#secret thing
1 messages · Page 9 of 1
This would be strong
yeah doing both learning and sobering up is a lot
but also imagine on a Lleech script:
you learn that the [Slayer player] is poisoned.
hey [Slayer player], shoot yourself!
The problem is that droison uncertainty is such a key element of evil's power on scripts (where droison is prezent) that any character removing or detecting it, is automatically very strong.
it's not very hard to break things by curing droison
cannibal is an easy example
i think thats why barista is designed the way it is
healthy Cannibal-Fang Gu is fun yeah
So that's why the only way a droison detector works (imo) is by adding misinformation to the whole. I tested a character that was a fortune teller with one good and one evil player as red-herring. The strength in this character is not in findingdroison, but in not finding droison, which I think is a lot. (But even then: the 'undroisoned' characters could be evil players just bluffing.)
Funnie
So from my pov and limited testing experience: the only way a droison detector works is by detecting wher eit isn't
a gambler/gossip class of character can work with either though
each night*, choose a player: if they are drunk or poisoned, you die.
each night*, choose a player: if they are sober and healthy, a player dies.
called respectively Vampire Bat and Crazy Bartender
The first one is more interesting
I mean same with real FT in most cases
6/9 (hehe): what are your favorite hidden role games besides botc?
My family life
monopoly, but
Bristol 1350
Secret Hitler or Social Deduction Codenames
I like one of their sequels (Hollywood 1947) a bit more but yeah bristol was my first exposure into a social deduction game other than just like Mafia
Massacards
Two Rooms and a Boom
Maybe Massacards, but it's not released yet
What's Massacards?
A finished but not published game
Fully documented by the youtube channel
Massacres Mansion
Sort of like Murder in Hong Kong
But also sort of like Mafia
i need someone with a really good grip on how charactes interact with each other
Trouble in Terrorist Town!
I've played a lot of Avalon, and as a matter of fact, I rather like it (despite it's flaws).
BANG! and maybe one night, too
06/10 (ew month-day calendar): If BotC had Loading Screen Tips, What would be your most suggested?
(it's not even true)
TIP: Even Good Players might be Lying!
thats an actually good one
Remember to be an E.M.P.A.T.H!
Tip: Just because they're Outed Evil doesn't mean they're not a good chat
not real 🥱
TIP: Not everyone is your enemy... dummy!
TIP: Don't be afraid to share your information just because it could be wrong. The amount of correct info in a game usually vastly outweighs the incorrect info!
me totally not taking notes on everything here
Zombuul is the deadliest demon in Bad Moon Rising.
Emphasis on the "dead"
oh or one that is "Nothing in BotC happens simultaneously." that's on top of / mixed in with another text that says "Lleech and their host die simultaneously." and only the word simultaneously is consistently readable
Remember how many Outsiders are supposed to be in your game - it may help you out!
Tip: Assume your info is sober & healthy until proven otherwise. You won’t get far by constantly disbelieving your own ability
Minecraft ass tips there
Not on Steam!
TIP: Sometimes it’s better to kill someone trusted than someone with a powerful ability.
TIP: Sometimes it's better to kill someone with a claimed powerful ability than someone trusted.
Perfect
TIP: Don't die, you are good! Every good player that dies, is always good for evil.
TIP: The best course of action might be to get executed and prove you aren’t the Demon when the game continues.
Perfect
TIP: Don’t tell ANYONE you’re the Heretic. Not unless you have to.
swap heretic for poppygrower, damsel, politician…
TIP: Claim Heretic far and wide. Evil doesn't know if you are telling the truth.
TIP: Don't tell ANYONE you're the Demon. Not even your minions.
TIP: Read your ability once you get your token.
TIP: If you are confused about anything, always feel free to ask your storyteller!
TIP: Yes, absolutely read your ability once you get your token. Read it again. Read it once more. There is no other version of this advice. Read the ability.
TIP: If you want to know who the demon is, just ask! Maybe they will tell you
TIP: A registering-as-dead Zombuul counts as a player when checking if the game’s ended. Don’t be alarmed if you wake up with two players alive!
TIP: Always kill people who claim demon. You will fee like an absolute idiot if you let someone who claimed to be the demon alive and then it turns out they are the demon.
TIP: Be alarmed if the game’s continuing with two players alive! The sinister Mastermind may be extending the game.
TIP: Travelers can leave the game at any time! Great if you've got another game of Blood on the Clocktower planned
TIP:
TIP: The Pacifist should save players that are crucial to the good team’s victory, not frame people as getting saved by the Devil’s Advocate.
TIP:
TIP: As the Devil’s Advocate, save good players from execution and claim to be the Pacifist! They’ll be none the wiser when you save an evil teammate.
I'd make one about the Fortune Teller being able to check themselves but also being their own red herring
TIP: The Lunatic might falsely believe they themselves have a Lunatic.
(it’s fun to write tips for BMR)
Tip: If the Imp kills themselves, don’t make the Recluse into the Imp
TIP: Check yourself as the fortune teller and confirm one other player as not the demon!
TIP: Don't check yourself as the fortune teller! You might be your own red herring and accuse someone else unjustified!
TIP: While it may be tempting to execute into an Evil Twin pair right away, you're not in any rush! Make sure you know for certain which twin is evil before you execute one!
TIP: Make sure to execute one of the twins before the game reaches Final 3! If the Demon is able to get both of the twins as the other two alive players, that's a wrap!
TIP: Always include an evil character in your threes
The issue with these types of tips is that both sides work.
Like all the joke ones about strategy are actually acceptable
I mean that's how the wiki does its tips
Most of the tips there are self contradictory
Which is great because it just means that the game allows for varied playstyles
the one that says to die as the hatter
whoever wrote the wiki tips and tricks had fun
Lol I haven't read that one
I distinctly remember my first and only lycanthrope game though, I don't think I had even seen a lycan in action before that. I was trying to speed read that wiki (and ended up throwing anyway)
TIP: The Lil' Monsta... uhhhh... we don't know
TIP: The Vortox's greatest strength is also its greatest weakness, as if the Town can determine that a Vortox is among them, they can simply invert their information to find the truth!
or maybe they can't
😭
“execute the demon to win”
also maybe character specific tips with the character icon next to them
wait that’s just the tips section on the wiki pages
: If you drink with yourself night one, you won't hurt any powerful YSK roles
Thats just bad script builder. Yell at your script builder if they are on the same script
But you will not provide a good D1 exe chdck
Honestly, every execution spent "checking a sailor" is wasted
Actually, let me rephrase
Depends…. one less candidate
Trying to meta ST actions like this (Even for a simple thing like "ST would probably drunk the soldier unless it hit an evil") is not a way that I enjoy playing the game, and since you're betting on the Sailor not dying, it risks slowing the game down, which I'm also not a fan of
When I play Sailor, knowing that I'm picking a person who might potentially have their only ability this game destroyed feels bad
And when I play a game with sailor, I'm never happy when they drink with me
It just feels bad all around
Maybe it's less of a risk with BMR because there's only Granny that has a D1 check, but it still doesn't feel great
That's fair, and I can deal with it sometimes, but Sailor just doesn't feel worth it to me. The risk is too high, night 1 especially.
No shame if that's how you like to play though
night 1 I'd agree
Agree
You’re definitely not a social oriented player for sure
For me, I can get behind this
I’m assuming you like SNV more?
I like TB lol
Actually though, I prefer BMR to SnV
The town-sourced drosoning is unpleasant, but BMR is just more fun
SNV has madness and too much info
i'll take too much over too little any day 😄
If the sailor lives, you’re usually confirming the person they drank with as a good Townsfolk
(“Usually” because the Devil’s Advocate exists)
an snv lover 🤮
i guess sorta the same though
Like there’s been games with 1 piece of info to solve on and its like ummmm just 1?
Some TB games have this where the info roles get killed off too fast and you’re sorta just playing socials now
but than I played besjbo’s all amne and there was like 50 constitution pages being written ever day
and even as evil, I had a lot to deal with
And than good can’t focus on it all
So they have to pick
There’s benefits to both
A goldilocks is a good 3-5 pieces of info to solve on
Everything else is supplementary
This but it does not matter how quickly the info roles die
In the recent TB+1 game, all I had to work with was one day of FT info because Summoner and all
The empath had bullshit info
And everything else was Summoner nerfed
That feels like a Summoner issue
Though TB is also inherently a little lower on info
sorta a mix of both tbh 😦
If we’re accepting homebrew characters (and late responses)
is canonically asexual
but I guess the tradeoff of waiting 3 nights for a Demon to summon themselves is that confirmation chains are a fluke
and apparently homoromantic from a quick google, which would be nice i suppose
Only other ace character with romantic orientation i know is Jasnah from Stormlight Archive
Biromantic, but yes the main canon relationship is homoromantic!
fair enough.
Resistance Avalon
12/6: Somehow, you have ended up as the newest host of the Blood on the Clocktower Trivia Show! What sorts of questions do you ask?
How did I get here?
Honestly I think a fun format for that would be similar to that of the Storyteller Quizes, show a grim and the players need to answer questions about it
A reoccuring one would be "What numbers could a
get?"
Character interactions for me 😌
Also questions about flavour text like
"Which character has this flavor text?"
"نحن لسنا هنا.
انت لست حقيقي.
كل شيء هو وهم.
أسئلتك هي جبل نار في يوم صافٍ."
Questions about niche "Yes but don't" interactions
might be fun to give a snippet of ability text, and see how many different characters the contestants can name that have that snippet in their ability text
If the Imp chooses themself at night, can the Storyteller choose that they pass to a Minion other than an in-play sober and healthy Scarlet Woman? || Yes, but the Scarlet Woman's ability would activate too and create a second living Imp, so don't. ||
How much am I getting paid to be here?
let's say enough for you to care
Second question, can anyone read this?
In a Vortox Game, anything up to the number of players in play
But technically also you can give Math 500
Side gig?
if Fortune Teller holds Lil' Monsta, Monk protects the Fortune Teller, and the Fortune Teller selects two players one of which is their red herring - what do they learn? for bonus points, what does Mathematician learn?
Get out
Well, they can’t be Lil Monsta because Monk goes before Demon. Thus protecting FT from holding baby. In this case, you have to tell LM to pick again.
being the Demon isn't a harmful effect
I’d conclude that being voted to hold a Demon baby in your house kinda is, but than again…
Just for funzies, I am going to rule: no, they don't learn because the red herring is a harmful effect that the fortune teller puts on themselves and since they are the demon, they are protected, just like a cerenovus that would cernovus themselves isn't cerenovused then. +1 Mathematician, because monk is causing fortune teller to behave differently.
You had a crazy night. Take a drink 
I award myself 10 points and ymh is banished
Breanna, from Leverage: Redemption, is — though it's extremely subtle that they're ace.
(Like, they have ace and homoromantic laptop stickers, tho they have an episode of the show dedicated to the latter.)
first of all - correct answer 😂
as far as we know Monk can't protect from being handed LM just like they can't protect SW from catching demon.
for my starting question ||one valid interpretation is Monk protects from demon ability (FT is "the Demon" due to LM) causing false information (vide Vortox), so the FT can't get a false read from red herring that night, they learn a "no" that that's Fortune Teller working abnormally due to Monk, math +1. but with no write-up it could be interpretted differently||
oh and ye Adrian got it absolutely i missed that. wanna banish me? you and what army?!
>AddDefense "my question was actually a correct answer to the daily question posed by Axolator, as is the thread's purpose from what i can tell"
fair
voteST ymh "no exile today"
I don’t think this true
I think you can’t
Even if you wanted to
Oh I think you can if you wanted to, you just might not be allowed to ST again lol
By that logic you can make pretty much any rules decision if you want to
"I made a rules decision-" pulls grenade out of grimoire "-on how to run Boomdandy"
Lmfao
Incredible
Goblin Grenade level of genius
6/13
If the different demons were boss fights in any video game genre of your choice, what would some of them be like?
No Dashii would be a boss in an RPG like Dark Souls. If you get too close, it has a reactive attack that damages you and does poison
Its best fought from range
Leviathan changes the genre of the game entirely for a gimmick fight. Surprise, your Skyrim just became a turn-based RPG
Each base 3 script is part of the elite 4 in a pokemon game, together with the minions
Pukka is like Mantis in metal gear solid: predicting and blocking your moves
Shabaloth does terrible damage but also throws healing potions around
You (Trouble Brewing) must face the Elite 4 (BMR, SnV, GoS, and TT) and then defeat The Champion (MHD)
Fang gu is a 2 fase bossfight and the second part he is controlling one of your fellow comrades (randomly chosen every fight)
Imp would definitely be the starter first boss at the end of the tutorial that can be killed pretty easily but is mainly there to show you the ropes
Zombuul is also a 2 fase bossfight, the second one fighting a whole range of zombies until you kill the correct one
Po has a devestating charge attack
Vigormortis revives his fallen aligns to fight you once again: don't waste time killing them
Vortox makes the gravity and your vision and controls weird: left is right on your joystick etc
Riot is a gigantic mob of good and evils you have to fight your way through
Lil Monsta is an elite evil squad whereby the ultimate bass boss jumps around and you have to kill all of them
Kazali is just ordinary people ready to attack yo
But somehow it still keeps one of the core mechanics of the game intact and it's actually kinda fun?
Well that's how it always is with these gimmicks
Yagga probably just releases mostly random attacks across the arena with a theme that uses screaming as a motif
But what is Ojo’s fight like?
Ojo is one of those levels where the tiles on the floor glow different colors and if you're standing on a red one you die
For yagga I could see a fight with similar vibes to this, just more screaming https://youtu.be/USgjcgzkplU?si=HJynsfNdTjgR372H
Legion would have lots of waves of less powerful enemies
Alternativly for yagga, it's the Spamton fight
Even has the yagga phrase equivalent in [BIG SHOT]
Yeah I like that idea better
Ok no ur right actually
I like to imagine the Vortox as not strictly a boss fight but a difficult platforming section in a platformer where you have to navigate platforms flying everywhere due to the wind. These kind of moments are usually the climax in platformers (which bosses usually are in other games) and honestly I just dig having a difficult platforming section inside of a tornado
Another idea is Riot starting with one of them, then fighting three of them at once, similar to how the Mantis Lords in Hollow Knight start with one then move to two at once
The King Dedede boss fight in Kirby Planet Robobot also does the "start with one, then fight 3 thing". and regadring Vortox, I do like the idea that it has some really high stakes attack or challenge you cant mess up (resembling the required execution clause)
Legion in a stealth/horror game where you have to hide out of sight from prowling townsfolk is a cool idea. not really a "boss fight" per say, but think little nightmares type boss fight
Those are both super cool
Fellow hollow knight fan 🤝
LM - Thank you! But our princess is another castle!
I see you and I raise you, Vortox is the (normal) ending of Talos Principle 1
And Riot is the Hell Guards boss fight from Doom (2016)
Riot as Mantis Lords 🔥🔥🔥🔥🔥🔥
6/14 - If BOTC characters were Anime characters, which would they be?
Ojo for an easy Kira.
(from Death Note)
Boomdandy as the Bomber from Hunter x Hunter. I guess you could argue for Bakugo from MHA but I wouldn’t focus on that
This guy
Slayer - Tsubasa
My girl Futaba would be the engineer
"Hacker" role when?
Haruko and Jinyu from FLCL as an Evil twin pair (Haruko is the Evil Twin)
6/17 - If you were to pick one day to be National BOTC Day, which day would it be and why?
Bonus - What would be the events planned for that day?
nationalist alert 😔
which nation?
The day BOTC was released to the public
I guess we would just... play BOTC on that day
"Global BOTC Day"
Ravenswood Bluff : )
so close! that is a city ❤️
which globe? 🤪
It’s a city state. I am not Cerenovus mad about this statement

I love starfruit
it has a mayor
mayors preside over cities
this is the real reason ToD doesn't have a mayor
there's a city named Temple of Doom?
i'm terribly sorry. that joke is simultaneously not bad enough and worse
Not true
I live in a small town and it has a mayor
clearly you're party of hystrex's propaganda coalition and i will not stand for this mayor misinformation
wait, making a stormcaught mayor script called "mayor misinformation" sounds kinda hype
"Mayor may not"
Mayor, May I
"Mayor Contain Nuts"
If BOTC were a competitive video game, what would your top "counterpicks" to various characters be?
(We can ignore hate-jinxes / characters that counter everything like
)
That feels very hard to answer. The Assassin and Widow say hi.
: 
: 
: 
: 
/
:
/ 
Knight hard-counters Vortox
Steward is a soft-counter
Gossip and gambler hard counter Leviathan
Poisoner is a great counter to most tf
Empath is a great counter to the existence of an evil team on most scripts
Expanding to more video game stuff, barista is a great support role, especially for stuff like VI
vortox counters... a lot, actually
most YSK info, bounty hunter (double ouch), dreamer, high priestess
I mean vortox doesn't counter HP very hard does it
As long as you don't show them the BEST person to talk to it's still valid in a vortox world to show them someone who's pretty good to talk to
Unless I'm misunderstanding that interaction? But idk how else it would work
sure, but pretty good =/= best
I mean if they learn the second best every night that's still super powerful
and as an ST, you should really be showing the HP players who help evil
since it's the Vortox's ability
show them people who help drive evil's worlds!
I guess that makes sense
in vortox the HP can be an extra evil team member and not even know it because "i saw them n1 and they claimed this really important thing, it must be true"
and then town spends like 3 days focused on who the hell the goon is or something
HP vortox is very funny but HP is undeniably really bad in a vortox game
oh yeah also balloonist + vortox is kinda broke
Summoner hardcounters Knight
Golem as a counter to Evil Twin, Goblin and Psychopath
and Boomdandy!
golem is straight up a townsfolk sometimes 😭
: 
: 
Scarecrow:

Scarecrow and banshee on the same script sounds so bad actually
Scare crow and any of the “If the demon chooses you” roles suck together
There are way too many things that just don’t work with scarecrow
Isn't misregestration a negative effect
So if the monk protects the demon
It will start regestering as a demon again
The problem is when the monk protects anyone else because the demon is registering as a minion and so circumvents it
pukka hard counters ravenkeeper and sage
banshee as well
assassin counters choirboy 😭
(or godfather)
20/6: You can swap one character on any of the base 3 scripts for another already-existing (so not speculated or homebrew) character. What's the best change to make? The funniest?
Al-Had for Imp
inb4 "Ogre for butlerr!!!!1!!!1"
Butler is great & it works on TB wonderfully
Tbh
WW for Steward maybe?
knight for investigator
butler goes to hell!!
dreamer on snv is another good shout
i would say professor on bmr, but ill let it live on the only script it can live on
Flowergirl for amnesiac
Also on TB, I wouldn't want to sub anything out but I think adding goblin could be interesting
Simply homebrew that amnesiac guesses aren't vortox'd
Problem solved
i'm surprised that of all the s&v characters it's Flowergirl you're swapping out
This is the text player in me talking
Alternatively, ET for harpy
Fuck ET all my homies hate ET
Literally only fun when everyone is speaking in hieroglyphics
(@/LFGtext someone run no-words snv so I can play pls)
Anyways I'm surprised that this isn't official
Maybe Steven Medway will throw it in the ever-expanding list of new clarifications and jinxes
yeah Amne guesses should be vortox free
Something on TB for dreamer. Maybe investigator bc it's unfun for whoever's in the ping
(being the amnesiac in a vortox game where you can't bingo isn't fun 😠 especially when you solved your ability and didn't realize it)
undertaker? virgin? 😭
I mean you can always include in the amne ability "the results of your guesses cannot be affected by character abilities and you may guess while dead"
Also good choices
TB with no virgin feels maybe rough tho
Professor for Alchemist could be an interesting shout. Mastermind is unfortunate, but it could cook otherwise
Well nvm the replacement would be dreamer so it's probably fine
Witch for mez if fang gu wasn't in the picture. Pithag + mez (with soi) has so much potential
The funniest thing to do would be to put Athiest on SNV
Lol that would be amazing
Replace Artist with it’s because they both have the A and T sound : )
but than shab is confirmed
Incidentally, Snake and Savant are genuinely very good for Atheist. Cere and even Twin also do great
shab's already confirmed 99% of the time on bmr
since the prof has no reason not to just rez the d1 execute
Shab is always confirmed. Every professor just chooses the first execution
the 1% of the time is when, like, the first two executes survive
and you're forced to rez a night death so you can use it at all
I do actually like Athiest on SNV as the funny choice that also semi works
Shab should be allowed to make n1 decisions, but they dont die
Shab is fine. It’s a double kill Demon whose cost for unfettered killing is a resurrection that confirms it’s in play and somebody as good and prevents it from winning too fast
It may be nice to have a Professor variant that can cover it, but it doesn’t need to have that
Nah Alch-GF is also terrible (broken in good's favor)
I learned that the hard way
Alch-assassin is interesting though
This needs to be jinxed
Alch-Mastermind is good for knowing that Mastermind isn't in play
I think they're fine to just not exist together tbh
yeah
Question: Do you think Professor would still be good if it read that
"Once per game, choose a player: they are resurrected."
Like I know Steve is trying to avoid it but some hate jinxes are good and fine, actually
that way it doesn't confirm a townsfolk, but confirms itself
No I prefer when it can fail
but it never fails 😭
Also I think rezzing evils is not townsfolky
Unbluffable
That's the issue here
oh yeah
Better articulated than I could
Though tbf in its current state it's not that bluffable either
Unless it's a shab game and people keep surviving the axe
Moonchild for PD
solid
Preacher instead of Sailor or Pacifist maybe for BMR because it's mechanical acuity instead of balance prowess when it comes to storyteller?
Lleech instead of Imp is funny.
Lleech instead of No Dashii might actually work?
Lleech instead of Zombuul is both funny and might work.
Lleech feels kinda horrible on bmr
"let's execute the sailor for science" oop good just won by accident and evil didn't have a plausible reason to resist that
Lleech has this problem on any script 😁 at least on bmr it has the cliche sailor bluff if found and poison plays interestingly with many possible hosts
unless the host is a grandmother, sailor, gambler, fool, pacifist, neighbor to a tea lady whose other neighbor is evil (and if their other neighbor is good it swings into the other direction), goon, or tinker. but if you can avoid all of that i'm sure it's great!
well, if you think about it the roundabout way - if all hosts are equally terrible, it's balanced!
and it's not like Tinker or Grandmother don't have an explanation for not dying. it's really just suicidal Gambler that's a problem - one out of how many might be fine, compared to usual Lleech problems
Grandmother seeing someone as the wrong role I think is the issue
Balance and fun are two very different things
that's just a Pukka'd Grandmother - N2 "protected" by Lleech bluffing Innkeeper
Not really? If you're not actively executing good players on bmr then you're missing out on valuable info. Whereas on something like TB you really only want to execute evil players unless you're using a virgin
it's fair to some degree, feel like you're only thinking of the "execute randomly -> good wins" scenario, you also need to look at how hard it is to detect droison
out of the 3 scripts it's my opinion that BMR would be most likely to "accept" the Lleech with all it's flaws (assuming ofc optional rule to dismantle drunk->immortal problem)
i think people are attached to lleech on bmr because bmr has lots of exe survival, not realizing that the lleech's exe survival is only a means to an end - it's not supposed to have an out for it survives executiont, that's supposed to be a sign to the good team that they have to start playing a different game
that's true on some scripts for sure, but when you get down to staticistics finding a Lleech leads to f3 that has at most 2 execution candidates, which isn't great for evil team's winning chances
because for evil team it's 50% to lose in f3 on top of whatever bad luck they could've found themselves in earlier
Lleech is a weak demon by default and could use some help
i don't think it's a bad thing that good is at an advantage if they manage to find and execute the demon
I think the fix to Professor is forcing it to choose people who died at night
More likely to succeed (which is always more fun), and bluffable by shab
lleech on s&v goes very hard though
replying to this
like pithag and vortox go on holiday was a script that people played for a reason (even though nowadays it's kinda 🤨)
agreed that bmr + lleech feels pretty bad but lleech over no dashii might work
that is also a fair sentiment, but overall it's very random how executing Lleech (potentially twice because some red herring execution survival on script) helps good team have a nice f3 but also they might just execute some willing Cannibal/Undertaker food or just wherever droisoned information leads them to and accidentally hitting the host. that's why Lleech will forever remain unbalanaced
Sounds good sure
I don't love it on a vortox script but it's not that bad
Dreamer for General
It's not
nice to look for Dreamer replacements but i feel like general info is too arbitrary on snv
Being a Minion in an Investigator ping gives you a free excuse to push on 2 other good players and divert attention away from your Demon
We must have different experiences then
You don't just have to sit there and take it
(Also by that logic shouldn't Empath also be removed)
that's right! Shugenja replaces Empath perfectly
(Conflict is a part of this game and its a part of what makes it fun, learning to deal with conflict as evil and push back against good is a valuable skill to train unless you want to keep playing the same "ST handholds the evil team by drunking/sponging up every pointer in the game" ordeals)
Idk about perfectly but sure
(Which I personally find very unfun)
Empath is broken, but the issue here is that Shugenja fills an entirely different niche to it
ye i got too excited and forgor shugenja is one time info
Shugenja would be kinda unfortunate on TB actually because of all the alignment misinfo
Saying Shugenja replaces Empath well because they both interact with seating is like saying Barber and Sweetheart are perfect replacements because they both trigger on death
Or Artist and Fisherman are good replacements because they both visit the ST
Empath is reasonable enough on TB bc there's stuff like recluse and poisoner to call the number into question
Eh
Empath is busted
It's only balancing factor boils down to "it can be droisoned"
"reasonable enough" =/= balanced lol
Which can be said about literally any other info role
So its not even a real weakness
if there was EN* shugenja it would possibly be abetter character (for TB) than Empath though
Recluse and spy hurt empath more than they hurt most roles, but I think that's the rest of my argument there
Empath really is just broken
I presume this would only detect livings
Anyway back to the topic of Investigator
I feel like the role gets too much stigma
"It's not fun to be found out D1", "It's terrible having to be outed evil from the getgo"
ye bunch of brain misfires tonight. an empath-shugenja combo, clock/anti learning of nearest living evil players would be potentially slightly less broken than Empath
That stigma surrounding the role is what results in it getting false info so often
Aka: being the antithesis of what it's meant to be
And I don't like that
I feel as if evils who don't know how to deal with confrontational roles such as the Investigator aren't viewing the role in a good light
You're never an outed Minion in an Investigator ping
Even in TB, you have very solid arguments against the accusation
Ok say I push on both the other ping and the investigator but town still trusts them, now what
Droison + Invest being an easy and profitable bluff + I'm not the Minion, he is
Why does town trust the other ping and the Investigator
Trust doesn't just magically manifest
Clearly you haven't played with my group 🫠
There have been plenty of times where I've tossed all evidence onto one of the two and went on with my day
Others where I've convinced town to execute 2 or 3 of us
No but actually, sometimes I have no idea why people figure out that I'm evil irl
Thereby taking away Demon executions
Like, besides the ping
Hmm, maybe that's a problem more individual to you then
Possible
Investigator drunk/librarian meta is worth pushing against but wrt "unfun for the pinged" I'd actually say much worse for the good player in the ping (which is only worsened by alcoholic detective)
My metric on Investigator goes as follows
I prefer noble because most people in the ping are good and it doesn't cut down on worlds as much by locking in a particular evil character
If you walk into a group and hear the group discussing how Investigator pings are always too untrustworthy to act upon
That means that the role is being sandbagged
I agree with you there
Noble locks in more worlds than Investigator late game
Knowing a Minion is nice
But that one extra good player makes up a lot of power
Since it forces evil to worldbuild in a very contrived way assuming they dont frame you
True
I do like Noble more than Investigator, but that's just because its more generally flexible
Invest is good at its job, that being finding evils
Noble is also good at its job, that being constricting worldbuilding
Sage into tb replacing ravenkeeper
Not for any actual balance reason, probably much less balanced, but because it finishes the washerwoman librarian investigator pattern
Ironically enough, Sage on TB is weaker than RK overall
Because starpassing is a thing
ye Noble is kinda in theory cutting out the middleman -> you don't need to convince anyone that more than 1 player should be executed, they will naturally think impossible that only 1 out of the 4 involved players is evil.
Investigator/bluff leading to 1-2 directed executions is stronger for both sides, but in practice does sometimes require convincing of sober&healthy status
Add a knight too while you're at it
Imp noises.
Shhhh
Baron gets replaced with Organ Grinder this is fine
TB+1 where the 1 is Organ Grinder
okay its time to come up with some clownery substitutions
okay so. snv but instead of vigormortis theres legion
haha pit hag go brrrr
SnV on Expert Mode
also snake charmer
this completely falls apart but its a glorious mess
like. almost every single role on snv does not play well with legion but its a fun mess
(Lunatic replaces Mutant, Atheist replaces uhhhhh)
actually Lunatic replaces all outsiders
4 lunatics
Having been plague-doctor-cerelocked I distrust many STs with snv minion plaguing
actually no it should replace klutz
Anyway Atheist replaces Artist so you can't ask if it's an atheist game
plague doctor gives the st the pit hag ability and they turn somebody into legion
1 singular legion
oh god
Who was sitting next to a No Dashii so it just pushes the poison out
add engineer so we can get pit hag making evil engineer who makes legion
engineer replaces uhhh
flower girl
wait no
flower girl is hella funny with this
Horrifying number of yes answers
Engineer replaces Clockmaker because the thing SnV had too much of was clearly YSK characters
Anyway we shouldn't replace Vigor specifically because as we all know the ideal script has absolutely 0 reason to ever trust night deaths
Legion, Vigor, Fang Gu, and Imp
No problems with a script with only these at all
Almost forgot LM
Actually just have SnV but the only demons are Vortox and Legion, this sounds fine
okay but look
Every legion game has 5 fake twin pairs
we gotta have the plague doctor in a legion game letting the st turn a player into the fang gu
its totally balanced
deaths are arbitrary, we already have pit hag :3
hmm
you know witch is too tame i think
Legion registers as a Minion so all Legion deaths in a game with a pithagged Vigor are poisoning the only 3 townsfolk
what should we have instead
witch doesnt have as many Cursed interactions as pit hag et or cere
did i say cursed i mean very much improved
oh! of course
summoner
because we didnt have enough demon creation already
Summoner makes Legion, Plague Doctor dies at night, ST turns Summoner into Vigor, all Legions proceed to die and completely poisonshred the remaining handful of townsfolk
"SnV is too goodsided" mfs when you roll up with the vigorkilled legion
This is best when you remember that Summoner-Legions don't know each other
okay so our current replacements are:
Townsfolk:
Artist->Atheist
Clockmaker->Engineer
Outsiders:
Klutz->Plague Doctor
Minions:
Witch->Summoner
Demons:
uh.
are we replacing the squid?
oh shit we need lil monsta too
I think No Dashii to Legion yeah
maybe
Just ignore the character count requirements and add LM as 26
honestly we dont Need lil monsta but its a nice addition to the cursedness
They'd have to be alch-twins
I mean obviously we should be adding alchemist too
Alch-Pithag has never caused problems, not once
what extra outsider do we want
heretic feels cheap
ah of course
pit hag somebody into a lunatic?
Jinx: you can snakecharm the lunatic
Only one way to find out
Actually Psychopath would be hilarious here for +minion
Vigorkilled Psychopath has never been evilsided, not once
SNV on cocaine:
Engineer
Dreamer
Snake Charmer
Mathematician
Flowergirl
Town Crier
Oracle
Savant
Seamstress
Philosopher
Atheist
Juggler
Sage
Alchemist
Mutant
Sweetheart
Barber
Plague Doctor
Lunatic
Evil Twin
Summoner
Cerenovus
Pit Hag
Psychopath
Fang Gu
Vigormortis
Legion
Vortox
Lil Monsta
Extremely unproblematic script
each category has 2 changes, except for tf which has 3
@fast anchor we did it we fixed snv
WAIT HOLY SHIT
I love to stay quiet all game as the psycho who was vigorkilled n2 and then instantly win in final 3
ATHEIST SYNERGY WITH PLAGUE DOCTOR PSYCHOPATH
“okay you have executed me. i will now play rock paper scissors”
okay part of me wants to run this now
Hi guys I'm the Atheist and this is my Evil Twin
wait fuck the squid escaped i need to put it back
Sects & Cocaine json
6/21/24
New Balloonist might be coming soon
In one (non run-on) sentence, what are your full thoughts
The new Balloonist was said by Medway to be:
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
i think its a good change except for the arbitrary outsider modification aspect, which i absolutely despise
wait i thought that said “in one sentence” i cant read
honestly i like it more as “in one sentence” can we change the daily question to that
One sentence? I need one word
Outsider yeah no I can't judge this until I run it
Optimistic Disappointment
Arbitrary outsider count 
…I said one character
whatever this is funny as shit
I made the json and Script Checker gives it 73 warnings so you know it's good
Wait nvm new balloonist is broken as shit in a Vortox game
You learn the demon for 6 nights
omw to either find all the minions or hard confirm every townsfolk
Great counter to its unvortoxed equivalent, "you learn the Recluse for 6 nights"
If you solve vortox you win the game and or find the recluse
Or shortened to
Kill the recluse
No matter what
The great thing is that you can learn the recluse every time in a vortox game too
it's bad in different ways than the old one - interesting sidegrade
Gives 2 Townsfolk on and off as the “Minions”
But yeah, “learn all players of the same type in a few days”
"Minimum 1 Outsider" would be better
wait
if it doesn’t require you to see an outsider any more like it used to
why is there outsider mod at all
6/21: Thoughts on new balloonist?
Oh cat beat me to the same question
I straight up preferred the old one
I don’t personally mind the non confirmable outsider count
It’s a townsfolk that doesn’t need it
And also its so different it should have been its own thing
Its different enough where I see people running Old Balloonist and new one
It’s vestigial
And only exists for scriptbuilding
(Have I mention I hate new Balloonist yet)
[at least 1 outsider] is the solution I think
can we petition botc to split these characters up
What is this new balloonist I keep hearing
Look up Steven Medway’s twitter
Or this
I like it a lot, it fixes a lot of the problems I had with balloonist, while maintaining true enough to the characters play style
it's a strong ability and [+1 Outsider] was an upside
Yeah I agree, the +1 outsider is actually really strong for the balloonist
nah, kazali mod was questionable
Kazali mod is an attempt to modulate the RNG inherent to the ability and shouldn't be seriously discussed in positive or negative senses
It doesn't really imply or mean anything in the large scale of things
Kazali is necessary to make the setup valid, no matter what. Previous Balloonist mod was necessary for base 0 Outsider games. New Balloonist mod fills the same purpose, except tamer to avoid +1 in base 2 for an ability that's a bit less powerful when it works.
What I find interesting about the new Balloonist is the idea that you can be droisoned one night (thus possibly, or not, learning a character of the same type), and next night's info will continue using the previous droisoned name as reference. Meaning you can spot the break in the info chain, and try to find out its reason, without hampering future nights of info. It's still potent to spot bluffs/lies, but now it plays way better with various misinfo sources, including droison.
RNG inherent?
Ohh kazali
100%
I thought you meant balloonist, that's my bad
can snitch get a change next
where do i apply to ask tomorrow's question?
[At least 1 Outsider] fails to solve the issue
It just fundamentally does not work as setup mod in any capacity
What you are saying is "You cannot put this character in a 0 outsider game" & to say that is to say "there is 1 less bluffable townsfolk for evil"
There is a reason we say 13 townsfolk on a script is non-negotiable
Huh?
You'd just add a outsider
If it was base 0
to satisfy at least 1
And remove a townsfolk
...I have misunderstood that setup affect this entire time and nobody thought to tell me
It did not occur to me that it could add an outsider
hope no europeans wake up before you do
Yeah lol it's shorthand for [if there would otherwise be 0 outsiders, +1 outsider]
I agree that requiring it to exist otherwise sucks
yeah a better wording would be [There is at least one outsider]
but thats still. not a good wording
all of those are fine wording / shorthand. add an explanation in htr and ask players to rtfm i don't see the problem. whether it would be all that much better than +0/+1? slightly more fair to the good team on average, MUCH more fair in practice since 0 outsider games (with more than 5 players) are a myth anyway
After spending most of my day reading #experimental-chat , I have decided that
- New Balloonist is good
- New Balloonist does not need to be a new character
The outsider mod is controversial obviously but I think it's a good change, idk what else to say on that
As far as the differences with Old Balloon go, I honestly don't even think it's that different in functionality, mostly because I'll probably run New nearly identically to Old most of the time; if STs avoid showing the demon then it becomes meta'd that way and is too powerful, so imo it's in game's best interest to get the demon in Balloon pings most of the time. It's just Old Balloonist but much more resilient and flexible
The only way in which they inhibit different design spaces imo is the "bad info" => "busted" after a certain number of days, which I do actually think is neat. Like a TF reading "you learn which players are evil on Night 5" or something stupid like that would be cool. So I miss that aspect of Old Balloonist (bc it's unique, not inherently bc it's good) but otherwise I think New Balloonist is a flat improvement all around
6/22: what would be the funniest "fixing something that isn't broken" change to an experimental character? (bonus: also base 3 character)
Nooooo
working even if dead
neighbors registering as the Drunk
having 3 lives instead of 2
Vortox: sober and healthy townsfolk abilities yield false information.
"if no-one died last night, you may choose 3 players"
Mmm, funniesf
I don't mind that but also I assume they found the real version was better via playtesting
‘Each night, learn the player that should shut up’
SH is just unfortunate
Which character is this
High priestess
Sometimes that'd just make you send the HP to themself for 5 nights
jinx alchemist with vortox: "If the Alchemist's ability causes another player to learn information, it is falsified."
have fun not knowing who you're supposed to be harpy mad about
Lol
just clarify the interaction in the stupidest way possible
"I think I'm the only good player left in this game"
(there are 8 alive)
Harpy can target dead players, so they'd have to push on them too
Legion: [no bluffs, evil doesn’t learn each other]
each night, learn a sober & healthy good player
Nooo
VI: arbitrary number of VIs are drunk
VI: arbitrary number of VIs in play, up to half are drunk
Apprentice: can also have outsider or demon abilities
whoever kills this player immediately dies
anyone who speaks immediately dies
travellers are drunk too
: can think they're another outsider
: can make players mad about being evil characters too (looking at you, goblin jinx)
: can act on any night
: learns which neighbor it is if it's a 1
Guys I'm so good at game design
: "might"
: can no longer learn players who have the capacity to become the demon later in the game
they will one day release a demon that can give this knight a 0
unironically
: could be +0 outsider
I love to learn the Scarlet Woman and an Outsider in a Fang Gu game as both pings
: now works like boomdandy where the player with the most fingers pointing at them dies instead of wins
: works if you were mad about being the goblin at some point this game
Cerenovus in shambles
[+1 minion]
can only win as evil
You'll find that this is especially with my new-and-(not)-improved cerenovus
every player must be nominated every day
Including the ST, just in case
learning alive players
I was once an evil Barista whose cerenovus tried to make me mad as the Barista and I was so disappointed when the ST turned that down as "not a good character"
"only setup rules may be broken"
I mean, it's not. But ur right that's funny
: Can only revive players that died at night
points for funny, but also actually a clarification AND pertains to Alchemist -> disqualified for being doubly broken 😜
: players who have the psychopath ability and are also in a twin pair cannot target each other
Suddenly considering the possibilities opened by twin alchemist-psychopath in a yagga game
definitely qualifies as a funny fix of not broken thing!
learns 0 in a Summoner game
That's when they make the Knight-Summoner jinx that's the same as the Clockmaker one
in a way this might as well be true 🙈
if someone is successfully mad as the Goblin - they don't get executed
I started making a script for this, and then realized how much it sucked
this is funny to me because depending on script it might be pointless or genius
I mean, if you're talking about meta sure, but that's not the ability
makes a leviathan on night 5
Actually wait that's weak lol, town just executes you
Summoner leviathan is actually really funny tho I just noticed
ye like you wouldn't want to be able to delay it to n5 really because that's too many opportunities to get executed; but 2 nights of avoiding demon finders sounds great for Leviathan
Town gets 4 executions tho
mhm assuming the game is large enough for missing couple demon candidates to not be a huge deal
It's funny but really weak
They only have to skip d3, unless they have a confirmed evil bc they can just execute them (and they might have one by then)
it's still at least 40% info out the window; including all ysk. 12p game starting D3 turns into find the demon among 10 players in 3 days with only ongoing, i'm liking those odds?
So basically it's script dependent
it's also not that at all, just wanting to turn things around with some fun after a day of tension. and maybe accidentally find out what people think are the most stable fine-working interactions
for funny base 3 i'm always thinking: Snake charmer, but no self-poisoning
Oh nice
Meh, the new sc is probably just gonna pick themself from now on, they just got themself a huge advantage
Ojo: each night, choose a player and a character. That player, if they match that character, dies; otherwise, change them to that character and st choose deaths
(if you wanna kill a player not a character)
It becomes more or less pit hag + lil monsta except it allows for duplicates yeah
pit hag can now make multiple of the same character
oh wait experimental
okay
acrobat now kills one of its neighbors in addition to itself, if a neighbor is droisoned
is Acrobat not broken though 🤔
23/06 - Which minecraft block would each BOTC character be?
Engineer - that new autocrafter block
Farmer: tilled dirt
obsidian
TNT
: Redstone Comparator
: Cake (reasonably sure that's a block)
Saint: infested stone
Leviathan: Skulk Shrieker
Mathematician: Observer
Lil Monsta: Shulker Box
Nah, the Lil Monsta would be the infested stone.
Blaze Spawner
based take
Bedrock
24/06- which demons align with with mtg color combinations? (Relatively niche but also very interesting)
Zombuul is blue black , due to both traditional zombie colors and the trickery aspect of the character
#text-game-general is a step ahead of you 😉 #1241265567072124929
What
What channel is that it's just no access
you have NIText 🙂
25/06 : Thoughts on the announced Harpy & Plague Doctor changes ?
(Harpy is now : "one or both might die", PD is now "gains a Minion ability" while still recommending a not in-play one if possible)
I like the PD change bc it just makes sense on a lot of scripts, harpy is an interesting change tho
I think I'd need to see harpy in action to have an opinion on the change
As a madness disliker, I find the Harpy change interesting from a "how optional is madness, really" perspective
Harpy madness was previously guaranteed to kill someone else along with yourself, which made it less optional
It now...might kill someone else
Not sure
Might just kill them
I dislike the PD change, it makes it way more Outsidery
which, like, is fine
but the fun of PD for me is figuring out what you introduced and working to stop it/make it less awful
(and it's a fun part of bluffing it too)
agree with hystrex that I'd need to run a game with new harpy to have an opinion on it, it seems neat but unsure when it'd be applicable
I like the PD change under the assumption that mechanically it didn't really change much
Wait, wasn’t that old harpy?
Also PD is more of an Outsider… not a bad change, as long as people build games with semi-loud -> loud minions.
Adding a PD-Poisoner
is unsolvable
My main thought on Harpy?
Harpy said "both might die"
You couldn't have only one die (unless one couldn't die or was already dead)
yea it had ambiguous wording but the interaction was either both or none
"ITS "1", NOT "ONE", STEVEN! GET IT RIGHT!"
/lh
he he
changes are possibly making abilities stronger that didn't really need it.
Harpy getting the kill was 2 players storytellers might be having a hard time making the decision to kill on a break? the kills might be often obvious and help with solves, with flexibility it might lead to more effective use of the minion i get that. but it was ok originally i feel like
making PD more flexible is just mad hattering it. makes theoretical funny interactions easier because you instantly get 2 SW abilities possible from putting it on script, but that's about it. it was kinda fun that such a powerful ongoing problem had the potential to inform good team of something in return, now it's just gonna be a lesser saint
saint/barber/hatter one of those horrible if dies at bad time outsiders with no upside
Sweetheart especially IMO
maybe i'm wrong and it's a little anti-pit-hag stab, so pit-hag can coexist with PD easier on a script, but i doubt that was the main concern
I mean anti pit-hag is what you really should be with characters like these 🙈
i believe sweetheart is a lesser outsider. their death doesn't undo information just makes new info harder to believe moving forward. PD can grant SW/Goblin ability or introduce an ability that makes it look like wrong type of minions were in play initially, it has more potential to do real damage
from a pure grammatical interpretation of the rules, "both might die" is the easiest way to, in shorthand, say that once madness is broken, the storyteller can now kill 0, 1, or 2 of the involved players. To better word it after steven's (previous) intent, it would have been better worded as "might both die"
agreed
I'd rather not have more Pacifists
wait how does this ruin the fun? @fast anchor
WAIT WHAT!
im trying to understand why people dislike the change tho
is it bc it used to be out of play?
You mean things where the ST has unnecessary room to make poor decisions?
Yes.
- Having multiple of the same Minion ability in a game, permanently speaking, is extremely jank and can heavily interfere with solves and obscure whether said Minion has died, both of which are aspects of harmfulness that the PD shouldn't have to account for when solving for their ability as it extends their interference influence outside of intended boundaries.
- As mentioned above, this turns a fair puzzle into something far more unfair by taking away the elimination aspect of the PD ability and basically turning it into "+1 Minion, can be anything, have fun". It limits interactibility and the PD themselves less of a puzzle-centric role ("what is my ability doing? what is it? well we know it has to be new, so i'll be on the lookout for a new Minion tell!") and more of a "my ability can be doing anything right now; there might not be any new Minion tells, just an invisible old one that matches perfectly with a pre-existing one, oh well. Better just roll with the punches".
- A Minion ability is far more harmful than almost any other Outsider effect produced by on-death Outsiders. Do we really need to make it even more devastating to deal with?
These are just my thoughts.
Mad Hatter is a great comparison.
mad hatter is like the most damaging outsider
I dislike Mad Hatter for roughly the same reasons as I've listed above, but also slap on the "it makes Barber redundant" point.
plague doctor depending on the script is a cold 2nd
PD with Poisoner is hell
Then again
Poisoner is hell
But at least with Poisoner you have a player who you can fool
With a Poisoner Plague, the ST just does whatever and the good team gets fucked
yeah poisoner plague is pretty bad
Most other Minion abilities are fair
Madness ones pair well with it
Some (and I do mean some) of the jinxed ones pair decently with it
And most others are just eh
I never really liked plague doctor
I've only ever seen one script where I thought "hey PD is actually a good fit here"
I liked PD in concept
I liked it less in practice
And now I don't like it at all
The Harpy change is fine
Probably
Idk
I'll have to see it in action, but I don't think it changes much, just adds flexibility (and unlike PD, it's not an Outsider who's ability is completely ST-driven, so its a lot more fine in that department.)
I think that's the consensus on harpy lol, including the "probably, idk"
What would that script be
Oh I forget, I'd have to go find it
But all the minions on the script were very fitting as PD abilities in context
Yeah definitely
You'll be shocked to learn that I also don't like alchemist
LM works because it straight up adds another minion who's a minion in every way, instead of just the ability
At this point
I think its pretty clear Steven much prefers "Pacifist" designs over more concrete ones
So unfortunately I see these sorts of changes becoming the norm
oops all alchemists?
I understand the criticisms of (new) plaguedoctor, but bear in mind that the storyteller still ought to use a not in play minion ability.
That said, I think new plague doctor can open some funny interactions: double psychopath or double vizier to name 2 can be interesting/funny.
I have a script where plague doctor/poisoner is possible, and, to be honest, the one time I took plague doctor/poisoner as storyteller, I used it twice on good characters and once on an evil character. I always tell my players that the storyteller getting a minion ability should be about the powerlevel/effect of sweetheart. The storyteller is not evil and you shouldn't expect that the storyteller will maximize the damage with the plague doctor ability to damage good.
(The other options are: pithag, organ grinder, scarlet woman and widow)
you shouldn't expect that the storyteller will maximize the damage with the plague doctor ability to damage goodAs someone who was once plague-doctor-cerelocked for most of a game, completely unable to get out my Dreamer info that caught the demon on night 1, and got tunnelled on by everyone (because I reasonably assumed the guy I dreamt as [role he wasn't claiming]/Cerenovus was the Cerenovus, without realizing my resulting "VI" info was incompatible with the shugenja direction) and executed by overwhelming acclaim in f3, I'd like more STs to realize this
It wasn't very fun
Double Psychopath is funny though
You are free to tell your ST with my blessing that Plague Doctor shouldn't be used to maximize the damage against good. The plague doctor is not 'when you die +1 evil minion with perfect information'.
"I nominate the storyteller to play rock paper scissors"
"Sorry no atheist on script"
I agree with this, but I still feel that the possibility of gaining something in play makes it so that either you need a metagame in place to prevent abuse (ie: just use old PD) or it becomes unfun.
Sounds like a bad ST
Fun fact: plaguedoctor taking widow is basically sweetheart that announces itself to one player
Yes and I think that's pretty cool especially because it can be bluffed in many cases
Another reason I dislike the PD almanac
By the way
🤢
That is not ideal
What does this have to do with plague doctor vs it having to do with cerenovus?
This is cool and all, but Poisoner is untrackable without Math/savant/artist in play. Like I would be upset if the STs idea of balancing a game was creating a Poisoner who could be in play, or couldn't be in play to hurt the FT Demon Yes or something.
which is perfect imo because something to track the effect
and you know poison is on one person
I mean, you could also just tell the PD themselves and then make it identical to Sweetheart
But some Minions are more damaging than that (EX: Poisoner)
Like a Poisoner Plauge Doctor aimed at helping evil can make a game basically unsolvable
nah u just meta the storyteller then. that's part of the game design right?
I do not enjoy madness, no
The PD concern specifically is the ST having perfect knowledge of the game state and some STs interpreting this as "target players far better than a normal minion player would usually do" rather than "balance at a level intentionally weaker than an optimal minion ability use"
I have no shortage of mechanical and gameplay problems with the Cerenovus but others like it
(and it's the single coolest character in the game aesthetically so I can forgive a lot)
the process doesn't have to be that conscious and cunning. a Minion may choose players and in case of Cerenovus madness based on false information gathered or randomly, ending up with poisoned Ravenkeeper on the wrong night, Clockmaker mad as the Mutant not doing much harm (who knows though); storyteller won't be thinking about any of that and just use balance/bias thinking to make either useful for evil or useless for evil choice. the result might be the same but i don't think "i want to use this ability better than a Minion would" is what's happening usually
6/27: Who is the youngest character of each character type and how old do you headcannon them as? (mostly for Outsider and Minion, cause TF and Demon are obvious)
for tf? unless im missing smth right?
for demon ofc
Yeah. I’m mostly asking about Outsiders and Minions tbh
but that doesn’t mean its a young twin
not n ecessarily
i can see
being a boss baby type of thing
but I can imagine age 12 one being an absolute belitterant and one being a sweet one
townsfolk: flowergirl
no?
Steward is canonically 9 years old. Any younger TF has to be imagined based on that knowledge
Well, the flowergirl from the fairytale, I believe, is younger than 9
What fairytale are you talking about?
it's not a flowergirl
"The Little Match Girl" (Danish: Den Lille Pige med Svovlstikkerne, meaning "The little girl with the matchsticks") is a literary fairy tale by Danish poet and author Hans Christian Andersen. The story, about a dying child's dreams and hope, was first published in 1845. It has been adapted to various media, including animated, live-action, and V...
that's the one
I’m pretty sure Flowergirl refers to an old term for an herbalist or florist. Making her a young adult and not like a child at a wedding or something
"how old do you headcannon them as"
I have the impression you are answering a different question
a fair interpretation to be sure
but the question wasn't 'what is the youngest canonically'
Even though, I just noticed, you asked the question, haha
I was asking about the headcannon thing for a bit of flair. I added it because Steward has a canon age and Lil Monsta is realistically the youngest canon
The greater point was “Which Outsider and Minion do you think are the youngest?”
But I did say headcannon & you are welcome to read Flowergirl as younger, even if I don’t agree with your perspective
It's just how I imagined it: an innocent young child able to find the demon. I am not sure, but when I was young, I was sometimes at places where very young children are trying to sell (basically begging) flowers - very sad situations, to be sure - and tht's what it reminded me of
but anyway
outsider: moonchild and demon evil twin would be my answers
all the other demons actively require adult minds, I think
evil twins I can imagine 2 12 year olds, one that is evil and one that is not
what???
yeah that's interesting i didn't expect townsfolk to have any obvious candidates
obvious wrong for sure because you need to be able to do a thing to be considered a thing-doer like tea lady, but Choirboy could be anywhere 4-120 and Virgin's lower bound is hard to point out.
if i'm honest Choirboy (12), Moonchild (13), Goblin (unclear, but adult at younger age because different lifespan) and Imp (age 0 because these spawn equivalent to human adult)
some things are magic 🤷
"How DARE you accuse Her Ladyship of wrongdoing? I’ve known her my entire life! All nine years!" - Steward flavor text
Oh wow
ye i don't absorb the flavor lore either like i guess it's correct but i like to headcanon most townsfolk as "old enough" it's easier to kill them. because they would be taller so there's more to stab
I was going to say Choirboy (I headcanon them as 10) but now that I know Steward's canon age that doesn't work
Flowergirl is like 5 years old
The klutz is a tweenager
The goblin is also a toddler but he's a little shit
And obviously LM is a baby
I know "flowergirl" means "herbalist" but I find "wedding child" to be cuter so I'm keeping it
I know this was supposed to be for “clocktower as it is,” but now I can’t stop thinking of a “baby looneytunes” style spinoff of clocktowers where all the roles are bumbling children in low stakes situations
Extremely early Alsaahir Script (It is not on the tool yet but consider it on this script)
psycho ET alsaar is 🤔
wait that was not meant to go here, lmao
ET is fine I think
Strong for alsaahir but ultimately I think it's fine
Could probably add a hatter or smth to mitigate that to an extent
weird that makes me think of a happy tree friends type situation where all the roles are bumbling children but the demon is still killing, extremely gruesomely
I think its still a dont though
psycho AS is 🥴
My association with "flowergirl" as a concept is flowergirls at weddings, who tend to be young children, so I parse the Flowergirl as a child intuitively (probably <9)
The Flowergirl and Evil Twin both being "creepy child"-type characters fits with the weird haunted carnival vibe of SnV
(Po is also creepy-child-archetype but it's a demon so that's more of like...a possession/taking the physical form of a child thing)
In practice I parse the characters as adults, even with the implication of Steward being a child
Moonchild being parsed as very young is...interesting in a very literal sense, but not something I consciously think of
when they make MtG+BotC combo that's one of the subtypes for sure
for Townsfolk (a youngster raised to serve nobility)
for Outsiders (a celestial being resembling a child, but retaining an eerie amount of wisdom for their age)
for Minion (they think they're around the age of a young adult, but in reality their creation was mere months ago)
for Demon (obviously)
I've always headcanoned
as just a florist
Since Flowergirl is an anachronistic term for that
It fits better with the flavor
the real question is which is younger between
and
imo
just looked it up, most choir-boys tend to be around 9-13
so yeah, steward is probably younger
just on average
Steward is 9, so I guess that gives her the edge
I've thought about doing something like this
28/6: A day late for this one, but what are your thoughts on the new character, the Alsaahir? 
annoyed the name isn't a verb
interesting design space. it's really just everyday juggler slayer honestly, but that's not necessarily a bad thing. also a sigh for more shenanigans.
As I try to build a script to feature it it kinda feels like it begs to be stormcaught, but that's probably only because... i'm trying to build a script to feature it. Just like snake charmer, though, it kinda feels like it is useless until it drastically effects the game, which is maybe my one mechanical complaint
There's no -
Which I have heard was an issue
Also it's not 100% the ___
So you aren't saying the the ___
For Mechanics I like it but it seems kinda hard to fit places
Good in high info scripts
It’s one of the Townsfolk of all time
I’m neutral on it
I don’t particularly like or dislike it, it just exists
YES someone agrees
It really is
It's so incredibly okay
No notes
Its name not giving us an easy verb to use when using its ability is my biggest complaint with it
I imagine moonchild being more of a religious thing, rather than being a literal child (especially given stereotypes regarding the old name that we don’t need to talk about). I imagine that the moonchild is an adult worships the moon
(though I don't like the names of most botc characters, I think that's been established though)



: twice per game
Brewing Stand
Cauldron
Bell