#secret thing
1 messages · Page 71 of 1
check back here idk
Ok realistically it’s because people do legion with all of the Broken tf
and then add Vortox
If we're gonna post a statistical claim, at the very least we should have a legitimate methodology and knowledge of where those numbers come from and how they are derived
and yet, legion withers and dies
Otherwise, the numbers are meaningless
They’re derived by people putting in individual wins and losses
Derived how?
it’s random people across multiple play groups
Who and where?
Dont take the numbers at face value, take the relative positions of the demons
You put in the bag, you say who won
i don't think winrate says alot about demons if you compare them across scripts
bc if a demon would get 80% or 20% on a script, then it won't be on the script
it only says something if you compare the 4 demons on 1 same script
winrates get updated
... The numbers give you the relative positions of the demons. If I have no basis for believing these numbers are real, I have no basis for believing their hierarchy is real either
Alhad has such a low % because everyone puts it on scripts super hostile to it
so like legion is like
either it has 66% like here
or it has 20% or lower bc of broken interactions
So anyone can claim anything? And it's all self reported?
You say it like someone is actively sabotaging the site to say a character is too weak/strong
realistically scripts with 20% legion winrate aren't gonna exist, and if they do they don't get played
Also, idt anyones surprised about alhad/vigor/riot/ojo being lowest 4
It’s like outed legion is just bad
Or nobody surprised about Po, Fang Gu, Legion or LM being so high
Well it’s also because it gets “extra benefits”
Thing with legion is that you have less reasons to believe the Chef
The balance point for knowing legion imo is “Alch ET”
The thing is outed legion just dies on contact with “voting”
I don't have to make any such claim, and you should apologize for the false accusation here.
How do I know that there isn't biases in the methodology?
- Biases in the scripts played across groups
- Biases in the various groups that are also willing to report
- Biases in which groups will report what results
- Biases in which groups play which demons in relation to which groups are willing to report
- Biases in groups willing to report once vs multiple people in the groups reporting in relation to the types of games and demons and scripts played
It’s really bad at that
It's because people go all on monke when theyre Legion
Imo it's biased
but how biased is it to each demon tho
like i can see maybe someone post all the vigor wins but never Fang Gu wins
i guess
If it's all self reported, without any further information, it's functionally random and at the mercy of the groups willing to play what demons and the quality of those groups.
Legion is the strongest demon and p much always has been, you can argue that old fang gu was stronger ig
Ok you can
But old fang Gu
Isn’t real
it's not real
it's as real as legion that kills good player every night
which isn't real
When was fang Gu changed? Like, surely that was early enough that it hasn’t drastically messed with clock tracker stats?
Before the game released
Yeah it’s not changed clocktracker stats then lol
also this has the obvious issue of characters being on base 3 or not
I think it was before the “one that must not be named” got swapped to vigor
?
It’s such a bad ability I refuse to name it
The meta is for all players to be the same gender
meaning
Being trans is the optimal strategy. It’s a horrible demon.
Kazali is strong bc they will pick ones who are good at the game
and it's statistically not false
but town never use that stats to say "ehh the veteran being evil is more likely a world"
so ofc they win more
and they should realistically depends on the demon
sometimes they just pick their friends
In fact I think that’s the reasoning behind alsaahir on CC
It's buffed by the fact that using the meta to target veterans seems unfair and maybe unfun
Yet the meta is...still a meta
I mean meta-ing Kaz picks is kinda cringe
But also we why we want to do things in a min-max way instead of just have fun with the game and potentially team up with people who you don’t usually have on your evil teams?
Winning fun
bc eh
Oh, Skinkulus
Yea
I refuse to name it
like i genuinely won't remember that
Gesundheit
Indeed
kazali being able to avoid players who just lose when evil
and players who just win when good
is like
a strength
and it's especially a bigger strength when in groups that's mixed with veterans and newbies
which i doubt is not at small numbers
If you're playing enough games of Clocktower where you can make a genuine consideration of who you irregularly play on the same Evil team with, you've also played enough Clocktower where you've regularly played Evil with those players; it should balance out on average over time.
Unless you're regularly playing with Kazali in the first place, or with Gardener or such.
It's cringe but real
Ok in fairness, picking players you have not synergized with in the past can end badly
and the neglection of such meta as good is what makes kazali stronger
bc as kazali they don't
in all fairness
If it's only somewhat bad, then in fairness, one could suppose picking them allows practice?
-# If it's particularly bad, then maybe there's a big concern between those players
I def know a few players in a few of the groups I’m in where I have played maybe a max of one or two games with where others I’ve played over 5
You can take the loss I know
however like it's only fun once in a month
and cmon man
i got kazali finally once
why'd i not want to play it
No. Never do this if you can pick at least two minions.
Pick someone else first, then yourself.
Clocktracker is often directionally wrong, i.e. in the opposite direction to leaked app stats
Artificial win rate reduction go brrr
vigor winrates high?!
we don't have vigor winrates (I have an estimate for what band they'd be in based on the stats we have)
clocktracker definitely overestimates both pithag and marionette
(i.e. directionally overestimates them rather than being the wrong magnitude but right direction)
I suspect the site as a whole has a slight bias towards people logging games they won
I’m honestly not sure how consistently people use clocktracker, but if it’s biased towards people who want to log a fun/exciting/chaotic game, I’d imagine it would favour roles that align with that bias (ie, mario and pit hag I can see as fitting that bias)
notably we also know good wins a little more often than evil so expecting evil roles to balance at 50/50 is wrong
(not far off, but not perfectly correct)
logging mario win is like the most definitely thing that'd happen
though also its magnitudes tend to be absurd
i also wonder why's vortox, yagga and leech having so high winrate but whatever
even for roles we know operate at an extreme (e.g. Vizier) it's way off in that extreme
all that said...yeah I think Kazali is way stronger than it looks
see i think vizier can be a perfectly balanced role
bc you can just not care about 1 minion game compatibility
"your optimal evil team" is an absurd ability
never put vizier in 1 minion bags resolves a lot of things
and it doesn't really make you metable or whatever
A misunderstanding about statistics and random variables is the belief that such random variables are necessarily explanatory to the group they are claimed to be tracking, that the group which is being measured and the relevant quality measured is actually the same object (in a statistical sense) as the random variable's output that is maintained and calculated; there can be a number of filters and other dynamic systems that are part of the derivation of the measured output.
Any number of filters could have gotten in the way that distort the influence of various groups and types of games being added into the total for the win rates.
And rather than measuring across the category equally, different types of groups, games, scripts, and other statistical structures out there could be far more weighted in the measurement for such rates.
half the town (Greg and Marissa) was convinced it was kazali
I have other statistics from another database, and it also agrees Al-hadikhia wins less that 40% of the time.
Alhad moment
Also that statistic database says that Zombuul wins more games that Vigormortis so pick it with a grain of salt
It also says that Fearmonger has a 60% winrate too
I can believe that
Its what the numbers there say
vigor is notoriously not that great
In its home script yeah, but it depends a lot. Their extra poison can be really load bearing
Vig wins ~55-60% of the time in my solo vig script
it's almost like S&V is poorly built
So I think it's mainly the comparative lack of misinfo being really hard on SnV (without the fang gu escape hatch + extra evil to compensate)
if only someone were saying this frequently
vati moment
I'm getting the sense someone has been saying this frequently
is vati stealing my thunder?
is there even a new question
No
[1/27] is questionless
I have a bad qn we can run ig
[1/27] What script is your guilty pleasure script?
Think like, an unpopular one that you still like maybe for that one singular interaction or the one game that just happened to work out well :3
PB is not as good as TB, but it is a good script. I will die on this hill.
This one. It's one of mine (which like yeah ofc I'm gonna be partial to it, but whatever). It's really chaotic and I had a blast with it, even though it got a more lukewarm reception from my playgroup
Why is alhad so low?
I love the
interaction with each demon, unfortunately, the main point of the script (
engine with loud minions that fuck with executions) still doesn't work quite well
Alhad players tend a lot to gamble their own lives too much and they end up killing themselves with their own ability.
And also if they don't, then town runs out of demon candidates real quick
Flesh and Bone
And also also clocktracker is not a reliable source in any way shape or form.
Al-Had’s loud (which limits certain world building), gives a lot of power over the kills to usually good players, and can accidentally kill itself. So I’m not really shocked if it is in the lower half of Demon win rates at minimum (even if we probably won’t ever get 100% official stats)
Alhad also has this issue where it's usually paired with demonbanes, roles that are generally strong (esp farmer, raven and banshee)
Do you guys agree that Shug + Harpy its a bad interaction?
No (idk what's so bad about it)
1/28: What are your best Hermit combos?
Define best
But I'm insane
I don't care
Mutant Saint Drunk 🔥
mutant saint poli/heretic ggs rerack time
Golem/Politician/Damsel, credit to Biscuits
Butler / Damsel goes pretty hard
I’m a butler saint (PM/SH) fan
I'm stealing Quilava's
Plague Doctor, Mutant, Golem + a Baron
tho i'd also take the Drunk Plague Doctr one on Star's Edge
Relcuse Lunatic Saint is a classic but its not like
good
its just funny
YES THANK YOU
Gave +1 Thanks to @coarse fern (current: #218 - 279)
I SAID THIS WHEN HERMIT CAME OUT AND I WAS LAUGHED AT
the masses just weren't ready
also i like hermit that mixes outsiders that usually want to out with those who dont
makes the ones who want to out more damaging
its not great with like
saint
but butler, recluse, snitch, PM, stuff like that
its also why i enjoy open outsiders + fang gu
my favorite Hermit script has Plague Doctor, Sweetheart, Barber
A big thing I wanted for the script was a very "traditional" Hermit, where none of the Outsider abilities would really get in each other's way or create much weirdness.
Its not a complete set, but I like mixing damsel with on death outsiders like barber or pd
adds a nice tension between wanting to eliminate the wincon by dying, and not wanting to die
Alternatively, goon/damsel/heretic, so you can have someone sit there, begging for the minions to guess them and pretending theyre evil to accomplish that, and then losing anyways since theres a regular heretic.

Plague Doctor
, Mutant 
But only with Baron
on the script. Because then you get the infection mechanic, because the Plague Doctor-Baron jinx allows duplicate Hermits to come into play, none of which can say anything as they are now Mutants and risk being executed and spreading the infection further.
wait thats so fun
This also makes for interesting script designs if the demon is the Lil'Monsta
because then
(1) ST can intentionally kill the spawning Hermits, keeping the chain going...
(2) ... or use the Plague Doctor ability to make duplicate and additional Minion abilities later down the line.
There's also some evil combinations you can choose alongside Plague Doctor & Mutant to make this infection even worse.
Snitch
You can tell the Minions the former role of the newly made Hermit as one of the bluffs.
Golem
If the Hermit nominates and kills a player, ST might treat this as a madness break for revealing themself an outsider.
Tinker
For chain reactions that can set weird things up.
Lunatic
Best for Summoner and/or Fang Gu scripts to make some wild scenarios.
Pope duplicating hermit
this is a bizarre take
shugenja harpy is an amazing interaction
any character that allows someone to bluff specific evil information against another player is an amazing interaction with harpy
harpy stays winning
it's like if cerenovus was a good character
the script I'm building at the moment is hermit golem politician butler
there is one way
you think you are a Townsfolk holding Lil Monsta
You think you are a snarmer who picked the demon n1-2
I will say that Star's Edge is the only script I've played/run where the Hermit felt like it really really fit
I'm only just now looking more closely at this script, and it's crazy
three public minions and a SW + lil' monsta, legion
minstrel
CLOCKMAKER
oh wait king with no choirboy it's meant to be a bad script
carry on
the demons are literally giving the players 4 Ls
the script title is Cruel and Unusual
the goal of the script was to have every character be miserable to play
preacher in a non legion doesn't seem that miserable
yeah preacher is only really here to make others miserable
disable the vizier, -1 demon candidate in non LM
you've succeeded at making a very unfun script I'll give you that
i‘ve always joked that the real win condition is to have fun
I hate basically every legion jinx and this script has four of them
the politician jinx is good
poli jinx good
poli is here so that you can punt baby to some poor townsfolk to make them believe they are hermit poli
because that’s the funniest thing you can do
politician and zealot are good legion jinxes, all other legion jinxes suck ass
I know they don't like to make hate jinxes but legion should have hate jinxes
Alsie here would be pretty happy if it weren’t for SW Baby Legion Politician Lleech
wait
but even some of the ones that should have reasonable jinxes don't
Alsie here is not happy
how the fuck did they fuck up legion magician so badly
Legion Magician is god awful
Poli sucks because of the nature of the politician. Zealot, the legion should've known better.
I have my own legion magician jinx
That's the worst jinx in the game, bar none.
it's stupid that I have to add a bootlegger to a script just to put down the jinx that it should be rather than the official one
What were they smoking when they came up with legion+magician?
carbon monoxide gas
Slightly better 
but not that much
Legion learn each other in smaller groups. Magician is in one of them.
old 
jinx was fine but it just took really long
IRL
i think that‘s why they changed it to,,, that
sigh
Each legion wakes individually to learn their team. They learn the magician is in play
literally just have legion wake to learn each other if no magician, wake separately if yes magician
this is what I use
Online, you should probably ping them
cold idea:
Demon info is “These players are not the Demon”
problem solved
yeah the online equivalent is "this is your team, you all woke together (no magician)"
I'd just show them the magician token, which also works
yes
it's such an easy fucking fix and they fucked it so badly
nobody likes this
i thought that was the old jinx
There was no old jinx
Which made it a little awkward
Then TPI overcorrected
arif released the first ever played (probably) new legion magician jinx game in youtube video format recently
understatement of the century
Wait, wait, did they update it?
"Legion know if a magician is in-play." it's that fucking easy
Ignore me, I can't read
Steven Medway meet me in a back alley
i mean...
yeah so this is my custom djinn sheet
these unjinxes are so sad
i mean i get it
I mean, they just folded those into mario's text
yeah
And the how to run
i liked snitch though
Ok yeah, we shall mourn the loss of the snitch jinx
Or we could resurrect it through the foul art of necromancy
what are these new legion jinxes 😭
“but they might learn they are legion”
genuinely would rather have unjinxed minstrel
wait right the vote fail part uh
ok that should still be jinxed
if its a minstrel day legion can still vote fail
just that
as the jinx
would be so much better
so just never have any night deaths?
or i guess alternating since legion doesn't misreg on minstrel day
this is better than the minstrel directly learning that somebody is legion, yes
and also only if a legion gets exed
Well colloquially, ‘lleech host’ is much more commonly used than ‘lleech’s host’
I mean I don’t think they’re good but at least they have an interaction (?)
but “Lleech host” doesn't even make grammatical sense if you didn't know the lingo
True but also meh
i just killed the Butler master
Script example pleaseeee
Sample i mean
C'mon it's just riot at home
This is a version I made with this combination for a little competition thing with specific restrictions.
Bootlegger rule for this script here was " Setup always makes exactly one outsider, which will be the Hermit. Only the Hermit may come into play."
drunk damsel
actually anything with golem is fine for me
bc it provides the aspect of hermit bags not being immediately op for evil since golem is can be a townsfolk
I personally really like Mutant with relatively less impactful outsiders
I’ve also enjoyed a hermit/damsel combo of damsel/snitch/recluse, but it’s not a combo I’d say actually works well or is usable in most environments
Ideally you get a piece of paper and say "X, Y and Z are good"
actually drunk hermit is great for balancing reasons
bc ideally drunk vs drunk hermit are not very distinguishable
so hermit bags again, isn't instantly more evilsided than non hermit bags
as opposed to face up hermit
Baron?
Yep, the script has Baron
What is it doing?
Adding Hermits
"If the Storyteller would gain the Baron ability, up to two players become Outsiders."
You can use this to create duplicate outsiders, such as Hermits
Oh so it's only for plague doctor?
Specifically the Hermit (who has the Plague Doctor & Mutant ability), but yeah
[30/01] Come up with a brand new Outsider
I like it when the good team doesn't just policy execute outsiders. To that end, "If you are executed, turn evil that night."
I've got a similar one
Deserter (Outsider): When you die, the Demon may choose a dead player to become evil.
this is on a script with another on death outsider, a mutant-like outsider that needs to stay hidden, and a tinker-like outsider, where one of the demons specifically benefits from keeping outsiders alive
Extrovert (outsider): You have all outsider abilities not on the script [-0 or -1 outsiders]
Ron: "There is an extra outsider. [+1 outsider]" (alternatively could be called bar, up to personal preference)
blank token 🔥
I mean tbf its a really convenient bluff wrt positive o-mod. Also is still something interesting to do for the player in that they can find the extra outsider and form a circle of trust off that. probably works best with decently punishing outsiders, to counteract that effect.
it's like if a librarian was even more miserable
Anyways, this is probably a bad idea, but "YSK an evil player. If you are mad that they are evil, they can't die, even if you are dead." (maybe amend to 'a player'? I feel like the possibility that they create an immortal demon is enough to make them shut up about their ping tho)
Is the first part active? 👀
I also have one similar to that! which I have shown off in here before
damn we have like all the same ideas 😔
the aforementioned mutant-like
Sycophant (Outsider): You start knowing an opposing player; if you are mad that they are evil or that you are the Sycophant, you change alignment & lose, even if dead.
imo it doesn't actually need the "or that you are the Sychophant" clause, in the same way that harpy or cerenovus don't need "or that you were [harpy/cere] picked" clauses, but very cool.
it's so that it stays hidden
no but like, my point is that even without that clause claiming to be the sychophant is arguably a madness break
the intention of the script is that outsider count is very hard to parse
since it makes people think anybody you claim to be good is actually evil
this is true
I mean, its probably nice that its there anyways, for clarity's sake, but i digress
I like to somewhat bad-ST-proof my homebrew characters though
fair enough
anyhow, neither of these two are actually brand new at all, they're Boats suite outsiders I came up with ages ago, so here's an actual new one
Harbinger (Outsider): When you die, dead evil players may choose to resurrect. If no evil players are dead when this happens, a good player becomes evil.
Too big
Harbor: On Day 3 the game ends if and only if youre dead.
Beaker: Each Night, Choose 2 Players, they might register as a different character or alingment tonight.
clunky ability text is my speciality
Cursed: Your team can't win
too weak, it's just disabled when it dies with no consequence, it should be even if dead /j
The whole game is just trying to get the mez word and convince/trick the cursed to say it
Vaultkeeper (Outsider): If the Demon kills you, they choose an ability to gain (not a Demon ability). You might survive execution.
is it good? no! does it make you seem like an intermittently DA-protected evil? yes!
I seeee
(this does realistically need more restrictions -- actually using this to double up on a DA ability breaks everything)
Add heretic into the mix and it becomes an ‘ST decides game outcome’ script but literally
Surgeon (Outsider)
If you died today or tonight, the Demon may choose a player and a non-Demon character they become.
"Did you know that barbery and surgery were once the same profession? No? Well, now you do."
funny
my peakest outsider is
Last Chair (Outsider) [⊕]
If 1 of your alive neighbours is evil, the 1st time evil players die by execution they live but register as dead, even if you died by execution.
Scampbert (Outsider) [⊕]
When you die, Minions act twice from now on. You might learn who this affects, even if dead.
i am a heavy campaigner for the “affect” keyword
this is very difficult to read
Meddler (Outsider): One minion may register as a good townsfolk or one townsfolk may register as the evil demon
Sleeper (Outsider): you do not wake.
okay now THIS is a blank token
Not true
It's immune to nwm confirmation
Also you can't count when you vote or see what people show you on the scripts
like you have to close your eyes for the entire game?
"Hi guys I'm the Sleeper--"
"You are executed. Good night everyone"
||The devious
remains at large||
Contrarian (Outsider): When the game ends, if you lost but you spent your dead vote on the Demon, then you switch alignments and win.
I've been toying with the idea "Character who wants to be right, even if no one believes them." Idk if this is the right way to implement it
I don't think this is an outsider
but it's also not a townsfolk
it is not helpful, or harmful
Politician is an outsider because it has an incentive to harm town
This is just "Play for good, and if you get the correct world you can still win"
contrarian has an incentive to... vote on the demon?
if there were such a thing as outsider-minions, this would make a decent outsider-minion
Contrarian has an incentive to vote against the majority in f3
I agree it's not very outsidery, but it's not neutral
not really
no more than any other good player who disagrees with the majority does
It actually doesn't matter whether you vote with the majority or not
you should be voting for who you think the demon is, no matter what
not really
(which I think is a flaw in the execution of the idea)
If you join town to execute the demon, great
If you go against town to vote wrongly but they still get the demon, you still win
If you go against town to vote the demon correctly, you win uniquely
Like, this requires:
- Town doesn't know who the demon is
- You do
For it to do anything
like okay, you go against the majority to vote someone who probably isn't the demon but maybe might be? and in doing so either do nothing to really affect the vote at all, or tie the vote and lose because the majority you voted away from was right
realistically you always just vote who you think the demon is
or you vote against majority in only the cases when it doesn't affect the outcome at all
or you lie to make sure there's a voting majority and then vote against it
but sure
realistically probably not a good implementation of the idea I want
in which case it isn't an outsider
but why
why would you ever do this
If town hits the demon you win regardless
This has no reason to ever create false worlds
what you want is a neutral character on neither team with an alternate win condition
feel free to suggest an implementation!
this would only work with the same design philosophy as other social deduction games' jesters and executioners
well idk if there is one unfortunately
we can try
BoTC only has a few neutral characters with alternate win conditions rn
the design space is small
i mean in the sense of Politician/Ogre
Ogre is notably on someone's team and poli can win with either good or evil
There are no characters that uniquely win or lose without their team also doing so
recluse in an atheist game?
Right, Ogre/Politician are neutral characters but accomplish this by having an "alignment"
what I'm saying is contrarian would kind of only work if it weren't good or evil to begin with
no
contrarian should be an outsider mayor
not interested in arguing over the definition of a neutral character
where instead of their team, just them
ogre, politician, goon, ||prisoner,|| etc are not designed to be neutral, they are designed to be problematic for the good team by sometimes putting the player in specific contexts where they would benefit from playing for the evil team
like how the butler and the zealot are designed to be problematic for the good team by restricting good voting independence, and the mutant, damsel, etc are designed to be problematic for the good team by incentivising the player to lie about their character and make up fake information
they are outsiders
or drunk by making town distrust their info/making info arbitrary/unreliable
they still want the good team to win
they just have mechanical affects that hinder that
Or snitch by giving every Minion 3 bluffs
as well as the whole lacking info/positive ability thing
we don't need to enumerate every outsider here haha
a character that disrupts its team by being incentivised to vote against the demon could exist... but it would have to be evil
otherwise it wouldn't be disrupting its team
again, if minion-outsiders were a thing this would be a good one
the word you're looking for is thrall cass
a good character with an additional wincon, like Politician, should be incentivized to go for it at the expense of good's wincon
either by lying or by doing the wrong thing
that is not how the community uses that term
right, but voting for the demon isn't at the expense of good's interest
yep
Contrarian hurts the good team, but I certainly overestimated the fraction of the time that they actually do so
Not really? Politician can always just play for good if they want to
only if thats easier than winning normally
I've seen the word thrall used for vizier, fearmonger, and marionette, as in, people have (very incorrectly) argued that they are minions that accidentally don't help evil that much
but they are incentivized to play for evil, since in a game where the goal is to win, you like being able to win with both sides
vizier and fm have been called thralls by more vocal haters
If I say "vizier/marionette/fearmonger is a thrall on this script" then I do indeed mean worse for evil than a blank minion
Marionette kinda is a thrall tbh
so you always come out on top 😄
It's literally just Drunk but -1 Minion
willingly outing that you're bad at the game like this is crazy, couldn't waterboard that out of me
Marionette is a thrall if you put it on a random script
Wow I love voicing opinions in civil ways which people take as an opportunity to insult me
That's kind of rude Cass
marionette is a thrall is an opinion you can get to once you are good at the game
bc you don't need the social benefit if you are good at lying
sorry I didn't mean it seriously, my bad
and bluffs are kinda not that usefull anyway
that was unwarranted trash talking
I find marionette more effective with experienced players if anything
i will say mario Savant is useful because you can get statements the ST would actually give
Marionette takes away any mechanical benefit and voting power that another minion would provide (unless you out to your mario, in which case it's just a blank minion token)
Unless it's like mario fish
Here's an idea that might make your outsider work @dry sluice,
"You are the alignment of the player you spent your dead vote on. If you do not, good can't win, even if you are dead."
I think the almanac can clarify that if you never die until final 3, the second clause doesn't apply.
or maybe it could be "You are the alignment of the most recent player you've voted on, even if dead. You must vote at least once."
also you could just get your corpse nommed and vote on yourself
feels like that'd be the meta
that's still a wasted ghost vote
which is the point of the character
I was just workshopping. Personally, I really like the idea of an outsider incentivized to vote for whatever the good team isn't voting for, so I thought I'd take my own crack at it.
make a very esoteric homebrew script and maybe it could be fun-quirky
I think the self voting thing should be patched
just add a (not yourself) and it's decent
yeah
Interesting
Or just "When you dead vote on a player, you become their alignment"
Kinda can't vote in f3 at all though
imo the idea of the character is that optimal gameplay consists of holding your ghost vote until final 3, then voting for whoever is not going to be executed.
Yeah
sry the thing I was saying was wrong
...which is kind of boring
but what I meant is like, if you think good found the demon, you are incentivized to vote on a good player, and if you think good hasn't found the demon, you are incentivized to vote on an evil player.
and then that gives evil extra votes in final 3 to manipulate it
I like "the last person you voted on" a lot better because then you being evil actually happens during the game
I feel like then you just go until you hit evil and then never vote again
politician can get away with being post game because they change by playing for evil during the game
my only issue with "the last person you voted on" is that it highkey becomes a townsfolk if its triggering multiple times midday
you and I have absurdly different philosophies on playing alignment swapping outsiders
If you say so
like, all you really have to do is make it say smth like "You are the alignment of the last player you voted on (different to yesterday). You must vote at least once each day."
and bam, tf
as goon, I do not want to be stuck evil
advanced cult leader
honestly, it might not even need the different to yesterday clause. Knowing for certain a player is evil is a really strong incentive to turn good and out them, a la mez
right, but same idea, if I'm the contrarian and I turn evil, I won't necessarily want to stay evil
cuz you can solve a lot of worlds w/ ur info.
why not?
because the incentivised playstyle for goon, politician is not to play for evil, it's to play for yourself, ideally you want to get off the sinking ship before it starts flooding
Right and contrarian can do that the instant they see trouble
Just dead vote on someone good
I suppose
actually, I think there's an argument for it just being a tf without all the extra stuff if it happens on normal living votes. It has the ability to get an obscene amount of VI info and then just turn good before they die and be in a really strong position.
maybe
and since the info comes in the form of alignment changes, any time you switch you know for certain that its true
I don't know, it's a weird one
for most alignment floppers, you ideally want to stay good until the last possible moment
because evil (usually) only wins in f3, but if a game gets to f3, evil has a better than 50% chance of winning
eh not necessarily true
raising my eyebrow at that statistic linus
a +1 evil vote throughout the game can strongly swing things the other way
i think linus is saying demon is 1 in 3 so town has a 33% chance to get them
which is a gross oversimplification as it ingores all the other stuff going on in a game
forget the vote, a +1 evil worldbuilder and misinfo sharer can swing the game
there's so many cases of evil teams with an extra player dominating even when half the team is dead
this is one of the reasons fang gu is so busted
And even without evil votes, evil worldbuilding does so much
I've won a TB game where my demon got executed d1 by painting a very specific world with coordinated poisons + kills
most of the time such evil teams dominate so hard that they never even end up having to dead vote
one of my Boats characters is a townsfolk that can get rid of evil dead votes and it's been criticised as pretty weak by some people because... that usually doesn't do much in practice
Bomb (Outsider)
If you die, you boomdandy:explode at dusk
damn I highkey actually kinda like that
mostly, I think with a particularly experienced group itll have a really interesting script prescence of people who would otherwise not need to trying to bait a demon kill to keep the bomb alive
Miliner (Outsider): If you died today or tonight, 1 Minion may choose a good character's ability to gain.
maybe this will be the on-death outsider my regular play group won't just immediately disregard as "not that impactful" and not even bother hiding or killing.
[31/01] Now make a Minion
Queen (Minion): Each day, you may publicly switch the player about to die by execution and reset the nomination tally.
Suddenly you spent 2 dead votes on the Saint
Crescendo (Minion)
Each night, choose 2 new good characters: if both are in play, the Demon acts twice tonight.
Triton (Minion)
Each night*, choose a player: they learn they were chosen by the Triton and do not act tonight.
Switch (Minion)
You have 1 of 2 other Minion abilities. Each night, which ability you have might change.
Dal Segno (Minion)
Previously learned information may be learned again.
i am literally just dumping my WIP homebrew here
I'm desperate for more madness abilities, and this was the first thing to come to mind. I lowkey really like it.
"Players who are mad that you are evil might die."
works best on bmr-like environments with lots of death, and as an incentive for players to not out generic evil pings. Storytellers should show restraint and not kill entire towns who converge on a true world, but still punish them for speaking so openly. Deaths can happen at any time.
Alternatively, gf is one of my favorite minions of all time, but its death mod is very annoying for scripting. To that end, I present:
Dogmother (minion): YSK which outsiders are in play. You start by choosing a player: they are poisoned. If an outsider died today or tonight, you may change your choice. [-1 or +1 outsider]
(probably needs many tweaks)
does this reset people's ability to nominate/be nominated too?
or is that included in nomination tally
wait, is amount of votes needed to put on the block not included in nomination tally? because that's what I initially understood by nomination tally
I like crescendo a lot, I've fiddled with similar concepts
weird for it to be EN and not EN* though
Pukka
just pukka
could be a jinx
or moreso they just might not be as compatible together to begin with
in most cases the crescendo wastes two guesses on night 1 to learn nothing
I think a strength of it is verifying claims you get
Dal Segno is interesting
love to see it (same)
to that end
Poor Man (Minion): Twice per game, at night*, choose a player: if you choose the Demon on the same night they choose you, your team wins. You do not know your team and they do not know you.
Gourmand (Minion): Each night*, choose a good character: if this character is not in-play, you become them.
I think poor man needs a bit of tinkering
I did twice per game instead of once because I wanted it to be slightly more likely to proc, but given it's a lock with two keys I don't think it actually increases the odds by any noticeable amount
Wouldn't poor man just... out publically the moment it hits n2
And now u have goodies pretending to be poor man so that doesnt happen
yeah I want this script to be a "you might want to bluff evil" script
Fair
like, poor man can out publicly, but then they still have to pick the demon on the same night the demon attacks them
if the demon ever hits them on a night they don't hit the demon, the poor man just dies
maybe I should change the wording to attack to make that more clear
Is there a world where opg at night pick a player if you choose your demon you win you dont know your team and vice versa doesnt just work in an interesting way? In a sense, they are racing the good team to solve the world.
so you can out poor man instantly, but then the demon has to out too or else it doesn't work
it would be too powerful
Peopleay nominate and be nominated again; the player on the block still has the same number of votes; spent dead votes are not given back
remember that the rest of the team is also looking for the poor man, and there's power in private chats
I'm moreso wondering if there's a version of this character that's not "convince your demon you are this and coordinate with them" but instead "find your demon before the good team"
bc I feel like the latter is a really interesting space to be in
the meta then becomes to just hold until late game while subtly telegraphing to the suspicious people that you're the poor man, and if you're alive at final four then you basically just win
(oh and also there's resurrection on this script)
ig you are designing in the context of a script, so like, defo do what the script needs
I think, perhaps in the abstract, there's a character concept that works like this. Maybe an outsider? "opg guess the demon. if correct, become evil"
that's a pretty fun outsider
my initial ideas were "minion that doesn't know its team and vice versa" and "minion that is the huntsman"
my main concern being that they might be incentivised to use it to solve final 3, either turning evil or confirming the demon.
sure
they could always lie
I like that one, develop that one, it has potential
I love outsiders that are problematic for the good team but not for themselves
I wish there was more in that niche
real
Politician my beloved
outsiders that just encourage self-serving play
Countess (Minion): Outsiders are poisoned. [+? Outsiders]
this is an unreleased townsfolk
This seems not helpful
I'm a huge ogre fan, it slots nicely into a middle ground there, where as long as you put full faith in your friend you'll probably turn out fine, but the good team just cannot reliably trust you wrt your alignment, or even the identity of your friend.
it depends which outsiders are in play
again, this is the ||blacksmith||
stuff like moonchild, golem, puzzlemaster etc are still harmful when poisoned
puzzlemaster is not a harmful poison
they already weren't going to guess correctly, and you just removed the main part of their ability that helps evil by poisoning them
I don't think it's true to say they were never gonna guess correctly lol
This is nothing that can't be done better by Poisoner
I mean poisoner can't add outsiders lol
Its true if you consider expected value: the odds that they identify the puzzledrunk and make you lose vs the odds that the misinfo the puzzledrunk spreads hurts town is just not comprable
we've talked about the poor man, but what are people's thoughts on the gourmand? it's on the far simpler side but my idea was 1. to make an info-gathering minion that works like the gambler, and 2. (script specific need) to put suspicion on some of the more hard confirmy good roles
notably the poisoning would go away when the countess dies though
Way ahead of you o7
me when xaan
and xaan can't drunk outsiders
because that's not especially helpful to its team
I just feel like there's very few outsiders you actually want drunk, and even if you do want them drunk somtimes, you don't want them drunk for a solid portion of the game
the jarl just posted only works because it adds an obscene number of outsiders
I mean that's also the idea with countess
What do you think +? outsiders does
+? could be +0
But why
The issue with +? is that it's up to the ST to make it good
Anything lower than +2 is worse Baron
I still don't really like jarl but it's slightly better in that it has to add a shit ton of outsiders
I think that is a non-issue personally
also, it just kinda is shitty baron on +2
I think countess could work better if it allowed duplicate outsiders in-play
Otherwise it's a thrall
however I think we are also collectively spending way too much effort arguing about the viability of a silly minion I made up for fun
eh fair
Yes and no
Is that not the point of this channel tho? To give feedback on roles?
No
Oh
I mean this is secret thing so kinda no
then it suddenly becomes helpful again, because evil can bluff outsider freely
the question today was just abt minions
I've misunderstood secret thing 😭
Yeah
I highkey was gonna suggest this
It's fine
I do like that idea cass
also solves the problem of being worse at high base outsider count
you guys skipped over gourmand, I want gourmand feedback 😭
and fits the spirit of the ? in terms of opening bluffing space
highkey there's not much I wanna say abt gourmand
it feels a lil like a nothing burger at times? I feel like there's not many good roles that evil cares only abt if its in play. And even then, there's not many good roles evil wants to be.
(am I just asking all these "make a character" questions to get feedback on the custom script I'm working on? maybe)
lol valid
I feel like it has boffin-y issues in that it just won't do all that much in the grand scheme of things without a very carefully made script
do you stop being the gourmand once you become a good character the first time?
which, is honestly probably not even an actual issue
it's definitely moreso to disrupt good confirmation on this script, but I can see the point about there not being a lot of good abilities evil would want
yeah, become means the same as pit-hagging here, you stop being the gourmand entirely
you literally become the evil Sophist, or whatever
this is just how I play pit-hag half the time then lol
its just like a, "this character works rather well in this highly specific environment, and not really otherwise, and that just has to be fine"
that's very fair lol
I'm not sure what benefit gourmand gives over pit-hag
oh mattie does make a good point that pit hag can just do everything this would do
it is an entirely weaker pit-hag yeah...
in that a pit-hag can do literally exactly everything it can do and more
but then, pit-hag is very difficult to put on a script because of how powerful it is
What about "Each night, pick a player and a good character. If not in play, they gain that ability in addition to their own, and learn this"
I'll probably tinker with it
maybe is a bit strong at low player counts, but does some interesting things interfering with confirmation.
oh uh by the way this script has a pit-hag like townsfolk
I think my alt might work nicely on scripts where individual good abilities might not be too useful for evil, but if they get several then they can start piecing together worlds themself to know what everyone is
like, this is what we're working with
Sophist (Townsfolk): If the Demon kills you, you are woken to choose a dead player (not yourself) & a Townsfolk they resurrect as.
this is meant to be a very mechanically chaotic script
it's a 14 townsfolk script rather than 13 because there's a townsfolk with setup text that reads [You are not in-play]
Mercenary (Minion) If no Townsfolk live, alive Outsiders become evil. Outsiders might know you are in play. [+1 Outsider]
I'm not even finished with Boats, I just woke up one day and started putting all my ideas that were too cursed for Boats on their own much more esoteric script
gourmand could also work if it got a lil benefit if the character was in play was well
this is probably something I'm going to take and run with
something like "en pick a good character, learn who they are if in play, or become them if not"
so they can go for info by picking things they think ppl are but can't tell who is them, or go for joining conf chains by picking something not in play thatll let them.
Gourmand (Minion): Each night*, choose a good character: if this character is in-play, you learn who they are; if they are not in-play, you become them.
that is mildly better and I do like it
oh the inspiration for the name of this character and why it's evil (and what I would put as the token art) is the practice of eating ortolan birds, so have fun looking that up on the internet
the script idea is “what if Barista was a bad thing, actually”
hi y'all i am the Flowergirl with Yes / No / Yes and No / Yes and No / Yes and No
(but the townsfolk on script are actually compatible)
okay so you learn the old information along with the new information
yeah
and if you're, say, harpy mad, that is technically information you can learn again
on script there is an Outsider that is basically "players might act twice" so it could also just be harpy acting twice
it all depends really
I thought it was like "you can't exactly trust repeating information because it could just be overwritten by Dal Segno" like a mathematician getting a 1 twice in a row can't entirely trust it
but if anything repetitive information is actually ideal here
yep
coda you're one of the foremost homebrewers here, what do you think of the Poor Man and the Gourmand
gourmand seems like a super-boffin in this sense, since they basically start with the 3 demon bluffs they need to work with
poor man seems a bit weak?
by a bit i mean “either does nothing all game or wins” doesn’t seem like a very fun balance point for it
i mean it‘s kinda +3 characters you can become for free
it‘s no pit-hag but it‘s better than boffin on a script where boffin is good
I'm thinking about making poor man pick a player each night* but I'm worried it would swing it too far in the other direction
why not “If the Demon publicly guesses who you are”?
oh and for gourmand Um, Actually it‘s “not in play”
is it??? but all the ability texts say in-play with a hyphen
I'm not a big fan of that
*character philosopher
*philosopher
*role philo
what the fuck is the command
no hyphen
oh shit
where did i get the hyphen from?
see?
ah yeah
I want to have it be a somewhat requirement that proper contact is established to avoid the play of just outing when you're on the block (even if good can bluff that)
I also think it's feelsbad to bait the demon into just outing publicly
I might try EN* choose a different player?
or EN* you may choose a different player
Wouldn’t the issue be that it’s not bluffable o-mod?
Cause it’s just so much
Yeah I explained
idk lol:
Cyclone (Minion): To good players, Outsiders register as evil Minions; Minions register as Demons; and Demons register as good Outsiders. [+0 or +1 Outsider]
Pulling from my homebrew bank again, here are 2:
Nemesis (Minion): Your good nominees & nominators are poisoned until tomorrow at dusk (or from now on, if they execute you).
Miasma (Minion): 2 Townsfolk are evil and start knowing each other. [No Miasma]
??? (Minion) Once per game, you convince town of doing (something possible) whatever you want. If they don't follow through, you team wins and the other has to pay for dino nuggies.
Not a serious character, name is ??? because it's named after someone
Tinker 2 (minion): ENCAP, either of you might die at any time until dusk.
Teletubbies
Teletubbies
Teletubbies
Downtown Abbey
Id actually say Little Einsteins for Choirboy but so far everyone else is correct lol
Mythbusters
Any of those "radical physical change" TV shows
Teletubbies (they didnt know it was on)
"Y'know, when you thematically break down the Emoji Movie--"
Squid Game
American 
Christian Broadcasts
doesn’t watch TV; instead watches Numberphile and Veritasium on youtube
🔥
The Twilight Zone.
I think amne's favorite would actually be something with either an amazing twist or that was 90% good but ended badly, because they forget about it and keep enjoying it over and over
The Twilight Zone fits the bill
Teresa (any mexican TV show drama)
Posession
American Beauty
The Hangover
Fallout New Vegas
Banshee?
Teletubbies
nah
is on that Wheel of Fortune grind
I’d say it more aligns with
tbh
Though I suppose two people can have the same favourite
doesn’t watch anything except Facebook news feeds and actively participates in them on a daily basis
This Old House
Twin Peaks
Taskmaster
nah,
is either flubber or three stooges
is almost certainly pirates of the Caribbean
The World's End (2013)
It's Always Sunny In Philadelphia
Better Call Saul
Bumfights
The Real Housewives of Salt Lake City
Sex Education
Community
Everything Sucks!
Atypical
I Saw the TV Glow (2024)
Black Mirror
(specifically Nosedive)
Unsolved Mysteries
Preacher
Banshee
Daredevil
(the netflix one)
The Wicker Man (1973)
Whiplash (2014)
A Serbian Film (2010)
A Serbian Film (2010)
The Umbrella Academy
Pluribus
The Matrix (1999)
Bill & Ted's Excellent Adventure (1989)
Get Out (2017)
And then there were none
Heartstopper
The Addams Family
Kill Bill
The Corpse Bride
The Hunger Games (Wanted Coin the be president and hated the ending)
Conclave
[2/2] Replace a character from all base 3 scripts with any other character. How do you break the script?
Atheist
I'll replace Soldier on Trouble Brewing with Tea Lady
This achieves the Monk Protected Tea Lady in TB which creates 3 Townsfolk evil can't kill, unless they have a poisoner
replace mastermind with boffin
on BMR
or with summoner
TB
Imp —> Leviathan
SNV
Fang Gu —> Yaggababble
BMR
Shab —> Al Had
Yaggababble obscures pit hag signaling making solving for vortox pit hag very very stupid and annoying. Al-had doesn’t work with most death mod because it is extremely obvious when other kills happen. TB doesn’t work with leviathan for fairly obvious reasons
shoutouts TB with Leviathan
I can break all of em in one go
1 singular character
TB with Leviathan is simply not that fun for half the characters
TB: butler-->heretic
BMR: goon-->heretic
SNV: Sweetheart-->heretic
alternatively:
TB: imp--> Legion
BMR: pukka--> Legion
SNV: Vigormortis-->Legion
of course
TB: baron-->vizier
SNV: Cerenovus-->vizier
TB: imp --> Al-Hadikhia
BMR: Da--> Vizier
BMR: Leviathan
ok for less easy methods
Swapping vortox for basically any other demon on SnV kinda breaks it
vortox-->Legion is not
the
craziest... thing ever
like genuinely
Clockmaker
Vig-->Legion breaks it because Legion is the shittiest negative O-mod ever
Oh and snarmer too
a 1 isn't a chef 6
right.
TC, FG, and oracle can also find it pretty easily
I hate clock legion a bit less than normal
As can artist
"Vortox tho"
or juggler
Well if we're swapping out vortox
I'm suggesting vigor tbh
Vig for legion still leaves open some worlds
anyway
yeah
[2/2] CHALLENGE MODE (you may only swap Townsfolk)
^
Atheist is like
Professor on TB or SnV also kinda breaks them
it's not unplayable
TB:WW-->Lycan
Gossip would also be pretty broken in TB
Courtier on TB 
Pacifist →
Poisoner →
Pit-Hag →
fair
Poppy Grower on BMR
3Ps of script destroyal if removed
Pacifist is definitely the odd one out here
pacifist would be fine removed
evil just needs to like
not have a skill issue
I don't think it's fundamental to BMR in the same way poisoner and pit hag are crucial for obfuscating worlds
Following this logic, the most damaging character to remove would be assassin
Or shab tbh
pacifist kinda fucks over science when removed
insert the opg paci syndrome where evil keeps killing neighbours of dayprot
then tea lady doesn't science and da and zombuul get fucked over
does it tho
yes
isn't this a skill issue
i see it happening all the time
no that's optimal play issue
is it optimal play when the shab kills 2 TF and you don't know anything
i mean yeah i'd say so
who tf are you executing then
tbh I think you could swap out a different TF and make BMR much worse
prolly
makes the game pretty evilsided tbh
what are you gonna do
execute the sailor?
evil can just stab pacifist saves
or frame them
i mean the alt point is that removing Gambler and Sailor is also bad to remove
prof... prof is whatever
prof/Chambermaid/Fool would be my "these aren't good enough"
I distinctly hate chambermaid
BMR is just too interconnected for a playable removal that isn't prof cm fool lunatic
I’m still a fan of “math for cm”
math is a decent CM replacement
cinema
sailor poisoned spending assassin
po charge death sailor save
po charge death TL save
po charge death TL save
godfather death IK save
IK poisoned moonchild
lunatic miss
goon poisoned chambermaid
courtier drunk professor
TL tinker save
here's 10 with shenanigans
now in 2minion
I replace imp, no dashii, and pukka respectively with lleech. This causes all sorts of wonderful issues.
Tinker death TL save
Tinker death TL save
Tinker death TL save
Tinker death TL save
Tinker death TL save
Tinker death TL save
Tinker death TL save
Tinker death TL save
[...]
Tinker death TL save
Here's 1,273,236 with even more shenanigans
That's 1
(Also math is so bad on any bmr-like script)
The HTR contradicts that from what i can see
Each time a character's ability works abnormally due to another character's ability, mark them with an ABNORMAL reminder.
It's always fun to have the ability text and HTR say different things 😭
Yeeeeaup
Doesn’t work, Po is only 1 character
and thus only upticks +1 and not +3
I could work with a 7
See above HTR
That only goes up to 11
Assassin
Da and mm don’t cause any more math upticks
SNV
Clockmaker->Engineer
witch->summoner
Swapping clock is like one of the least bad swaps lol
i guess you could swap something else but i just love how engineer ruins snv
professor catching a stray for no fucking reason
Fuck That Guy In Particular
I'd argue it's hard to ruin S&V since it already sucks big ones
that said, if you want to make virtually any script worse, there's an easy method
replace any demon with riot
Swap Minstrel and Pit-hag , now both scripts are ruined
🔥
2/3: What's the most scuffed win you've pulled off recently?
Ooh
BMR
me and the DA doubleclaimed fool (accident)
The da was just kind of outed evil
We executed them
They died
Then, the tinker clocked the entire evil team.
but was so cagey about being the tinker, (combined with the gossip that 2 of these 3 players is evil, that set being the tinker, the evil goon, and the dead zombuul)
we managed to frame the tinker.
and execute
the tinker
frame them as evil to hell
they get double tapped
oh look it’s f3
we execute our dead DA
win because the demon killed the last good player

Truman Show(Identifies with Truman)
Four Lions.
The Matrix
Fallout New Vegas
Wild Heart
The Kings Speech