I'm quite new to Blood on the Clocktower, but it's been my hyperfixation for the past couple months and I've spent a bunch of time thinking about script building and playing around in the script builder. This is the first script I've made that I'm sharing publicly, so critical feedback would be greatly appreciated.
Edit: The newest version of script and its description are further down in the thread.
-removed Vortox as it was too easily discoverable and would make Village Idiot information too consistent alongside not meshing well with various other roles.
+added Godfather to better obscure both outsider count and deaths in the night.
Town has powerful information on this script, and sources of drunkenness are very sparse (most Townsfolk have no possible way of being drunk), but most of that information needs time to accumulate and be cross-referenced to become useful, while the rest comes with other drawbacks. The evil team puts pressure on town with abilities that speed up the pace of the game, potentially ending it early, and sow distrust, depriving town of the time and communication they need to succeed. The Shabaloth and Po can kill multiple times in the night, the chance of a Vortox requires an execution every day, and even if it's not in play at the start of the game, Riot could show up at any time, bringing the game to a swift and explosive end. Also Atheist is on the script, so maybe there actually are 6 Village Idiots.