#Conduct Toolkit

12 messages · Page 1 of 1 (latest)

blissful star
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Hi everyone, after a discussion in one of the text-game-general threads about conflict, and some post game discussions I've been involved in where the topic has been raised, I've written a comprehensive and suggested guide to handling three areas of conduct: conflict, emotional bleed, and emotional manipulation in the context of BotC.

At the moment, there is no formal guide from TPI on how to ST, so the art of ST’ing is somewhat seen as akin to a tradecraft, passed down from experienced to newer STs. Not all STs have access to conflict resolution or emotional handling resources in their day to day life, and some STs may not have a role model or mentor they can reach out to in the heat of the moment so I hope that the tips and suggested escalation pathways here can help STs (and players) manage these issues.

Please note that the suggestions in the document come from aggregating advice from the community over the years I have played here, and from referring to online resources. These are by no means rules, only suggestions that no one is obligated to follow. For qualified advice, please reach out to a professional.

Please send me feedback if you find this document useful as a player or ST, if there is anything in there you think should be changed, and if you would like to see the topics expanded.

https://docs.google.com/document/d/1mIJvaE3rO7kZJ9CdmhE6S8uIIdq9_DLiNNhyBhGliYQ/

weak nacelle
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this is great, thanks for the time you've put into making this

hallow shale
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Really good document, I’ll be linking towards it in my future games for sure

hardy fulcrum
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Oh this is awesome!!

wild wedge
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small suggestion: can the headings have a "heading" style, so that they shows up on the side when looking at the outline?

blissful star
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Thanks for feedback so far. Dee, good idea - will look at implementing this when I'm awake.

dim mural
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This is fantastic

hardy fulcrum
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@blissful star Hi, I've edited your post to be tagged with the new Guide/How-to tag rather than Suggestion so that people looking for guides can find it more easily. If you don't want this change applied to this post, you can edit it back.

blissful star
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(Some people asked me to expand this so might write another if I have time, happy to collab too)

pliant yacht
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This is a really good guide, and I think it could be useful for players as a tool to support better communication/interrupt conflict cycles, especially when bleed/emotions are unconscious

blissful star
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Updates:

  • Added a Table of Contents as per Dee's suggestion
  • Accepted revisions to examples of social conflict, suggested by Rayn