#secret thing
1 messages · Page 17 of 1
what ure saying u want Kazali but the cow is cooler
Amne fits on almost every script in my experience, the ST just needs to make a good ability for the script
Maybe Noble. Its a solid info role that doesnt really break that many scripts
Assuming at least some care in substituting
Drunk or knight
Fisherman
Knight doesn’t fir on script (imo) with scarlet woman, fang gu, pithag and lil monsta
also lleech
I disagree on savant. It usually won't break scripts but there are some scripts (e.g. SnV) that make it a much better character than it would otherwise be in a vacuum
I'd be so sad because that loses out on so many possibilities, and then I'd probably just choose goblin bc it's funny
Amne is a bad role and doesnt deserve a place on any script.
I think Clockmaker, Chef, Nobel, and Shuj can all be used fairly interchangeably as a way of identifying the location of evils in realtion to other players. Clockmaker and chef are very strong (often over powered) on most scripts, and the other two being pretty easy to slot in anywhere. Its incredible how much a chef/clock number (real, drunk or fake) drives nominations all game.
i would say shugenja probably. noble is insane in teensies.
This is my opinion about Fisherman, too
It won't totally suck on any given script, but on the right script it can really shine
Fish can pair well with characters with interesting decisions, like Huntsman, Philosopher, Heretic, Legion, etc
is this a serious comment and if so I’d like to hear why you think this /gen
anyway, Noble is the one that comes to mind here.
noble is good in everything except for 7 player games
you basically split the grim in half which is extremely powerful info
disregarding that it’s probably my favorite YSK for script building
Noble pings in 1 minion games
“Oh i learned 1 of these 3 players is evil?”
Then 3-5 of these players are good
Noble can learn itself too
yeah but that feels bad imo
To obfuscate the non pings
then its just a seamstress no 😦
Feelsbad moment
It feels bad at most player counts but at 7-8 it's fine I think
For evil
We have to put it on everything no?
^
thats a reason you wouldnt pick noble
you cant make teensies
I do like shugenja a lot
I'm okay with this
legion 😉
Nah
thats your expertise
It's just a weirder investigator that can see the Demon on teensies
(I like it sure, but i want to make a leviathan script lol)
(And like, vizier)
ya know
nah, its either you learn one evil player or you learn two seamstress no's.
Things that suck with legion
i've been the noble in a teensy, it just solved the game
Ouf
Honestly
Ngl
Huh
No,
Hmm
Savant
there
WITH MY SAVANT INFO LOL
RIGHT TRIANGLES GO BRRRR
(you know what this means if I’ve Sted for you)
Connect the dots Savants
“Best info”
Amne is literally as bad as you make it
Very true.
then, I feel like it just reflects badly on you if you think it's bad
Sorry, yes this is a serious comment, one that I recognise is somewhat counter to what most think. Once upon a time home brew was allowed in the queue, and it was really painful. Amni is like that but legal. I've been through enough iterations of [+1 Snake Charmers], [Super powerful impossible to solve] and [Invisible impact and +1 evil] to know that St's really can't help themselves. It kinda encourges to think of cool abilities, but not to think if that cool ability is fun to play as or with.
this is honestly a fair take but I think the potential for creating your own abilities in terms of script building is really good if the ST generally knows what they’re doing. if they don’t it’s kinda rough but sometimes funny
I think that it's not really a fair shake to judge smth based on what a bad storyteller does
becuase in that case
Blood on the Clocktower is a bad game
Ah but see, thats the genius of BOTC, NORMALLY, the roles and characters limit how bad an ST can actually be. For example, BMR, a bad ST could kill a gambler who gambled correctly with a correct gossip statement. Pretty bad. A bad ST on SNV could make the evil twin paired with a dreamer. Pretty bad. Players can still have fun and solve in those games tho.
Amni says "Hey, bad ST's, no training wheels, go ham"
People should describe 3 amne-abilities they have come up and used before, before they are to be expected to run a script with amne for players that don't know them :p
I F****ed up one of my more interesting ones lol
Botc requires trusting your st, obviously some scripts more than other. That doesn't make amne a bad character
Amne has the unfortunate characteristic that the people who most want to put an amne in every game are the people who should be putting it in no games
I recently had: Each night, choose a player. If an outsider is chosen, they become a townsfolk. (It was a base-2 outsider game.)
It is like DND DMS who create DMPC's.
^^^ Amne is a good character, but yeah, it does not belong on every script as filler like people do
no it doesn’t, as long as the game has been compromised for you it’s bad, it doesn’t matter how compromised at that point, I’ve had a storyteller not give me the win because I didn’t guess the recluse, I’ve had a storyteller make a hardconfirmed day 2 game solve on TB, I’ve had a storyteller give me savant statements on the bluffs that the demon got, does that make any of those characters horrible? No! Literally anything with st agency can be fucked up by a storyteller. That doesn’t make the role bad that means the st is bad
I think we are on the same page here. My opinion extends to "Amni encourages even good STs to make bad choices"
All of the examples I posted were from CEST's
What do you mean re. "savant statements on the bluffs that the demon got"?
NO
Bad STs make bad choices with Amne
Good STs don’t
“One of the demon bluffs was an outsider”
that's useful information
I've given "[x role] was a bluff" as a mid-late-game statement (both true or false) a few times
(assuming the ST has heard an evil bluffing it)
"One of the demon bluffs was an outsider" seems less good but could strongly imply vigor
Not really
It wasn’t
I promise
It made Savant unfun and unsolvable
sometimes ST's also make mistakes
I wouldn't go to 'bad' or 'good' instantly from that
I have seen TPI storytellers make questionable decisions on stream
that doesn't make them bad
I disagree with this, Good STs are exactly the type that want to try something new because they have been in heaps of games. They are probably more likely to make a bad choice with amni.
I think it's fine to dislike ST agency roles. I don't really like Amnesiac and High Priestesss, and it's not a matter of good or bad ST'ing, I just don't enjoy their play patterns
technically amne but i hate amne with a passion so 😔
not because of logic, i just have bad amne game 🔥
Yeah, I think ST agency roles enable more opportunities to make bad choices. I dont think that makes the ST bad. They just got baited. Amni is the worst offender of them, and thus I do not like it and consider it a bad role. That is a personal opinion.
If it's a custom script... could you pick Amni but add a bootlegger so the Amni always gets the same, balanced ability?
Call it homebrew lite
yeah but that would defeat the point of the question
'oh i just pick a character that i can turn into anything'
That's a fair point
you are allowed to have this opinion although I do not agree at all
I think if the ST is good, amne is almost always super fun
If that was what I was wanting to achieve, id do philo-bucket. You can philo into any off script good character.
I don’t think that’s a good st?
Amne is good to have on scripts because making people mad as amne is even meaner than making them mad as savant :)
And I think part of this is due to a lack of versatile Townsfolk characters for scriptbuilding. A lot of characters lock you into certain styles of scripts that may or may not have already been or you might just not be interested in
A good st understands their group and that they are responsible for many players fun
I don't agree honestly
Mate, every ST here is 'bad'. Its a transient server.
wdym mad as amne is mean?
So Amne allows you to preserve your script-feel without needing to dramatically alter it
Some good characters might be broken though. The point of Amni is to create a role that's novel, yet balanced, and not to just allow anything to happen, or at least that's what I thought
So then don’t play with them, it doesn’t make the role bad
I think what makes a good st and what makes a bad st is a whole other conversation but my main point is that at its peak, amne is one of my favorite characters just due to the versatility
Haha, True, but only when you run it!
If the ST can run madness well then the player has to come up with a whole-ass amne ability, which is very mean for the mad player and very fun for the cere
(mutant amnes are even funnier, because they're doing it 100% to themselves)
I mean, the mad player can just claim to be getting colds and vague info, right?
wait, when cere make someone mad as the amne, does it have to be amne with a specific ability?
I can agree, I have just never experienced this.
Me when I give someone else my amne script to run for the first time and they immediately have an amne with an evil moonchild
"I learned a zero, I learned a one, I learned a zero again"
Also this ^^^^
Good STs don't make bad Amne abilities 98% of the time
But long-running STs, bad STs, or bored STs, sound like what Fundetta is talking about
My problem with Amne is that it can feel very swingy. I've had STs make reasonable, balanced, and solvable Amne abilities, but the Amne can't figure it out and it just feels useless
This is still fine because they still need to suggest something those random numbers cohere into or town will think they're bluffing really badly
Yeah, I do agree, but experientially, I've only encountered below average amni abilities.
i feels like as i am understanding can't you just pretend to have a similar ability as your real role
The other ST-oriented Townsfolk don't as extreme binaries of useful and useless which is why I don't enjoy Amne as much
This is why I always advocate for balancing Amne abilities to the player
If you're pretending too close, it's a break
Like the perfect amni abilities are just reflavoured already existing tf abilities.
It's the same thing as savant, if your mad "savant info" is blatantly just flowergirl info or something you're doing it wrong
like investigator mad as amne goes something like "my amne give me 2 character ping, 1 good 1 evil, on two player" is that breaking madness
"On the final day, you might get a hint as to what your ability is, even if dead"
Because those are generally balanced and guessable. Two important parts to fun.
yes lol
If they're really not good at guessing Amne abilities, make it similar to an ability that already exists
Or like, maybe not exactly that
But if it's over the course of a couple days it becomes clear they're just giving invest info something is wrong
The point of the game is for everyone to have fun
like i feels like good player that are being mad can just bluff something plausible 'enough'
Geuninely, Amnesiac is harder to run sometimes than Athiest. Athiest can be limited by scripts, but if you imagine it as "ST controls evil abilities & makes some drunk inf", theres only so many ways to mess up
and then it comes down to the ST
and if the ST execute on something that in later grim reveal towns go "you shouldn't execute them for that" it's just like 🤷♂️
You dont have to randomly make an evil player compete against the good team. Some people do succeed with that, but its very context dependent. And ultimately, Athiest is meant to do what I said 9 times out of 10
It just has the flexibility to do more if it is fun for the game & group in question
Yeah but it has to be plausible enough lol
Like if it's clearly your real info something is wrong, and amne is a pain for the same reason savant is a pain there, i.e. it's trapping someone into a difficult bluff
And chambermaid
Oh that's mean too I love that
i'm just saying is that 'plausibility' here can be different between the ST, the player so it can just be miscommunicated (sometimes)
I find chambermaid almost universally to strong in BOTC.
Chambermaid... does require very specific scripts. Which is why I usually avoid it
Loll I have a funny memory with Chambermaid
anyway a character that fit in every script hmmmm 🤔
My friend was an evil chambermaid and I figured it out and he asked me after the game "How tf did you know I was evil" and I told him "You were just like confirming everyone and going along with their claims" but he really was just giving honest numbers every time
Chambermaid is to BMR what Dreamer is to S&V
As evil, I find being dreamt way less oppressive than being picked by chambermaid.
that's because chambermaid works perfectly on BMR, especially the fool-devil's advocate interaction lol
In bmr exorcist can mess up your bluff if the chambermaid picks you that night, which is fun
For me, three c's of the apocalypse that drive most narratives are chambermaid, clockmaker and chef. Games just warp around their info.
so ur telling me i should always bluff them if they are in play 🔥
Yeah for sure. If they in play, not in play, if you are good or evil, just the best way to get people executed.
(philo into amne)
Chambermaid is my bane. Not only do I forget about half the time to ask for a re-pick if a dead player was chosen, but the moment I try to build a balanced custom with it (happened thrice so far), it becomes central to the whole thing's design in order for good & evil to have varied waking patterns. Has me revise the thing to hell and back. It's like making sure Philo doesn't have a single best choice, but worse.
More on topic, I'd actually consider placing Town Crier on about any script. Solid info role, its strength is mostly player-controlled, can't be abused to hell and back. Vizier is about the only caveat.
For an outsider option, can't go wrong with Mutant.
Evils are just too situational for blanket recommendation I find.
I very very strongly disagree with mutant as a character to put on your average script
It's a townsider if the script doesn't support it
Moonchild and golem
TC is interesting, I wouldn't have thought of that
I think I agree actually, it doesn't have many bad interactions
Yeah tc is fun to just kind of stick places
Its most awkward common interaction is with recluse but I don't consider this a huge problem because tc info isn't really that strong as to justify cautioning someone from nominating after like d2, and also math can track this
I think it works best with witch and vortox, but it's not like those are necessary
Yeah as long as there's no psycho or vizier it should work pretty well
TC is kind of irrel info by itself, but when combined with a cm, chef, etc becomes good. Thats how roles should be.
I personally think TC can be kinda unfun without a witch? "alright, you, you, and you nominate, and if you deviate you're evil"
it's fine without it but prime TC is when there's a witch on script to screw with it
just policy execute people who do that ez
recluse/tc is better than, say, recluse/flowergirl
(or god forbid, both on the same script)
Clearly the ideal way to balance "extra good nominator and voter" is by not letting them nominate or vote ever
I strongly disagree with this - at its best, it wastes an execution for the good team confirming a dead player
which is far from the same level of townsider old acro/moonchild/golem can get to
it's best with Cere, but it's not as strong as you make it out to be without it from my experience
It's a volatile virgin self nom
yeah, exactly — a virgin self-nom is a dubious execution to town at best
and the mutant is strictly worse than that since it's ST-controlled
With cere it becomes possible to bluff (even if it's a bad idea), making it weaker
and the ST will be fucking over town with it, because that's what an Outsider does
But also like
Mutant madness (the madness itself) is kinda useless on, say, TB
Not totally useless but it's nowhere near as potent
My personal gripe with "random mutant everywhere" is that "random mutant everywhere" tends to assume players will go full method no matter what and that you can get "funni mutant madness all game" by sticking it on any random script without extrinsic motivation
On SnV you can just say "hi evil team I'm the mutant, hi good team you should believe my false info, wow I'm the fang gu that's crazy"
it's definitely not something you can stick everywhere but it's something that's decently flexible
especially on scripts where executions are more valuable (e.g. multideath scripts)
And this is a big part of what makes mutant shine imo
Ehhh not as much as MC and Golem
You basically execute less so that evil can bluff it more and make the legit claims seem more suspicious
A ruined execution to confirm a dead good player isn't super useful
Not really? Like, yes they are similar, but cow has distinct upsides over kazali
Mutant is definitely not an outsider you can just stick on everything.
Noble is good in teensy scripts
What are you talking about?
Noble on teensy is noble+seamstress all in one (or double noble)
Exactly this yes. Execute your Mutants less if there's no Cerenovus on script, it breeds strong paranoia, and town might still want to execute them anyway to avoid having an outed Mutant on final days, meaning you deny confirmation but still force them to waste an execution (and make it a solid bluff for evil). And multideaths scripts are even more painful for that indeed.
It gives Mutant another option for playstyle, playing loud instead of hidden, but it absolutely is still an Outsider.
noble is insanely overpowered in teensy scripts
in 5p, you either get two seamstress no's or you learn one evil player, and in 6p you get a noble ping and a seamstress no
execute your mutants less
Ok so their outsider ability isn't proccing as much. That's fine and all but I don't see how it's not a townsider
^^^^
Simply being an outsider "because they can confirm themselves with outsider count!" does not make them a Townsider lmao
Any good script will not let a mutant w/ no Cerenovus do that
And is also a misunderstanding of the "Townsider" concept
the main reason mutant is damaging as an outsider in my experience is because if a mutant breaks madness, the ST can execute them at the most inconvenient time possible
I wonder if you can stick washerwoman/investigator into most script
Not really no
I think the only bad interaction with those is vortox
Investigator is the worse of the two
Investigator + loud minions is pretty bad because it's not particularly bluffable
It's less about bad interactions and more about being too powerful without Drunk/Spy/Recluse to balance it all out
There's also a bunch of minions that are just bad interactions
Oh yeah absolutely, TB's misinfo suite is another big part of that
But like... invest seeing ET? Really? You're gonna do that? Didn't think so
Same with marionette
Invest seeing Marionette is hilarious, especially if Recluse Marionnette interactions happen.
But otherwise, yeah, it's Sage++
Sure but I also just think recluse and marionette really shouldn't interact
Invest goblin: another example of a bad interaction
Well, TPI agrees, except now that the community has had said interaction for a long time, it's hard to go back. Personnally, I like it, I just take its existence into account when scriptbuilding (like, if I don't want it, I just forego Recluse)
this is the only thing I've ever seen an invest ping on in twv
I wonder why
It's stupid but you have to admit it is very funny
"just in case the twins decide to be quiet trololol"
Oh I agree with that part
Invest ping on twin snakecharmers :)
If you twin a snakecharmer, just prepare for the inevitable betrayal. And loss of the evil team once they realize a new good twin happens and learns who the correct evil twin was and who the Demon now is.
Just don't out as twins ez
I'm pretty sure the majority of players would out before realizing the problem
At least the first time x)
I had a game where the marionette investigator saw a marionette
Twin snakecharmers basically never out, though yes it's kind of an "at least the first time" problem
I wanna be a minion in a snake twins game so I can bluff that I saw the SC as the evil twin
And they were also the lunatic mario
Or something along those lines anyway
I'd argue invest is somewhat overrated power-wise (it needs some of the tb misinfo suite but the bits it needs are the popular ones that are easy-enough to fit places), but it's interested in fairly specific minions because most loudish minions are just...lame with it
The thing that makes invest unique as a minionfinder is that it reveals a specific minion being in play, as opposed to e.g. TC which identifies minions without determining what they are
This makes it really cool with mechanically quiet minions and arguably outright necessary with poisoner, but most minions in the game are too loud for it because their presence is likely to be determined at some point of their own accord
The ceiling for what it works well with is somewhere around widow
Invest/grim peeker is super cool though
Widow is pushing it I think
I wouldn't be mad if invest and widow were on a script together but I wouldn't love it either
I've definitely put Investigator on some of my customs (the whole Marionette thing, possibly with Recluse pulling double duty for the pair is neat, I somewhat like the vizier jinx, etc...). It's just not at the "put on every script ever" level to me, and that was the starting point of that discussion ^^
Recently I pulled spy, it was great and I was able to get the scarlet librarian confirmed. Unfortunately the demon didn't starpass after I told her to, out loud
Most successful spy-based confirmation chain
Yeah vizier and psycho loop back around to being good, actually. They make invest into essentially a different character though
Vizier is interesting for the jinx but I don't get the psycho one unless it's exploiting the psycho/golem jinx
Sure, and I'm fine with that. Nuanced and varied play patterns is something I like to see on more of TB's crew.
alright lemme go do some recluse stuff
Until Psycho/Golem settle in their final form, it's hard to predict how it'll end up with Invest
Psycho is roughly the same dynamic as vizier
11/6 : What are your green flags/red flags when it comes to homebrew, provided you've dipped your toes in it ? Are there specific things that make you avoid, or embrace, specific scripts ? Alternatively, if you never play homebrew, be it singleton characters, hybrids, or full scripts/formats, why ?
[Luis OM copypasta]
EN NWMs
Strictly less harmful saints
"you think you are a minion" without delicate care
[+1 Demon] without delicate care
(Demon) "all players know who you are"
I'd add "you start knowing who the Demon is" + some form of limited communication to that list of red flags
Oh I forgot you asked about green flags too lol
Yeah xD Though that was a good start, I've seen most of those and fully agree x)
"must" or "can't" when it comes to communication
Messing with dead votes without VERY delicate care
Green flags? Not having the red flags. Most of these are extremely easy traps to fall into, if you can avoid them consistently then you probably know what you're doing
Also just cool dynamics
Coherent scripts that actually feel aware of the entire list of characters on it
More of a taste thing, but "extra chaotic" scripts with two dozen of over the top abilities just don't do it for me. I like my chaos as much as the next guy, but things like "Lies, Spies and Eyes" just make me close the script sheet and move on.
I do like to stretch what can be done with the system in all Amnes, but defined scripts shouldn't take 5 hours of study to internalize interactions and possibilities (Fall of Rome is about the top of what I'd consider "complex, but still somewhat approachable" design)
Noooo LSE looks so fun
I have yet to play it
But I really want to
Omen is crazy tho ur right
It might be fun for some people, hence the taste comment. But seeing something like 20/25 roles interact with or directly cause death just makes me shake my head
Oof, yeah... at least there's a bit more diversity, but it looks like a headache alright ^^'
Actually, it's a bit like boardgame design to me : you can't just pile mechanics and abilities onto a script, a good homebrew should have the fat trimmed and abilities streamlined, to retain the best parts and lose the ones that make it too tall an order for most groups. (Of course, if accessibility isn't part of your concerns, you can just go full complexity like heavy wargames do, but don't expect your script to be played as much ^^')
I've really come to appriciate hb colelctions. there are like 10 or so HB collections. Way I see it, most of them show cear dedication, epseciall since they often take attentin to write almanacs in offical style
those are my green flags. i tend to trust characters made b those creators
https://apoc-homebrews.notion.site/d42959ed44ae4e4ea814c5c8c9d49efb?v=13cd908f0d3f47be815c7f926ba405c0 This is where some of the most famous creaors have linked their stuff. I highly reccoment giving it a look over
For reference, everything here is public. Its just all in one place
I think less is more when it comes to homebrew. The tokens shouldn't be like MTG cards where you need to read each word like you are learning to read to comprehend it. I used to think that there could be a space for more key words, but I've since come back on that somewhat.\
I love the people who made Face Your Fears, they're really smart and made a very thematic and dynamic script
HOWEVER, I will never play it because it is simply wayyyy too complicated. I'm not the intended audience, so that's perfectly fine, but yeah I can't really handle overly complicated full homebrew scripts. The claiming Spartacus mechanic in Fall of Rome is pretty much my limit when it comes to extra Stuff
I agree with pretty much everything Hystrex says here and above
Biggest green flag is when the abilities are worded properly (or close enough) to official Clocktower syntax
It shows at least a bit of passion and thought was put into the design
And it's not just regurgitated ToS or Mafia design
It makes the ability so much easier to understand and the intent clear
Another green flag for me is when the ability and the name/icon resonate
When there's a clear theme, it's so much more compelling of a character/idea to me
But when it's just some gobbledegook stapled to some generic or completely random word, my eyes just kinda glaze over
OH red flag Hystrex didn't mention:
Playing with resurrection (good or evil) without really understanding the strength of the mechanic/how to make it useful for evil
Playing with "register as dead" without understanding what it means/how to balance it
Biggest red flag (to me and me alone) is when people reinvent ||Creeping Terror|| from first principles
What's that (mechanically)?
- playing with "survives execution" (in any form) without understand what it means/how to balance it
BMR does a great job with it but it's very easy for it to become a really really bad mechanic
VI, Noble, HP, SoI, Moonchild, and even slightly FG I think are all valid themes
Bishop too
Al-Hadikhia and Knight though don't make sense lol
Steven said at the first vegas con he tried to make all the names thematic somehow, except flowergirl he just liked that name and couldn't justify it with the ability
Demon that chooses 1-2 players at night and then doing 1 of 2 things: has an alternative choice to kill all marked players OR the marked players die when the Demon chooses them again
It's lame as fuck and I don't know why so many people find it interesting
Ohhh
Which is funny because flowergirl kinda makes sense
the flavor text made it work imo
arsonist is the greatest demon how could you say this
How????
How??????
not wrong tbh
but thats in among us
The demon's presence desecrates nature
demonfinder
traces the demon by its destruction of the natural order (her flowers)
VI: well-meaning, but dumb as rocks, so they can socially tell when people are up to no good, but one of them is too stupid
"if a demon is in play, you die" :3
This is also the flowergirl's ability so it still works
I don't want to distract from the banger question
Ok valid then
"Yesterday's violets have withered and died, but today my poppies bloom."
Flowergirl flavor text
True
Ping me in general #speculation-and-spoilers if you want me to explain the themes for the others
specspoilers IS general
oh true, it's not just general
it's also #sects-and-violets and #bad-moon-rising
And reposting so new people see
Green flag: honestly, it being a hybrid (that is, incorporating official TPI characters). A homebrewer recognizing when they've been beat and don't homebrew for the sake of being fully original? It means they've thought about how the script functions enough to determine that a TPI character fits best.
Red flag: evil info manipulation/blinding without evil counterplay. Double Agent (NWC) takes the place of a Minion during Demon info, and blinds that Minion from Minion info - strong, but every Demon has some kind of play around it (Comintern is the majority, Seclorum can ask if who they saw is the DA, Kabal can start constructing their own evil team, and Draconis can starpass to the Minion), plus it gets weaker in 2+ Minion games since the other Minion(s) can usually tell the Demon who the blinded one is. That's fun to play around as an evil player, instead of "whoopsy doopsy good luck finding your evil team!"
Good characters/evil characters that add extra evil characters.
Usually without the player's consent
It's fine if it's base count (usually), but yeah 100% agree on extras added mid-way
If that's a green flag for you, you'll like something that's upcoming...
ok, to clarify, that's not me saying all hybrids are good
but generally most hybrids (especially ones that started as full homebrews) have a fair bit thought put into them
Dela's [REDACTED] is what I'm drawing on - like, there's no way you can homebrew something that's better than Alchemist or Harpy on that script, and Dela recognized that
Agreed, but also mostly there is only so much design space in characters that keep their word limit down (which they should) so it just makes sense that those characters have already been made
Oh yeah no, I understood what you meant, I wasn't trying to imply you'd like any hybrid script, I was just trying to tease something cool that may be coming in the near future
(you might not like it, but I think it'll probably be good, so I'm anticipating you might enjoy it)
Hybrid script where every townsfolk is actually just a snake charmer
but worded slightly differently
Is that like 13 snake charmers or is it 1 snake charmer and 12 homebrews that are all variants on snake charmer
Snake Charmer
Rake Charmer
Snake Farmer
etc
its time to make snakes charming
oops all amnis but every Amni is a Snake Charmer
Oh yeah
Character Limit
If a character seems to take up a huge number of words, thats a red flag
If a character is messing with 3+ ideas, that's a red flag
That's a good one
I think the almanac opening line is a good metric too
If you can't sum up the character in one sentence, something's wrong
Green flag for app homebrews: the storyteller didn't create the homebrew
Red flag: they did
Honestly can be said about customs to a lesser extent
regularly runs her own customs in livetext
red flag doesnt mean bad it just means be cautious
Yeah I'm just teasing lol
If it looks better than Town of Terror that's usually my line of green or red flag
this just isn't true? most of what I run is stuff other people make
im like, the one livetext st who doesn't do that
That’s what livetext is all about
That’s why it’s so great
also
Just depends how willing they are to change their ideas based on feedback
Or to describe their thinking for a character
doesn't need to be deep
this is more important tho
11/7: You're Klutz, you're executed and pick the player you learned was Nightwatchman night 1. Your team loses due to Lycanthrope making the Nightwatchman register evil. What do you do/feel?

That the Lycan should be changed to "registers as evil to you"
yeah this too
or at least evil to non game ending abilities
imo that should just be a hard rule if it isn't already. you already cant make a recluse register as evil and win with evil
I kind of dig that neolycan is a global misreg but game ending abilities are more of a pain
Can't be worse than a Mez-turned or BH-turned NWM.
if i ran a script with new lycan and anything that ends the game, I would rule that you can't lycan misreg to game enders
the former of these is at the very least a good play from evil that won them the game
rather than an objectively bad interaction
(The nightwatchman is good tho, so you pick a good player as Klutz and lose)
Neolycan misregisters to the Mathematician
Never mind it's the worst thing ever because it desecrates Math's holy status
Once we fix that though it'll be fine
Lycan and Math already was a thorny combo
I actually liked it quite a bit
since the Math can help confirm who's actually a Lycanthrope and who's bluffing
It would feel like a heretic loss
in theory
hidden heretic loss
not outed heretic
As opposed to all of those super loud heretics who scream it on d1
Or add may to its wording
heretic klutz new lycan and nightwatchman. klutz is d1 executed and picks the good nightwatchman, who registers as evil due to lycan. but since theres a heretic, good still wins
I had a Heretic Grandchild who did this d1
They were the ND poisoning me 💀
Don't get me started on Heretic, I really don't like it outside of gimmick "stormcaught Damsel"&co scripts
heretic is one of the characters of all time
and i think needs to be run with genuine preparation in mind
I once saw a game end d1 because the fearmonger picked the cannibal, who the cerenovus made mad as the goblin, in a heretic game
game enders + heretic is always rough
your group needs to be like mentally prepared for a heretic game
and understand that heretic is super overcentralizing
That makes sense
I think displaced global misreg is cool but it should be on an outsider, not a tf
Bro I claim off script juggler and get people's hard claims
It works
Not every time ofc
But it's not a one off thing either
Some people don't look at scripts man
Can't upvote this enough. Cue Outsiders being open on Fang Gu scripts.
I think people play non-snv fang gu scripts weirdly unlike snv
Probably because customs tend to have very arbitrary outsider mod suites
The real way too string along a lunatic is for the luna to not remember that they're on the script
What is the typical way that outsiders play in SnV from your experience
Usually, they just out D1 and try to die within seconds
In mine it's "claim outsider loudly except if you're me"
If there's an approximate default it's as hiding for a little while then coming out in the mid-late game after solving "it's not Fang Gu or someone else got jumped"
Moreso when they've been pithagged
(or outing when they die, especially if they die at night)
Different outsiders are a little different
Klutz tends to be loudest
Some people will suicide as an outsider d1 but this tends to be "I'm a good kill for today" rather than outing
I am of the opinion that a d1 klutz execution is worse than hard vortox checking
Assuming a void (i.e. neither the chance of vortox nor the chance of klutzpicking an evil are above or below base rates) a klutzpick is statistically somewhat worse and the upside of a klutzpick (learning a player is starting good) is way worse than the upside of a hard vortox check (learning a game is not starting vortox)
You can pithag-jump somebody, you can never retroactively make d1 info vortoxed
The reason this isn't oppressive in real games is because STs habitually run vortox more if their towns are too vortox check happy, but in individual games if you're considering a d1 klutz execution due to lack of other leads it's basically always an awful idea
If you're afraid of a fang gu jump just let the fang gu jump to the outed outsider :)
🤷 it is what it is
go to next game
But it could be what it isn't!
Old lycan and new lycan just are not fun characters to play with (opinion). Im sure some find the power fantasy fun to play as, but lycan games are like professor or exorcist, and sailor on a lleach script - their existence is more to give evil outs than anything intrinsically interesting to the character themselves.
Ontopic, New lycan should evil-ness should only register to the lycan imo.
I think it will likely be changed to that
the whole, "someone registers as evil to everyone" is really cool tbh, but i dont think its the best on lycan
maybe they'll work the concept into an outsider or minion or something
It's gotta be an outsider right
I could see it on a minion in a high info/interaction script
Maybe? But that feels like something that needs a voice
recluse 😁
Recluse but puzzlemaster ish
Theres a speculated character that does this I think
I think it wouldn't have any less problems than current lycan tho
||someone misregisters and if they guess who their team wins||
would still ruin klutz life lol
that's wild
I dont have a problem with lycan misregistering, I just think they should add a might to the wording so stuff like klutz doesnt lose the game
||thats an evil player registering as good||
you blame the script maker because klutz lycan is diabolical
This sounds jinx-worthy tbh
Or that registration rules get a minor clarification
or just make the misregistration only apply to the lycan like a sane human being
Yea I think that's fine too
I really do like the Lycan having a Red Herring for themselves
TPI says you can register it how you want
I'm indifferent to the global reg thing though
Where?
#experimental-chat message
Oh I thought they meant register it how you want to everything, not just win con abilities
I knew that
But thank you for finding it
I feel like we should have signed my petition: https://forms.gle/Qm3xS9w5NBByZE5p7
On October 25th, 2024, the Lycanthrope got a much needed change to it's ability, so that it now only prevented the demon from killing instead of all death, and had a good player register as evil to it, akin to the Fortune Teller. It was almost perfect, except for the fact that the good player registered as evil to ALL players. This change was in...
This petition is my personal goal: https://forms.gle/6VkHudpXtgvJkjqm8
Zealot was an outsider created by someone who probably wasn't Zets and playtested by TPI, but was fortunately removed from playtesting and put in the game. We strongly believe that Zealot is a enjoyable element to the game, however the fact it doesn't need to vote yes on all cults is a crime. This petition is for TPI to hopefully consider making...
11/8 If you made a petition about this game, what would it call for?
The Lycan personal red herring one
Vortox + poppygrower
If not that, TPI script tool support for homebrew characters
So I don't have to do shitty Photoshop
Poppy grower in general
i want another math-like character muahahaha
I want Mathematician to have a wincon lol
math-like as in seemingly arbitrary numbers that no one uses but can solve games every once in a while
Math is super powerful on snv, it's just hard to learn how to use lol
Math:
100% i want one thats harder
Learn how many people suffered false info/ability failure
unguessable amne level difficult to interpret
Each night, learn a number that the ST thinks symbolizes something useful about the game
69
Clocktower After Dark
The removal of Poppy Grower 🥳 🥳
To put some of the games that they storytell for Demon-level patrons on YouTube
good be a good number to meant that the harlot is good LOL
or if not, there's a SW in game
or virgin is a bluff
Yeah, but why am I signing a petition and the names aren't being sent over to TPI?
one must trust in the petition to do its work
Vortox poisoner interaction
hey that’s crazy https://forms.gle/Qm3xS9w5NBByZE5p7
On October 25th, 2024, the Lycanthrope got a much needed change to it's ability, so that it now only prevented the demon from killing instead of all death, and had a good player register as evil to it, akin to the Fortune Teller. It was almost perfect, except for the fact that the good player registered as evil to ALL players. This change was in...
we as a people are scared of pinging ben burns about our petitions of jinxes out of fear he will roast us /j
On that note, does the zealot also have to vote for exiles or no?
!role zealot
I'd assume not
But idk
No
No, exiles are never affected by abilities
Butler can vote freely on exiles, as can dead players
for the sake of the petition lets meet halfway and force them not to
-# except deviant
[time isn't real]: If you had to change what base script one character is on, what would you swap where? None of this "the scripts are perfect the way they are", I mean you have to, it's necessary. For bonus points, if you made a direct swap between two roles, what would it be?
If I had to swap 2 maybe Empath Seamstress
The first half is easy enough for me -- Dreamer is really a role designed for TB, not SnV. The whole outsider and minion suite of the script makes Dreamer info less gamebreaking in much the same way it does e.g. Undertaker info, because it's exactly the kind of role that wants a lot of info-arbitrariness baked in like TB's other ongoing info does. If a wrong n1 dream is easily a poisonsnipe or a Recluse, if the dreamer themselves can be drunk, if the role's super heavy confirmation potential is easy for at least some evil teams to bluff, and if it's difficult to mechanically determine when you've killed minions or even the demon, the role works significantly better. SnV's heavy-duty-pure-disruption minions and its super specific misinfo suite work well with most of the townsfolk and not with Undertaker For Living Players.
But TB is very tight, and nothing swaps
Dreamer and empath
Would be my swap
nah
easy, I'd put zombuul on sects and violets and fang gu on bad moon rising
Empath is a character that just does not work without huge amounts of misinformation
Empath would immediately be the strongest townsfolk on S&V
it really needs Drunk and Recluse and Spy and Poisoner to keep it in check
Nah, breaks snv but not for that reason
I really think zombuul pairs great with vortox and oracles ability to track dead evils. The fang gu has pretty great ways to hide with goon and tinker not to mention its great pairing with godfather.
I'd consider dreamer and investigator, though not sure
Invest fundamentally does not work with snvlike minions
It's intended to hint what's in play on a quiet minion script
Empath on TB primarily works because there's low interlacing trust for it
Soldier and fool maybe idk
tbf I forgot about evil twin when thinking of putting invest on snv
Fool nominating virgin is kinda funny
lol
I don’t think anything on bmr works on either other b3 script bc of how death centric they all are
SnV's Demons are enough misinfo to counteract Empath, it has a different problem of the info being backed up by the other TF too easily
Vigor/empath has uh the vigor/clockmaker problem
"whoops one demon doesn't really have any counterplay lol"
what about a dreamer virgin swap?
Vigor Empath is great wym
Like Vigor's existence makes Empath gaining more info through neighbors being nightkilled sussable
Yea
Snv + virgin makes a virgin exe bluffable right?
Other issue is Vortox is a fake threat on SnV
since it could be a madness exe
Technically cere can yes but it's ridiculous and does it 2000000x worse than spy
cere mads themself and noms demon and explodes, idk lol
Yeah
I guess virgin on snv is a bit tragic with twins, nvm
Especially given snv has roles such as "town crier" and "oracle"
well, its a hard check at least
Like half of why the meme strat doesn't work is that spy is a spent minion and cere is one of the least frontloaded minions in the game, but the other half is that spy regs as good and cere does not
Looking here I think the only BMR character that could fit the other base 3 is chambermaid
Base 3 doesn't have good swaps tbh. There's some swaps that are like low damage but not super interesting
cere could mad the other minion
lol
I feel Chambermaid might've been something that was tested for SnV but didnet make the final cut
Has anyone actually analyzed Math's power level in BMR?
I’d swap vortox and imp
I think virgin being nommed by mutant and mutant having to explain why it didn't work is very funny btw
Heehee
Chambermaid Math swap could be interesting
well virgin is a fair bit less useful on snv since on tb it proves the people it exes aren't drunk but on snv vortox among other poisons still exist, + no monk or anything to save it after it procs
still strong tho
but if it's replacing dreamer it's like a fairish trade 
Maybe swap Saint and Klutz?
Stole it from me
Math on bmr
Very cool
Cere/Saint is an interaction and Vigor/Cere/Saint is even more of one
And wait pithag makes that even worse

Ah, I forgot about Cere
oooh CM <--> Math sounds fun
you've got FG/TC/Oracle as demon bluffs and Vortox is like Zombuul in how it blunts it
flowergirl/tc/oracle are already the most bluffcoded roles on the script which I always found meta-funny with chambermaid
(I have a related "inexplicably fits chambermaid" longstanding observation that Mathematician is exactly a Cerenovus bluff, no other roles bluff it)
(Artist and Gossip) or (Seamstress and Librarian)
not perfect but viable ways of evicting/decoupling Artstress from SnV
wait why does lib on s&v go kinda hard
the only rough patches are (a) if someone coldcalls you they're almost always good and (b) if the lib gets its conf off it slashes vortox worlds to those where you're evil together
and these are also problems dreamer faces on s&v sooooo
vortox/baron worlds have kinda same crude temporary solution - drunk/mutant ping
I'd love to switch mastermind and evil twin but the 0 deaths at night in snv is so rare it feels like it wouldnt work
and 1 minion evil twin bmr would be rough too
Lunatic and Butler. Lunatic has the Mayor as an additional explanation for why kills go to the wrong place and additional info the Spy can use to figure out whether to string the Lunatic along, while BMR has more reasons to not policy execute outsiders.
I can see an argument for swapping Chambermaid and Dreamer aswell -- Dreamer has more reasons for the info to be nonsense on day 1, and Chambermaid's information is still strong but less instantly confirmable
Lunatic to plague doctor on BMR
I don't like lunatic on BMR, they always figure it out on day 1
"ysk it's vigor" :(
I guess it's vigor OR vortox but like cmon
Dreamer and Chef
vati whyd you react with oracle, you're the one saying "oracle 1 n2 = you learn it is 1 of 4 demons"
Yes but the no dashii world is going to be niche and sometimes the oracle is next to your damn demon anyway, and the fang gu world fundamentally doesn't work because it still involves being outed evil, it's just whether you're outed as a demon or a minion
It's possible to work around and a bag that leans into the vortox paranoia can go well but the play patterns it encourages aren't great because it makes early vigorkills so much riskier
So it encourages reactive play over proactive which is really bad for snv evil in general and vigor in particular
me when the lib is evil and it's actually a dashii game and the mutant can't come out to expose the bluffer as evil because it's the mutant
yeah same w vortox
idk i might break mutant madness there
depends on player count
unless im scared of fang gu (which i am)
[thyme isn't reel]: what's a token you wish you pulled more often?
i recently pulled legion for the first* time and it was super fun (i was the poppygrown lunatic)
-# *on, like, a real script
A lot of evil tokens apply to this, but grim peekers (Spy/Widow) in particular
Savant
Also Spy/Widow
I like knowing things
And those roles allow me to mastermind from the getgo
Same, I love constructing horrific intricate plans that don't work in the end
Same with Grim peekers. Or just Minions in general.
-# and then the mostly outed imp didnt starpass to them after we tied her off the block in f4 :augh:
i also did pull bona fide legion for the first time recently, and that was a ton of fun. too bad we got 2 (of 3) good players executed in the first 3 days and the game didn't last as long as it otherwise could've
politician (i’ve never drawn it once)
Pit hag, I want to just wreck any script that has pit hag on it.
Butler
I keep getting Recluse and being in Investigator pings
lleech
11/11: What’s the best script? (wrong answers only)
Stormcatcher Favors the Damsel
nO
[insert least favourite base 3 here]
(I think I don't actually have a least favourite b3 because I haven't played enough bmr to be confident in my sample, but I considered answering tb for
purposes)
any tb variant
Bro go play bmr
We may both be SnV heads but BMR is a ton of fun too
I have played bmr twice, leading to the following games:
- godfather kills me n2, ST accidentally announces me as the innkeeper when telling town ("the inn has closed down because the innkeeper suffered a heart attack"), prof rezzes me and has ludicrously wrong world and we lose to po charge
- insanely cursed pukka game with 1 demon kill ever, I'm the fool who insta-dies when executed and solves pukka and no one believes me ever because the chambermaid thinks his info is right, exo who everyone is tunnelled is evil (sailor moment) thinks I'm demon with a mastermind, we win anyway
The first game was pretty fun though
S&V
you push it and I will answer bmr
Play more bmrrrrrrrr
It's fun
bmr is good
snv is good
tb is bad
let me solve the bloody gamestate
without low info/everyone is drunk
I don't want to call TB "bad" because it's good as an intro to the game but... yeah
then my friend
you have reached the "I have played a medium amount" stage
tb is actually a great game purely because it is so balanced
sure is it socials? yeah but all good social deduction games rely on that to a degree
Bad Moon Rising
bmr....is.... good?

and?
i like pacifist
with an experienced st, I agree
but like, I can't guraentee that
and most sts don't know how to storytell pacifist
pacifist shalt not
help evil
save things that can become evil
don't save goons
plz
mfw 
ok
fair
(godfather is fair)
although even saving a goon is sometimes worse than GF
Sometimes yeah
But if the po has charged and there's 7 alive
Maybe you save the goon
(by maybe I mean definitely)
Wow, I never thought of that one
I think that while this is true, it's easy to misunderstand when a paci save helps evil
If the paci isn't certain that it's from their own ability, then it helped evil
The neighboring evil player claiming tea lady:
i think a lot of the reason people dont like bmr is that its much easier to ST in a not-fun way without making any rule mistakes, theres also the variance in game length but that can also be mitigated to some extent by Running It Good which is somewhat abstract and situational at times
still my favorite base script, partly because i know people wholl ST it good
BMR is the base 3 my group usually struggles with the most mainly because it’s very easy to get confused in the amount of death happening each night
it’s also a script good players need to be open and honest about their characters on
Running It Good is an important part of any script (even TB). But that applies to every game or game-adjacent thing that involves a person running it
otherwise town will never solve
Any ttrpg is gonna go poorly if the GM doesn't know how to run it well
that is true but BMR is a lot easier to mess up in my experience
both in genuine rules mistakes and poor decisions
SNV also needs to be handled delicately though
sometimes it's not understood
Aaaaand that question is why people complain about pacifist. That is not an easy question to answer
I complain bc 99% of storytellers don't know that question
I can confidently storytell
and BMR as a whole
(it's genuinely harder on BMR)
I don't play BMR much tho
"nah, clockmaker every game regardless of player count or setup" -average ST
the main pacifist thing i see is saving players that town is building as evil
which objectively wastes town’s time bc town will instantly think they’re da protected
i have a script where pacifist is only exe survival
and DA/Alch DA exists
but yea...
That's very situational. Yeah it can hurt town a whole lot to save them, but if they're explicitly being pacifist tested it'll usually hurt more to let them die
I dislike how much agency STs have on BMR. SNV gets player agency and ST direction just right.
that's fair
i saw a vision and had to follow through
Opinion dead on impact
bmr does have decisions but it's not to the same extent imo
it's a different type of decision
gossip and paci are probably the only consistent ones with a major impact
mfw the ST has to understand how sailor/pacifict work, pick a grandchild, an IK drunk, a gossip kill, and when to kill the Tinker:
The Humble Savant:
(genuinely, giving balanced Savant statements for high-level players is harder than all the ST agency in BMR combined)
Truth
also sorry for dogpiling on this lol
cool, save them twice
I dunno man, I think only cero matters in that list. I personally don't care about any info in snv. Only thing that matters is if it's good.
Understanding who has bad info is more important to what that info is to winning snv.
If you save them twice evil can just won at times given that wastes so much time
Nah a double tap is stronger than a single execution killing
Saving once and not the double tap IS a waste of time tho
11/12: Thoughts on the new Riot ability and jinxes?
Love it
new riot (& in a way the new levi jinxes) are amazing
yeah new riot is a strict improvement
i think it would be fun if the nomination phase was still the same as before all 3 days but i do get why it had to change
and it makes for funnier jumpscares
So much better, good doesn't even know it's a riot, which will lead to extremely panic-inducing day 3s
I like it, but hoping for some clarification on what happens if the Riot day fails to go off, or jinxes/clarifications to prevent the good team being able to engineer this situation (possibly just scriptbuilding issue)
Looks really interesting and certainly better.
Very cool
Much better on all aspects ; having access to Minions abilities is a big help for balance, and it meshes way better with nominations/executions-based effects for the early game.
ability love it jinxes
...
horrible
Alot of them don’t work
[time]: What roles on the base scripts do you think many STs use too often? Not often enough?
A lot of people in snv use clockmaker super heavily (because they don't realize how strong it is) and mathematician rarely (because they're not comfortable running it), ime
In tb poisoner can feel kind of hegemonic sometimes (and drunk but that's more understandable)
Use as in bag wise?
Yes
Poisoner I can definitely agree, same with drunk
imp
/j
It’s kind of the inverse but zombuul and especially mastermind imo is heavily underrepresented in Bmr games I see
Which like.. yeah fair
But still
Same with evil twin, cere is probably overrepresented
Definitely see a lot goons
I don't tend to see many Professors in BMR
like yes, it's strong, but it's also a character on the script
I don't see vigor nearly as much as the other demons on SnV
Savant is in 85 percent of SnV games I play/ST
(made up number :p)
I feel like people put savant in the bag either 0% or 100% of the time
True
Yeah
Running Savant live without it breaking the game is a flex
Latter is me
I have had it in exactly twice
out of maybe 10-15 games
Butler professor witch never go in the bag
too often drunk
not enough zombuul
I never understand witch and butler
both great characters
People think butler is boring, and that witch is weak
Butler is cool but I'll admit the other TB outsiders are even cooler
And I've seen a witch almost singlehandedly win a game
my response about witch is just lol get better
the threat of it is powerful enough
drunk is way over done
I like saint and recluse
the only weak b3 minion is mastermind, cause it requires very specific situations to work
I'd say it's reasonably strong
comparitively
It's a safety minion with a wincon that's not even that difficult to achieve
i still think b3 minions are the strongest set of minions
Yeah for the most part
Goblin
Boomdandy
Those are pretty good
But yea
Organ grinder is not that op
Fearmonger is bad
It would be better if it had its ability without the announcement
Or at least, only at the second change
hard disagree with goblin and fearmonger
Goblin is good
goblin is worse than boomdandy, but still above the rest of the experimentals
boomdandy by far is the best there
and fearmonger is actually not that bad
(Goblin is good for the reason mario is good)
just very easy to move around
fearmonger shouldn’t be so fucking loud
it has to be
Until the second change
(It shouldn’t be announced at the start, only if they change again)
i've seen a fearmonger come about 3 seconds away from victory before the EVIL Gunslinger shot their own demon
yes correct, evil
well, if you have a fearmonger on your script, bootleg that rule if you want
Fearmonger only WORKS because it's loud
its only purpose is to monger fear lol
I mean, I’d rather it be like OG
It's called fearmonger, the threat of the win is more important than the win itself
another incredibly noisy minion?
Did they think there was a heretic?
So let it choose nobody?
this was before the release of heretic
(That’s why I’m saying the first choice shouldn’t be loud)
they came into town saying they'd shoot a saint claim
Second on? Sure
like, you have 1 player you need to kill
By exe
Or you have to be loud
And they committed to the bit even after learning the Demon?
I mean if it chooses a player with no announcement that feels like it fundamentally goes against the character
yep..
I was a minion that game and felt so cheated
But being able to not choose until later might be cool
Please tell me it was at least like a 7 player game
I mean, it’s easier to monger fear with smth like legion
15
I—
i mean sure, except for the mechanical impossibilities
Yall make scripts with mechanical impossibilities?
oh, and there were 12 votes on the fearmonger picked player, THE GAME WAS LITERALLY ABOUT TO END
Nah that's not a traveler issue, that's a player hard throwing
Evil travelers KNOW who not to kill
“Fuck it lol i can leave”
Then why'd they travel in in the first place lol
they came late and wanted to play...
If they're not gonna care about the game
oh I have done some magnificent things as a traveller
(This is the reason some people actually travel in)
Like, I've done something similar, I was about to win a Secret Hitler game as a Fascist cause I had the gun in the final round, no one knew what I was, and I was pretending to not know who Hitler was and bet the game on a coinflip, which I lost and then shot Hitler because I was with 7 other close friends and the game was only 40 minutes long at that point
BUT THAT WAS ONLY CAUSE I KNEW THEY'D FIND IT FUNNY. Like wtaf is that guy doing. That's 15 people, who've likely been playing for 2 to 2.5 hours. To just rob their climax "for the bit" is actually vile
including executing the puzzle drunk player before they could learn any info
it was D2
it was a bit dude what the hell, but no emotional attatchment yet
Day 2 FM win? Never heard of it
thats why it was going to be so good
for me it's gambler strangely enough
i think every single time ive played as good on bmr i was the gambler
I've been a grandmother to a gambler thrice in a row
i have gambler confirmed a moonchild twice in my like, 4 games as gambler, which is a very specific thing to happen more than once
TB:
overrepresented: Empath, Drunk, Poisoner
underrepresented: Soldier, Butler, Spy
BMR:
overrepresented: Gambler, Godfather (+1), DA, Po
underrepresented: Minstrel, Prof, Pacifist, Godfather (-1), Zombuul, Pukka
S&V:
overrepresented: Clockmaker, Flowergirl (online), Mutant, Pit-Hag, Fang Gu
underrepresented: Dreamer, Mathematician, Sweetheart, Evil Twin, Vigormortis
I don't think in my time playing clocktower, not just BMR, I have ever seen a godfather -1
I did it once
evil team didn't realize until after the game that this meant they coul bluff outsider
The first bmr game I ran was gf-1 lol
Nooooo
I wanted to do gf-1 in the only BMR game I’ve ever ran but it ended up being base 0 outsiders
I played as godfather -1 on tuesday
It was godfather -1 balloonist +1 fang gu +1 on base 2 outsiders
Yeah gf-1 is common on customs with convoluted outsider mod to prevent 9p games with 4 or 5 outsiders
I had a player get a little annoyed once at an fg+1/gf-1 at 8p but the grim technically could've produced +2 evils (I was not good at bagbuilding then) so I pointed this out to him and he admitted it was "probably not goodsided"
(but also I was not good at bagbuilding then)
Just get good
Witch's problem in snv is that the threat of it requires significantly more gamewarping minions not be in play
And its volume makes it quite easy to work out by extension that these minions are not in play
It can also be counterplayed in ways that accentuate its "negative utility minion" failure mode (players who are trusted or like their roles nominating much less, meaning the witch basically only kills evil candidates by accident)
Its ceiling is really cool but it's high-variance even for an snv minion (which are all, inherently, by design, crazy high variance) and it tends to operate much closer to its floor
I feel like dreamers are more common than flowergirls though
I think GF-1 should be done, like, half the time on BMR and on most customs
In my experience people don't want to put Dreamers in the bag because they snipe evils n1 like every time
Not true, it's only 90%
like
Dreamer 'looks' overrepresented on tokens to me but I think about 80% of that is actually philo-dreamers
(philo definitely feels overrepresented)
I keep making them drunk lol
Librarians are common but librarians seeing roles other than drunk are much rarer (understandably enough, it's really two different roles)
this was an actual classic though, best judge game I've ever seen
it's why that script has mathematician now 💀
I feel like if Fearmonger was silent, it still would cause fear.
Its still on script
People are worried that it might be in play and cause people to lose
this is how i would make fearmonger less bad
I had a fearmonger adjacent homebrew
Fearmonger (Minion) - Each night, you may choose a player: they learn you are in play. If the most recently chosen player is executed, their team loses.
"Each night, choose a player: if you nominate & execute them, their team loses. After the first time you pick a new player, all players learn when you pick a new player."
but yee
Weirdly enough, this is definitely correct for Soldier. I feel like I never put it in bags
And I usually mix stuff up

