#secret thing

1 messages · Page 17 of 1

acoustic chasm
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(though an inexperienced town against a LoT might find themselves outvoted if they aren't careful. That is the most rough thing about this demon)

sly crescent
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what ure saying u want Kazali but the cow is cooler

tardy wyvern
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Amne fits on almost every script in my experience, the ST just needs to make a good ability for the script

dense moat
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Maybe Noble. Its a solid info role that doesnt really break that many scripts

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Assuming at least some care in substituting

faint ember
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Drunk or knight

barren zenith
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Fisherman

indigo osprey
tardy wyvern
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also lleech

sour harness
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I disagree on savant. It usually won't break scripts but there are some scripts (e.g. SnV) that make it a much better character than it would otherwise be in a vacuum

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I'd be so sad because that loses out on so many possibilities, and then I'd probably just choose goblin bc it's funny

austere steppe
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Amne is a bad role and doesnt deserve a place on any script.

austere steppe
# dense moat Maybe Noble. Its a solid info role that doesnt really break that many scripts

I think Clockmaker, Chef, Nobel, and Shuj can all be used fairly interchangeably as a way of identifying the location of evils in realtion to other players. Clockmaker and chef are very strong (often over powered) on most scripts, and the other two being pretty easy to slot in anywhere. Its incredible how much a chef/clock number (real, drunk or fake) drives nominations all game.

zenith lotus
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i would say shugenja probably. noble is insane in teensies.

fast anchor
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It won't totally suck on any given script, but on the right script it can really shine

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Fish can pair well with characters with interesting decisions, like Huntsman, Philosopher, Heretic, Legion, etc

tardy wyvern
fast anchor
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anyway, Noble is the one that comes to mind here.

tardy wyvern
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noble is good in everything except for 7 player games

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you basically split the grim in half which is extremely powerful info

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disregarding that it’s probably my favorite YSK for script building

hollow oasis
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Noble pings in 1 minion games

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“Oh i learned 1 of these 3 players is evil?”

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Then 3-5 of these players are good

sour harness
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Noble can learn itself too

tardy wyvern
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yeah but that feels bad imo

sour harness
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To obfuscate the non pings

zenith lotus
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then its just a seamstress no 😦

hollow oasis
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Feelsbad moment

sour harness
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It feels bad at most player counts but at 7-8 it's fine I think

hollow oasis
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For evil

sour harness
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Or like, at 5

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Ain't no way you're not showing the noble itself in a 5p game I feel

tardy wyvern
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what are you doing putting noble on a teensy script

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lmfao

sour harness
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We have to put it on everything no?

zenith lotus
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thats a reason you wouldnt pick noble

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you cant make teensies

sour harness
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I do like shugenja a lot

tardy wyvern
hollow oasis
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Ngl

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I’d pick

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Hmmmmm

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Hrmm

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This is hard

zenith lotus
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legion 😉

hollow oasis
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Nah

zenith lotus
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thats your expertise

fast anchor
hollow oasis
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(And like, vizier)

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ya know

zenith lotus
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nah, its either you learn one evil player or you learn two seamstress no's.

hollow oasis
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Things that suck with legion

zenith lotus
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i've been the noble in a teensy, it just solved the game

hollow oasis
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Ouf

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Honestly

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Ngl

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Huh

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No,

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Hmm

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Savant

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there

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WITH MY SAVANT INFO LOL

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RIGHT TRIANGLES GO BRRRR

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(you know what this means if I’ve Sted for you)

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Connect the dots Savants

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“Best info”

tacit fiber
austere steppe
tacit fiber
austere steppe
# tardy wyvern is this a serious comment and if so I’d like to hear why you think this /gen

Sorry, yes this is a serious comment, one that I recognise is somewhat counter to what most think. Once upon a time home brew was allowed in the queue, and it was really painful. Amni is like that but legal. I've been through enough iterations of [+1 Snake Charmers], [Super powerful impossible to solve] and [Invisible impact and +1 evil] to know that St's really can't help themselves. It kinda encourges to think of cool abilities, but not to think if that cool ability is fun to play as or with.

tardy wyvern
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this is honestly a fair take but I think the potential for creating your own abilities in terms of script building is really good if the ST generally knows what they’re doing. if they don’t it’s kinda rough but sometimes funny

tacit fiber
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becuase in that case

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Blood on the Clocktower is a bad game

austere steppe
# tacit fiber Blood on the Clocktower is a bad game

Ah but see, thats the genius of BOTC, NORMALLY, the roles and characters limit how bad an ST can actually be. For example, BMR, a bad ST could kill a gambler who gambled correctly with a correct gossip statement. Pretty bad. A bad ST on SNV could make the evil twin paired with a dreamer. Pretty bad. Players can still have fun and solve in those games tho.
Amni says "Hey, bad ST's, no training wheels, go ham"

indigo osprey
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People should describe 3 amne-abilities they have come up and used before, before they are to be expected to run a script with amne for players that don't know them :p

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I F****ed up one of my more interesting ones lol

supple dirge
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Botc requires trusting your st, obviously some scripts more than other. That doesn't make amne a bad character

next marlin
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Amne has the unfortunate characteristic that the people who most want to put an amne in every game are the people who should be putting it in no games

indigo osprey
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I recently had: Each night, choose a player. If an outsider is chosen, they become a townsfolk. (It was a base-2 outsider game.)

austere steppe
young sonnet
tacit fiber
# austere steppe Ah but see, thats the genius of BOTC, NORMALLY, the roles and characters limit h...

no it doesn’t, as long as the game has been compromised for you it’s bad, it doesn’t matter how compromised at that point, I’ve had a storyteller not give me the win because I didn’t guess the recluse, I’ve had a storyteller make a hardconfirmed day 2 game solve on TB, I’ve had a storyteller give me savant statements on the bluffs that the demon got, does that make any of those characters horrible? No! Literally anything with st agency can be fucked up by a storyteller. That doesn’t make the role bad that means the st is bad

austere steppe
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I think we are on the same page here. My opinion extends to "Amni encourages even good STs to make bad choices"

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All of the examples I posted were from CEST's

next marlin
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What do you mean re. "savant statements on the bluffs that the demon got"?

tacit fiber
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Bad STs make bad choices with Amne

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Good STs don’t

tacit fiber
indigo osprey
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that's useful information

next marlin
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I've given "[x role] was a bluff" as a mid-late-game statement (both true or false) a few times

indigo osprey
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(assuming the ST has heard an evil bluffing it)

next marlin
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"One of the demon bluffs was an outsider" seems less good but could strongly imply vigor

tacit fiber
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It wasn’t

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I promise

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It made Savant unfun and unsolvable

indigo osprey
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sometimes ST's also make mistakes

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I wouldn't go to 'bad' or 'good' instantly from that

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I have seen TPI storytellers make questionable decisions on stream

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that doesn't make them bad

austere steppe
# tacit fiber Good STs don’t

I disagree with this, Good STs are exactly the type that want to try something new because they have been in heaps of games. They are probably more likely to make a bad choice with amni.

sharp violet
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I think it's fine to dislike ST agency roles. I don't really like Amnesiac and High Priestesss, and it's not a matter of good or bad ST'ing, I just don't enjoy their play patterns

indigo osprey
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I have made questionable decisios

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the important thing is: learn from that

ivory ridge
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technically amne but i hate amne with a passion so 😔

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not because of logic, i just have bad amne game 🔥

austere steppe
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Yeah, I think ST agency roles enable more opportunities to make bad choices. I dont think that makes the ST bad. They just got baited. Amni is the worst offender of them, and thus I do not like it and consider it a bad role. That is a personal opinion.

cloud plover
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If it's a custom script... could you pick Amni but add a bootlegger so the Amni always gets the same, balanced ability?

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Call it homebrew lite

ivory ridge
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yeah but that would defeat the point of the question

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'oh i just pick a character that i can turn into anything'

cloud plover
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That's a fair point

tardy wyvern
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I think if the ST is good, amne is almost always super fun

austere steppe
tacit fiber
next marlin
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Amne is good to have on scripts because making people mad as amne is even meaner than making them mad as savant :)

young sonnet
tacit fiber
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A good st understands their group and that they are responsible for many players fun

sharp violet
austere steppe
young sonnet
cloud plover
tacit fiber
tardy wyvern
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I think what makes a good st and what makes a bad st is a whole other conversation but my main point is that at its peak, amne is one of my favorite characters just due to the versatility

austere steppe
next marlin
# ivory ridge wdym mad as amne is mean?

If the ST can run madness well then the player has to come up with a whole-ass amne ability, which is very mean for the mad player and very fun for the cere
(mutant amnes are even funnier, because they're doing it 100% to themselves)

cloud plover
ivory ridge
austere steppe
next marlin
cloud plover
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"I learned a zero, I learned a one, I learned a zero again"

young sonnet
sharp violet
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My problem with Amne is that it can feel very swingy. I've had STs make reasonable, balanced, and solvable Amne abilities, but the Amne can't figure it out and it just feels useless

next marlin
austere steppe
ivory ridge
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i feels like as i am understanding can't you just pretend to have a similar ability as your real role

sharp violet
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The other ST-oriented Townsfolk don't as extreme binaries of useful and useless which is why I don't enjoy Amne as much

young sonnet
next marlin
austere steppe
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Like the perfect amni abilities are just reflavoured already existing tf abilities.

next marlin
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It's the same thing as savant, if your mad "savant info" is blatantly just flowergirl info or something you're doing it wrong

ivory ridge
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like investigator mad as amne goes something like "my amne give me 2 character ping, 1 good 1 evil, on two player" is that breaking madness

cloud plover
austere steppe
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Because those are generally balanced and guessable. Two important parts to fun.

next marlin
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yes lol

young sonnet
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If they're really not good at guessing Amne abilities, make it similar to an ability that already exists

next marlin
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Or like, maybe not exactly that

young sonnet
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Or give them a hint

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Or anything

next marlin
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But if it's over the course of a couple days it becomes clear they're just giving invest info something is wrong

young sonnet
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The point of the game is for everyone to have fun

ivory ridge
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like i feels like good player that are being mad can just bluff something plausible 'enough'

dense moat
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Geuninely, Amnesiac is harder to run sometimes than Athiest. Athiest can be limited by scripts, but if you imagine it as "ST controls evil abilities & makes some drunk inf", theres only so many ways to mess up

ivory ridge
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and then it comes down to the ST

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and if the ST execute on something that in later grim reveal towns go "you shouldn't execute them for that" it's just like 🤷‍♂️

dense moat
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You dont have to randomly make an evil player compete against the good team. Some people do succeed with that, but its very context dependent. And ultimately, Athiest is meant to do what I said 9 times out of 10

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It just has the flexibility to do more if it is fun for the game & group in question

next marlin
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Like if it's clearly your real info something is wrong, and amne is a pain for the same reason savant is a pain there, i.e. it's trapping someone into a difficult bluff

next marlin
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Oh that's mean too I love that

ivory ridge
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i'm just saying is that 'plausibility' here can be different between the ST, the player so it can just be miscommunicated (sometimes)

austere steppe
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I find chambermaid almost universally to strong in BOTC.

dense moat
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Chambermaid... does require very specific scripts. Which is why I usually avoid it

sharp violet
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Loll I have a funny memory with Chambermaid

ivory ridge
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anyway a character that fit in every script hmmmm 🤔

sharp violet
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My friend was an evil chambermaid and I figured it out and he asked me after the game "How tf did you know I was evil" and I told him "You were just like confirming everyone and going along with their claims" but he really was just giving honest numbers every time

young sonnet
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Chambermaid is to BMR what Dreamer is to S&V

austere steppe
indigo osprey
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that's because chambermaid works perfectly on BMR, especially the fool-devil's advocate interaction lol

supple dirge
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In bmr exorcist can mess up your bluff if the chambermaid picks you that night, which is fun

austere steppe
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For me, three c's of the apocalypse that drive most narratives are chambermaid, clockmaker and chef. Games just warp around their info.

ivory ridge
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so ur telling me i should always bluff them if they are in play 🔥

austere steppe
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Yeah for sure. If they in play, not in play, if you are good or evil, just the best way to get people executed.

minor pier
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Chambermaid is my bane. Not only do I forget about half the time to ask for a re-pick if a dead player was chosen, but the moment I try to build a balanced custom with it (happened thrice so far), it becomes central to the whole thing's design in order for good & evil to have varied waking patterns. Has me revise the thing to hell and back. It's like making sure Philo doesn't have a single best choice, but worse.

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More on topic, I'd actually consider placing Town Crier on about any script. Solid info role, its strength is mostly player-controlled, can't be abused to hell and back. Vizier is about the only caveat.
For an outsider option, can't go wrong with Mutant.
Evils are just too situational for blanket recommendation I find.

sour harness
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I very very strongly disagree with mutant as a character to put on your average script

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It's a townsider if the script doesn't support it

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Moonchild and golem

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TC is interesting, I wouldn't have thought of that

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I think I agree actually, it doesn't have many bad interactions

next marlin
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Yeah tc is fun to just kind of stick places

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Its most awkward common interaction is with recluse but I don't consider this a huge problem because tc info isn't really that strong as to justify cautioning someone from nominating after like d2, and also math can track this

sour harness
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I think it works best with witch and vortox, but it's not like those are necessary

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Yeah as long as there's no psycho or vizier it should work pretty well

austere steppe
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TC is kind of irrel info by itself, but when combined with a cm, chef, etc becomes good. Thats how roles should be.

fast anchor
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I personally think TC can be kinda unfun without a witch? "alright, you, you, and you nominate, and if you deviate you're evil"

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it's fine without it but prime TC is when there's a witch on script to screw with it

next marlin
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just policy execute people who do that ez

fast anchor
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recluse/tc is better than, say, recluse/flowergirl

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(or god forbid, both on the same script)

next marlin
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Clearly the ideal way to balance "extra good nominator and voter" is by not letting them nominate or vote ever

fast anchor
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which is far from the same level of townsider old acro/moonchild/golem can get to

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it's best with Cere, but it's not as strong as you make it out to be without it from my experience

sour harness
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It's a volatile virgin self nom

fast anchor
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yeah, exactly — a virgin self-nom is a dubious execution to town at best

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and the mutant is strictly worse than that since it's ST-controlled

sour harness
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With cere it becomes possible to bluff (even if it's a bad idea), making it weaker

fast anchor
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and the ST will be fucking over town with it, because that's what an Outsider does

sour harness
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But also like

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Mutant madness (the madness itself) is kinda useless on, say, TB

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Not totally useless but it's nowhere near as potent

next marlin
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My personal gripe with "random mutant everywhere" is that "random mutant everywhere" tends to assume players will go full method no matter what and that you can get "funni mutant madness all game" by sticking it on any random script without extrinsic motivation

sour harness
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On SnV you can just say "hi evil team I'm the mutant, hi good team you should believe my false info, wow I'm the fang gu that's crazy"

fast anchor
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it's definitely not something you can stick everywhere but it's something that's decently flexible

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especially on scripts where executions are more valuable (e.g. multideath scripts)

sour harness
young sonnet
acoustic chasm
indigo osprey
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Mutant is definitely not an outsider you can just stick on everything.

tall raft
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What are you talking about?

indigo osprey
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Noble on teensy is noble+seamstress all in one (or double noble)

minor pier
# young sonnet Ehhh not as much as MC and Golem You basically execute less so that evil can blu...

Exactly this yes. Execute your Mutants less if there's no Cerenovus on script, it breeds strong paranoia, and town might still want to execute them anyway to avoid having an outed Mutant on final days, meaning you deny confirmation but still force them to waste an execution (and make it a solid bluff for evil). And multideaths scripts are even more painful for that indeed.
It gives Mutant another option for playstyle, playing loud instead of hidden, but it absolutely is still an Outsider.

zenith lotus
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in 5p, you either get two seamstress no's or you learn one evil player, and in 6p you get a noble ping and a seamstress no

sour harness
tall raft
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They become a more impactful tinker basically

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That’s not townsider stuff

young sonnet
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^^^^

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Simply being an outsider "because they can confirm themselves with outsider count!" does not make them a Townsider lmao

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Any good script will not let a mutant w/ no Cerenovus do that

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And is also a misunderstanding of the "Townsider" concept

tardy wyvern
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the main reason mutant is damaging as an outsider in my experience is because if a mutant breaks madness, the ST can execute them at the most inconvenient time possible

ivory ridge
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I wonder if you can stick washerwoman/investigator into most script

sour harness
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Not really no

supple dirge
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I think the only bad interaction with those is vortox

sour harness
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Investigator is the worse of the two

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Investigator + loud minions is pretty bad because it's not particularly bluffable

minor pier
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It's less about bad interactions and more about being too powerful without Drunk/Spy/Recluse to balance it all out

sour harness
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There's also a bunch of minions that are just bad interactions

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Oh yeah absolutely, TB's misinfo suite is another big part of that

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But like... invest seeing ET? Really? You're gonna do that? Didn't think so

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Same with marionette

minor pier
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Invest seeing Marionette is hilarious, especially if Recluse Marionnette interactions happen.

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But otherwise, yeah, it's Sage++

sour harness
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Sure but I also just think recluse and marionette really shouldn't interact

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Invest goblin: another example of a bad interaction

minor pier
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Well, TPI agrees, except now that the community has had said interaction for a long time, it's hard to go back. Personnally, I like it, I just take its existence into account when scriptbuilding (like, if I don't want it, I just forego Recluse)

next marlin
sour harness
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I wonder why

next marlin
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It's stupid but you have to admit it is very funny

minor pier
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"just in case the twins decide to be quiet trololol"

sour harness
next marlin
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Invest ping on twin snakecharmers :)

minor pier
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If you twin a snakecharmer, just prepare for the inevitable betrayal. And loss of the evil team once they realize a new good twin happens and learns who the correct evil twin was and who the Demon now is.

next marlin
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Just don't out as twins ez

minor pier
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I'm pretty sure the majority of players would out before realizing the problem

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At least the first time x)

gray ridge
next marlin
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Twin snakecharmers basically never out, though yes it's kind of an "at least the first time" problem

sour harness
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I wanna be a minion in a snake twins game so I can bluff that I saw the SC as the evil twin

gray ridge
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And they were also the lunatic mario

sour harness
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Or something along those lines anyway

next marlin
# minor pier It's less about bad interactions and more about being too powerful without Drunk...

I'd argue invest is somewhat overrated power-wise (it needs some of the tb misinfo suite but the bits it needs are the popular ones that are easy-enough to fit places), but it's interested in fairly specific minions because most loudish minions are just...lame with it
The thing that makes invest unique as a minionfinder is that it reveals a specific minion being in play, as opposed to e.g. TC which identifies minions without determining what they are
This makes it really cool with mechanically quiet minions and arguably outright necessary with poisoner, but most minions in the game are too loud for it because their presence is likely to be determined at some point of their own accord
The ceiling for what it works well with is somewhere around widow

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Invest/grim peeker is super cool though

sour harness
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Widow is pushing it I think

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I wouldn't be mad if invest and widow were on a script together but I wouldn't love it either

minor pier
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I've definitely put Investigator on some of my customs (the whole Marionette thing, possibly with Recluse pulling double duty for the pair is neat, I somewhat like the vizier jinx, etc...). It's just not at the "put on every script ever" level to me, and that was the starting point of that discussion ^^

sour harness
next marlin
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Most successful spy-based confirmation chain

sour harness
next marlin
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Vizier is interesting for the jinx but I don't get the psycho one unless it's exploiting the psycho/golem jinx

minor pier
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Sure, and I'm fine with that. Nuanced and varied play patterns is something I like to see on more of TB's crew.

next marlin
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alright lemme go do some recluse stuff

minor pier
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Until Psycho/Golem settle in their final form, it's hard to predict how it'll end up with Invest

sour harness
minor pier
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11/6 : What are your green flags/red flags when it comes to homebrew, provided you've dipped your toes in it ? Are there specific things that make you avoid, or embrace, specific scripts ? Alternatively, if you never play homebrew, be it singleton characters, hybrids, or full scripts/formats, why ?

sour harness
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[Luis OM copypasta]

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EN NWMs

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Strictly less harmful saints

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"you think you are a minion" without delicate care

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[+1 Demon] without delicate care

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(Demon) "all players know who you are"

minor pier
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I'd add "you start knowing who the Demon is" + some form of limited communication to that list of red flags

sour harness
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Oh I forgot you asked about green flags too lol

minor pier
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Yeah xD Though that was a good start, I've seen most of those and fully agree x)

sour harness
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"must" or "can't" when it comes to communication

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Messing with dead votes without VERY delicate care

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Green flags? Not having the red flags. Most of these are extremely easy traps to fall into, if you can avoid them consistently then you probably know what you're doing

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Also just cool dynamics

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Coherent scripts that actually feel aware of the entire list of characters on it

minor pier
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More of a taste thing, but "extra chaotic" scripts with two dozen of over the top abilities just don't do it for me. I like my chaos as much as the next guy, but things like "Lies, Spies and Eyes" just make me close the script sheet and move on.
I do like to stretch what can be done with the system in all Amnes, but defined scripts shouldn't take 5 hours of study to internalize interactions and possibilities (Fall of Rome is about the top of what I'd consider "complex, but still somewhat approachable" design)

sour harness
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Noooo LSE looks so fun

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I have yet to play it

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But I really want to

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Omen is crazy tho ur right

minor pier
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It might be fun for some people, hence the taste comment. But seeing something like 20/25 roles interact with or directly cause death just makes me shake my head

acoustic chasm
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Face Your Fears is a script thats fits well together

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but is a utter headache 😂

minor pier
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Oof, yeah... at least there's a bit more diversity, but it looks like a headache alright ^^'

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Actually, it's a bit like boardgame design to me : you can't just pile mechanics and abilities onto a script, a good homebrew should have the fat trimmed and abilities streamlined, to retain the best parts and lose the ones that make it too tall an order for most groups. (Of course, if accessibility isn't part of your concerns, you can just go full complexity like heavy wargames do, but don't expect your script to be played as much ^^')

dense moat
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those are my green flags. i tend to trust characters made b those creators

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For reference, everything here is public. Its just all in one place

austere steppe
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I think less is more when it comes to homebrew. The tokens shouldn't be like MTG cards where you need to read each word like you are learning to read to comprehend it. I used to think that there could be a space for more key words, but I've since come back on that somewhat.\

young sonnet
# minor pier More of a taste thing, but "extra chaotic" scripts with two dozen of over the to...

I love the people who made Face Your Fears, they're really smart and made a very thematic and dynamic script
HOWEVER, I will never play it because it is simply wayyyy too complicated. I'm not the intended audience, so that's perfectly fine, but yeah I can't really handle overly complicated full homebrew scripts. The claiming Spartacus mechanic in Fall of Rome is pretty much my limit when it comes to extra Stuff

young sonnet
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Biggest green flag is when the abilities are worded properly (or close enough) to official Clocktower syntax

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It shows at least a bit of passion and thought was put into the design

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And it's not just regurgitated ToS or Mafia design

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It makes the ability so much easier to understand and the intent clear

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Another green flag for me is when the ability and the name/icon resonate

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When there's a clear theme, it's so much more compelling of a character/idea to me

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But when it's just some gobbledegook stapled to some generic or completely random word, my eyes just kinda glaze over

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OH red flag Hystrex didn't mention:
Playing with resurrection (good or evil) without really understanding the strength of the mechanic/how to make it useful for evil
Playing with "register as dead" without understanding what it means/how to balance it

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Biggest red flag (to me and me alone) is when people reinvent ||Creeping Terror|| from first principles

sour harness
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What's that (mechanically)?

sour harness
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BMR does a great job with it but it's very easy for it to become a really really bad mechanic

young sonnet
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Bishop too

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Al-Hadikhia and Knight though don't make sense lol

supple dirge
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Steven said at the first vegas con he tried to make all the names thematic somehow, except flowergirl he just liked that name and couldn't justify it with the ability

young sonnet
# sour harness What's that (mechanically)?

Demon that chooses 1-2 players at night and then doing 1 of 2 things: has an alternative choice to kill all marked players OR the marked players die when the Demon chooses them again

#

It's lame as fuck and I don't know why so many people find it interesting

sour harness
#

Ohhh

next marlin
sour harness
#

Yeah shab is just more fun lol

#

Or po

zenith lotus
#

the flavor text made it work imo

turbid granite
#

arsonist is the greatest demon how could you say this

zenith lotus
#

but thats in among us

next marlin
sour harness
#

Ok?

#

That doesn't make it clearer for me

next marlin
#

demonfinder
traces the demon by its destruction of the natural order (her flowers)

young sonnet
#

VI: well-meaning, but dumb as rocks, so they can socially tell when people are up to no good, but one of them is too stupid

sour harness
young sonnet
#

Actually

#

I won't explain all the themes here

next marlin
young sonnet
#

I don't want to distract from the banger question

sour harness
zenith lotus
#

Flowergirl flavor text

young sonnet
#

Ping me in general #speculation-and-spoilers if you want me to explain the themes for the others

next marlin
#

specspoilers IS general

zenith lotus
#

it has general within it

#

along with every other channel

next marlin
#

oh true, it's not just general

next marlin
#

it's also #sects-and-violets and #bad-moon-rising

young sonnet
#

And reposting so new people see

next marlin
#

and the nonexistent lore channel

#

(we need a lore channel, I have shit to post)

fast anchor
# minor pier 11/6 : What are your green flags/red flags when it comes to homebrew, provided y...

Green flag: honestly, it being a hybrid (that is, incorporating official TPI characters). A homebrewer recognizing when they've been beat and don't homebrew for the sake of being fully original? It means they've thought about how the script functions enough to determine that a TPI character fits best.

Red flag: evil info manipulation/blinding without evil counterplay. Double Agent (NWC) takes the place of a Minion during Demon info, and blinds that Minion from Minion info - strong, but every Demon has some kind of play around it (Comintern is the majority, Seclorum can ask if who they saw is the DA, Kabal can start constructing their own evil team, and Draconis can starpass to the Minion), plus it gets weaker in 2+ Minion games since the other Minion(s) can usually tell the Demon who the blinded one is. That's fun to play around as an evil player, instead of "whoopsy doopsy good luck finding your evil team!"

acoustic chasm
#

Good characters/evil characters that add extra evil characters.

#

Usually without the player's consent

young sonnet
#

It's fine if it's base count (usually), but yeah 100% agree on extras added mid-way

young sonnet
fast anchor
#

but generally most hybrids (especially ones that started as full homebrews) have a fair bit thought put into them

#

Dela's [REDACTED] is what I'm drawing on - like, there's no way you can homebrew something that's better than Alchemist or Harpy on that script, and Dela recognized that

austere steppe
young sonnet
#

Oh yeah no, I understood what you meant, I wasn't trying to imply you'd like any hybrid script, I was just trying to tease something cool that may be coming in the near future

#

(you might not like it, but I think it'll probably be good, so I'm anticipating you might enjoy it)

sour harness
#

Hybrid script where every townsfolk is actually just a snake charmer

zenith lotus
#

but worded slightly differently

next marlin
#

Is that like 13 snake charmers or is it 1 snake charmer and 12 homebrews that are all variants on snake charmer

fast anchor
#

Snake Charmer
Rake Charmer
Snake Farmer
etc

turbid granite
#

its time to make snakes charming

fast anchor
#

rise of the goons 2

#

snake edition

supple dirge
#

'Rake farmer'

dense moat
#

oops all amnis but every Amni is a Snake Charmer

acoustic chasm
#

Oh yeah

#

Character Limit

#

If a character seems to take up a huge number of words, thats a red flag

#

If a character is messing with 3+ ideas, that's a red flag

fast anchor
#

That's a good one

#

I think the almanac opening line is a good metric too

#

If you can't sum up the character in one sentence, something's wrong

sharp violet
#

Red flag: they did

#

Honestly can be said about customs to a lesser extent

fast anchor
#

i'm going a step farther than not wrong

#

that's just

sour harness
#

regularly runs her own customs in livetext

dense hound
#

red flag doesnt mean bad it just means be cautious

sour harness
#

Yeah I'm just teasing lol

lucid crag
fast anchor
#

im like, the one livetext st who doesn't do that

tall raft
#

That’s why it’s so great

acoustic chasm
#

also

#

Just depends how willing they are to change their ideas based on feedback

#

Or to describe their thinking for a character

#

doesn't need to be deep

acoustic chasm
lucid crag
#

11/7: You're Klutz, you're executed and pick the player you learned was Nightwatchman night 1. Your team loses due to Lycanthrope making the Nightwatchman register evil. What do you do/feel?

next marlin
agile sigil
#

That the Lycan should be changed to "registers as evil to you"

zenith lotus
#

angry that a klutz is on a script with new lycan

#

just why

agile sigil
tardy wyvern
#

or at least evil to non game ending abilities

#

imo that should just be a hard rule if it isn't already. you already cant make a recluse register as evil and win with evil

next marlin
#

I kind of dig that neolycan is a global misreg but game ending abilities are more of a pain

minor pier
tardy wyvern
#

if i ran a script with new lycan and anything that ends the game, I would rule that you can't lycan misreg to game enders

tardy wyvern
#

rather than an objectively bad interaction

lucid crag
fast anchor
next marlin
#

Never mind it's the worst thing ever because it desecrates Math's holy status

fast anchor
#

I KNOW RIGHT

#

it's awful

next marlin
#

Once we fix that though it'll be fine

minor pier
#

Lycan and Math already was a thorny combo

fast anchor
#

I actually liked it quite a bit

#

since the Math can help confirm who's actually a Lycanthrope and who's bluffing

lucid crag
#

in theory

#

hidden heretic loss

#

not outed heretic

next marlin
#

As opposed to all of those super loud heretics who scream it on d1

gray ridge
tardy wyvern
#

heretic klutz new lycan and nightwatchman. klutz is d1 executed and picks the good nightwatchman, who registers as evil due to lycan. but since theres a heretic, good still wins

fast anchor
minor pier
#

Don't get me started on Heretic, I really don't like it outside of gimmick "stormcaught Damsel"&co scripts

tardy wyvern
#

heretic is one of the characters of all time

#

and i think needs to be run with genuine preparation in mind

next marlin
lucid crag
#

game enders + heretic is always rough

tardy wyvern
#

your group needs to be like mentally prepared for a heretic game

#

and understand that heretic is super overcentralizing

next marlin
#

That makes sense

sour harness
sour harness
#

It works

#

Not every time ofc

#

But it's not a one off thing either

next marlin
#

Some people don't look at scripts man

minor pier
next marlin
#

I think people play non-snv fang gu scripts weirdly unlike snv

#

Probably because customs tend to have very arbitrary outsider mod suites

sour harness
#

The real way too string along a lunatic is for the luna to not remember that they're on the script

barren zenith
#

Usually, they just out D1 and try to die within seconds

sour harness
#

In mine it's "claim outsider loudly except if you're me"

next marlin
#

If there's an approximate default it's as hiding for a little while then coming out in the mid-late game after solving "it's not Fang Gu or someone else got jumped"

sour harness
#

Moreso when they've been pithagged

next marlin
#

(or outing when they die, especially if they die at night)

#

Different outsiders are a little different

#

Klutz tends to be loudest

#

Some people will suicide as an outsider d1 but this tends to be "I'm a good kill for today" rather than outing

sour harness
#

(and then they're the SH)

#

I've heard the klutz say "who wants to go gambling??"

next marlin
#

I am of the opinion that a d1 klutz execution is worse than hard vortox checking

#

Assuming a void (i.e. neither the chance of vortox nor the chance of klutzpicking an evil are above or below base rates) a klutzpick is statistically somewhat worse and the upside of a klutzpick (learning a player is starting good) is way worse than the upside of a hard vortox check (learning a game is not starting vortox)

#

You can pithag-jump somebody, you can never retroactively make d1 info vortoxed

#

The reason this isn't oppressive in real games is because STs habitually run vortox more if their towns are too vortox check happy, but in individual games if you're considering a d1 klutz execution due to lack of other leads it's basically always an awful idea

#

If you're afraid of a fang gu jump just let the fang gu jump to the outed outsider :)

tacit fiber
#

go to next game

sour harness
#

But it could be what it isn't!

austere steppe
#

Old lycan and new lycan just are not fun characters to play with (opinion). Im sure some find the power fantasy fun to play as, but lycan games are like professor or exorcist, and sailor on a lleach script - their existence is more to give evil outs than anything intrinsically interesting to the character themselves.

#

Ontopic, New lycan should evil-ness should only register to the lycan imo.

barren zenith
zenith lotus
#

the whole, "someone registers as evil to everyone" is really cool tbh, but i dont think its the best on lycan

#

maybe they'll work the concept into an outsider or minion or something

sour harness
#

It's gotta be an outsider right

austere steppe
#

I could see it on a minion in a high info/interaction script

sour harness
#

Maybe? But that feels like something that needs a voice

lucid crag
gray ridge
#

Theres a speculated character that does this I think

lucid crag
gray ridge
#

||someone misregisters and if they guess who their team wins||

lucid crag
#

would still ruin klutz life lol

gray ridge
#

I dont have a problem with lycan misregistering, I just think they should add a might to the wording so stuff like klutz doesnt lose the game

lucid crag
#

might would be good yeah

#

then players can blame st when they body the klutz

#

lmao

zenith lotus
ivory ridge
sharp violet
#

Or that registration rules get a minor clarification

young sonnet
#

or just make the misregistration only apply to the lycan like a sane human being

sharp violet
#

Yea I think that's fine too

#

I really do like the Lycan having a Red Herring for themselves

hollow oasis
#

TPI says you can register it how you want

sharp violet
#

I'm indifferent to the global reg thing though

young sonnet
hollow oasis
#

(to anything)

#

i think it was Jams

supple dirge
young sonnet
#

Oh I thought they meant register it how you want to everything, not just win con abilities

#

I knew that

#

But thank you for finding it

foggy grotto
# lucid crag 11/7: You're Klutz, you're executed and pick the player you learned was Nightwat...

I feel like we should have signed my petition: https://forms.gle/Qm3xS9w5NBByZE5p7

lucid crag
# foggy grotto I feel like we should have signed my petition: https://forms.gle/Qm3xS9w5NBByZE5...

This petition is my personal goal: https://forms.gle/6VkHudpXtgvJkjqm8

hollow oasis
#

Absolutely

#

(It’s thematically consistent)

sharp violet
#

11/8 If you made a petition about this game, what would it call for?

young sonnet
#

The Lycan personal red herring one

barren zenith
#

Vortox + poppygrower

young sonnet
#

If not that, TPI script tool support for homebrew characters

#

So I don't have to do shitty Photoshop

sour harness
hollow oasis
#

It’ll get fixed yall

#

Relax

#

Trust in the TPI

turbid granite
hollow oasis
#

I want Mathematician to have a wincon lol

turbid granite
#

math-like as in seemingly arbitrary numbers that no one uses but can solve games every once in a while

hollow oasis
#

Mathematician should win if it gets a sober and healthy number

#

(ST decides)

sour harness
hollow oasis
#

Math:

turbid granite
#

100% i want one thats harder

hollow oasis
#

Learn how many people suffered false info/ability failure

turbid granite
#

unguessable amne level difficult to interpret

next marlin
#

Each night, learn a number that the ST thinks symbolizes something useful about the game

next marlin
#

Clocktower After Dark

fast anchor
sharp violet
ivory ridge
#

or if not, there's a SW in game

dense hound
#

or virgin is a bluff

flat lintel
#

I have a question

#

How are these petitions reaching TPI?

hollow oasis
#

they

#

read these threads

#

(or someone sends it to them)

zenith lotus
#

obviously 😉

flat lintel
#

Yeah, but why am I signing a petition and the names aren't being sent over to TPI?

turbid granite
#

one must trust in the petition to do its work

indigo osprey
#

Vortox poisoner interaction

foggy grotto
# young sonnet The Lycan personal red herring one
lucid crag
dusky minnow
barren zenith
#

!role zealot

barren zenith
#

But idk

hollow oasis
#

No

next marlin
#

Butler can vote freely on exiles, as can dead players

turbid granite
#

for the sake of the petition lets meet halfway and force them not to

sour harness
next marlin
#

[time isn't real]: If you had to change what base script one character is on, what would you swap where? None of this "the scripts are perfect the way they are", I mean you have to, it's necessary. For bonus points, if you made a direct swap between two roles, what would it be?

sharp violet
next marlin
#

The first half is easy enough for me -- Dreamer is really a role designed for TB, not SnV. The whole outsider and minion suite of the script makes Dreamer info less gamebreaking in much the same way it does e.g. Undertaker info, because it's exactly the kind of role that wants a lot of info-arbitrariness baked in like TB's other ongoing info does. If a wrong n1 dream is easily a poisonsnipe or a Recluse, if the dreamer themselves can be drunk, if the role's super heavy confirmation potential is easy for at least some evil teams to bluff, and if it's difficult to mechanically determine when you've killed minions or even the demon, the role works significantly better. SnV's heavy-duty-pure-disruption minions and its super specific misinfo suite work well with most of the townsfolk and not with Undertaker For Living Players.

#

But TB is very tight, and nothing swaps

tall raft
#

Would be my swap

signal holly
#

nah

lucid crag
signal holly
#

Empath is a character that just does not work without huge amounts of misinformation

#

Empath would immediately be the strongest townsfolk on S&V

#

it really needs Drunk and Recluse and Spy and Poisoner to keep it in check

sharp violet
#

Nah, breaks snv but not for that reason

lucid crag
lucid crag
next marlin
#

Invest fundamentally does not work with snvlike minions

#

It's intended to hint what's in play on a quiet minion script

sharp violet
#

Empath on TB primarily works because there's low interlacing trust for it

gray ridge
#

Soldier and fool maybe idk

lucid crag
gray ridge
#

Fool nominating virgin is kinda funny

lucid crag
#

lol

gray ridge
#

Ig you cant bluff protection

#

So probably not a very good idea

tardy wyvern
#

I don’t think anything on bmr works on either other b3 script bc of how death centric they all are

sharp violet
#

SnV's Demons are enough misinfo to counteract Empath, it has a different problem of the info being backed up by the other TF too easily

next marlin
#

Vigor/empath has uh the vigor/clockmaker problem

#

"whoops one demon doesn't really have any counterplay lol"

lucid crag
#

what about a dreamer virgin swap?

sharp violet
#

Vigor Empath is great wym

#

Like Vigor's existence makes Empath gaining more info through neighbors being nightkilled sussable

next marlin
#

Ehhh kind of yeah

#

If they're next to you though you're just turbofucked

sharp violet
#

Yea

lucid crag
#

Snv + virgin makes a virgin exe bluffable right?

sharp violet
#

Other issue is Vortox is a fake threat on SnV

lucid crag
#

since it could be a madness exe

next marlin
lucid crag
next marlin
#

It's a strategy

#

It's just a meme strat 98% of the time

sharp violet
#

Yeah

lucid crag
#

I guess virgin on snv is a bit tragic with twins, nvm

next marlin
#

Especially given snv has roles such as "town crier" and "oracle"

lucid crag
next marlin
#

Like half of why the meme strat doesn't work is that spy is a spent minion and cere is one of the least frontloaded minions in the game, but the other half is that spy regs as good and cere does not

gray ridge
#

Looking here I think the only BMR character that could fit the other base 3 is chambermaid

sharp violet
#

Base 3 doesn't have good swaps tbh. There's some swaps that are like low damage but not super interesting

lucid crag
#

lol

next marlin
#

Witch or whatever still doesn't reg good

#

Kind of funny though

sharp violet
#

Has anyone actually analyzed Math's power level in BMR?

tardy wyvern
#

I’d swap vortox and imp

lucid crag
tardy wyvern
#

Heehee

gray ridge
#

Chambermaid Math swap could be interesting

lucid crag
#

still strong tho

#

but if it's replacing dreamer it's like a fairish trade good

sharp violet
#

Maybe swap Saint and Klutz?

sour harness
#

Math on bmr

#

Very cool

next marlin
#

And wait pithag makes that even worse

hollow oasis
sharp violet
#

Ah, I forgot about Cere

fast anchor
#

oooh CM <--> Math sounds fun

#

you've got FG/TC/Oracle as demon bluffs and Vortox is like Zombuul in how it blunts it

next marlin
#

flowergirl/tc/oracle are already the most bluffcoded roles on the script which I always found meta-funny with chambermaid

#

(I have a related "inexplicably fits chambermaid" longstanding observation that Mathematician is exactly a Cerenovus bluff, no other roles bluff it)

sly crescent
#

not perfect but viable ways of evicting/decoupling Artstress from SnV

fast anchor
#

wait why does lib on s&v go kinda hard

#

the only rough patches are (a) if someone coldcalls you they're almost always good and (b) if the lib gets its conf off it slashes vortox worlds to those where you're evil together

and these are also problems dreamer faces on s&v sooooo

sly crescent
#

vortox/baron worlds have kinda same crude temporary solution - drunk/mutant ping

dense hound
#

I'd love to switch mastermind and evil twin but the 0 deaths at night in snv is so rare it feels like it wouldnt work

#

and 1 minion evil twin bmr would be rough too

fresh shard
#

Lunatic and Butler. Lunatic has the Mayor as an additional explanation for why kills go to the wrong place and additional info the Spy can use to figure out whether to string the Lunatic along, while BMR has more reasons to not policy execute outsiders.

#

I can see an argument for swapping Chambermaid and Dreamer aswell -- Dreamer has more reasons for the info to be nonsense on day 1, and Chambermaid's information is still strong but less instantly confirmable

barren zenith
#

I don't like lunatic on BMR, they always figure it out on day 1

sour harness
#

I guess it's vigor OR vortox but like cmon

flat lintel
#

Dreamer and Chef

sour harness
next marlin
#

Yes but the no dashii world is going to be niche and sometimes the oracle is next to your damn demon anyway, and the fang gu world fundamentally doesn't work because it still involves being outed evil, it's just whether you're outed as a demon or a minion

#

It's possible to work around and a bag that leans into the vortox paranoia can go well but the play patterns it encourages aren't great because it makes early vigorkills so much riskier

#

So it encourages reactive play over proactive which is really bad for snv evil in general and vigor in particular

fast anchor
# sour harness "ysk it's vigor" :(

me when the lib is evil and it's actually a dashii game and the mutant can't come out to expose the bluffer as evil because it's the mutant

#

yeah same w vortox

sour harness
#

idk i might break mutant madness there

#

depends on player count

#

unless im scared of fang gu (which i am)

sour harness
#

[thyme isn't reel]: what's a token you wish you pulled more often?

#

i recently pulled legion for the first* time and it was super fun (i was the poppygrown lunatic)
-# *on, like, a real script

next marlin
#

A lot of evil tokens apply to this, but grim peekers (Spy/Widow) in particular

cursive cobalt
#

Savant

#

Also Spy/Widow

#

I like knowing things

#

And those roles allow me to mastermind from the getgo

next marlin
#

Same, I love constructing horrific intricate plans that don't work in the end

sour harness
#

i got spy recently, that was fun

#

i got the SW librarian confirmed

lean isle
#

Same with Grim peekers. Or just Minions in general.

sour harness
#

-# and then the mostly outed imp didnt starpass to them after we tied her off the block in f4 :augh:

sour harness
foggy grotto
supple dirge
#

Pit hag, I want to just wreck any script that has pit hag on it.

sharp violet
#

I keep getting Recluse and being in Investigator pings

zenith lotus
#

11/11: What’s the best script? (wrong answers only)

sharp violet
#

Stormcatcher Favors the Damsel

sour harness
#

JANK JANK JANK JANK

#

TwV

zenith lotus
#

😉

sour harness
#

nO

hollow oasis
#

this

next marlin
#

(I think I don't actually have a least favourite b3 because I haven't played enough bmr to be confident in my sample, but I considered answering tb for malice purposes)

turbid granite
#

any tb variant

sour harness
#

We may both be SnV heads but BMR is a ton of fun too

next marlin
#

I have played bmr twice, leading to the following games:

  1. godfather kills me n2, ST accidentally announces me as the innkeeper when telling town ("the inn has closed down because the innkeeper suffered a heart attack"), prof rezzes me and has ludicrously wrong world and we lose to po charge
  2. insanely cursed pukka game with 1 demon kill ever, I'm the fool who insta-dies when executed and solves pukka and no one believes me ever because the chambermaid thinks his info is right, exo who everyone is tunnelled is evil (sailor moment) thinks I'm demon with a mastermind, we win anyway
#

The first game was pretty fun though

next marlin
#

you push it and I will answer bmr

hollow oasis
#

TB

#

also every script with +2-3 extra evils +heretic

#

very balanced

sour harness
#

It's fun

hollow oasis
#

bmr is good

#

snv is good

#

tb is bad

#

let me solve the bloody gamestate

#

without low info/everyone is drunk

severe raven
#

I don't want to call TB "bad" because it's good as an intro to the game but... yeah

hollow oasis
#

as an intro?

#

sure

#

as a player?

#

not fun

agile sigil
#

you have reached the "I have played a medium amount" stage

#

tb is actually a great game purely because it is so balanced

#

sure is it socials? yeah but all good social deduction games rely on that to a degree

hollow oasis
#

i've played at least 350 games

#

(i really just hate poisoner)

#

ngl

tacit fiber
tacit fiber
hollow oasis
#

yes

#

i just hate tb's info landscape

tacit fiber
hollow oasis
#

and?

tacit fiber
#

ok so now I can't play BMR with 90% of sts

hollow oasis
#

i like pacifist

hollow oasis
#

i'll give you that

tacit fiber
#

but like, I can't guraentee that

#

and most sts don't know how to storytell pacifist

hollow oasis
#

pacifist shalt not

#

help evil

#

save things that can become evil

#

don't save goons

#

plz

tacit fiber
#

well

#

I disgaree

#

it depends on the situation

tacit fiber
sour harness
#

Yeah saving a goon can be the right call

#

It usually isn't, but it can be

hollow oasis
#

ok

#

fair

#

(godfather is fair)

#

although even saving a goon is sometimes worse than GF

sour harness
#

Sometimes yeah

#

But if the po has charged and there's 7 alive

#

Maybe you save the goon

#

(by maybe I mean definitely)

hollow oasis
#

ok

#

fine

#

pacifist saves shouldn't help evil

#

there

#

simple

#

easy

sour harness
#

Wow, I never thought of that one

sour harness
#

If the paci isn't certain that it's from their own ability, then it helped evil

hollow oasis
#

(then save twice)

#

ngl

sour harness
#

The neighboring evil player claiming tea lady:

turbid granite
#

i think a lot of the reason people dont like bmr is that its much easier to ST in a not-fun way without making any rule mistakes, theres also the variance in game length but that can also be mitigated to some extent by Running It Good which is somewhat abstract and situational at times

still my favorite base script, partly because i know people wholl ST it good

tardy wyvern
#

BMR is the base 3 my group usually struggles with the most mainly because it’s very easy to get confused in the amount of death happening each night

#

it’s also a script good players need to be open and honest about their characters on

sour harness
#

Running It Good is an important part of any script (even TB). But that applies to every game or game-adjacent thing that involves a person running it

tardy wyvern
#

otherwise town will never solve

sour harness
#

Any ttrpg is gonna go poorly if the GM doesn't know how to run it well

tardy wyvern
#

that is true but BMR is a lot easier to mess up in my experience

#

both in genuine rules mistakes and poor decisions

tacit fiber
#

like

tardy wyvern
#

SNV also needs to be handled delicately though

tacit fiber
#

sometimes it's not understood

sour harness
tacit fiber
hollow oasis
#

fair enough

#

i mean

tacit fiber
#

I can confidently storytell pacifist and BMR as a whole

hollow oasis
#

(it's genuinely harder on BMR)

tacit fiber
#

I don't play BMR much tho

next marlin
tardy wyvern
#

the main pacifist thing i see is saving players that town is building as evil

#

which objectively wastes town’s time bc town will instantly think they’re da protected

hollow oasis
#

i have a script where pacifist is only exe survival

#

and DA/Alch DA exists

#

but yea...

sour harness
austere steppe
#

I dislike how much agency STs have on BMR. SNV gets player agency and ST direction just right.

hollow oasis
#

that's fair

sour harness
#

-# i made this just now lol

young sonnet
#

God DAMN

#

Bro had that locked and loaded

sour harness
#

i saw a vision and had to follow through

young sonnet
#

Opinion dead on impact

hollow oasis
#

lmao

#

ooooooooooooooooof

sour harness
#

bmr does have decisions but it's not to the same extent imo

hollow oasis
#

it's a different type of decision

sour harness
#

gossip and paci are probably the only consistent ones with a major impact

hollow oasis
#

gossip kills are different from vortox info

#

sailor?

young sonnet
#

mfw the ST has to understand how sailor/pacifict work, pick a grandchild, an IK drunk, a gossip kill, and when to kill the Tinker:

hollow oasis
#

oh

#

did i forget to mention remember that assasain goon is an interaction

young sonnet
#

The Humble Savant:

#

(genuinely, giving balanced Savant statements for high-level players is harder than all the ST agency in BMR combined)

hollow oasis
#

Truth

sour harness
young sonnet
#

I don't think it's dogpiling

#

you were the only one who said something

hollow oasis
#

it's discussion

#

lmao

young sonnet
#

And then I said you were right

#

and Legion thought it was funny

austere steppe
#

Understanding who has bad info is more important to what that info is to winning snv.

tacit fiber
sour harness
#

Nah a double tap is stronger than a single execution killing

#

Saving once and not the double tap IS a waste of time tho

foggy grotto
#

11/12: Thoughts on the new Riot ability and jinxes?

sour harness
#

Love it

turbid granite
#

new riot (& in a way the new levi jinxes) are amazing

tardy wyvern
#

yeah new riot is a strict improvement

#

i think it would be fun if the nomination phase was still the same as before all 3 days but i do get why it had to change

#

and it makes for funnier jumpscares

barren zenith
fresh shard
#

I like it, but hoping for some clarification on what happens if the Riot day fails to go off, or jinxes/clarifications to prevent the good team being able to engineer this situation (possibly just scriptbuilding issue)

lean isle
#

Looks really interesting and certainly better.

minor pier
tacit fiber
#

...

#

horrible

hollow oasis
#

Alot of them don’t work

next marlin
#

[time]: What roles on the base scripts do you think many STs use too often? Not often enough?

#

A lot of people in snv use clockmaker super heavily (because they don't realize how strong it is) and mathematician rarely (because they're not comfortable running it), ime

#

In tb poisoner can feel kind of hegemonic sometimes (and drunk but that's more understandable)

ebon idol
#

Use as in bag wise?

next marlin
#

Yes

ebon idol
#

Poisoner I can definitely agree, same with drunk

#

imp awkward /j

#

It’s kind of the inverse but zombuul and especially mastermind imo is heavily underrepresented in Bmr games I see

#

Which like.. yeah fair

#

But still

#

Same with evil twin, cere is probably overrepresented

#

Definitely see a lot goons

fast anchor
#

I don't tend to see many Professors in BMR

#

like yes, it's strong, but it's also a character on the script

barren zenith
vale oxide
#

(made up number :p)

next marlin
#

I feel like people put savant in the bag either 0% or 100% of the time

vale oxide
#

True

flat lintel
#

Running Savant live without it breaking the game is a flex

sterile flame
#

out of maybe 10-15 games

sour harness
sterile flame
#

not enough zombuul

sterile flame
#

both great characters

sour harness
#

People think butler is boring, and that witch is weak

#

Butler is cool but I'll admit the other TB outsiders are even cooler

#

And I've seen a witch almost singlehandedly win a game

sterile flame
#

my response about witch is just lol get better

#

the threat of it is powerful enough

sterile flame
#

I like saint and recluse

#

the only weak b3 minion is mastermind, cause it requires very specific situations to work

sour harness
#

I'd say it's reasonably strong

sterile flame
#

comparitively

sour harness
#

It's a safety minion with a wincon that's not even that difficult to achieve

sterile flame
#

i still think b3 minions are the strongest set of minions

sour harness
#

Yeah for the most part

hollow oasis
#

Goblin

#

Boomdandy

#

Those are pretty good

#

But yea

#

Organ grinder is not that op

#

Fearmonger is bad

#

It would be better if it had its ability without the announcement

#

Or at least, only at the second change

sterile flame
hollow oasis
#

Goblin is good

sterile flame
#

goblin is worse than boomdandy, but still above the rest of the experimentals

#

boomdandy by far is the best there

hollow oasis
#

Goblin is equal to Boomdandy

#

now

sterile flame
#

and fearmonger is actually not that bad

hollow oasis
#

(Goblin is good for the reason mario is good)

sterile flame
#

just very easy to move around

hollow oasis
#

fearmonger shouldn’t be so fucking loud

sterile flame
#

it has to be

hollow oasis
#

Until the second change

#

(It shouldn’t be announced at the start, only if they change again)

sterile flame
#

i've seen a fearmonger come about 3 seconds away from victory before the EVIL Gunslinger shot their own demon

#

yes correct, evil

sterile flame
sour harness
sterile flame
#

its only purpose is to monger fear lol

hollow oasis
sour harness
#

It's called fearmonger, the threat of the win is more important than the win itself

sterile flame
#

another incredibly noisy minion?

hollow oasis
#

a noisy minion

#

With ways to hide

young sonnet
sour harness
sterile flame
hollow oasis
sterile flame
#

they came into town saying they'd shoot a saint claim

hollow oasis
#

Second on? Sure

#

like, you have 1 player you need to kill

#

By exe

#

Or you have to be loud

young sonnet
sour harness
#

I mean if it chooses a player with no announcement that feels like it fundamentally goes against the character

sterile flame
#

I was a minion that game and felt so cheated

sour harness
#

But being able to not choose until later might be cool

young sonnet
#

Please tell me it was at least like a 7 player game

hollow oasis
young sonnet
#

I—

sterile flame
hollow oasis
#

Yall make scripts with mechanical impossibilities?

sterile flame
# young sonnet I—

oh, and there were 12 votes on the fearmonger picked player, THE GAME WAS LITERALLY ABOUT TO END

hollow oasis
#

(Why i hate travellers in a nutshell)

#

Shit like this

sour harness
#

Nah that's not a traveler issue, that's a player hard throwing

hollow oasis
#

I keep seeing it happen

#

With just

sour harness
#

Evil travelers KNOW who not to kill

hollow oasis
#

“Fuck it lol i can leave”

sour harness
#

Then why'd they travel in in the first place lol

sterile flame
sour harness
#

If they're not gonna care about the game

sterile flame
#

oh I have done some magnificent things as a traveller

hollow oasis
#

(This is the reason some people actually travel in)

young sonnet
#

Like, I've done something similar, I was about to win a Secret Hitler game as a Fascist cause I had the gun in the final round, no one knew what I was, and I was pretending to not know who Hitler was and bet the game on a coinflip, which I lost and then shot Hitler because I was with 7 other close friends and the game was only 40 minutes long at that point
BUT THAT WAS ONLY CAUSE I KNEW THEY'D FIND IT FUNNY. Like wtaf is that guy doing. That's 15 people, who've likely been playing for 2 to 2.5 hours. To just rob their climax "for the bit" is actually vile

sterile flame
#

including executing the puzzle drunk player before they could learn any info

sterile flame
#

it was a bit dude what the hell, but no emotional attatchment yet

young sonnet
#

Day 2 FM win? Never heard of it

sterile flame
#

thats why it was going to be so good

tardy wyvern
#

i think every single time ive played as good on bmr i was the gambler

sour harness
#

I've been a grandmother to a gambler thrice in a row

tardy wyvern
#

i have gambler confirmed a moonchild twice in my like, 4 games as gambler, which is a very specific thing to happen more than once

sterile flame
#

i have seen twin marionette gamblers

#

in the same game

#

one was the apprentice

fast anchor
tardy wyvern
#

I don't think in my time playing clocktower, not just BMR, I have ever seen a godfather -1

indigo osprey
#

I did it once

#

evil team didn't realize until after the game that this meant they coul bluff outsider

sour harness
#

The first bmr game I ran was gf-1 lol

tardy wyvern
#

I wanted to do gf-1 in the only BMR game I’ve ever ran but it ended up being base 0 outsiders

gray ridge
#

It was godfather -1 balloonist +1 fang gu +1 on base 2 outsiders

next marlin
#

Yeah gf-1 is common on customs with convoluted outsider mod to prevent 9p games with 4 or 5 outsiders

#

I had a player get a little annoyed once at an fg+1/gf-1 at 8p but the grim technically could've produced +2 evils (I was not good at bagbuilding then) so I pointed this out to him and he admitted it was "probably not goodsided"

#

(but also I was not good at bagbuilding then)

next marlin
next marlin
#

And its volume makes it quite easy to work out by extension that these minions are not in play

#

It can also be counterplayed in ways that accentuate its "negative utility minion" failure mode (players who are trusted or like their roles nominating much less, meaning the witch basically only kills evil candidates by accident)

#

Its ceiling is really cool but it's high-variance even for an snv minion (which are all, inherently, by design, crazy high variance) and it tends to operate much closer to its floor

next marlin
fast anchor
#

I think GF-1 should be done, like, half the time on BMR and on most customs

fast anchor
next marlin
#

Not true, it's only 90%

fast anchor
#

like

next marlin
#

Dreamer 'looks' overrepresented on tokens to me but I think about 80% of that is actually philo-dreamers

#

(philo definitely feels overrepresented)

zenith lotus
#

i dont see a lot of librarians in TB

#

like, ever

#

its kind of sad 😦

sour harness
#

I keep making them drunk lol

next marlin
#

Librarians are common but librarians seeing roles other than drunk are much rarer (understandably enough, it's really two different roles)

next marlin
#

it's why that script has mathematician now 💀

acoustic chasm
#

Its still on script

#

People are worried that it might be in play and cause people to lose

hollow oasis
#

this is how i would make fearmonger less bad

acoustic chasm
#

I had a fearmonger adjacent homebrew

#

Fearmonger (Minion) - Each night, you may choose a player: they learn you are in play. If the most recently chosen player is executed, their team loses.

hollow oasis
#

"Each night, choose a player: if you nominate & execute them, their team loses. After the first time you pick a new player, all players learn when you pick a new player."

acoustic chasm
#

but yee

dense moat
#

And I usually mix stuff up