#Ambush Killer

1 messages · Page 1 of 1 (latest)

limber zealot
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I see a very weak good team and a very strong evil team

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Please tell me you're running the Choirboy houserule with this

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otherwise

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the King is good as dead to 3/4 minions on the script

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and the Choirboy does nothing other than know they're in play

night cedar
limber zealot
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- If a Minion kills the King (or brings them out of play), the Choirboy learns who they are that night.```
```Choirboy: 
- If a Minion kills the King (or brings them out of play), the Choirboy learns who the Demon is that night.```
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It helps to preserve the intent of King/Choirboy (the Choirboy must be taken care of before the King can be disposed)

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And its usually run in conjunction with a King houserule

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where Minions know who the King is

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In order to fully encompass the dynamic

night cedar
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For what it’s worth, I also hadn’t considered Ojo + KingChoir

limber zealot
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Yeah thats a thing

night cedar
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I could honestly ditch the pair entirely and add two stronger roles

limber zealot
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I think town in this script is just

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far too weak

night cedar
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Don’t know exactly which

limber zealot
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But at the same time

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Assassin is kinda mid

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Its presence is made immediately since nothing on this script covers for it

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And it doesnt have any of the interesting interactions it has on its home script

night cedar
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I did have versions of this script with Gossip, but I think I changed that midway

limber zealot
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Makes sense

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Assassin must be a relic then

night cedar
limber zealot
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My honest thoughts on this are

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I feel like you're tunneling way too much into one specific niche interaction

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That being psychopath hatter

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to the point where the rest of the script seems kinda half baked

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usually, good scripts don't just revolve around one concept

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they build upon that concept with more interesting interactions and layering of additional concepts

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you cant build a script off of one funny interaction