#The Malicious Manuscript - Community Character Pack

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supple ocean
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The Malicious Manuscript is a homebrew character pack that anyone can take from for their own scripts. My goal for the first release is 50 characters (currently 41) with full almanac entries and high quality storyteller guidance. You can contribute by helping with almanac entries, making scripts with them, suggesting your own characters, or just looking at the list and commenting or critiquing. Most characters will change even before full release and many are in rough shape or not fully fleshed out yet, but there is already good progress and I am happy with what has been made.

Tl;dr throw characters at me! Make scripts with these characters! Talk about them!

Prerelease 2: Once More, With Emotion

JSON: https://www.bloodstar.xyz/p/HazelnutCookie/The_Malicious_Manuscript/script.json?481beff8

Almanac: https://www.bloodstar.xyz/p/HazelnutCookie/The_Malicious_Manuscript/almanac.html

Character roster is now finalized conceptually. Many still need Almanacs, the Townsfolk currently at the top of the almanac showcase what I will eventually have for every character. I might bring tips back but I think instead it might be used for interesting interactions. About half the cast have the updated almanacs and cleanup.

spring grove
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I am going to take a look and see if I can use (steal :p) any to finalize my script :)

supple ocean
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It's not stealing!!!

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I implore you to take some

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That's the idea

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Only 9 more characters to hit my goal of a nice round 50

tame anchor
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Fractal is really weak imo

supple ocean
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I think I agree

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Drake and Fractal are two of the characters I'm pretty low on

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although fractal has some interesting interactions

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for example, kill a minion at night for a double kill the next night, possibly framing the execution

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it's also just extra kills for evil which can help with gossip bluffs and similar

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it's not like, entirely tracable extra kills even if good knows it's in play is what I'm saying

spring grove
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can you give the bloodstar link to cosmologer?

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I like it and I think it works for my script

supple ocean
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I'm not sure how to do that

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you can add it to the json though

spring grove
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I am also not sure it's possible :p

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I am not sure Kobold is an outsider btw

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this could well be a tonsfolk

supple ocean
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download the json for your script, open it in a text editor, and copy paste the code for the cosmologer

spring grove
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townsfolk*

supple ocean
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maybe

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you do learn a minion

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also, glad you enjoy the cosmologer

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one of my favorite roles on the script

spring grove
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I like it for being a softer puzzlemaster variant

supple ocean
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yeah

spring grove
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your implicit design philosophy is cool

supple ocean
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it's got an interesting choice I think whether to try to just out and add its existence to worldbuilding or hide and get sniped by the demon to find out exactly where it went

spring grove
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unfortunately, none except maybe cosmolotger works on the script I am wroring out

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on*

supple ocean
spring grove
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well

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lots of tasks, lots of public effects and kills

upbeat oracle
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Here's an idea. Could you add a finalized version of this concept?

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Performer (Townsfolk): You think you are a character in the Demon bluffs.

supple ocean
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That is an interesting one

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it seems potentially too strong

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It means the demon has a 1/3 chance of a very bad day

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You'd need other excuses for the demon to back out of a hard claim, I guess

upbeat oracle
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Maybe someway for the Demon to know it’s in play and/or which character it is?

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It’s tough but I do think there’s a chance the idea can work

supple ocean
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If the demon knew it was in play that could be interesting

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I'm not sold on it though

upbeat oracle
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Maybe the Demon knows one character that is not the one

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So it pressures Minions?

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Idk I just thought of it for the Brewery and wondered if it could work

supple ocean
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yeah I saw people talking about it

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it's not a bad idea

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I think my current list of characters I don't like and want to replace/rework are:
Warden
Family Friend
Drake
Surveyor
Gargoyle

gritty vapor
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My poor Surveyor :(

supple ocean
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I also want some more quiet minions/demons and ones that work nicely with other stuff

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Surveyor is cool

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but I think it's too strong

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and it is just kinda janky

gritty vapor
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It’s the intent, yeah. The info is stronger than even Sage, but it comes at the last possible moment and it requires a player you can trust. If the chosen player is evil they still see the grim and will certainly lie about it. Or two evil players can coordinate and pretend to get a grim on final day

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The strength is part of the design

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Overall I think I’d rather a Sage die than a Surveyor still, unless very late

supple ocean
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It's my least least favorite. most favorite of the least favorite

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that makes no sense

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but you get what I mean

gritty vapor
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Lol

supple ocean
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I think it's playtestable

gritty vapor
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Yeah

supple ocean
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I made a way better version of drake though so it's going in the bin

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also I want less madness lol

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there's plenty enough

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What do we think about this

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It's not exactly a quiet demon

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but with DA, fool, and now Public Defender, it could be possible to cover it up

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would pair delightfully with lleech as well

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Or, if you're not worried about it being quiet, it just makes sure your cool minions get to shine all game at the cost of possibly outing them as evil

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If you're a mean ST you can also use it to eat gossips and stuff lol

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but don't do that

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It plays very interestingly with the Witch Hunter and Captain as well

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I like it I'm shipping it

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And here's a Minion I'm absolutely in love with

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Super simple ability, lots of cool interactions. It acts before droisoning roles, so as mentioned with a poisoner the demon and Chainer both get to kill

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Can you imagine it's like day 3 and you go to sleep and suddenly "The al-hadikhia demands silence"

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It may also make town warier to go to sleep on 4. I am a little concerned about like, chainer kill itself shabaloth kill though

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Sudden 3 deaths

gritty vapor
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It should say “The Demon does not wake for their ability”, so they still get info. Also, “if alive and sober” is redundant, that’s already how death/droisen works

supple ocean
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Yeah but clarity

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It's not needed but it doesn't hurt and the ability is short

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Oh wait I just realized this causes issues with demons that don't choose kills

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I guess it could have jinxes

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Or say "The demon does not wake for their ability or kill"

gritty vapor
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It doesn’t really need many jinxes imo. The only base non-waking Demon this could work for is Leviathan, and kills are generally bad for evil in Leviathan so it’s fine. LM does function oddly, so could use a jinx there to prevent the LM death (maybe also block the holder’s waking)

supple ocean
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There are other demons in malicious manuscript that don't choose kills

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I think just one atm

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Chainer probably needs a jinx with LM

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Regardless of the wording

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Because it... is a minion

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Lol

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I think Chainer LM Jinx would be like "You cannot hold the Lil' Monsta. While you are alive and sober, Minions don't wake to choose a holder."

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Obviously don't want chainer holding the LM if they can't pass it

gritty vapor
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But then two kills could happen

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Only one could, but two can be done also

supple ocean
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Two kills can happen when the chainer dies

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That's intended

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It's supposed to theow off kill counts

gritty vapor
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Yeah, but not always having two

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If you’re fine with that, then it doesn’t need a jinx at all

supple ocean
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Well it needs a jinx since "demon" is waking due to lm ability

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And chainer should never have LM

gritty vapor
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Why not?

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The holder can’t wake to their own ability, but they can wake to LM’s to pick a babysitter

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And Chainer having LM is maybe not a good plan, but nothing breaks so it’s fine

supple ocean
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I guess

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I think it's still worth a jinx

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It's a confusing and unfortunate interaction and also doesn't lead to the intended behavior

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Jinx

gritty vapor
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Generally jinxes are used when an interaction breaks between two characters, making one (or both) either useless or overpowered. Not just when a minor clarification is needed to an otherwise slightly confusing interaction

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I don’t quite understand what’s breaking in the “intended behavior” though

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If you’re fine with the multi-kill

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If you don’t want it to kill twice then yes a jinx would be needed (ex. “If the Chainer’s ability is active, nobody dies to Lil’ Monsta”)

supple ocean
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I don't want the monsta to move

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Or anyone to die

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I'm less sure on the first one

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But chainer should stop all demon deaths

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As well as other abilities the demon wakes for

supple ocean
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Some simple town info roles

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Salesman is a little over where I'd like it for length but I think it's cool and I love the flavor of traveling salesman that just can't be gotten rid of

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Firebrand is cool because it can point to night death roles like Farmer as well as good executions for any number of reasons. Maybe they're the leech host. Maybe they're a minion. Maybe they're a good cannibal food.

supple ocean
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Now at the goal of 50 characters!

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As well as 2 travelers and a very silly fabled

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Goal now is to work on almanac entries and get some SCRIPTS!!

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I made a few more tweaks but I'm mostly happy conceptually at least with all the characters on the Manuscript I think

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If it's missing anything it's a few more YSK but I think it's fine, there's a good variety in base game

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@spring grove found out that if you save the script json to bloodstar you can also just import characters from it the same way you can import canon characters

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Although rather annoyingly bloodstar doesn't seem to have the last couple months of experimentals

supple ocean
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Here's a funny little script I came up with to show off the Chainer

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It's a lil bit of BMR!

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Not sure how I want to handle Alchemist Chainer however

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It's like a lycanthrope but potentially even stronger

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On this script Viper and Tallymaster can serve as counterplay however

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And godfather ofc gets to kill

violet prawn
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nice

fallow tide
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Sleeper Cell
Demon
You and your minions think you are good characters. Each night, a player dies and the minions operate by Storyteller's choice. An evil player can publically claim to be evil and guess their team. If they are right, evil wins.

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Cosmologer looks like a lizard muatation of fibbin

supple ocean
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p much

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it is fun because it wants to stick around for a bit and THEN die to the demon

violet prawn
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btw reading trough this and with warlord evil technically cannot win? at least with the rules as written as it requires 2 players alive, even if all alive players are evil it's not a win(but it might as well be)

gritty vapor
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Yeah. It needs a way to kill their own Minions

violet prawn
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for the traveller pitmaster: kinda has anti synergy with roles that interact with others later in the night(poisoner, innkeeper, etc) ovbiously travellers are ptob not meant for scripts with those but something to be wary of i guess

supple ocean
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Oh night order is not set up currently

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I should do that >.<

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I think most are pretty obvious where roughly they should be though, and it's hard to set it up so you can import them and have them still land roughly correct

supple ocean
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I think after some consideration, these guys are going to a backlog

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I'm not entirely happy with them and I want some slots to fill with some simpler characters

gritty vapor
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D:

supple ocean
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You have like 7 characters in the pack xD

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I like them a lot but I want some that are simpler

supple ocean
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Almost ready for prerelease 2

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I think I'm pretty set on the roster right now and now it is just almanacs and balancing, but for realsies this time

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I also have some showcase scripts to show off ~

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OH WAIT

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I should do a hybrid of each of the base 3

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That would be cool and fun

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There's characters that slot nicely into each

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Especially BMR, some great new outsiders to replace the kind of mid ones

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Super excited to see public defender cause havoc 😛

gritty vapor
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Crusader, Surveyor, Adventurer, Viper

supple ocean
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oh yeah

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well

gritty vapor
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I wrote a ton more but those were the 4 you liked enough to add

supple ocean
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L + Ratio

gritty vapor
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dies

supple ocean
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I'm just trying to trim down the ones I'm not 100% on

gritty vapor
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Viper is the only one of mine that you chose which is fairly simple, the other three are more complex and kind of playing their own little minigame (especially Adventurer). I think that makes them very fun, you just probably only want one or two of them on a script. But since this is a character pack not a script, you could have all three here for use in different scripts. Surveyor for slow strategic games, Crusader for fast-paced hectic games, and Adventurer for powerhouse games where huge bluffs can give huge rewards.

supple ocean
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Prerelease 2: Once More, With Emotion

JSON: https://www.bloodstar.xyz/p/HazelnutCookie/The_Malicious_Manuscript/script.json?481beff8

Almanac: https://www.bloodstar.xyz/p/HazelnutCookie/The_Malicious_Manuscript/almanac.html

Character roster is now finalized conceptually. Many still need Almanacs, the Townsfolk currently at the top of the almanac showcase what I will eventually have for every character. I might bring tips back but I think instead it might be used for interesting interactions. About half the cast have the updated almanacs and cleanup.

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I will be releasing some scripts later to showcase characters, riffing off of the base3

supple ocean
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Slightly adjusted the prerelease 2

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now everyone has at least an overview

fallow tide
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@supple ocean why the change in rules from king like rulings for devilspawn

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iirc you give info when the dead and the living are equal

supple ocean
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Didn't realize there was that ruling

fallow tide
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Optional rule: the King learns an alive character once the dead equal or outnumber the living. (This makes the King more fun to play in games with an even number of players.)
ok

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small diff, you can choose but most ppl use this optional rule

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at least show it as an option in the almanac

supple ocean
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Yeah

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Good idea

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Although I think it might be more balanced in this case?

fallow tide
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have you played with it

supple ocean
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No

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But the intent for the role is to be an early game safety net for evil

fallow tide
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You say

If the Chainer becomes poisoned or dies after they act, the Demon wakes normally.
but the chainer acts after 6/8 of the total demons

supple ocean
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Night order isn't set up

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Needs to be arranged on any script made with them

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Can't really be helped

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The only way to solve it would be adding EVERY SINGLE CANON CHARACTER and then manually arranging all their night order

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Or just arranging the 50 character night order for no reason

fallow tide
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ouagh

supple ocean
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Yeah

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Chainer should act before all demons

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I honestly should probably cut the bit where it can get double kills if poisoned

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The night order doesn't really work

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But it does still act before demons so it can kill itself

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And then it can add an extra kill

tame anchor
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Droison, Death, Info, Other

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with minion typically acting before death

supple ocean
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yeah but that doesn't keep the night order when you import them to scripts afaik

tame anchor
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yes but it gives people an idea of where to put it on their scripts

supple ocean
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hm

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awkward night order thing

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Pegasus makes players safe from evil, but is also a ysk

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so if it goes after poison it can't protect n1, but if it goes before it can't get misinfo

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Not gonna make a whole post but there's night order

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I chose to make pegasus go after misreg and poison

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and such

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so

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maybe it could apply retroactively?

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or it could just be fine that it doesn't work on n1

supple ocean
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Also, what do we think about thrall

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I just realized it kinda has "oops die d1 outsider" syndrome

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although eating a kill even with downside is powerful

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so maybe the thrall is encouraged to try to eat a demon kill and then out their role

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Thrall is If you would be killed by the Demon, instead your alive good neighbors are poisoned until dusk.

supple ocean
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Sects and Violence

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Info heavy script with some added night death shenanigans and a big focus on finding the outsiders

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Comet maybe to fang gu

tame anchor
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because it’s worded as “learn who you are”

supple ocean
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It's supposed to learn 3 players one of which is the comet

tame anchor
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yeah exactly

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so unless there’s a character that can register as a different player

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then the comet player is always learned (to be 1 of 3)

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i’m referring to the 3rd bullet point on the comet’s almanac

gritty vapor
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Exactly. It's the same reason a Demon couldn't learn their Spy as the King or the Recluse as the Marionette

supple ocean
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Yeah they shouldn't learn someone else

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That would be insanely brutal

tame anchor
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💀

supple ocean
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What is the third bullet piint

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Probably was tired and wrote some bullshit

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Ngl

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Oh wtf past hazel

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You're a loser

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Will be fixed by next release

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I still haven't gotten to playtest any characters

fallow tide
supple ocean
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There's always "I've heard of a comet claim"

supple ocean
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Makes mutant seeing comet a fun minion bluff

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Because you can always go back on it and people might be hesitant to push on it