#Boarding School Mutilations
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I am currently reworking most of the roles in this script so maybe enjoy yourselves in this old almanac
it's a scrap script made by the past naive me
but I'm now a current less-naive me
so I hope the rework will be great
incomplete rework 0.01.00
TOWNSFOLK
Student Council: You start knowing other players with the same character. Your votes will be counted twice if you publicly claim to be a Student Council member. [+1 or +2 Student Council]
Quiet Kid: Each night*, you may choose a living player; the first character to choose that player dies.
Journalist: On your second night, you learn the evil characters that are in play. Minions start learning who you are.
Tutor: You start knowing three players, exactly one of which are good.
Nerd: Each night, you may privately play roshambo with the storyteller; if you win, choose a player, and you learn their alignment.
Counselor: Each night*, Townsfolk that choose you learn one good and one evil character; exactly one of which neighbors them. Townsfolk abilities do not work on you.
Janitor: Each night, choose an alive player (not yourself); you learn how many among their living neighbors woke tonight due to their ability.
Thespian: Each night, you learn a not-in-play good character that is not a demon bluff until there is nothing more to learn.
Gamer: Each day, you may privately play roshambo with the storyteller; if you win, ask a yes/no question.
Graduate: Each night, choose a player; you learn a character type that they are not. You never learn that a player is not the demon.```
OUTSIDERS
```Goth: You think you are a Minion, but you are not. Evil players start knowing who you are and what you do at night.
Fashionista: On the first night, choose a player; if they die at night, you are immediately executed on the following day.
Class Clown: You start learning a demon bluff and two arbitrary characters, but a townsfolk is poisoned until you die.
Floater: If a minion publicly guesses who you are on the first two tries, your team loses. Good players start knowing that there is a Floater in play.```
MINIONS
Double Crosser: You start knowing the Student Council members, and you might register as one. Your votes will be counted twice if you publicly claim to be a Student Council member, and the other members' votes won't count on anyone else if you don't vote. [+1 or +2 Student Council]
Playboy: Each night, choose a player; they are poisoned, and one of their good living neighbors learn that either of their living neighbors are poisoned. Once per game, choose a second player; they falsely learn that either of their neighbors learn that either of their living neighbors are poisoned.
Prodigy: You start with the abilities of the demon bluffs.```
DEMONS
```Regina: Each night, choose two player; they are poisoned. If a player that you chose was executed,
Jock: Each night*, choose two players; one of them dies, while the other's votes won't be counted the next day.
Roulette: Each night*, Minions choose who among them "is the Demon" until dusk. Then, the "Demon" chooses two players; one of them dies. [+1 Minion]
Bomber: Each night, choose three players at most; they die the next night.```
reworks:
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prefect, pretty strong confirmation, and can destroy evil bluffs
not commenting the council rn -
quiet kid is cool depending on night order, and high likelyhood of just randomly killing the demon
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a lot of evils would poison the journalist since they know who they are
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tutor is stronger noble, learns the whole evil team in a 9 player game. Noble is fine since the game usually has 1 evil in every 3 players anyways, thats its balancing factor
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Nerd is quite random and might go very wrong, its very hard to balance around a 1/3 of triggering ability
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counsellor confirms itself, and gives really strong information
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Janitor is like a chambermaid but a lil bit weaker, but with the context of the script probably stronger
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Thespain just does very little, especially in smaller games, in 15 player games it can confirm some outsiders at least
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Gamer is just stronger nerd, but still has the same issues as the nerd
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Graduate is kinda meh, can usually be given shit info from the st of the other of outsider/tf of what they are claiming
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No comments on goth, should maybe have they learn what you learn as well though just a little note
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fashionista is really hard to counterplay to, just execute them or their target d1, and no problems
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Class clown shouldnt have poisoned since its a good ability, and otherwise kinda fine, feels a bit confusing for the reason for the parts of the characters, but similar to a puzzlemaster, though it can just be executed d1, to little to no cost to the good team, they just get a weak townsfolks worth of information
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Floater is really risky since a minion could just out in final 5 and just go for it at times, and good can use it to find evils not knowing about it, but its probably fine
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Stalker, is kinda nerfed by not waking here tbh, since a lot of goodies and not that many evils do, the poison is strong enough for what the script needs. The council can kinda confirm this being in play which i like
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Double crosser is something.
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Playboy, this is strong as hell, but also really big counterthing from a goodie, its really loud something that conflicts with the quiet parts of crossdresser
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Prodigy can be strong with some abilities, really weak with others, it puts a thing of the st having to give strong choices for evils
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Regina hasnt been finished by the looks of it
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Jock outs itself as being in play
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Roulette is stronger lil mosta.
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Bomber is confusing for who chooses the number of kills
this script feels like if you have the jock youre in the shit, you kinda need roulette or bomber to have a good shot with the information going around
- also note, no outsider mod on the script, which can confirm outsiders
Jock (Demon): Each night*, choose two players; they die. Outsiders you kill becomes an evil Minion instead. [+1 Outsider]
Prodigy (Minion): You start with the abilities of the demon bluffs. Outsider abilities are replaced with not-in-play Townsfolk abilities.
I think the only townsfolk I wanna fix are quiet kid, tutor, nerd, counselor, thespian, gamer and grad
goddamn I thought they were less in my head
Class Clown (Outsider): Each night, you wake and learn a demon bluff and two arbitrary characters until there is nothing else to learn, but a Townsfolk is drunk even if you die.
Become an evil or good minion?
🙃, this is sad, but probably a fine move
Class Clown (Outsider): Each night, you wake and learn a demon bluff and two arbitrary characters until there is nothing else to learn, but a Townsfolk is drunk even if dead., just a small rewording thing
Evil minion, I'll go ahead and make that clarified in the text
This could make evil majority, maybe make it the first outsider chosen or something?
Jock (Demon): Each night*, choose two players; they die. The first Outsider you kill becomes and evil Minion instead. [+1 Outsider]
and then maybe I'll add a Jock + Double Crosser jinx of the killed outsider not becoming a dbl crosser
since im making outsider-based changes, should I go with Tutor: You start knowing three players, exactly one of which is an Outsider.?
It feels wrong to me but I still want to do it 🤷♂️
it's giving weaker librarian
Counselor (Townsfolk): Each night*, Townsfolk that choose you learn one good and one evil character; exactly one of which neighbors them. An evil player registers as the Counselor.
mmh, it kinda is, you dont have to many hidden outsiders either so you cant help solve that part
(ill suggest the +1 outsider, as i think that was a good shout from before, and now it isnt extremely sad in base 0 outsidrs)
still confirms itself tho?
I forgot the outsider mod
oh, you mean it's existence?
ah...... I thought you referred to something else that I somehow can't articulate
it also gives really strong information for also confirming itself
thats fine
@coral vector *role nightwatchman
!role nightwatchman
@coral vector !role nightwatchman
I'm trying so hard here—
Regina (Demon): Each night, choose a player; they are poisoned. If a player that you chose is executed, players you poisoned die the next night.
Or maybe yet, "If a minion is executed", I have that at the back of my mind
works i guess. still feels a lot weaker than the rest of the demons
I also wanna change prefect because /
Regina (Demon): Each night*, choose a player; they die. If a minion is executed, that night, choose up to three players; they all die.
Might work really well with bomber
The thing here is that both can pretend that it's the other demon in play yk
i like it
Counselor (Townsfolk): Each night*, Townsfolk that choose you learn one good and one evil character; exactly one of which neighbors them. Evil players register as Counselors and give false information.
wait no that outs evil players
doesn't it
Yup
And evil should learn info from choosing them
Counselor (Townsfolk): At night, when you first die, you don't, and a living Outsider learns this. If no Outsiders are alive, you die instead. [+1 Outsider]
how many outsider-related roles are already in here 🥹
Tutor (Townsfolk): The nearest Outsider starts knowing that one of two players is the Tutor.
"The Counselor was attacked tonight."
maybe make them a little more unique
both now confirm them
.
Thespian (Townsfolk): Each night, you wake to learn two not-in-play good characters until there is no more.
or maybe make it three
look, the goal here is to buff the thespian in smaller games
im fairly content with thespian learning not-in-play goodies
three just destroys the evil team in bigger games