#secret thing
1 messages · Page 34 of 1
Yeah
this isn't the HP ability though, right?
It isn't?
no
who the ST thinks the HP should talk to the most isn't necessarily the same as who the HP would get the most benefit from
sent to the mez on day 1 of a LM game
I mean, they should benefit from it
but it's not, "Learn who got good information"
but Emma's doc already covers all of this
it's also why HP works best on low info scripts anyway
I always interpreted it as "Each night, you learn who you should talk to most", with the "the Storyteller believes" being added on to clarify that the storyteller doesn't necessarily know who you would benefit most from speaking to.
[time isn't real]: What's your favourite recurring server bit?
But maybe I was wrong about that
well, the ST should generally have a good idea
I mean, they're not omniscient of course
(yes, mizu, I'm hijacking on purpose, we have discussed everything that can be discussed on this and we desperately need to talk about literally anything else before I get drawn into five more hours of it)
There are no official criteria that determine which player the Storyteller must show to the High Priestess. It is up to the Storyteller’s judgement as to what they think will most benefit the High Priestess and the good team in general.
but they should have a general idea of who is, or isn't, on the right track in the game
I think this backs up my interpretation
canadian catfishing
They choose based on who they think will most benefit the good team in general
if your interpretation is "they should learn a Fortune Teller who got information" then I don't think it does
yesterday I sent mizu the grim for a catfishing game and he asked me what script it was
This superlative is the reason the FT example is imo just not following the ability text
amazing
No, they should learn a FT who got a yes on them and the demon
Because that is very useful to the good team
it's useful regardless of if the HP learned them
Conversely, they should not get a FT who yessed on the RH
maybe they should
these things can't really be fully determined in a vacuum
this just kind of goes back to thinking the HP ability is "learn someone who got good information", which is so incredibly OP to the point of making it broken
The FT might just sit on their info, but because the HP tells them they should reveal something, the FT is more open about their powerful information
maybe, but the game by default assumes people aren't just sitting on their info
The Emma doc assumes that good players reveal all their information, when roles like Poisoner and literally every killing demon exist to prevent this from happening
it doesn't assume all players reveal all their information, it assumes most people are talking and sharing their info, which they should be
if they're not, then it's kinda out of scope for the document
even for groups who are playing with the meta that people don't really do much until they info dump on the final day when the ST gives them tons of extra time to do so, the info will still get outed eventually
Say there's demon mobility on script, then it's very important good act on that info early
Are you arguing that HP should completely ignore information?
hopefully the FT is already taking that into consideration
wut
I'm not sure what that question means in this context
You seem to be arguing that info roles will out their information eventually, so HP shouldn't take players receiving information into consideration
yeah, I don't understand that conclusion
Would you run HP fully based on the players and worlds people are pushing
HP is entirely context-dependent
what I'm saying is the same thing Emma says, it's not a character that's meant to be "each night, learn a player who got good information"
On the first night, the High Priestess learns Julian. Julian is the Chef and has useful information to share.
Take this example from the wiki, would you argue against doing this because the Chef will tell people their info anyway?
I don't really have a favorite recurring server bit. IMO, recurring bits are less funny than new ones. My favorite part of the server is how we invent new bits every single day. Much like
if the FT gets a good yes and then doesn't push on it for a few days or thinks it's a red herring, it could make sense for the ST to send the HP to them
i agree honestly, the reason i like canadian catfishing as a bit is because im reminded of it like once every week or so after having forgot about it
if the FT got a good yes that very night, it's reasonable to expect that that info will come out, sooner or later...the HP doesn't typically need to learn that then because it's redundant
So what would you decide who to show the HP N1 based on?
Because there isn't anything else to base it off really
this is what I was saying lol
depends on the script and the game and the players and the characters in play, etc
In a more… combative way ig
there are certainly things to go off of
Final Nail with a Stormcatcher (jk)
It's solo-imp iirc?
I could in fact just copy from Emma's doc
" On Night One Especially, Players they might want to role swap with or who could use a friend
Do you know who could use someone to trust quickly? A Damsel. And it behooves good to know if a Damsel is in play so they can know to spend time providing Damsel cover and making it harder for the minions to find and guess the Damsel. The Damsel makes for an excellent player to send the High Priestess to. An early trust bond or giving the damsel the High Priestess role to claim while the High Priestess tries to look like a Damsel can make the difference between the minions finding the damsel or not. An early role swap for the damsel can work wonders. The High Priestess can do that.
And not just the Damsel! Demon banes like the Ravenkeeper, Sage, Farmer, or Banshee can benefit from an early High priestess visit to get a powerful role they can swap into so the demon might want to kill them.
Or a Juggler. They don’t have info yet, but having a secure High Priestess claim to juggle can help them lock in whether their info is sober or not, or subject to a Vortox. "
running HP as "each night, learn a player who got good info" isn't intended, fun, or balanced, so I guess I just don't see the point in it
and if on night 1 there's not really much for the HP to do other than learn someone who got info, then at that point there's a script issue
I think that the HP going to the Damsel d1 won’t be a good conversation that will benefit anyone
Specifically that example assumes that the Damsel will out so they can roleswap and hide
I've seen game after game where a HP shown a damsel can start covering for them even if they don't out
and not if the Damsel lies to the HP and the HP thinks that it’s helpful info bc they were shown
either that or get them killed
Google how do I read minds
¯_(ツ)_/¯ idk what to tell you, in practice it works out really well
even if the HP thinks they got shown their pixie or the Mutant or a bluffless Minion
having that conversation is still valuable to the good team
I think showing the damsel day 1 is fine as long as the HP could reasonably figure it out retroactively
yeah, pretty much this
My opinions on HP have really only formed from running the character a ton
as usual, you also have to consider the players you're playing with and such
You should write a doc
my Kazali has been executed bc they claimed to have seen a damsel n1 this isn’t nesc true
it's not like a given that the Damsel should be learned night 1, but it's a good option
I kind of like Outsiders in general as night 1 targets, as kind of like a soft Librarian (again, depends on a lot of factors though)
mhm
Maybe I'll consolidate my thoughts in a tumblr post at some point but I've already said them somewhere or other
sort of how seeing tf n1 is a soft washerwoman and a minion n1 is a soft investigator?
sometimes showing a Minion who will have a hard time getting a good bluff can be a decent option, I did this once for (old) Organ Grinder who ended up being suspected as such
Suspecting old OG helps evil
i was killed d1 as an innkeeper because idk why HP was sent to me 😭
Bluffless minions are something I've personally leaned away from showing (especially if I know the player is experienced) because if they slide into something out of play it can sometimes backfire
Oh you’re mad about this game lol
i lie about my role because i’m like “no fucking way you get me” (but also because i’m unlucky and talk to HP first)
That explains a lot
no it’s not about that
i have the HP script idea before that game
I tend to run big games that have few bluffs to go around in the first place, but it's a good point nevertheless
It’s being talked about in our other server too
no it’s because i ran out of tf being put in
and like 20% because of it too tbf
i was like “what are some good pick now”
my favorite HP choice I'd ever done was in a Legion game, when I found out that one particular Legion player planned to throw the HP specifically under the bus, so I showed the HP that Legion player
oop
wait….
holy shit
instead of solo imp, solo imp legion???
I thought you finally saw the value of this character
ew no
i am very explicit because the reason i want to make this script is to convince people hp suck
omg based Mizu
Oh yeah how's Final Nail in the Maple Leaf going
omg Based Mizu
boffin is out
Add it back, it was funnier
this is easy, just make it an info-heavy script
it's really easy to write a bad script for HP
Anyway unironically I want to corral hp discourse into a thread I never have to look at because I can't not get dragged into it and it's so goddamn miserable
honestly same
so what's your answer to today's question then
Pukka tea
it's an old bit but it's a good bit
it hasn't resurfaced for some time
rep livetext 🗣️🗣️🔥🔥🔥
I've had a player put 7 in my end of day countdowns when I was STing on the app
LIVETEXT REFERENCE WHAT THE FUCK ARE MULTIPLE MINIONS 🗣️🗣️🗣️🔥🔥🔥
who????
forgor
actually I don't forget names but I'm never confident in my ability to place them to people
you don't know my name
Lemme make it easier to place
I’m axolator
so true
ooo what are mine :3
BH rework and Poppy rework coming soon
this list is just “character that need rework”
You start knowing 1 evil player. [1 Townsfolk is evil]
I really love the artemis pitch for an outsider BH1 good character is evil and known by the Demon. If you correctly publicly guess (once) who they are, learn the evil team that night.
Steward (Townsfolk): You start knowing 1 good player. When they die, learn another.
hystrex steward
i like normal steward 😭😭😭
You're forgetting the [1 minion is good]
also, finally people will stop gunning for me for showing the poli to the steward
Thinking back to the game where the steward saw the Poli bluffing knight seeing the demon
Then the pixie-steward saw the dead magician
Townsfolkiest pixie
also just get 16p pickup bmr? skill issue
I don’t think it’s something you should never do but I do think STs should keep in mind that Steward already feels noticeably weaker at times compared to other YSKs. I’ve honestly moved to trying to give Knights and Stewards better info when I run them since them getting info that’s technically correct but less helpful makes already weaker characters weaker
That’s just me though, I’m not going to ever say you should never put stuff like Poli in a Steward ping for the full record
PLEASE
PLEASE
Knight and steward (especially steward) are extremely subject to the misinfo landscape of the script, and in particular they're susceptible to their info being junked (think knight + demon movement)
I don't think there's a consistent way to storytell them that makes sense
e.g. vortox!steward and poisoner!steward have very different implications
Vortox steward is the balance point
(and spy+imp!steward is fully a blank token)
For steward misinfo
No it's the "technically not a blank token" point
Vortox steward literally learns an evil
Yeah that's the problem
You have to solve for vortox
You just learn someone
They might be evil
They might be good
They're usually good, but everyone is usually good
Or solve vortox and come back to their info
Which imo is the right place for that dynamic to exist
No need to take up an entire townsfolk slot for it
It's such a bland token and a bland bluff
We had that dynamic already
I've been turning over your interpretation of "vortox role vs poisoner role" in my head lately because it's not the interpretation I had when I drew the distinction of tb and snv roles assuming different misinfo
Oh interesting
Poisoner is more misinfo than Vortox and makes it less likely your info is true, but it also exists in the form of 'snipes'
Honestly on this scale I'm more confident with steward than other characters, except maybe knight
Clockmaker is imbalanced if evil has to get lucky against it but Empath is imbalanced if it's true, like, ever
Everyone agrees that knight is problematic w vortox and fine with poisoner, but treat steward as the opposite
Both of these roles are kind of at extremes though because they're wildly exceptionally OP
Clock is realistically not quite a vortox role either because it's heretic-style balanced in vortox
I don't think "more misinfo" is a term that makes sense
Opens up more worlds? Sure
But a Poisoner is NOT consistently trashing a clockmaker
I'm not convinced knight is fine with poisoner
??
Knight is weird because misinfo makes it "YSK the demon" so it's a special case amongst things
Right so it shouldn't be traceable
I love the theoretical concept of knight vortox but yeah it only works with legion
Which leaves you with... pois and widow, am I missing any
Well there's drunk and pm but let's say evilsided misinfo
Anyway I think the core of the distinction is in the sort of info it is -- the reason Dreamer is a misplaced poisoner role
Because Dreamer is basically Undertaker which is the second most poisoner role
Actually maybe the most
Steward isn't a poisoner role because then it's actually arbitrary
Wait can we go back to this
No
Oh ok
I don't know what info landscape I like knight in yet because it's a pain in the ass
The answer might be "legion scripts and nothing else"
Knight gets into the weeds of something I've been thinking a lot about recently that I don't have a flashy name for rn
Junking landscape?
How often info gets outdated
Anyway, be a good ST and not a bad one
See that doesn't solve anything tho
Or bad script writing
Now, I've played enough games and specced enough games to know some people give lunatic and atheist as two of the three demon bluffs
Why would that be possible
But come on
The perfect info landscape for knight is China Shop imo
If something is possible then I gotta account for it in the solve
No demon mobility, some (but not too much) misinformation
For reference
The misinfoscape for knight is exactly widow puzzlemaster philo amne (the last 2 don't count)
The junkscape is nonexistent
Yeah this feels right
misinfoscape [...] amneI know this is a joke but this is exactly how you sound to me when you're talking about spy imp steward
Look I have to include it
Like yes, but
There's plausible deniability when it comes to knight pings
Yeah
If there was a Boffin things might be different
Anyway I've come to think I just don't particularly like knight in general because it's really strong when its info actually works and really weak when it doesn't
Yeah valid
Which is a knife's edge to balance
-# steward is one of those things
Knight's edge
the perfect misinfoscape for knight is miss register 🤩
apparently not that lazy
Misinfoscape is pukka lleech drunk and oh so technically recluse
Junkscape is nonexistent but lleech is a thing that exists
math 1 when I register the recluse as the demon to the knight and don't put them in the ping 🔥
On a slightly unrelated note, virgin + lleech??
What about if the virgin is hosted?
Still trying to figure out whether I want to classify lleech as a junking role or not. I'm feeling no but maybe I'll change my mind
the lecture is cooking, I just need to let it simmer in my mind longer
There's always drunk to explain it away
heretic-style balanced?
I do agree that knight and steward are usually super weak but also like, I think it’s a combination of ppl running it poorly and people putting on scripts it doesn’t belong
I think steward knight should go on scripts with low n1 misinfo just if anything because I don’t think it’s a fun dynamic for those roles to be easily droisonable
Me when the Knight has a Scarlet Woman and Outsider in a Fang Gu game in its pings
Script building obviously helps to prevent that but even with scripts with moving Demons I think STs need to not put stuff like that in Knight pings as much as they do
I really like steward actually just because I like any roles that give ppl a friend
Steward I do like more than Knight and think it’s not as bad about info being super junkable even when sober and healthy (though stuff like Outsider in a Fang Gu game can still be quite sad)
I don’t use it much for script building personally but it is nice for when stuff like Washerwoman and Granny don’t fit
Which is why I like ogre way better
Or washerwoman
Or grandmother
Steward works way better in a SNV environment than a TB environment
Me too (I'm lonely)
We're not talking about it
Pebbles you literally just brought it back up
anyways I can't talk about it ||
||
And you just brought it back up again, you’re no better than I am
hp is like, the antichrist of this chat
Health Points!!!!!!!!!!!!
LOL
Be not afraid of the HP
I keep looking at this chat and getting confused why it’s under my name then realizing it’s wafles and not waffles 😭
this is so fire
[vati isn't real] change one word in a character's ability text to make it as bad as you possibly can
Actually I'm the only real person
Each night*, choose a player: they die. Townsfolk abilities yield true info. Each day, if no-one is executed, evil wins.
Wait wait
Vortex (Demon): Each night*, choose a player: they die. Outsider abilities yield false info. Each day, if no-one is executed, evil wins.
Occultist 🔥🔥🔥
I also considered "if no-one is executed, good wins"
You start knowing 0 good player
That's good too
I said to change the ability
If you were toxic today, you cannot die by exile.
Sage: If the Demon kills, you learn that it is 1 of 2 players.
balanced in Levi games
Bad as in for the player with that token, or bad as in for the game?
Yeah, but that's just a blank token at that point.
b- but what if boffin alch assassin???
Heretic 
- Who ever wins, loses & whoever loses, loses, even if you are dead.
Boffin (Minion): The Demon (even if drunk or poisoned) has a not-in-play evil character's ability. You both know which.
Legion (Demon): Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [2 players are Legion]
Better idea
Balloonist (Townsfolk) Each night, you learn a character of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer (Townsfolk) Each night, choose an alive player: a chosen Demon swaps seats & alignments with you & is then poisoned.
Lil'Monsta Each Night, Minions choose who babysits Lil'Monsta & "is the Demon". Each Night*, a Minion might die. [+1 Minion]
Politician:
If you were the player most responsible for your team losing, you swap alignments and lose, even if dead.
Leviathan (Demon): If more than 1 good player is executed, evil wins. All players know you are in play. After day 69,evil wins.
Baron: There are extra Outsiders in play. [+15 Outsiders]
Actually that wouldn't do much
Because there can only be like 4 or 5 anyway
Choose what you want
Athiest: The Storyteller can break the game rules, and if executed, good wins, even if you are dead [No good characters]
Farmer: When you die at night, an alive demon player becomes a Farmer.
So old Heathen then
Bishop: Only the demon can nominate. At least 1 opposing player must be nominated each day.
& if executed, evil wins 👀
Buddhist: For the first 2000 minutes of each day, veteran players may not talk.
Peace and quiet at last
Klutz (outsider):
When you learn that you died, publicly choose 726 alive players: if they are evil, your team loses.
hey hystrex we found a new role for Binary Supernovae
Clockmaker: You start knowing how many steps from the Demon to its nearest Clockmaker.
Finally SnV is balanced
Xaan: On Night X, all Minions are poisoned until dusk [X Outsiders]
or
Xaan: On Night X, all Townsfolk are poisoned until dusk [X Travellers]
YOOOO
Ferryman: On the final day, all dead players lose their vote token.
Imp (demon):
Each night*: choose a person: they die. If you kill yourself this way, a minion becomes the imp.
Wait this is so funny
Toymaker: The Demon may choose not to attack & must do this at least thrice per game. Evil players get normal starting info.
you can't die at any time
Revolutionairy: 2 neighboring players are known the be the same character. Once per game, 1 of them registers falsely
Savant: Each day, you may visit the Mutant to learn 2 things in private: 1 is true & 1 is false.
Spirit of Ivory: There must be more than 1 extra evil player.
Fiddler: Once per game, the Demon secretly chooses an allied player: all players secretly choose which of these 2 players wins.
Once per game, during the day, privately ask the Demon any yes/no question.
We Sects & Bewlets now?
Nah sags & valets
Angel: Something awesome might happen to whoever is most responsible for the death of a new player.
Choirboy: If the Demon kills the King, you learn which player is the King [+the King]
Stormcatcher: Name a good character. If in play, they can only die by execution, but good players learn which player it is.
Something illegal might happen to whoever talks when the Storyteller has asked for silence.
Nightwatchman: Once per game, at night, choose a player: they learn you are the Damsel
Average first script
I don't think that really is a problem, lol
"Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [All players are Legion]"
That Nightwatchman is immune to the Vortox
Vigormortis: Each night*, choose a player: they die. Minions you kill keep their ability & hug 1 Townsfolk neighbor. [-1 Outsider]
Once per night, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Psychopath: Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose Monopoly
Bureaucrat: Each night, choose a player (not yourself): their vote counts as infinite votes tomorrow.
coward. make it campaign for north africa and then we're talking
Too many words
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the Demons is drunk]
Sentinel: There might be 1 extra or 47 fewer Outsider in play.
I swear to god I was just about to do this
(fair lmao. this is just a plant to get everyone to look up campaign for north africa)
Simply be faster
Goblin: If you publicly claim to be the Joker when nominated & are executed that day, your team wins
Puzzlemaster: 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get true info
Djinn
: Use the Djinn's special rule. No players know what it is.
Clearly you didn't because you, unlike me, are not real
I think I’m real
Deviant: If you weren't funny today, you cannot die by exile.
So I probably am
98% of deviants
Alchemist: You have a Minion ability. When using this, the Storyteller may prompt you to choose yourself
Steward: You start knowing 1 good Storyteller
guys I got a 0
If you are executed, all but Demon players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Gardener: The Cerenovus assigns 1 or more players' characters.
There are none to be found
Gambler: Each night*, choose a player & guess their character: if you guess wrong, you lose.
Just like redditors
Engineer: Once per game, at night, choose which Townsfolk or which Demon is in play
lol it is a bad storyteller. An invalid answer should give a no
Least rules-lawyery squallpost
Each night*, choose a player: they die. [You choose which players are which Fableds. -? to +? Outsiders]
Mezepheles: You start knowing a curse word. The 1st good player to say this word becomes evil at night
Savant: Each night, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Stormcatcher: "Name a good character. If in play, they can only die by execution, but all players learn which player it is."
Artist Once per game, during the day, during the day, privately ask the Storyteller any Spanish question.
ST: Sorry, needs to be in spanish.
Player: Asks question in spanish
ST: ¡No hablo español!
Minstrel: When a Minion dies by execution, all other players (except Demons) are drunk until dusk tomorrow
Slayer: Once per game, during the day, choose a player: if they neighbor the Demon, they die
Each night*, choose a player: they die. [You choose which players are which Minions. 0 Outsiders]
Mayor: If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die too
Grandmayor 😎
Evil Twin: You & an opposing player know each other. If the good player is executed, evil wins. Good can’t win if you both die
All games have a 2 day timer
Are there any characters left
Plenty, I would think
We may need another google sheet at this rate
Most of the demons are left
Al-Hadikiah: Each night*, you may choose 3 players (all Minions learn who): each silently chooses to live or die, but if all live, all die.
Organ Grinder: All players keep their eyes closed when talking and the vote tally is secret. Each night, choose if you are drunk until dusk.
Yagababble: You start knowing a public phrase. For each time you said it publicly today, a player might die.
Lleech: Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are evil.
Alternatively...
Kazali: Each night*, choose a player: they die. [You choose which players are which characters. -? to +? Outsiders]"
Gardener: The Storyteller assigns 1 or more players pronouns
Made a role that breaks server rules, would anger quite a few people, while not being explicitly criminal.
Lleech: Each night*, choose a player: they die. You start by choosing a player: they are evil. You die if & only if they are dead.
King: Each night, if the dead equal or outnumber the living, you learn 1 dead character. The Demon knows you are the King.
Knight: You start knowing 2 players that are not the Knight
Golem: You may only nominate once per day. When you do, if the nominee is not the Demon, they die.
Or
Djinn: Use the Djinn's special rule. No players know what it is.
Golem: You may only talk once per game. When you do, if the nominee is not the Demon, they die.
Made Golem an Outsider 
Buddhist: For the first 2 minutes of each day, new players may not talk
Mastermind: If the Demon dies by execution (ending the game), play for 1 more day. If a player is then nominated, their team loses.
You do know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [Four evil characters]
You always register as evil & as a Minion or Demon, even if dead.
You & an opposing player don't know each other. If the good player is executed, evil wins. Good can't win if you both live.
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if everyone are drunk until dusk.
Townsfolk start knowing a secret phrase. For each time you said it publicly today, a player might die.
If more than 1 good player is executed, good wins. All players know you are in play. After day 5, evil wins.
longtext yagga
"On your last night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned."
Boffin (Minion): The Demon (only if drunk or poisoned) has a not-in-play good character's ability. You both know which.
Each night, you learn which alignment the Demon thinks is winning: good, evil, or neither.
Once per game, at night, choose a character: they are eliminated for 3 nights & 3 days.
Actually kinda cool
Sidenote a character that does something when they themselves are poisoned is a fun homebrew/amne possibility
Each night, you learn which alignment you believe is winning: good, evil, or neither
"You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is good]"
If the Storyteller kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination
Ok ok hear me out: "if the town kills you..."
Or better yet:
If the King kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination
"On night X, all Townsfolk are poisoned until dusk. [X Demons]"
Each night*, you guess which character died by execution today.
"uhh... Chef?"
"You get 50 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"
Fishbucket exclusive character 🔥
"You get 3 bluffs. On the 7th night, choose a player: they become an evil Demon of your choice. [No Demon]"
Leviathan hard mode
"Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose chess."
Make sure the only demon is riot when running this character
"You get 3 bluffs. On the 3rd night, choose a player: they become an good Demon of your choice. [No Demon]"
"On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must not happen."
The 1st time you are nominated, if the nominator is a Saint, they are executed immediately.
Each townsfolk gets 3 bluffs
Each night, learn which Demon the storyteller thinks you should talk to the most
Only slightly more broken than HP seeing good and sober/healthy player every night clearly /j
let's refrain from HP discourse in secret-thing :3
-# even though "EN, learn a player" is 10x less fun than that"
do not let the mercy-priestess strike you
This would be incredibly powerful
Choirboy: If the Demon kills the King, you learn which player is the Demon. [-the King]
Magician: The Demon thinks you are a Minion. Townsfolk think you are a Demon.
Fortune Teller: "Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to everyone."
Empath: Each night, you learn how many of your 2 alive neighbors are Travellers.
Imp: "Each night*, choose a character: they die. If you kill yourself this way, a Minion becomes the Imp."
Recluse: "You might register as evil & as a Minion or Demon, even if alive."
Scarlet Woman: "If there are 5 or more players alive & the Demon dies, you become the Demon. (Townsfolk don't count)"
Drunk: You do not know you are the Drunk. You think you are a Minion character, but you are not.
Pixie: You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they live.
Spy: “Each day, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead."
Astaroth moment
Atheist:The storyteller can break the game rules, and if executed, good wins, even if dead. [No evil storytellers]
Now I am changing 2 words not one but here is my magnum opus:
Atheist: The storyteller can break the game rules, and if executed, good wins, even if dead. [No]
You start knowing 1 in-play Demon. If you were mad that you were this character, you gain their ability when they die.
"When you die, 1 Storyteller is drunk from now on."
[march 1st 2025] What is your single hottest clocktower take?
(No HP, please 👍)
each night steward with one evil misreg is a fine character /s
Bonus: If you participated [the last time this question was asked](#1104980997470171177 message), do you still agree with that hot take?
(On the prior thing): Magnus Carlsen, the unstoppable Psychopath.
High player count TB fundamentally doesn't hold up except as a way to introduce new players, because the possible configurations of evil teams are too narrow with 1 demon/4 minions and TB games are so defined by what minions are in play or town thinks are in play
Bad Moon Rising is my favorite base 3 script to storytell
12p is still overrated
8p/11p is better than 12p
Wait, Vati's just said that
That seems like a pretty reasonable opinion most people would accept without necessarily holding the same opinion, lol.
I don’t have very many clocktower hot takes
I’ve been told “Cult Leader is the worst character in the game” isn’t a hot take and that would be the only other thing I’d say
I like Cult Leader
That would be a hot take when Huntsman exists
I can forgive a lot about a character if it's aesthetically cool
It consistently makes for fun games imo
I might just have bad experiences with cult leader but not only have I never seen a cult leader win, I’ve played games where the cult leader just doesn’t out and plays for evil
I actually had a Cult Leader win once and it was an amazing game and a great time, I think it can just go either way
I have a few takes of a variety of hotness
-
An incredibly large percent of players are not ready for Vizier, Kazali, Atheist, Heretic, especially wizard, and similar characters. These characters play with fire and concepts in BoTC that aren't widely understood, and it causes a lot of damage in a lot of different ways. They require adept storytellers, adept players, and for groups to have a good amount of experience with each other. This isn't an uncommon opinion but I believe this very firmly and to a larger extent than most
-
this take gets colder and colder over time as evidenced above, 12p is overrated and I really hate how little I get to play anything else. Other player counts have very interesting dynamics and I want to see them
-
Knight and steward get a lot of shit they don't deserve. They are script built quite poorly commonly. Additionally the line of thinking of "Steward is just a weaker x" is very flawed thinking, because they provide for noticeably different social situations and are in my opinion more interesting and fun than most of the similar YSK. I'd personally rather draw steward than WW.
-
People imo should be much more willing to bootleg things in their games. I am biased as a text ST, because it's easier to run multiple modifications in a game that lasts a lot longer, as you can sit with it and it's easier to remember. There's a lot of problems that just go poof if you just decide to run things RAF.
Add "STs" to the 1st part to make "An incredibly larger percent of players and STs", gets more hot as a take, gets more correct.
thought I had written that tbh, honestly it's more true for STs
I noticed the 'required adept storytellers' part and I assumed that was part of the intent, aye, but didn't see it included explicitly
As well: Include Amnesiac
Some Amnesiacs I've seen are the start of horror stories in of themselves.
there should be a penalty, every bad amne you run you must run 15 trouble brewings to repent
A new religion just dropped: Repentance Trouble Brewing Rosary.
OPG huntsman is fine, y'all just need to get good at finding your damsels
You mentioned this the other day and I thought about it a bit and you may just be correct
I have long held the philosophy of "there are few boring characters, only boring choices", and never applied it to huntsman
The better people get as Huntsman in finding the Damsel, the better Minions therefore get in finding the Damsel. Therefore, the better the Huntsmans on average, the worse the situation for Good.
😛
I don't hate twice-per-game or narninian/patters huntsman but they feel fundamentally different in a way I can't quite articulate
I've seen the TB games by the bad amne people and they're the kind of TB games my October answer was about I think
- people should think of themselves as good or evil players first, and then their character. Obviously is fairly situational, and this more applies towards good players, as evil players roles are inherently warping in terms of playstyle. Spent roles, outsiders, sus good players are still good players and your nom and your vote (and dead vote) is incredibly influential. This is why spent role metas are bad (and other reasons), this is why self sacrificing is overvalued, and it's why I largely disagree with saying things like "x role is boring". I don't get bored with roles because even if I dont like the role I am more than my ability.
Still agree with this
"Self sacrificing is overvalued"
Me, as Evil, regularly doing this:
I assume though you mean for the Good side
I think that was poorly worded, self sacrificing is great and knowing when to die is incredibly valuable, this was more in the "Im just x we can kill me" type stuff, so yeah, more slanted to the good sided
It has gotten amusing though that it's a regular trick of mine to die as a Minion that sometimes I end up getting sus on me for dying at night, even when there's no plausible benefit for me to do.
But yeah, I understand what you meant and that it was meant for Good mainly and against senseless sacrifice.
And not strategic reasons
Oh, this one keeps coming up -- the problem with 'bridging customs'/scripts pitched between TB and the intermediate bases isn't the premise, it's just that they're deceptively hard so most of them are terrible
Is it Objectively, In A Void™️ the case that moving to the intermediate bases is better? Sure, but that's not how most peoples' psychology works, and there's a real psychological impact for a lot of people from doing something less imposing in the meantime that means this is a type of script that should exist and be played and offered as an option
The problem is how to make such a script that works
We don't really have the characters for it and I think this is a huge problem for the intermediate bases and peoples' perceptions of them, because they're very complex scripts that a lot of people play or run without understanding them
- ||REDACTED REDACTED REDACTED REDACTED REDACTED||
- Most “popular” teensies are actually just bad/unfun and people should play/make more teensies.
- There is no modified TB that works.
- 15p > 12p
(For number 2, NGJ, CT, OTI, OTR, esp LoD)
I don't know what most of these are
No Greater Joy I know of
But overall I agree: the only two Teensies I consistently enjoy are Race to the Bottom (because it makes the Doomsayer interesting) and Laissez un faire (feels like full Clocktower)
OTI is "On Thin Ice" I think
Ahh, I've not heard of the last three
Lleech of Distrust is the one Proxi is missing
Ah yeah I'm not a fan of that one (especially because I've only seen it run with the rule that the Demon doesn't learn the Marionette, but even without that)
I think that having Drunk and Marionette on a script where the whole point is finding the player who’s perma poisoned doesn’t work
a bunch of characters can just Not Find Out that they are poisoned
Ouch, Teensy with Lleech + Drunk?
So with six players, you could have four of them spread nonsense? (Lleech, Minion, Drunk, Lleech host)
Sees Pixie
Make that Five
Lleech, Minion, Drunk, Host, and Pixie all saying nonsense
At least Pixie would eventually stop
this is true
(I am assuming the ST isn't a jerk in this case and showing the Pixie themself)
Sentinel Drunk </3
yeah 
I've said this before in the form of a copypasta
but Heretic plays horribly with alt wincons
That's not a hot take, that's just pretty much true.
I will disagree with Saint though at least in one case; Atheist + Heretic can be done and be fine, so long as Town has a "let's immediately 'throw'" button and Saint works perfectly so Town doesn't have to wait for the endgame to win if they believe the Atheist & Heretic.
Atheist / Heretic isn't good imo because #1 good has the "let's immediately throw" button of exeing the Storyteller if there's no Atheist claim #2 it makes how the good team is actually meant to win the game murky and that isn't good with Atheist
For #1 Evil will have two options now for winning, pushing Atheist worlds with no Heretic, or pushing Heretic worlds absent any Heretic.
Giving each team a new win con that is risky for both groups is fine.
#2 Good wins by losing in Atheist + Heretic. That's why I said Saint is great with it
My main problem with Sailor is when STs often allow it to drunk demons on N1, spent Assassins etc., because it should be an info role and a way to check the alignment of a player.
Pixie doesn't usually follow madness on LoD in my experience
It's more like a less powerful Washerwoman
Hot take: everyone fucking sucks at this game. Whether it’s playing, storytelling, script building, homebrew, whatever, every single person is much worse at it than they think they are (myself included). I think very few people I know would actually be able to comfortably handle MHD when it comes out, or make a really polished script.
related lukewarm take: there is nothing wrong with a group of relatively new players looking at advanced characters/scripts and going "what the heck, let's try it" so long as they all understand they might be playing a game that's less balanced than usual
Maybe this isn't a hot take but: Pacifist is great, and STs should run it like it's one of the strongest roles on BMR. I'd say save around half of the good players
Zombuuls: 
Well everyone else is so miserable because it's a zombuul game which will take 3 hours, might as well let the demon have some fun too (I think playing as zombuul is interesting but can easily get boring b/c you can almost never decide kills)
Run the days faster 😎
I think virgin is an uninteresting character and I don’t like it on non-TB scripts
I think you have to have a very established group to do this. Enough that people can reasonably intuit that you have a good reason (like a goodsided setup) for doing this
My rule is "meta information can be really strong but give it to a level you're confident can be reasonably understood"
I don’t think I’ve ever thought of sailor as a confirmation role. I’ve thought of it as soldier with the added benefit of not dying to execution with the downside of drunking people
Maybe sometimes I’d meta survival (mostly that the person I chose likely isn’t the demon if it’s after day 1) but that’s about it
Soldier’s best power isn’t from their ability working but from it not working, since it becomes a poison detection
Especially in TB where it solo finds out either they’re the Drunk or they were poisoned which is valuable info
make a really polished script
Hot take : making a really polished custom script is really, really hard, if not impossible ; and that's not fully the scriptmaker's fault. Mostly because there's only so much you can do with official characters, and fitting as many positive interactions on a script with 25 characters while dodging any bad interaction is crazyness. This is why homebrews exist : more work to make from the ground up, but you have control over all possible interactions.
Yes
One of my takes: BMR is a high info script, most players are just bad at mechanical solving or don't try
It's a numbers game, every death demands an explanation, each of which adds more and more restrictions on the potential game state. Every false piece of info or 'wrong' event you get demands a source of poison or drunkenness. When I've played BMR as Good, I've been able to massively world build down to very few game states, with one game I remember I solved down to only one possible person being the Demon, and another game was solvable to Good having a complete winning strategy by the end.
(If the problem is players playing roles like Gambler, Gossip, and Chambermaid badly, every script is low-info when you use the roles badly!)
i don't think this is particularly hot, actually - if writing customs was easy we wouldn't see so many bad ones 🙈
I 100% agree with you here
Going on the database, click on any random script on any day among the new ones and on average it's not a good script
okay, if you run Pacifist like a gigachad and explicitly against almanac guidance then yeah it's strong 😭 I do usually lean higher with "number of saves per game" but half is a lot compared to, like, 1-2
This is a cold-take lol
Then again, Pacifists rarely live after 2 saves ^^'
that's fair
tbh I think that probably every good script (with the characters we have now) has likely already been made
tbf a Pacifist who gets one save and can correctly identify it's them is still really really strong
Actually, outgrowth of this that I was thinking about: I refuse to believe the intermediate bases are the best way to introduce the concept of alignment change
I'm usually not a fan of ranking scripts objectively, but lots of scripts do have at least 1 highly problematic interaction, I agree.
okay that's a hot take

Minuit a Fond la Caisse sits by the side aghast at this claim
Uhh, no
Like, tb+ogre is not harder for a player just getting into new scripts to understand than "all of Fang Gu/Pit-Hag/Snake Charmer do a different thing"
I 100% disagree with that
I severely disagree
(Wait, PH doesn't change people's alignment?)
I've played with a newbie fang gu who panicked and killed his minion because he didn't know which remaining players were outsiders and wanted at all costs to avoid jumping "so I don't turn good"
Exactly
Oh, different thing in how each one affects alignment
Fang Gu makes new Evil, Snake Charmer swaps alignment, PH simply doesn't
you’ve already made the script lol it exists
Yes, but until it existed, nothing else explored its core game mechanic
And then after it was made, many others started building 'Minuit-likes'
both one quantum script did, but that's not quite the same
because the main focus was, well, quantum
There are 1.3296464e+25 possible scripts in just ravenswood bluff
not counting Phobos
Surely we haven’t hit all the possibilities for good scripts
Did you account for illegal combinations, like Choirboy with no King, or Huntsman with no Damsel?
no
We should all collectively make an original script to disprove this
I'm sure we could
Besides, ask @fast anchor about my script building and ideas I sent her.
There's plenty of space to explore
something something, cooks and broth
Axo, what are the script-building ideas?
I'm interested
mostly insane (in a positive way) and innovative in ways I never thought could be fun
Is that a script?
yet somehow this guy makes them look fun
...the saying "too many cooks spoil the broth", Dylan
im dying 😭😭😭
🎵 it takes a lot to make a stew 🎵
Yeah, I've never heard of that saying
my statement is definitely not worded the best and I think that there can be plenty more “good” scripts but the stuff that all perfectly clicks together without any major flaws has most likely been done
I would love to hear some of the innovative stuff though
I have lots of script ideas, and all of them are born of exploring interactions that are very unusual.
The only good custom script is spins wheel Chefs Deluxe 4
Minuit a Fond la Caisse has a core of Vortox, Lleech, and Mastermind, with only the Demon being responsible for deaths in the night on the script. If someone is executed and killed, and the next night no one dies, it becomes a dangerous day where the town must decide carefully who to execute:
If it's a Mastermind day, Town needs to execute no one or an Evil player. But...
If it's a Lleech game as well, executing the prior executed player again loses for Good.
But executing anyone else risks losing for Good if a Good player is executed.
But refusing to execute is also risky, because it could just be a tricky Vortox sinking the kill.
yeah it’s cool
I remember when I made mind your step I was like “oh shit this rules hell yeah” and then I saw, “ah someone beat me to it”
New releases keep script-building creative and interesting, I'm a bit sad they stopped the monthly releases.
Dullahan under the Willows is another script of mine with a main concept: Anyone can be the Vizier. Townsfolk, Outsider, Minion, or Demon. With the only two demons of Lleech and Lil'Monsta, and the existence of Boffin and Alchemist on the script, a Vizier could live to final 3 and could genuinely be the one Town must execute.
Removes a lot of the issues with Vizier for most players, with it recently played and winning OSA in #the-viziers-on-my-shoulder (and there were TWO Vizier announcements in that game)
there’s only so many unique concepts that can be made so if you have some fire cooking up, get that stuff burning
I have quite a few scripts in the works, main two I want to start testing are called Fake Orchestra and Bell of Avici, where Fake Orchestra uses Minstrel, Xaan, and Boffin to create nights of mass poisoning, requiring solving when the nights of mass poisoning happen and the reason why, while Bell of Avici explores Boffin + Recluse and good reasons the Demon would appreciate the Recluse ability
I have lots of other scripts in the works, but until they're ready, don't wanna go into detail yet. xP
Quilava was the one who helped me realize just how busted boff-recluse is as an ability
there's some crazy stuff you can do
I’m aware of it with dreamer and ravenkeeper, real funny when you got goblin on script too
any especially wild stuff apart from that?
Scarlet Woman + Vigormortis
okay elaborate?
Vigormortis can kill themself, register as a Minion to themself, become an undead Demon still killing people while the game continues thanks to the living Vigormortis from the Scarlet Woman
holy shit
Ew fuck that lmao
that’s crazy shit
Oh god 

I recall mentioning this to you 😛
Other weirdness:
Vortox can be preached; the Recluse ability is from the Boffin and so remains active, but the Vortox ability turns off; this means that the ST can turn off the Recluse ability at any point in the night order to restore the Vortox effect, letting some amount of TF get true info while the rest get false info.
Registering as a Minion, the Demon can kill whoever the Monk protects. They can also mess with Town Crier information by registering as a Minion for their checks. They can also get free extra bluffs from the Snitch.
ooh I like the snitch thing
Vortox-Preacher feels unfun
The Demon can't kill that night, for what it's worth, so Good still gets a signal.
Besides the two in the works I mentioned, I have at least five others in the works which have a core concept but just needs the right roles to fit around them. Minuit a Fond la Caisse and Dullahan under the WIllows are the only two main ones finished and played enough for me to be happy with them.
I still agree with this
I like TB much more now that I'm no longer brainwashed by livevoice. I still like the other b3s much better tho
Like yeah it's still overrated
BH steward and PG are all really bad design but I've talked about those takes a lot already
Clocktower is more fun (in person) with the variant rule that all private communication is forbidden.
ok matron
what do you mean by private communication?
is standing up and whispering with someone in the middle of town square 'private'?
Players whispering to other players. Private communication with the ST is allowed of course.
I have a big social anxiety disorder.
Playing anything live is very difficult for me, while text is actually playable for me.
This variant rule would make the game utterly unplayable for me, lol.
that's a burning hot take. can't agree with it
I respect that others have different opinions on what they find fun.
It can't be fun for me if I literally can't play as a consequence, lol
What do you find fun about it?
You get to be a part of every conversation; that's the most important thing to me. And roles like Washerwoman have to think a little harder about whether to claim before/after their target. And Lunatic works.
This is like the main thing for me that makes clocktower more fun than mafia
but each to their own
Bluffs are overrated in smaller games to be fair
also anything higher than like 10 players no-one will get to speak very much
This is one of the things I turn over in my head when I think about whether I'd actually find in-person play "not excruciating"
I really dislike coordination being nontrivial
I think having 1 on 1 conversations with players, and watching how others conduct conversation with others, let you get a better read on people
And it can allow you to do things like role swaps. If you want, you can be a menace to evil coordination in a in person game and just float around catching tidbits of many converstaions at once
It's quite mean to do on a discord call because there is no warning, and that is VERY fair
But in person its fair game.
Well it sure is an opinion to have Linus. I don't think it is correct but that's what this prompt is for
As for this
Yeah, in smaller games, you really can just get away with claiming stuff out of the blue
Opinions can't be correct! I think it's true for me, and many in my playgroup, but I'm sure it's not true for most of y'all. Especially those used to playing online.
Fair. I don't think this opinion comes from playing online though
I do think online play has made private chats more private, but I try to ask players not to stray too far from the circle
Do players often lie in your games?
Alllllll the time. It's a vital part of Clocktower for me that good players are encouraged to lie.
I mean otherwise the demon (and poisoner, etc) will snipe the optimal targets every night.
That is interesting. I'd have thought that the sit in circle approach would encourage more truthfulness because you can catch out minions
But you are gambling on a double claim
Lying can still help catch minions: if you're the Empath claiming Washerwoman then a minion who tries to slide into an Empath bluff gets caught. But it also gives some plausible deniability for the minion to back away, of course. And especially in smaller games, executing the demon is more important than executing people in double claims.
Demons occasionally get into double claims as a mind game to look "minion-y". I'm curious if that pattern ever happens online where all the minions have bluffs all the time
(Even in in-person games with private communication allowed, I don't see demons often giving bluffs to minions early on. It's risky.)
It does
(and people don't get perfect coordination online either, it's not rare to be unable to talk to at least one minion d1)
I like coordination being somewhat difficult and/or telegraphed but not being able to do private chats would feel weird to me I think
That being said the one game of matron I played online I really liked so idk
i think its cool that BOTC has kept its features even if there aren't any private convos
But also I like that private convos can mean you can keep secrets and only tell a select few people
That being said I’m pretty sure matron allows for whispering between neighbors
SnV coded
the best part about this take is how much I think I've never ever seen this to be true 😉
We were asked for hottest takes :)
I wanna play an IRL matron game so badly
right...hot takes are often hot because they're unpopular, and they're often unpopular for not being true 😉
idk if I have any hot takes per se...I have several that a lot of people wouldn't care for, lol, but then tons of other people do, so eh
maybe pointing out how 3 for 3s are mostly useless and adds very little to the game counts as a hot take
i've played irl a few times at a place where we get to have private chats and stuff, and an interesting thing i've noticed is that when i played with more experienced players, the day phase was almost exclusively 1-on-1 private chats, meanwhile when i last played it was basically all new players and they mostly talked in groups, while there were only ever a few proper 1-on-1 private chats (at least that i participated in lol)
i don't have any conclusion that i've drawn from it, but i find it interesting none-the-less. both styles of chat i found myself enjoying a lot
there's a lot of variation with how the game is play in person nowadays, a lot of it stemming from mimicing online play
every game I've ran, both for new players and experienced players, involve people getting up and moving around to chat
I hesitate to call them "private chats" because they're still around everyone else, usually there's sometimes enough space to get a bit away from others but they're still fully viewable
i'd like to play more on the official app but its kinda scary on there 😧
this is precisely how I feel about livevoice
Why
Why so?
I need to start STing on the app again 👀
Which roles would be either very funny or very inappropriate to attempt Interpretive dance for?
Golem.... Virgin... Cannibal....
Harlot
also waffles fire react
if I made another app scheduled would you sign up 👀
well i don't know any of the regular offical app public lobby people so its scary, new people scary sometimes i guess
there's several great communities that play via the app
yeah
mainly I think of Grim Scenarios and The Grimoire, but there are others of course
when i say the official app scares me its mostly the public lobby stuff
you can come to Hard Claim too but most of the games there are my streamed games, lol, but someone runs Wednesday night games too
public games are generally worth avoiding
(your mileage may vary)
most of the people there are pretty nice, I find in practice that there are no truly "public" botc groups because the community of people who regularly play botc is just really small
amazingly, public games are still playable, which I would not say about roll20 or anything of the sort
such that you quickly learn to recognize regulars in even the largest public-facing communities (app lobbies and discord livevoice)
they won't be as good but c'est la vie
you also learn to recognize which games not to play lol but so it goes
Is livevoice toxic or something?
I know at least one person who plays in public games specifically because they like experiencing the jankiness that comes with it, almost like purposefully getting a comparison
livevoice seems a bit more...forward?...than any other major botc platform
I dwelled over that term
it's the wrong term
which of those servers you listed play custom scripts the most? i might consider joining some 👀
but I can't think of one that lacks negative valence
(and I'm not intending to use one that does)
I’ve been playing in grim scenarios more and the community is simply great, I don’t know how much they play customs but there are plenty of scheduled games for customs
probably both, both are great communities with high standards but do it in very different ways
Grim Scenarios doesn't allow games to be posted that are open to anyone outside of Grim Scenarios, which is great for maintaining the rules
The Grimoire has both regular official events and people can post their own
I think maybe overall you'll find more games at The Grimoire? but there's also nothing saying you can't join both, and as I said, I personally highly recommend both
Don’t call me out for lurking in here >:(
but would you 👀
No, app is scary
I came to botc through The Grimoire, it has plenty of nice people (which overlaps with the public lobbies a decent amount, again because the community of people who regularly play botc is tiny) and would also agree it's cool
I drifted away from it over time because I find the demands of STing usually are more accessible for me than the demands of playing/that I'm more often in a place where I can comfortably do the former than the latter, so it's easier for me to regularly participate in groups where I can run games whenever than ones where I usually play someone else's games, but I've thought lately about popping back in there
yeah, I don't have much time myself to jump into games in other places other than my own games, so that's understandable
I feel like when the bag is built well, even in fairly high player games, there aren't that many executions to make the almanac and my version so wildly different. I'm avocating for like one more save than before
👀 can you elaborate?
That’s so valid
I fucking hate 3 for 3’s
It means nothing
Either claim to me or don’t
It’s extra bad when they say 3 roles and then they’re actually none of them
What was the point
I’m not gonna remember it
Nobody else is gonna remember it
You’re not actively mad about anything
So based
REAL
all they do is help evil which have bluffs
They're useful to avoid DCs as good and to not give much info to evil?
then lie or say you don't want to claim
A thing about 3f3s is that imo it’s much easier for evil to narrow your side down then a good player, there’s just more role obfuscation towards good than there is evil
"I told you my role already" no you said you're one of 3 and it's not possible for you to be any of them right now, start talking
if they ask for 3s i either ask for 2s or leave the chat lol
Like, I get you don't learn much, but getting someone's hard claim they've just lied about isn't useful either. Also, people can just play how they want to 🤷
Also hardclaims are just genuinely more fun imo, it tends to create more interesting social and play patterns
but then why give 3 at all
there's no point
People can play how they want it doesn’t stop me from believing it’s unfun play
I can't world build off of three's
I use 3s
it makes the first few days meaningless
People can give me 3s but I'm gonna pretty please ask for a hard claim or at least a 2 and I'm almost always gonna give a 1
3f3s in text are less bad imo just because as good you can recall it and sift through, but essentially you’re just delaying getting their claim, or potentially just having them be in limbo area
Still don’t like them though
I've come to the compromise position that I hate 3s and also hate hardclaiming 🔥
Actually I kind of just don't like claiming in general at this point because there's nothing I can do that isn't severely damaging to one of my alignments
This is why you give a hard claim and lie 60% of the time you're good
Personally I choose to stare at someone and psychically beam them my role
Give 2s?
Which I hate
I don't really enjoy lying if I'm sincerely playing for good
And hardclaims being outright lies makes them about as useful as 3s, ie not
looks like others covered this already (way more than I was expecting), but yeah, it's not that they're not information at all, but there just isn't a ton useful out of them...the goal of the game is for people to chat and share info, with some good players having incentives to lie (this is explained directly in the Storyteller intro read to new players)
Lies are still useful information idk lol
That is something I disagree with
They tell a story
3f3 lies are a large jumble though
Hardclaim lies you can deduct reasoning and paint a picture of why players would do something
The question is “why are you lying”
Yeah I'm on like, the opposite end of this spectrum to you
this was discussed on another server recently, and there's nuance to giving a truthful hard claim or a lie for a hard claim
I still agree with this aswell
ye
The balancing factor is that sincerely playing for good is doing a ton of weight even if I draw a blue token
3s can work if you have like, 3s that overlap with other 3s
a lie can give useful information while also obfuscating things for evil
And then get 2 hardclaims and go from there
Some scripts need good to lie
I can pretend to be the slayer and slayer shot confirms someone to get social information
though the average hard claim, IMO, should be truthful, or have some element of truth to it, or be redacted not too far into the game
Like being the plague doctor
"is it plausible for me to end this game as evil somehow"
If yes, I hedge my bets pretty heavily until I conclude I won't
In most scripts, the answer is no
so yeah, 3 for 3s just aren't overall very useful for the game...they also make madnes kind of pointless
Demonsbanes exist
I am not talking to you Nerdguy
Mb
In most scripts, the answer is no
madness is about misinformation, and a 3 for 3 with madness in mind is barely putting out any misinformation in the same way that a truthful 3 for 3 is barely putting out any information
not coincidentally I disproportionately play scripts where it's yes
In almost all scripts, good need to lie sometimes
I still would prefer a 3 over no chat at all
There’s not a single character that does not have situations where lying is beneficial
And you can still get social reads
It’s kind of the point, actually, imo
BOTC is great because of lying
Athiest
I think it's good for all, both good and evil, to just claim something day way, then have reasons to back into something else (the truth if you're good, something else if you're evil)
it's more or less what the game expects
I lie as atheist because it creates for more interesting and fun games imo
It’s not beneficial
I don't want to out athiest because I'm not sure if I'm the Drunk, and if evil claim it then I know I am the drunk
Interesting and fun is beneficial lol
to win
last night I drew the Choirboy token, but was told I was the Wizard because Lord of Typhon
Lol
If there's a drunk on the script you can keep quite and see if an evil player will claim atheist
There's a strategically beneficial chance
do what did I bluff? Philosopher
There can be 2 athiests
But yes doing stuff because it makes a game where players have more fun is 10/10 reason
was I double claiming someone? was it free and open to take? I didn't know, lol
The atheist rulebreak putting multiple atheists in play:
turned out, I was double claiming my Demon, lol
Yeah it’s just that there can be 2
but that was okay because it was a Heretic game 😉
That also gives you info.
I play for myself and my group to have fun, if “because it’s interesting and fun” isn’t good reasoning then I don’t know what to tell you
You didn’t need to lie to do that
and if it wasn't a Heretic game, well, I was making myself look like a Goblin after a while
An evil player lying that they are an athiest who then finds out there is a person with an athiest token might act differently to an actual athiest
Minions exist to cover for a Demon anyway, so blind claiming day 1 is fine
also, run the games more quickly so good have less time to sort through things
I mean in either situation they kinda have to go “oh there’s 2 of us, cool”
No they don't?
It’s absurdly hard to back out of Athiest
It can go many ways
They might say 'oh maybe I'm the drunk and the new claim is evil'
Clearly lol
They might go 'Let's get us both executed to prove it is'
They might go 'haha 2 athiests'
Like
This is why I'm always so fascinated that your lens for snv is "it's the lying script"
I agree that's a way to deal with it Nerdguy
TB is the lying script, anyway
Well that's mostly as evil tbf
I mean it is the lying script but that's because it's the script where it's easiest to start good and end evil
But you framed it as the only way for them to react
Regardless I think the point of “there is always a reason for a character to lie” is always true because imo lying and creating interesting situations and trying to better my position and my teams position is what I play this game for.
You may not want to lie as often as I do, it doesn’t mean there’s no reason, it just means you don’t think that reason is enough
Currently, that’s been the only reaction I’ve ever seen
'I'm not the atheist, I'm just the magician tyring to get any other evil players to claim to me' that's a fun way to back out of an atheist claim.
This is fair
And even then going 'oh there's 2 of us', maybe a minion bluffing athiest just seems wrong. Maybe they get stressed. Maybe they are too perky
Or just 'I was trying to be suspicious so the demon didn't kill me'
Like
I am just saying that there are reasons, even as the athiest
That you might lie
And that lying as good is present on almost every script
I mean, that can also be done by not claiming publicly immediately
And waiting till noms
sure
And just going to 3’s like “I’m the atheist who’s waiting a bit”
but you do agree that's not the only way to play it
no
i'm putting words into your mouth
That si a valid way to play it
I just think it's not the only way
And... that this convo is... well i think there are better things to talk about
also, some atheist scripts just don’t have drunk, but that’s a different story
ye
(Add Vizier too for extra fun)
Vizier has an ability that an atheist can use
Which kinda helps their cause
True
Not if they might be a Demon with Boffin-Alchemist-Vizier
Vizier needs quadjank
Can freely deny whenever I'd like.
Anyway
isn't vizier's winrate in quadjank pretty close to its overall winrate
What
And at least one of preacher courtier boffin Heretic
quadjank is pretty goodsided last it was laid out
You'd like my Dullahan under the Willows script
No idea, lemme go through some games and see
Anyway, I need to go back to calculating the bits of entropy for Vat Dweller MHD Truthers’ homebrew character
That's not even a hard calculation, what's taking so long?-
gosh
It’s a 2d possibility space
Yeah?
i'm gonna dislike the day when homebrew character critique is just
'Look this idea has been done before, its entropy is simply too high'
Note that its only not tedious with binary roles
Update: I'm a coward and never put viz in. I have one vizier game logged and good won but it was also engineered out of existence immediately
This also includes games played tho so it's not just my fault
Thrall moment
Yeah ok
You should run my script of Dullahan. Makes Vizier very interesting
Dullahan is pretty near full!quadjank, they're the same premise in this respect
After my first chat, I much prefer giving out a few roles that are being hard claimed over either hard claiming or 3f3s. "I've heard of an innkeeper looking for good protection targets, a gossip hoping for cover, and a pacifist" is my pretty typical way of claiming
I SHOULD
Yeah when I played dullahan it felt like it was quadjank if quadjank was an actual script
There are at least 4 janklikes out there 👀
quadjank but not horrific in longtext
I'm unsure that vasmr is a janklike
Vasmr is very different gameplay wise
Vasmr is jank adjacent
I'm trying to decide what script on the snvlike alignment chart is the vasmr parallel
Though I’ve only played vasmr once and I was the zombuul who claimed minion vizier so I’m not sure how regular of a perspective I can have on vasmr
from scripts on this chart:
Quadjank : SnV :: VASMR : ?
I should make a full alignment chart for janklikes
-# Clockwork Cyborg has a higher-info town than Pearly Gates I think but that aside
Minuit a Fond la Caisse - Good Team Purist, Evil Team Rebel.
Pearly gates has no town info because it’s all in the blender anyways
Final nail would probably be:
Evil team - Neutral
Good team - Purist?
I think I diverge from enough of the placements on here to struggle putting it but I don't actually think Final Nail is very snvlike for a highish-info script
Arguably it's not even that high-info anymore
Yeah
It'd probably be neutral
I'm not sure if I want marionette on there though
But there's nothing to replace it with
😭
The game I ran of it the whole good team on the opposite half of the grim to the demon were marionette paranoid and executed the demon by accidental process of elimination 🔥
Lol
I agree. My psychology for claiming is “I will lie in non Hardclaims, oh you want a 3? Sure I’ll lie in a 3 to you!”
I am either strongly opposed to 3f3s, undecided, or love them. I'm sure you know exactly what I mean, fellow good player!
I wonder who made that one
mystery for the ages
have you try being better?
Have you tried not being pointed at after the boomdandy goes off
preach, 15 player games make no sense
truth nuke
drag him vati
lowk most of these are not hot takes imo
I don't disagree
I try to go for my actually unpopular opinions when this question rolls around but then I remember why not to
well now I want to know the actual unpopular opinions
can u dm me it vati
I'd say I did this time
Or at least some of them
It's just that if you post actually unpopular opinions then the resulting "you're wrong" is really unfun to deal with
I completely agree (I am actually wrong)
but at least no one noticed I'm not religiously opposed to bridging customs
The real hottest take is that ||One Night Ultimate Werewolf is better||
I like ONUW ☹️