#My attempt at a script
1 messages · Page 1 of 1 (latest)
Put it in SAO please, that improves readability a lot
Second of all
Why is the Pacifist on this script
It has no identity here
It's niche as a role used to confirm good players via execution testing isn't neccesary and shares redundency with the Virgin
And its not interesting as a pacing mitigator either
is that better
an okay
what woul be a good townsfolk to add instead of a pacifist
if you hit the little up and down arrows on the side you can autosort them
Yeah
ohh
it’s hard to give advice when i can’t easily read the script sorry
thats what you meant!
Before you go about asking this question, I want to ask you one of my own
What are you trying to do with this script
What's the theme
there isnt really a theme
but
I really want a theme revolving around yagababble
but im 100% new to this
so I kinda put somethings i liked in the script
So you're making a Ketchup Cake
mk
I'd advise trying to build a foundation first before you work through the intricacies of things
Are there any specific interactions you would like to explore
I'd like there to be interactions with characters that aren't in any of the base 3
moonchild being one of the only sources of extra death turns it into a townsfolk
gossip is also crazy strong here for the same reason as it’s basically an each day artist
professor is way too strong here
lleech is sad with so many roles here, primarily virgin and knight
tinker feels random here
i see
I agree with Kenoboi's objections
Also yagga with gossip is really unfortunate for gossip since it’s impossible to tell what’s causing kills
so gossip is either insanely OP or useless depending on what the demon is
Execution survival on a script where pacing is this consistent
Could work if you shift things around a bit
But as it is, that aspect of the script looks too half-baked to produce interesting results
okay fair
I think one thing Id like to make it be similar to is the lack of execution kills
which is why I like pacifist and DA
Theres a lot of frontloaded confirmation on this script
but then if leech was also there its hard
Washerwoman Empath Nightwatchman Professor Virgin
How do you plan for the Pacifist to be run if you were to keep it
if it would be hard to be ran i should probably redo it
theres a few roles id really really wanna keep
which would be all demons beside imp, all minions beside DA, and nightwatchman and knight,
I was thinking to add a widow in the game
to fix day 1 roles
but then there is a poisoner already
so id probably have to take poisoner out for widow
That's not really what I was asking
yeah sorry
With pacifist its just a role I like as I enjoy when players don't know why people weren't executed which is why id wanna keep the pacifist
and also have the DA in it too
why keep knight with lleech on script
but this script isn't that good
Do your players enjoy that though?
The Pacifist's job isnt to cover for executions in such a way that all it does is create ambiguity
That would make it an Outsider
honestly none have issues with bmr when its ran
Have they seen an alternative yet
you are correct though
this would be the first script id be making for the group
that would be new
like out of the first 3
Imma just leave my flowchart here and move on because I really dont want to get too deep into this discussion
Interesting
Any particular reason for keeping Nightwatchman and Knight?
ah this is nice ty
Gave +1 Thanks to @lyric magnet (current: #456 - 50)
I wouldn't have to have both if its too overpowered
its just two townsfolk roles ive enjoyed and would like them in a script
Its important to show your players this as well so they can play with it in mind
Mmmmm fair
Can't blame you for that one
If you want to construct a script specifically surrounding those
You can try augmenting their interactions