#Boarding School Mutilations

76 messages · Page 1 of 1 (latest)

gaunt knot
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I am currently reworking most of the roles in this script so maybe enjoy yourselves in this old almanac

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it's a scrap script made by the past naive me

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but I'm now a current less-naive me

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so I hope the rework will be great

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incomplete rework 0.01.00

TOWNSFOLK

Student Council: You start knowing other players with the same character. Your votes will be counted twice if you publicly claim to be a Student Council member. [+1 or +2 Student Council]
Quiet Kid: Each night*, you may choose a living player; the first character to choose that player dies.
Journalist: On your second night, you learn the evil characters that are in play. Minions start learning who you are.
Tutor: You start knowing three players, exactly one of which are good.
Nerd: Each night, you may privately play roshambo with the storyteller; if you win, choose a player, and you learn their alignment.
Counselor: Each night*, Townsfolk that choose you learn one good and one evil character; exactly one of which neighbors them. Townsfolk abilities do not work on you.
Janitor: Each night, choose an alive player (not yourself); you learn how many among their living neighbors woke tonight due to their ability.
Thespian: Each night, you learn a not-in-play good character that is not a demon bluff until there is nothing more to learn.
Gamer: Each day, you may privately play roshambo with the storyteller; if you win, ask a yes/no question.
Graduate: Each night, choose a player; you learn a character type that they are not. You never learn that a player is not the demon.```
OUTSIDERS
```Goth: You think you are a Minion, but you are not. Evil players start knowing who you are and what you do at night.
Fashionista: On the first night, choose a player; if they die at night, you are immediately executed on the following day.
Class Clown: You start learning a demon bluff and two arbitrary characters, but a townsfolk is poisoned until you die.
Floater: If a minion publicly guesses who you are on the first two tries, your team loses. Good players start knowing that there is a Floater in play.```
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MINIONS

Double Crosser: You start knowing the Student Council members, and you might register as one. Your votes will be counted twice if you publicly claim to be a Student Council member, and the other members' votes won't count on anyone else if you don't vote. [+1 or +2 Student Council]
Playboy: Each night, choose a player; they are poisoned, and one of their good living neighbors learn that either of their living neighbors are poisoned. Once per game, choose a second player; they falsely learn that either of their neighbors learn that either of their living neighbors are poisoned.
Prodigy: You start with the abilities of the demon bluffs.```
DEMONS
```Regina: Each night, choose two player; they are poisoned. If a player that you chose was executed, 
Jock: Each night*, choose two players; one of them dies, while the other's votes won't be counted the next day.
Roulette: Each night*, Minions choose who among them "is the Demon" until dusk. Then, the "Demon" chooses two players; one of them dies. [+1 Minion]
Bomber: Each night, choose three players at most; they die the next night.```
hard mango
# gaunt knot incomplete rework 0.01.00 TOWNSFOLK ```Prefect: Each night, choose a living pla...
  • prefect, pretty strong confirmation, and can destroy evil bluffs
    not commenting the council rn

  • quiet kid is cool depending on night order, and high likelyhood of just randomly killing the demon

  • a lot of evils would poison the journalist since they know who they are

  • tutor is stronger noble, learns the whole evil team in a 9 player game. Noble is fine since the game usually has 1 evil in every 3 players anyways, thats its balancing factor

  • Nerd is quite random and might go very wrong, its very hard to balance around a 1/3 of triggering ability

  • counsellor confirms itself, and gives really strong information

  • Janitor is like a chambermaid but a lil bit weaker, but with the context of the script probably stronger

  • Thespain just does very little, especially in smaller games, in 15 player games it can confirm some outsiders at least

  • Gamer is just stronger nerd, but still has the same issues as the nerd

  • Graduate is kinda meh, can usually be given shit info from the st of the other of outsider/tf of what they are claiming

  • No comments on goth, should maybe have they learn what you learn as well though just a little note

  • fashionista is really hard to counterplay to, just execute them or their target d1, and no problems

  • Class clown shouldnt have poisoned since its a good ability, and otherwise kinda fine, feels a bit confusing for the reason for the parts of the characters, but similar to a puzzlemaster, though it can just be executed d1, to little to no cost to the good team, they just get a weak townsfolks worth of information

  • Floater is really risky since a minion could just out in final 5 and just go for it at times, and good can use it to find evils not knowing about it, but its probably fine

hard mango
# gaunt knot MINIONS ```Stalker: Each night, choose at least two players; you learn which of ...
  • Stalker, is kinda nerfed by not waking here tbh, since a lot of goodies and not that many evils do, the poison is strong enough for what the script needs. The council can kinda confirm this being in play which i like

  • Double crosser is something.

  • Playboy, this is strong as hell, but also really big counterthing from a goodie, its really loud something that conflicts with the quiet parts of crossdresser

  • Prodigy can be strong with some abilities, really weak with others, it puts a thing of the st having to give strong choices for evils

  • Regina hasnt been finished by the looks of it

  • Jock outs itself as being in play

  • Roulette is stronger lil mosta.

  • Bomber is confusing for who chooses the number of kills

this script feels like if you have the jock youre in the shit, you kinda need roulette or bomber to have a good shot with the information going around

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  • also note, no outsider mod on the script, which can confirm outsiders
gaunt knot
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Jock (Demon): Each night*, choose two players; they die. Outsiders you kill becomes an evil Minion instead. [+1 Outsider]

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Prodigy (Minion): You start with the abilities of the demon bluffs. Outsider abilities are replaced with not-in-play Townsfolk abilities.

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I think the only townsfolk I wanna fix are quiet kid, tutor, nerd, counselor, thespian, gamer and grad

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goddamn I thought they were less in my head

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Class Clown (Outsider): Each night, you wake and learn a demon bluff and two arbitrary characters until there is nothing else to learn, but a Townsfolk is drunk even if you die.

hard mango
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gaunt knot
hard mango
gaunt knot
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Jock (Demon): Each night*, choose two players; they die. The first Outsider you kill becomes and evil Minion instead. [+1 Outsider]

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and then maybe I'll add a Jock + Double Crosser jinx of the killed outsider not becoming a dbl crosser

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since im making outsider-based changes, should I go with Tutor: You start knowing three players, exactly one of which is an Outsider.?

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It feels wrong to me but I still want to do it 🤷‍♂️

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it's giving weaker librarian

gaunt knot
hard mango
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mmh, it kinda is, you dont have to many hidden outsiders either so you cant help solve that part

hard mango
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I forgot the outsider mod

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hard mango
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yup

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think nightwatchman to anyone who chooses them

gaunt knot
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ah...... I thought you referred to something else that I somehow can't articulate

hard mango
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it also gives really strong information for also confirming itself

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@coral vector *role nightwatchman

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!role nightwatchman

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@coral vector !role nightwatchman

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I'm trying so hard here—

hard mango
gaunt knot
gaunt knot
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Or maybe yet, "If a minion is executed", I have that at the back of my mind

hard mango
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just did this to somewhat hold me accountable

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Regina (Demon): Each night*, choose a player; they die. If a minion is executed, that night, choose up to three players; they all die.

hard mango
gaunt knot
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The thing here is that both can pretend that it's the other demon in play yk

hard mango
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i like it

gaunt knot
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wait no that outs evil players

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doesn't it

hard mango
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And evil should learn info from choosing them

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Counselor (Townsfolk): At night, when you first die, you don't, and a living Outsider learns this. If no Outsiders are alive, you die instead. [+1 Outsider]

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how many outsider-related roles are already in here 🥹

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Tutor (Townsfolk): The nearest Outsider starts knowing that one of two players is the Tutor.

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hard mango
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both now confirm them

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.

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Thespian (Townsfolk): Each night, you wake to learn two not-in-play good characters until there is no more.

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or maybe make it three

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look, the goal here is to buff the thespian in smaller games

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im fairly content with thespian learning not-in-play goodies

hard mango
gaunt knot
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fr

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two is balanced

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right?

hard mango
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depends on what is shown

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but hopefully