#secret thing
1 messages · Page 35 of 1
Yeah the 2 games don’t compare
can't wait until they put savant in ONUW
SnV should be on every script and also all of the base 3 and also every single other social deduction game
I meant to say savant but that works too
Mental autocorrect gaming
now I'm genuinely considering how you would implement vortox in ONUW
pff
can you tell me those opinions <3
"if I say that ONUW is objectely better ppl will disagree because they aren't objectively comparable"
yes
least obsessive yellowpilled person
also savant is yellow
please don’t ask me why
that’s actually my unpopular opinion
Mizu confirmed synaesthete?
no 😭
savant being yellow is like
as simple as sage and oracle being green
Mizu confirmed synaesthete
ok what color would savant be then
blue..
that’s town crier
Inasmuch as I have synaesthesia associations the colours I see don't, like, exist
They're secret hidden colours
what version of edgar allen is this
TC is yellow
that’s insane
well, golden
What colours are the demons

Why?
Hulk reference
Makes sense
alternatively, Emerald golem
Yeah I see it
fang gu is pink
no dashii is red
vigor is dark blue
vortox is white/light blue
I love that you just said the snv demons
In context that's what I was asking
Fang gu is Orange, No Dashii is Purple, Vigor is White, Vortox is Sky blue
Well now we need to know 🫠
Fang Gu is red
Vigormortis is red
No Dashii is red
Vortox is red
synaesthesia-let
Every townsfolk is blue, every outsider is light blue, every minion is orange and every demon is red 😭
Idk how you see it any other way
The Occultist is light blue, because it needs to be mad that it learned about a new thing each day, but once per game actually learns something
Anyone who has played this game for a while and isn't interested in playing homebrew that much is lame & stupid
DO PEOPLE DISAGREE WITH THIS?
I’m shocked
Actually wait.
Colour Theory 🙂
Yes, me
y'know what? Here's my hot take: travelers should be purple
and not half red half blue
purple voudon would look so cool
Like I get why they aren't but I hard agree with this
All townsfolk should be the same color
I felt pain reading this 🙁
Fang Gu is Orange and everything else is Hardcore Red
fang gu is minion confirmed! (But FG is totally orange, and I don't even associate any other roles with other colors)
All Townsfolk are Blue except
Yellow:
Acrobat
Alch
Cannibal
Chambermaid
Choirboy
Courtier
Cult Leader
Engi
Exorcist
Fish
Fool
Grandma
HP
Lycan
Minstrel
Monk
NWM
Professor
Sailor
Savant
Shug
SC
Steward
Green:
Farmer
Flowergirl
Poppy Grower
Sage
Pink:
Artist
Pixie
Red:
Investigator
Some Town Are Yellow.
I can get some of these but green sage just feels off to me. Not yellow/orange?
alch yellow???
yellow courtier? What's in that glass??
i imagine a margarita
can't believe the courtier made the DA drink molten gold at least 1,000 degrees celsius (2,000 fahrenheit)
Not very hot take but scriptbuilders are stricter about +evils than perhaps they should be, especially for characters like ogre & goon.
sure
Those scriptbuilders who are strict about that are usually the ones who have played one too many +2 evil unwinnable games
fortunately, I've only played 2
Flashbacks to a game where the Empath was next to the Outsider the Fang Gu jumped to N2 (there was also an Oracle in play so lol)
But the script had stuff like Mez, BH, Cult Leader, and more which made it so we basically just could not actually vote out the new Fang Gu even though we knew who it was
So frustrating
^ this is traumatizing
There was also Goon (me) but I never turned so I was stuck with good 
the base scripts have no way for +2 evils to happen
that's intentional
the numbers just like don't work so often
the problem with extra evils is mitigated if the extra evils don't have a reliable way of finding out who the actual evil team is (like cult leader or goon)
8 and 10 are very common
but +2 extra evils is still invariably not great imo
+2 on 9p,11p,13p don't work or like work very difficultly
they don't need the bomb
also bh
that's the threshold
me when i’m confidently wrong
they start needing dead votes or evil cooperation
again, it's technically winnable
I've mentioned it before but also
I said Alchemist was yellow I get no say
that's still unfun
Ojo is just a weak character. But them unintentionally missing and the STs giving them a similar kill misses the point of the Ojo
alchemist is weirdly blue to me
actually here's my hot take: Both STs and players treat politician wrong. The politician needs to be the most responsible, and I feel like a politician who just blends in / acts like a mutant until they claim 1 piece of info aren't actually the most responsible, but a ST would give it to them anyways. I think a poli needs to be guiding a decent portion of the town's discourse/executions. I think a lot of the fun of the politician is that you need to point fingers very aggressively and be a major source of info, and the reward is that you'll win no matter who you accuse
If dropping The Bomb from New World Chaos can win you the game on your script, that aint great, the exception is legion.
I love how new world chaos itself breaks this rule in certain setups with both Kabal and sympathizer
NWC is an exception because the bomb is on its homescript
and the bomb isn't official
It should be
"If 2 players agree to drop the bomb, and at least one is good, good loses. If good cannot win otherwise, whoever wins loses and whoever loses wins."
bam
I don’t know how much I like a fabled that encourages scripts where there can be more or equal evils than goods, but I do think it works well with the rest of nwc
I like the bomb, normally but not as much
Madness is about putting on a show for the Storyteller.
I think we need a fabled like the bomb for customs
I also like the bomb? Just in the context of nwc
I spent a really long time trying to make a mez who can turn any number of people for the djinn contest, and it just turned out that evil majority only really works when most players start evil and as the demon (the idea that players spread the word as much as possible, but if the demon says it something bad happens or something like that)
Heretic would be disguised as a normal Pawn and would invert the win conditions. So the opponent who looks like they’re throwing might actually be really big brain
*or even would they have any other effects
leviathan wouldn't be able to move it'd just win after 10 moves each
Riot turns all Pawns into Queens after 5 turns
well that's fucking terrifying
Scarier than actual Riot sadge
butler moves 1 step in any direction but only if a piece orthogonally neighbours it
zealot attacks like a pawn,
but explodes on death or on capture, killing all units in a 3x3 radius
yes, killing the zealot next to a king
kills the king
I love Atomic chess
Professor: You move like a king. If you capture a piece, once, you place a piece of a equal value.
Imp: replaces the king, can sacrifice itself to turn a pawn into the imp
Kazali: You choose what pieces are on your side, equal to 39 points (replaces king)
Athiest: you don't have anyone else to play against
Steward: can move (and attack) 2 spaces in any direction, but can only move to a space adjacent to another allied piece
Legion: you have 32 pawns. if all die, you lose. (no king)
Chef: After turn 5, you may move in any direction the amount spaces rounded up= your longest line of pawns
Empath: you may move one space forward, or capture the piece of a neighbor and move again.
Fool: moves 2 step orthogonally and attacks 1 step diagonally. The first time it's captured, it isn't & the attack moves next to it.
Fortune Teller: You can move one space cardinally. Anything near in a 3x3 radius from you dies, except kings. One of the Opponent's pieces registers as a King.
Investigator: you may move like a king. If you can kill a minor piece in 2 moves, you may move twice to do so.
Librarian: Once, choose a pawn: promote them to a minor piece.
Mayor: If your king has been placed in check 3 times, and the Mayor is alive, you win.
Monk: You may move like a Knight. You may choose a piece in 5x5 radius from you, it cannot die.
could golem be a legit chess piece though
lol
my thought it "if you go next to an enemy piece, it is captured." and the piece can't capture normally or something like that
Ravenskeeper: If you die, pick a piece you own. If the enemy has one, the enemies' piece dies.
Amnesiac: You don't know how this piece moves. If you make an illegal move, it is undone (this doesn't use up your turn).
Slayer:Move forward 2 spaces each turn. if you are 2 steps diagonally from a king, you may kill it.(replaces pawn)
Soldier: You cannot die, except by a king.
Undertaker: You can move 2 spaces cardinally. Pieces that die are converted into a point value. when this value reaches 60, and the Undertaker is alive, you win.
Philosopher: Choose any piece type. It moves as that piece & removes 1 copy of it from the board
OR
Choose any piece type. It becomes that piece, but your other pieces of that type can’t move while the Philosophet is on the board
I like the 2nd better as a core idea
Virgin:You move like a pawn.The first time a Non-pawn/king attacks they die and you live instead.(replaces pawn)
why have we made the world's jankiest Stratego
I now want to play this
Wizard: When the game begins, propose how this piece moves. The opponent may then swap your Wizard with either of their Rooks.
King wouldn't be able to move much but if it was threatened by an opponent who wasn't careful then it'd be pretty common for that to set up for the king's team to win
High Priestess: You can instead move to be adjacent to the highest point value piece on the board
Grandmother: When the game begins, choose a piece. The Grandmother moves as that piece, but if that piece is captured, the Grandmother is too
Pixie: You may move this piece the exact way you moved your piece last turn
Cerenovus: Choose a piece type & an opponent’s piece. They may only move it as the piece type you chose until your next turn
Washerwoman:You learn a piece and another one. Once, you may change one into the other, and this doesn't end your turn.
Harpy: Choose an opponents piece and another piece in reach of their capture. If the opponent moves that piece, they must capture the other piece you chose
Drunk: You pick one of your opponent's pieces. If they try to move that piece, you may choose to immediately end their turn before they move it.
Xaan: You start the game by naming a turn. On that turn, you move your opponent’s pieces for them
Recluse: You count as any piece or value, and can move diagonally one space.
Saint: You have the King's ability.
Baron:Get 2 extra pawns.(One Maximum)
Choirboy: Start the game by choosing a piece. If that piece is captured, the opponents king is immediately put in check
OR
Choirboy: If your King is in check, this pieces moves to put the opponents King in check for free
Scarlet Woman: If your King would be in checkmate, it is captured and the Scarlet Woman becomes the King
Witch: If you move the Witch, secretly choose a piece. If that piece moves next turn, it is captured
Mastermind: If you’re in checkmate, get 1 more turn. If you get out of checkmate, you win.
Poisoner:You can move like a Queen. Pieces in your range cannot move. You cannot capture.
Organ Grinder:The opponent is blindfolded after the start of the game, until you are captured.
Tinker: This piece might be captured at any time
Yaggababble: Everytime you say "check", one of the opponent's pieces dies.
Vizier: This piece can’t be captured or moved. If an opponent’s puts their fingers on a piece, you may force them to move that piece to a place of your choice
the last part is normal chess
that's literally tournament rules
Fixed
no adjusting 
Leviathan: You win after turn 50. (replaces king)
also I don’t play chess and have only ever played casual, so I don’t give a shit about tournament rules
same
Ojo: You cannot see the board, but the opponent must announce the piece they moved. Each turn(without spending a move), choose a piece, it dies. If you guess wrong, the Ojo dies.
At any rate, idk what you’re talking about, since the post clearly says that you move the piece to a spot of your choice.
/j.
we can all see
-# (edited)
Movie Reference(Yaggababble T2): Whenever someone references a movie, one of your opponent's pieces dies.
Po: You may choose to not move this turn. If you do, the Po moves as a Queen
During next turn
Holy hell this gives me an idea
yeah icl this prompt was a trap
bc i've needed ideas for pieces for a game i'm making
💀
Can’t believe Luis is making Chess 2
if it's the same idea, do you want to work on it together?
why would it be the same idea, especially if you’re doing this for a non BOTC game?
(on the off chance that it's the same idea)
Is your idea a deckbuilder chess game? A chess-builder, if you will?
The paragon of tactics is now on Steam. Collect new chess pieces, create custom armies, and play against others in live multiplayer PvP, ranked or practice. 500+ units to collect, including the classics. diverse abilities of melee, ranged, magic, passives, triggers, and more. no unit is 'strictly better' than another - no 'rarity' is consider...
similar game:
might be helpful
That's doing something a little different than what I was thinking, but it's still interesting thank you
Gave +1 Thanks to @hollow oasis (current: #1023 - 17)
It might give free ideas
It is a cool game
I didn't find that while I was looking to see if anyone had done my idea before
archbishop was really fun
What's that?
it's niche as hell
Archbishop is a piece in the game
that can move less spaces than a bishop, but can capture adjacent to its movement
It's got more reviews than some of the other games I found in my search
That gives me a crazy insane idea
pretty much lmao
yes
it will have more functionality soon
H(p,s)
but right now
nice
it's
only evil/good alignment
hell yeah
(I'll get TF/not TF soon)
(bugs are everywhere)
I FIXED IT
TF/Not TF done
seriously, send me homebrew
the more functions this gets, the better it is.
What are you working on?
remember that chart about bits of entropy
this does that for homebrew
It does not have enough functions however
What is this role you're studying and why are you studying entropy with it?
Giga-brain: Leave subtle clues throughout the game that imply your role but never actually say it. You're the Chef? Talk about what you're having for dinner tonight! The Empath? Say you're really sorry or happy for someone. The Ogre? Talk about French Onion Soup
-# damn that was a backlog reply lol didn't expect secret thing to move so fast 💀
this is genuinely the strat
This is just how I play longtext games
Any of them, I just need to have the function for the possibility space
i think giving 3f3 is fine tbh
What specifically are you wanting to calculate, what are the probabilities that are being analyzed and constructed
Remember the “YSK entropy chart”
i fear non-ysk doesn't work
This is that, but is supposed to work with all binary characters
You can, it’s just more math
wait how do you do ft for example
what's the assumption?
Only cares about demons,
no like im talking pick wise
This is probably already known but it would be cool to compare the FT and SC graphs and see which is better on different days
Why are we graphing characters?
Something about calculating entropy
Graphing their "entropy," or how many worlds their info eliminates
I believe the math works that, if their entropy is 1, they halve the number of worlds, equivalent to an artist question of "is half the circle the demon"
clearly
Because uh
Misinfo isn’t real
Or O-mod
Or literally anything that messes with the gamestate
wait i still don't understand ft
I can see it being a route to balance characters, but I think it looks more useful than it is
is the assumption here checking different people every night?
Yes, exactly
I think it still could be useful in a script building context
It’s best for homebrew
also how does this in general scale with role that has continuous info
Entropy could like work a bit to explain why an idea could be too strong or weak even if it looks balanced
Line of longest tf
But I think there are way more intuitive ways to get that across
as of right now i don't know how this would be implement, or how do people even use it 😭
It’s like the only info unit of measurement that exists
Like saying ideas have a high or low entropy doesn't get across why something is strong or weak
Entropy is a measure of the 'content' of information, measured in the probabilities of the information having been observed.
It's a tool
Yes
right but how do you come to a result for character with continious information, since the information will gain entropy over time
Yes, but I think the idea is to explain why homebrew could be unbalanced by comparing it to the entropies of TPI characters
“Average entropy per night”
Use the X coordinate for entropy on each night?
EpN
What information are measuring specifically for the entropy?
average entropy per night? 😭
I mean this wasn't intended as a homebrew tool firstly
That’s gonna be such a fucked up equation
Yeah, but I think that it's the most practical use, since it's not all that helpful with TPIs characters IMO
no even for homebrew tool i just, kinda don't get it lowkey
But secondly, feedback of "its too strong look at this entropy" is not v helpful
Yeah I wouldn't do average entropy per night, I would just have a dimension on the graph dedicated to entropy on n1, n2, etc
It is a tool
yeah and i have a question, let's say ft is a homebrew, and some people recheck when they get a yes to single out characters
That’s a 3d graph
i feels like that yield different result than always checking those that are unchecked
graphing player agency is gonna go crazy 🔥
Yeah I think that I'm being swayed toward the opinion that it's not worth the effort to make it, but you pop off
I literally did that with wayfinder
Me picking the same two people for 5 nights straight 🔥🔥🔥
Don't tell anyone about the HP graph
i think this is getting to "idk if you can do it"
knight vs steward vs hp entropy chart gonna goes crazy
what is wayfinder 😭
HP has no entropy
Vat dweller MHD truther’s homebrew character
🤨
"EN, learn a good player. One evil player register as good"
HP is subjective
just give me a skill description 😭
Some characters like savant and fisherman are difficult
Savant is literally impossible to calculate
No, it's not
The heat death of the universe would happen
Just look in #1024526953992163390 message
Then calculate the entropy of each statement
And then yes let the heat death of the universe happen
there are only so many english word combination
and chinese
and french and german
but only so many language
Or just simplify savant to get information that is identical to YSK characters
Which formats do you regularly play clocktower in?
14
47
1
In person
That doesn't work. You can't calculate the 'entropy' of each of those statements because you have no basis for a probability of those statements. What is the probability an ST tells you "A Chef would learn a 1?"
THe problem as well is that the entropy depends on the pairs of statements, not on the statement itself
fair
I can give a 0 entropy Savant pair in a game where Vortox is not on the script:
"A Chef would learn a 1"
"A Chef would not learn a 1"
I can give an absurdly high information content Savant pair
"[INSERT ENTIRE GRIM HERE]"
"You are not the Savant"
Ok but seriously savant isn’t calculatable because quantum computers don’t exist yet
Both of these examples are clearly obvious bad Storytelling and absurd, but they show Savant can't be measured by entropy without some assumptions on what the storyteller gives.
You can hypothetically give a full list, but without further context like prior-probabilities of those statements being given that can then be re-measured against the game state, there isn't probabilities to measure to generate the total entropy
just calculate every possible sentence combination 😭
With what probabilities?
your computer might calculate it all by the heat death of the universe! better get started now
just keep in plugged in/charging
Why on EARTH are they all labelled
Yeah this feels like a decent spread, if I'm interpreting it right
It's strong tho
Wait actually no I read the ability wrong
Blue is 3 and green is 4
What do the colors mean
Consult left side
I get they connect to the numbers
“The TF picked away”
The amount of spaces away from you the player you picked is
What happens if you choose someone opposite you
The role forbids that?
And how cursed is it to say (not 3 away from you)
Ability says (not opposite you)
It does, but I'm wondering if it SHOULD
And then I realized
It just fundamentally doesn't work :D
I thought it was for balance reasons, then I thought about it a bit more
Likely because of the probabilities.
Assuming no extra Evils, in a 12p game, the odds that neither player is Evil between two players (given that you are Good as well and not one of those players) is (9 choose 3)/(11 choose 3), which is around 50.9%
Right
That is as close to maximum entropy you can get with such a role with binary info.
But I'm wondering why 3 is the max at all player counts
graphing a ysk/opg is not the same as like, anything that isn't frontloaded
do it
At 2, you're only checking a single player, and the probability they're Evil is not close to 1/2.
Mizu Wayfinder was more suffering than a demon finder can be
At 4, you increase the probability that you find an Evil, which results in it diverging away from that 50/50 check
remind me in 24 hours
2 is for picking 2 away from you
3 is for 3 away
Etc
oo graphs
That is why Green starts lowest at 0 outsider base games but increase; every additional player increases the odds that all the players in the line are Good, and since the probability is already low, this increases the entropy as it closer approaches the 50/50 chance
is the Y axis player counts
oh right X axis
And the color key is on the left
I keep referring X and Y wrongly dies
Listed the reason above why at 4+ it does worse than the 3
That makes a lot of sense actually
wait is this inclusive?
Also I just realized it's almost equivalent to n1 empath
no
yeah make sense
that's why they start at 2
so this is like, almost a better steward 🔥
holy shit this graph design is
how the hell do i turn off some color
Wait you physically can't pick 3 away in a 7p game
Because it goes by shortest path, it'll just go via the shorter 2 away one
X 1 2 3 3 2 1
Same with an 8p game, because the player 3 away from you is directly opposite you
im off by one 😭 ty quil
But yeah, that's why one of the Artist questions I recommend for those wanting a good question is to ask if two players of your choice are both Good.
Nearly maximum entropy
Wait so seamstress really isn't much weaker than artist (ignoring the slight differences between day and night info)
(Actually wait, let me double check that calculation)
I mean empath is like 48/48/4 ish
Seamstress is not always a 50/50. It asks if both players are the same alignment. The probability is not always 50/50.
In a 12p game with you as Good Seamstress, the odds of
Both Good: (9 choose 3)/(11 choose 3) = 28/55
Both Evil: (9 choose 1)/(11 choose 3) = 3/55
being checked to give the Yes is 31/55, or 56%. That little nudge is enough to push it away from 50%.
At 10p though, you get
Both Good: (7 choose 3)/(9 choose 3) = 5/12
Both Evil: (7 choose 1)/(9 choose 3) = 1/12
which is exactly 6/12 or 50%. Seamstress is actually maximally as powerful (entropy-wise) as it can get in a 10p game amusingly.
But yeah, interestingly on 10 players, Artist can't do better than Seamstress in informational power (relative to entropy)
This assumes so many things
Like, even if you can only tell when someone is lying 50% of the time, when you know they're lying you can thus derive info from that
And when someone changes their hardclaim, there's good and evil reasons to do that you can interpret and use to help solve the game
Like that argument kinda just feels like you're saying no information outside of your own is useful
Like a lot of times people lie about their role but not the information they believe, so they'll still point at their evil candidates but with different justifications
I feels like the more hard claim meta develop, the more people are willing to lie for no reason in a hard claim
“for no reason”
there’s always a reason
no because people has a reason to lie to you
hard claim will devolved into no reason
idk how to explain it 😭
i think the only time where i lie to people is when i'm roleswapped or a bait role
Yeah maybe if your players are bad and/or trolls
But like
can you not
I've never experienced people just lying for no reason (beyond like the first 10 games)
people lie because i want an objective
if hard claim cause people to meta the lie over the objective
people will pivot into more arbitrary claim
No? You just go one step further down the bluff chain lmao
you don't solve a bluff chain
because you don't know if they are one or two step down
And then you alternate between the 2-4 steps along the chain depending on where your group meta is at
that's a lot of possibility
i dislike the fact that you tell me that these people are trolling
while also claiming that you can perfectly read them
????
if you can, why care for claiming
I'm not saying that
In fact I'm the guy who argues you can never rely on socials with any good group
you ping me and say "yeah if people are bad or troll"
Yeah cause you said "people will lie for no reason"
and then i say "people might move to arbitrary/random claim to hide their objective"
Like there should always be a reason if they're actually trying to win
then you said "just read them"
People lie for no reason from the perspective of the person being lied to
Where did I say just read them lmfao
No??
.
I'm talking about the person bluffing in both of those sentences lmao
Not the person being lied to
that's not the impression i have
imma be for real
and i think this is not the intention from someone who read it first either
i also specifically say here that it devolved into no reason because they have a reason to lie to you
the reason is arbitrary
and if lying within objective is gonna be meta anyway, (ex: claiming ft as rk)
then well
this is independent of 3f3 vs hc btw, i don't like 3f3 either
(most people who play with me know im a 2f2 person)
In long form:
"If you're getting read on your bluffs, you go further down the bluff-chain, you don't just randomly bluff something outside of the bluff chain, you eventually alternate between the 2-4 steps on the bluff-chain (depends on the script) depending on where your group meta is at such that the other players can't read you. If everyone just starts bluffing random shit then yeah claims become useless, which is bad for the good team"
Only if you think Rock Paper Scissors is arbitrary
yep
people don't play competitive rock paper scissor as rolling a dice
but bluff at some point can be as good as a die (cuz why not)
it's not that arbitrary
at least not complete arbitrary
people tends to fluctuate choosing between rpp base on last result
Then that explains the difference in opinion
i think rpp is a lot difference than claiming though
(due to the amount of role, for example)
and the lack of dichotomy
but anyway 2f2 is goated and i will not hear otherwise 🔥
2f2 works
Like, GTO in RPS is just going random because you don't want to be readable
But in Clocktower, because good outnumbers evil & you have limited control over kills, it's better to lean into being readable, but readable on the wrong level.
Like you really want your opponent to read you as rock, so you can go scissors
So like, with a middle tier group for example, if you're a power role you tend to start just hard claiming power roles (so telling the truth) because people will have gotten used to power roles pretending to be bait roles and vice versa, so you're hoping to be read as a bait role
The larger number of options & distribution of players in Clocktower make it not GTO to just go arbitrary on your bluffs
GTO is bad in poker
and like
literally everything
it works when you have no info on the opponent
like say, an online game
I see what you think GTO means (by using Poker as a reference), but you're also kinda agreeing with me that because in Clocktower you have info on how other players think you should be playing into that, so I'm not gonna fight you lmao
Exactly lmao
A game theory optimal move is optimal regardless of what the opponent chooses to do, that's what defines it as optimal-
And if it changes in the presence of additional info, then it's not the game theory optimal move anymore.
If it really is GTO, it's irrelevant who your opponent is
I think they think it means "optimal before additional info is provided" which I've seen a lot of newer people in the competitive games space think it means
Idk where it came from
Probably because of the overuse of the term "meta"
But yes thank you Quilava lmao
it's optimal overall
Yeah this encapsulates it nicely
For me it's about finding the line where:
- I can have fun
- Tricking evil
- Tricking evil in a way that lays foundation for good players to believe I am good
In which doing random claims does only one of those, tricking evil, and even then it's not really a trick it's just boring imo
what type of claim accomplish all 3?
how can you have fun and trick two different group with 1 naturally less easier to trick
I can think of an example in a TB game I played
I was trying to frame the Ravenkeeper
As evil
But in the middle of like d3 the ravenkeeper was like (after a night of no deaths)
'ohh, everyone's claimed now. Its pretty obvious. I'm the Monk. Yeah I might as well out because evil can figure it out'
And to a couple of players even if it was a lie it was a lie that made him read very good
While also trying to trick evil
^^^^^^
Perfect example thanks Autumn
Okay well not perfect cause it's not day 1/day 2, but it's close enough
this is not about 3f3 or hard claim i fear
maybe i’m just being an asshole but doesn’t the nature of it being d3 and no death kinda uh
change the context
like a lot
I played a game today where I 'slipped up' and outed ravenkeeper and only claimed undertaker to 1 person that i was confirming until final 3 where i outed my role, my info and good won
I was UT that survived till final 3
mb
yeah wait lemme read yours
i 'outed ravenkeeper' day 2
right, the question is is this a consistent or semi consistent behaviour that we can accomplish
fair enough lol
because “tricking evil and having fun” entirety depends on whether evil is tricked right?
no no sharkly you’re fine
that is a good example
absolutely yeah
its just the more i read into this i more i realized this is a blank statement
it accomplish the vacuously true vibe
“a good claim is where i can have fun and evil get tricked and good believed me”
“so how do you know that evil get tricked and good believed you until after the fact?”
I hate it when people hide their important role with another important role cos it hurts good and doesnt change kill descions for evil
right but that apply to you the previous game too smh
for example, what if you accidentally hard claim to the spy and got backstab last second
no i mean if a fortune teller claims empath to hide their role
or maybe your info have had town on 2 wrong execution and town still lose due to a 50/50 even after ur confirmed good
that reduces true info and evil is still just as likely to kill you
true, but ut is also a semi important role, esp since in tb you do need to find the minion since imp is broken
wait sorry just to be clear, i don't think what you did is wrong, after all it win you the game
and i can see myself doing that too haha
not me being new and the alsaahir claiming invest and getting the preacher and farmer executed due to my false info 😭
i've been in that boat before
(as a victim)
NOOO
the invest claim shugenja pointing toward me
(their other two ping where opposite of shugenja)
(they thought shugenja point to good player)
thats just unhelpful
it's joever
Oh I thought this was going to be the butler incident
no 😭
thats like this, claiming a role to hide your real role that serves the same kill prospect along with spreading misinfo is NEVER good for town
but yeah
maybe what i get from this is that there isn't really a correct way to claim
i think finding the optimal claim, or anything related to optimal claim (3f3, 2f2, hc only)...
will just get outmeta'd
either claim your true and honest role or hide it by claiming an opposite role
like a shug claiming ft to bait demon kills or an ft claiming sage to get killed
i also have a meta way of doing stuff too 🔥
*not get killed
but hopefully no one meta me
so what I do is uh
(unless there are conditioned that i feel appropriate to just lie or just tell the truth)
i get pissed when if i dont claim my real role ive done something wrong
i was the FT in a role swap with a recluse to survive till late game and a chef got pissed at me postgame cos the invest pings was him and the true recluse and he got executed to hide my role
you didn't get executed d1? crazy
squall is typing...
ill just type it and then delete it 🔥
excited to read it (finger hovering over the printscreen key)
ok that's enough time 🔥
📝
idk who read it but if it's no one it's fine
i also tend to deviate from this, so there's like a 50% chance i do that
no don't worry, I've got it down, "always hardclaim Snake Charmer"
SO REAL
I actually do always hardclaim savant d1 to @tranquil nymph following a string of 3 consecutive games where I bluffed savant
😭
so now she just gets that every game
new vativerse character unlocked
We unlocked her a while ago
Like how we unlocked skyred as a member of the squallverse a while ago (sorry mizu ur a side character)
side characters?
like the character Occultist, who is mad about learning something new each day, but once per game actually learns something?
I can see some reasons why
Like if I'm the Ravenkeeper I might claim soldier instead in case its a demon bluff
and the demon might think I am a stronger character pretending to be a bait role
do we have a thing? can I do a thing?
@feral snow this is from this morning
oh that's 24 hours ago I'm sending it
[03/Mar/2025] Take an existing character name, modify it slightly, and make a homebrew ability based off that name.
For example: Xaan -> Yaan (Minion): "Townsfolk Y steps away from you yield false info. [Y Outsiders]"
Xaan causes horizontal misinfo, so the Yaan naturally causes vertical misinformation.
Rambler (Townsfolk): Each night*, if you spoke the most today & weren't mad about anything true, you die.
Zaan(Minion) You start by picking a player, they are poisoned the first night for 10 games.[Z Storytellers]
Waan (Minion): A player's ability malfunctions the first time they play a new social deduction game, up to W games [W Demons]
Vaan(Minion): One player's Brain malfunctions every time they play a new game. [V Neurons]
Breacher (Minion): "Each night, choose a player. The 1st time a chosen player dies, they all die."
Rain Catcher (Fabled): A unique effect is in play based on the current weather. All players know what.
(it would basically work like djinn)
Good Night (Townsfolk): You start knowing two players that are not the demon. You learn if either become the demon.
Biggermortis (Demon) “Each night*, choose a player; they die [+1 Biggermortis]”
(Based on a meme in my group where someone mistyped Vigormortis and we’ve ran with the joke of Biggermortis being so big that it needs to be two players to fit on the Grim)
It’s quite big
Distillation of Ivory(Fabled)Once, a good player may choose to Drink the Distillation of Ivory. If If more than 1 extra evil is in play, good wins.
I made this for garden of djinn lol
Coffee Lady (Townsfolk): Your alive neighbors recieve healthy, sober, and true information
Lol
Mejon: If a good player decided that Communism is bad, start a war.
||Omg altered Nun|| specs and spoilers joke
||I didn't even know lol||
||nun vivant
||
||They did the fusion dance and became one||
Cardinal (Traveler): Each night, pick 3 alive players. All players know who. Only they can nominate tomorrow.
Soonatic: You do not know you are the Soonatic. On night 3, you are told you have been summoned by the Summoner but you haven’t
Screech(Demon) You die if and only if the player you learn dies, and they are poisoned. After Day 5, evil wins.
Hourglass (Townsfolk): Each night*, choose a player. If the Demon voted today, that player dies instead
do i do the signature Mist thing & say "the Demon can't die this way?
To be fair, most of the characters here are broken lmao
Lord of Iphus(Minion):Once per game, you may guess all outsiders. If correct, evil wins. [Outsiders are in a line. +2 to +3 Outsiders]
fuck it here's another one
Yep. All ccordingg to plan. Definitely
I like this
I feel like this would play better at dawn public.
Either way, seems like the right kind of traveler ability (though I am on the record for being very anti traveler)
yeah, it allows players to talk and/or try and influence the cardinal
also it's funny with witch
TBH, its probably the kind of role that could be almost any character type with a slightly different rider.
Banshee: 
uh-uh
sorry was just backreading and needed to comment
[3/4] Which relatively common event have you yet to see happen in one of your games?
an evil bluff virgin?
what the only double cyan on the server has run a lot of games????
nah
I don't believe it
A strawpass. I've put Farmer in so many bags, yet somehow they never die at night !
I've only ran Banshee a handful of times but I don't think I've had one proc yet
it took about 4ish years before I saw a Huntsman choose a Damsel
you should try an Al-had banshee script, if you play enough then banshee procs become more common than banshee no procs lol
funny enough I think I ran one last time, lol
Indeed, more demonsbanes go off when the demon chooses 3
but yeah, I just need to run more Banshee scripts in general
the plus side is I'm going to be running more custom scripts across my two streams a month that focus on custom scripts
focusing on 1.5 minutes games instead of 2 hour games, so 3 scripts per stream instead of 2
1.5 minute games???
4.5 minute streams
racetothebottomcore
Yea
was it Paradox's Ride the Cyclone by any chance? if not then you should check it out, it's a very good script & the one i immediately think of when i think al-had
https://discord.com/channels/569683781800296501/1274771230532304898
lol
hours of course, not minutes 😉
though imagine how many custom scripts you could fit it in with 1.5 minute games!
it actually may have been, I'm not sure...I remember running a Paradox script before and it was probably around that time
any damsel, slayer, alsaahir customs
Turning a non-starting-Fang-Gu demon into a Fang Gu and jumping to a starting townsfolk for reasons other than "evil will inescapably and imminently lose otherwise"
Hell, even the first clause of "turning a non-starting-Fang-Gu demon into a Fang Gu when it isn't the only possible way to avoid an evil loss the next day"
I think that's just "SnV shits on evil teams regularly"
I will say, I push for this whenever I'm evil with a PH
Some people seem to do it as a force of habit; for this reason and several others I suspect people who do it as a force of habit really overestimate how common it is in general
(excluding longtext)
180
and I'm sure all of them will be super high quality scripts!
I've lost by trying to do this once
many such cases
So when I play s&v irl I just stick to the normal stuff
You know, good minions and demons :P
Honestly, just for the novelty, I'd love to see a group just once genuinely try to run a 1.5 minute game, just the high intensity conversation and rapid votes, nominations, and just general nonsense required.
and then turning my demon into the vigor to kill them
though, there is an upcoming project that I'm excited for that hopefully will be public in the near-ish future
It's like there's a Matron present but worse
speaking of this, I got to be the Wizard last week for the first time
my wish was each night, I got to move players around 😉
My condolences
also it was a Lord of Typhon game lol
My condolences to your fellow players /j
lol, it was fun...we won because Heretic
lol
I tried looking to see which neighbors were whispering a lot and moving them away from each other
I have yet to win as Evil in S+V by reaching final 3
which wasn't really super effective but that's fine
Was it intentional and the Demon ending going for the big play, or "Whoops, Demon died but we won!"
mostly it came down to them knowing it was Heretic, and us knowing it was Heretic, and they had a Lycanthrope to control the kills, but they needed to off some evils during the day
game ended when the Lycan had to off themselves which allowed the Demon to off themselves
Nice, so a much more unique situation
were they the only good left alive? :O
Interesting
I did this once. I just really didn’t want to be the demon :3
funny enough, we knew it was Heretic pretty definitively because we had a Xaan and the Village Idiot got wrong info on night 4
turning down the most fun role smh
the other 2 VIs were turned into Minions so we knew the lone one was sober
It was my first time being evil in longtext. I was panicking hard
I like how this implies the Lycan is desperately trying to convince the Demon to stay alive via their weird werewolf version of therapy. This is narratively bizarre
Peak SNV is the Vigor Game
Xaan 4 meant all Outsiders in play
but also wasn't that a -- yeah
longtext doesn't count
well, much of why longtext doesn't count is that it's kind of a permanent state of "imminently about to lose"
so pithag jumping in longtext is under the "imminently about to lose" condition rather than the "??? no reason" condition
the stats I saw were like 75-80% smh way more balanced
So much more balanced
Had the evil team win a Riot game
There we go, took me long enough to find something
they already don't really care about how the game plays online, I could only imagine their thoughts on winrates for text games lol
the only riot I ever played was an evil win but that was under, uh, Circumstances
Good has had a 100% winrate when I've run Riot
(ST left two riots alive after the alch-boomdandy went off)
Does this include [Riot-]
I've yet to run new Riot, I hope to change that
I did forget bone collector
a spy proccing the virgin
the only time i’ve ever seen it was when I did it
I know this is the exact opposite of the question but I thought of it and needed to say it but had a Good Team lose in a Leviathan game due to executing the same good player twice
I--
I don't think I've ever seen evil twin mutants. That's something I want to do with an experienced group
I’d have to see who the mutant is
Some of my players hate being the twin and some hate being mad
I think id be shot and killed if I gave someone that
Yeah, I'd only do it to a mutant I know can handle it lol
But fuck that does sound so awesome
being a twin is great if you're in the right group
you just get to vibe in town square and know that you're not getting killed/exed until late game
what are people's favorite/least favorite roles to make the twin, out of curiosity
dreamer twins 👎
Dreamer twins are fun if you're not a coward <3
Yeah no it's not great lol
I want to do it but it needs a very precarious setup
Favourite: Savant in a 3 minion game
Least favourite: Savant in a 1 minion game
ND poison is playing with fire but I can see it working
yea making the good twin one of the ND poisons is fun
savant is a fun role but it's just
one of the hardest role to st imo
memey answer but damn do savant twins scale by player count
at 3 it's legitimately hilarious
at 1 it's not that fun to be the evil twin in
ND poisoned dreamer good twin in a vortoxy bag with barber hag juggler mutant and no clock or artist
Oh and maybe a philo bluff or similar
The complicated thing about twins is that the evil twin has far more intense bluff scrutiny than the baseline for an evil player which is what makes e.g. dreamer so consistently rough even though non-twin evils ~can bluff true dreamer info with some work
And this scrutiny is higher at low counts -- in a 1 minion game pretty much everything is about the twins
Corollary is that savant twins are incredibly funny to subject large towns to but in a small game it's way tougher even if you're confident in a normal level of savant bluffs
Because that level of scrutiny on a savant bluff with a direct control subject is gonna catch you
(and in practice this doesn't seem to do the "uhh it's a distraction from the demon" thing because the good twin can, in fact, solve the demon)
One time I was evil twin with savant, didn't feel confident bluffing savant so just claimed I was town crier with my twin claiming savant instead. It was funny. I lost.
I remember seeing a game of SnV I think where super was the savant and just ripped through the evil twin's fake info and proves how it was irrevocably fake
That's also super
I like how you then proceeded to not mention an actual Vortox game as a potential time for dreamer twins
The only time I've done dreamer twins was with an experienced player as the ET, where they correctly metad that it was a Vortox game (still lost because it was a Vortox game)
Least hardsolved vortox
You lack whimsy
The problem with vortox is if the ET bluffs true info and town thinks it's vortox then it's just joever
Dashii allows for some true info to mirror whatever the ET wants to bluff
I'm not taking whimsy opinions from someone who hates catfishing after one (1) game "as the oracle"
No idea
oh was he the no dashii poisoned pixie gossip
Anyways the rk saw the demon and threw so I'm not counting it
widow poisoned ft but yes
gotta love catfishing and its 1 billion demonfinders with no safety net
It was an unjumped fang gu at the time
RK dying at night in catfishing is outing evil so it's fine
He did not claim rk
there's a balloonist in 3 minion
"no safety net"
the sneaky pithag:
(it added another outsider to a vigor game)
what's the fang gu or godfather meant to bluff???
Gambler, pay attention
the FG can just bluff ravenkeeper
well yeah the vigor game is mean to have 4 outsiders because of Godfather/Balloonist/Amnesiac
I remember back with old Balloonist I convinced an ST to go Vigormortis + GF[-1] + Balloonist to result in 1 outsider game in a 12p game.
The poor Balloonist got framed so hard.
I’ve yet to be mez turned. Despite my best efforts
One of my favorite games so far was being the Good Twin Math
The only time I was the good twin I was the oracle who got confirmed (by juggler and other stuff) and I was campaigning to not kill my twin so I could stay alive 💀
So that was fun
Not sure if that answers the question tho
let's simply run more mez scripts
ez
TRUE
actually not true. Mez scripts are so hard to make balanced imo
Extra alive evil working with the team is just… very very good
Regardless of their role
mez can work but it’s very strong
just add a bounty hunter!!! duh!!! they can find the mez-turned evil
So true bestie
Bounty hunter is one of those roles that seems cool, but kinda isnt.
In a way, that kinda makes sense in-universe as well
Pit Hag is theoretically still a mortal, albeit with great knowledge of spells
Mezepheles is a literal devil
It’s most cool when it’s helping good the least. Which is when it is a self turning evil bounty hunter
Or it’s cool when you’re not the bh but instead the evil turned gossip
It’s cool when the TF would be a good boffin ability
Even if it wouldn’t be
Evil empath is really fun when you don’t know the evil team
Or any info gathering role really
Pumpkin
played an amne game where I was so cosmically sus and so cosmically wrong that I trusted all the evil people... then the demon was promptly executed since I told someone bluffing goon I was minion and someone I'd whisper today would be my demon.
I sent the ceremad highpriestess to the gambler night 1.
I promptly learned this was a bad decision
it was fucking hilarious
It’s a pain in the ass for legion to deal with
TBH knight is good on levi
Just a chill levi experience
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is heretic]
Pixies should break madness day 1
Depends on context but pop off
I've never seen a pixie help good in my entire clocktower career
lol
The only pixie game I remember was when I was cere mad as it (and pixie confirmed the politician) so I don't have any rebuttal personally :3
I should probably remember my livetext games better. Out of all of them I've played I remember like 3.5
I forgot there was a real pixie in that game tbh
Village idiots give you 1 to 3 kings, all but one prevent the game from ending
All-Hadikia (): Each night pick all living players (+ any number of dead players) in any order, if all choose live all die.
an organ grinder day
tell me them
One quadjank game where I was the vizier and my demon who had the boffin atheist ability pushed for an atheist win then got executed and then lost the atheist ability during the night, around five hystrex buckets that Im counting as .1 each, the onmi bucket where I was cackling the whole time at my hubris and the emotions game where I was fully convinced I was a minion and I was the disappointment
A Damsel win
[today] what is the most UNCOMMON thing that has happened to you in botc games? 😮
4 nights of no deaths in a row in SNV
Old Riot win
Cerelocked as my own character.
twins and the demon moving from (iirc) dead vortox -> dead fang gu -> living vortox
getting dreamer sniped n1 as the pit hag but randomly guessing the Townsfolk they dreamt me as
everyone chose a player and someone learned the good player pointed to the most
both demons were pointed to the most
ngl despite it being a badass thing, i don't think i've ever seen a pit hag revive a demon in an evil twin game
why is it always pithags
to be fair it wasn't totally random. The Storyteller was fairly new, knew that I loved Savant, and didn't put Savant into the bag
yeah us good team was super scared to kill into the twins and constant demon changes (we knew ph was in play) basically made the game unsolvable from there
One time the SnV deaths went something like 1 0 2 1
For a while it was always cerenovii for me but it seems to be balancing across the minions more
also this was my first ever game played on discord
the n3 death lagged
I saw a 9p game with more nights without than with deaths because the pithag kept changing the demon type
i think the coolest thing i've ever done was when i was the mathematician mad as the dreamer on snv, and i just felt the heart of the tokens when going into a conversation where i proceeded to guess a player was the town crier, and they indeed were. i love the dreamer
A win against a sober clockmaker as single minion evil twins with my demon who died d1. (This group was a very new group who mostly played off of socials with game mechanics second)
It kinda did, it was ph arbitrary deaths and then the good demon killed the next night after not coming out
clearly they were going for the "have every demon type in-play at least once in a game" snv achievement
They got 3 out of 4
oof so close
this isn't rare but I also executed the demon off an droisoned clockmaker number in SnV
It was day 2. I had a 3. No one in the circle 3 steps away from eachother decided to talk with eachother
There were claims of fg/tc/oracle and town just went "okay there's no way all three of these are in play in a 9p but you all agree it's not vortox so we'll just go with that", and they were right on all counts, because the Town Crier claim was the No Dashii turned Vigormortis turned Fang Gu
has anyone here ever gotten a juggler 5 btw? that's a pretty rare thing 🤔
I surmised I was likely no dashii poisoned and we executed the demon
Saw a good twin get a legit 5 once
(juggling legion in customs doesn't count)
did evil win lol
He did himself and the twin, got two hardclaims, and just guessed the last guy
i wouldn't believe that twin for a second
Haven't had 5, but I had 4 twice.
I was an Engineer in a Kazali game
Kazali makes Pit-Hag and Godfather
... the same night, I used my ability and turned the Minions into Scarlet Woman and Cerenovus.
... And then got Cerelocked as Pixie for four nights in a row.
... and just claimed Pixie to the Snake Charmer the whole time, and there was a real Snake Charmer in the game and no actual Pixie
I was laughing my *ss off, because I knew no one else was being messed with by Minions and I could easily handle madness, while not causing my problems with information in the game.
I've given it to a sh drunk juggler
To make it worse... two Good players were accidentally confirmed as a consequence to me... because I knew they'd never bother Cerelocking me.
who is putting engi in a kaz script
Was 3 the better option? Yes. But 5 was funniest
iirc kazali was very new at the time
damn how did the sweetheart die that quickly
that's like putting oracle in a vig script
and it was the first kazali longtext I think
I felt so bad afterwards though
Me too!
Because I just completely destroyed Evil's plans on the 1st night.
Co ran a TB game with 4 Monk protects in a row
We had to call a Fiddler
And then their only actual active ability was squandered on someone who didn't give a sh*t
Town lifted off the clockmaker claim (who was the pithag juggled as the clock) and didn't know who else to execute d1
One time I ran a TB game where the evil team didn't land a single kill
I had a game with quadruple Artist claims
I was starting to hope more people would just claim Artist for funsies.
Quadclaims are something 
something something 8 savants
Imagine if the rest were Village Idiot claims
D1 skip, n2 monk protect, D2 killed the demon, n3 monk again, d3 killed the starting sw
I’ve seen a triple claim of empath in a teensy which was from the baron, imp and the drunk
Quad Shugenja claim here
Easiest evil win ever
5p teensy with an imp(me bluffing empath), ravenkeeper (bluffing monk), poisoner (bluffing monk), monk and ... undertaker (bluffing monk??)
2/3s the town claims to be greatly intelligent, everyone else at least admits they're idiots
One time I was in a triple claim with the entire evil team :)
anyway we executed the real monk d1 because double claim then i backed into ravenkeeper, believed that my poisoner was the real monk and then we executed the ravenkeeper after i outed evil to the monk and told him to evil rise up
That's luf though, luf has a minimum of 1 tripleclaim per game
Oh yeah thats the most uncommon thing to happen to me. I double claimed someone in a three player game… in fishbucket… while in a ww ping from the third person in the game
I mean I've definitely seen LuF with no double claims
D1 even
those are widow games which aren't real luf
you just have to put the widow in sometimes so you can put the savant in sometimes
that's 50% of LuF???
Also the demon & outsiders claimed without a widow talking to them
No wait it was just the one outsider, but still
(there was no mutant but the luna claimed balloonist)
oh oldloonist is weird in 6p luf
Yeah but it was newloonist
Yeah
Being in a game with a sober Math 5
What script








Rambler (Townsfolk): Each night*, if you spoke the most today & weren't mad about anything true, you die.
Rain Catcher (Fabled): A unique effect is in play based on the current weather. All players know what.