#Vote or Die, w/ Solo Al-Hadikhia

20 messages · Page 1 of 1 (latest)

humble perch
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This is probably my last revision of this script. I found that extra demons were getting in the way of the script, and most of the feedback I was getting with the Demon interactions and not the actual Townsfolk. So my reaction was to remove all but the Al-Hadikhia.

The script focuses on voting and nominations, with the Evil abilities being very obvious, and the Good team needing to coordinate to protect useful players and vote out the players they need to.

Going through a new round of changes with this script since casting aside the other Demons, so I'm looking for feedback. Any is appreciated.

violet path
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Just off the bat, I’d add a witch

humble perch
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Funny you should say that, I swapped out Witch for Devil's Advocate.

I KNEW I SHOULD'VE STAYED THE COURSE AND KEPT THE WITCH.

humble perch
violet path
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Oke, sorry, it took em a while

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  • Given that you only have one demon, I think you have 5 minions, which should include the witch, because, well, nominations of course.
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(But I already mentioned that)

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I am not sure I am s uper fan of the lunatic here. The lunatic will either be very obvious immediately (because you give it minions that aren't it's minions) or you give them the actual minions and that might go bad real fast

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if you are looking for an outsider that interacts with voting: use saint

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with a Vizier, that's super spicy

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there really is no source of poison or madness on the script, so all information is trustworthy

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so it might be an idea to use the fabled fibbin

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I also think you need to remove courtier

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otherwise, the courtief can just courtier the Al Hadikhia... which is very unfortunate

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if the balloonist stays alive for 4 days, he iwll 100% certain know who to kill for the demon

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which is probably a very unfortunate interaction, I would remove the balloonist

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perhaps a farmer (or ravenkeeper?) would work better her; something that wants to die at night?

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so that evil isn't 100% certain on who to kill or not kill during the night

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a soldier or monk might also be useful here

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everything else is probably fine; but I would avoid strong information roles, because there is literally no poison or drunk on the script