#Winner, Winner, chicken dinner

108 messages · Page 1 of 1 (latest)

feral gate
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do you want a script where you rerack day 1?, do you want a script where everyone is claiming a role that could end the game if killed?, do you want a script where 5 people are claiming heretic just in case the demon thinks to kill himself?. well this is the script for you.

kind of a troll idea that has turned into 'a script'. I dont know if anyone will actually play this, but if you see any problems with the script please let me know, as I may actually want to play this one day.

the idea was to add multiple extra win conditions so that in final town circle players may end up triggering multiple win conditions at once.

message me if you actually play this and how it turned out.

feral gate
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on some feedback some small changes

mastermind --> da
at the moment tea lady can kinda confirm herself if it happens, so da added to combat this, plus mastermind + zombuul is bad idea

ballonist --> general
think this would work a little better in this script because of the demons and extra outside is not needed

goblin --> fearmonger
meh goblin was nice as extra win but changing it with fearmonger works and adds a bit more to day voting plus it can really mess with other win conditions

alch --> noble
wasnt sure about alch on this script with vortox um think this works and script needed d1 info, plus alch doesnt work with these minions at all (evil twin just confirms a player, psycho isnt really going to be used effectively, fearmonger is too good if good finds a minion, i think da would twist the game weirdly)

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shab --> leech
it was pointed out that if there are ever 2 deaths players then know its a shab and are safe not to execute. without any other madness or other deaths shab has to go. was thinking of going imp but leech might work even when there isnt much drosining on this script we will see.

prof --> clockmaker
with the removal of shab professor proves a player thus it has to go, wasnt sure what to change to here hopfully clockmaker fits, but this is likely to change

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golem --> goon
more drunkeness for cover of leech and pukka

zombuul --> pukka
zombuul and vortox is crazy, im an idiot lol

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heretic --> klutz
'i wont play a script with heretic on it' you know who you are who said this and you make me very sad

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'lil monsta --> boomdandy

'take lil monsta off then i might play this' what excuse you gonna come up with next time??, also i asked for a random minion to be added and @dapper radish said boomdandy so ye

dapper radish
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wait that wasn't me

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someone else said boomdandy

feral gate
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who was it

dapper radish
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idk

feral gate
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i think @brazen vapor then?

fallow ibex
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This script terrifies me

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feral gate
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@foggy sable

feral gate
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As a general rule:
Good wins ties, but character abilities trump game rules. So if there's a win con through an ability and a win con through game rule at the same time, the ability trumps and the wincon through the ability is the winner.
Two game rule wincons, good wins ties. Two ability wincons, good wins ties. One of each, ability wins.

This is why the Evil Twin situation works - the good team would win through an ordinary game rule wincon (all Demons dead), but the evil team wins through a character ability - the Evil Twin, which trumps the usual rules.

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saving this here

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so i can keep it for games

feral gate
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boomdandy --> witch
obvious for vortox reasons

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saint --> drunk
all outsiders want to hide/are hidden, also hides demons will see if this works

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First playtest

Poppy grower --> amne
poppy grower made it unwinable for evil if you stick to the almanac evil never find out who they are because pukka poisons them and vortox yields false info. or you have to have a dedicated djinn to stop this, thus it had to go. some suggested more outsider manipulation but im unsure as the outsiders shouldnt want to come out, in our game the goon claimed to everyone thus creaating a situation were 3 players picked them one night and they were pretty much picked every night after that. thus amne fits, this can help the script if a story teller decides it needs to go one way or the other.

klutz --> plague doctor
we will see how this works, but realisticly this is to help evil all of the minions here can help desguise or kill key players if a st has them so i think it works better

dreamer --> FT

dreamer helps confirm way more than i thought it would (huff was right), even when they were drunk or poisoned they knew anyway so yea gonna change that this could possibly change back.

feral gate
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I realised that dreamer has not been changed, will change this when I get back

prisma pilot
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This script looks… eh, it’s not terrible I guess.

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It’s improved a lot from the first iteration

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Overall I’d say that it has some major issues though.

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Towns only sources of direct information are CM, Noble, General, FT, and sometimes Amnesiac.

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That is a very limited selection of townsfolk Vortox can mess with

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Vortox works best when there are multiple datapoints that cooberate in its impact, not when it basically droisons three people permanently

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Therefore, I would suggest removing Vortox, or adding more direct information to the script to increase its global impact and solvability.

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Right now, town is never going to be able to solve for vortox due to all the information being so specific (look at the info roles and tell me what they get in a vortox game…) AND the lack of a global effect across all townsfolk, making Vortox way too strong in what it does (it basically again, poisons a handful of townsfolk on game start.)

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Sailor is lleech bait. It’s… functional, but a sailor bluff taken by a lleech will almost always result in a loss. Hosted Sailor is also… a thing.

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I won’t comment on cult leader because I think it’s a flawed role in its conception. It doesn’t seem extremely unhealthy on this setup, but I can definitely see it being problematic in some situations

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Town has no direct information outside of a handful of sources, and due to said interaction with Vortox, a Lleech host is essentially invisible. I suggest either taking out lleech or reworking a good portion of the script in order to make host-hunting (or even detection) less of a coin-toss experience.

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No positive outsider manipulation means that anyone claiming outsider above normal count is evil. Keep in mind that only being able to bluff outsider if a drunk is in play isn’t a healthy dynamic to keep on a script.

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Overall

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I’d say this script gets a… 4/10

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As I am on mobile and also must leave soon, I cannot provide the full reasoning for my analysis

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But I’ve highlighted some of my most important points that explain away the main issues of this script

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I don’t see games of this script playing out very well due to its janky nature

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But if you don’t care about that and just made the script because it includes your favorite dynamics, despite how unhealthy they might be (which seems like the case from first glance), I won’t judge

worthy wraith
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DA wouldn't be that fun on this script to play as or to play with IMO

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all other minions will be immediately outed or very likely outed very quickly

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so you will very likely know if one is in play or not

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on top of that, it just makes hunting people you think are lleech more frustrating than anything

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you can hide as psycho / witch to simulate the existance of a DA, but odds are people aren't going to enjoy it

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pukka / lleech / mayor also isn't amazing

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mayor really lives and dies by it's ability to get mayor wins and be socially trusted

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if you can't even use that part of the character 2/3rds of the time, it just becomes a much less fun character to play as

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I think the script could also just go without a tea lady? it'll either hard confirm people as good or completely whiff, either way it will be the strongest role on this script by a lot

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especially with how outed the minions are

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at the very least, the script doesn't need a DA (you're fine with 4 minions), doesn't need a tea lady and should be replaced with something, and doesn't need a mayor

feral gate
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the da and tea lady were to hide lleech but i see what you mean

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although now its just removing one win condition after another and is dilution the actual origonal idea of the script

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so either i continue to actually improve or i just say fuck it and keep stuff like mayor and cult leader

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idk at this point

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mayor can go but cult leader is my favourite role and not enough people put it in, i understand its flawed but personally i like it

feral gate
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contining to edit but this is a complete rejig while still somewhat remaining true to the original script idea, let me know what you think but to stay true to the 'multiple win conditions' i decided to keep mayor and cult leader in, vig ballonist and godfather to edit outsider count, added gossip and gambler to potentially hide godfather and assassin, pukka removed, i just was unsure about it, added artist and cannibal for added vortox/lleech checking, will continue to edit but hopefully this adressesses some of the problems. thanks again for the feedback as i was thinking of running this again at some point

feral gate
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playtest 2

klutz --> damsel
balloonist --> huntsman

these two are because vortox ballonist is iffy and didnt help the game and i still need outsider modification

amne --> savant
amne i was unsure about but here savant helps confirm if it is vortox or not in later game will see if this script needs oracle aswell

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from the playtest inkeeper is really powerful so potental change might come from there

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also this isnt in sao

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will fix later

worthy wraith
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amne and vortox aren't really fun, since the ability cannot give info

feral gate
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yea we discovered this in the playtest

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oh its meant to be the other way around

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sorry i was tired after game

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its amne to savant

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amne was one of the bluffs and i realised while the player was fake consulting that if they were good they would have no way of finding there ability

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also hosted amne is impossible to tell and same if they are drunk or something

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so savant is way way way better here

feral gate
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sao order

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v0.16
tea lady --> oracle

Vortox world scares too many people and there is enough evil changes poison and drunkness to make this intressting plus tea lady doesnt fit aswell anymore

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velvet urchin
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Ogre + CL can occasionally lead to too many evils

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and with philo that could be 3

feral gate
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oh yea forgot ogre can be drunked by philo and both can be evil

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will take off ogre

umbral whale
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you could put the recluse into play for the marionette so it can trick people

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plus a good bluff

feral gate
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it used to be recluse but i changed it ye i will change it back

umbral whale
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I would recommend making the barista traveler a recommended or replace alsahiir with dreamer. There is a lot of Droisining on here and you could have up to 6 at a time assuming a minion also gets eaten by cannibal

feral gate
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every game i play of this i get 'i dont like cult leader, remove that, wah wah wah' NO its the point of the script lol

anyways updated here

no dashii ---> imp, someone saidin our game 'its impossible to solve for no dashii so lets just say its vig or lil monsta' hmm ok good point
fearmonger ---> baron, fm was useless most of the time in the games or won instantly cos of overwhelming info/ false info. baron works much better here
drunk ---> mutant, works to throw doubt more on players might change marionette to cere but will work with baron and vig here
artist --> fisherman, more st agency
oracle --> undertaker, works better with vig and imp
ballonist --> alsaahir, ballonist either broke the game wide open or was shit, alsaahir here would have to really rely on social reads and sorting out poisoned info so think is better and adds to win cons

sudden remnant
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I feel as if the vigormortis has nearly no good kills (poisoner is good) but baron , widow (more value out of the evil nomination and vote) and marionette : nearly never sees the ravenkeeper so those three are generally bad kills for the vigormortis, imo a better fit would be vortox

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Would saint be a good character?

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Given the theme