#secret thing
1 messages Ā· Page 18 of 1
that's because soldier is barely a TF lol
On TB
everyone blames the monk
But ye Soldier is pretty cool
Soldier and Ravenkeeper are usually weaker than their counterparts
ravenskeeper is much better than soldier
however
(normally)
(there are indeed circumstances where soldier is better)
case in point nodashii
pukka
vigormortis
Oh that's really cool actually
You understand that this makes it more of a townsfolk right
and they also just get framed
every
damn
time
Because then after the monk is dead the demon can try to kill you again
Trouble Brewing
High Represented - Scarlet Woman, Recluse (if there is an Investigator in play)
Low Represented - Soldier I guess tbh.
Sects and Violets
High - Snake Charmer, Savant
Low - Oracle (Common bluff), Evil Twin
Bad Moon Rising
High - Goon, Pacifist actually see it a weird amount..., Po
Low - Mastermind, Minstrel
Well yeah spy is on script
( i don't mean the demon blaming the monk, i mean town)
Yeah
I feel RK is actually pretty strong?
Like I've seen unbluffable RK break some scripts open
(yes it's always bluffable cause you can confirm an evil player, but you know what I mean)
Soldier being underutilized is good because its boring asf
Soldier is just the sad nephew of the mighty ravenkeeper
or a bloody zealot
Ability reads "you will be the frame"
'the best thing you can do is confirm an undertaker'
soldiers pulling off some monk bluff shenanagins on other players is definitely its highlight
Samw
Id rather be the saint
At least its an outsider
So its more understandable they would be the frame
And you can also die during the night
I do like TB, and I think its very interesting for script makers
Having only 2 characters which prevent deaths at night (soldier+monk) being enough
What is it with the TB slander lol
the confirmability of the virgin
First butler now soldier
lIKE
(meanwhile NOBODY talks about baron's problems)
Soldier is a reusable bait role
People say it's boring because they don't bother trying to reuse it
TB would be not considered a good script ifit was a custom
I don't think that's true
Its boring because ppl will just believe the monk anyway
It's partly true
Bait is difficult to pull off
poisoner makes everything unsolvable! spy with RK and soldier? scoffs
Definitely possible to pull off, but difficult
Ye
I do think TB is the best script for roleswaps
And that roleswaps should happen often on it
yes, there is a spy
And I would rather have a guaranteed upside like RK Banshee etc than living on the dark if the demon sunk, targeted me or targeted the monk protected player
And eventually being tunelled on as evil
Trouble brewing sucks ass with saint, soldier and ravenkeeper who are all nullified by the spy
But the demon killing well in a bluffy town turns into a tell
Like, a game where I was the Librarian pretending to be an Undertaker
Demons don't have a reason to sink on TB other than backing a bluff
And N3 the real undertaker diesd
And not me
It sure does feel like a spy game then
that's true, unless the demons want to sell its not a spy game so kills those roles intentionally anyway
like i've seen been done
one of my best games as a minion (scarlet woman) in a spyless game is when we managed to kill the empath N2 and the fortune teller N3 and everyone was convinced it was a spy game
I managed to social read both of them out: I was quite proud
I was obviously the investigator who saw the saint as poisoner and was advocating my death all game, until final 3 (when I became the demon after advocating for their death 'because they were a demon candidate' in final 5)
good times
I once played a strings pulling game where town hard unambiguously solved spy based on a n2 kill of the monk roleswapping with the chef (followed by several more kills into info over socials) and everyone immediately outed everything and did the most hardcore spy counterplay I've ever seen and rolled the evil team...it was pois/scarlet/mario
There were like 5 spectators who agreed not to get grim access and were all solving the game from town square discussions alone and they also all unambiguously solved spy
Shabaloth and Vigormortis feel underused to me, to the point that I genuinely don't think I've ever played in a game with either demon
I agree with shab
But vigor has some notorious shenanigans
@next marlin could tell you about my vigor game
ye Vigor's seen often enough in my experience. some have strong views about how -1 outsider is horrible and they don't want to "burden" the evil team with that ability, but it's not as bad as anti-Shab bias (oh no i will have to regurg and confirm a good player not doing that to my precious evil team)
a regurgitated character can just... be killed again by the demon :p
confirmed player can be but usually is not a f3 problem, it's a theoretical information problem. any info that involved a confirmed player is more credible. dreamer saw demon as x/demon and mutant as mutant/y and mutant exploded - sad game
not gonna sit here and think of better examples but even ysk like chef, clock or shugenja recalibrating for someone being confirmed not evil can be a problem, and BMR has custom info in Gossip, all potential headaches that storytellers might have had and now they don't want anything like that
I've got a tonne of games under my belt. Single digit vig and shab games for sure.
11/15: Let's get some #game-highlights in here š . What happened in your first game of BotC?
I was the bureaucrat and my roommate was the thief. We did the funny
First game ever: I was one of two evil travellers in a 7p+2trav tb, wasn't told who my demon was, town square vibed the whole game, and accidentally negvoted my demon because the evil world was too convincing
First resident game: I was the recluse who I think barely misregistered (I wasn't in the invest ping!), netted decent social trust, lived all game, and in f3 the demon broke down and went "why is there a recluse in f3?!" Me: "Because you didn't kill me because 'you wanted to gun for info roles', and town didn't kill me because I'm good." We won
I was the baron, I didn't do much, I lost
First game: good old TB, pulled Imp, some major mistake happened, unfortunate sub out.
Second game: Fool (yes, BMR), where good team got tricked by some insane evil bluffs.
I played at a con. Tb. I pulled the demon, had an evil traveller helping me out a bit. Thought I was doing alright bluffing slayer till people thought it was suspicious I hadn't used my shot yet. Wasn't sure if I could bluff that and shot that day, then was killed and lost. Should have star passed to the very trusted minion bluffing empath
First game ever: Drew Imp, did the standard "pretend to be FT while actually being the Soldier" play, got the trust of one of the best players there. Got lucky with RK hitting Virgin, hitting Monk N2 with a public Empath (before killing Empath), left Virgin alive to F4 then killed them leaving a 3 Evil win
why is it always the new players drawing imp š
The tokens are cursed, don't you know?
Clearly recluse misregistered as imp for me
No idea.
I was the Demon in 3 out of 6 my first games.
I am disproportionately good and ~only minion if evil
I have been the demon exactly once but ofc I was a new player at the time
...it was a whalebucket game with an ST who never gave bluffs in whalebucket because "if you're in a double claim in whalebucket you deserve to lose"
(I proceeded to kazali-pick the only outsider on a grim that was like, lycan flowergirl exorcist)
š it took me 26 games to get demon
7p game of TB, I was the Empath who was poison locked all game
I've had a player who pulled imp SW pukka. In game 3 we gaslit her into thinking she was the lunatic
specifically on this server, I was the demon all 4 of my first 4 games here
my first game on this server was a 10 day BMR where I was the zombuul that was exorcised three times on nights where i could have gotten kills. I lost
my first game in general was TB and I was the soldier which was good bc I didnt really have to do anything
I was the washerwoman who confirmed the fortune teller; we won
12 player game, I was the Baron.
I accidentally got into an RK double claim after my Demon panic star passed to me a night early for some reason (people weren't that suspicious of him yet) and my roommate slayer shot me to figure out if I should be executed or not. It was very fun, but I really feel like we could've won if he just waited a day like I suggested
(evil team was baron poisoner)
I see nothing wrong with that!
2016: I draw 
Completely misunderstand how Clocktower works, tell the drunk that they are the drunk, āconfirmā the mayor and still get down to final 3 with my friend who was the imp, we ended up losing but I loved the game
Wow, where were you playing all the way back in 2016?
i was the witch, panicked when my demon was on the block, d1 rerack
Homie played SnV first game?
nah customs
I think my first game I was the imp š
iāve been running clocktower for a lot longer than iāve played it
I did an empath bluff (classic) and this guy clocked me like day 2 but I managed to fillibuster until final 3 with us both alive and got him executed
Ohhhhh
That's crazy
But valid
I was a drunk empath in my first game
we got a mayor win
actually i was the drunk in 3 out of my first 4 games
Token integrity my dick and balls
STs hate me, they always wanna make me drunk /j
I have a friend who pulled drunk soldier in his first 2 games. He no longer likes the game :(
new players are always drunk or the demon
Drunk is literally my most common character
ST should be court-martialled
15 players, base 2 Outsiders, Stormcaught Plague Doctor script. I draw Alchemist, am told Baron. No one claims Plague Doctor. I push on my neighbors heavily cause the only explanation on script is No Dashii, D3 win easy.
Moral of the story : if a character is storm-caught and not in play, evil should bluff it, almost always.
i was the Baron, convinced the Damsel to hard claim. got executed because evil Bounty Hunter (self-turned) for whatever reason decided to give out their real ping, right till the end i was scared of being roped in by fake damsel to reveal/confirm my minion status, but we eventually won by guessing correctly
Your first game had damsel and self turned bounty? auwtsj. (ST's really should do self turned BH.)
I was the Lleech host.
Still won though.
or maybe not
i actually cant remember
I lost TB because we thought the drunk can register as in play Townsfolk
text games here are wild š
Is it a crazy hot-take that the most impactful character on Trouble Brewing is the Spy?
I mean, what does impactful mean
Because like, it's the imp, but you could very reasonably just not count that
I mean that if Spy was replaced by a non grim peaker, it would have the largest change of strategy I think
Good would lose more
But you could say similar for imp+starpassing
lol
IMO TB encourages roleswaps a lot
Without a Spy, people would be far more comfortable to bluff for longer and those types of plays become more common
I think this is correct
the hard confirmation (washerwoman, librarian) only somewhat work due to the possibility it's a spy game
if that was impossible
washerwoman and librarian go real hard real fast
Add Undertaker to that list
17/11: What's a character interaction that you think is cool, but haven't seen on many (if any) scripts?
For some reason: Dreamer/Spy is something I haven't seen a lot yet.
I've mentioned it before, and I think i don't see it on many scripts
Because of how loud Cere is in a BMR context
But Cere+Tinker made mad as Gambler/Acrobat
I saw fearmonger + golem the other day, where the fearmonger can claim golem, nominate the player they picked and when they don't die, it can get the fearmonger an easy win
Spy cannibal is an interesting toolkit. If the spy is gettting themselves killed on purpose, you can use it like an evil ability, and if the town hunt down the spy and gank em, make it a good ability that helps town.
hey
11/18 - How do you feel about Alchemist?
Personally, I was thinking and I dislike how some of the agency of the role is taken away for greater balance.
Like I see the argument that stopping an Assassin kill on a good player is great
but also you made that chose probably to clear some worlds?
not play charades of who's the Demon?
idk
I think that changing it to just a minion ability is dissapointing, imo second part should be trinket text for smth like 
rarely, 
, or 
and not used for other abilities
Never reselect
,
,
,
,
, or
imo
L change
they should have at least kept the not in play ability so you get info
- dropping "out of play" is just terrible
- the theoretical intent of "don't poisonlock the demon" is already out of the window because we already know people are going to stop alch assassins from killing the saint
I get the idea but both halves of the change are going to be super rough in the hands of STs who like "being funny" or "balancingā¢ļø the game" more than respecting their players, which is a lot of STs and in particular a lot of the ones who are most interested in pushing at the bounds of ST leeway
(balanceā¢ļø as distinguished from balance)
i think its better than people think but still not good
i think the re-prompt should only be used when the game would otherwise end
tbf I think this new alch could be compared to pacifist in the sense some STs will treat it like an outsdier
and yes this allows the alchemist to meta it but they still need town to trust them
opposed to previously where it would just end the game
I would prefer it just being "the demon is safe from you during the night", ik its just a bandaid fix but it feels better than current potential "townsider"
the "most common" category is "once every five games"
I like how alch-mario is kinda interesting now, though...or, would be if it still had a "not in play" clause
my only gripe with alchemist
is
why does alch vortox learn the wrong ability
that's really dumb
**that's like giving the wrong character token to the Soldier **
Quote from Beardy on another server: "There's been a lot of testing, similar to the plague doctor, around it being no longer a not in play ability. The 'ST can say no' is very new"
huh
Than just execute who you chose
its better than end the game right there
you need town to trust you
its not ideal but better
which is... a downside of alch
thats not hard
if you stake your life X is the demon, town probably honors that
Especially if it happens eaely game
Im glad TPI is trying things, but I donāt know if Iām glad about this
the only role im really prompting to swap is alchhag
because
or actually
as an ST
define what you will allow
ya know?
itās better than just ending the game tho
not ideal but alch was still janky before
Alchemist's been made pseudo compatible with Poisoner and Pit-Hag at the cost of being pseudo compatible with Mastermind et al; BotC just hasn't enough Minion abilities that are close enough to balanced in good hands for Alchemist to really exist.
different choice prompt is an interesting addition, but removing out of play restraint makes it fundamentally a much weaker ability that plays differently on scripts - slightly more balanced, less fun.
a lot of fear around the choice change is that people play with just about anyone as storyteller, whereas the game is designed with someone who has a conscience in control of these things
it's no worse than the Mayor clause - you will die if you actually have a reasonable chance of using the ability - and ppl are fine with that
The fact people in this server were going "so I'm glad we've fixed the problem that the alch-assassin could kill the saint" is a pretty good clue that alch is just going to be straight outsider with a lot of STs now
(notably a lot of people are vocally unhappy with how enthusiastic a lot of STs are to let mayors die)
notice the pattern of st is the problem though š not the game
my solution fixes all, by giving more power to the ST
Ensuring the last functionnal info TF doesn't get droisoned or assassinated by the alch helps the good team, so asking for a re-pick there should also be a valid ask, and thus not be a tell you picked the Demon. I just don't like the fact it is a vibe/up to the ST thing, denies player agency, makes is a bit harder to meta/solve things if you don't know your ST much, and you'd probably want to trust your ST is good at handling that kind of arbitrary decision in the first place, too.
So, yeah, the 'repick' part I'm not a fan of. The new Alch+Spy/Widow jinxes, though ? Those I find quite interesting, and am fine with.
8/10 its just prolonging the game
Agree, the Spy and Widow jinxes are cool
I like the new alchemist, I wish it still said not in play though. I like the change for some minions. I don't care about my 'player agency' being taken away if it results in a more fun game. Alchemist pit-hag being able to end the game immediately is less fun then the st telling you no and having to convince town that happened. I probably would never tell alch cere, da, fearmonger to repick. Assassin is probably fine too as once per game. I don't think the st telling you to publically choose again will work well for psychopath or vizier but have to see how that plays out
i feel like the change would be better if it was āyour ability might sometimes malfunctionā rather than āst makes you pick againā
See, they did explicitly playtest that
And people enjoyed it less
I will see how it goes in practise
sometimes doesn't work would be almost a self-drinking sailor, and sometimes ST tells you to change is like sailor who drinks with someone else - get meta info in a weird way
I also wish alch still had "out of play minion"
It's useless with baron and mastermind when it used to confirm them out of play
(And I'm still unsure if alch baron and baron is +2 or +4 outsiders)
It's +4
Almost definitely
Strictly speaking we don't have precedent but if 2 different characters modify the outsider count you add their values
if you put alch baron and baron in the same game i quit
10 player game with 4 Outsiders lets go
Please dont do that
the only townsfolk is the alch baron š
exactly
is it really a Townsfolk at that point
well, tbh the players might meta what the ST did and execute everyone not claiming outsider or alch baron
It also depends on how faeup the Outsiders are
If its Drunk, Mutant, Damsel, Politician, then youll never get a thing
true
Baron and Boffin-Alch-Baron
and starting Apprentice Baron for +6
so, random thing, I was searching for "world cup" stuff and saw this comment
I actually know the author, his name is Jeremy, he sometimes plays on my Hard Claim server/Twitch stream
I'm not actually sure the "new and improved" version is his, but all the same
can confirm that version is his
oooh that's interesting, ty sam!!
it didn't have an author on botc-scripts, so had to leave it blank when resorting it on the new script tool (because the one there wasn't in SAO)
11/20 - 11/21 (time zone difference): Thoughts on the new Al-Had change?
Dammit I forgot to give my question of "how do you feel about the fact we're finally out of questions"
It's interesting for what it implies about The Tomb but alhad/mm is such a cool jinx and I don't like the prospect of losing it
imo the change is weird but seemingly inconsequential, but iām sure itāll make more sense in the context of its home script
First impression don't really like it. I liked that the demon was outed. It does make some characters work better with al-had, like them framing a goon or minstrel or something. Tbh I'm fine with those just being janky with al-had lol. I'm sure there are more home script interactions that it matters for so I think it's fine.
Does make me want to make a script with like riot summoner al-had and keep you on your toes what demon it is
Throw a sleeping leviathan on that baby
Feels like theyāre gearing up for a script release
they're gearing up to sell character tokens
trying to minimize how much more experimental characters will change after they're publicly for sale
ššš
Yeah the change is entirely fine
I fully expect it to have zero impact on existing alhad scripts
We love an inconsequential buff
if you may skip a night it works massively different (probably better) with like half the BMR characters, it is consequential
Again
My theory of ||lycan tomb|| still exists in my brain
Especially with this change
š
I don't think this really helps for that interaction
||agreed||
hm.. Al-Had refusing to kill anyone until they are sure Lycanthrope is out of play? sounds weird but works
||Also familiar might be on the Tomb||
Nah I was thinking they can bluff it
tbh i was mostly thinking of the so far kinda broken but now maybe compatible Al-Hadikhia v Exorcist script
i'm not familiar with any speculation characters nor do i want to be so 𤷠about the hype
script improvement IMO, fixes lots of interactions and opens up some interesting strategies with drunkening characters
the al-had scripts I like aren't going to change much because of it, so I'm fine with it
I actually liked the Mastermind jinx so a little sad if that's going
[time]: How do you feel about the fact we're officially out of questions?
I saw the change and was gonna see what I could do with Ride the Cyclone and went āYeah I donāt think any combo really makes it shine so no change and if the Al-Had chooses not to kill sureā
Maybe I revisit it with things like Minstrel and Goon but idk, hard to say
elated to prove you wrong by asking: who would make that official?
Me because things are true when I say they are
ez
(terrifying that the thread was dead for 3 days though š)
careful now, the meme gang might get the idea that you think time is real
It exists when I say it does and doesn't when I say it doesn't 
insanity plea usually works, yeah
We definitally haven't run out of questions. There will always be variants of "What would each character be in X situation?" to be explored and I bet there's types of questions we haven't even explored
[dime]: how do you feel about the fact that vati is out of questions
idk what you mean when you're saying "we"
you've seen the shipping questions, we can go so much further
like this question
but that's also a good one

That's who the baron would date
Well no the SH will almost always drunk a townsfolk
Which is the person they're dating
The baron seems like he has his shit together
Hangs around with these couple of outsiders though
what characters would you not only remove from the game but from the minds of everyone
Heretic

I like pois on exactly TB
Yeah I agree
BMR if TPI ACTUALLY EXPLAINED HOW TO USE IT IN ITS ALAMANC
I read the icon as ravenkeeper for a sec
Savant, Snake Charmer, Al-Hadikhia
SAVANT?
These are mainly characters I find insensitive or mildly tasteless design-wise, which has been one of my broader criticisms of the design of this game
Shugenja is fine for me
Poppy grower
Bounty hunter
Kinda wish this thread was in #speculation-and-spoilers ngl
Honestly yeah there's a lot of specspoiler stuff that'd go hard here
you hurt me
My personal brand of disability self-advocacy looks at Savant and goes "based, literally me irl" but disability advocacy is always going to have a million fractured disagreements
besides snake charmer, but that's only a little
Ye a character like Savant is gonna do that
Snake Charmer and Al-Hadikhia bother me more
I will say I'm glad TPI's been moving forward with things and making better and more tasteful characters
Boffin was once gonna be Hunchback
Honestly, none of these characters are as bad as skinkulus
I'm not gonna spoiler that
I think Skinkulus was just filler because they couldnt come up with something for SnV lol
it is so so so so bad
worse than any other character, it's ability is even tasteless
I know, right? who the hell likes mint
BOTC in the 2019 and 2020 era was different ngl
For reference for those uninformed: ||Skinkulus(Demon) Each night*, choose a player: they die. If all differ in gender to you they turn evil & may not vote (even if you lose this ability).||
Early on it did have Australian gaming group DnD style vibes so I get they didn't really develop cultural ideas from other places in the world as in-depth
Ye
š
Honestly BOTC made me understand the importance of those things more lol
Back then I was a teenager in a bubble so I didn't really understand the importance of diversity much beyond not discriminating against people
But now I can see how it can make things richer
Id still probably delete Snake Charmer if it were just an ability lol
fair
imagine seeing snake charmer come up in #homebrew-characters today
as abilites i'd kill Poppygrower/Poisoner
i hate poppygrower for making games into big teensies
also poisoner ruins a lot of customs
I see it on there and think fuck imma hate this
Idk
I feel like it's something that's easier to take into account in game than on paper
Particularly late poisoner
I've seen it on stream too
people put it on the wrong scripts
Pois being very frontloaded on its homescript in particular is one of the things that tempers its strength a lot
But people throw it on places yeah
Experienced players just know their info is bad after a certain point
And even on homescript late poisoner can fuck over mayor and sometimes slayer hard
I like stationary droison
Slayer is probably the worst interaction with Poisoner
because it's solvable
Mayor is fine for me
I don't think of games in terms of solving to be honest
I think we could probably do with some more semi-static evilsided misinfo
Poisoner is dynamic and requires social counterplay
it's why i like widow
but semi static?
Because in terms of droison minions Poisoner and Widow are both roles that aren't wildly script-splashable
Yea I think this is the real problem with scriptbuilding
poisoner but fearmonger announcement
People hate Poisoner and Godfather abuse
would be cool
I really hate poisoner abuse
Places between Puzzlemaster/Drunk and Poisoner on the mobility spectrum
Sweetheart is somewhere on this
Widow is actually on this, the fact the poison disappears when the widow dies changes it compared to e.g. PM
But the situation is often that we don't have great outsider mod and misinfo options
Lemme make a list
"You start knowing what Outsiders are in play. If one of them died today, choose a player: they receive false information from now on, even if you die. [-1 or +1 Outsider]"
(false info because droison makes it too hard to solve that it might be in play)
Drunk,Poisoner,Philo,Sweetheart,Vigormortis,Nodashii,Sailor,Innkeeper,Courtier,Minstrel,Goon,Pukka,Cannibal,Village Idiot,Puzzlemaster,Widow,Lleech
Drunk is like infamously annoying to make good Outsider mod with
It's usually Baron Drunk
more potential tweaks: "choose a role and it happens if it's in play", "ability malfunctions" for non-info abilities
"choose a role, it happens if it's in play, otherwise ST decides who"
Vortox Juice Godfather
Maybe include nightkills but I don't know if that unbalances it
Big thing is that Droisons issues generally come to frontloading
Yeah that's the problem I'm working with
I like vortox juice godfather as a concept but droison is the opposite form of misinfo to madness in terms of power scaling over the course of a game
Drunk,Poisoner,Philo,Sweetheart,Vigormortis,Nodashii,Sailor,Innkeeper,Courtier,Minstrel,Goon,Pukka,Cannibal,Village Idiot,Puzzlemaster,Widow,Lleech
found every droison role
it's actually alot
Sailor/Innkeeper counts 1/4 each
No Dashii, Lleech, Puzzlemaster
People complain "no dashii is weak on snv" (because their STs run it poorly) but holy shit is it worse on customs
its a pain in the ass when scriptbuilding
ND customs are virtually always either "droison spam everywhere" or "banshee didn't proc lol"
actually wait
I don't mean it like that
I thought you meant in general
I've been thinking about Boffin-Philo in a script lately
it's actually very interesting, especially with more public roles which boffin also combos with
I like boffin
however, i'm usually metable on the fact that I do not give confirmation abilities
The funniest thing is when you're not a No Dashii but then some random neighbor not understanding their info kills you
I've been working on a Tomb-like script, boffin-philo actually ties some stuff together
boffin is best droison minion lmao
Actually I'd probably wanna delete Sentinel
Sentinel existing prevents design space for better sentinel alternatives for fabled
oh
that's fair actually
This very nearly happened to me as the vortox in a 7p recently because I was intentionally selling non vortox but the seam forgot who they picked and thought they had a mechanically impossible yes between me and my minion
But my ultimate plan of "people would have info that 'clears me in non-vortox'" worked out in that I got one good player to tie on the minion
I actually remember this one homebrew fabled
Steel(Fabled):There is at least 1 outsider in play.
Active or passive?
passive
I think that's in Lizards
i saw it in a SNV but bad script
Yeah, except it's called Mirage and not Steel
people forgetting their info makes for some of the funniest moments in this game
I hate it when people do that
Me when the good twin juggler forgot who they juggled:
The worst part is the evil twin also claimed juggler and said they didnt feel like juggling
The last time I ran twin jugglers the good twin decided to just vortox check and juggle self juggler/twin ET, then town proceeded to hard vortox check
snv moment
Meanwhile the evil twin got every single townsfolk's claim
(me as outsider moment)
Still can't forget some of the most ridiculous moments I get when playing with new groups
"I juggle this person as the Vortox... wait that's pointless I juggle them as the No Dashii" (they were the No Dashii)
my group literally soured on SnV because we had a streak of like 5 games of the dumbest improbable things happening
in their first 5 games
oh god
average snv
I didn't even put Snake charmer in until like the fourth game, which immediately had a snake charming
lemme see if I remember
I think I remember you posting about this and it was like, an immediate dreamer snipe, juggled demon, and something else
yes
this one?
- Vortox game and they didn't execute
- Dreamer snipes the Demon night 1
- The Juggler randomly juggled the No Dashii
- The twin pair didn't claim and lost
- The snake charmer snake charmed immediately
yes
Inexplicably hidden twins aren't limited to new players either š
someday twin savants will work
Idk its not as bad as people make it out to be
I'm counting all this as discussion from my question to prove we still have things to discuss
I usually just take suspiciously long with both twins and have a conversation with both
I think the last twin savants game went pretty well but also the good twin immediately became the mutant and ended as the fourth demon, so the 'twin savant' part itself wasn't doing much
snv moment
This was the game with the sagekill/philo-snakecharm
That's one of those things where I have to see it to embrace the stupidity of it all
my #2 favorite moment I saw streamed on BOTC was also pit-hag shenanigans tho
For some reason they were playing a script with Virgin and Lleech, the Virgin was the Lleech host
Evil won
3 demons, completely normal
" 0 1 2 4"
š
The good gangster was sitting between the pithag (ending cere) and the dreamer who sniped the pithag, immediately shot the dreamer, left his seat, got grim, and went "I fucked up"
sc-poisoned-philo was starting witch
there's a philo snake charmer and anoher philo who went town Crier?
(0 kills)
The town crier note is because the witch-turned-fang-gu-turned-philo was bluffing tc
I forgot to add the sc poisoned token because there was a lot going on
oh ok
I'm so disappointed that my #1 Clocktower moment that I watched on stream ever didn't become a youtube video
The Seamstress gets a "no" on a Minion and a socially good Townsfolk and starts pretending to be the Bounty-Hunter turned Seamstress and voting suspiciously
Both the Ojo and their Minions are giga-fucked so they do a hail mary on killing "Barber", which is in play
Swaps themselves with the Good Seamstress
Then uses their seamstress ability on the good Demon and their Minion and gets a "No"
F
I died laughing it was so good
Do you play 15p
I mean you did have the one where the klutz-confirmed philo-sc-turned-demon got witchkilled in f4 after slipping the noose
that vigor game isnāt even close, that was the most chaos Iāve had in an SNV game
Wait
I had that one?
I'm 99% sure you were STing that one
I remember because I was the clockmaker who subbed in n2
Right triangle?
There was one of the weird shape ones yes
Def me then
You tried to say the evil team formed a "bowl" but the savant heard "ball"
also you turned the demon into an sc rather than a philo
But yeah it was a very memorable snake charmer moment
for the record that was at least 4 months ago
maybe 6
I've made the same mistake before tbf
What's really funny is when you get into canni-snakecharmer
Or pixie-snakecharmer
Or, god forbid, apprentice
oh I forgot to wipe out travellers
I've seen a game with both a snakecharm and a canni-snakecharm
I would choose to make people force forget the following:
Poppygrower
Poisoner
Bishop
Gunslinger
Gangster
Apprentice
And thatās about it
poisoner is kinda essential for TB
but yeah itās very swingy on customs
Yeah valid
like the actual way to run pacifist is taught through a nonTPI graphic???
amnesiac
Amni for sure. ST making us playtest yay
not
?
Probably, just forgot about it
you guys are nuts; poppgrower and poisoner are great
I personally don't like how riot changes the game
You are now shadowing steamseed
-> Grim link provided by (ST) Ļke [6W/4L]:
https://clocktower.live/#ike
-> Grim link provided by (ST) mousey_ (they) š:
https://clocktower.live/#mousey
wrong channel lol
[nov 24]: whatās your favorite two-character synergy?
Scriptbuilding synergy or in-game synergy?
Honestly both
Scriptbuilding
, great synergy and opens a lot of bluffing space
In-game my favorite synergy Ive played was

Baron drunk is super iconic yeah
Iām fond of lunatic + poppy/magician as Iām a sucker for evil info misinfo, I would say more on the script building / ST side
Lunatic marionette is also a lot of fun
Agree yeah
A really cool combo I saw recently was lunatic with boffin zealot
In general boffin just has a lot since.. it can do everything lol
monk vortox
I always like cerenovus and pit hag together, opens up a lot of space for bluffing, distrust and madness plays

I agree with Karniv, baron + drunk is really good for evils bluffing outsiders
Thereās a reason itās on TB
Yagga Golem is pretty great
makes it an actual outsider
same as Golem Boffin to a lesser extent
Itās not super silent
Itās super obvious by playstyle imo
But some ppl can hide it well
But like the majority, just do what you think theyād do
Also considering the grim is built around that interaction
Evil doesnāt get a free win
That's personally a combo that I just don't like... It is not super fun and feels a bit bad even on TB š«


hmmmmmph
as in making the damsel a heretic?
you cant make the damsel a heretic with huntsman
the huntsman turns the damsel into a townsfolk
For script building, STing, and what it does to games I love stuff like
+ 
Since it just creates a lot of incentive for lying for all players which makes more interesting games imo
that's three
its 3 characters that have 3 memorable 2 character interactions
(they just happen to also have a funny 3 character interaction as well)
something i'm a fan of as a scriptbuilder

ojo missing to sell a GF game when an evil bluffing outsider dies š„
Nov 25: Savant is the secret 14th character on BMR. You are ST'ing a game and the randomizer put it in. The savant is coming to you. What kind of information are you giving? Feel free to freely make up whatever assumptions about the grim you want.
(My hunch: savant info is completely different on BMR than on S&V)
Oh yeah it'll be super different for sure
I'd give stuff about which characters killed who, how many players must survive execution today, etc
Honestly? A lot of the stuff I hear gossiped
Outsider count doesn't suck as info
Just, like, do it right lol
"the goon is evil"
i think "[demon] is the lunatic" could be a heat false statement
or something that points towards the demon being the lunatic
probably don't actually name them
of course, you could also use true statements to point towards a real lunatic. world's your oyster
āThe Demon did not kill last nightā after a night with 2+ deaths
[Gossip] killed [Tinker] last night
i think BMR lends itself to more interesting actionable statements for the "lock and key" savant model (i.e. one statement is something the savant can actionably work to figure out the truth value of, while the other is a much less actionable statement "locked" behind the truth value of the first one)
could do "[player] will always survive execution today" with some other statement
ā[player] will always survive execution tomorrowā as a true statement (fool neighboring tea lady, zombuul is in play, no other roles that can kill or droison others remain in play)
[player] killed [player] is super risky because the only good characters that can kill anyone but themself are gossip and moonchild
And mc is super public
But, if they're vocal about being the gossip and ideally being framed, yeah sounds great
(this is also the false statement, the tinker killed the tinker) š
D1 "you must survive execution today or a clockmaker would receive a 2"
It's like giving "you are witch cursed"
Ooh ooh "good characters have killed more players than evil characters or the DA has successfully saved a good player"
Ideally in a zombuul game
You can also give a bunch of SnV characters as savant statements now that they're off script
gives savant info as one of the statements
"there are 2 dead evil players" (the dead zombuul and the self killing godfather)
Nononononononono
"your gossip today is true"
"nobody can be pacifist saved today"
"the lunatic chose a townfolk"
D1 "at least 1 player must die by dawn" idk if the wording is clear
Maybe "it is impossible for all players to be alive next dawn"
i actually reqeuested to get savant info as a spec for a bmr game once
spec savant info is more general and less actionable than real savant info actually
an interesting lategame one i got was "all good players with active or unspent abilities are dead"/"if the good team nominated and executed the demon today, the game would immediately end." (it was f/t, there was still a sailor alive but it made for an interesting frame, while the demon was pukka with no mastermind and the da protecting themselves that day)
most of the rest of them i got were more tailored to longform/being a spec
what is "spec savant info š"
i was a spec. and i asked for savant info rather than full spoils
so i got a true and a false statement every day
funny
I actually love that second statement
Between DA zombuul and MM it leaves a lot of worlds open while still being super useful
11/24 (time doesn't exist): what's something you've seen upset newer players that you think is totally fine?
one of my players just ragequit when goon found and joined the evil team in a teensy
Extra evils arenāt fine in teensies
the script builder even acknowledges that
it literally says goon sucks in teensies
i thought vigormortis high school was a good teensy script
Newer players don't tend to grok why executing likely goods in the early game can be useful ime
The narrowest form of this is the notorious virgin problem
the existence of philo. "i can just be drunk by a fellow member of my team and now i'm useless?"
And yeah philo picking an in-play role is another thing that's difficult to wrap your head around
Which inspires a lot of philo holding
(they're correct when it's philo sage though lol)
i also did not make a public disclaimer that the no dashii could not starpass, which actually lead to an evil win because ET. the player was still mad tho
Honestly
I donāt play with new players often tbh
which is mostly because of the scripts I play and run
but ya know
nah, just shove a new player into one of your customs, what could possibly go wrong
Hate of legion
the levi kazali one seems beginner friendly
So literally everything
i also did not make a public disclaimer that the no dashii could not starpassFwhich actually lead to an evil win because ETaverage snv series of events
Iām getting someone else to run that because people are cowards
Lol
people are scared of heretic for some godforsaken reason
fun fact: ET is the best minion on SnV š
It peaked in 2023 tbh
Same
Iām right here with ya
Iām in a forever twin pair with Parker27
It's interesting how people intuit starpassing as "default" rather than "one of the strongest demon abilities in the game"
Itās quite weird
I need people to stop calling hypothetical vanilla demons "worse imps"
To be fair, It is on TB, a script balanced around it
Someone mentioned a house rule once with their new player group that kazali can starpass and this lives rent free in my head forever
i remember that š
guaranteed best demon player is always the demon every game š„
Oof owwy ouch my BONESSSSS
honestly, the worst part about this series of events was that they were attempting to starpass TO THE ET
Lollll
because its "such a weak minion ability"
they were later humbled cause it yk, won them the game
Pithags when they turn the evil twin into another minion (they will lose solely due to this action):
I really need a Cerenovus they said
Tbh lazy
Make a good player the cere instead
No one trusts them
In fairness town did actually trust the good cere, they just had no idea what the hell to make of it
It was one of those "this is too weird to bluff but too weird to solve" scenarios
Town didnāt trust them at all
shouldāve picked a good player
Eh I was speccing the private chats and town was definitely believing "there is a vigorkilled good cerenovus"
They just failed to worldbuild around the implications of this
Like "the savant is poisoned so don't execute the sage claim"
I think by d3 everyone was too confused š
Win
That play has worked twice
Once as vigor once as fang gu jump to barber
Whilst my minion sits back and Looks evil at f3
Evil's wincon in snv is pretty much "make everything so weird that town gives up"
courtiers drunking minions n1/n2 instead of holding for the demon gutshot
Truth
even tho drunking DA is objectively meta
but axo, I chose po and no one has died for 2 nights, I'm confirmed and it's confirmed po
no what ends up happening is the courtier grandchild holds it for 3 nights and then fucking dies
we need to execute the demon candidate TODAY or otherwise we're going to immediately lose to a po charge!!
instead of like, using it on the assassin or da or even mm
(in fairness, the demon candidate was the demon. the pukka.)
DA is absolutely best early
it's also super unfun to force upon people so I'm glad it hasn't hit my group yet
Late Iād say MM
"if you didn't drunk da n1 you're evil" is unfun af
Truth
nah, all courtiers go snake charmer, we know this guys
yeah I drank with the da n1 so we should test this guy sitting next to me as the hardconfirmable tl (I'm the da)
courtier tinker :D
hhr gaming
the courtier making the optimal meta pithag choice when the pithag damselguesses correctly:
To Be Continued
the sober ph making a damsel and socially reading the fuck out of town to guess them:
it's hhr, just soft 2 million mutant tells from d1 in advance as every townsfolk
im the librarian who saw damsel š
I don't like how much higher preacher's ceiling is in levi especially
preacher can pretty easily fuck up all the minions
And thatās why vizier
(and then in turn if it's baron or marionette they're just actively negative utility rather than "at least we closed a world")
im a big fan of tc preacher goblin on hhr
nah preacher marionette is a fairly good interaction i'd say
I like preacher mario but it is not very townsfolky
you stop their social reading
it's the bounty hunter problem
it tells the marionette they're evil, which can be really bad for evil depending on who they are
Mario getting socially evil suddenly is bad
For evil
mario shouldnāt know theyāre evil
ooh, what's the BH problem? other than BH being bad
if the evil team's been trying to get them onside the whole game and it confirms it to them, then it CAN help evil
socially-determinable alignment is not a magick characteristic that relies on the colour of your token to the oppression of everything else
Itās 50/50
but an evil team playing marionette that way has bigger problems tbh
the BH ability is oppressive and boring but its downside is a cool unique thing for scriptbuilding
so it goes on scripts for its downside
and how does that apply to preacher marionette?
preacher is similarly an oppressive boring ability with a cool downside
BH is quite
BH should be an outsider
That learns the evil they made(and it can now be an outsider too)
this is evil sides because no one trusts bounty hunters anyway
but muh evil banshee
this but unironically
just put a mez on the script š
yeah but I don't want vigor/mez and I do want a vigor game with an evil banshee
pit-hag
or at least, I don't want the evil banshee to force taking up a minion slot with a less useful minion
evil banshee wins games
but consider having the cere AND the pithag AND the evil banshee
Good never wins
throwback to when the kazali script had mez and one guy played two consecutive games as the banshee and lost both on different teams
hrmmm, put a BH on the script, good needs some firepower š
Iāve seen evil banshee(and been it) Itās OP
I had the exact opposite experience
2 banshee games in a row
Different alignments,won both
also even if we pretend marionette has the magick social optimality people pretend it does, this is, like, good in midgame? a spent minion who reads socially good in the mid-to-late game is a problem for evil (unless it's exactly an imp game)
Everyone is at fault here for playing with goon in teensy
(a minion with a powerful ongoing ability reading good is desirable as long as there's some way to prevent it from backfiring in f3)
Lying about your role while not being a dedicated bait role
what's the virgin problem
New players often see Virgin as a very damaging outsider because "instantly kills a good player" sounds intuitively bad
wuh
why
me when 2 people get confirmed as good or spy
If you're brand new to botc the whole "your confirmation is often more valuable than your life" thing isn't internalized yet
kinda funny too since virgin like almost always proc on d1 for me
have you ever see a d3 virgin proc vat
yeah when a new player thought it was an outsider and desperately hid virgin until like d4 š
that's crazy
did virgin proc
THIS IS SO FUNNY
-# It's not quite what the question is asking but it's in the spirit of it:
"why would we execute? Doesn't that just mean we're getting rid of good players' abilities?"
(like, no, the demon isn't gonna kill themself)
-# ((well unless they starpass but they're not gonna kill themself in a way that matters))
There's also the common "so all my information could be useless?? Then why am I even playing"
My preferred phrasing is "prone to dramatic reversals of fortune"
I've mentioned the time I won bc my demon (vortox) starpassed, but that was a clearly intentional move lol
You've mentioned this game so many times that I think of it every time I see the person who was vortox that game post
(I backread the chat messages for the game because I lurk the game channels despite never playing livevoice in this server lol)
Lol
Yeah big brain move by Coral
That was prob my most memorable online game
- pulled cerenovus
- blatant madness break that should've executed but didn't
- bluffed flowergirl effectively
- my fg demon frame and the good twin were in private chats a lot
- vortox starpass
- dreamer correctly seeing vortox
- twin win
you forgot dreamer seeing the evil twin as the good role in a confirmed vortox game
alongside correctly seeing the vortox
You should know I'm lying if I claim flowergirl past D2 because if I was real id be hecking dead
and wasn't this also the game where the vortox was accidentally meta-confirmed vortox because the ST originally showed vigor before going "oh wait the vortox is dead so it has to be true whoops"
Oh did that happen lol
I forgor
Yeah I reminded the ST (privately) to not show false info lol
There were also savant twins
Nobody really looked at the info they had
But that had to be corrected as well
average savant twin pair 
Hmmm I wonder who could have possibly shifted the group's focus away from the savant info
And towards my very real flowergirl info that points to exactly [demon frame] and [good twin]
Neither of them voted the first 3 days lol
Or wait no they voted every day
Yeah it was 3 no's which means that they did vote
I'd say I enjoy the logic of looking at 3 bluffs, knowing there are twins so you only have to take 2 of them, and taking flowergirl, but also last time I was snv evil I decided to bluff "true dreamer info ruling out all vortox worlds" as the vortox so I'm at least as crazy
Incredible
(the third bluff was flowergirl. I liked the dreamer chances better)
Wait I'm reading back the chat logs, this is so good
I forgot that I outed evil more than a tiny bit
BMR Savant Statements
[person claiming sailor] would survive execution today.
Evil players caused 1 or less death last night.
The Tinker did not die to their own ability.
Today is a Mastermind day.
3 or more players are drunk or poisoned.
[Tea Lady neighbour] would survive execution today.
There can be at least 4 deaths next night.
The Fool has died once this game.
There is at least one drunk evil player.
The Demon did not kill anyone last night.
An evil player has survived execution this game.
[player name] cannot be resurrected by the Professor.
Yesterday's gossip by the Gossip was true.
(technically you should say "would" not "will" cause you can't survive execution if you aren't executed")
true true
The Fool has no ability?
?
that could be one if they are droisoned at the time
i see what you are doing there with it being a more general version of 'fool has died once'
BMR savant looks like so much fun, not gonna lie
Also bmr math :D
Noooo what's wrong with BMR math
It's practically a different character than on snv, sure
At least 1 player died to their own ability this game.
At least 3 characters can cause players to die this game.
There are at least 3 Once Per Game characters this game.
The Demon chose multiple players last night.
'The game can not end today.'
New players get pretty angsty about tsvibes meta
11/25 (time is Dialga's property): What is something that you don't think evil teams bluff often enough?
Undertaker, especially in 1 minion games, everyone just believes them
Virgin
A spent minion like baron doing so can really waste the good teams resources and limited executions
Also, evils never claim to be pit-hagged on SnV for some reason
It's doable in all minion counts
Twins don't often out at the very beginning of day 1
I mean that's a meta thing
Metas almost always end up there at some point
Well, on snv. Can't speak for other scripts
the easy answer is "receiving the coffee when the Barista chooses them"
the hard answer is "anything which involves nightkilling an evil as a non-vigor Demon"
i agree with this
So many imps never starpass
Recently I had an imp bluffing unspent slayer starpass to a SW in a 1 minion game. That move won them the game
There was no real suspicion or threat of execution even
It just made the most sense for him to die that night, and the SW was in a great spot with a recluse bluff
With Barista one, did you mean recieveing a Barista ping at all or one of the specific options?
Receiving a ping at all
When an evil gets doubled and doesn't bluff getting the coffee to town that day, an angel loses its wings
(and the barista is so getting exiled that game)
Imp bluffing Virgin
With no SW
a Saint loses their wings and gets executed
No but actually bluffing Virgin as any evil is so powerful
Especially as the Cerenovus :p
(a party trick I've never managed to pull off because for good reason you don't often see them on script together)
is it really? it seems like it just creates a one-for-one that town can just execute both sides of most of the time
At least when I play, town doesn't keep a failed Virgin alive
I'd very rarely try it as the demon, but as a minion, directing two executions and making town less sure if the relevant player is good is a decent trade for my life
i've been a failed virgin twice, both times i was executed in f3 š
truth
I usually find the demon kills the virgin when they're running out of frames
Similarly town usually executes failed ones when they don't have a good demon candidate
being snakecharmed
In the game Iām mentioning, Virgin was a bluff and I (Poisoner) hardclaimed Librarian (not a bluff but luckily not in play) who saw drunk on demon/some other player. Then got executed d1 because itās a joke in my group after willing to die Soldier nominated.
So demon basically won bluffing drunk Virgin. F3 had demon, Investigator, Washerwoman which was very funny
Also had me (Lib seeing Drunk) and the 3 face up outsiders all claimed on d1ā¦of a 11 player game. Our Baron was (badly) bluffing Saint
The funniest part was that the other half of my ping was the actually drunk Empath getting correct info
Bluff madness/being pit hagged after the cerenovus or pit-hag dies
I was recently bluffing virgin as a minion, and my other (mostly outed) minion nominated me. I then caught a starpass and won. I think you really have to kill into your team to sell it as evil.
I think twins do not get enough time in the server for a meta to develop, but really there should be more evils bluffing twins together.
Evil twin with legion is a lot of fun
I think I see more evils bluffing Twins in Legion games compared to S&V
I've only seen it 2 times in 1 minion snv games. Both times worked pretty well for evil
I've seen 2 good players bluffing twins lol
I've seen "two players randomly decide to claim twins, and usually they're either two goods or a good and evil, because statistics" significantly more than I've seen concentrated attempts by two evils to bluff twins
And in games without spare executions, being snakecharmed as the demon rather than a minion
Very dependent on how much your meta wants to kill snakecharmed demon claims, of course
But I still remember vividly the game where the No Dashii claimed snakecharmed starting Vigormortis on d2 and town eventually concluded "he's doing an outed minion play, kill the other socially evil guy"
11/27: What's a character you dont use a lot in script building, but wish you did?
i personally NEVER use vortox but it can be a cool dynamic that i dont to experience a lot outside of SnV
Ojo
If I use it it's usually because I need another demon
But it's so much cooler than that
Lord of Typhon is so cool as a concept but it's so finnicky
TF Acrobat is another one that I wish I knew where to fit it
I feel like there's a lot of interesting possibilities with evil twin but hard to fit it in with other minions/demons without just making snv
Pithag cannot go on scripts without warping them beyond recognition but it's so funny
organ grinder
the thing with PH is that its baseline of "each night* (for a few nights), neutralize a townsfolk ability" is just so ludicrous
and then once you get to the funny stuff it gets hilariously bonkers
me when the ph makes the fortune teller into the puzzlemaster, yippee -2 tf abilities in 1 night
didn't good win that game anyway
the one you're thinking of, yes, but this has happened more than once in games I've both played and run
The real 2000000 iq move is to self-transform puzzlemaster in a teensy
(ideally a levi/timer demon teensy so it actually does something)
we have evil sweetheart at home
Evil sweetheart that also might get to coordinate with the demon
my favorite mode of PH has always been duplicating good abilities
And then Boffin happened
Well
You got to understand
+Bluff and Ability
And you donāt remove a minion?
Thatās great
I actually really like pithag on single demon scripts
I mean idk about you
but Pit-hag is better than boffin
bc you can just do whatever you want
like https://discord.com/channels/569683781800296501/1309960441857835110 has a bunch of pit-hag interactions
11/28:
Whatās your favorite thing that you do/have done while STing to disrupt players from metaāing you? This can be a specific event or just general things.
And anyone who says anything about sailor will make me come after them
I let my players meta me
But, like, if I had to pick one... idk, showing two evils in an investigator ping?
Drag out phrasings of dreamer (if I'm doing it verbally rather than by card for whatever reason) or savant info to make it look like I'm thinking seriously about "what to give for the false half" when that's actually the true half
reaching into the other side of the Grimoire to pull out a "bluff" as the true character is a favorite pastime too
"you learn philosopher or...uh...clicks fingers cerenovus"
shoutout to giving a sober and healthy info role the barista double and having them CONVINCED that theyāre droisoned
Similar: repeat bits and pieces of various juggles to obscure if I'm trying to keep a real juggle in my head and which one it is
(and try to vary timing of "noted, got it, next one" during juggle circles to not look too obviously like I'm speedrunning the fakes)
I'm in the "metaing the ST is part of the game" school of thought and will actively encourage metas on the order of "assume the ST is basically competent, understands the script, and is not running 1 minion vigor twins with a clockmaker who could get a 4" but I will go out of my way to avoid giving meta-info off of phrasing if I can
I reach inside both halves of the grim at least twice usually
I need to do this more often
I honestly only have a very vague idea of what a physical grim looks like but yeah the verbal equivalent of that
Different people have different setups for it
I asked a question about it here a while ago
(99% of my dreamer info is by card but there are edge cases and I will drag out those edge cases)
But I have the token box on the opposite side from the in play character tokens, which is the relevant part
vaticidal hasn't read the almanac, cringe
Boooo
(vat or vati)
I did at some point but it was months ago and I kind of skipped the bits about physical games
actually I think I read that post much more recently but also parsed it as "huh, that sure is a box with a bunch of stuff in it and no identifying details"
The only memorable part of the almanacs that isn't reproduced on the wiki is how bad the example bags for the intermediate scripts are
TRUE
innkeeper prof shab fool goon TL da my beloathed
wait there's a sailor there too I think
no sailorInnkeeper, Tea Lady, Pacifist, Professor, Fool, Tinker, Devilās Advocate, Shabaloth. In this game, both the good and the evil team need to work hard to kill opposing players. There are many ways that death can be prevented for both sides. During the day, executions may not lead to death, and the good players will need to figure out whether this is due to the Pacifist, the Devilās Advocate, or someone else. At night, the Shabaloth will need to choose their victims wisely, or else be prevented from killing at all. Players may be brought back from the dead, and the good team would be wise to put some effort into figuring out why.
+2, "The Storyteller will make a balanced setup" is not a harmful meta
A very close friend of mine who is fairly new to the game once implicitly assumed I was running 1 minion vigor twins and I explained to him at length after the game that I am not that bad at STing
(also that outsider count didn't work for it but)
Bagbuilding meta is fun because it's a constantly shifting strategy
Excluding "assume the ST is competent" baselines, there's a lot of leeway such that you can notice tendencies people have and then get your ass kicked by extrapolating them too hard
So it's fun regardless of whether you're right
Introducing people to BotC means you can do very fun things





