#MTG BOTC
30 messages · Page 1 of 1 (latest)
Neat! I love this! Obviously a work in progress but its a great start
My completely-not-fleshed-out starter ideas were much more magic-system oriented rather than magic character oriented IE "Townsfolk: Simic Guildmage - Each night choose a player and put a +1/+1 counter on them (or whatever lol, i have no idea what that would mean)"
"Townsfolk: Blue wizard - Once per game you may publicly declare Counterspell to cause a nomination to fail"
"Minion: Rakdos juggler - Each night* choose a player. They might die. If they do, you might also die."
oh you want to make a Ravnica script
A Ravnica script does sound pretty fun
Venser feels like an Outsider here
Every role on this script is absurdly loud
There are so many that have such a big impact
I like Ugin a lot tho
Oh wait Garruk kills first night so Elspeth is bluffable
???
I personally am not a huge fan of kills on the first night
Holy shit this Tezzeret design is awesome
Urza might be too strong
ok so before discussing feedback, i would like to point out that your name is on point
I think you underestimate the power of confirming an outsider.
also saving outsiders on scripts where they don't want to die
I have another version of Urza that forces Phyrexians into the game but I don't like it. It becomes safe from Phyresis and only targets Phyrexians.
I think the confirmation is a fair argument, and about half of these outsiders don't want to die, but I'm not sure it's worth +1 outsider. This reminds me of Huntsman
I think this version is better than that certainly
so the thing about the +1 outsider is that in 0 outsider games, it is completely useless
I get that but I think it might want to be tuned a little higher
Script updated, i have ablilties for all characters now.
Almanac link updated since there might be multiple scripts in the future. Script is almost ready for playtests. Anyone who can send me art would be appreciated.
@simple coral
ART UPDATED