#secret thing
1 messages · Page 15 of 1
for other scripts Saint and [forbidden] probably
but only because ptsd losing to the abilities
WHAT
👆 grandma is my second favourite TF to play on BMR
lol
i will say, im not just talking about BMR
i can count on one hand the number of times i’ve seen grandmother work on customs
really? I see Grandmother a fair bit
the only ones i can think of off the top of my head are catfishing and lunar eclipse
off the top of my head:
- Broken Circles
- Catfishing
- Star Pass All Stars
- Darkest Before Dawn
- Lunar Eclipse
- Ramsay Street
- Uncertain Death
And that's not counting the scripts I've made
okay i’ve never heard of most of those
so maybe i need to search the script engine some more
oh and I forgot With Greater Power
that ones a classic (bh turned grandma 🤩)
and Separation of Church and State
I'll finish my custom script recommendation doc someday... just have a billion writeups to write
Grandma is so fun with demon mind games
Which is the first
its a pain, but necessary. agreed
Agree, those are mine too. I forget about the Butler thing because normally, I don’t have a vote restriction so sometimes I might accidentally mess up with that which is frustrating and unfun for others and me.
Soldier because I just sit there for 2 hours and do like basically nothing. Like I have no way of clearing myself and if the Demon somehow finds out (spy etc.), Im not dying. The only interesting thing is if I die at night. Also its so easy for a Monk bluff to ruin my soldier
MAYOR!! what??? I need an explanation
Agree, Lunatic sucks in BMR
lame storytelling
I don't like innkeeper
the number of times it complicates info for very little benefit is comparable to sailor, but i still like it. makes the game interesting
i 100% agree with mayor ngl
for me it’s definitely
TB: Mayor
BMR: Fool
SnV: Flowergirl
wait i forgot about sailor
i hate sailor
What's wrong with FG
Wait that’s so true
Is it least favorite roles?
original prompt:
Ty
TB: invest
BMR: fool?
SnV: klutz???
TB: butler (kinda boring to play as imo)
BMR: lunatic (always figures it out D1 on BMR specifically)
SnV: flowergirl (I don't like tracking votes and I've been it way too much)
Invest: I don't find it fun to be on either side of a ping, or to get such a simple ping, or to execute based on the ping, or the fact that YSK it's a baron game is possible
Fool: meh
Klutz: I like it but SnV endgames are so fun and sometimes klutz means you don't see those
I love being invincible and the science involved, never thought it was controversial
Don't you find it fun when STs give the investigator a recluse???? I think that's really fun and cool and quirky and original
I just pray that the invest is poison sniped every time it's in the bag and not drunk
The problem with not doing this is that suddenly evils can't fall onto recluse bluffs as easily
Which just makes it worse :D
Soldier: As I said its just extremely boring, you sit there doing nothing until you get framed at some point. And even if you stop a demon kill the Monk will probably get the credit
Flowergirl: Very boring and rarely gets meaningful info, tracking the votes is not enjoyable. Good for hard vortox check when everyone votes and thats it. I would much rather be the Town Crier.
Courtier: Too swingy, and its also not fun to just be a Courtier-sniped Demon
it’s not fun to track, it’s not fun to bluff, but most importantly it can kinda go against the motto of the game that everyone can play as they like because lots of times town goes into this crazy vote-don’t vote mode that makes the game less fun, although not doing it is inoptimal
so you either end up getting screwed over because town doesn’t vote good
or you have to take over the voting and often yell over others to get them to vote or not
Fg being used twice (well) a game might be optimal
It’s basically 2 artist questions
Flowergirl is often kept in check by either vortox/weird voting
And demon mobility
Getting more than 1 day of optimal voting is extremely rare in my experience
Yea
FG is a blank blue token for me on its base script. I don't see it too often outside of SNV either.
That being said, every townsfolk on SNV is largely irrelevant/replacable. You all get info, and the only thing to solve is "is my info droisoned".
(It’s on a legion script)
I—
I don't even know where to start breaking down that thought process
It's just not worth it lmfao
Yeah it feels useless most of times
19/10: What's your favorite underrated custom script right now (that you didn't make)?
people don't play underrated customs they didn't make
axo beat me to my qotd 😠
i’ve said this before but it’s definitely yours. I love Miss Register
Social Strings by McGiggles is also quite fun but a very different vibe
You're telling on yourself 🤥
I do all the time
Mostly I see people play either really popular stuff (e.g. catfishing, hns, extension, tentacle reach, social strings) or their own scripts
I don't play customs in general
I haven't gotten to run or play it yet but The Final Nail in the Boffin is probably the custom I've had the most fun grimbuilding/seeing-how-to-run in quite a while and I want to try it for real at some point
(and I think the only custom with a No Dashii I've had much fun doing that with at all)
is social strings considered a popular script?
i always thought i was cool and hip and non-mainstream
I see it an absolute ton in the lobbies so I classify it in that cluster
but was i just a conformist
The tb variants also go in that cluster but they're kind of an exception
TB except we add legion and vortox and mutant and ogre and heretic and poppygrower and oh whoops this isn’t TB
(script)
Very popular script on the app which is uh apparently not in botcscripts or any current lobbies
(and I don't have it saved)
It's a no dashii/baron/drunk custom which means I have ethical objections but it's popular and people like it
I do find cere drunk interesting strategically
Oh right lol
(unfortunately people abandon cere strategy as soon as they see "haha funni goblin jinx")
(which is why I don't like the jinx lol, it turns one of the most complex minions into a meme role)
now cere mez,
I think
I should make a joke script with a bootlegger rule that the cere can choose any character on script
as a start
(jinx: it's that you're HOLDING the baby)

Behold! 4 silent minions:

We need a silent demon so that
can be the silent minions they were always meant to be
Oh shit making people mad they're the marionette is brutal, I love it
Because they are mechanically silent, they're just loud by proxy because demons are loud (because of course they are)
Unannounced Leviathan
You know what, if we add showman and tinker then yagga is reasonably quiet and those two can be "silent"
Let's add boffin too
Okay but imo Mez should also have a cere jinx like goblin
That would be really funny
I would prefer "no evil role jinxes" but I'm considering the opportunities opened by cere marionette and they're fun
#1268718248791248997 message context
I don't like them as real jinxes. But that'll make an amazing joke script
to answer my own question: i'm not claiming this is a "good script" but it's so fucking funny
every game I have either played of this or run of this
has been absolute COMEDY
and everyone's had a blast
it was a world cup script that is tragically authorless
if you want an actual good script then word around town's been mentioned here before and it's stellar, though i'd question if it's actually underrated despite it losing the botcu live script polls all the time
I hate it because I like fun >:(
Cere is a really cool minion that has some of the most complex strategic space in the game and scripts with goblins tend to end up seeing it played as "randomly make 2-3 people mad as the goblin then die"
Also being mad as the goblin is pretty lame
i disagree from a fun standpoint
but i also love being ceremad in general so that could be me
Yeah goblin madness has the problem that if you already don't love trying to play around madness then it's an even worse shutdown than usual
Which is inherently a problem for any cere/evil role jinx though cere/mario would be interesting for similar reasons to cere/drunk
Ty 
Gave +1 Thanks to @next marlin (current: #1067 - 11)
That's just a player skill issue
If Cerenovii actually think that's the best way to use their ability they're just really dumb lol
I don't disagree
This is valid though
I don't think it's super well-known, might be wrong, but this is the only script that I've seen with alchemist actually working.
PM + BH can be rough, but just don't make the bounty hunter puzzle-drunk
Clockwork Cyborg
I like dusk but it's not underrated
Alch-poisoner on LM is genius
because the LM doesn't actually get poisoned
holy shit you might be right
You didn't notice this?
It's also great with leviathan because you similarly can't verify it
poison the leviathan on n1 and it doesnt get announced 🤔
<t:1729498500:d> what's ur favourite question asked here
this mf thinks time is real, get him
defense: i actually think it's an integer, mistrial pls
I like whenever the "hot takes/unpopular opinions" questions roll around, people get Posting about them
Integers are definitionally real numbers, checkmate
I don't know, have you ever seen an integer in real life?
[time isn't real]: Hardest ST decision you've ever made?
Hardest of all time is hard, so guess for now I’ll mention a choice I had to make last night. The Pit-Hag turned themselves into the Puzzlemaster on N3 and it was so hard deciding where to put the puzzledrunkeness because of the gamestate
Ended up putting it on the Monk since while there was a Town Crier, them getting false info would actually implicate the Demon as evil in a LM world (which they still ended up almost getting executed over). Seems like it ended up being a fine decision since there just weren’t many options for that puzzledrunkeness and I wanted it to be useful for evil since the Pit-Hag willingly gave up their ability for it
I have roughly two tied answers for this
#1: 14p TB (spy/baron/scarlet) with a mix of new players and veterans (the evil team were all new, because they always are). The demon was bluffing invest who saw scarlet between the mayor and the baron. This was an intentional attempt to frame the mayor, which backfired because the baron was socially outed minion -- with the consequence that town read the demon as the 100% confirmed investigator, because she saw an obvious minion. Both demon and mayor were trusted, and the game was pretty outed spy by early kill patterns.
In the late game, the demon switched from killing trusted info roles to killing the baron-confirmed outsiders and the empath in a drunk ping who was about to get info on her. Town read these as mayor bounces to the point of concluding there were 3-4 mayor bounces (there was one, which was the only kill for four nights that town didn't think was a bounce).
Demon hits the mayor for real going into f3. I know any call is a kingmake. If the mayor lives to f3, town will go for the mayor win. If they don't, town will execute the actual scarlet by overwhelming acclaim. Given town thinks there have been way more mayor bounces than there were (to the point of joking that I "can stop mayor bouncing at some point") and there was a sincere attempt to get the mayor off the board during the day that backfired for reasons outside what the demon could have predicted at the time, I take a deep breath and kill the mayor. Town wakes up on f3, sees the mayor is dead, and someone yells out "well, that makes it easier for us!". They full send on the scarlet.
Grim reveal was fun. It worked out.
#2: 16p custom (v2 of #1271450696587149476 message, which had mez instead of poli and ww/lib instead of steward/shugenja), 14 residents and 2 travellers. One of the travellers is a good harlot. It's night 6 with 6 residents and the harlot alive; he's gotten I think two pieces of info, because I suck at killing harlots. Evil has had a strong lead for much of the game (mez-turned banshee, lots of town-on-town violence), but they've hit a dramatic reversal of fortune -- the info is hard narrowing down on the demon, and in a widow/mez/cere game where the kazali picked the plague doctor, there's no backup plan. There was also a n2 sweetheart proc and town has no clue where it is (it was the moonchild).
There is a living savant. She was ceremad for a few days, then lifted when the good judge slammed the seamstress (most helpful good judge), who has been hard tunnelled on her all game. She is hard tunnelled on him as exactly the Cerenovus. One of her previous days of info was essentially a juggler ping on five people as the cere, which included both him and the actual cere (still alive).
The harlot picks the cere, and he accepts. At the same time, he says he wants to make the savant mad again. This will mechanically hard confirm to her that the Seamstress is not the Cerenovus, which will essentially solve the game (worlds other than the correct one ~all involve one of them being evil). A harlot kill at this point will also speed up the game enough to lose a night/day of potential demonfinding info, which evil really needs right now (more than they think they do). Still, killing an acting minion at this point and outing them in the process is strong for town. He's not bluffing info that's backing up the demon (he's essentially bluffing as the sweetheart drunk), but it's still an outed minion with a town that's had a very hard time finding minions, and confirms the harlot himself is not the drunk (a world at this point).
I go for the harlot kill and bring it to 4 alive. The game culminates in an f3 with two evils, the savant, and the mez-turned banshee, which good wins 50% after the savant dumps her info and the seam has a "...no, that all works" moment, 50% on dreamer info. The cere wasn't overjoyed, but gets my reasoning, particularly regarding the "savant hard tunnelled on a different person being the cere" part that he wasn't aware of at the time.
(there were also two co-STs that game, which makes all ST decisions more painful; this particular one was unanimous)
Mayor bounces are hard, especially when you forget to put a single shroud in your grim and decide that player is the best one to bounce to
"player died in the night" "I thought he was already dead" "uhh... nobody died in the night"
(I would never do this)
This game is still on the archive server (#1212138447956090990). It was a choice on whether or not to shab rez on N3 that was basically kingmaking: if I rezzed the Minstrel, then evil's chances of winning were super slim (I forget the exact calculations but evil needed a couple specific executions to happen). If I didn't, then evil would have a final day with one good player (the shab rez that night) against 4 evils (3 starting evils and the evil Goon). I ended up shab rezzing early, and evil eked out a win despite it (despite evil being miffed about getting outed that quickly)! Happy how it went but it was extremely stressful from the ST chair
Tough, but it's usually madness related. It was final 5 and a player was ceremad but was completely acting as if they were their actual role. I decided to execute them, to a lot of distain, but people understood why and good ending up winning so no harm no foul I guess
I once accidentally ended a game with pit hag arbitrary deaths because I forgot to place a death shroud from the day's execution and killed down to two. That was terrible
was hosting a BMR game where the grandmother got killed night 2 and professor res’d night 3. I had to think really long and hard about who to make the second grandchild since the original one was already dead. I ended up putting it on a courtier, which was a bad call since they had confirmed a fool by drinking with the DA night 1, which resulted in a confirmation chain of around 5 players. We live we learn
Rip
co-piloting bonkers LM game where minions were outed but psychopath & vizier. i took a stand that it was ok to leave 2 alive for final day, i was about 70% wrong
Lil Monsta with Psycho Vizier wtf bro 😂
Mayor is imo the hardest, yeah
Shab, Mayor I think are the ones where it can feel like all the reasonable options create a massive swing
I think fisherman advice in the mid-late game is the hardest ST decision I've made beside that. Once I just told the Fish to execute the Demon with like 6 alive in a 12p game, and they meta'd the ST wouldn't tell themthat
I remember that game. I was the evil goon. Evil team had to execute exactly the preacher, and then one of the goon or exorcist to win the game.
[Time is an Illusion]:
What is your favorite character besides showman from claire de morte?
and just in general, what are your thoughts on that?
(note for people not from #speculation-and-spoilers , this was a joke script "leaked" but has now been confirmed fake)
my answer (as everyone's answer should be) is showman
👏
👏
my answer is clear
wait BESIDES SHOWMAN 😭
pretty big fan of the Baron
if you want one of the homebrew ones bullfighter is a really fun concept
it said besides showman
I still think patchwerk sounds based
patchwerk is also fun
Please give us a resurrection Minion, TPI, give script builders something so it’s not just Professor and Shab for this mechanic 
[Rules are an Illusion]
the boffin isn't enough imo
The problem is with making something that doesn't encourage towns to just policy execute anyone who gets rezzed
anyway second fav is probably Changeling
Some towns already kill professors for no reason
Agreed that’s why something like Patchwerk (even though it’s unfortunately HB) is so appealing to me. Because rn there just isn’t enough in the game to make resurrection a balanced mechanic on scripts
the fun part of this list is how everyone intentionally gimped their own homebrew roles to make them more janky and unrefined
Patchwerk and Lecturer are great
ghades is a really fucked up worded version of this, for example
yeah my personal favorite is lecturer
Lecturer is funny but I don't really like Deacon as a character tbh
4kpn Dreydra 💀
showman is boring tho
like you always clap?
why not clap?
@fast anchor @zenith lotus
with the current (non CdM) version, if you clap for someone who isn't the showman, you might die at any time
👏
the CdM characters are intentionally made jankier so they fit in better (and are funnier)
whats the reason not to just out showman
Why don't you like Deacon? (Also Deacon is not on here)
The issue is if anyone else bluffs it
Double claims
isn't Lecturer fucked up & evil Deacon?
or is it fucked up & evil something else
I thought it was something else but idk
I think Deacon is really cool
@worthy grotto what's Lecturer
Lecturer is "Each day, visit the Storyteller to learn something a player is doing wrong"
what's Deacon?
that's the fucked up version
that can work
except it has the D1 issue many homebrew savants have - if you visit too early in the day the only reasonable thing to learn is: someone visited storyteller too early in the day
til fisherman is a homebrew savant
Highwayman is a little crazy but i like it as proper outsider for balance, it's just a sucky gameplay because ure not controlling much similar to Snitch who some don't like for that reason
Changeling probably fav, but depends if it has a fanggu clause - if target can't die do they still change?
i'm forgetful probably seen this script and asked about it already, because i remember seeing Phoenix and thinking that's dumb and awesome
add to typical botc game f5 execute, f3 day = f4 day because +phoenix, skip(!), demon kills phoenix, still f4
i may have seen a version of this that didn't change character
Deacon is "The most correct good player can't die."
ye it has lots of potential
someone (Imp) killed the Recluse
someone (Undertaker) claimed Undertaker to the wrong person
someone assumed it's a Spy game
though it is weirdly phrased as ongoing "is doing wrong" so maybe single actions would not be the intended info, not sure 🤷
that's the other issue with homebrew savants, hard to know if something qualifies 😉
Run Town of Terror Randomat
Each player gets a random weapon from the Storyteller, allowing them to use a different ability once.
Basically just all amne but everything is once per games
and people still have original abilities so you need to comprehend how things interact
anyway great time 100% worth
a character by itself, that got vaulted
Boom @fast anchor no relation to Deacon
the one thing I'll say about Highwayman (my current name for it is Brigand but that isn't final) is that... you have a voice to tell people to play around your existence (I've seen this argument a lot and people always seem to think that not mechanically controlling anything means you can't control anything at all)
it's not that different from ysk, there can be a meta problem of being involved in private conversations or not if everything you know is public knowledge, and unlike townsfolk ysk outsiders bring with them info that all good players might immediately need because it can change stuff and is unlikely to be droisoned or go away - withholding as tradeoff of personal gain vs group gain when no alignment swap is involved (same goal) is bound to be tough in some social circles
that's no reason to change anything, i still like it. in fact it's healthy to view other types of character as something you get, but Outsider as something that happens to you 😄 accept that % of games you will be the designated driver or what equivalent you want to think of and be more part of the storyteller's narrative than the group of heroes/villains
Eh I think the best outsiders are the ones that don't feel like 'something that happened to you'
Puzzlemaster my beloved
PM is such a beautifully designed role, it's a devastating outsider that tricks you into feeling like you're a townsfolk
yesss spread that droison paranoia my preciouss
it an be viewed as exceptonal because it basically equivalent to Drunk + some sort of huntsman who can guess them, so it flips who becomes the effective outsider
i think Mutant whenever i want to conjure a picture of perfect outsider - variety of playstyles and options, but definitely a problem and not a solution
Mutant is interesting because people underestimate how loadbearing its "we have Politician at home" status on snv is to making the role work, because they assume people are just going to want to be mad for no reason
Without fang gu mutant balances as a near-guaranteed misexecution, which is outsidery but in a pretty brute-force way
With fang gu mutant balances as poli but without the mildest 25% of its range
(because a poli can straightforwardly out and play for good without tanking an execution -- town won't trust them, but that's the outsider part sticking around)
Mutant on scripts without fang gu is making a bet that most people who draw the role are going to be people who find screwing your team over fun for its own sake
can be boring explosion, but the choice to not explode is there and reasonable, without Fang Gu or Godfather to dissuade
I think poli is actually better than mutant on most scripts (net +1.5 evils of fg/poli aside) but it's more socially volatile which makes people more hesitant
So they put mutant on scripts hoping it'll be the "poli at home" it is on snv
not sure why every script needs +evil but ye poli does that better
There are too many extra evils roles lol
It's tough to design outsiders that are 1. not just something that happens to you 2. not an extra evil
PM, golem, moonchild, ...?
And two of those are notorious townsiders
klutz?
Klutz is a losscon so it inherently has a larger "something that happens to you" component
It's pretty agentic though yeah
Probably right on the border
There are a lot of not-very-agentic outsiders I would rather play than klutz any day but I do not like having losscons attached to me
im fine with the snitches or the tinkers or the zealots etc because i usually just use those as a way to be trusted easily and get hard claims
Klutz is hard confirmation i love it; other losecon not so much
10/23 (time IS real): what is the most egregious ST mistake you’ve ever either made yourself or seen?
this one guy couldn't spell 'egregious'
The poisoner poisoned the slayer, who then shot the demon that day. "[Demon] dies, and the game is over!!!" "Wait but didn't I poison him?"
Idk if that's the MOST egregious but it's memorable
Yeah I did the whoops slayer shot one once
ST forgot about scarlet woman
Rip
I think I've caused at least two reracks as a spec watching games with an evil townsfolk next to a no dashii who did something mechanically impossible (e.g. lycan kill)
One time I played a game as the BH where the ST forgot to tell the evil townsfolk that they were evil
Also ND lycan???
Why??????
Once in one night I saw an ST run sailor drunkenness as "might" and not drunk the self-picking sailor, then the next game give lunatic and atheist as two of the three demon bluffs
People be putting nd on scripts man
GAAAAAH
why did it autocorrect to a word that wasn’t real wtf
i spelled it even worse and my phone was like “did you mean aggregious?”
They shouldn't do that, no dashii doesn't belong on scripts
I've accidentally told the Demon an in-play character as bluff once.
It was fine at beginning, then triple IK claim was found.
my calamity collection from recent memory:
- reading out player's names during shenanigans and accidentally reading out loud "Savant" rather than the player's name
- forgetting that a scarlet woman was in play (thankfully t'was just a teensy)
- letting a pukka-poisoned gossip get a kill (i mistakenly thought that gossip kills were locked in at point of gossip rather than during their spot in the night order)
Once in an irl game I just said someone's role instead of their name, at least this was private and only 1 other player heard it
as for other STs, the worst i've had happen while playing was getting woken up as the Mayor to learn that 1 of 2 players was the Ravenkeeper
Pfff I gave a lib 0 to the WW recently
I did a #1 recentlyish and have been terrified to run juggler since
(he made a pretty big deal out of it)
hold on the sins of my past are crawling back to me: i accidentally told a savant "...and your false info is...", which they then happily went back to town square to tell everyone lmao
Should just do that everytime and switch up whether it's true or not
I've taken to just pressing T to flip the tokens on the grim during juggles-etc (on the app) so I can't see people's roles and cross a wire
and while i wouldn't consider this a "mistake" in the classical sense, i did make a player the alch-OG like half a year ago and i still get reminded about it frequently by that group
I saw a Huntsman +1 turn the damsel into an alch-OG
i think that's all of my worst ST moments wringed out but i am gonna be running again tonight so if i make any more blunders i'll make sure to update here
not a bad shout
Forgot to wake the Poisoner, which caused the Undertaker to get true info implicating the evil team
My worst one (which i'm sure everyone who's storytold online at some point has done) is accidentally killing the fang gu jumped player instead of changing their character
like on the online interface
I once played in a BMR game that ended day 1 because we executed the demon
...there was still a living mastermind
also I wasn't there for this game but one of the people in my group accidentally gave the spy the virgin ability and caused an execution when they were nominated
I can imagine the ST for that game lmao
"I am so sorry. I have never seen an MM actually proc, I just, forgot what to do this is totally on me I'm sorry"
HEY
im sorry, the poisoned token is small, okay
😭
Mistake I've seen: Having to end a game in a draw because the Savant info was invalid, and it made the solve unfindable
Mistake I've made: either the aforementioned poisoned Slayer shot, or saying "hold on, I need to think of a false statement" to the Savant (or forgetting about the Pukka/Lycan doublekill interaction on a night it should've happened, though nobody actually noticed until after the game so it wasn't that egregious)
Specifically one that I've made was probably forgetting that widow poison goes away when the widow dies and giving the widow poisoned savant wrong info when they should have been sober
Literally the second biggest token in the grim tied with a bunch
THE SLAYER WAS IN THE CORNER
This is why I put the token box on the right side of the grim
you take that back the token box should go on the larger side
you commit grimoire sins every day you put the token box on the right
They literally fit together, you barely even get more space like that
At least I can see my own reminder tokens
im sorry for following literal almanac guidance 🙄
yeah, at the cost of not being able to see the character tokens
like the Vortox token on the grim when giving dreamer info 🤥
I've literally never made that mistake what are you talking about
you've erased it from your memory
I've done the inverse
Also what kind of argument even is this
also just realized the almanac implicitly recommends removing the WW/lib/inv reminders after n1 which is disgusting
still not gonna do it
I just put em on the opposite ends of the character tokens, because I actually have the space to do so
Worst mistakes imo are done midway through the game with no reasonable way to fix them. I've seen forgetting to do a minstrel night really screwed up town. One game of snv was stopped midway because the st forgot to remove an outsider for vigormortis and only realized when I started talking about me and another outsider claim meant there's no vigor.
My worst mistake is probably waking up a Zombuul with an ordinary death
Worst ST mistake I've seen is apparently the Empath sitting next to me getting a 0 (The Marionette) was instead sitting halfway across the grim???
i played in an insta-rerack once because i was wondering why my clockmaker info was taking so long - meanwhile, the flower girl learned a N1 3
i took way too long to notice a valid virgin self-nomination but besides that tonight was a success 😎👍
my worst mistake was killing the tinker in the night (after I pacifist saved the neighbor of the gf who was bluffing tea lady) and than giving the gf a kill 😭
it was bad
actually
thats the tip of the iceberg
i make mistakes 😛
I played a game with the snv equivalent of this (d1 demon execution with twins)
I was the good twin
It's still the only game I've been a twin
We were clockmakers though so it probably would've been a d2 rerack anyway lmao
The one time I was the ET the witch cursed my good twin D1
I was the good twin one time but it was a 5 player game where we were alsaahirs
And I ended up guessing the demon first try lol
This happens so often it's absurd
Assertive players are good choices for both good twins and witch curses
I typically choose good twins based on character rather than player (unless there's a player I know really really doesn't like playing twins)
I get this as a general thing cause you dont force them to play an unfun role but doesnt this create a meta that if theyre in a twin pair its probably cause theyre evil?
Only if it's noticeable over the course of a lot of games
Which is usually not the case
(in practice the main way you find out someone hates playing twins is by making them the good twin)
I mostly assign twins by character too (planning out "this role is a twin" beforehand) but players are a nonzero factor and a lot of STs go primarily for the player
Once I ended up with a savant twin pair where in the game before, the evil twin was the good twin oracle and the good twin was the demon bluffing savant :^)
Yeah my group doesn't play SNV too often
Sure but you can't reasonably make savant twins unless BOTH twins can definitely bluff savant
I am going to keep trying
I believe in you vati, break your record. 9 savants
I wanna run savant twins so bad
...twin town criers with more madness executions than normal executions
And last game I discovered one player can actually bluff savant 👀
She was ceremad but the info she gave was fully the kind of thing I'd give
But also choosing it based on players is so fun, especially in an irl group where most players know each other
One player keeps pulling minions but today he pulled math? They already know I like math twins, yeah let's do that again
An experienced player pulls ET? Let's put em against the player who shadowed the ST last game
Brand new player pulls ET? The good twin is the other new player
the other new player rolled savant
I believe in theory that I can teach a new player how to bluff savant in the space of an ST consult
Evil has not yet won a game where I tried this
note new meta - if the consult is too long, st is teaching the player to bluff
either that or the ST is making up savant info on the fly
that's how you bluff savant well - have to consult twice (in live) to fake st come back to me later moment
4/205/24: what's your grim setup? Which side does the token box go in, do you use the night order tokens, etc?
I still haven’t gotten a chance to regularly ST in person (only at conventions) but I like to put my token box on the right. And my in play reminder tokens that aren’t currently being used on the bottom of the left side. I don’t use night order tokens
From a custom script game I ran at the Vegas con, grim on the left, night sheet, bluffs other reminders on the right. I just throw all the tokens I'm not using on the bottom right.
😔
My setup's pretty typical? Bluffs in the middle, extra reminders on the right side, token box on the left side with the characters going around
if I'm running a really big game I'll put the bluffs on the right side and just kinda cram the extra reminders wherever I can find space for them
The printouts are pocket mods from LivFreeOrPie's Bakery Beside the Clocktower which are really nice for nonverbal communication at night when the infocards aren't enough
I don't think I could handle all the extra tokens being loose-leaf on the right side 😨 how do you run stuff like Dreamer without your players just watching which side you pick up tokens from?
You can move your hand over both sides of the Grim to make it unclear which side you’re picking it up from. In general it’s good practice to move your hand all over the Grim whenever you might be doing something so people can’t meta you
10/10 grim setup
I should answer this myself, mine is closest to this one (I don't have a grim of my own and all my pictures are just the left side). I put the token box on the bottom of the right side and the night order sheet above it. Other cards are loose on top of the right side of the night order sheet (I'm not reading that far to the right anyway). Reminder tokens I expect to use later are on the right side to the left of the night order, and bluffs go back in the token box unless there's a grimpeeker, where I'll put em in the middle of the left side next to the "these characters are not in play" card
I'll often get the dreamer's pick, put them to sleep, take a moment to figure what I'm going to show them and wake them back up.
I just take my time while they're awake lol
And I always reach into both sides of the grim, usually multiple times each
I still remember @hollow oasis's response when he hopped up to ST and saw what my grims look like if a savant survives the entire game
Most are not nearly this cluttered (the savant generally doesn't live that long)
Lol this is THAT game
all hail 
[time]: Unpopular or controversial scriptbuilding opinions? I don't mean stuff like "loud godfather bad" or "sailor/lleech bad", I want your hottest takes
Stop with these godawful psychopath scripts
With no goddamn info
makes my blood evaporate
Ok lemme think of my most unhinged takes
I'm totally fine with playing on scripts with zero info and all power roles
Yeah droison spam + info is not the same as zero info to me
But yes I actively prefer scripts with low info
I dislike psycho mildly but it's a warm take
Every game of psycho I've been in has been evil winning if they win the RPS and good winning if they dont, or hidden psycho that ends the game anticlimactically
( I think psycho should have the fool’s ability instead)
(For executions only)
That’s my take
Screw roshambo
None of that randomness
Anyways for some other unhinged takes
“Heretic balances all LMAO”
Legion is pretty flexible and I often look at scripts and think "Legion would work here"
That’s a take
(Especially with these loud minions)
(Give me ||Sicilian|| or give me death)
Legion has like a list of bad interactions but those interactions often get avoided anyway
Half of them are outsiders
You dont put outsiders in legion bags
That's the official reccommendation for legion in general
That creates metas
Yes that's the point
(Which I am VERY known for breaking)
My personal 1000000000 degree take is "extra evils are a spectrum"
Outsiders (and Cult Leader) that are +evils tend to be much milder than evilsided +evils or BH
Something like ogre/poli or ogre/goon is not necessarily a script issue depending what you do with the rest of the bag
(Exception is legion, but that’s different)
Ow my bones
🦴 💥
Seriously that’s gonna be an intended interaction on MHD tho
(Heretic lol)
Yes
(also, customs requiring a lot of consideration with bagbuilding is not a problem with them? It's easy to end up with customs where a lot of bags are just terrible, which should be avoidable, but customs being as bagbuilding-resilient as SnV or BMR is fine and the realistic goal you should be aiming for)
Arbitrary huntsman outsider mod I like with Heretic
I know
I try to make a balanced script like that
I think there should be more single demon customs; they tend to need lower powered townsfolk to feel good, and I find those games more enjoyable.
Chef and Noble should never be on the same script.
Chef+Noble? what makes this undesirable?
I’m not sure
oh i remembered mine - Chambermaid can be fine on more scripts than people think. it doesn't have to be THE master of information of the script, it can just be sniffing some minions and outsiders sometimes but not all the time 🤷
Poisoner is difficult balance a script around, and most people just don't take that effort, resulting in an imbalance of misinfo
Because of this, poisoner is my least favorite minion. I think that it's the only character that makes me hesitate to play scripts(other than TB)
i like poisoner when its done well
Yeah
Like by the time you've got a game with a poisonlocked puzzledrunk masking the no dashii tentacle stretching halfway across the grim and the innkeeper is hitting the remaining townsfolk, you might want to consider removing about half of those roles
(and this was also a heretic script, so like, you want some kind of info to know if there's a heretic)
Poisoner is often just necessary to limit the power of information
just like how it functions on tb
like: high info scripts (dreamer, fortune teller, empath, savant, fisherman, cannibal, etc.) can use a bit of droison
This is also unfortunately true, but people don't do it well
Look at the info on tb:
Empath, unless bring poison locked, can tell that they've been poisoned if they get a different number with no change
Fortune Teller has two possible answers and it's relatively simple to tell if you got one or the other too often
Almost all the YSK'S except for chef you're going to have a pretty good idea by the end if what you saw was correct
Soldier/mayor pretty easy to tell
Etc. etc. poisoner works on TB not just because town has a lot of info but because poison is trackable and because it's one of two sources of droisoning. If either of those aren't true poisoner becomes way powerful.
Poisoner is basically the only moving droison in the game (except pukka and pit hag/nodashii shenanigans) and so people have 1 option. I really wish that poisoner wasn't as definite as it was- it's needed on TB but in terms of script building a lot of scripts could use variants of it that are just plain less powerful
Godfather with little-no death modification can be pretty good, actually
I'm in two minds about it
Knowing exactly which outsiders are in play is still very powerful, and if you hide and town makes the wrong execution late-game you just clean up
Godfather is two abilities in one, one of which is a somewhat-quieter-depending-on-script witch sidegrade and one of which is an info role that's too weak for most evil info but gives a minion a free bluff
Hide and Seek has problems, but GF/Ojo as the only death mod is not one of them imo
It's a fun dynamic that keeps worlds open
Info in general is weak for evil - but getting it N1 is very nice
I think ojo is enough death mod for gf but when I say that I think this I mean that I tell myself this as cope so I can use gf on scripts
(notably, godfather as purely a witch sidegrade also works, but requires a super specific script itself)
The problem with gf is that it is so incredibly, unrelentingly cool that it wants to go everywhere as a role that probably cannot go everywhere
Luckily, there are some speculated chrs that could be poison variants
ultimately, my preferred source of misinfo is misregistration, but obviously that can only do so much and droisoning is needed. ||i'm holding out for amaniti and scarecrow though||
I don't think this is a hot take
I half agree in that I hate it but I think the character is fundamentally flawed without it
ND + marionette is a terrible script combo imo
is difficult to build for and it's much like poisoner in that people put it where they shouldn't
Like, most outsiders don't work with it at all
If you put fang gu on a script it becomes a fang gu script
But people do not realize it is a character this applies to
Yeah
Mostly because people are so desperate for outsider mod
(and sentinel doesn't work with drunk...fang gu doesn't either but)
Fang Gu drunk is funny. I enjoy it on a joke script. But if that's not what you're going for then what on earth are you doing
I have run it three times, resulting in the following games:
- Cerenovus locks Grandmother as Investigator almost the whole time, completely ruins all worldbuilding, town hard decides it's Vigormortis because an "invest ping" died n2 and the three outsider claims fit Vigor/Godfather/Balloonist (there were four outsiders and the Balloonist claim was the Cerenovus), Drunk-Snake Charmer and Fang Gu pick each other n2 and somehow win after the Dreamer picks the new Fang Gu the same night
- Chef 0 bluffs Gambler to bait a kill, learns the chef number is not 0 when she becomes the Fang Gu, Recluse roleswaps with the Dreamer to bait a pithagging and yells out "I'M THE MUTANT" and fucks over a day of Savant info, game somehow ends in 3 evils alive after everyone 100% knows the extremely obvious new demon is the new demon
- Drunk-Amnesiac, Mutant-Amnesiac, and Fortune Teller lying about her pings solve d2, demon outs on block
It's like if you stripped snv of every single handbrake, safety net, concept of sanity and reason, or attachment to being "a good script"
Oh cool
i think i described catfishing once as the map dustbowl from tf2
its so bad, in the best way possible
My ST spiel for people new to it is "Have you ever played SnV and thought 'damn, I love this script, but there's a huge problem with it, it's good, I want to play a script that's exactly like this but it's bad'? You're in luck! That script exists, it's called Catfishing, and it's amazing"
also not a hugely hot take but a fairly weird one: put hatter in more custom scripts. Aside from scripts where evil team doesn't know each other or with certain demons, hatter works really well and is a genuinely fun outsider (but don't run mad hatter that's just better barber). I saw a lot of Hatter scripts when the character came out and then never again :(

Shenanigans n Virtuosity and Shisha with the Shabaloth are I think the only hatter scripts I know of that 1. I've ever seen someone run and 2. are intentionally not chaos hatter
and they're both vigor scripts so I'm never putting hatter in the bag
I think I’ve only made a Hatter script like three times, one of which is my most recent one which my group seemed to like enough. And no chaos Hatter 
Chaos Hatter is just bleh to me
I'm a control freak who wants to carefully balance good and evil teams against each other
But also hatter is kind of sad to me because it's one of the many on-death outsiders whose ability resolves to "you hard fuck over town as soon as you die, but also the ST has balanced the game assuming you die and evil's plans probably rely on your death"
And it tends to be a worse example of that than a lot of other on-deaths (barber is one of fairly few that's similar)
So the actual player experience is kind of "...cool, I need to live to f3 as a massive target then, or die immediately and play the rest of the game as a corpse"
(I think a lot of people make customs without accounting for the fact snv only gets away with having brutal and antifun on-deaths because if you roll outsider in snv it's pretty likely you can become the demon, which makes you a politician, and poli is much more fun to play than e.g. sweetheart)
But custom design tends to treat roles as much more blank-token than they really are, so people don't internalize how scriptwarping roles like fang gu are, and outsider mod on customs is almost always much more arbitrary than on the base scripts
Fundamentally we have too many on-death outsiders though
It's hard to get a good outsider suite on a script without them and they're all kind of the same to play, with variance across a spectrum from klutz/moonchild to barber/hatter in terms of "how interesting can they be anyway"
looking for a new hatter script
ask the scriptwriter if their hatter script is assassin cycle or barber 2
they don't understand
pull out illustrated diagram explaining what is assassin cycle and what is barber 2
they laugh and say "it's a good hatter script sir"
play the script
it's barber 2
The question was hottest takes, not 'yo dawg this is mild and you will agree with it'. I think both chef numbers and noble pings drive early executions too much (fake or otherwise), often at evil's expense, which can be quite swingy.
Id put clockmaker on this list too, but people dont often put clockmaker scripts with either (rightfully so).
Courtier and bounty hunter just aren't that fun imo
Courtier brings almost all games straight to a painful halt
I don't really have a justification for bounty hunter, I just don't like the character much
I think its one of those 'good on paper' things, but then STs feel bad giving the demon or any impactful minions, so you left pinging of the recluse or evil townsfolk or goblin.
BH shouldn't be on the same script as goblin lmao what
Bounty hunter strips the game of its puzzle and just tells you the answers
I tried to give a hot-take and everyone agrees with me 😂
which is funny since it’s slated to be in the most puzzle-y official script
but tbh i think it’ll mix better with the roles on that script
I only build non chaos hatter scripts
Highly doubt it's GoS
I have to agree ngl, courtier feels way too swingy since 90% of the times it either gets the demon or doesnt do anything (since most courtiers just choose a demon), and BH is super unfun because it straight up gives an awnser to the whole puzzle of the game, and its also unfun to the evil player because people will just tunnel into you the entire game and you wont rlly have fun
That kinda extends to investigator too, but its a bit less unfun because you can bluff to save your ass
I love noble as a YSK an evil because it actually requires thought to which player and minion they are, they just give you one piece of the puzzle instead of the whole picture like BH
(or half of the puzzle like investigator)
Its probably going to be TT tbh
BH's problem is it's a fundamentally unfun role, but the second thing it does (starting evil townsfolk of the ST's choice) is unique and something people really want, so it goes everywhere
This means we have to suffer through BH Scripts and BH Games because evil banshees and savants and fishermen are cool, and we all know that the mez is going to either get randomly executed d1 or turn something useless (and even if they don't, that's still fundamentally a random, player-dictated element, which means you cannot run a setup with a particular evil townsfolk)
Boffin helps, because it confesses what people actually put BH on scripts to get (an evil townsfolk of the ST's choice)
We just need a Puzzlemaster-type outsider (townsfolk deactivator with a high but risky upside) that makes a starting extra evil so people can use it on 95% of current BH scripts
I haven't seen a good alchemist script ever (Teensys don't count)
I think that's just correct
Tepid take tbh
this is the
ONLY
alchemist script that alchemist is just meh
and as powerful as your average TF
Alch + DA + paci
Script jail for you
Legion Saint is rough I feel. Though I haven't actually played it
that's the one outsider
that i'm NOT putting in legion
Oh right outsider count in legion games is a thing
(D1 rerack trauma)
butler in a legion game is good
legion:only time butler is in all ways better than zealot
Librarian fang gu, script jail
-# ok that one isn't game breaking but I strongly dislike it
Woah that's a take
in all ways
I like butler WAY more than zealot
Wait what were you saying then
I always see people in custom scripts channel trying to build with it. We simply don't have the right minions to make it work
balanced Alch minions
Fearmonger,DA,Evil Twin*,Vizier,Boffin,Goblin**,Witch
DA needs an asterisk
Bc if there's good sided exe survival on script then it's busted
If it really doesn't want to use it's ability
What's the ET asterisk? Just ST it competently?
(When shown OP minions/the Demon)
Yeah cool
(don't show it the fucking boomdandy)
If it sees the demon that's kinda boring imo
Ooh that's fun
(who needs saint, we have saint at home)
man if only waltz still had a legion on it
Me when I show the alch-et the cere and they unexpectedly get locked for the entire game because of night order (there was certainly no way to foresee this outcome)
no
Fearmonger,DA,Evil Twin*,Vizier,Boffin,Goblin**,Witch
the alch list
(goblin is when your players don't trust the goblins)
Heretic makes alch goblin work imo
Because you can't simply confirm the alch and win
Though, I don't like heretic goblin
So
if you're at the point where they are confirmed
🤷 alch bad
the demon should've murdered them
Have you heard of not outing info publicly
I once specced a game that evil won because the mutant was claiming alch goblin with a real goblin
wa
So town kinda went "there's no goblin lol"
t
???????????????????????????????????????????????????????????????????????????????????????
and they didn't break?!?!?!
The goblin was a legit demon candidate
Wait a sec I didn't realize, paci fang gu, go to script jail
please tell me how that sucks
I mean are you just gonna never save outsiders
(saint)
Execution survival is an inherently evil sided mechanic. BMR does a lot to make it work
See that's part of the problem here
One of the big things it does is not let the demon move, ever
If a townsfolk is capable of saving a player who could later be the demon, script jail
Tf exe saves NEED to be players who will be non demons forever, otherwise their ability becomes -1 execution
Ngl I rolled Pukka in BMR and that was terrifying
I don't think I've ever been the demon in bmr yet
it twas my first bmr game
Lol nice
(they thought it was Po)
I like how everyone's answers except mine and karniv's to the "no seriously what are your strongest and most volatile scriptbuilding opinions" question are softball answers and then hystrex in a completely unrelated conversation brings out the "paci fang gu is the worst thing you can ever do" take
Rolling Shab or Po is chill, I can end the game faster. Zombuul can chill while dead for a bit
But Pukka is like I gotta kill all these players with no mobility
(and then you get 0 kills because town keeps executing them or the ST put an innkeeper in)
Pukka when the important townsfolk suddenly becomes a demon candidate right after being poisoned:
Ok it is funny when you fail so hard at killing people they start believing its zombuul
It's not a hot take because nobody thinks about it
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
Just don't paci save outsiders before the jump!!
I see the problem for like TL
i mean
Yeah and then let's SH drunk someone important, or something
If the script is competent then they'll all be outsiders you'd really want to save if fg wasn't a possibility
"Paci can acquire gamestate knowledge based on whether they save outsiders or not" is cool and I like it
Ok but you're making that the entire gimmick of the script then
is that a gimmick
Also fang gu on a bmrlike-enough-to-have-paci script should probably have godfather and by extension have much less brutal outsiders
or just like
Because this is fully leaning into "paci is an outsider" territory
Maybe not gimmick but build the script specifically to make that work
(i was gonna proc them twice ngl)
(because fg/gf has the dynamic without requiring all the outsiders be brutal on-deaths and kind of sucks if they are)
sweetheart is the ONLY on death
Oh I forgot there was an actual script posted lol
I was talking more about (responsible) fg/gf scripts
I still think saint is certainly a role that exists here but that's my opinion on saint/fang gu in general
(also ignore the FUCK out of drunk fang gu)
Chef Noble was a hot take
Don't put gf here. That probably didn't need to be said but don't
it used
to have gf
(why do you think boffin is here)
(||sicilian|| would be here if it existed)
Ok but you literally didn't give an opinion
Like you said a thing and it had meaning but it also had 0 meaning
You know?
doublespeak gaming
But yeah this could work as long as the ST (and paci) knows what not to do
I'm just trying to maximize how circumlocutory my speech is while allowing people to in theory follow it
haven't you noticed
Noticing is one of the things I do sometimes for sure
of course this is gonna happen
I'm ceremad??? Why am I ceremad
my fault sorry
hes mad
Oh another hot take
Balloonist Vortox is fine if you know what player count you'll run
I think balloonist vortox is actually just fine
sooooooo
yea
Like, balloonist can't just go on snv
(that was a funny game, the goblin was claiming an outsider)
But if you build for it it's a very very good interaction imo
Like its good info if its non TF but even then the balloonist lived for awhile
So it can have it
Especially if it's not perma vortox. But it's fine if it is
i just playtested this
and uhhhhh
(funny legion alch da bluff ensues)
(d1 good player death LOL)
Was it a sus good player
nope
it was for SCIENCE
(it was 6 and 4)
(evil could've won but one of them forgot to vote in f5)
Legion has this interesting dynamic where you either go for never killing good players or go for throat and try to exe them all
Ive never built a script so I cant rlly awnser
ooh i’ve got one
juggler should never be put on any script ever 😉
"quadjank is good"
Ooooh why
i cant figure out how to balance it without it just being SnV
otherwise its stupid strong
Vortox does a lot for SnV that a grimpeeker could also do
I like juggler but I also like solo demon scripts and if you put a juggler on a solo demon script they just juggle 5 people as the kazali
and succeeds at a whole 40% of it!
Yeah juggler doesn't work on a solo demon script unless it's lleech or LM
I never said all lol
Even with a spy tho, juggler is still strong
Madness and other reasons for good players to lie really help
Basically
Juggler is built for snv
Juggler is balanced in the same way as Sage, i.e. its homescript renders it a blank token like 70% of the time
A conclusion I've come to is that putting more than one "shenanigans role" (juggler/gossip/kinda-slayer/alsaahir) on a script does not work
The ability for evil to work out which player claiming a shenanigans role is the real one and deactivate it is a large part of their balance
Which becomes impossible when they all blend into white noise
I think slayer + juggler in particular is fine
Yeah slayer is very noncentrally an example
A lot of people meme slayer shoot d1 but it's memey
Loll it's something that makes me feel sad about some SnV characters
Mathematician is the biggest one for me
It's cool as hell but on SnV it kinda just sits there
:/
I love math on snv
I don't love that the n1 math 1 worlds are so specific
snv+puzzlemaster fixes this
Bruh Im never gonna forget that one time
I was Town Crier and you sweetheart drunk'd me cuz you didn't feel like tracking that
lmao sorry
Nah it was funny af
I think that was like the secondish game I ran tc
Third maybe
So I just spent the whole time going "oh my god I'm going to fuck up the tc info somehow"
Gotta love the app giving us ST’s the nom/vote trackers
Fuck I just thought of something really funny
Online gaming lets Go
So if there's an Outsider and they get Fang Gu jumped
Before you tell them
Show them the "Did you vote today?" card
Now THATS funny
I liked how you were basically the one person who no one had as a sweetheart drunk candidate
(in large part due to "average savant false statement interpretation")
That was the same game I got made mad as the Philosopher I think
Might have been
Barista doubled cerenovus
The only madness I vividly remember from it was the juggler getting ceresniped as snake charmer and instantly going "GUYS I JUST GOT SNAKECHARMED I WAS VIGOR"
In a base 1
A base 1 fang gu game
Ohh did an Outsider expose them
They both just kinda stayed quiet
I thought it was genius honestly because the outsiders would know he was lying and could probably consider madness, while still convincing town as a whole
Yea I say nothing with Fang Gu on script
Legit I was recluse and the first person I talk to hard claims recluse to my face
No cere or anything
Ok the funniest thing was
I was doing a convoluted Mayor bluff
So the Lunatic attacked me, the real Fang Gu followed, and they died so it looked like a Mayor bounce
Was this the game where you ended up bluffing damsel bluffing mayor and couldn't go for a mayor win
I remember you mentioning that
Yes
Most successful 5D chess bluff
Basically I gave a hard 2 of mayor or juggler to the juggler
And I became the Fang Gu immediately so cant even just tell the truth lol
See this is part of why damsel/huntsman/fang gu is such a good script triad
Get a minion to claim huntsman, you're the mayor now
But people love them some solo damsels
Hunstman just is a feels bad character. Not surprised to see it like so.
I see huntsmen turn their damsel (or at least "find them but they're pukka poisoned or something") in >50% of games where both the huntsman and damsel survive d1 so I'm always a little out of sync with the particular "you never find the damsel ever" complaint
The problem is just the arbitrary mod (setting heretic aside)
Huntsman +0 is a weak but solid townsfolk
Not necessarily even that weak, it's a confirmation chain at a risk
Huntsman +1 is a Puzzlemaster sidegrade, which is where the problem arises
Hunstman and Paci are just bad.
There is room in BOTC design space for un-fun roles, they are on the top of that list.
yeah +1 huntsman is just an outsider
Huntsman +0 isn't that great either. Players do not know if its +0 or +1, thus its effectively an additional outsider bluff for evil. Not really what I'd consider helpful to town for just knowing that there is a singular outsider in play with minimal/rare upside. Probably worse than Golem and Puzzlemaster in useful it is to town
Fang gu/drunk is fine, I don’t see the issue here
it was said in a Q&A that GoS has “a bounty of alignment change”
i think it is
I dont think so personally
not only does bounty hunter not really feel great on GoS in terms of ability, I think that for a bounty of alignment change to work most if not all of it needs to be mid-game, secret, or constantly flipping
Yeah I know. I think people forget leviathan is on GoS
Levi ||DoN|| Bounty Hunter is literally just an outsider
||DoN|| bounty hunter doesn't feel great by itself honestly
maybe it can work on the right script but I don't think GoS is going to be that script
I almost did this to the flowergirl yesterday 😭
Math was objectively the better option tho bc nobody suspected starting vortox
My only issue with it is that fang gu + untrackable misinfo is busted. Turning into the demon unexpectedly is hilarious tho
I've had some games as the drunk where if I randomly became the demon halfway through I would have immediately self-nommed and outed
You should bluff that as a minion
Nah would be too emotionally manipulative
But droison spam customs can produce some really agonizing drunk games
(especially if the ST is being funny and makes you a drunk something that has a very hard time working off its own info because "long no dashii cord is a fun idea" or similar)
Why would you want to advertise yourself as someone who is unfun to play with?
These are...bottom 0.5% of games
I don't play scripts anymore with the droison density to cause antifun unsolvable droison spam
but this isn't even necessarily related to droison spam?
But I had some super suuuuper rough games when new to customs
you talked about the specific circumstance of being a drunk into fang gu
that could literally be a game with one source of drunk on the script
I mean
If people are talking about a personal experience they've had, then they are talking about the context of those personal experiences, and not every possible form of a thing
I had a player who did something which imo is similar: was the demon who was snake charmed and just refused to help good, causing evil to win
that one game caused bad blood between a bunch of people for a long time
yea
from my perspective; drunk/fang gu works great
the drunk should get info that helps evil anyway
I've played games where I was an unsolvable drunk who was evil in basically all worlds because almost no one had sober info, and was completely breaking down under the strain, and if I randomly became the demon in a game like that I have no idea how I'd handle it
drunk fang gu works without poisoner
so a drunk turning into evil works great in that respet
if you think a script is droison spam, I think you should mention that before the game starts
Mechanical solves are not required for a fun game, or needed for good to win.
10/27 - if yall could teach a college level course on something related to botc, what would it be?
Yes but fang gu's socials ask that the mechanics have no quiet misinfo
niche rules interactions
that would be so fun
Ooooooh my first thought is SnV 400
Like, not the intro stuff
i would totally organize debates
what would you teach in that class
i would probably teach a course on Insane Homebrewing or Social Manipulation
The first year course 'How to world build as good' and the second year 'How to world build as evil'
what would you do in said class
Pithag plays that are literally anything other than "make a fang gu and some outsiders"
Generally just how to make the most of all of the minions
And vigor in particular
You know what, SnV evil masterclasses
Pithag makes minions for the vigor to kill 
Who cares about the good team
That was how i won a game
Nice
(Vigor killed a good Cerenovus(No one trusted them) And they made the evil team mad
Then my pithag made outsiders that I killed every time
(This was NOT coordinated)
(Also that cerenovus made the savant or the juggler poisoned, I don’t recall)
Unreleased characters (not for beginners)
Learn a character, their ability, cool interactions, good things about the ability, bad things about the ability, general opinion on the character, the source
Speculated script it's on
nice
Homework: Make a script with the character
its one of the required classes i imagine
that's why it's "Not for beginners"
basic courses in the characters, playing, STing, script building, maybe homebrewing
It’s the difference between a composer and a musician
Idk I'm not good at anything
I'd be a student
The Legion/LordofTyphon Minion loudness scale
LoT with baron, poisoner, scarlet woman and marionette
I mean like
LoT is good with silence but it's also fine with some volume if you do it right
Like, no viziers or psychopaths
But a harpy or a widow is fine
Not like
Fun or anything
Just (Is the evil team fucked/can legion bluff this well*)
Basically this
Script: Vizier, Psychopath, Organ Grinder and Fearmonger
Demon: Legion, Lord of Typhon, Lil Monsta
No.
HAVE FUN
The sun is a deadly lazer.
everything is a deadly laser if you are close enough
(It’s a bill wurtz reference)
OG and FM are perfectly fine with LoT and LM (especially if it's both) unless you mess it up
Like, even baron can be passable
I still don't love it but it's not instant script jail
Legion tho
Vizier is instant script jail
Yeah you're not getting out of that
With LoT yes
Alch makes it... playable(?)
Legion is less bad if alch is on script
Try bluffing that in legion
I personally think legion - but I haven't tested thi syet - is best with minions like cerenovus, harpy, etc.
You want Cerenovus to help evil?
Reducing worlds is the opposite of that
Why are you insta executing madness breaks anyway
(This is why witch sucks on SNV)
Cere is mostly legion bluffable
Not good enough
If your reasoning is 'witch is bad on SNV', I'd say you are better of rethinking your position
I have a script - not on this pc unfortunately - whereby all minions require legion to actively have to bluff that certain minions are in play
(As you do)
Evil twin?
so the interaction is that if TF's are subject to certain minions (cerenovus, harpy) the goodies know it isn't legion
and that's fine
you are flipping causality
This is a one directional thing
Barely
'knowing it isn't legion' =/= 'outed legion'
It's like giving heretic as a bluff. That's fine to do
(Knowing it isn’t legion by a lot of sources causes people to meta legion,which isn’t a good thing anyway)
Telling the evil team there IS a heretic is the problem
knowing it isn't legion is fine because in the case of cerenovus/harpy, it's only one person that knows it
That assumes the Cerenovus doesn’t move
unless they explode publically, which is a cerenovus execution for the benefit of knowing it isn't legion
and that's fine
Removing an entire demon choice from play is not a good thing
From a minion?
If you as a ST are immediately executing any madness break, you're probably hurting the evil team unless they ask for that
So either
You can’t punish it
legions have to fake these loud minions
And that SUCKS
