#Vigor Mania
260 messages · Page 1 of 1 (latest)
best demon, instantly good script
in all seriousness i doubt i would have fun playing this, given i do not like a bunch of the roles present, but it does look pretty fair
Poppy+magician redundant and feels bad for magician
hosting them together can be cool
most circumstances it's "yes but dont" but sometimes it can be funny
poppy magician is definitely weird
baron is fine to counteract vig -1, baron godfather is a goated combo
but personally I don't know why you have so many minions
just because the slots are open doesn't mean they should be filled
I think a mono Vigor script might want to at least toy with Sentinel
it has both godfather and baron, imo remove both for sentinel
I might leave GF to have a way to go over count sometimes
it's just, it sometimes confirms outsiders when they die in the day
you have to bluff gossip or gambler
You can always sink tbf
sucks tho
if ur gonna sink, what's the point of godfather on your script?
it's half of your character
its mono vigor, minions are supposed to be strong
i removed huntsman for the new character shugenja
Strong =! Works on script
Isn't vortox pretty stinky with amne HP BH? Even juggler maths gets kinda bad info, whereas savant ofc gets super strong info
Unless you're justifying BH as steward in vortox?
Your right bh is awful on this script
I will add shugenja
Also I want to make it hard to decipher vortox or not so no artist 😉
Amne HP fine. How can be sent to second most important player, amne can get cold if they are warm for guess, but ability will function...
Oracle also pretty good at guessing vortox, even though there's vig imo
Oracle guaranteed 1 with a good player dead in vortox
After first day and second night 2 dead, so quite possibly an evil dead
Shugenja will be funny because they don't know if vortox or not, so not sure if they can trust clock or anticlockwise
think best strat would be for poisoner to hit vortox n1 to prevent this
but that depends on a poisoner spawning
shugenuja in for clockmaker
Ohhh yeah
Good point, poisoner useless against more than half the charactsrs in a vortox game
...
If poisoned you can give true info so you can mislead
you could add Pit-Hag or Mezepheles as a different misinformation role in that they take abilities off of a Townsfolk
without interacting negatively with Vortox
Plague Doctor and Mez also seems very fun
PitHag would work nice instead of Poisoner
a poisoned townsfolk in a vortox game still must receive false information
Harpy works well on social scripts because mechanical info isn't so damning
One Strat as cerenvous is if you learn the stormcaught poppygrower to cerenvous them all game till they are executed
you can poison the vortox
Is that a good enough reason to put it off the script?
^
Okay I think I will swap poisoner for baron so there is some more outsider modification
Careful putting Baron and Engineer together
Put some protection on the script so poisoner can target vortox later in the game
This feels like a good Monk script
Monk also plays well with Vortox so
Although I don't love that sort of role with Lil' Monsta personally
- baron - poisoner
okay swapped high priestess for steward as better for vortox
also added a spirit of ivory in case of multiple mez
This turned out to be a really good script, congrats!
I think if Im Engi i always make Vortox
Mainly cause making a vortox super buffs philo and savant. Imagine 2 savant getting 2 false statements every day
When Philo is on a script, you have to ask yourself "is there anything that a philo will automatically do"
on this script, they will turn into poppy grower
which to me signifies that it isn't super great
baron is more important on this script than pit hag + mez
it's quite a bad combo, especially since there is a poppy grower on script, making pit hag quite not good here
my suggestion: no need for philo, no need for pit hag
pit hag can solve that
I don't really agree, you kind of need pit hag so engineer isn't totally broken
and I don't think philo poppy grower is necessarily optimal
philo engineer might be too strong though idk
philo is not needed
pit hag is not good, and this script needs actual... outsider mod
because pit hag / mez is a really really bad combo IMO
I liked this version more
I removed philo and mez for bounty hunter and psychopath
I added the djinn the psychopath may never hold the lil monsta
I agree engineer vortox is pretty optimal as fixed demon, you know info is false and also if poopygrower dies evil doesnt learn team. So i think bounty hunter is a good measure against that as then you would learn a good instead of an evil. Bounty hunter will just add to the chaos of this script well imo. The you start knowing roles might prove very strong in determing if the initial demon is vortox though.
i want pithag so evil can change demon and or create more chaos and outsiders
i think steward is a bit too obvious when subtlety is a theme of the script. I like the addition of monk as you can ensure someone doesnt get false info due to vortox, also secondarily if there is no deaths in the night it could be the monk or the pithag demon change
i renamed the script to Stormed Siege
I still once again ask: why is every role on a script and what is it’s purpose
Mathematician does one thing: detect wrong info due to vigor killed minions
If a role is effectively useless on a script, it should be replaced or others roles need to be fixed to make it better

Vortox BH isn’t awful
its not awful
but its not a great interaction
if you can figure out its vortox its not awful, rather
I agree, now that the script is mult-demon mathematician probably doesnt belong
- mathematician, + soldier
I personally don't love Solider with Lil' Monsta, but that's your call
I would like to thank everyone who contributed to improving the script!
I will submit it for the shugenja script contest.
i dont believe soldier is a good addition as stormcaught poppygrower already cannot die at night
i think chef works well
also i swapped psychopath for witch as psychopath doesnt work really with lil monsta without a bootlegger
Had a very entertaining and chaotic game with the following characters in play, shugenja, bounty hunter, snake charmer, oracle, monk, juggler, seamstress, poppygrower, plague doctor, harpy, pithag and vigormortis. Poppygrower survived till final 3 and evil team didn't know each other but managed to win!
No stormcaught poppygrower anymore and a few more changes made
Why exactly is there a philo here?
Engineer doesn’t work well with this minion set, you have every incentive to make a godfather / harpy on the first night
Philo means higher chance of a poppygrower for one. Also I don't see why it doesn't work well on the script
I don't think there is an optimal engineer play, and if there was I don't think it is ensuring godfather harpy.
Philo and poppy grower aren’t great together, because it is strictly optimal to do that
Plus, philo poppy grower isn’t fun? I can’t think of many people who think “man I’m sure had so much fun the philo went poppy grower instead of x”
This script also should be pretty easy to tell if it is vortox or not, which makes a lot of info weaker
Oracle, empath, juggler, seamstress
I removed snake charmer for ravenkeeper
philo has a many options they dont have to philo poppygrower. This script is more difficult than you would think in determing whether it is vortox or vigor.
Played a 14p game of it and most people thought it was vigor to the end. The demon was vortox. There were 2 poppygrower and one survived too final 3
Do you want the ravenkeeper to hate their life?
They either get wrong info or look like a vigor killed minion
If you want a role that gets info on death, sage is much better
sage is far easier to bluff as a vigor killed minion than RK
I think it's ok
they'd both be fine
RK is a lot better at figuring out the demon type
but sage can always act on its info
ravenkeeper half of the time has useless info
sage at least learns 2 players that aren't the demon in a vortox game
also, swap godfather -> baron
and remove engineer... it doesn't work
Nah Im engineering a vortox into play.
Vortox+savant, vortox+pg, vortox+philo that wont meaningfully drunk info. Engi vortox is the optimal play
Sure you screw over the number learners, but they were a 50/50 to be screwed anyways.
I thought about putting knight in but it might be too strong if vortox
I might prefer knight to 🐦⬛ keeper tbh
I think just leave it as is with GF and Engineer
Baron and Engineer don't play well together
But Engineer plays well with two demon scripts
Neither work
Engineer makes vortox N1, knight learns it is one of two players
I took out Raven keeper and replaced it with cannibal
Why exactly is engineer here still?
I struggle to see how it benefits this script
And still, 5 outsiders on a script that can only reach 3 is pointless
It's not because there can be more variety in what's in play
And Engineer is still a pretty cool role here imo
I removed cannibal because too strong. And i removed engineer because it makes it too easy to know what demon is in play a lot of the time. Added steward and king, which are good additions rounding out the script.
I think King could be powerful in determining what demon is in play. Also interesting interaction with vortox.
I decided a stormcaught king would be really interesting, so the stormcaught king is maybe the final change to the script?
Of all characters king seems most appropriate to be Storm caught. Ability only kicks in when more than half the town is dead, assuming no choirboy.
Stormcatcher should have a script built around it, not be tossed in at the last second
^ This
Also, you have poppy grower and philo poppy grower, a role being too strong is already present
If you want intrigue, put in alchemist
It works well enough with harpy, witch, godfather
Alch gf is way too strong, alch mez is not fun
Alch witch is kinda both strong and not fun
Alch+cere is fine, alch+harpy is ok
notably the script began with a stormcaught poppygrower which was too strong/not fun
who ever thought that was a good idea outside some really nice scenarios
alch godfather with a vigor in play, making it potentially zero outsiders?
or an alch godfather doing a godfather -1 learning a drunk?
it's strong, yes, but there are definetly more OP alch abilities by a lot
thats fair
youd still learn who the drunk is and get a chance to murder the demon if theyre executed tho
actually i think you always tell a gf there are no outsiders in play cause vortox can lie
I actually think Alch GF is pretty good I like that interaction
I am thinking about removing damsel and adding another minion instead.
A minion outing themselves to damsel guess could be very damaging if they miss...
And 5 outsiders isn't necessary on this script
I am thinking either goblin or baron are a good addition even though neither are good vigor killed minions.
...thats the point?
Sure but i think it misses the point of the theme of the script
Goblin probably is the better addition as it is poppygrower script.
damsel out goblin in
do you consider every change of 1 character a version? 27 is a lot for so little time
not exactly, i just memed a large number to express that it has been through many changes
I believe Ojo is a good addition to the script. Mezepheles has been removed.
how fun is Ojo Poppy Grower
well the design of the script is if you find out if it is vortox or not that is very powerful. So an ojo choosing poppygrower will out the demon type immediately.
I don't think monk is that useful I may replace it with snake charmer which will give the good team a powerful demon finder.
Maybe Philo could be replaced as well?
I think snake charmer and knight will be the additions. Knight works much better with a 1/3 chance of vortox.
Philo feels bad because if they don't go poppy good team will be disappointed
you're talking about a script where if the poppy grower dies immediately, the minions might doubt they learned the correct demon/minions
imagine the vortox snipes the PG n2 and minions assume Ojo
I think you need to back to why exactly was this script created
right now I see a script that is trying to be a lot, but has no actual theme
go back to the theme of the script, and workshop characters that fit that theme. Then, see what other characters fit to make it balanced / fun
Latest addition of sc and knight
IRS minions should be wary of vortox pg info and wait for the demon to come to them thats the solution to that.
The theme has changed as it used to be a solo vigor script. Now the theme is one has to combine mechanical and social info to determine the demon type and hence begin to solve the puzzle that has been unfolding.
I thought it would be cool if pg in play, demon is snake charmed and then later pg dies. New demon will then learn there evil team haha
Knight cannot function in a vortox world unless you add recluse.
some people say it cannot function even with recluse
1/3 chance of vortox, knight may or may not be in play. Kinght could be bluffed. I don't think it doesn't work on this script.
Last game I played was 13 players where demon was vortox, poppygrower in play. Evil team won as demon bluffed stormcaught king till the end.
If you get knight, you know it’s not Vortox. You said the theme is to determine demon type using social and mechanical info, and I think being able to hard meta the demon based on your token does not accomplish that.
How so? Could be knight and vortox both in play?
Knight you learn two players one of them is the demon. (Vortox in play)
I think knight can work with vortox on a multi demon script. And also if you really don't want vortox knight you can make the knight the drunk.
Every time I played this script it was very difficult to solve the demon type. And that was before I added Ojo.
Maybe a low player count game it is a bit easier.
Vortox: all info is false. It’s like Savant having to get two false statements. As written, both Knight pings have to be the demon. You can make them the drunk in a Vortox game, which is a nice gotcha moment, but if thats the only way an interaction works, don’t put it in.
That's not how knight vortox works. If knight and vortox are in play, the knight learns two players one of which is the demon. Knight says you learn two players that are not the demon. You only need one of the players to be the demon for the knight to yield false information to satisfy vortox.
I think that Vortox being a possibility makes Knight less of a 'letdown' role in a lot of ways
It might be very good sometimes
But either way, having the Drunk on script balances that out imo
Ojo lunatic is really interesting as they can help the demon snipe poppygrower and other powerful roles if the demon is not ojo
I decided juggler takes up too much time and isnt great with vortox as can be used as a vortox check or might not get useful info.
Sage is the new addition
I think sage is too strong in non vortox games, so I decided to replace it with farmer.
There is potential for evil team to bluff farmer in a vigor game
Also i dont think harpy is particularly useful especially if a poppygrower is in play. I think mez is more useful.
Sage, harpy out. Mez, farmer in.
Because you have both PG and Farmer with Ojo, I would suggest Philosopher
Also when did you put 5 start knowing roles geez
I'd be tempted to cut Chef for Philo
I played a 15 player game, where snitch bluffs had to overlap with demon bluffs.
Night 1 is really long, but the subsequent nights are rather short.
I am thinking this script could benefit from more than 13 townsfolk so it supports large player counts?
It might just be a matter of reducing the amount of non bluffable Outsiders
If 11 players are good then there should be 6 remaining out of play characters
That are good
But Drunk and Lunatic can't be bluffs
So maybe Drunk for Puzzlemaster is worthwhile?
Hmmm maybe
I like drunk as it hides outsider count and can hide vortox or non vortox game.
I am thinking about removing the poppygrower.
I would remove mezepheles too, and add spy and bounty hunter
Imagine a vortox game where bounty hunter pings the spy hahaha
Now people will wonder is it an Ojo game or a spy game.
You can’t mechanically do that
Unless you house rule that, the vortox’s ability says that townsfolk abilities yield false information. A spy registering as good is still true information, as it is an evil character
oh true
Its a matter of interpretation. I have not seen an official ruling, but every ST ive played with and myself personally would rule you can show Recluse and Spy as anything in a Vortox world
Same for the Fortune Teller's Red Herring, it would show up as not the demon even tho its technically correct information
I agree with the FT ruling, otherwise FT becomes insanely strong in a vortox world
I'm not a huge fan of using spy / recluse to hide vortox, I think it goes against the spirit of the character
but that's just my view on it
Theyre the same mechanic, misregistering.
And it goes against the spirit of recluse/spy to force them to show up as themselves in a vortox game
well dont worry i think bh is a mistake on this script, cannibal instead to help town