#secret thing
1 messages · Page 27 of 1
That's assuming how another player will paly
And also, maybe you need to support a claim
How on earth do you run HP without assuming how players play
Like that empath with a 2 who thinks 'Oh I'm obviously drunk'
Like fundamentally you need to make assumptions to run the character
I genuinely have no idea why people assume people are going to out info enthusiastically on scripts with info landscapes where misinfo is even a tiny bit arbitrary/not exactly perfect-logic-chains
You can't control how the conversation goes, only guess
Hear me out
Like there are decently many valid n1 hp choices that aren't info-forward but I think the interpretation of hp that entirely ignores it is an overcorrection and I find the way people talk about it extremely discomforting because it assumes attitudes to sharing info that players are actively incentivized away from in their very first introductions to botc
Night 1, you only have information to go off. You can't predict everything. Go off the good info.
Night 2 onwards, don't predict what people say or think. Listen to peoples thoughts on the previous days, and how accurate/useful they are.
Maybe throw in some good info role along the way
I can probably guess that the HP who’s tuned out of the game isn’t going to instantly réengage and convince the player who has the worst grip on the game that they are wrong
I mean sure I can get behind the idea that n1 HP info is near useless
If that's any part of what you're saying
But the issue we are dancing around is that High Priestess, as the most intuitive way and 'easiest' way you can run it, is too strong
That's the issue
Notably the "players with good info will share it very forwardly" thing is actively and loudly counter to everything steven's ever written about the game so it feels a bit like a rugpull
I actually think the opposite
I think showing the HP to a RK or a juggler on N1 is good as it makes it more likely that the shown player will get good info.
Its up to us, the players, to interpret in a way where it's not obscene
n3+ HP info is near useless
Or a gambler
But that leads to very puzzling situations IMO
I don't see the connection between the token text and the "obvious" way to run it.
-# wouldn't be the first time
HP is an absolutive
No, its because the player is the most important player to speak to
Thats what people see most
I think that as long as the ST is clear on how they run it, it is a fine character. It's when the player thinks that it's an each night steward and it isn't, is where the problem arises.
The most important player to talk to is going to be a sober good with the best info
I just disagree with that
So this is the other catch, for me -- conflating an oppressively strong HP with "each night steward"
With this, to be clear
It's unlikely the drunk Village idiot is the most important player to speak to, unless the High Priestess has information indicating it is Drunk
I think you can run HP as not "literally hardsolves d3" and in fact run it incredibly well in a way minimizing complaints and said HP will see an average of 0-1 evils per game
And should if you want them to have any idea how to interpret what's going on, because at a certain point HP names become arbitrary if literally everything can be the reason
Each night, learn which player the Storyteller believes you should talk to most.
Oh wait
Have people been connecting "most" to "talk"?????????
I always connected it to "believes"
That would explain a lot
I interpret it as
If it’s connected to believes then it’s just
Look at the grimoire
Why are you looking at the grimoire
EN, learn a player. (This matters I promise)
Emma wrote a really good essay on this, it’s pinned in #storytelling
We're talking about that essay
I…
I believe it's part of the overcorrection
harshly disagree with that doc
Whoops I need to read more
Who is the best person the High Priestess should talk to for teh High Priestess to win the game
It's an advice character, this applies just as much to fish and general
No, it's more like riddlefish than fisherman
The thing is that its an advice character that promises it gives you the best player
General is my third least favorite townsfolk right next to HP
I don’t think the person you should talk to is the sober healthy fortune teller who’s gonna say all their information today anyways
Or at least, a reading of it does
I don't like gen either lol
Fisherman the ST tells you directly
I don’t think they will
Why are they not?
Why are people assuming the Fortune Teller is outing information
See I've never read it like that until now
Poisoner exists on script?
Mostly what frustrates me about this discourse is the implicit assumption there's something wrong with you if you don't immediately massclaim info
Demosn exists?
In clocktower players will hide information to not be disrupted by the evil team
Then yeah they’re a great target
They usually do lol, at least to someone
Like yeah if that's how people play then yes but that's not how people play on scripts where evil has a lot of counterplay to outed info, which is most scripts
So that someone could be the High Priestess!
More importantly, if you think they're not outing, what on earth is a HP ping gonna do then
Yes it depends on the script but I don’t have a script to compare to
Give them someone safe to talk to
And reason to believe they might want to talk
HP is perfectly bluffable
The High Priestess is a great way to get people to out informatiom
usually
Especially in the later game
HP pings shouldn't be self justifying and I don't know where that notion came from
The conversation justifies the HP ping, not the other way around
What do you mean by this sentence
I don't get it
The whole point of the role is "you should talk to this person", this is a perfect counterargument to everything else about talking to the HP, and in fact makes pretty much any other valid HP send way worse
You're saying that because of the HP ping, the FT will out, right?
Like, I agree a damsel or a new player who insisted on playing a script they shouldn't play or something else like that is usually a better HP ping
And "you shouldn't out to the HP because they mght be evil and lying" is even worse for those than for an info-based ping
How would they know that?
So it's just a full counterargument to talking to the HP at all
And by sending the High Priestess to teh FT, presumably thats a signal to the Fortune Teller that 'Hmm, the Storyteller thinks I am the most important player to talk to at this moment'
'Let me look at my information closer'
I don't agee
I think a HP should be able to get just as much out of their ability if they never claim HP
why is a damsel ever a good ping
If there's a huntsman
ok then the Damsel and Huntsman need to sort tht out
See that's self justifying. That only exists because people run it that way
I think I disagree
like, the Damsel isn't going to just out to another person for no reason
This is certainly a divisive character.
And it stops being about the conversation and more about the info, which is fundamentally not what HP is
Only because if you are lying to someone, then you might expect to be lied to
Have you never lied intentionally as a good player
Yes. But let me get my full point across
I really, really love HP as something that is the exact midpoint between what it was on release and what it is now, which is, so far as I can tell, something it will never be
Divisive for sure, and a little too vague imo since this being such a widespread issue makes it into a character issue for me, not really a player / ST issue
As a Storyteller, you don't often have a full view of a game. You might know someone is lying to others at times. But you don't know for sure if they will continue that lie
If it is something that you cannot predict well enough, then basing a High Priestess send over it is inherintly risky
I think this is just "each night, learn a player"
Well they gotta talk to their pings still
If they don't, then yeah you're absolutely right
atp the HP isn't getting anything out of their ability
like
if I just talk to People
But they shouldn't have to claim HP in order for those conversations to be useful?? Where did that come from
I'm getting benefit from those conversations
They shouldn't have to, of course.
Yes and the ST is giving you advice on who to talk to in order to talk most efficiently
Let's go back to the Fortune Teller Soldier example
(TB + HP?)
Let's say I'm a High Priestess being sent to a soldier claim who is actually a fortune teller
And I'm claiming Slayer
Sure
I might be able to infer there is something more going on
Yeah, and what mileage are they getting out of it? People who are lying because they haven't figured out when to drop a roleswap or because they don't trust the HP or for any of the other myriad reasons people lie are just going to keep lying uselessly
'Why am I being sent to the soldier'
You listen to them
You might even call out that they're lying
And you push on that
I think that if the HP doesn't have to talk to the player they are sent to and they get the same info they would have done, then it isn't the best character, but that's just my opinion.
You should presumbaly know though they have something useful to say
You don't have to be claiming High Priestess for them to say it
But yeah the big thing I hate is the "fully arbitrary" interpretation where you can't realistically distinguish "right world" from "wrong world, good" from "wrong world, evil" and make the wrong call in practice and it feels like "haha, idiot, you didn't read my mind!" at grim
But you can use your inforation in secret to make some stunningly accurate reads
but if I don't know why I'm talking to these people when idk how to tlak to them "most efficently"
It still doesn't stop the Fortune Teller presumably having good, solid information
You also dont know as the ST how the High Priestess or the Fortune Teller will play
You can and should talk to your ST about your plans
with HP, it feels like the HP makes your plans tho
Easier said in a text game than done IMO
In a real game
HP is a ST consult role just like cerenovus and pacifist
because they know more than you
Oh I don't play much text so that prob changes things
Its a bit silly though yes IMO
so not an ST consult role
...
Like
De facto
Do we treat Fisherman similarly
Yes, but it's much more viable to actually do this with fish than HP
I think the very-far-abstract interpretation of HP is functionally riddlefish
On the topic of text games, in the game of final nail in the boffin, you did successfully bluff 3 nights of HP pings. This is defintely something to consider.
"Here are some arbitrary names that you can talk to and tunnel in entirely the wrong direction from"
I did
But let's look at those pings at them again
I mean that's what a droisoned HP should do lol
I bluffed seeing the Mutant, which is fair
That sounds like an AMAZING use of drunk HP actually
I saw the Juggler who made a correction in public actions
Which made me read him as likely the Juggler
So that's an easy ping
Yes, and I'm saying this is how that interpretation of sober HP feels to me
And I thought you were amne with your consults
Its possible
But it wasn't blind luck
And it took a lot of effort
but that's what actual HP does
If the ST is running it well then you're unlikely to tunnel on false worlds
Again, it's not that I think the HP should learn the optimal-off-of-info person every time, but I think the community has dramatically overcorrected on this
Now, is it hard to run well? Absolutely
ok some effort
it was my backup bluff, I was always going Puzzlemaster :P
iirc I was the empath who had only told their neighbours that game
ye
You were
I read you wrong
But it still worked out amazingly well for my bluff
I don't think this is realistic for any ST in the entire world -- players be players
It did
It's going to be even harder with a document that, imo, argues for an ambiguous, unhelpful interpretation of the role
I mean, I stand by the idea that HP shouldn't be run for strangers
"Strangers" is another rant I think I have in me, actually
New vatiwall of text?? 👀
Vatiwall about strangers?
I don't think the community of people who play botc online in English is large enough that there's any group where the ST doesn't know most of the people they play with
lmao
That is not true
(for moderately experienced STs)
Case study: livevoice
eh imo I fully disagree
as someone with like mid memory
I think High Priestess should look at what has happened rather than make the Storyteller try and figure out what will happen
I played like 50+ games on the app
Yeah? I only lurk livevoice and I recognize 80-90ish% of the names in any given game
Case study: irl events that aren't quite so regular
(and have predictable personality patterns for maybe about 50-60%)
and like the best I get is like "Oh I've seen that name before"
Ye, strangers deffo are a thing on this server
But also I emphasized "online" here
Oh my bad
I think I’m really well known here but like none of you have ever played a game with me
I don't think botc has true "public lobbies" in the sense that there's any botc community large enough that if you become a frequent ST in it you won't know a ton of player quirks
I was about to bring up PAX too lol. I knew nobody there and had a ton of fun, it was also distinctly not a HP script (it was TB)
And I think a lot of people who haven't done that have an inaccurately large/disconnected image of most of those communities
Yeah I almost played botc at pax last year but I am actually insanely cripplingly anxious so I didn't
I did talk to steven a bit though
Oh nice
I think High Priestess can be played with strangers.
Just mix up info with players who are publicly talking about worlds in the right way
This is the truth
Good team I think are always worried about their info being wrong
HP used to be run that way
and like
Giving them a push is helpful
That's the issue right. The way I am describing it feels like the 'intuitive' way to run high priestess based on my reading of the character
The issue is its too strong
I think the current HP overcorrection comes from the fact that at the time it came out people would send the HP to the noble instead of the mutant loudly claiming HP and actively saying in night whispers before the HP's night order turn that they were going to claim HP
I had a personal problem with that running of it but I at least thought it was good
So now we have the arbitrary names version which is an overshoot
I think High Priestess belongs on a high droison script
HP belongs on scripts where most players are cagey because of their role
I think, en, learn
- An evil who's fucking up
- A good who has good info
- A good who is cooking
is like fine
I:e Damsel/Heretic
I like that in like 90% of cases yeah
ye
I do think there's some merit to "a good player who's tunneling on a world that's obviously wrong to the HP"
Yes
Or a player with obviously false information could be added?
If you are desperate
That's where it gets difficult!
Hp:
Like an empath 2 on the HP
Each night learn:
1st: player that cannot out publicly(due to reasons)
Vidiot seeing the HP as evil is a really interesting ping in the right context 👀
Actually hold on is it a priority system
I remember on a youtube game the High Priestess potentially being shown the Engineer who was No Dashii poisoned
When the Engineer made a Shab
That's the type of thing which is an example of what's really powerful to show!
Highly questioning the script rn but yeah that seems like a good ping
See this is the least questionable script for a youtube game so it's fine
True
I mean sure it wasn't all the reasons but like\
(HP was drunk, so it wasn't the ping, but it did open my eyes to droisoned players being given to High Priestess)
NRB exists but
the Emma doc adds like more reasons to be sent to someone
and opposite reasons
which goes to Vati's point of like
On Running the High Priestess in Blood on the Clocktower The High Priestess is one of the most storyteller intensive characters in hit social deduction game Blood on the Clocktower. Its ability is nebulous: “Each night, learn which player the Storyteller believes you should talk to most.” The a...
The funniest hp engi interaction I've heard of was a game where the engi said a mez word, then engineered the mez out not knowing it would lock him good, so the HP went to him and he (thinking he was evil) went "uhhh yeah I changed the demon type" and then he realized the interaction after asking the ST and chased the HP down like "WAIT NO LET ME UPDATE"
On Running the High Priestess in Blood on the Clocktower The High Priestess is one of the most storyteller intensive characters in hit social deduction game Blood on the Clocktower. Its ability is nebulous: “Each night, learn which player the Storyteller believes you should talk to most.” The a...
you need to mind read the ST
No you need to mind read the ping
...
not really an improvement
Why are you backsolving HP pings
again, that first example of the Fortune Teller getting a yes on the Demon and the High Priestess being shown the FT
That's the issue!
High Priestess is really really strong
But also no, hp is "meta the ST", that is a large part of its purpose, it's a "metaing the ST is based actually and you should do it" role
If its run in the way described
I feel like it depends partially on how confident the HP is in the correct world - the more confident the HP is, the more you can send them to players with the wrong world who can be convinced of the right world
But the HP needs to be confident in the right world first, until that point you should mainly send them to people who will help build that right world
"hmmm yes I will not socially deduce in this social deduction game" literally what else is the game about other than mind reading players
ok...
I have a quote about the first from Adorable Quilava
It inherently punishes good play and agency. If the FT had chosen someone else and gotten misinformation or worse/less useful information, they may have been sent the HP, which means the HP being sent to you gives less reason to trust your own judgement and agency. Further, it implies if the HP is poisoned, they could be sent to the FT.
I've never understood why people keep using this argument, FT yesses are so much weaker than nos
Probably because its the first example Emma uses in her doc on how to run High Priestess wrong
I love the 100 reacts from entirely opposite perspectives
No I've seen it for at least a year now
Every time HP comes up, people talk about FT
Anyway I really dislike that the hp doc is pinned because it is by its own admission written in a tone that is more hostile to other positions than it would be if it were written to be perfectly persuasive
Yeah this feels like one of those times where we're all getting a little worked up but actually we agree about most things in practice
Like paci
It's a complicated role that cannot be presented as "you're actively wrong, bad, and gamethrowing if you think HP should work off of info"
I do agree
But yeah I agree with a lot of the stuff quilava said for much the same reasons they said it
Hard info solving
-# including "this interpretation only works for a part of the game I can't realistically consistently engage with"
I do also have a problem with pinning something inherently controvercial
it kinda endorses that stance?
People asked for it, I obliged
It might not be a perfect doc to be fair but I think there are at least some good takeaways
Consider waiting for more feedback before endorsing things that are explicitly designed to be contentious and spark heat
sorry that came off too harsh
I think it tells newer sts that this is the way to run High Priestess
when there is a sizable population that disagrees
That’s reasonable
That should be the main takeaway
hello guys
All good I know you meant well
cheesemonger
Hi mizu
hehe
It’s like the legion guide
Cheesemonger??? No way
The risk here is that if anything could be the reason, and we remove the "most" criterion, it feels more appropriate as a fabled than a Townsfolk because if info can mean anything then it's not info.
wtf why is the backread so long
HP
the last time i was checking it was autumn posting
On Running the High Priestess in Blood on the Clocktower The High Priestess is one of the most storyteller intensive characters in hit social deduction game Blood on the Clocktower. Its ability is nebulous: “Each night, learn which player the Storyteller believes you should talk to most.” The a...
Average HP discussion be like
what about HP?
Its 'most' that does give it incredibly strength
The document is controversial
oh the HP doc?
How to run it
Hard to run :(
squall know about my thought on HP
If it's a tool for increasing social engagement it makes sense to be in the class of characters we have to do that. I kinda think it just fundamentally doesn't work as a character because of the whole "talk to someone who has the right world" vs "talk to someone who has the wrong world" thinf
Yeah I usually just mute the channel for 3 hours when people start talking about HP because I find the "you're wrong and a bad person if you run HP in a way where they talk to info roles because info roles always out immediately d1 or they're playing wrong" thing incredibly emotionally painful but I got dragged into it this time
For instance, stuff like this can work! I am sure situations like this can happen.
Mostly HP seems like it's useful info for who is pointedly not being included in pings
But
I’m just sort of over HP myself since it’s led to a lot of rough games due to it being so hard to run. And unfortunately in a lot of spaces, the challenge can be with players too to try and find a way to run it that’s more fun. Otherwise everyone just thinks HP info is droisoned if you’re trying to move away from the every night Steward+ ability
That new player can roll any good character and this reasoning can be used
Like if a Mayor is vigor poisoned, HP never being sent to them should be a signal
Hence Fabled imo
Prompt people not to socially exclude the new player
-# I mean I just don't like mayor with vigor but
HP SUCKS on the app
imo there was an older simpler HP that will be phased out with a worse HP 😔
-# right back to "there isn't actually an online"
I had problems with both but this was is like 10x worse
This also is I think not equivalent
I just want people to land in the middle away from both overcorrections
there isn't actually an app either
Yeah I do think it stretches that point a little far
ok
there are like 30 people who play regularly on the app in english and I know all their quirks
public app lobbies
There’s like, 200
Its again, me reading 'most' as being important here.
The Fisherman says that they have advice that helps your team win
can't beat the stalker allegation
regularly
omg so real
If the High Priestess specified that they learn helpful players
i'm too lazy to summarize my reaction to the hp doc
We talk about Steward+ but actually I think a better comparison for HP run in an overpowered way is "better Mathematician"
100% agree
That would be
Then we can get something more like a lot of STs run it
I still connect "most" to "believes" and I think that makes the most sense for the character
So much better
because i went on a rant about it in my own server
But right now
I'm genuinely starting to wonder if me constantly disagreeing with everyone on this point is just that I assume my memory for this is about 50th percentile and it's not
EN, learn a player. (I'm helping you trust)
Honestly can we have this tho?? I would love if the wording was updated to be this
The next barrowfog
imo the HP's pings not meaning anything in a vacuum is one of the strengths of the character
I ask why?
like, i'm sending them to you for a reason — go talk about it. it's in the character text
Perhaps. Its an idea that sounds good on paper, but maybe plays out differently in practice
Djinn rule it
But it does mean that you are less likely to be sent to something that instantly solves the game
Which is the issue here
Higher Priestess (Townsfolk): Each night, learn a player the Storyteller believes it would be helpful to talk to.
hmm I think it's because I'm on the right track. This makes sense.
High Priestess as intuitively run, is obscene
Make a djinn comp script with that
oh wait it was the exact opposite?
that's not a conversation, that's one person positing
yes i think they should reword to that
ngl
Would it be a rework or just changing the ability text
if the ping is building worlds the High Priestess knows is false (esp due to their own info), that's something to talk about
Likely a rework
*reword
Ability text change
grrr squall
Depends who you ask
changing the ability text
stop pointing my incoherent writing out
I think its more a rework
I think "HP but it can be every possible reason" is Really Bad Actually because you cannot really work through these reasons in a way that doesn't fully throw a minority of games (not that fun for a sober townsfolk ability)
lol I got 5 answers, 2 on each side and one angry person
It opens up High Priestess to be shown not the most helpful player
I think it's just changing the ability text but lots of people will strongly disagree with me and that's okay
But a helpful player
Like if Pacifist could save anyone
mizu trying to be intimidating
This just proves that it needs a rewording of some kind
hi person
Can confirm they are not intimidating at all
I mean, it's the same reason every time - "I think you should talk to them"
I don’t think HP has the script to be cool yet
We know it won’t get a wording change but it’s okay
anyway I find the idea of "HP being a social lubricant" kinda falls apart when the example in the almanac is "give HP Saint ping 3 times in a row to signal this is a bad exe"
I'm just like "this is not what this is about"
i’ve been trying to backread all this, how long have you guys been arguing lol
Some people have reasons to lie
I:e
If we yap about this enough it might
Don't bother, it's not worth it, just give us a new question so we can stop doing this
I think High Priestess fails as a social lubricant right now becasue players expect its information to be solving the game
what
Heretics
TPI listens to us a little no?
HP and Ojo feel like they both suffer from the designers not really knowing how they intend the role to be used
Maybe?
Medway doesn't
you are not talking to the Saint after the 2nd ping
I would've rather continued talking about the ojo bit but we got sucked into the HP black hole AGAIN
I was gonna go eat hours ago
i gotta write the ojo axowall at some point
Please
actually, i have to write the reptiles axowall rn
I also want to point out something
3 star to
star general

Welp
i will show my general memes if the situation demands it, next
100 star general, what could go wrong
General is fine imo, since it only really relies on one "layer" of judgement
IMO they suffer from their core idea being unbalanced, either too strong or too weak.
But they also have a dash of ST choice, which means its now the Storyteller's job to create a balanced game with them.
"good player will share their info" is a catch all, cold reading type of statement
because all good player will share their info, eventually
HP needs two or sometimes even three
but like, when
I meant Infinity star general
No I mean they’ve already been sent to manufacturers. Any changes won’t be until expansions
Also sometimes good players just don't share their info, especially if they're new
how does that work
the example given is about an oracle share their 3 0, but that doesn't mean for 2 days in a row, they won't lie
That's what I'm referring to tho
Vati Wall of text
and hence i'm just like "of course this statement work, because it works everywhere"
General is a ST consult role now
So in person we have these things called thumbs
I remain incredibly bitter about a game where I was still very new and was the dreamer who sniped the demon and sat on it because I was terrified of getting killed before solving the game and I ended up getting plague doctor cerelocked and executed in f3 because I literally could not say anything to anyone
she thumb on my finger till I signal
This leads to weird situations where the character as it feels like it should be run by some players doesn't match how it is run by the Storyteller
wow that was a lot of backreading for a conersation that started like 15 minutes ago
We’re talking about infinity star general
Semi circle
Thumbs are inaccurate
but yeah

i think HP just
Ain't no way it's only been 15 minutes
I did 2 paragraphs about the Ojo and High Priestess
This is also a Pacifist issue but with Pacifist I have found it easy to train people out of it because the intended mode of play buffs the character
it's lead to this
need the most clause remove for this discussion to be in anyway progressing
If I’m looking to be precise with an infinity star general I’ll type a polar coordinate vector on my phone
Tiny bit over an hour
because as of right now, it feels like arguing over 2 different characters
i have great perception of time
we should run 100 stars general sometimes
Time isn't real
It really isn't
When people learn I use Pacifist in a helpful way, they quickly start re-evaluating usefully in a way I don't think maps to running HP in an unhelpful way
you give a 44/100 on the first night and let the general wonder why good is losing by 6 point

No
This is the form of General you're intended to run on CC
You give a Vati wall of text
I like general/Kazali for signalling how unbalanced the setup got
wooo, bait role gambling
Ojo with bait role gambling is better Ojo
Each night*, choose a character: they die
this part here
it's whether you think that ability
is supposed to, in a vacuum, help or hurt the demon
and hence, whether ojo miss is a 'reward' or 'punishment'
I think it's meant to help but I don't think it necessarily actually helps
I disagree. I think it's about how strong that ability is.
If we were in an alternate reality
Where ojo is as strong as the imp and other demons
Because of their sniping abilities
what's the main difference between that and what i just said
Ojo should arguably have about 1.333 kpn
Ojo's deal is that it's Vortox 2: Tox Harder, i.e. it's a super weak demon that naively looks like a super strong demon
And that overcomes the downside of a miss
help or hurt, underpowered or overpowered compare to vanilla demon
Then we wouldn't have this conversation
So people interpret the misses as a "balancing factor" because they think about things like "a demon that's immune to bait roles?!"
It’s slightly
the miss should be a downside, or an upside
Marginally
With ojo I just don't understand why people want to kill bait roles with misses. Every other choosing nightkilling demon has the dynamic where if a bait role lies about their character then the demon could slip up and kill them, ojo is uniquely able to avoid that because it's half a grimpeeker
Ojo is strong. Ojo missing should benefit the good team, because the ojo 'messed up'
Stronger
A downside
It's a "see people's characters" demon whose counterplay is "hide your character" and that in itself should signal something weird happening
If the Ojo unintentionally misses
It’s worth like 1.15 vanilla demons
Then good team has done a good job keeping the Ojo in the dark
And so they should be rewarded for it
If the ojo intentionally misses, we can do multikill stuff
I feel that Ojo misses are legitimately often best handled as "ST has a free hand to balance the game"
But that's the issue.
right but that's not very fun
1.15 vanilla demons, is not strong
How I think it should be run
It’s pretty weak
Which respects Player agency most
i am in the
Where good team is rewarded for bluffing well
tunnel of "the ability is supposed to help the team"
Is also the way that makes ojo incredibly weak
Ojo’s ability is “grim peeker demon but meh”
for example is cere sink break d1 for reason out of their control, i'm not gonna like
execute them
Grim peeker demon with exact opposite counterplay to other grim peekers

Why on EARTH do we need ojo to share that property
Ojo needs to not kill demonsbanes unless they gamble
The other demons do it organically, if you're punishing ojo misses then it's fabricated
Because doing an ojo miss is good doing more IMO
Roleswaps are ineffective against Ojo
wait
Good need to be claiming out of play stuff
aren't you guys kinda
talking about the same thing
"ojo miss" vs "ojo hit" is all just
Yeah our ojo thing is different to our hp thing
"whether good teams hide it"
We all agree on how to run ojo we're just trying to engrave it into everyone else's minds
I think I disagree
because "ojo hit on sage" just means "good team hide sage well"
person please don't out my role thanks
Why is bluffing being rewarded vs a demon whose whole conceptual gimmick and power is "screw your bluffs" -- this might be an interesting answer but it is a question that needs answering
But I think the way I want to run it is not the best way to run it
versus "ojo miss on savant" means "good team hide savant well"
you outed yourself smh
Ok actually
Because the ojo needs help
i should continue on my ojo drunk script
actually I'm the occultist
I suddenly don’t hate ojo heretic
but i'm too lazy to submit anything to the competition
Its base idea is weak
So it relies on the Storytellers to help it
then you get takes like
'Oh ojo missed on Flowergirl. Let it kill Town Crier'
'It was aiming for an info role anyway'
That’s ok
See I think this is a solid take
I think that's a fine take
TC is kinda mid anyway so it's fine
Lies
My point is that this is a very good question and there isn't really a good answer
ok TC is kinda mid
tc is mid unless it's lm
See I disagree with that take
one of the few snv characters that i can just
it solve many a legion game
put in everywhere
or lot
"Ojo misses kill a weaker version of the role genre they were aiming for" is pretty based actually, I wonder if there are enough downgrade-y roles in the same genre to make it work consistently
Sounds good to me, that's essentially what the ojo was trying to do anyway
ojo missing on sage kills a banshee
okay not that part
why are you having banshee and sage on the same script
but also actually
i don't think people realized
how big of a gamble it is
to pick sage as ojo
Just get the banshee to believe evil's world ez
So if the say, Noble was succeeding at bluffing Flowergirl, you kill the Town Crier?
Yeah sage is the "just don't kill this one before f3 lol" bait role
Intuitively I feel 'well I gotta reward the Noble', and if Ojo was strong enough on its own, then I likely wouldn't do that
i think the way i run ojo is
But it isn't
Picking mizu every night as ojo so mizu dies
Just kill a bunch of spent roles
I would likely give the Ojo some extra killpower on less than good targets
what if me, as the ojo, just keep picking demon bluff for 3 nights in a row
ojo’s whole thing is that it sees through all of the good team’s bluffing. A noble bluffing flowergirl should not be rewarded for bluffing flowergirl in an ojo game imo
you simply don't!
because custom script discussion bullies anyone out of that combination
(just go with it)
and pit hag is not in play (witch + cere)
ojo pick pit hag, what do you do 
I think a good way of looking at Ojo is: Ojo doesn't care about your bullshit.
if Ojo was sold to me like that, then I think the 'intuitive' way to run it changes
Right, because if you kill the person bluffing that role then it's just "choose a player" with extra steps
So unlike other demons that want town to open up about their characters, Ojo wants town to hide their characters from each other, to their (Ojo's) advantage
what advantage 😔
I see Ojo's strength as
"Like a bonfire on a moonless night… I see you, mortal."
'Roleswaps are useless'
see
thats part of it
This is true but is imo not enough to carry a demon by itself
so Ojo can not pick it
Roleswaps are useless is a fine usage of Ojo
like
The starting script has Saint, Soldier and Ravenkeeper together with Spy
Yes, it's not enough. That's partially because TPI has shipped a character which is slightly too weak
spy nullifies all three of these instantly
Ojo's ability is that it can have the spy advantage of targetted killings without needing the spy
ooh what do you think is stronger
So it becomes the ST's job to try and interpret Ojo in a way for it to be competitive
current ojo, or vanilla demon + en grim peak
Which is where some of the weirdness comes from
This I hard agree with
that's a good benchmark
EN grim peak I think, in the way I think about it
Ojo should be stronger than generic demon + grimpeaking
and if the Ojo in your games isn't that
Each night grim peek unless the Ojo gets multikills often
you should change the way you run Ojo
IMO that's a bit of an issue, but its what we have. I just think its an explanation why I think Ojo is a weird character
and you give pit hag 1 arbitrary death to compensate
Definitely #2, because it gains grim peeker gamestate reactivity, while Ojo's (and Pukka's) crippling weakness below other demons is that it has far far lower gamestate reactivity than most demons (accidentally kills frames, reacts poorly to shifts in opinion, etc)
no Ojo will ever be sad that you instead killed the flowergirl
I unironically had Ojo on my xurrent WIP script to be a tempting Engineer target
of course!
But that Sage pulling off the Town Crier bluff will go 'oh, ok'
once the grim reveals
Yes absolutely
But if you sell Ojo as 'look Ojo will not fall for your silly bluffing traps!'
"en, c1p, they die. learn which player the Storyteller believes you should kill to most"
Ojo's strength in that matchup is that it can usually overcome this eventually, Pukka's is that it has misinfo and accordingly can be crazy when unsolved ("somehow weak and scary at the same time")
i mean yea. again, imo thats one of the strengths of ojo. it only hits bait characters if they gamble with the bait characters
Ojo also has multi-kill
most ojo script i see have mayor as the only "bait" "character"
which again, is a tool to help it be competitive
Banshee is a fine bait character for Ojo
People should be able to socially intuit from bait roles not dying ever that an Ojo is likely to be in play
nothing to crippling
I agree, I like this combo
Actually I just realized that Ojo, Pukka, and Vortox all share "absolutely bodies most bait roles"
you know what'd also be funny
"ojo picking farmer every night"
that way, both player expectation and demon expecation are met!
Make the ST run out of Farmer tokens
now put the three of them on a script with ravenkeeper, sage, farmer, banshee
(and are arguably the three weakest "normal"/not-riot demons in the game)
"if no more farmer token are left, evil win"
but shitposting aside
the way ojo run
is just so depedent on like
everything
i think a half shitty solution is literally just
we didnt even have a question today
give the demon a pen and a notebook that just have a line that say
"how do YOU like your ojo"
Anyway this is my continued endorsement for banshee as a based role that people keep sleeping on
"Noooo I can't fit a bait role onto my script with grim peekers and these demons" consider: banshee, the bait role evil might want to kill AND that everyone loves procs of
and then run it that way
Yeah I was looking for that at some point
:P
We're busy
I just mentioned two characters
[time isn't real]: How do you run Ojo misses?
[time isn't real]: how do YOU run your ojo
1/18: why are my storytelling opinions all right and yours all wrong?
😭
PFF
CC moment
there was a time where i was a boffed demon with the king ability and i saw that there was a banshee. i knew who they had to be, so i was like "fuck it" and killed them, cause the other living players were all bigger frames
The real rough thing is how it hard confirms droisoning for like Lleech and No Dashii
I mean it doesn't really do so for Lleech exactly
Oh true lmao
Wait Boffin king is so cool
No Dashii is a problem but No Dashii on customs is often a problem
I also love banshee because
Pukka is fine just put Vigor onscript
Its like Virgin on TB
It offers something different to a lot of different characters
Its hard confirmation in a fun and fair way
it can be cool but at the same time in that game, i basically knew the whole grim already. even the banshee might've claimed, although the king info was confirmation
the humble heretic:
that is not true
wait
Boffin king learning heretic going into f3 is peak actually
alch-boffin-king fanggu/imp goes
Too bad there's exactly 1 world where that works
*role choirboy
the demon isnt killing the king, they're killing the demon. it doesnt trigger choirboy
ye
I was going to say I saw a discussion here about how boffin king can count for adding a choirboy but actually I might have dreamt that
also, choirboy cant be in play with a boffin king
nooooooo
don't worry
just make the choirboy drunk
the funny part of boffin king is that the demon learns that they are the king
I just realized choirboy pithag is a really cool combination. Too bad king pithag sucks
Oh maybe I make my garden of Djinn around this
Yeah I might do that
You are safe from Minions.
Yeah
And maybe I make the cb vortox proof too
(Beside Assassin)
Though maybe that's overcooking it
Just don’t put those two together
Some character are
King vortox is so cool tho
Not meant to be together and that’s fine
It is I agree
The problem only arise when those characters are
70% of the minion suite
Wait grrr no you already have that GoD idea
It’s joever
Lol
You forgot Lleech
Which bodies some bait roles
Sage moment
Lleech is stupidly swingy such that it's hard to mark on an axis
In a very real sense I want to compare it to minions
I know
Rather than to demons
Lleech’s Exe survival should be atheist tho
The same way I talk about Summoner when I talk about "glass cannon demons" as a cluster
(Summoner becomes a minion midgame, but so does Fang Gu)
And Imp
imp can go the full way
Who is not swingy in your opinion smh
How would lleech as a minion work?
Legion is a horde of minions holding the horde of babies
Well, Scarlet but we ignore her for now
Also imp
Devil's Advocate
I like a lot of swingy roles so I discuss them disproportionately
You must be a chandelier I see
SW is much better than DA
swingy
da is swingy
DA is really swingy
DA isn't swingy
I’mmmm gonna swing
tbf (exluding
Pithag) any TB minion is stronger than any other base3 minion
On customs
'Sometimes they execut ethe demon on days that you aren't protecting them' isn't swingy
DA has a decent player skill element but this is not fully synonymous with being swingy
spy is weaker than cerenovus
It doesn't have inbuilt swing
I think TB Minions are stronger than almost every other minions
da is also stronger than spy
That’s not the swingy part
Comparing these directly is kinda wild imo
It’s the other part
It is but I dig it
They're so vastly different
the strength of pithag is limited due what ic an pithag
Spy just have a high skill cap imo
Yeah valid
That’s require for the entire evil team to understand its role
Oh I saw it out of context then
why?
A good
Spy is better than a good
DA
I'm turning this idea over in my head and trying to work out if I agree
a good da can stall town for a while
And being seen as good by everything
a good da can stall at best
a good spy can destroy
A good DA though is much better when good team is losing 2/3 players a night
A spy can turn clocktower into mafia
She dee on my ay till I survive execution
Stalling is absurdly good
what does that even mean
spy can 'disprove' worlds
yes but good is still getting info while the stalling is occuring
Imo Spy allows for stronger confirmation chain 😔
with specific evil teams
But I think Spy is kinda swingy (read: bad) in TB
a spy can out everyone's role given some bags, leading to the game jsut being socials as mechanics are useless
Because what does TB have that help spy accomplish its job? only UT/Virgin/Empath
swingy (read: bad)please stop pointing out the euphemisms I use to convince myself all the horrible roles I love are good
😔


Washerwoman/Lib Spy isn’t real

Oh it is real
Holy shit I forgot about RK

Chef
Mizu when they confirm the drunk mayor:
Literally chef
But ye a spy registering as
can throw worlds out of wack
espeically if they read good
You get stronger confirmation chain, but people will doubt those chain
but thats the beauty of spy
you can make any confirmation chain fall apart
insane take, if i'm interpreting it how you're intending it
Your evil confirmation chain become weaker than normal
(And good too)
But evil having a confirmation chain is stronger than good’s
So its like, if you don’t use your ability, it can be
Detrimental to your team
least obvious spy
Ideally this setup should have a virgin so you can confirm all the very true sober ysk info
But it doesn't fit in the player count
The fact that this is legal is why I don’t play TB
Most STs are good and not bad but yeah some are bad
oh come now
but also poisoner
Well yeah because if a good player is the spy then they know the demon
vati can you berk for me
So that means you send a high priestess to the spy
info (read: information)
we have this grim the other day
(evil lost hard)
the butler here is actually the ogre
ogre mayor, washerwoman soldier
ft hit demon d1
and empath make it so demon can't starpass unless they die
all of this pair with the investigator ping on poisoner
Spoisoner is either this or 3 evils alive endgame
(this is why investigator need to ping on spy sometimes)
it's actually so rough
i don't think it's a winnable game
(i was the poisoner claiming recluse and get exed d1)
this has fully converted me into 'recluse +tc/oracle is good actually'
simply don't claim recluse
spy claims lib drunk ping on ft and empath, probably
they did
ft and demon actually
our plan was to frame empath starpass
we went super hard into baron world (all 3 claims are in some way backing up baron)
still can't win because pois get exed d1
#botc-memes message
and secret thing is general-4
[time isn't real]: I asked the counterpart of this one a few days ago, and some people wanted the reverse. What's an unpopular role (rarely used, or apparently widely disliked even if they're used a lot) that you like?
Atheist
Ojo
I think for "rarely used" (I intentionally want to keep all interpretations of "unpopular" open) mine is Banshee, which is just such a cool bait role because it actually dies sometimes even if evil knows about it
I like banshee
Its big scriptbuilding weakness is that its success state is unbluffable excluding Boffin shenanigans and bait roles tend to be balanced around their evil nightkill bluffability
Which is unfortunate and limits its versatility
I have seen a procced banshee lose for their team 2 out of 3 times I have sene a real life procced banshee (incidentally, twice the same player).
Yeah it doesn’t work everywhere
But it's fairly versatile still
My answer is butler for sure
banshee/evil nightkills is a better interaction than "basically any other bait role"/spidow
You are super powerful now
with great power comes great responsibility
but you might also just vote with evil and make it impossible to win for good
banshee is easily the coolest bait role
That's part of what I love about it -- it works fundamentally unlike all other bait roles, which are a question of how much you trust the claimant
Banshee I always find more powerful in 2+ minion games because proccing basically means you dont lose f3 automatically (save drunking/poisoning which would be sad to have possible 😦 )
Banshee is a question of how much the banshee trusts everyone else
'You are my slaves now'
It's like a virgin on tb, except they aren't waiting to die
Mastermind
i once played an al-had game where i was the savant that ended up self-nomming and claiming goblin every single day cause i didn't want any golems to punch me and i didn't want to die. the banshee ended up proccing, and despite everything, they trusted me, which led to us executing the demon with the help of their voting power (meanwhile so much of the town was like wtf are you doing)
cyclone gaming
i felt so blessed that day
Lord of Typhon. Difficult to script build for but I like the dynamic of the transformation demons a lot and it creates a different kind of puzzle
I also am very fond of the Banshee and the Mastermind
enjoying that ojo was also multiple peoples' answers to the inverse question
Lleech
also an answer to the inverse question
lol
Huntsman
I also think Snitch is good
Snitch is interesting I just wish people would stop putting it with Kazali
Snitch/Kazali is a kind of unfortunate consequence of Snitch+Kazali+some other reason you wanted Snitch
As far as slightly rough edges on a script go it's a fine one
ooh i like the snitch
Lord of Typhon/Al Hadikhia
that might be cause i have a script where i think it rules though
Notably as a snitch on such a script you have very strong reason to believe kazali socials don't imply a kazali game
my snitch life pro tips are put it with cannibal, put it with xaan

I love social characters 🔥🔥🔥
That’s my answer too

Legion
It’s an awesome dynamic
oh yeah I didn't have an answer a few days ago but
