Friendly Invitations is a script based around having reasons to talk to people, reasons for everyone to seek each others perspectives out, and for reasons to bluff in a half-truthful way.
The good team leads with Steward, Highpriestess, General, and Fisherman. Roles that direct people towards good players, the state of the game, and where the good team should go.
The outsiders all are in search of their own players, butler for a good selection, ogre for their player, Mutant for a bluff to claim, and Recluse requires the group to extent trust despite suspicion.
Minions disrupt claiming and require communication to solve. Is it a Xaan game? What if there's a hidden mutant, what if the butler is ceremad? Is the player I steward saw really good, or are they secretly the spy?
Demons force players to question their neighbors, question their information, and question if they should trust that n2 farmer pass. They allow evil to fit into their own social bluffs while spreading misinformation.
Current Version: #1229250657530150992 message
Botcscripts Link
Script by Hannah
Townsfolk: Steward, Noble, Investigator, High Priestess, General, Village Idiot, Undertaker, Savant, Nightwatchman, Juggler, Farmer, Ravenkeeper, Mayor
Outsider: Butler, Ogre, Klutz, Mutant
Minion: Cerenovus, Widow, Xaan, Scarlet Woman
Demon: Imp, Kazali, Vigormortis

with such low droisoning is unfortunately just an insanely good sided combo and it regretfully has to go




