#Shenanigans & Virtuosity
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my biggest question marks are inkeeper and fang gu
inkeeper making people drunk isn't my favorite here but i wanted more night protection
fang gu + mez is a great example of "spirit of ivory sucks actually" but i needed some positive outsider mod and id rather not have a sentinel
is a demon that's literally just 'each night* kill a player [+1 to +2 outsiders]' too boring
also, it would take a lot of convincing to get me to change any of the minions. they're the stars of this script
(i like mez over fang gu by a mile on this script)
btw the reason i want more night protection is because on s&v it's just
or the demon is dead and
is keeping the game going (or the demon sank the kill). that's fine and all but what if there was a good team explanation for it, now we can have more shenanigans
im also slightly worried this script is too evil sided if the evil team simply coordinates
- fang gu + mez + spirit of ivory is super sad
- innkeeper feels oddly placed here? there aren't that many deaths to guard against
- barber + hatter feels redundant
so innkeeper is an outsider here? :(
you already have monk here
maybe swap ET for Baron, Fang Gu for Imp, and swap one of barber/hatter out for something that also wants to stay hidden (damsel?)
I like how most of that is things I know I need to address lol
... yeah ok it probably is
Also barber and hatter are different characters. I don't intend to run mad hatter on this
Twin shenanigans are a huge part of why I wanted to make this script in the first place, and imp feels weak with

With your changes imp is better but I disagree with the surrounding stuff lol
Baron would be nice but I don't wanna swap anything out really. All the minions are essential in my eyes
If something had to go it would be cerenovus, but also the script was very much made with cerenovus in mind
Plus I'd have to replace mutant
I'm trying to decide how opposed I am to just having 6 minions on the script and calling it a day
Because that WOULD fix the problem
Also
:(
i remembered this script existed a bit ago and wanted to touch it up
positive outsider mod is the only thing left that i know might be a problem, but balloonist isn't the worst thing out there, and they have a widow, drunk, and vigor, all of which help
Consider Kazali
Kazali is a positive outsider mod demon that fits on most scripts
Wait never mind
Kazali doesn't play well with Pit-Hag and other demons
Yeah
I also just don't like kazali as a character, choosing your evil team can be toxic in some cases
I did genuinely consider it though despite that, minions getting a free bluff and positive outsider mod are both things that fit here
I ended up going with no dashii instead because it's pretty ok here. I don't LOVE it considering there's also widow and Drunk, but I don't hate it either
I strongly disagree
Pithag and cerenovus are excellent vigor kills, I don't think that's what you were referring to
Widow can lock in a poison for the whole game which is nice but maybe not the best in the world
Mez can safely hold its word until final 5 where it's most powerful
With Widow, I'd rather kill the poisoned target after the Widow dies than lose an evil player and a night kill
Reasonable
Widow is meant as something to be cycled out of a lot of the time on this script anyway
Get the grim and get out lol
It can also make a hatter bluff look super believable by sending out the ping mid game
I think this script feels built assuming the Pit-Hag is in play more often than it actually is
As such, I might want to remove Evil Twin to bring the minion count down to four
That's why there's a hatter lol
I do think evil teams can be perfectly effective without a pithag tho
In a 1 or 0 Outsider game as a Vigormortis, I'd feel very bad if my team didn't have a Cerenovus or Pit-Hag
Hatter is also somewhat worse with Vigor because you can't change or move the demon if you've already buried a minion
I think it's still a very weak play to be killing s confirmed ET or a holding Mezepheles on a script with a town this powerful
The town is powerful because the evil team is powerful
And vigor is part of why the evil team is powerful
I agree it's not the strongest demon but it's still reasonably powerful
Btw I'm probably swapping
for
, someone pointed out that cm is a lot more interesting when there are variable waking patterns and I agree
Vigor means you can safely kill the good twin if youβre worried about their ability or other stuff
tf are the town going to do
execute the other twin?
Even if you're some other demon! Provided they can't tell
exactly
forgot to send these but it's just the one change
Looks like a really solid script π And honestly it would become a matter of playtesting and seeing what feels nice
Ty :D and yeah I wanna playtest it now if I can
just played this in pickup! notes:
- no dashii opens up way too many worlds. probably swapping for imp? i didnt want imp because it kinda overlaps with pithag but honestly evil is already powerful enough
- i think even without a no dashii, evil is probably too strong. the mez never got their word off but good still only won after a snake charm
- glad it made it to f3 tho
- shenanigans most certainly did happen
How often does good win by these weird shennigan wins
this has been played twice, 1 good win 1 evil win
the evil team kinda did it to themselves this game tho
tbh? i think you kinda have to choose between PH/hatter and Mez here.
Because what can end up happening (and what I've seen from similarly complex scripts like text revos, nexus can attest to this) is that either evil gets a bag where they get their funny mobility and mez turn, or they don't and feel cheated out of the potential they could've had
it's also worth noting that (iirc) both games had a starting pithag and hatter
hatter was my attempt at solving this, but maybe it's not a great way to do that :(
for sure! like I think evil had a lot of fun with pithag and mez and hatter and all that in this game, but imagine evil has a bag of widow pithag imp right? personally, i think hatter should stay on the script because it's a nice balance to a weaker bag, just add hatter! I think if you are 100% locked in onto keeping Mez, you should do what you feel, but if you're not, I think ditching mez or creating two versions a Mez and Mez not version would be helpful to see how things play out!
a version without mez would probably be fun but imo just play snv at that point
also i think evil shennigans are at a max with this script, but good shenanigans are kinda low which is why banshee is great for a change!
here's a brainstorm that might be worth considering:
chef --> clock/shugenja, chef in vortox is kinda sad esp with this powerful of an evil team
farmer --> banshee/sage, evil farmer is funny yes but the juice isn't worth the squeeze for either team when a farmer procs + widow is onscript so it can just not happen
drunk --> something else: maybe recluse? recluse + fg/tc isn't that fun tho but recluse + vigor goes hard
mez --> godfather? nexus didn't like it but he is always wrong about everything ever so do not listen to him. you need positive outsider mod here anyway
ET is funny but you might consider just dropping it, it's another one of those PH/hatter sponges like Mez
id disagree! this script is a far more chaotic version of snv!
I don't like godfather due to pithag change, but if you cut pithag SURE! if not, I suggest baron!!
if you want less snv for ET, maybe consider boomdandy? i think evil will have a lot of fun with a boomdandy role always!
quick question: what is it that you want to keep about the mez? is it the extra evil?
chef was deliberately chosen as a 'universal game state' ysk (instead of shugenja where it's player-dependent or ww where there are many possible correct pieces of info), but clock is the other role like that and it could work
(there are some barber plays/bluffs that need that)
i was thinking just have both farmer and banshee tbh
the thing is baron/hatter and baron/ph is kinda feelsbad in that the baron will always want to be changed out
you basically get a free 3rd minion ability
it's a similar problem to ET except more pressing because the ET actually has an ability past setup
what's the problem with drunk here? and recluse has some bad interactions
positive outsider mod is nice but why on earth is godfather your pick lol
You've got two sources of negative outsider mod (vigor and drunk) and half a source of positive outsider mod (if we're being generous to balloonist)
i wanna see an ET game happen at least before dropping it, i like it here too much
it might be too much - i'd suggest PM but PM/Vortox is funky
since there's like nothing to puzzledrunk
try it and see how you like it!
though having two die at night roles is tough π¦
boomdandy... hadn't considered that π it'll totally change the script dynamic but maybe thats not a bad thing
but also can be great
TB has 3, im not worried
that's fair!!
also fair!
imo this is the bare minimum. i wouldnt mind some real positive mod but in base 1 or base 2 games it works fine as is
i also dont want fang gu here for a lot of reasons
oh yeah fang gu makes this script hell, good call!
yeahhhh not a fan
the extra evil, and the synergy with pithag and widow
at some point in the game i realized BH would be similar, but that role is super swingy and i especially dont like it with vortox
All of the base 3 have less and it works fine
Iβd think about a Sentinel and drop Drunk if you donβt want a GF?
was going to suggest this
I meant bare minimum positive mod. And the excess negative mod makes up for it
There haven't been outsider count issues so far (though it's only been 12p)
I might try to build something with that and see what happens
how do i make town stronger than this lol
im doing a mez version and a BH version
idk what else im supposed to do to the mez version
the good team needs to stop having a skill issue
???
what if i just added a duchess or smth? most of the feedback i got was about balance, but people still def seemed to have fun with it
i think the mez just fundamentally doesn't really play nice with ph/hatter for the same reason as baron
it'll get its ability off and then get turned into something else, and you basically just have 3 minion abilities this game
I haven't played with BH much, how easy is it for the evil TF to coordinate with their team (without a grimpeeker)?
Medium
Not voting on the demon is pretty doable but something like getting Hagged into a minion is tougher
I don't like BH with vortox personally
I think it's a fine interaction
It's harsh for the BH but it's not the worst thing ever
yeah, id rather avoid it but without homebrew the only other option is mez
i dont want goon or ogre or poli for example
BH-Vortox is on Poppyganda and that script works fine
Ok I actually really love
here, but it's not great with

Oh isn't it unwinnable if the good twin holds it?
Goblin ruling, I guess
Banshee's the only one that I'm heavily questioning
just kill the evil twin and then the good twin
Oh hey that does work
-json
!json
SHENANIGANS & VIRTUOSITY ST SPITE OE Nory
[{"id":"_meta","author":"","name":"SHENANIGANS & VIRTUOSITY ST SPITE OE Nory"},"clockmaker","bounty_hunter","empath","dreamer","snake_charmer","balloonist","town_crier","oracle","savant","juggler","artist","philosopher","banshee","mutant","drunk","barber","hatter","widow","cerenovus","pit-hag","evil_twin","lil_monsta","imp","vortox","vigormortis"]
woah thats so cool
It lost the poll by 1 vote lol
I had the game solved and lost to a cannibal-damsel π«
oof
3 evils alive this game
played the BH version, no BH in play
hatter is just devastating. i think i gotta take out one of hatter or drunk
this is the version we played today for the record
fun to ST and i think players had fun too!
felt kinda evil sided even with no starting pithag & some strong tf roles & balloonist [+0] , maybe outsiders were too damaging & pithag can ensure all 4 inplay by the end, maybe could use 'weaker' outsiders & a demonfinder besides snake ( FG/FT )
also BH and Widow was a rough combination i had to be cognicent of (Widow obviously poisons BH but evil Townsfolk remains bc it's setup brackets & Widow would know who the evil TF is)
better json
Couldn't respond to this until now. You make a good point with widow/BH, and that really sucks because BH's role was partly to create that extra evil, and widow's role was partly to see who that was. So that sucks. I don't like FT vortox, but maybe I should take off LM to justify FG. And/or maybe I find a way to make mez work. Or something. I'll have to think it over
I do wanna see a game without a hatter tho lol
yea i mean BH Widow is probably ok but its already a bit evil sided and that combo specifically is rough for good bc BH alwayssss gets widow-poisoned
yea i wasnt aware of the playtesting history lol
just put in some fun outsiders
Ur good
slayer?
also i think you're getting to there so congrats!!
a weaker drunk is PM imo? cuz its more traceable
hatter might be too strong so maybe plaguedoctor?
pm
weaker
this is why you're always wrong nexus smh
drunk is -1 tf, pm is like -1.5
They're simply different
Seen in the official app π
πππππ
I didn't watch the whole game but I did catch the ending grim so I'm assuming evil won
I know this is an earlier version though
Oh wow nice :D
Meh, I think I prefer the mez version
oh yeah i was the st in that game i really like this script
Oh wow ty!!!!
it's being run again in spanish btw
I can't speak spanish so I can't spec but I figured you'd like to know this
At the moment, this one
I wanna revisit it tho
Why do you ask πππ
it gets it's ability off....
and then some other minion becomes a mez and +2 evils
or mez gets out of play
Looking for good scripts to print out for in person games
Is it chaos hatter btw?
just ran a game of this where the mez and their turn faked twins while there were real twins
it caused enough confusion that the real good twin got executed
Oh incredible
Still waiting for the day where good wins on this script without starpassing when no minions are alive
rewrite time
boffin balloonist as positive outsider mod is funny
also sage LM is very sad times
Only as dangerous as the ST makes it
Yeah this is a relatively rough draft
I can prob take off sage
Clockmaker + summoner is not the best imo
YSK that it's a summoner game
I had chef on originally
But I think I like clock better?
Idk, I could go either way
I think "ysk it's a summoner game" is an okay dynamic and a fun bluff
-# also I feel bad for the clockmaker always being fed to the vortox
i agree with this
especially because it allows for drunk CM to learn something n3 in a non summoner game
Ooh wait how does that intact with vortox
It probably doesn't right
Clock still has to learn a number in a vortox game?
yeah unfortunately it doesnβt interact
I'm fine with that tho
New jinxes kind of fuck up this a bit