People said it couldn't be done, and maybe it can't, but here's my attempt at it. BH has become the Terminator, finding and killing evil players one by one, but evil has some tricks of their own to misdirect, delay, and trick the BH as well. Witch and Fearmonger work together (consider using a house rule that lets the witch kill the stormcaught player) to cause paranoia over who should nominate, and who should be executed, especially since evil can spend time framing the BH as evil themselves. Recluse is important here for the ST to give to BH, with the potential of a Godfather meaning that every good kill can have dire consequences for the town, and an Alchemist makes a good choice for the evil townsfolk that the BH brings with them. This is my first script here, so feedback is appreciated
#One. At. A. Time, featuring stormcaught bounty hunter
37 messages · Page 1 of 1 (latest)
Omw to Lleech host the BH
nah they're just No Dashii poisoned
excellent interaction
Although it sounds like a good idea, I don't think I would enjoy playing an evil game of it personally
A strat would be to just execute the number of evil players in game that the bh saw then execute the bh
The only slowdown would be if pukka sacked kills or if a fearmonger is in play (which dreamer/general could deal with)
This strategy is solidified with general being able to tell how the strat is going
indeed
i still think stormcaught BH is very rough on evil
especially without exe-trap minions (gobby and boomy)
but i understand why they arent on this script
i would like to see this playtested
As a minion, getting 3 good players executed and then myself in F3 sounds like a pretty value deal to me
i mean the general could sus you out if evil is winning
but stormcaught bounty hunter is still too op
General is very strong
On this script especially so
instead of stormcatching bounty hunter it should just be a bounty hunter centered script
Because there is a consistent strategy that's provided by the BH that the General can either support or deny
You think it would work in its current format without the stormcatcher?
if you remove stormcatcher you should probably modify the script a bit but id say it would work
beyond stormcaught bh, evil has a lot of kill power without much protection
Perhaps with some modifications
innkeeper would maybe work well
From what I can see
Evil on this script is built to be overwhelming in order to compensate for the stormcaught BH potential
So without stormcatcher, maybe tune evil back a bit
pukka + balloonist might be questionable
and without stormcaught bounty hunter, i like fearmonger
I do like the idea of witch + monger
Fool feels like it's just there as a lleech bluff
Also I should mention that these alchemist abilities are pretty bad
Baron is just bad, marionette is weird, and witch and fearmonger are meh
ok, ill swap alchemist for innkeeper