#secret thing

1 messages · Page 12 of 1

sharp violet
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(There was a Lycan so the Demon couldn't even kill the Innkeeper)

next marlin
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Catfishing is really fun, though probably not "my favourite" (it is full of weird interactions that have been discussed into the ground at this point)

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My solo Kazali script Clockwork Cyborg has turned out to be an absolute joy to run, and people keep coming back for it and praising how fun it is, and it's turned out to be remarkably well-balanced in the context of Kazali's inherent swinginess

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There are a lot of "near-SnV" scripts that look fun that I'd like to playtest more

lucid crag
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Dreamcatcher (or whatever relic called it) was very enjoyable to run good

spiral pollen
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Extension cord easily

cloud plover
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Have you heard of our lord and savior Word Around Town?

sharp violet
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8/8: What's the most average character?

zenith lotus
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noble. You can put it literally anywhere on normal size scripts and it’ll work. It gives good world building info, but def not strong enough to solve on its own

vale oxide
fast anchor
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noble wins for sure

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general is also up there

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Same with amnesiac to an extent?

flat lintel
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imp pretty much works on almost every script?? also creates worlds

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drunk too

dense hound
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Steward > noble imo

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For more average

fast anchor
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Steward is kinda below-average imo

sour harness
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monk is so unbelievably normal it hurts

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poisoner too, though maybe it's a little extra powerful

cloud plover
fast anchor
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Same with Monk but it’s close

foggy grotto
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mfs when they don’t know what character to put in their medium/high info script

peak adder
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feesh

indigo osprey
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Fisherman is a fun character and that’s why it ends up ok a lot of scripts

foggy grotto
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it’s just very average

indigo osprey
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Isn't that also because storyteller's make it average? It also just doesn't feel too good to give a fisherman game winning advice

sour harness
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"execute the demon"

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Ya fish is very on-the-fly balancable

dense hound
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"don't execute the demon" as poisoned advice with heretic on script

indigo osprey
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My most recent lleech-hosted fisherman advice was: 'Keep the psychopath away from Player X' (player X was the demon)

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Another fisherman advice I gave a while ago was: 'Keep doing what you are doing'

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She was arguing for the correct worlds in town square, so that sounded like solid adivce

indigo osprey
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Thank you

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What I tried to pretend to convey was: 'the amnesiac (that was the lleech bluffing) has an important ability, so keeping them alive requires town to make them sus as a potential demon candidate, so the psychopath woudn' tkill them' :p

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but obviously, the real truth was: they were the lleech and the psychopath would never kill them :p

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anyway, they did figure out in final 3 that she had to be the lleech and that the fisherman was lleech hosted, so they executed the lleech host and won

dense hound
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Oh damn they got the psychopath?

foggy grotto
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i once gave “don’t execute X” as fisherman info when X was the boomdandy but unfortunately the fisherman decided to take this to mean that X was 100% good and preceded to lose the game after a barber swap

ebon idol
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🥹 turtle_heart

dense moat
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8/9: Which BOTC characters would you most want to see on Survivor? And who would win?

midnight bloom
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huntsman somebody who probably has survival skills
damsel somebody who definitely isn't fit for survivor but might be popular with the viewers anyway
baron somebody who also definitely shouldn't be on survivor but who people love to hate
imp possible winner because survivor is a social game

sour harness
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"We must keep our wits sharp and our sword sharper. Evil walks among us, and will stop at nothing to destroy us good, simple folk, bringing our fine town to ruin. Trust no-one. But, if you must trust someone, trust me."

primal crescent
# indigo osprey Cannibal. And Cannibal.

Congratulations! You have found a hidden advantage in this game.
The next time a player is voted out, you will gain all advantages and idols that they left with.
This last time this can be used is when there are 6 players in the game.

primal crescent
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8/10: What about some characters would you change?

fast anchor
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Professor can only resurrect people who died at night

next marlin
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Probably my most "neither a very cold take (e.g. huntsman tweaks) or a very hot take (e.g. no vigor -1)" tweak is Choirboy triggering if the King is nightkilled for any reason, not just by the demon (so can't be trivially assassinated et al)

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Or even dies of any non-execution cause

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Which would work better towards the idea you need to frame the king if you don't get rid of the choirboy (or I guess cerelock them, but not all interactions can be made to work)

indigo osprey
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Vigormortis killed minions can vote without death votes too. (Sure, it reveals they were vigorkilled, but that's their choice.)

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Vortox-poison/drunk should still be arbitrary info, imo.

lucid crag
next marlin
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Some bugs still need to be worked out yeah

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"Killed by an evil player's ability"

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(also solves the cerelock problem)

vale oxide
indigo osprey
next marlin
dense hound
lucid crag
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If they do drown you waste a good dead vote

dense hound
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Idk if thats the best comparison considering them not drowning actually means something this time

next marlin
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But it's a very fun idea

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Works on scripts with vigor-killed psychopath type stuff

lucid crag
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Regardless if the dead person is evil or good

dense hound
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I mean I'd argue that good players losing their dead vote makes it a worst problem, because people would absolutely still do this

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I've seen people try before realizing thats not how zombuul works

lucid crag
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Maybe if they're a fool /j

indigo osprey
dense hound
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Well I did say that's probably the stop in my first message

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I still also think it has a problem because being unable to stop minions from having voting and abilities likely isn't fun, the tradeoff is supposed to be theyre dead

sly crescent
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regardless of pressure issues, it'd a tool for good team to gain information that far outweighs the extra minion votes

sly crescent
indigo osprey
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‘Being able to vote without a death vote’ is different from ‘not spending a death vote when voting’. So you’d first have to spend a death vote and then vote again, afaisi. Doesn’t seem to valuable for a good player to do so, especilly because ‘I am going to try to cheat and you’ll see: the ST will stop me!!!’ Is not a tactic that people should try to do

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‘I am not allowed to raise my hand as a dead player when voting, because I don’t have a death token’ is simply not something one can try to do circumcent

next marlin
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Oh, I was parsing it as "unspent deadvote"

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Yeah that's interesting and possibly workable

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Because if you're not outed by it instantly, you can 'waste' your deadvote early then pull an evils-rise-up in f3

indigo osprey
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Not what it said, but I can see why one would think that if one glances over it, I guess

dense hound
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I feel like even if it worked like that it wouldn't exactly be fun, it'd help situations where vigor-killed minions aren't too powerful (baron, marionette) but still make the super powerful ones even more OP

next marlin
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Well, you still can't nominate

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"Not being able to nominate" sure is a pain in the ass for a minion sometimes

indigo osprey
next marlin
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And you're instantly outed evil if you do it at any point other than "f3 when you can get enough votes to beat anything"

indigo osprey
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It can use all the help it can get

next marlin
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(outed evil outing the demon type, even)

sly crescent
dense hound
indigo osprey
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It felt thematic

sly crescent
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Vigor's fine you just don't kill your minions but make people think you did

indigo osprey
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In line with the vigor skillset

next marlin
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"vigor is a weak demon" when the last remaining townsfolk in a pithag-spree game breaks madness in f5 and autoloses because the demon is DA protected in f3:

dense hound
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Vigor psychopath is still the scariest thing ever

next marlin
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Having said that I definitely once had a game where evil stomped from that strategy so it can work

dense hound
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The biggest problem with vigor to me is how it interacts super well with half the minions and is completely useless the other half, so I wish there was a way to help half of them and not the other

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Maybe the minions can choose to keep their ability or the ability to vote/nom?

sly crescent
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precisely, the threat is greater than execution - if people are looking for poisoned corpse neighbors they will "find" them and worldbuild around them

next marlin
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n5: "hi, your demon just vigorkilled you, do you want to keep your ability or your voting powers?"
untold marionette: "sorry, what"

indigo osprey
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Banshee as marionette has very mixed feelings when vigorkilled

sly crescent
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pit-hagged into a good Marionette, then vigored

indigo osprey
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Being the vigor with baron and marionette as minions

next marlin
dense hound
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It's just super hard to balance it because if you buff it for baron/marionette minions then pit hag/psychopath minions move the same goalposts usually

next marlin
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Vigorkilled psycho is not as good as it sounds unless it's hidden psycho (in which case it's very good indeed)
If it's open psycho you just out the demon type, can't goad town into wasting like 5 executions on you, and don't get the dramatic tension of selfkilling in f3 rather than confirming someone as non-demon before the grim reveal

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But yeah hidden psycho is very good indeed

dense hound
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I just hate having to rock paper scissors for my life

sour harness
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(or I'm just wrong, idk)

next marlin
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Yeah hence later tweak to "killed by an evil player's ability" re. lycan et al

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Because as it stands King is difficult to fit on scripts with...minions

sour harness
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zealot make it closer to butler, choose a player and if they vote you must

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Maybe that's less damaging but idc it makes the role actually interesting to play or bluff as

fast anchor
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have you played or bluffed as the zealot before? even without the agency it's still pretty fun imo

sour harness
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I mean it's not the end of the world but with my playstyle I'm just gonna be a zealot for at least a couple days in 95% of games, meaning I don't fully get to play in the nominations phase if it's on script

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Whereas with juggler for example, that's a fun bluff and it doesn't retract from any ability

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(the common thread is they both do stuff publicly, yes ik there are plenty more)

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poppy_grower rework the whole character, or better yet, scrap it. Not learning teammates should be a constant check, and if the PG ever loses their ability they should just learn each other

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Idk why it doesn't work like that

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I can barely deal with magician when I'm evil, PG is straight up unfun for me, even as a good player in a PG game

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(magician is fun tho)

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I am the world's #1 poopy grower hater

fast anchor
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I dislike PG but I'm confident TPI will find a way to make it fun when it actually gets published

vale oxide
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general Having the options of "good slightly" and "evil slightly" is just better imo

flat lintel
vale oxide
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amnesiac can guess their ability when dead

fiery finch
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vigormortis [-1 demon]

flat lintel
flat lintel
vale oxide
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I guess 😅

dense hound
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I think it's still good to put it into the character so people can know to guess while dead

next marlin
dense hound
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acrobat should change to might die

fiery finch
flat lintel
flat lintel
next marlin
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Golem being stupid powerful for an outsider is funny but at the very least "the Lleech host registers as the Demon to the Golem"
It'd still be a terrible script combo but it'd at least be less hilariously anticlimactic

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(I superspecced/spectated-from-the-co-ST-seat a 15p d1 rerack from lleech-golem)

flat lintel
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SNAKECHARMER IS HILARIOUS

next marlin
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TC is also a banger

lost thistle
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i really don’t like the “welp guess we’ll kill a dead body” meta that develops from this

sour harness
lost thistle
sour harness
dense hound
sour harness
sour harness
lost thistle
sour harness
lost thistle
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oh or witch i guess

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oh dear

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okay yeah thats a problem hm

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not sure if its that big of one though? since its easy to work around and makes a fun panic situation

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“aaaaahh the player we were gonna execute died to a witch quick quick find somebody else!”

lost thistle
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its a feature now

foggy grotto
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also less spicy but golem only kills TF

lost thistle
indigo osprey
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Yes, good one

foggy grotto
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8/11 looks like a slow day so lets just be silly, come up with your best/worst BotC-themed pun right now

lucid crag
sour harness
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Only in a heretic world

dense moat
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You know, I thought of one. But there Mayor may not be a better idea : )

sly crescent
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i had one about Amnesiac, just can't seem to recall it

lucid crag
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Have you heard the joke about the huntsman that saved the damsel?

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no?

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me neither.

sly crescent
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Cannibal would love a Steward stew, but what about Assassin's ass?

supple dirge
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I hate to be the baron of bad news, but evil wins

warped fog
dense hound
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Scarlet woman

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SHIT this is hard

sour harness
supple dirge
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Clocktower has many fantastical creature, pixies, goblins, women

fast anchor
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didn’t we do this bit before?

dense moat
peak adder
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Are you sure about that?

sour harness
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LOL

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for the record i am very much aware that women are real. in case that wasnt clear

zenith lotus
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8/12: The NEW BALANCING TOOL.

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Alch mez having an easy to say word 😉

fiery finch
# zenith lotus 8/12: The NEW BALANCING TOOL.

change vortox ability to:
Vortox (demon): Each night* choose a player. They die. Good’s info is reversed. The 1st time each player names you: lose your ability (if they are good), regain it (if they are evil). Each day, if nobody is executed, evil wins.

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I think it would be a good improvement

sharp violet
sour harness
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Nah it should be "your guesses cannot be affected by abilities, and you may make guesses when dead"

heady cradle
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Paradox pls fix

lucid crag
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hey there's no evidence that the Damsel is a woman

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It could be a dude in heels

sour harness
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It's implied but you're right there's no hard evidence

lucid crag
sour harness
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True

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Funnily enough, the harlot flavor text proves that the sailor is male

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Unless it's talking about some other sailor

lucid crag
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(though I do think there's masculine words for damsel and harlot so maybe not lol)

sour harness
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If the sailor was female it'd be enchantée

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(idk if french has anything for non binary people)

fast anchor
acoustic chasm
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Could Harlot have been on BMR at some point?

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It does give another reason for death

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And Harlot+protection can be gamesolving but also gives reason for evil to kill a harlot

sour harness
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It's also... a traveller

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The harlot can simply travel between games

sour harness
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Then they probably realized it was broken on bmr, smth like that

foggy grotto
sour harness
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Fair enough

next marlin
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Everyone loves the uncontroversial and widely acclaimed BMR traveller of [checks smudged writing, which is blank]

flat lintel
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8/13: Pick any BOTC game. Decide an A, B, C plot if that game was to air as a movie. Decide who gets screentime at what points.

sour harness
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I think the A plot of the game I just played was the confirmation chain between me, 3 other good players, and the demon

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B plot was the moonchild and innkeeper shenanigans to call out the gambler bluff

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C plots were the fool claiming goon and the lunatic being the lunatic

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Ofc this was just from my perspective

fast anchor
# flat lintel 8/13: Pick any BOTC game. Decide an A, B, C plot if that game was to air as a mo...

#the-day-the-music-died

aplot of typical speedy nights shenanigans, morgan the saint claiming golem to die at night, kyle the sw backing from a doubleclaim into a doubleclaim and proccing minstrel
bplot of quilava the gunslinger trying to convince hannah he was evil when there was no spy to help them know for sure

these two plots crash into each other when, during the minstrel day, ai the goblin goes on the block, then quilava gunslinger-shoots kisa the minstrel making AI sober and town frantically spending every ghost vote they could to get AI off the block

cplot of RD trying to recruit moth to "the third team", then getting marionetted by vix (and him believing it), the person he was pushing on for all of d1-d2

flat lintel
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I have to do funny.

#1091016474501599302

a plot [from a viewer perspective]) Toges is the Lunatic in an Atheist game where the “evil team” is two good players who have to try and string the Good team and Toges to believing it’s an actual game whilst I try to fuck it up constantly.

Bplot) The good team and everything! Both outsiders and Becky being sus. No sentinel and everything. The good team plays a normal game. Amongst this are confirmations and Ferb shennigans.

C plot) happening while all of this goes on is the tasks! Yoo and Wrath (“evils”) have to recruit and do some random tasks and semi out Atheist to Izzy, recruit Night the confirmed PM to Night, all while trying to keep the charade up the whole time.

All 3 plots crash together right before the end when the good team executed Y00 the “DA” and everything starts to come crashing in the night where the final task is to get Toges, the Lleech Lunatic to out while the good team tries to find out who the fuck the host is. This leads to a final bombshell ending where it’s revealed it’s Atheist and everything that was barely stringing together is revealed to them all.

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4 snakes?

A plot) I think the A plot is still the Demon situation. You have some very unlucky charms that out the Minions, and eventually out the Demon as who they are and thus lead to a very weird interesting ending.

B plot) Autumn. This is her first time playing I think SNV and she got cerenovus’d into the Snakecharmer who say 4 snakes (Juggler 4). I think she’s executed and also at the end of the game, she becomes the vote that decides the win for evil or good.

C plot) the people who solved the game. I would argue these people were pushing for the demon to be executed, but it’s so funnily overshadowed by literally everything else. It’s like the most absurd course of events which implodes on itself and these people are trying to collect every scoop of goop.

flat lintel
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like also autumn’s screentime in this game would be so high, on top of all of the other things going on

fast anchor
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kat and you need more screen time in an act 3 Hail Mary to just play the social game on a solved board

flat lintel
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any more game plots?

sour harness
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In this last game I played the b plot was me, the tinker, going up to everyone and asking if they'd like to die (claiming lycanthrope). The A plot was that the demon was snake charmed n2 and immediately killed the philo sage who learned the new and old SC

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The accusation on the demon was "DIBS!"

fast anchor
next marlin
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[time is an illusion and just give whatever date applies in your local timezone]: What's your favourite set of Savant info you've given, received, or seen?

ebon idol
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I’m a general lover of the “You are witch cursed” statement because I think it’s mainly funny

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It’s a bit adjacent to savant/the question but I ran a NWC game where I had put a ton of effort into eavesdropper info and I am proud of how balanced the info was

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It’s hard to recall specific information but my favorite info to get is statements that just… are so malleable with each other and fit the game state so perfectly, it feels like a full on puzzle that without being contrived

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Savant info can fall into the trap of (especially in text) of losing the fun factor in favor of being purely mechanical.. which is hard to avoid at times tbh, savant info is hard as crap

foggy grotto
pseudo fulcrum
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something like "You are mad that you are the Flowergirl or The Tinker dies tonight"

karmic slate
fast anchor
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I've given "The maximum number of players that can die tonight is 4" in a game of Lunar Eclipse. It was false but framed ND + Godfather + Assassin + Mayor bounce off the Assassin, which was a viable world people were looking at

sour harness
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unfortunately a bad idea and technically not mechanically possible

zenith lotus
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do it in a vortox game goblin

sour harness
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That... doesn't make it work

zenith lotus
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actually that wouldnt work

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never mind

sour harness
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I just thought of some weird info: [early game] "it is mechanically possible for a mutant to ping a mathematician this game"

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It means at least one of these is true:

  1. mutant, mathematician, and philo or sweetheart in play (all s&h)
  2. Pithag in play
fast anchor
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I don't think "might" abilities can ever ping the math?

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hmm, just checked the Edd ruling, it's a "yes but don't"

sour harness
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That's part of why I said "mechanically possible"

next marlin
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It's so tragic that math can only ping once per ability so you can't give a math 500 for a tinker sat next to a tea lady

sour harness
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I have no intention of actually pinging a math this way

next marlin
sour harness
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Unless it's crucial to the solve but I feel like that won't be the case

next marlin
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It could...differentiate real philo-mutant prevention from "evil bluffing philo-mutant so you don't kill the mutant to back up the bluff" prevention I guess

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Very useful

sour harness
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Yeah that's basically the one time it's crucial to the solve

next marlin
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About as useful as real philo-mutant, which is "extremely funny that it ever is at all"

sharp violet
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8/18: Best game you’ve played involving a Traveler?

next marlin
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As an evil Barista in SnV, I had a game where I repeatedly doubled my Cerenovus, who rather than the all-too-common "uhh I guess no one was barista'd today lol" went in full swinging in "I'm the Mathematician, I have a guaranteed sober and healthy 0" multiple times
Demon type: No Dashii

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Town figured out several days in, given "how many double claims we've had", that I was probably doubling the cere; I was miraculously able to get only five of six required votes during my first exile attempt, pointing repeatedly at the guaranteed sober math number as evidence I was helping good (and also the one time I sobered the poisoned flowergirl)

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On f4, the last living good player declared that he was the Seamstress, had checked me against someone fairly confirmed, and gotten a no, so it was true all along that I was the evil barista doubling the cerenovus

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He was immediately executed for breaking madness

fast anchor
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…why break madness in f4???

next marlin
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Great question but I sure was not complaining

sly crescent
next marlin
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The first (and, I think, only) time someone other than myself has run one of my scripts it ended with the good gangster killing the demon in f3 after she slipped the noose

dense moat
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8/18: When you play, what sort of things do you prefer to assume rather than confirm? And how well has it paid off in your experience?

ebon idol
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You can usually fill your grim just based off of what people say and how they act and vote in townsquare

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Even in experienced groups in my experience info sec is not super well done and as evil and good I have won games off of simply deducing where connections lie and what people I need to kill

foggy grotto
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like I played a game recently where there was a guaranteed evil between two people due to a double claim that neither would back off of, and the Saint claim who was relatively new to the game voted on both of them

sour harness
dense moat
dense hound
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I usually assume that the last people to walk off from town square are probably good, and it's rarely failed me (works better online though)

sour harness
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In my first game here i was the SW in a poppy grower game

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The PG used that logic and came to talk to me, so both of our first conversation was him outing PG to me

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Long story short the demon died and I killed him, but eventually lost anyways

dense hound
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Yeah poppygrower games are the rare time it fails me

sly crescent
foggy grotto
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8/19 What’s the most “side quest”y character in your opinion? Huntsman is a big one for me but i’m curious what else people think

sharp violet
dense hound
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I mean it's gotta be amnesiac hasn't it

sharp violet
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If Homebrew counts Archivist is also one I wanna try being

sour harness
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amnesiacboomdandygoblingoodtwinhuntsmanogresnake_charmervillage_idiotvillage_idiotvillage_idiot are all up there

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grandmother seeing goon is as well, from experience

fast anchor
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savant magician come to mind

young sonnet
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Bounty Hunter isn't quite a side quest character, but it definitely feels like a quest

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High Priestess

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Damsel is more like a minigame than a side quest

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Puzzlemaster is definitely a side quest

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Fearmonger for SURE

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Mezepheles too

fiery finch
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almost all of bad moon rising

sour harness
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HP as well

sour harness
sour harness
copper quail
pseudo fulcrum
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20/8: if you had to be good for the rest of your games or evil for the rest of your games, which would you choose?

shrewd cloud
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Good for sure

fast anchor
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Good

shrewd cloud
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Little thing though, by good do you just mean a good character or straight up you can’t ever be evil? Since stuff like Goon, Politician, and a Mez word would allow you to still play for the evil team occasionally

pseudo fulcrum
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I'd say good character because that doesn't break the game like saying a Mez word and not turning

severe raven
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How about "Mezepheli just never give you their words first for some reason"?

young sonnet
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Good because you can become evil through other means

next marlin
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(I'm naturally very suspicious of others and tend to read super cagey/nervous when I don't know my team)

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I mean I'd never be able to play a PG or magi script, but I already don't

sour harness
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If people didn't know I could only be one and didn't catch onto it either, evil for sure

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It's so fun

dense hound
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evil and get gardened into vizier every game

supple dirge
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I prefer evil, knowing most of what's going on, being able to direct misinfo, play a bit more wild with my bluffs

sly crescent
flat lintel
flat lintel
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honestly, evil but if I get to be poppy growed a significant amount 👀 or like politican/goon

cloud plover
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Evil is so stressful! I don't want to have a 33% stake in my team! I want to be a mook!

ebon idol
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Evil ablobdevil

flat lintel
lucid crag
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good because outsiders are just too fun

flat lintel
lucid crag
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(if able)

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actually been goon

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(though it was in a goon chain game)

flat lintel
#

weren't u goon in oops all goon?

lucid crag
#

but things like damsel and klutz are just fun mini games

ebon idol
sharp violet
#

I prefer being evil but if I were evil every game that wouldnt work

flat lintel
#

if ur good every game, night 1 death

#

if ur evil every game, day 1 exe

sharp violet
#

Being meta'd that when I dont instadie Im wolf

dense hound
flat lintel
#

Getting exorcist is funny bc u have to like

#

snipe the demon before you

dense hound
#

eh FT you still get one night of info

#

more if theres a monk on script

flat lintel
#

Flowergirl than

copper quail
primal crescent
#

21/8: Which Demons do you like to 1) play as, 2) be a Minion to, 3) play against, and 4) watch?

#

for me:

  1. Al-had
  2. Imp
  3. Vortox
  4. Legion
karmic slate
fast anchor
copper quail
sour harness
#
  1. lleech (I've never been yagga but that seems fun too)
  2. vigormortis
  3. po
  4. lil_monsta
fast anchor
#

Yaggababble is scary as hell from when I played it

lucid crag
#

prob would like playing fang gu too, idk

foggy grotto
karmic slate
fast anchor
fiery finch
#

there is no riot

karmic slate
flat lintel
#

played in a riot game

karmic slate
#

impossible. they're just rumours!

flat lintel
#

they're a paradox!

sour harness
#

If I hear one more comment about this demon I'm gonna riot

agile sigil
#

1 Legion
2 Vigormortis
3 Leviathan
4 Fang Gu (from player perspective, from ST perspective: Yagga)

fierce reef
#

1 zombuul/imp
2 vigor
3 pukka
4 lil monsta

young sonnet
#

Low key I really enjoy watching Leviathan games on the Clocktower YouTube

#

Cause I feel like those players have a tendency to talk in town square less after they die, so Leviathan games are always such a blast cause everyone is trying equally hard to have their world understood

dense hound
sharp violet
zenith lotus
#
  1. Shab
  2. Legion/Riot
  3. Pukka
  4. Al Had
agile sigil
zenith lotus
#

same with riot 🙂

vale oxide
fast anchor
#

22/8: hello blood gamers. i have a (physical) folder i must fill with clocktower custom scripts for my irl group. it can fit about 10 sets of 16 scripts so we’ve got choice here (though two are probably gonna be Uncertain Death and Trust because they’re classic and pretty beginner-friendly in case)

What would you be looking for in a set of custom scripts? What varieties of script / featured characters should be on them?

(yes this is a very self-indulgent question but you all are wisened and probably have good opinions)

sharp violet
#

This is my experience STing for groups with newbies transitioning into customs

#

Players will love scripts that feature a small amount of crazy characters, but not too much

#

I'd say 1 or 2 truly insane scripts, 1 more moderate but not crazy script, and the rest at light-moderate that emphasize 2-3 interesting characters

karmic slate
supple dirge
#

Most of the scripts I have in my binder are custom scripts I've made over time that I've ran and liked. Scripts built around characters I like such as leviathan, plague doctor, al-had, ojo, summoner. As well as some well regarded custom scripts like extension cord and reptiles II. I like having a good variety of different characters and difficulties. A few easier scripts with just 1 demon, no madness or anything crazy. Most of the rest are moderate difficulty I'd probably run for a group that can handle SnV

karmic slate
#

But I think the biggest quality you should be looking for is reliability. I'd much prefer a tested and balanced set of scripts that doesn't necessarily explore every character over only a handful and the rest being unbalanced to highlight a character

sour harness
pliant grail
#

I would suggest a decently even split between; "fun" scripts that that are more playful than anything else (such as, but doesn't have to be, midnight oasis). These scripts are great to play when people don't necessarily wwant to be putting their full efforts into solving.
balanced scripts that create a similar experience to base 3 in the way that everyone is buckled up and ready for a balanced game where everyone plays a part in solving (examples that come to mind are extension cord or trust)
and finally the in betweens, where you're playing with more extreme characters but you're playing relatively serious games of clocktower (i'd put legion, leviathan, lil monsta in this section and harold holt's revenge as an example)
finally, make sure to add sects and bewlets

barren zenith
#

What is this 'trust' script that seems to be coming up quite a bit?

fast anchor
barren zenith
#

Ok, thanks

agile sigil
fast anchor
#

Vizier's a fun one but I just can't think of an actual good script with one

pliant grail
#

be the script you want to see in the world

fast anchor
#

Not when the character’s been out long enough for someone smarter than me to do it

ebon idol
#

now with commissioned art for your lovely lamination needs

#

I think boozling is a good shout, maybe catfishing, they're very common and well known scripts but it's for a reason, they make for good games

#

I agree with paradox that reliability is the most important factor when it comes to irl groups, if your group is more experienced I'd adventure to have 2 or 3 scripts with advanced themes or characters

#

Otherwise I'd probably just stick to things like trust / uncertain death as you already have

past kayak
lucid crag
heady cradle
#

9/23: What characters would remain balanced if you added [+1 of That Character] to their ability?

sour harness
#

no i dont think so

#

mutant maybe? that's still powerful tho

#

drunk? lunatic?

#

[+1 yourself] is busted no matter the character type

#

[+0 or +1 yourself] can be fine though. or VI setup text

next marlin
#

+0 to +2 cerenovii, one of the extras is good

#

ez

#

oh you said "balanced"

reef panther
#

I mean, Amnesiac is the obvious answer

dusky minnow
#

+1 Magician would be funny

reef panther
#

+1 Huntsman is probably a lot but it's not that overpowered

#

in a bigger script

minor pier
#

[+1 Heretic]. Balance.

indigo osprey
#

snake charmer

sharp violet
#

[+1 Atheist]
[+1 Drunk]

sour harness
sour harness
next marlin
#

Great synergy with Mutant also getting a +1 clause

dusky minnow
#

Script where all characters have [+1 of their role] including the demon

indigo osprey
#

If the +1 is optional, then Pixie would be great

sour harness
#

"I'm the pixie pixie"

heady cradle
heady cradle
#

On an unrelated note — an evil Pixie Bounty Hunter in a Poppy Grower game would be a fun way for evil to learn each other

fast anchor
#

ty bestie

warped fog
#

like

#

there are zero characters this works with

dense hound
#

Snake charmer

sour harness
#

Damsel might be fine actually

#

Though, outsider count :(

#

It's also just a lot

sour harness
#

Which is often better than what you get if you try to snake charm people

dense hound
#

Can you rephrase what you mean by out

sour harness
#

they come out and their gay lovers,,,,,

#

Jk they just claim SC

dense hound
#

I mean if you wanna turn the snake charmer into a steward you could do that sure

sour harness
#

It's stronger than a steward bc it's 2 way

dense hound
#

Until a baron claims it and you gotta execute all 3

#

or one doesn't wanna out and wants to become evil

#

etc etc

sour harness
#

Imagine if pixie saw philo and the philo who went pixie n2 saw pixie

dense hound
#

I don't see that big of a problem

#

like that could also be a minion and demon bluffing it

sour harness
#

That's true

young sonnet
#

And VI

sharp violet
#

What about Drunk? or Atheist?

sour harness
#

Atheist is fine

#

Though it means it's harder to bluff

#

Which... :(

ebon idol
#

I think drunk gets less balanced tbh

supple dirge
#

Drunk people are usually bad at balance

foggy grotto
sly crescent
#

Mathematician i believe is already high rate of confirmed good/evil from supposedly learned numbers making sense or not. having a free dual washerwoman confirmation on top would be broken

#

Atheist [+1 Atheist] makes sense and remains balanced because wouldn't change much just 2 evil players can/have to bluff the same thing to make use of the lose con. it's just not a great idea to limit what setups can be achieved for one less free token to make the storyline in an atheist game

#

i guess it makes it way harder to put a mario/Drunk(Atheist) in play, not sure that's a bad thing

sly crescent
#

forgor about 1 minion games; once u execute 2 atheists the chance of them being real goes too high, that's not balanced

#

so probably nothing that's a good-favored townsfolk works with exactly +1

dense hound
#

this is where you do steward and just give them each other as pings

#

That or maybe cult leader since sure you know their role but you dont know the alignment

sly crescent
#

ye that's a trick to get it working maybe. i was also thinking Seamstress as it's limited in what it can do and often is double claimed

#

🧠 2 Politicians. only one can win though

dense hound
#

Thats funny

next marlin
karmic slate
zenith lotus
#

8/24: Have you ever seen someone hold a OPG to the final day/night and what happened?

fast anchor
sour harness
#

TB(ish) player perspective

zenith lotus
#

oh i havent watched that one yet lol

copper quail
sour harness
#

Bruhhh the slayer held it until the final day and got punished for it???

#

That's supposed to be a win in every case if the slayer is trusted

hot orchid
#

Outsider ability hurts town...

fast anchor
fiery finch
#

No it’s a minion

heady cradle
sterile flame
#

especially new balloonist

zenith lotus
#

i would always kill the recluse there

#

now, if its a double claim of recluse, i might let it slide, because it might have been impossible to tell which one was the recluse

heady cradle
#

the ST has the job of punishing game mistakes

zenith lotus
zenith lotus
next marlin
#

Singlehandedly losing on a townsfolk ability is not super fun; the fact the Slayer is the one triggering it, not the Recluse, is my problem with "kill the recluse lol" that I don't have with e.g. executing ceremad-as-outsider mutants in f3

#

(executing ceremad-as-outsider mutants in f3 you should do every time)

heady cradle
#

ST has the more important job of making the game fun for everyone

#

and that's an extremely anticlimactic end

next marlin
#

If I won as evil from an f3 recluse slayer shot I wouldn't feel proud of the win

zenith lotus
#

i do feel the need to punish bad gameplay tho

next marlin
#

(whereas I will intentionally go for a mutant win)

zenith lotus
#

the slayer has two options, one of which will win the game outright, and one of which might end in a loss. If they dont choose the win, im going to punish them for it

next marlin
#

That is...certainly a way to think about things

zenith lotus
#

its like breaking madness in f3

#

if youre going to intentionally break madness

fast anchor
#

shooting the recluse isn't the same thing though

zenith lotus
#

when you know it will lose you the game

fast anchor
#

the Demon can bluff recluse

next marlin
#

Game-losing madness breaks should from my pov always be game-losing, but they're specifically evil (or at least outsider) abilities causing that, whereas slayer-recluse losses are primarily loading on a townsfolk ability

next marlin
#

(also, uncertainty about whether a potentially game-losing madness break will actually lose is significantly worse than certainty, because it's super super antifun to be cerelocked the whole game and never be able to get it off your chest and later learn "oh you could've just broken it lol", whereas if you know a break will lose and you've already lost you can at least go for the catharsis)

sly crescent
sly crescent
#

forgot about PM that certainly is one of the natural hold for late abilities

sharp violet
#

It was like every single day, another player was being way more sus so nobody ever bothered nominating the Virgin

#

They won off a mayor win

sour harness
#

Pfff

flat lintel
#

8/25: What is a real life skill you possess that helps you in BOTC?

next marlin
#

Very strong memory for details/placements of things relative to each other/"you saw this image for 0.2 seconds, please repeat what it is"
Kazali-pick me as grim peekers

sour harness
#

Speaking loud lol

fast anchor
#

i think i'm pretty good at solving as good?

foggy grotto
#

lying goblin

flat lintel
fast anchor
#

i feel like analytical thinking is pretty useful in real life

flat lintel
#

I would argue being “good” is a game mechanic and thus not a real life skill

fast anchor
#

fair enough

#

hmmm

fierce reef
#

after i’ve started playing botc i’ve gotten a lot better at lying- almost to the point where it’s concerningly easy to come up with a convincing lie 😆

sharp violet
#

what do you mean, concerning? There's nothing concerning about that! /s

vale oxide
#

I'm really good at lying in real life but that does not transfer to clocktower 😅

pseudo fulcrum
#

Ever since I've started playing clocktower I've gotten much better at murder ||(for legal reasons this is a joke)||

sly crescent
flat lintel
flat lintel
heady cradle
indigo osprey
supple dirge
#

I'm not sure its a skill but I've been told I have a very neutral face that makes me hard to read if I'm lying or not

sly crescent
#

i'd say ye "poker face" is a skill and some people have a knack for it

flat lintel
#

ya nah, I would suck at IRL

#

I would be giggling all the time

sharp violet
minor pier
#

8/26 ; Is the Virgin an incel ? Is Kazali the most dateable Demon ? What kind of bed does the Scarlet Woman prefer to sleep in ? Why does the Farmer's strawhat have to be picked up by the next alive Good ? Share the weirdest character headcanon you can't help but think about !

indigo osprey
#

Lil’ Monsta is Stewie Griffin

supple dirge
#

The town always needs a farmer, if the current one dies someone has to quit job and farm otherwise we all starve. I like that flavor

sour harness
#
  • no
  • no
  • lots of them
  • evil people wouldn't be nice like that and dead people can't generally do that
  • goblin is smiling because its name is a deez nuts joke
sour harness
supple dirge
#

Other headcannon, fortune teller has a red herring because the fortune teller only gets true mystical info half the time, and just guessing the other half

sour harness
#

Ooh I like that

dense hound
#

Snitch is Gossips little sibling who doesnt quite get it

sour harness
#

Yagga is their parent and mez is that cool older cousin who somehow has his life together

dense hound
#

Nice we got a family with each person as a unique character type

sour harness
#

Unfortunately snitch doesn't actually yap

sly crescent
#

Mathematician is actually just a numerologist but they usurp the profession name because no one calls them out on it

acoustic chasm
#

Oh I remember one

#

For BMR, not exactly a character headcannon

#

Though

#

But most of the Townsfolk in BMR seem like characters you'd find in the turn of the century, except for professor

#

While the evil team really feel like 20s mafia types going against the prohibition

#

So

#

The theory is that the evil team has gone back in time with the help of the professor to steal alcohol from before it was banned from the good team

#

And rule with general mafia-y stuff

#

Then they backstabbed the professor making them turn to the good team

#

The professor uses time travel to revive people

#

The lunatic thinks they are a time traveller too so the evil team takes advantage of that

sour harness
#

I like that lol

fervent canopy
#

that's amazing

sly crescent
#

i kinda have to "um actually" that and say professor as a word/title seems to date back to 1400 or so

sour harness
#

With the image though?

#

That didn't come up until 1911

sly crescent
#

going by image 🙃 ok then i guess it has to be 20th+ century scientist and everyone else is arguably almost medieval

next marlin
#

[time isn't real]: You're playing Sects & Violets and draw a minion token. What minion are you hoping for? What demon are you hoping to have, what do you want to bluff, what's your strategy, and how does it vary by player count (e.g. how many co-minions you have)?

severe raven
#

[REDACTED] so I can [REDACTED].

sour harness
#

I AM THE PITHAG BLUFFING SAVANT 🗣️🗣️🗣️

#

Gonna use my own night actions in my savant info

next marlin
sour harness
#

I'm happy to double claim a ceremad player

#

My savant info is fire anyway

#

Cerenovus is also fun

#

Honestly

#

All the minions are fun

#

Can't wait to be the evil twin savant

next marlin
#

Witch is mid

sour harness
#

Can you tell I like bluffing savant

next marlin
#

I want

  1. cere
  2. if it's a vigor game, to bluff dreamer
  3. if it's not, to bluff probably savant
sour harness
#

Ooh I wanna be a vigorkilled cere or witch bluffing sweetheart

#

Or, vigorkilled pithag bluffing barber (I turned the dead clockmaker into my demon's opg bluff last night)

next marlin
#

I love arbitrarily accusing people of being drunk but vigorkilled sweetheart bluff is one I'm less sold on because then someone is poisoned because of me and they'll at best 'solve the sweetheart drunk', it's no "tb librarian with drunk pings"

#

I bet the oracle with a 1 is the sweetheart drunk though guys, that makes sense

sour harness
#

Exactly

next marlin
#

If I can't get dreamer or savant I want juggler who got a 1 on five people as the pithag

sour harness
#

Ooh fun

#

Honestly just do it for whichever minion token you pull

fast anchor
next marlin
fast anchor
#

if it's base 0 madden myself d1, break, frame a fang gu game, and pray my Pit-Hag doesn't actually turn the Demon into a Fang Gu WHY DID YOU DO THAT

sour harness
sour harness
fast anchor
#

I firmly believe cerelocking someone is a suboptimal way to play cerenovus

#

because you could be cerelocking, like, the mathematician

sour harness
#

Honestly

#

Play it like a psychopath

fast anchor
#

find information you want to suppress, and madden that instead

#

get kills

sour harness
#

Keep it hidden as long as it's useful to

#

Then go crazy

fast anchor
#

madden your demon D1 to make them look good

#

madden a good player D1, and then out evil to make them seem like your Demon

sour harness
#

That too

#

Madden another minion and hope they're ET

next marlin
sour harness
next marlin
#

The only serious failure mode is when you accidentally lock the mutant so they just have a bluff all game

sour harness
#

I love cerelocking a mutant when they die

#

It's so funny

fast anchor
#

cerelock someone dead as the mutant

sour harness
#

"your info made no sense, are you the mutant"
"Nah dude I'm just the oracle"

sour harness
next marlin
#

Locking dead players as the mutant is snv's equivalent of poisonkilling people

#

It's great

sour harness
#

Yeah more or less

#

I need to play more SnV lol

next marlin
#

and solves the missing outsider problem if none of you want to bluff outsider in vigor

fast anchor
sour harness
#

People are too addicted to customs

fast anchor
#

this server's live community is addicted to S&V i think

sour harness
sour harness
#

In the polls I exclusively vote both SnV and BMR

next marlin
#

A horrific idea that keeps playing in my head is to make someone mad as the savant in a 1 minion game and claim at start of d1 "I'm the savant, [mad player] is my evil twin"

#

Then just hold on for dear life

primal crescent
#

and then you coordinate madness w the demon kills

#

oh you have a sage?

#

oh hahahahaha

#

#

what sage

sour harness
next marlin
#

Make every kill mad as the sage for four consecutive nights so when your demon kills the actual sage no one believes them

sour harness
#

Lol yes

#

"ok so we have 3 sage pings already and they include all the alive players, this fourth one doesn't really have much else going for it and all the others claimed ceremadness afterward. hmmmmm"

sharp violet
#

Don't have a set strategy, just be flexible and hope using best winrate characters win

#

I might take Evil Twin Vortox over Fang Gu at 7

primal crescent
#

if you make the klutz mad

#

that they aren’t the klutz…

foggy grotto
#

yeah if they get witch cursed thats a madness break

sour harness
#

There are ways to pass it off as not a madness break but you gotta sell it HARD

#

Say you've been claiming klutz: "I claim klutz and choose uhhhh Luis... Wait, there's no point keeping the bluff anymore, I'm the sage actually"

#

If they stuck to that with pings and everything I wouldn't execute

next marlin
#

(then you end the game after they out the pings)

sharp violet
#

Cerenovus with a No Dashii or Vortox, make different people mad as different things each day to try to create double-claims and/or temporarily stifle pertinent info, bluffing whatever bluff the Demon wants to give me but ideally something like Seamstress, the fewer players the better, if I get found out early then don't talk to my Demon so as to not implicate them

foggy grotto
#

witch with an evil twin, curse them D1 😍

#

did this once before it was amazing

#

demon doesnt really matter

copper quail
fast anchor
#

leelou is evil if she is claiming savant 🥳

zenith lotus
#

8/31: What's the furthest you've ever gone for a bluff as a good player?

flat lintel
#

I feel like this is made for me.

#

How far will I go for a bluff? Very far.

#

I think I just didn’t out anything one game to avoid being killed as the (drunk) Slayer

#

I’ve gone very far on bluffs

#

I think people who play with me are sort of accustomed to last minute oh Im this, which I do as good

#

Funniest I think was being the Marionette and trying to be the Golem in Ikenbai

sour harness
#

I told everyone "oh I'm claiming FT to throw the evil team off but I'm really the _____"

sly crescent
#

wait that was evil 🥲

#

i do go full method when mad or Mutant, i think it was hard for others to know when i was a Mutant a few times when i didn't try to hint

fast anchor
#

Played Mutant bingo as the Amne in HHR while the Mutant bluffed Amne. Didn’t push on em, they knew, I knew, it was all good

#

I claimed Amne to like 1 person that game

supple dirge
#

I was mutant in catfishing. Ended up bluffing gambler then Snake Charmer all game. Made fake snake Charmer info to implicate who I thought was the demon. Final 3 I was the last good player alive and had to think a bit which one I thought the demon was and therefore what my fake info was. Managed to get the demon on the block to win. Was a huge relief after being mad all game. Man I love madness.

vale oxide
# zenith lotus 8/31: What's the furthest you've ever gone for a bluff as a good player?

Nothing crazy but I was the Snake charmer in a Catfishing game only claiming Amne for 3 or 4 days, I made up an ability which I eventually "got a bingo on". I was pretty sure most people trusted the bluff so I was really hoping to hit the demon, but then the GF killed the Fang gu jumped outsider which ended the game. Turns out Amne was a demon bluff so I wouldn't have stood a chance if I became the demon 😅

primal crescent
#

1/9 (that’s the right way, piss off): What combos do you usually see on scripts but you don’t think work well?

next marlin
#

There are a few famous examples (e.g. Sailor/Lleech), but a big one is Fang Gu/Drunk

#

Arbitrarily becoming the demon as a townsfolk sure is an interaction

#

(Pithag shenanigans make this some degree of a thing even in SnV, but fg-drunk is even moreso)

#

...so, of course, Drunk is on the significant majority of Fang Gu scripts

#

Also, Vigormortis/Preacher sucks, town not having counterplay to vigor-killed minions is the whole point and something evil sacrifices a lot for

#

A preached dead minion is just a huge problem for evil

indigo osprey
#

Fang gu and drunk are amazing

indigo osprey
next marlin
#

It's funny on some scripts but it's also something that can really suck if you're blindsided by it, especially if you're already having a weird game, which is not unlikely as the drunk

indigo osprey
#

Well: the reason why I like it, is because a drunk can basically be a marionette: you give them info that will either harm the goodteam (which it shoud as an outsider) or ... help their new allegiance (which as a demon is perfectly fine)

fiery finch
#

I feel like atheist/legion was weirdly common for a bit

sour harness
sour harness
#

It works on snv. It works on luf. Unless the conditions are similar to one of those, it's probably just gonna get itself executed d1 (or be a ticking time bomb in a way that's not fun for either team)

#

marionette no_dashii is another big one. I just don't find it fun at all

#

Marionette is probably my favorite character and ND ruins it

#

There's always gossip yaggababble but I think people are more aware of that interaction now

foggy grotto
#

pithag ogre I sometimes see and its kinda unfun 90% of the time

flat lintel
#

too many scripts with these three

foggy grotto
#

wait whats so bad about them

#

i like them as they make there be a reason to doubt dead players

flat lintel
#

it's too much sometimes

#

like i want to play a new experience every game

#

but i find it hard when the demons are the same thing for several scripts?

foggy grotto
#

i mean

#

ok ig

#

your opinion

foggy grotto
zenith lotus
#

day before month

#

honestly, its not so much that day before month is a European thing, its that month before day is an American thing

flat lintel
#

ik im trolling luis)

zenith lotus
#

dangit

dense moat
foggy grotto
dense moat
#

And all the rest

next marlin
#

Imp is good with frontloaded minions whose abilities don't really matter by the mid to late game, Vigor is good with minions who scale as the game goes on

#

There are minions that are okay with both, something like a Widow/Witch/Godfather bag is 'fine' with either

#

But the custom script Imp/Vigor/FG triad tends to mean one of them has slightly narrower options

dense moat
#

We don’t talk about Vigor Scarlet

next marlin
#

Are you actually going to kill the baron to remove an evil voter+nominator without forcing town to waste an execution, though

dense moat
#

Still plenty of worse things with Vigor

ET, Scarlet, Mario

flat lintel
#

et so vaguely works

next marlin
#

Vigor/twin is a good script pair

flat lintel
#

but its not good

zenith lotus
#

just let vigor become a no dashii

#

😉

next marlin
#

Actual bag pair...it'd better be 3 minions with the other two working

dense moat
#

If Vigor kills a twin, you ignore the twin pair

next marlin
#

Or have pukka on script lol

flat lintel
#

i would say if you think baron is fine, mario should be too?

zenith lotus
#

i think vigor twin would work best if you have pit-hag/barber on script

flat lintel
#

baron -> adds outsiders, semi-confirms outsiders
mario -> gets good socials, free bluff

zenith lotus
#

cause then you cant ENTIRELY ignore the twin pair

dense moat
#

Even though shooting them is a really good tactic

#

And also, Baron Vigor means you can have many different Outsider counts. -1 to +2

hollow oasis
flat lintel
#

Base 2 + Baron 2 - Vigor 1 = 3

supple dirge
#

I assume with baron vigor on the script with other demons, you could have -1, 0, +1, +2

next marlin
#

(I like Fang Gu/Godfather but I certainly understand why Kenoboi and many others put it as a bad combo)

#

As well as the usual "cere or leviathan or both" thing

next marlin
#

Vigor-killing is a sacrifice that's notable enough that I see way too many vigors just decide to play "vanilla demon, +1 townsfolk" (and lose)

#

So one can't scriptbuild around the assumption it's fine to build vigor/baron/marionette type bags because "it's worth poisoning people", because removing an evil voter solely for a poison that probably hits a ysk or something at that point isn't worth it

sour harness
#

farmer as well but only if you're confident that's what they saw

next marlin
#

Rather, what's worth it is stuff like making an immortal DA or cere that town has absolutely no counterplay to

fast anchor
#

it CAN work but it's super SUPER punishing for good

sour harness
#

Gf-1 base 0 outsiders ez

next marlin
#

I love several things about the botc-scripts statistics, another one of which is that Legion is the single most common demon on Atheist scripts

supple dirge
#

Oh wow I didn't know you could get statistics with a specific character

next marlin
#

Yeah it's great

#

Poisoner is the single most common minion on Balloonist scripts btw

#

Sailor is the single most common townsfolk on Lleech scripts

#

Lleech is the most common demon on Golem scripts

sour harness
#

Inkeeper is bad too??? What are they doing

next marlin
sour harness
next marlin
#

It was the most common before newloonist

sour harness
#

But I feel like it's mostly oldloonist

next marlin
#

But yeah if you ever think received wisdom in places like #custom-script-discussion is representative of customs as a whole, botc-scripts stats are a great way of disabusing one of this notion

sour harness
#

Tbf that's not all scripts

#

But yeah ok

sharp violet
#

I'm tired of this character being in play in 90% of Legion games and removing the core gameplay appeal of Legion

sly crescent
#

to a lesser degree Poppy Grower + Lunatic. it's the obvious thing and it's fine, but it isn't making the game fun or anything just hides the Lunatic a bit longer

next marlin
#

(per prior fang gu thoughts)

indigo osprey
#

It might not be interesting or fun (which is fair) but there isn't a single script where drunk doesn't work as an outsider. E.G. Drunk and puzzledrunk together is probably not very fun. (Same as puzzledrunk and village idiot or puzzledrunk and widow or no dashii).

sly crescent
#

depends how you view "it works". it is always doing harm to the good team (even if it's not in play, by obfuscating stuff), but it can be too strong for the script, even more so if there are extra circumstances (like being added during Kazali/cow part of the setup)

#

but you can say it works, just like Politician "works" on any script too

lucid crag
lucid crag
vale oxide
#

I don't see why pixie/cere would be bad

barren zenith
#

It's not that bad, but the cerenovus can make the pixie mad as something and force them to break pixie madness

zenith lotus
#

why is specifically cere pixie bad but not cere mutant then?

barren zenith
barren zenith
#

The pixie still has the confirmation of the good player backed up by being executed for breaking cere-madness

indigo osprey
#

Cerenovus + pixie is just: well done cerenovus

sly crescent
barren zenith
#

And if you don't get executed for breaking cere-madness, that's a good thing as you still have your pixie madness maintained

lucid crag
#

like n1

sly crescent
#

that's where Pixie can usually maintain pixie madness and at worst get "confirmed" by getting cere executed

lucid crag
#

ceremad as pixie n1 is feelsbad

sly crescent
#

it's one that feels bad but we can find a silver lining in every situaiton

barren zenith
#

Then break it and try to get 2 confrimed good players

minor pier
#

To me, Pixie getting Cere'd isn't much worse than a Grandma dying with their grandchild. It's the downside of the very powerful ability, and it still got something quite good out of it, it's not like a Balloonist dying N2, or a N1 info role getting Poisoner sniped on TB. Plus, if the Cere moves, madness may get reinstated depending on the ST and the effort the Pixie makes.

vale oxide
acoustic chasm
#

Well actually it depends

#

It mainly depends on how the ST runs madness

#

I would personally run pixie madness as something you can lose but also something you can regain

#

Depending on how the pixie plays it

sharp violet
#

I do view Pixie madness as temporal as well

sharp violet
#

Let's say a Pixie Monk outs ceremad then claims Monk and plays like a Monk would, fine with granting them ability

acoustic chasm
#

Regainable madness is whats said on the madness design document

sour harness
#

Cere pixie is bad for more than the fact that cere can theoretically shut down the ability

acoustic chasm
#

From the characters release

sour harness
#

Claiming pixie on d1 is simply not very realistic, and madness needs to be realistic to work

acoustic chasm
#

You're saying cere making people mad as pixie?

sour harness
acoustic chasm
#

Idk

#

I've seen people out as pixie early

#

I can see that happening

sour harness
acoustic chasm
#

Granted it was on wackamole

sour harness
#

The outsiders do something damaging when they die, so it's very punishing for good to execute outsiders

acoustic chasm
#

But I think it can definitely be believable

sour harness
#

And there's intentionally no good way to deal with them

#

Godfather just makes it so the downside to executing doesn't have to come from the outsiders themselves

#

If you combined fang_gu godfather with on-death outsiders, sure I can see why that's too much

#

But you can also just put em with normal outsiders

#

And get a similar effect to what's native to SnV

indigo osprey
#

Pixie dying to a cerenovus madness is still a washerwoman confirmation

#

Like: let's not pretend this is bad in any way shape or form

acoustic chasm
#

And I think cere making people mad as pixie isn't bad

sour harness
#

I think it's perfectly fine late game

acoustic chasm
#

It is fine!

sour harness
#

Or for a dead player

acoustic chasm
#

It's like cere making people mad as mutant d1

#

Isn't believable

#

If they're alive

indigo osprey
#

I have never adhered to mutantmadness every

#

I haven't been a mutant a lot

#

so yeah: making me mad as mutant is totally believable

acoustic chasm
#

Pixie imo is a better version of that situation

#

I think though another thing with fang gu GF is that double outsider manipulation characters gets messy

fast anchor
#

That’s the thing

#

You don’t get the extra ability but you’re still building a confirmation chain

#

And the Pixie can pretty easily walk back their ceremadness if they move to a different player

fast anchor
sour harness
fast anchor
#

It’s extremely punishing for good, more so than even outsiders like Barber/SH/Klutz

sour harness
fast anchor
#

My point is that good has no counterplay

#

You can trace a SH drunk and can socially read who looks barberswapped to an extent

#

And klutz often has socially good players to pick

#

You just can’t play around a Godfather kill the same way when you know one of the Outsider claims is the Demon

#

Unless you have a super strong town it can often be too much

#

I’m not saying it never works - Catfishing (more so) and Star Pass All Stars (less so) are FG + GF scripts with busted towns that can usually deal with it fine

#

But there are too many scripts where town can just lose while doing everything right post-jump

acoustic chasm
#

I agree with axolator

#

1 death is more punishing than most outsiders

acoustic chasm
#

Vs games where you have a GF+1 Fang Gu and there may be no way to distinguish outsiders

next marlin
#

Just claim you saw something you don't want to jump through the hoops for

#

"I got pixie snake charmer, I'm not doing goddamn pixie snake charmer"

sour harness
next marlin
#

And also yeah re. fg/gf I agree "that's a feature not a bug" re. outsider killing being painful

#

I think fang gu on a script where killing outsiders isn't a huge problem for town is the questionable dynamic

#

it should be even more punishing than it is in snv tbh

sour harness
#

Idk I think it's fine

#

Particularly because it's so bluffable

fast anchor
indigo osprey
#

I have never had a pixie out on D1

zenith lotus
#

really??

indigo osprey
#

Nope, never

#

Admittedly, the scripts I have with pixie really encourage them to stay in the game long (so no snakecharmer)

acoustic chasm
#

i've seen it on wackamole, a teensy

#

but thats because it might be not worth executing a good player over it and its a leviathan script

sour harness
#

9/4: which travelers would you rather be good when playing as, and which would you rather be evil when playing as?

minor pier
#

Good Bishop, evil Voudon. Most killing Travelers are fun no matter the alignment, too.

next marlin
#

I once travelled into a game and told the ST "make me the evil Barista and double the Cerenovus every night"

#

I was good and also the game continued for only one more day and the only thing I did was double the witch, but

sour harness
minor pier
#

I'm implicitly counting Butcher as such, yes, since it can really reap up some nice executions

sour harness
#

Oh alright

minor pier
#

Judge unfortunately gets exiled before using it way too often, it's quite risky to leave alive. And Harlot, well, it's a bigger stretch indeed.

sour harness
#

I should probably answer my own question lol
Good: apprentice beggar bishop bureaucrat gangster gunslinger harlot judge thief
Evil: barista bone_collector butcher deviant scapegoat voudon
Not at all: matron

sly crescent
#

depends entirely on script, but i want Apprentice to not exist because it's too strong when evil, so i guess that's my choice for evil 🙃
good Scapegoat is decent, good Voudon could be fun

next marlin
#

evil apprentice isn't too strong in snv, you witchkill one guy and get insta-exiled because of minion count

sly crescent
#

good Voudon basically takes on the responsibility of seeing through bad reasons for executions for the first couple days, it's a lot but can be reasonably helpful to not end up with 9/10 players executing someone for Undertaker info except they executed the Undertaker

sour harness
sly crescent
#

u got me there for a moment, no wiki says Apprentice appears in BMR

sour harness
#

Really? I thought the wiki divided up the travellers into their home scripts

zenith lotus
#

it does

#

except gangster, cause thats experimental

sly crescent
#

ye i know but for how much snv talk there was i thought i remembered the app script wrong

zenith lotus
#

yea, apprentice's "home script" is bmr

next marlin
#

Traveller script assignment is...yeah I mean I guess 'technically' some of them work better in certain scripts but given Judge/Mastermind is a nominally-home-script interaction I'm fine with putting them multiple places

#

Evil apprentice in snv sure is a repeatedly failed experiment though

sly crescent
#

and so a character that's gonna at best get chambermaid info that's not guaranteed to be believed as good, and DA/Mastermind/kill ability when evil... 😬 what the balance

next marlin
#

Apprentice assassin isn't toooo bad powerwise, it's the "skewing the townsfolk/minion ratio" that's the problem more generally

#

In part this is a problem that so many people make travellers evil way more often than they should be

sour harness
#

It's not supposed to be 50/50!!

next marlin
#

Especially annoying when there are two travellers and everyone is tunnelled on them being bootleg evil twins

#

They should be both good a solid chunk of the time!

#

and sometimes both evil because it's funny

sour harness
#

Last time I ran travellers there were 2, one was good one was evil but only the evil one was tunneling on the good one being evil

#

Like I think most people thought they were both good

#

(well the evil team knew bc spy)

sour harness
fast anchor
#

Good voudon is basically just calling the shots for the first couple days which can be fun

#

As Chal said, killing travelers are fun no matter what (except butcher which is more fun as good)

foggy grotto
#

also Evil Bone Collector is usually more fun than good Bone Collector

sharp violet
foggy grotto
#

Butcher is also really good sided conceptually

#

i think i’ve lost the game for our team as an evil butcher on more than one occasion

next marlin
#

Butcher being an snv traveller feels odd to me, it mostly seems to exist there as counterplay to madness executions

#

Otherwise it stylistically feels tb

#

Or bmr

#

Or just not snv

sharp violet
#

I think Ive seen evil Butcher work the best with like stuff like Baron and Damsel

#

Too many outsiders a bit too okay with being executed

copper quail
young sonnet
#

Evil Deviant is fantastic

#

Evil deviant and goblin are like, the only two "outed" evils I enjoy

sour harness
#

Goblin is fun because it's simultaneously a silent minion and outed evil

primal crescent
#

9/5: What's a character that you hate?
Unspoil this only after you answer: ||What's a good thing about it that you have to admit?||

severe raven
#

I don't like the Vizier. At least with Psychopath you can choose not to out evil immediately, and the Alchemist jinx is janky.

#

||I have to admit, it does make town much more careful about who votes for what.||

next marlin
#

Poisoner is a dramatically overrated minion with a painful amount of inbuilt swing -- either you die immediately, you poisonlock the damsel or something, or you win outright because all info supports your world and there's nothing town can do about it. On customs, it tends to be crazy OP (Fang Gu+Poisoner and No Dashii+Poisoner aaaaaa); it's better on its homescript, where so many roles are YSK or not-info-per-se that the amount of damage an individual pois can do is mitigated, and where Investigator existing makes it possible to solve for Poisoner. Even there, Spy+Poisoner sure is a thing that exists. ||I get it, though -- it's fundamental to the game that Poisoner exists in some form, and specifically does so on TB. I don't have to like it, but I respect it.||

fast anchor
# primal crescent 9/5: What's a character that you hate? Unspoil this only after you answer: ||Wha...

Alchemist just doesn't work with 99% the Minions we have released now, and I almost always just want to remove it off any script it's on. It's either overtuned or an Outsider most of the time with only a few options that work half the time.

||Alch-SW is very funny esp with Heretic or Legion. And the good interactions it does have, like Witch, ET, FM/Goblin are very interesting. I do think that it works best in Heretic, but that's not saying it can't be fun outside of those scripts.||

sour harness
#

||oh boy I'll just do the 3, I didn't look at the extra bit until after posting that
Vizier mind games go crazy
Alch is really really funny and if paired with the right minions I could totally see it being fun, but we do not have those minions
Poopy grower is genuinely a cool twist, I just wish it wasn't so polarizing||

dense moat
# primal crescent 9/5: What's a character that you hate? Unspoil this only after you answer: ||Wha...

Cult Leader: Its inheirently a role that ends the game in an instant and that's an issue with the fundamental concept. Its very all of nothing and the minigame of "do they have evil neighbors" isn't super fun.It encourages Day 1 Rerack metas of only voting on early cults. I also dont think it works as a discount Empath either. ||I do appriciate the party game element of people describing silly cults and voting them. And I have seen good Cult Leaders get satisfying wins (which is good for a TF)||

sharp violet
sour harness
#

Yeah I love roles like snake charmer and marionette but I can't deny that the implications of them existing are hard to understand

sharp violet
#

I do feel like roles like Cerenovus get slightly nerfed by it

#

In theory, if every player is super versed in bluffing you can make crazy space, in practice lots of ceremad players just = good because you know they wouldnt do it as evil

next marlin
#

A lot of STs are afraid of really enforcing madness which doesn't help

#

It's at its most interesting when you really, really do need to build plausible misinfo

#

Newer STs often fall back into a "you need to claim a role but not necessarily worldbuild around it" compromise, which seems intuitively like it works but actually sucks for both parties -- a cerelocked player still can't get out any info, while the cere themselves isn't getting any real mileage out of their ability and is soft-outed

sharp violet
#

Hot take: Strictly enforcing madness is healthy for groups, ye

#

I do know Cerenovus is intended to be if people make an earnest attempt to be mad, but I do think lots of players do try really earnestly but are kinda super readable anyway

next marlin
#

I land at "the most plausible world should be that either you are X role, or you are an evil player bluffing X role" for normal-madness (i.e. not stuff where a mechanically confirmed player is mad as something)

#

Which goes very hard when it hits

#

Lower thresholds like this tend to produce games where it's...kind of sad?

#

It has the same problem as other "might" abilities where they get misread as meaning "arbitrary" rather than "a complex series of conditionals based on gamestate"

next marlin
#

Also, every time someone in f3 says "I'm the savant with no info" and the game doesn't end on the spot with their execution, a kitten dies

sharp violet
#

This isnt a blind decision but I sometimes decide that I will not kill a Mutant even if they break madness

next marlin
#

Generally speaking, you should execute mutants less often than feels not-mean, and execute ceremad players more often than feels not-mean

#

A mutant in an outsider-count-confirmed Fang Gu game who begs for death for three days and remains alive is extremely fun

sharp violet
#

Ye Im stringent on ceremadness and Pit Hagged mutants because I dont like denying people their ability

#

But im ok with just letting a starting mutant live even when it's like "good" for them to live because down the line it's almost never really that simple

sharp violet
#

Mutant, Barber, Sweetheart all came out as pit-hagged or starting Outsider

#

The real Fang Gu was the early pit-hagged Klutz who never claimed, and the other 3 all got exed

foggy grotto
next marlin
sharp violet
next marlin
#

IME this is usually people who've been cerelocked and are just going "I have no info all game lol"

#

But also, yes, if you are mad as the savant on d5 I expect you to have 5 days of plausible savant info

sour harness
next marlin
#

It's not likely that everyone in the game has been keeping super close track of someone to make sure they've never consulted, and also a lot of people randomly talk to the ST at some point to half-commit to bluffs or just to ask questions

#

But also yeah strikingly often this is a reaction to a cerelock and that's antifun

#

I have been there as the cere locking someone with "no info all game as the savant lol"

sour harness
#

I execute for that lol

#

If it's like "I got a flowergirl yes yes no but I forget who voted" that's relatively ok, but I wouldn't let much worse than that slide

next marlin
#

That's what real flowergirls do so that's fine