the Bloodstar link (when I need to look up a character it's just easier + faster for me than going to my files to open a PDF)
fair
the problem is that it has all of my characters so far so no more guessing
i suppose i can just import all the new ones
Ohhh my bad then that's chill if you don't want to post
I like guessing anyway
https://www.bloodstar.xyz/p/SuperGDPWYL/SCC_Released/almanac.html I updated the original one (idk if it has the full almanacs)
oh it still says "non-objective" for FC
let me fix that
You forgot to add Mindwarp
Unless you were waiting to do an official release
Cause I think you only posted that for the comp?
(I haven't looked at the archive so idk what Mindwarp does)
honestly might as well just add it lmao
god i forgot how outdated Mindwarp's almanac was
Anyways, even if you don't add Mindwarp thank you for updating the Bloodstar!!! Your designs are awesome keep it up
This isn't updated in the public Bloodstar
Just in case you didn't know
based tbh
do you want me to send you the scripts in apoc
Super idol 的笑容 都沒你的甜
八月正午的陽光 都沒你耀眼
熱愛105度的你
滴滴清純的蒸餾水
I suppose they they're still not finalised (still playtesting)
plus I just got a silly idea for one of them so
The one in homebrew queue?
Yeah
Minor Update
Absolut
Townsfolk abilities yield false info except 1. Evil may (once, before nominations) publicly guess who: if right, or after day 5, evil wins.
- Nerf: Evil may only guess before nominations.
-- This avoids games that are already decided, but the evil team is waiting until the last second to make their guess. Forcing guesses to be before nominations means that if evil holds their guess and the Absolut finds themselves against a wall, they don't have that escape hatch -- now, the evil team will have to take more of a risk by guessing before nominations are open.
Super's Character Collection (Take A Look At This Devil's Advocate)
LET'S GOOOOOO SUPER'S BACK

SUPER'S RELEASING THE HIT CHARACTER DEVIL'S ADVOCATE??????? NO WAY
she's releasing palm reader
fencer 2 coming right up
the release was Legion sorry
where's the extra finger?
budget cuts
we couldn't afford a sixth finger 😔
generous
okay we're getting an update
Minor Update
Chronomancer
The 1st time the Demon dies while 5 live, they live but register as dead (they wake every other night), but all learn this when you die.
- Nerf: Now deactivates if less than 5 players live.
-- This means that a final 3 with the Chronomancer and the Demon both alive is no longer unwinnable.
Who is Luis?
sorry. like Pyn
typo
who tf is pyn
We will continue to joke
He’s the janitor
Fr tho what happened
Just a silly joke about how there were lots of updates
Yea
Here
Lemme give an idea
Wizard
And Hypnotist
BAM
Now nobody knows what the hell is going on

oh wait you can hypnotise people with Wizard and then the ST can do Whatever The Fuck They Like
Yea
No doesn't even have to be a wizard as the subject
Since the wizard can do all kinds of things we can pull off anything
The first time I run Wizard, evil decided to get more abilities in play
I gave the Recluse the offscript Fool ability and then all added evil abilities are modified
Oh wait no
It has to be Wizard as subject
Off-script atheist game
ok here's a second hint for a second character
Super's Character Collection ("When you get to hell, tell 'em I sent ya")
sans never said that 💀
closest thing sans said to that was uh "on days like this kids like you should be burning in hell" pretty sure :P
Yep that's the one
That’s wild super you really think that
:3c
super did you do the art for all your characters?
most of them
Temporary did Chemist, Absolut and Insurrectionist though
Hysteria, Cataclysm, Biologist, Cavalry and Historian are game-icons.net
Anyone know some really cool scripts with these characters included?
I don't see how Conspiracist could be a Townsfolk? can you elaborate
or that they're lying, but I suppose
you confirm they're an evil if they have true info
More often than not they won't have true info if they're evil
It happens a lot more than one would expect(especially on SNV)
Thank God this character isn't on SnV /j
Ah yes, the evil-bluffing Dreamer who gets it correct n1 and n2
Moderate Update
Infernoplex has a new icon, courtesy of @mossy wave <3
"'Oh pardon me. This Koi doesn't have that smokey tinge I like, could you be so kind to get this little situation, ahem, fixed?' They asked. All I did was answer... I'm a kind soul."
(quote by @atomic mural)
WOAH
nice
slight updates to come to the token, theres a thing I forgot to change, not sure when theyll come tho
Does anyone know any good scripts using some of the homebrew characters from this list here? (i dont mean on the scripts that were already posted in this thread)
character is 2 parallelograms 2 trapezpoids and a triangle confirmed
ive been waiting for this exact collection of shapess
to be clear, this is the character whose hint is te current one ("When you get to hell, tell 'em I sent ya")
:3
will release when i feel like it today
im just making fun of past me lol
yeah i figured :P
you shoudl make a chartacer tahts sans frm undretale and if the demmon tries to kil it it dodges and is like haha u cant kil me bc im snas
We NEED to put you down
hystrex is executed and does not die. go to sleep
Viper from Titanfall 2?
Could be a snake character
Could just be a Minion called Viper or Vyper
Could be Mercenary or Pilot
Perhaps Tombstone?
If not I'm keeping that name

You don't need to know what it is to know you're right 🔥
knoife
true
the super in the name super
stands for super based
"Thank you for the support. That crazy mob outside... I don't know what got into them! Jumped me when I walked outside my house this morning and I think I saw one of them holding rope! Again, I can't put into words how thankful I am for people like you! Er... could you lead me to the kitchen? Running all day made me hungry."
Introducing the
Viper (Minion)
Each night*, if you were nominated today, you may choose a player who didn't vote: they die.
The Viper murders the people who trust them.
- The Viper doesn't wake unless they were nominated that day.
- If they were, they may choose to kill one of the players who didn't vote for them.
- The Viper can choose to abstain from killing.
- If everyone voted for the Viper that day and they're somehow still alive, they don't wake.
Examples
The Viper is nominated by the Bounty Hunter. The Bounty Hunter isn't believed and nobody but them votes on the Viper. That night, the Viper kills the Flowergirl.
A player is "about to die". The Viper self-nominates and jokingly says "minion panic". Nobody votes. The Viper can choose to kill any player tonight.
The Viper is nominated, gets 50% of votes, and is executed and dies. They don't wake that night.
How to Run
When the Viper is nominated, mark them with the NOMINATED reminder token. Keep track of who doesn't vote; rotate their character token 90 degrees clockwise.
Each night, if the Viper is marked NOMINATED, wake the Viper. They point at a player whose token is rotated (if they point at a player who is not, shake your head no and prompt them to choose again) or shake their head no. If they shake their head no, put them to sleep. Otherwise, their chosen player dies -- mark them with the DEAD reminder token and a shroud. Put the Viper to sleep, and either way, remove the NOMINATED reminder token.
If the Viper forgets who didn't vote for them, remind them by walking around the players and pointing at the valid targets.
(originally had a "farmer" reminder token for the people who didn't vote for them. that was far too many reminder tokens to be practical)
Ooooo cool
i made this release script in 10 minutes
Viper / Plague Doctor: If the Plague Doctor gives the Storyteller the Viper ability, the Storyteller might give it to a living Minion instead, in addition to their own ability. They learn this.
Mastermind / Vigormortis: If the Vigormortis kills the Mastermind, the Mastermind keeps their ability even after the Vigormortis dies.
one of your best works super (art wise)
ty! :3
Gave +1 Thanks to @atomic mural (current: #1720 - 4)
I wanna see a minion lineup of viper assassin godfather chupacabra
Town blowing up n2 in the most epic way
the json for the script
Wait the token tilt tech goes hard
i honestly should use that for count
Cool interaction: goblin
I remember dark telling me about tilt when jinxing ph/ketos
i could use it for ammo blast
actually im too lazy ill just recommend sticky notes because im a bitch
I can't wait for like
5 votes is not enough!
*quickly fiddles around in the grim for like 30 seconds*
"huh I wonder who they were"
This feels good sided to me, but who knows
I think Luis invented it with Super when working on Cessation but I'm not sure
Oh wait never mind
Different tech
I'm stupid ignore me 🤦
That's why you gotta do it after every vote, even when not in play
here's a larger version of the Viper's icon. though it lacks drop shadow
that’s why you gotta be a Recluse and only run online, where you have vote history
Tbf then you lose the comedy of asking for the voters to raise their hands and just going “mhm, yes, some hands are raised”
Ask them to use the Boomdandy emote in chat
or raise their hand if they use the app
||
||
i wonder if my script suggestion will be considered
Viper atheist plague doctor script 😎
question: shouldnt viper still wake if everyone voted for them and they still live?
they have zero valid choices
now you see why the jinx says might
chambermaid doesn't wake if they dont have valid choices what r u talking about fucker
chambermaid checking the viper
wouldnt it still wake because its ability triggers on being nominated the prev day
also what
when can chamber not have valid choices
Zombuul
theres still gonna be a player
also im talking about when its checked by chamber
the Chambermaid can't choose themselves
if only 2 players register as alive including the Chambermaid the precedent is they don't wake
ah
well anyways my main point is that when its checked by chamber
its gonna need to wake for chamber
i mean goofy waking pattern is also fun for chamber tho
Hi super what is the exact moment that a gunsmith kills
Assuming they've met the criteria already
let me remember how exactly it's worded but iirc it's dusk
Yeah but is dusk before or after everyone closes their eyes
Look look it says "immediately" "instantly" and "confirming them"
For context I've been writing a gunsmith script and part of the script concept largely hinges on the kill happening immediately before everyone closes their eyes because that's how I initially read the character
If it doesn't work like that I'm probably still keeping it but,,,,,, i want it to work like that,,,,,,,,,,,,
It does work like that
It’s a handwave lmao
@sour fern do you have a combined almanac? & would you like anything here pinned?
it's been a while so I don't remember but once I get home and can actually look at the thread I'll see
I think I've got a bloodstar link and/or an almanac PDF but neither is too up to date
Hi Super. Just thought you might want to know that The Grimoire just streamed a game from a Chessmaster's POV, in case you wanted to see your work being played out there in the wild (it's the 2nd game from the stream below): https://www.youtube.com/watch?v=3hnAIZnfK5k
Made with Restream. Livestream on 30+ platforms at once via https://restream.io
Joey showcases something inspired by a reddit comment. Buckle up folks!
This group started with a couple of friends who wanted to play some Blood on the Clocktower, and slowly has grown by adding new faces from the community. We don't try to be the best in the worl...
(saving this so I can refer to it when I put one of these in Buyer's Remorse)
Where can i get a klutzbanana json of this charactarer?
Wdym "klutzbanana json"
"{""id"": ""cessation_super'scollection"", ""team"": ""demon"", ""name"": ""Cessation ¬"", ""ability"": ""After day 12, evil wins. For each nomination, the end comes 1 day sooner; for each executed Minion, it comes 2 later."", ""image"": [""https://www.bloodstar.xyz/p/SuperGDPWYL/Supers_HB/cessation_supers_hb.png""], ""flavor"": ""I am going to take your life and you will feel the impending strife. I know that you want to send me away, but you will know nothing but pain unless you obey."", ""reminders"": [""Beat"", ""Once"", ""Twice""], ""firstNight"": 73.4, ""firstNightReminder"": ""Place the 'Twice' (5-11 players) or 'Once' (12+ players) on Cessation. Move the 'Beat' reminder one step clockwise."", ""otherNight"": 91.4, ""otherNightReminder"": ""Move the 'Beat' reminder one step clockwise. If 'beat' moves clockwise onto Cessation while it's marked 'Once', annouce that evil has won."" },"
Here's its json (from constellation)
Im a noob im trying to make a script with just timer demons and i want to add that one 🙁
Im doing the script on phone
Ooh uhhh
2 options really
1 is to just slot in a skeleton of the character
Just create a new character in KB, paste the name and ability, and paste https://www.bloodstar.xyz/p/SuperGDPWYL/Supers_HB/cessation_supers_hb.png as the icon
This will make it show up correctly when you export a script image but it won't really be usable for storytelling
The other option is to make a json file and paste this in as its contents
I'm not aware of a way to make or edit a json on mobile but it's probably possible
Starting with a json you find elsewhere (your current script?) might be a good start
And then import that into KB. You'll probably want to toggle the checkbox that says something about overwriting the entire current script
That'll work in full on the app and really anything that can be used as a grim (other than, well, a grim)
you can use githubs mobile app (its terrible but it exists)
not valid json
also thanks for the feature idea!
Oh is it not
The " around it might be the problem
Idrk tho I just copied it
it's the duplicate quotation marks as well
Oooh ur right
this is not Super's JSON lol
text file, I know, I've been told that
Unless you ean she's pdated more charactes somewhere else, like on the github
No, as in it's Brewulations and Boilers 😂
Oh dur
But hey, long may 4BfP reign until it's the only one left
Ty for the help btw







