#Death by Sickness (teensy)

7 messages · Page 1 of 1 (latest)

jovial drift
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[{"id":"_meta","author":"Sunquill","name":"Death By Sickness v0.3-H"},"pixie","empath","nightwatchman","fisherman","seamstress","philosopher","heretic","mutant","klutz","poisoner","spy","pukka","sentinel"]

My custom teensyville pukka script! Lots of good town info, but lots of misinformation from the pukka and possible poisoner or spy misreg. From the play tests we've done in livetext, it seems to start evil sided and slide more towards good sided as the night deaths occur and town puzzles through what they now know to be misinfo- kinda opposite of most scripts. This is version 3H and now feels somewhat solid! Can be played without heretic as well (just version 3).

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Thank you to the awesome livetext players that gave feedback and suggested changes!

stone bane
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I think Heretic is kinda awkward here? If the evil team finds out there's a Heretic there's kinds nothing they can do about it

jovial drift
stone bane
jovial drift
stone bane
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I mean, how? Evil just poisons the Heretic everyday and hopes the good team doesn't know? Seems like kind of bad interaction since the Heretic has very low incentive not to go public and the game kinda ends in a double bluff of "did the Poisoner poison the Heretic today or not"