#secret thing
1 messages Ā· Page 26 of 1
They're basically all either YSK, OPG that uses it immediately, EN(*), or King/CB
And like
Ojo is interesting when different Townsfolk are useful at different times
So it can kill them in the optimal order
Ojo is incredibly strong
I like Ojo but yeah it needs support
Pukka is also very strong
It needs a bit of support but it's very scary under the right circumstances
People often put ojo on scripts because they "needed a fourth demon" (you can just put less on the script it's fine) and it's "normal enough that it can go anywhere" (not really true)
And then when running it, they punish the ojo for missing
I think the Ojo can be punished for missing
If you're going into f3 maybe
But there's scripts where it's too rough
What was the point of being an ojo if you're gonna get punished for not knowing who is who
The whole point is that it's strong despite not knowing who is who
Like, something you can do is kill their spent Wizard/Assasin/Baron or smth
And it doesn't need to know who's who
Ojo needs to know what is in play
I'm sorry what
or kill a farmer
Demons should be stronger than "Each night*, choose a player: they die.", not weaker
esp later into the game
farmer of all things???
like
on n2-3 maybe not
but later into the game you should know what characters are in play
No, imo you should pretty much always kill the closest thing to whatever the ojo was doing for. They tried to kill a FT and missed? Kill the dreamer instead
Or the sweetheart or smth
then what's the point?
If you're the Demon and kill the Sage thinking they are the Flowergirl you are punished for your bad choice
Ojo should be treated the same once the game is on n4+
I feel Ojo is maybe more interesting if it deliberately gambles on misses a decent amount
Or is encouraged by ST meta to get good kills if it takes the risk of shooting for a bait role and there isn't one
Ojo's power is literally bypassing this??? Like that's the whole gimmick
I'm not saying "oh you missed let's kill the sage"
For it to want to always hit it would need a stronger upside IMO
But if you consistently miss because you were greedy I'm gonna punish you
This is giving Dondozo vibes
The fact the almanac recommends you sometimes kill multiple people on an Ojo miss if the script allows for it strongly suggests to me that "always try to hit" is not the intended mode of play
if there's other mutikill demon it's aight
Then do that when they miss on purpose (for the most part)
multikill demons are weird
Like, for example, I've never been able to fit Shab into a custom
Ojo would be a much cooler demon if the point was punishing the Ojo for missing, because that'd encourage good players to lie instead of making it pointless
No Dashii
If good players lie then the ojo can't kill based on socials
Ojo's shouldn't be punished 90% of the time
If they pick a Demonsbane,
if it's correct, oof
if it's wrong..... Double/Triple Kill
I mean, it would be cool to have a version of Ojo where the base strength is higher, so that punishing for missing is cool and interesting
Ok yeah I can agree with that
Ojo probably should be able to pick up to 3
Ojo picking 2 roles may work
I've seen N homebrews that are just "pick 2, the second goes through if the first is in play"
i mean, if you mess up and 1 is wrong deaths are arbitrary
you may choose to pick 1 or 2 characters
I think ojo should only be punished when they miss a lot of times in a row
If they miss N2 kill a YSK or a spent role
that's fair
no it doesn't
the st need support 
make ojo a 1.3333 kill demon
Ojo Pithag hear me out
Po is 1.5 thoooo
right
but
why can't ojo be 'a bit less than po in term of killing, but you can soul read ' š
why can't ojo be used to fake pithag?
because ojo and pit hag on thte same script is kinda hmmm
hmm yes or hmm no
Why would a pithag ever switch the demon in or out of ojo
to make a vortox
Ok why do they switch into it
No I know that
I'm saying they're not a great script combo for other reasons
(swap the demon off ojo instantly)
ojo is possibly my least favorite demon
Ojo chooses the Dreamer, and the sage is bluffing Dreamer? Kill the Sage and Clockmaker to tell the Ojo they missed
why do yall have to be so evil to an ojo
If the sage is bluffign dreamer and the ojo falls for it
that's not beign evil to ojo
that's rewarding the sage
but like, here's the thing
Each night* choose a player, they die. Does that exact thing
Its strength is to see through this exact kind of bluff
If you don't kill the sage when the demon picks something the sage is bluffing what can a sage do in an ojo game to get killed? Just hope the ST kills them?
I think its more fun if you get rewarded for tricking them demon like that
but then what's the value of Ojo
^^^
It's like a sage in a spy game
It's probably not gonna die at night
And it can even make an educated guess about the evil team composition because of that
also, if an ojo does choose sage or similar and misses, I'll probably just give them the best kill available. So yes there's reason for a bait role to die at night
(that's not particularly worth it with sage in particular, but RK or banshee for example)
You get to pick off the most powerful roles first
Wait is it not obvious that that contradicts your point
I thought that was clear
If there's no dreamer it should still be able to pick off the most powerful roles first instead of being punished for trusting a good player
I don't see it like that, you still need to successed. But if the demon wants to kill player x because they picked the role they're bluffing as, I'm killing player x
Ok so I ask again
What is the strength of ojo
Because clearly it's not killing the most powerful roles first
It's just choosing players
Not characters
You can if you pick in play roles. You make town more dodgy about claiming things to confuse the ojo. Its a fun minigame
You get this dynamic with literally every other choosing nightkilling demon in the game
Give that to yaggababbles and lil monstas
Not ojos
Ojo's strength is they can try to kill any character they want, their downside they can't necessarily target specific players, which in many cases is more important than stopping a particular ability
I kinda wish ojo was "Each night*, choose a character: they die. If not in play, choose a player: they die."
Yes I agree with this
that would be an unnecessary buff to the character
it basically removes its downsides, and adds in specifically learning if a character is in play
True, it's not perfect
You can still hit a powerful townsfolk by betting if its in play or not. Depending on your bluffs and player count you can have a pretty good sense what is in play or not. If not I'll usually not give the best kill for evil.
Ojo reinforces why it can be good for good players to be cagey with their characters, at least for a while
Yeah often times you want to kill players not characters to set up a frame for final 3.
Ojo's weakness of not being able to kill off socials is good. Why does it need another weakness
I see it as respecting good players bluffing well.
Well enough to fool the demon
Ok idt we're convincing each other, we're going in circles atp
Thats totally different. Ojo is specifically trying to kill a player in this scenario
Better to drop it than to let it implode
As an aside I dislike demon bait characters with st chosen kills because it feels bad for the st to decide if you get your ability or not. For ojo there's some plays you can do to get them to target you specifically.
Just be good at being evil and not bad at it
dies
Doing both at once is hard tho
1/13/25: Favorite Yaggababble phrase you've seen?
i was the good yag in an oops all pit hags with phrase "You pit-hag!"
ojo is like the worst demon in the game š
no other demon so consistently kills their frames
Pedantic react aside yeah an ojo who gets "punished" for missing is significantly weaker than a generic demon
significantly
I donāt think Ojos should be on scripts with sages
ojo/banshee is the good ojo/bait interaction
because you can go bait role gambling and if it backfires then killing the banshee is something you can work with
other bait role gambling backfires are too much
Ojo is best when there are a lot of characters you might want dead
And Banshee isnāt that
I'm referring to the specific meta of "ojo picks a bait role, if it's out of play they get 2 good kills"
Ojo picking the banshee to get a better kill when itās not in play is an idea I donāt like
I think any miss should allow for a double kill
It should but if you're doublekilling on a miss the kills should be fairly mid
unless you're bait role gambling
I just donāt like the idea of it
"2 optimal kills or a banshee proc" is an interesting tradeoff
Ojo is a weak demon in general. But, it's mainly because after one miss, the sage, damsel and farmer all get killed, so it's primarily STs fault.
but if it's sage proc it's just not worth it
Ojo is interesting because it has essentially a far worse version of the Spy Fallacy
Spidows are often negative utility in the hands of a player who isn't really exploiting them and is trying to get the demon to kill off info roles rapidly
You see stuff like the demon n2 killing an undertaker in a spy invest ping which just solves the game
Ojo's weakness is that it's this in the form of a demon
A lot of people look at it and assume it's incredibly strong for the same reason they assume that of spidows
(this is also why ojo/spidow is a perfectly fine interaction, though not the best one, because "a spidow allows an ojo to target its kills" makes it much stronger)
Specifically, it has all of the "kills into info rather than following the gamestate" weakness of spidow (mostly widow) while totally lacking their gamestate reactivity
Which is why its ability so often resolves to "Each night*, kill your frame"
It's the same weakness as Pukka, whose ability resolves to "Each night*, someone you sure hope wasn't the town's new frame might die", but Pukka has significant advantages that make it stronger than Ojo despite both of them being crippled by their lack of gamestate reactivity
I've been saying for a bit that Ojo could use more specific advice on how you should resolve misses because "do what you think is best" just isn't useful for a character which has no established meta and in practice it turns into the evil version of the Pacifist problem
Where you have a theoretically useful ability that is actively harming you in practice if the ST isn't playing nice
I find it especially weird that people are like "Ojo is interesting because it encourages people to be cagey about characters" when its ostensible strength is precisely that it makes it not useful to do that
The time they gave JC (who loves bluffing Savant) "I think that's the false one"
My group, unfortunately, has not had a good history of Yagga phrases, to the point that in my group the Yaggababble doesn't usually attempt to kill at all
Being a demon forced into a sailor bluff when you have no execution survival in play isn't very fun, it turns out
i'm the legion, the day after a poppyganda game where the poppygrown Baron outed Legion to find their evil team
Riot
what š
it turns ojo into a vanilla demon tho
like ojo + spidow = each night*, choose a player: they die. you may choose that the storyteller chooses who dies instead.
Well, there's also "You see the Grimoire".
well but that's the spidow anyway
Not after the change
i'm saying the redundancy is a huge nerf on the ojo
Riot is still very weak
but it's at least like fun and interesting
the only demons i just dislike are legion and ojo
and legion at least has an interesting concept and cool potential
Everyone hates legion :(
ojo is just, bleh
I think this is a good bit more interesting as an ability tbh
And the Ojo is at its best when this is basically how it's run
You can dip into storyteller pot luck and lean into the "meta the ST" side of the game
It hurts that presentationally the Ojo is meant to be "see past people's bluffs and target their real characters, but beware of people hiding their real characters", given that Ojo just doesn't really work if run this way
I like Ojo when it gambles
If you choose a powerful TF:If miss, slightly worse kill
If you choose a spent role:If miss, good or better kill
If you choose demonsbane:If miss, There goes 2 powerful TF
Missing to see what the ST does and inferring info based on that seems like a fun mode of play but I don't know anyone I trust to run the Ojo well enough to facilitate that
this is an upgrade from what the Ojo is
so it's not a nerf
fair š
the Ojo is my favorite Demon in botc so it's unsurprising I have thoughts on it
most of them being "yall this thing sucks soooooo bad"
this is my son he has every diseases
we all need an incredibly questionably designed and undertuned role to love for no reason
i just wish people put it on more BMRlikes and then coordinated with their ST to get doublekills on intentional misses
or even just did ojo/GF and got multikills when evils bluffing outsider get executed
combo goes hard
me with harpy
Hey I put it on a bmrlike recently (it was more of a thought experiment tho lol)
When I was ojo town almost won d3 š„
when I was Ojo, I won
it is a game I posed in highlight
because I think it was a really good game of me
I won due to killing the PD
I won by keeping the poppygrower alive :p
lol
PG in play is definitely a case where OJo excels yeah, as long as the ST doesn't direct misses onto your minions
that reminds me, when are we getting the ojo axowall
when i get a decent buffer of script posts and can start working on character analyses š
I hit a townsfolk every night. (One night a particular tf was innkeeper protected.)
Man all this talk of Ojo punishing is wild. The ST's job is literally to tell the best story, colloquially that means F3; 33/33/33. Helping good stomp via punishing probably isn't going to achieve that goal.
I think the word "punish" should be banned for all Storytellers š
Itās not punishing as it is: rewarding
i disagree on the percentages
like you want a 50/50 at least
This is why the first time the ojo misses you should instantly kill to final 3 /s
godspeed š„
No its why when the ojo misses you kill them for being wrong
if the ojo misses you kill all minions
Oh yeah. And the percentages can be misleading too. There are games where there isn't enough info/social and it's just a literal coin flip 50/50. And there are times where compelling reasons/narratives for both people to get the chop exist, so it's still a 50/50 but to players in the game who sit on one side or the other it's not a 50/50.
The latter being the type of finale most story tellers should aspire to create, regardless of 50/50 or 33/33/33.
it's nice when the game reaches f3, but ideally that happens as a result of players' choices, not the ST's choices. like, I dislike giving weak savant info because the Sage successfully baited the demon, or giving the Drunk obviously wrong information because evil is stomping
I hate it when games end with a cointoss. The thing is, it's not always easy to reach the other point.
(On the subject of unsatisfying endings: I don't like "evil rise ups" ā much more common in teensies, I would note.)
I disagree, evil rise ups I like bc of how hard they are to achieve
i feel like they happen in a good 20% of games
Yeah for sure. My point is that 'Punishing' at an individual player level is probably never going to help you get to an enjoyable F3. Now, good stomping because good made the most of their info is a good story (i.e. fun for the group). Evil stomping by evil making the most of their abilities and/or tricking good into not using theirs effectively is a good story (i.e. fun). ST machina that helps good stomp by punishing evil misplays, or vice versa is probably not a good story, and probably not fun. Maximise that player agency homies!
"there's not enough socials"
Me being socially good trying to make the most out of my overly complicated Balloonist bluff
14/1: It's day 1 of a BMR game and you're the Gossip. What are some of your go-to statements?
"[One third of the circle] contains two or more evil players"
Either āthese roles are in playā, actually sensible clock/chef numbers, or something wacky about positioning on grim āthe demon is within 2 steps of 1 outsiderā
An evil player is sat next to an outsider
I find at least in our group right now, it's fairly easy to tell what's a real gossip statement from a sea of fakes
because of this I sometimes like to say a gossip that sounds fake, like "X person is the demon/minion"
"X is in play"
"Y is not in play"
"Mastermind in play"
"X/Y/Z demon"
"[1/4 of the circle] contains the demon"
"There's a mastermind in play"
"All three of [roles claimed to me d1] are in play"
'this half of the grim has the demon' (I don't get it: you are literally an each day artist and people use it for irrelevant information lol)
Because I wanna be fun and creative š
ā[player] is evilā. I like knowing thereās players I can trust
boo
But also jk, playing optimally is also a fun way to play
i think the problem with gossip is that
there's a lot of stuff that muddle kills
and make your statement just kinda unreliable sometimes
Sure, but that's no argument to make the gossip statement less valuable?
lile
'Oh, my artist information could be poisoned, so I'll just ask something not as valuable' makes no sense :p
i don't think that's to the same degree
no, but lie
yes gossip statements can be 'poisoned' on BMR by other sources
how is that an argument for making the most optimal/best gossip statements?
I do think thatās kinda the point of bmr š¤
i can see the argument for not gossiping d1 specifically to make the courtier hit more favorable
yes, there might be sources that obfuscate the info
but that's an argument to ask more valuable info rather than less :p
as if courtier hasnāt already hit DA
that's skill issue i can't lie
or godfather if theyāre feeling real spicy
also i think figuring out demon type early is important
idk, i think that not gossiping for 1 day has certain benefit that make the strategy viable
figuring out who the demon is, is even more important :p
i think bmr can be hillariously tunneled at time
Damn when did https://discord.com/channels/569683781800296501/1104980997470171177 become #bad-moon-rising fr fr
so like
did you really figure out who the demon is
or is it assassin
or the gossip sink on tinker
i mean, that is kind of the puzzle for any gossips made
"everyday artist question" when artist is a straight up binary info role that arbitrary answer d1 make it very tracable on snv
right but my point is that it function a lot differently than "every day artist"
artist doesn't nearly have the amount of puzzle that is needed to jump through
nor can it remain completely unsolvable at time
okay, but why is that an argument to not gossip about the demon?
tracking tinker death and innkeeper protection is kinda, not possible at time
like what
isnt that your point? I agree that gossip isnt exactly an each day artist but i thought you were arguing against doing that
i'm arguing that you don't have to gossip every day
not, not gossiping
(excluding obvious case like gossiping on f5)
oh okay
like i can see day 1 not gossip to rule out specific worlds
and also to not put a target behind your back
The point wasnāt that you shoudnāt gossip every day (which you should, not gossiping is silly), but the point was that people waste gossips on pretty irrelevant info
Well, and you were arguing against it lol
eh
i find the act of not gossiping vs gossip just 'will this potentially rule out more world than not, and does this ruled-out world result in a better understanding of gamestate'
binary act and what not
^^^ this one
See, that's all very well
But once evil find out you're the gossip (which in some groups, is quite easy)
They have the most control over night deaths
For instance, as shab, in a group of medium to less experienced players
If evil knows the truth value of what you're gossiping, and that you're the gossip, they just sink when you're right and kill when you're wrong
I quite easily found the gossip on d1 just from the gossip statements, and the fact that the others were messing around with them
And I just sunk for some days
They got the demon type wrong
Notably that kind of thing has the side effect of telling evil something about the gamestate š
And got surprised when a final 5 ended the game with 2 alive the next day
So like, maybe gossip about a tinker or innkeeper but not a minstrel or goon?
this presupposes that they know that you are the gossip, of course, which they shouldn't if everyone is doing their part
that said
They can tell
if people are actively sinking... that is something to take into account
Those types of 'split the grim' statements only work if you get everyone's gossip to be 'split the grim'
They're literally evil
which is IMO incredibly boring
^^ and they split it in different ways
I do think "only work" is an overstatement
it is boring
I more mean
but is the most effective way to gossip
just like artist splittign the grim is by and large the most effective way of playing artist (assuming no scarlet)
yeah
yeah i disagree with that, i think as long as multiple people can viably be the Gossip and are making threatening statements that evil cares about obfuscating those kinds of grim splits can work
I more mean gossiping effectively
But yes
I did overstate my case
I'd argue the most effective way to gossip at least in the early game is to gossip about things evil need to have effort to figure out
The evil knows if the 'Godfather is in play'
So can play around that
The reason I think it's not optimal is because it obscures the kill count so incredibly much. It's BMR, you're never solving with 100% certainty whether or not your gossip went through. So why let the demon type hide so easily with such high entropy statements?
They might not know if the demon is within 2 steps of an outsider
Splitting the grim is great for an artist because you get direct feedback and there's no real downside
And those types of gossip of 'demon is 2 steps of an outsider' might in practice be similar to splitting the grim
But in a way that evil need to work way harder to figure out if they need to sink or not
this is also true for your 'the sailor chooses the minstrel' statements
you are also never solving with 100% certainty whether or not your gossip went through
so why not... choose a statement that also gives way more information rather than at best a knight 2 statement on 2 players (admittedly: knight 2 is pretty strong on BMR)
like
Yes, but being low entropy means you investigate the higher kill count nights more and consider worlds where those gossips are true
Its an optmisation problem, you are balancing 'how likely is evil to add/take away kills' from your statement, and 'how useful is the statement'
'oh, we can't know for certain if the gossip kill went through' is true for all statements
Whereas most of the time you're not messing with the count
Now, perhaps 'how useful is the statement' is really the thing of much larger importance
I do think some statements are more likely to be obscured than others (e.g. "there is no Assassin in play")
so you can ignore 'how likely is evil to add/take away kills' knowing that you are the gossip
I think something to consider as well is how likely it is the statement's true
on BMR I tend to gossip statements I think are false
very useful statemnt there!
"today is a mastermind day"
I think evil wins too often if there is a po in play
so
To balance the average games won or lost for good/evil if there is a po in play with that statement
I just kill the po with that gossip
storytelling is just about balancing things out right
Remember to always get the game to a final 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I do!
Sadly the final 3 is always a typhon line
what am I DOING WRONG???
Even if it means giving the Yaggababble an impossible phrase and then, on the one day they actually get kills, sinking all of them
Surely the Gossip won't figure out that they are the only source of kills
for more surgical statements about the gamestate, I find it more useful to gossip something like "the Sailor drunked themselves last night" when I talked to a Sailor claim who chose a Chambermaid claim, since I think that's probably false and if two kills do happen, it gives a place to start looking (the sailor claim)
that is interesting
and if 0-1 kills happen, great, i'm pretty sure the Sailor and their pick are good
Nah just gossip that the walls are white every day (the group can't decide between white and beige)
endgame with 3 living players, literal only thing that matters 
maybe the Demon sunk, maybe it's a Zombuul game, but we can deal with that later
also sorry for the delay I had to find the right meme
Livetext BMR right now
Also good luck beating me to death when I can't die :sunglas:
!livetextintro
Welcome to Livetext Games!
Familiarizing yourself
The people in the livetext community are always happy to help a new player out. You can hang out and chat in #livetext-game-general and find the full rules in #livetext-rules-and-info, which also has details on how games are run! Be sure to get the LFGLivetext and ANNLivetext roles (with the -role command, or in #roles) to get pinged with announcements and when a game is starting.
Joining a livetext game
Livetext games happen in #livetext-game. STs will usually ping the LFGLivetext role when a game is recruiting, and you can ask to join by pinging the stlivetext role! If they agree, there are two quick things to do:
- Type -role livetext to get the pingable @Livetext Game Player role, which will be pinged for all in-game announcements during the game.
- Make a private thread for communication with the Storyteller (called an ST thread). You can do this through the Discord UI or <@&956218429944250481>'s >sw (StartWhisper) command, in the format
>sw "thread name" @player to include.
During the day, people who agree to whisper with each other use the same command to make whisper threads.
Often, there will also be scheduled livetext games. They can be found in the #livetext-event-listings channel if you run the /list command with <@&778490194596331522>.
General Expectations
Games usually last two hours or so, though it depends a lot on the script. Set aside at least 1.5 hours for Teensyville games (5-6 players), and 2.5 for larger games. Make sure you have enough time available before committing to a game.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
GET 9IT OURT AFOS HERE
the only game I played of livetext had me exeing the demon off an incorrect solve
see? amazing
and it was literally just me
gunning for the demon for a bit
off a bad solve
then others were like 'yea i wanna lets do this yay'
I think I've seen more livetext vortox games where town identified the demon off of misinfo than ones where they solved it as vortox
Ahhhhh I remember when I thought this was the goal. Good times good times.
type 3 error š¤©
That's because I wasn't STing, I promise if you play one of my games it'll be MUCH worse :)
#time-isnt-real
As soon as I ran a game nobody had fun in because I shab-rezzed a second time I immediately reevaluated what my goals were as an ST. worked out š„³
I manifested it
It's something every storyteller goes through I think
you just need to run a bad game where you're trying too hard to balance to a f3, and then you realize what your priorities are
shoudl you aim for at least 1 shab rez per game
you learn, you get better, you start running games that might end sooner but have more people having fun
(totally not asking because I'm running a shab script soon)
Honestly with Shab too because you sit there during the night going āif I regurgitate ⦠good almost certainly wins, if I donāt ⦠evils winā and itās a really good moment to reflect on what being an ST is meant to be
Typically about 1 yeah
yes
"Id like to gossip that there's/theres no outsider mod"
If X, Y, and Z was executed, exactly 2 have a chance or certainty to not die.
In really big games 2 is more reasonable sometimes, it really depends on gamestate
See, this is why you shab rez on n3
every time
once ok
You never have to deal with the kingmaker rez
maybe twice
just have good win every time š¤©
But the beautiful thing is that honestly most of the time you let evil win and town goes āyeah no that makes senseā
(but seriously, learning the art of "fuck it, i'll shab rez early so I don't have to shab rez late" is what made me confident about running Shab again)
Like they signed up for this
A res should almost make up for the fact that evil has literally twice the killing power good does
ye
Like how zombuul matches good's pacing in terms of eliminating demon candidates
lets see, as shab in a game i almost rezzed twice after causing 4 deaths in
3 nights
4 nights actually, i was exorcised in one of them
The res gives town about 1 more execution (a little less) and lets that player help town find the demon for longer
that was the reason i didnt rez the 2nd time
tbf it was a team of like very experienced evils compared to less experienced good players. Also the gossip gossiping 'Me or (my godfather bluffing my grandchild Pacifist)' is the Demon did send shivers down my spine
i think if ur gossip, [x is evil] is not a bad gossip
or
[demon sit next to an outsider]
Demon next to an outsider is good
the problem is people just meta you because the bazillion other people gossip shit like "i am the gossip"
dies
i am a person for fun and whimsy but stop juggling and gossiping nonsense š
No, I'm juggling you as the vortox
Well that's fine (I'm one of the other demons)
You get a 0 (It's a Vortox game)
Ok hear me out
Imagine juggling someone as Vortox
And then get a 0
And then realized itās a Vortox game
.
That doesn't work.
Unless you got a 1
It works
it does work
Things You Should Not Do In SnV
#195: Vigormortis/ET in 1-minion games
#196: Ask "Is it a Vortox game?" as an Artist question
#197 (new!): Give a Juggler a 2 when they juggle 1 player as the Vortox
You get a 0 in a non-vortox game and likely a 0 in a vortox game
#198 suggest to play BMR next if you are playing with Vati
haha
loving the implied length of this list
TB is the best base script tho imo
ok now we gotta make the whole list
alia send me the full list frfr
-# The joke was funny the first 20 times, the reason I get obviously annoyed at it is that it stopped being funny and not because of any feelings about BMR
suggest me things not to do in snv
#53: give the vortoxed math a 69
#54: give the vortoxed oracle a 69
Math 475
As a philosopher, donāt choose Klutz
#55: give the dashiied math a 69
Give mathematician decimal numbers
#1: Put Flowergirl in the bag
No it's Clockmaker you can't put in
Flowergirl is fine because they just get executed d1 after being dreamt as Flowergirl/Fang Gu
True
also loving the assumption in the react
What's the biggest no-no in TB other than "yes but no" with Recluse/Spy
Spoisoner with no info
Cry about it
WW seeing mayor, then mayor-bouncing every night
B-but we want a Mayor win
Every single washerwoman-confirmed mayor I have ever seen was executed by overwhelming acclaim
It's only when they are trusted
That you don't bounce
And WW helps them a lot when it comes to becoming trusted
i hate ww mayor so much
oh i mean like
realize it's a vortox game with other information
and then you're like "wait"


Drunk Mayor
I STed a game where someone asked that artist question
they were ND-poisoned and everything š it was so sad
I have no idea how I forgot this
Drunk RK is sad too
imo both are fine
it's sad but like
give the clockmaker a 5
Drunk Mayor with 0 indicator that it is...
drunk mayor is a bit sad but if you've got a UT, RK, librarian it can help
and drunk RK is perfectly admissible
I agree with the second
the thing is
and some people can be like "i can't interfere with clockmaker 5 game!"
so the solution is to not put clockmaker in
Drunk Mayor is mostly something I think should avoided in new player games. With more experienced players though and a little more attention to bag building, I think it can be fine
Drunk Mayor (all other townsfolk are Dreamers)
Yeah, it's the same as everything, but it's generally safer to just make the mayor not drunk imo
show the poison sniped WW the Drunk Mayor
Donāt disagree there, it can absolutely be feelsbad in some situations. But itās not something that should be completely impossible is my main point
š
In a game I played, the spy confirmed a drunk mayor as the mayor once š
Which is fair play to them imo
We actually went for the mayor win
And lost
Spy makes Drunk Mayor significantly worse, because in a non-spy game evil can reasonably just nightkill the mayor by accident at some point, so it's not wholly unjustifiable
(I think it's still a way more interesting dynamic for mayors to be "real or lying")
But there's significantly less opportunity to solve for drunk mayor in a spy game because the spy can just guarantee the mayor doesn't get hit
get better tbh
š„
can evil ever win this hmmm
fang gu can right?
actually fang gu can't even win š
dashii and seat 9 is an outsider
Mutant is new to the game and breaks immediately
I remember someone mentioning an 8p game that was immediately reracked after the ST realized the implications of making the clockmaker with a 4 the good twin
(Don't make a new player the mutant good twin is the way to solve this one)
they gotta learn somehow
yeah that's fair
i'd rather be meta'd š
than putting that in
true!
they will learn the hard way with cere/pithag/vigor
talking about that
to make the experience most frustating
the vigor and a minion should also claim twin d1
executing into the twins' demon candidates is a twin solver
Actually, when was the last question?
Ok
top
"This is not a po game" is always nice as you can determine whether the most deadly demon in BMR for its patience and ferocity is in play.
Or just doing "the demon is between these two players"
i like that BMR's demons just have the almanac writers as their hype-men
wdym
Is it also the almanac? I thought it was just the wiki
They are all "the deadliest demon in BMR" btw @ivory ridge
wait i also love how
Because then people think BMR is balanced lol
"The sinister Zombuul"
"The devious Pukka"
"The mighty Shabaloth"
and then there's
"The Po"
wait there's a fucking format too
yup
the last sentence is always "The good team"
yeah I was copying that format when I wrote this
ultimate hype men
like I was trying to write that in the same voice as the bmr ones
"The obvious and annoying creator of 15 day long games sinister zombuul"
who isn't me
if the fang gu is renegade, what about the other s&v demons?
i could see a slippery no dashii (just off vibe), a cunning vigormortis (the way it kills its minions), and a devastating vortox (the way it trashes a lot of info)
Yeah the tb entries are written assuming someone is coming in without any concepts
I considered all of these adjectives
I forgot why I ended up using the ones I did
I came up with the vortox one first
funnily enough, Vortox is the only entries of SnV demon with the word deadly on it
It's also, I think, the only entry for any demon that describes it outright as the weakest demon on a script
No
BMR would never
The devious Pukka is the worst demon in Bad Moon Rising for its unpredictability and counterplayability
tbf
it's even worse
the entry just say
"if you're winning, the good team is just stupid"
Puka is not strong. It gets shafted so hard by good playing poorly.
proceeds to die night 2 and figure out they were pukka poisoned
no? a tea ladyās neighbor dying is not useless
thatās⦠the whole point of science
wlel, it's no longer confirmation
If someone next to the tea lady dies that day and next night the tea lady dies its a good chance they were pukka poisoned
Then, if a tea lady's non-demon neighbor is executed, the demon should consider killing the tea lady to make it look like a pukka snipe
Thats basically how all clocktower goes yes
yes but if the tea lady is smart they wonāt out that theyāre the tea lady in the process
Good idea to talk to your neighbors and see if they will nominate themselves to make it ambiguous what they're testing for. Someone nominating their neighbors and going 'science' is usually a tea lady lol
This is why you arbitrarily pick a player and privately ask them to nominate on your behalf lol
Then just DA lol
BMR being BMR
It also means enbies aren't stars
"Every man and every woman is a star"
I like the new one because based reference but I notice a lot of the new releases have references/quotes as their flavour text
what's the reference?
Which others?
It's the principle behind Thelema, Aleister Crowley's occult philosophy/religion-of-a-sort
Zealot was another (from 1984)
Zealot and Wizard are the only recent ish ones
and Alsaahir
VI isn't original
i found sources with it elsewhere
But yeah I like the new flavour text better because the manifestation magick roles deserve it
That makes me feel better about how some of my homebrew character's flavor texts are just direct references
Come, sit with me, my fellow traveler. Let's sit together and watch the stars die.
[time isn't real]: What are your favourite types of demons to play?
Atheist (I am usually the ST)
Legion(I am Half ST)

Lil Monsta
Ones which give me interesting choices beyond kill target, so Imp, Po, Vigormortis
Where is this from
Ones where I can stop being the Demon or otherwise have less responsibility (Imp, Fang Gu, Lil' Monsta, Legion)
Starting Fang Gu for the same reason as Axolator (less responsibility), though Imp and Lil Monsta are also nice
Mobility in general is so useful for Demons and makes it much less stressful as one mistake is less likely to tank the evil team
I've come around to enjoying a "just don't be a demon candidate" playstyle
ā¼ļø outer wilds mention ā¼ļø
But I also don't roll demon that often
i hate playing demon
if i had to pick one probably imp
i havenāt played as every demon though
Po
not that i've ever been the po
obviously
(In general, I like Demons with lots of strategic components. Imp, Po, Vigormortis, the like. Yaggababble's fun too, but I've never pulled it š¢)
my group likes to exe me early, so something that can handle that (imp, fang gu, Levi, Lleech in a pinch)
I want to be the po at some point, po is probably my favorite demon in the game ngl
I wish it worked on more customs
Anything with misinfo, I enjoy building worlds & my bluffs around their sobriety
LM (I can choose to not be the demon š„)
everyone trying to wriggle out of the demonhood smh
yes but also i think imp is easily the most adaptable demon out of all demon
i don't think there are any other demon that come close (?)
the adaptable imp when its minions in a 15p are cere/psycho/vizier:
you jest but i'd say it remain true 
just have an investigator and don't out psycho
LM, Po, Alhad
Okay but Psycho/Imp is low-key kinda interesting
you used to argue with me about twin/imp smh
ESPECIALLY with the viz + preacher/courtier jinxes
Did i
I think quadjank changed me
It's not, like, good
but a vigor on script
But it's interesting
twin/imp is cool because amongst other things it's a way for the game to continue after a twin execution without mechconfirming the evil twin always
snv covers this through pithag but this is often really bad for evil
given the safety net deal
twin/imp starpasses to a safety net but in a more interesting way than imp/scarlet
i don't like imp scarlet anyway š
common mizu L
1/15 - What's the best musical? What's your favorite song from it?
Oklahoma! has really good music but the plot is boring af
iām also partial to Guys and Dolls since iām doing it rn
Matilda (I was in the band)
chicago was pretty fun, i did backstage for it at my school ||although the cast were mostly assholes||, and "we both reached for the gun" and "cell block tango" are both bangers
honestly all the billie flynn songs go hard actually
listening to cell block tango rn hehe
I like quite a few musical
Wilkommen from Cabaret is pretty good
I am not involved in the musical scene so...
Hamilton, 10 Duel Commandments
I feel like I keep associating that ||with his death||
that's because they directly call back to that song in the scene where he dies ||The World Was Wide Enough||
Ride the Cyclone :3
Either Ballad of Jane Doe or Jawbreaker
Hadestown
Definitely wedding song
Hadestown is so underrated itās wild
It is not underrated. It's rated tbh
Imagine not Noahās Lament
Currently doing tech for Chicago myself!
But I've gotta say Valjean's Soliloquy/Who Am I from Les Mis
Iām gonna be unique and say heathers even though I think I like hamilton more
my favorite song from heathers is either candy store, dead girl walking, or seventeen
Ride the cyclone, heathers, the percy jackson musical are all pretty good imo
last I remember it was a Kyle who was FT, unless you're Kyle
im not kyle, but it was definitely me. This was my third game on the server
1/16: Which of the expansions are you looking forward to most? When they come out, which would you want to play/ST first? If so, why?
My answer is STing Midnight. I really wanna see how an experienced group can play around the higher possibility space
I am excited for Garden of SIn
I like taking ambitious information bluffs
GoS sounds like the type of script where its not gonna be like SnV townsfolk, the good team will have more limited information, but the implications of that information is way larger
I think the one that excites me the most is MHD because thereās so much potential. Running the tomb sounds awesome though
I think I really like garden of sins theme and characters but the others are exciting me more
I'm definitely most excited for GoS, I know less about TT (and like the characters revealed for it less), and I don't have a playgroup that can handle MHD
I don't know the most: but I know the least. ||The Tomb|| sounds very good-sided tbh. ||GoS|| is SnV ||but leviathan||, which is fun. ||MHD|| sounds appealing to me, I like ||heretic|| a lot, basically quadjank but a full-sized script 
Iām excited for Tomb. The speculation scripts Iāve played for it have been absolute bangers, so that means that the real thing is gonna rule
Yeah, that's fair, I've never played one of those scripts, scripts with Al-had are all I have to compare it to.
Garden of Sin imo
I agree with Dylan about TT I'm not optimistic
Garden of Sin sounds the most conceptually interesting -- sounds like a very different flavour of Clocktower like how BMR is, and Ben says it tends to play out that way in practice too
Tomb feels conceptually underdeveloped to me, though the "good directs kills" thing has potential, and MHD needs a hook that isn't just "all the chaos" to hook me
I'm sure I'll enjoy the other two when they cone out but GoS is the only one that makes me actively think "I can't wait to play this"
I'm curious how GoS will reward lying as good, if there's no night deaths. I'd be disappointed if it were optimal on GoS for everyone to claim day 1.
honestly all of them? but probably midnight and tomb more than garden because I don't adore the way that script seems to revolve around no deaths in the night
ngl I'm not super informed about what is going to be on each expansion though
GsoE is also pretty hype it has some of the sillier characters like Yagga or Mez most likely
I'm kinda disappointed by gsoe on a conceptual level tbh
You're telling me there's all these characters and they're not getting a home script???
honestly same a bit
Now, if we get more official-unofficial custom scripts (like LuF and NGJ which were made by Steven Medway) and they include all the GSoE characters, that's a different story and I'll be much happier
agree
I dunno, we have a lot of roles that would be just constrained by regimented scripts
balancing such that each character fits on exactly one official script sounds awful
Kazali shouldn't have a homescript except CC
I mean that's not what I meant
LuF and NGJ have characters from all 3 base scripts
But LuF also has stuff like balloonist and amne
(similarly other super weird demons like Typhon seem difficult to really officialize/have de jure homescripts for)
Typhon wants TB-likes and MHD likes
I'm saying de facto home scripts not de jure home scripts
Like how kazali's home script is CC and boffin's is quadjank
-# ok maybe not the second one
quasi-officializing existing customs for likely gsoe roles into de facto homescripts would be interesting ||and is almost definitely the case with widow||
Thatās true for vizier
Typhon wants scripts that are never played at 7p/10p, which is definitionally a bit tricky
Simply revolutionary pair
so mez + heretic
fair enough
caliginous carnival
secret thing fans when secret thing is not so secret
Playing Garden of Sin
^^^^ I would appreciate showcase scripts alongside GSoE, but I think it's fine if we don't get them, we can make them as a community
Each night*, if someone mentioned any of the future scripts yesterday, delay them for a day. Good cannot win until the new scripts come.
Midnight is the most interesting to me ||wizard, legion, heretic|| makes it seem like a script so wild and out there that everyone has incentive to get wild with their bluffs, and everyone will need to figure out what the hell is going on. I'd love to ST and have an overview whats actually happening vs what players think is happening.
Garden of sin I'm most interested in playing as I love a good puzzle, and being able to relax and figure things out without the threat of night time deaths seems really fun.
The tomb I don't really know how it will play, mhd and gos seem to have a stronger core theme to me.
Iām most interested in TT, GoS feels like itāll be very hit or miss and MHD feels like way too much
Midnight will beā¦. Something
It will probably be a very polarizing script
I'm excited to see GoS
||man is wizard soft confirmed for midnight or something? I get that's it's a social script but I kinda don't wanna see a nonconformist on an official script :(||
GoS is SnV 2
GoS is not SnV 2
TPI 100% learned things from the first time
That
Why not
GoS is SnV's town against a completely different evil team
So itās the protagonists from the first one going up against a new force
The town will definitely be balanced differently for that, itāll probably be a bit more LuF and a bit less SNV
That sounds like a sequel to me
Sure, I don't think that constitutes SnV 2
If there's a sequel in any of these then TT is BMR 2. But also not really
I think theyāre going for original script ideas on these
Yeah they are
Midnight is definitely its own thing
There are some loose parallels
info overload
race to win the game before the other team + gimmicky early execution dynamic
highly social
But like
Those are so loose
I agree there
MHD will be so much more complex than TB
But yes, both are definitely high social scripts
MHD is TB on Expert Mode if it was actually good
this is most likely, i dont think it is confirmed
i think ||impostor|| is a better analogy
I don't know what that does and I think I'll be keeping it that way
i think you'll like it
I probably would
Ben has confirmed it has a home script
Boooo
I'm sure it'll be fine tho lol
1/17/25: what's your favorite fabled character?
is on!
Probably Toymaker; Ferryman is also a candidate.
Revolutionary is a super cool concept (that imo does Angel's job much better than it too)
yeah I am a certified angel hater
are like the only other ones Iād use
angel teaches players that death is mean and bad
totally
i love illegal gardening
Is
too cheap an answer
me playing mizu livevoice and mysteriously rolling demon for 23 consecutive games
Revolutionary
I love accessibility tools
i'd actually never do that
why would i do that when i could garden you as the lunatic in a legion game
there's also
Djinn, the thing that makes clocktower work, and
Bootlegger, the thing that makes the best part of clocktower work.
why would livevoice vote on a legion script
also unsolvable lunatics are townsfolk actually
disagree
if a player dies/gets executed n/d1 then it can feel isolating and makes you feel like a blank token
the lunatic and demon wincons are both "survive and get someone else killed" so if you might be the lunatic just find the guy who's the demon if you aren't and kill him in f3
re: alch-pithag create good legion to prove vortox arbitrary death and scarlet woman starpass good legion to evil legion killing said vortox in a drunk atheist game
Angel should be removed after d2-3 but it should be there so the person plays a little clocktower for their first game
one of my most recent games I was a
Juggler who was exectued before getting my info and it felt like I sat the rest of the game out off of being unlucky
I would stop playing clocktower if that was my first time
this is fair
if we're being serious though
my favorite fabled is probs
sentinel
(deliberately ignoring djinn because djinn isn't a real fabled)
Revs still does a better job of filling this niche imo -- the new player has someone openly (and by extension not-inherently-suspiciously) in their corner, which makes them a harder d1 execution, and they have a direct lifeline to the game so if they do die n2 (which makes it harder to frame the rev pair as evil) they can still feel involved
easily storm catcher
I love fabled that add a new mechanic to the game and can have scripts built around them
I love stormcatcher. Reptiles 2 with stormcaught drunk and ok hear me out with stormcaught heretic are really fun scripts that use it in a unique way
reptiles 1 with stormcaught drunk š„¹
but seconding SC, there are a bunch of really fun stormcatcher scripts out there (reptiles and okay hear me out but also whose cult is it anyway and separation of church and state)
sc are fun until you play an sc lycan game
Just wait till you guys see my stormcaught gambler script
Stormcaught acrobat now works as well
i disagree. i think it will be about tracking predictable misinformation.
High info doesn't define SnV
I might be reading too much into the script descriptions
But it really does feel like SnV probably have the most 'info heavy' townsfolk
SnV's townsfolk get 'amazing' information, while GoS have everyone getting 'some'. I think it will be lower power, which is fair
Madness, demon mobility and all of the demons combined are what defines SnV more imo
Because just throwing Flowergirl on a Leviathan script is probably going to solo solve a game
Like balloonist
I can confirm, this happens
I'm not excited for GoS for having 'crazy' or even very novel characters
Even if I think there will be some standouts
And anything that's new is exciting
But I think it will create a great puzzle out of simple tools
The tools have to be simple, because then the whole 'info reversal' aspect of it might become a lot
thats me spitballing anyway
Atheist on GoS is different from Athiest on Customs
Imagine if BMR was unreleased
And then it got released
Zombuul????????????? WoOW LIVE WHILE DEAD?
Wait you can not die DURING THE DAY??
some things will look fresh, play with things we didn't expect
my favorite fabled is probably stormcatcher in theory
I've never made a stormcatcher script, but it's so interesting
The thing I find most interesting about the possible GOS character selection is we will have a ton of townsfolk balanced around fixed days and no killing at night
They'll probably be lower power than SNV just because info will be less able to become outdated and people will definitely be getting it for longer
Right now the only real attempts I've seen at full size GOS-likes have madness as a major threat in a way that contextualises the relevant characters very differently. And while that is interesting, it's inevitably not going to be what the actual character suite for GOS looks like
Amnesiac, in particular, sounds like it will be a lot more fun in its intended environment, in the same way it is on LuF
Stormcatcher can be interesting. I also like Bootlegger a lot from a theming perspective
I like a lot of them, but Sentinel
is the most useful for script-building, therefore it's my favourite.
Stormcatcher is fun too
Doomsayer is good on RttB
Ive never seen HL go off
HL is usually just used as a threat, I've never seen anything actually be done about it
It's usually just a way for the ST to formally say "Hey guys you need to stop overtalking me for the game to actually progress"
if HL ever go off, there's some problem in your game (which may or may not be caused by you)
That or you're playing livetext
livetext ST when they realized HL during grim reveal means nothing cuz the game is over:
"your vote counts at .9 next game"
do you really want to discourage the whopping 9 livetext regulars to not play
It's not like votes matter in quadjank
it is a teensy based on the fact that every townsfolk can counter a vigor killed boffin giving the demon the alch vizier ability
HL is like refusing to honour Damsel guesses: the threat of it is enough to be the intended deterrent
it is also amazing
Lmao that is so cursed
That's hilarious
It's my child :)
It's a bad script by any reasonable criteria except for the fact that it consistently produces fun games
Question: if a demon with the boffin-preacher ability preaches the boffin, could the demon gain a new boffin ability?
This is just a random thought I had
How are there STILL untapped interactions on this script
Yeah I think that just works
It's whatever the ruling is when a Boffin is preached then the preacher dies
Hmmmm
I'd rule it that way, no idea how "correct" it is
This way it's a useful ability
The demon gets a bluff and can find their teammate
This is an interesting case that the droison loop rule feels like it should cover but doesn't
I feel like Ojo and High Priestess are unbalanced, but have enough ST control to force the ST to balance them
Ojo is weak. I agree that intentional misses can be rewarded with 2 mediocre kills. Its unintentional misses where people have different opinions.
Kill a spent character? Kill several? Kill a powerful character anyway becauae "Ojo is a demon ability so it shouldnt harm them?"
The "fair" decision is "oh the ojo made a mistake? Ok lets make the kill less good." The "fair" decision is often too weak though. Storytellers then make decisions that benefit the Ojo. Its core idea just isn't that strong. Storytellers need to make less fair decisions to keep ojo stronger.
High Priestess when run as "each night, learn sober+healthy good player with great info" is really really strong. It's also imo is the simplest way to read what the character is supposed to do.
Storytellers give the High Priestess to players who dont have as much to say. They say to themselves "the shugenja will surely out, so they aren't a useful target." This does make High Priestess more bluffable. As long as you can think of any reason to be sent to someone, you might be able to pull it off. But I think it goes against what the character says it does.
High Priestess is a really strong character, but it has a lot of ST choice. The Storyteller can run the character to be more balanced, but it means the High Priestess doesn't do what it says it does.
Of course this based on my opinion on how they should be run. Maybe others have different readings of the character texts.
I definitely agree that this is two sides of the same intuitional problem yeah
Ojo isn't really presented in a way where unintentional misses are still basically ST slot machine
But that's kinda how it needs to be for the demon ability to be on par with others
I think it would be good if intentional misses typically give 2 good kills (but not the best), unintentional misses give 2 mediocre kills, and falling for a bait roleās bluff kills the bait role + 1 more mediocre kill
I used to think ojo misses should kill bait roles but "ojo's design is that it just sees through bait roles" makes more sense to me now
Bait role gambling is a more interesting way to work with that
then Ojo and bait roles shouldn't be together
bc it seems just... sad as a bait role to know that you were not going to do the thing from the start
The gambling thing makes it a decent bit better because if the ojo gets complacent you die
And ojo still has to work with the problem where a bait role who can get confirmation on them is either -1 demon candidate in f3 or a necessary kill
It's something to use a lot of caution with but it's workable
Ojo 'misses' are sold as bad. This is mainly by the community though.
Banshee and rk are probably the best bait roles to share a script with ojo because they're the ones where proccing them on purpose is most viable for evil
They missed. They messed up.
Yeah I see where the origin of the thought process came from
But I think that's mainly because it does make sense
Ojo looks far far stronger on paper than it is and the idea of "misses should be punishing" originated from the time of the role's release when it looked gamebreakingly strong
A Demon where the upside is 'you can kill the most powerful good characters' feel like it should balance it by ' if good plays around you well enough for you to miss, they should be rewarded'
Supposedly before ojo was released there was a speculation script for it that figured it was so strong it needed a stormcaught poppygrower for balance
If Ojo was strong, then the intuitive way to run it would be the way to run it
It rewards good for playing around it, and evil gets to kill their biggest threats
Good play affects Ojo's kills in a fair way
But ye, High Priestess is the other character
High Priestess's problem is that if you lower the threshold of being a ping then anyone can be sent to
I will be honest, this toptic came from a game I was in kibitz for
Literally just TB
because there is benefit in every conversation
Where I suggested, in a game with no first night information, for the High Priestess to be sent to the Bounty Hunter
And I was told that was the 'only wrong choice because the ping would be outed anyway'
???
And it just made me think that something very strange is happening to High Priestess
They were sent to the Moonchild instead
Yeah I feel like a lot of the hp overcorrection comes from an alternate universe where everyone engages in d1 massclaim meta


I'm Shay
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