#secret thing

1 messages · Page 9 of 1

fast anchor
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If a Townsfolk, I’d consider curing them of that droison:

"Each night, choose a player: learn if they are drunk or poisoned. They are sober and healthy until dusk."

sly crescent
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yeah doing both learning and sobering up is a lot

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but also imagine on a Lleech script:
you learn that the [Slayer player] is poisoned.
hey [Slayer player], shoot yourself!

indigo osprey
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The problem is that droison uncertainty is such a key element of evil's power on scripts (where droison is prezent) that any character removing or detecting it, is automatically very strong.

sour harness
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cannibal is an easy example

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i think thats why barista is designed the way it is

sly crescent
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healthy Cannibal-Fang Gu is fun yeah

indigo osprey
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So that's why the only way a droison detector works (imo) is by adding misinformation to the whole. I tested a character that was a fortune teller with one good and one evil player as red-herring. The strength in this character is not in findingdroison, but in not finding droison, which I think is a lot. (But even then: the 'undroisoned' characters could be evil players just bluffing.)

indigo osprey
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So from my pov and limited testing experience: the only way a droison detector works is by detecting wher eit isn't

sly crescent
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a gambler/gossip class of character can work with either though
each night*, choose a player: if they are drunk or poisoned, you die.
each night*, choose a player: if they are sober and healthy, a player dies.

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called respectively Vampire Bat and Crazy Bartender

indigo osprey
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The first one is more interesting

sour harness
sour harness
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6/9 (hehe): what are your favorite hidden role games besides botc?

patent elbow
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My family life

sly crescent
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monopoly, but

hot orchid
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Bristol 1350

sharp violet
agile sigil
# hot orchid Bristol 1350

I like one of their sequels (Hollywood 1947) a bit more but yeah bristol was my first exposure into a social deduction game other than just like Mafia

tall raft
young sonnet
tall raft
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Sort of like Murder in Hong Kong

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But also sort of like Mafia

flat lintel
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i need someone with a really good grip on how charactes interact with each other

indigo osprey
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depending on what you want to do

heady cradle
fast anchor
karmic slate
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06/10 (ew month-day calendar): If BotC had Loading Screen Tips, What would be your most suggested?

sour harness
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(it's not even true)

flat lintel
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"empaths not real"

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no are, just not real

valid garden
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TIP: Even Good Players might be Lying!

flat lintel
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thats an actually good one

sharp violet
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Remember to be an E.M.P.A.T.H!

karmic slate
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Tip: Just because they're Outed Evil doesn't mean they're not a good chat

flat lintel
smoky mural
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TIP: Not everyone is your enemy... dummy!

fast anchor
karmic slate
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me totally not taking notes on everything here

sly crescent
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Zombuul is the deadliest demon in Bad Moon Rising.

young sonnet
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Emphasis on the "dead"

sly crescent
sharp violet
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Remember how many Outsiders are supposed to be in your game - it may help you out!

dense moat
sharp violet
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Tip: Don’t meta the STs!

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Tip: Do meta the STs!

young sonnet
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Minecraft ass tips there

sour harness
sly crescent
fast anchor
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TIP: Sometimes it’s better to kill someone trusted than someone with a powerful ability.

indigo osprey
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TIP: Sometimes it's better to kill someone with a claimed powerful ability than someone trusted.

fast anchor
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Perfect

indigo osprey
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TIP: Don't die, you are good! Every good player that dies, is always good for evil.

fast anchor
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TIP: The best course of action might be to get executed and prove you aren’t the Demon when the game continues.

indigo osprey
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Perfect

fast anchor
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TIP: Don’t tell ANYONE you’re the Heretic. Not unless you have to.

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swap heretic for poppygrower, damsel, politician…

indigo osprey
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TIP: Claim Heretic far and wide. Evil doesn't know if you are telling the truth.

dusky minnow
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TIP: Don't tell ANYONE you're the Demon. Not even your minions.

fast anchor
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TIP: Read your ability once you get your token.

dusky minnow
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TIP: If you are confused about anything, always feel free to ask your storyteller!

indigo osprey
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TIP: Yes, absolutely read your ability once you get your token. Read it again. Read it once more. There is no other version of this advice. Read the ability.

dusky minnow
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TIP: If you want to know who the demon is, just ask! Maybe they will tell you

fast anchor
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TIP: A registering-as-dead Zombuul counts as a player when checking if the game’s ended. Don’t be alarmed if you wake up with two players alive!

indigo osprey
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TIP: Always kill people who claim demon. You will fee like an absolute idiot if you let someone who claimed to be the demon alive and then it turns out they are the demon.

fast anchor
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TIP: Be alarmed if the game’s continuing with two players alive! The sinister Mastermind may be extending the game.

dusky minnow
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TIP: Travelers can leave the game at any time! Great if you've got another game of Blood on the Clocktower planned

fast anchor
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TIP: The Pacifist should save players that are crucial to the good team’s victory, not frame people as getting saved by the Devil’s Advocate.

dusky minnow
fast anchor
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TIP: As the Devil’s Advocate, save good players from execution and claim to be the Pacifist! They’ll be none the wiser when you save an evil teammate.

sharp violet
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I'd make one about the Fortune Teller being able to check themselves but also being their own red herring

fast anchor
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TIP: The Lunatic might falsely believe they themselves have a Lunatic.

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(it’s fun to write tips for BMR)

dense moat
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Tip: If the Imp kills themselves, don’t make the Recluse into the Imp

indigo osprey
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TIP: Check yourself as the fortune teller and confirm one other player as not the demon!

TIP: Don't check yourself as the fortune teller! You might be your own red herring and accuse someone else unjustified!

devout quail
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TIP: While it may be tempting to execute into an Evil Twin pair right away, you're not in any rush! Make sure you know for certain which twin is evil before you execute one!

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TIP: Make sure to execute one of the twins before the game reaches Final 3! If the Demon is able to get both of the twins as the other two alive players, that's a wrap!

primal crescent
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TIP: Always include an evil character in your threes

flat lintel
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Like all the joke ones about strategy are actually acceptable

sour harness
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I mean that's how the wiki does its tips

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Most of the tips there are self contradictory

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Which is great because it just means that the game allows for varied playstyles

fast anchor
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the one that says to die as the hatter

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whoever wrote the wiki tips and tricks had fun

sour harness
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Lol I haven't read that one

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I distinctly remember my first and only lycanthrope game though, I don't think I had even seen a lycan in action before that. I was trying to speed read that wiki (and ended up throwing anyway)

sweet birch
sharp violet
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TIP: The Vortox's greatest strength is also its greatest weakness, as if the Town can determine that a Vortox is among them, they can simply invert their information to find the truth!

foggy grotto
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also maybe character specific tips with the character icon next to them

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wait that’s just the tips section on the wiki pages

cloud plover
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sailor : If you drink with yourself night one, you won't hurt any powerful YSK roles

cold crest
flat lintel
cloud plover
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Actually, let me rephrase

flat lintel
cloud plover
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Trying to meta ST actions like this (Even for a simple thing like "ST would probably drunk the soldier unless it hit an evil") is not a way that I enjoy playing the game, and since you're betting on the Sailor not dying, it risks slowing the game down, which I'm also not a fan of

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When I play Sailor, knowing that I'm picking a person who might potentially have their only ability this game destroyed feels bad

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And when I play a game with sailor, I'm never happy when they drink with me

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It just feels bad all around

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Maybe it's less of a risk with BMR because there's only Granny that has a D1 check, but it still doesn't feel great

spiral pollen
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metaing the ST is part of the game

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BMR doesn't work without it

cloud plover
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That's fair, and I can deal with it sometimes, but Sailor just doesn't feel worth it to me. The risk is too high, night 1 especially.

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No shame if that's how you like to play though

spiral pollen
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night 1 I'd agree

flat lintel
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For me, I can get behind this

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I’m assuming you like SNV more?

cloud plover
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I like TB lol

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Actually though, I prefer BMR to SnV

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The town-sourced drosoning is unpleasant, but BMR is just more fun

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SNV has madness and too much info

sly crescent
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i'll take too much over too little any day 😄

fast anchor
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(“Usually” because the Devil’s Advocate exists)

flat lintel
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i guess sorta the same though

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Like there’s been games with 1 piece of info to solve on and its like ummmm just 1?

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Some TB games have this where the info roles get killed off too fast and you’re sorta just playing socials now

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but than I played besjbo’s all amne and there was like 50 constitution pages being written ever day

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and even as evil, I had a lot to deal with

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And than good can’t focus on it all

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So they have to pick

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There’s benefits to both

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A goldilocks is a good 3-5 pieces of info to solve on

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Everything else is supplementary

sweet birch
flat lintel
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The empath had bullshit info

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And everything else was Summoner nerfed

cloud plover
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That feels like a Summoner issue

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Though TB is also inherently a little lower on info

flat lintel
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sorta a mix of both tbh 😦

vital nova
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If we’re accepting homebrew characters (and late responses) archivist is canonically asexual

flat lintel
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but I guess the tradeoff of waiting 3 nights for a Demon to summon themselves is that confirmation chains are a fluke

dense moat
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Only other ace character with romantic orientation i know is Jasnah from Stormlight Archive

vital nova
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Biromantic, but yes the main canon relationship is homoromantic!

dense moat
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fair enough.

acoustic chasm
fast anchor
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12/6: Somehow, you have ended up as the newest host of the Blood on the Clocktower Trivia Show! What sorts of questions do you ask?

dusky minnow
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How did I get here?

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Honestly I think a fun format for that would be similar to that of the Storyteller Quizes, show a grim and the players need to answer questions about it

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A reoccuring one would be "What numbers could a mathematician get?"

karmic slate
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Character interactions for me 😌

dusky minnow
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Also questions about flavour text like
"Which character has this flavor text?"
"نحن لسنا هنا.
انت لست حقيقي.
كل شيء هو وهم.
أسئلتك هي جبل نار في يوم صافٍ."

mild notch
ruby swan
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might be fun to give a snippet of ability text, and see how many different characters the contestants can name that have that snippet in their ability text

mild notch
flat lintel
fast anchor
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let's say enough for you to care

flat lintel
flat lintel
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But technically also you can give Math 500

flat lintel
sly crescent
indigo osprey
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Get out

flat lintel
fast anchor
flat lintel
indigo osprey
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Just for funzies, I am going to rule: no, they don't learn because the red herring is a harmful effect that the fortune teller puts on themselves and since they are the demon, they are protected, just like a cerenovus that would cernovus themselves isn't cerenovused then. +1 Mathematician, because monk is causing fortune teller to behave differently.

flat lintel
indigo osprey
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I award myself 10 points and ymh is banished

heady cradle
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(Like, they have ace and homoromantic laptop stickers, tho they have an episode of the show dedicated to the latter.)

sly crescent
# flat lintel

first of all - correct answer 😂
as far as we know Monk can't protect from being handed LM just like they can't protect SW from catching demon.
for my starting question ||one valid interpretation is Monk protects from demon ability (FT is "the Demon" due to LM) causing false information (vide Vortox), so the FT can't get a false read from red herring that night, they learn a "no" that that's Fortune Teller working abnormally due to Monk, math +1. but with no write-up it could be interpretted differently||

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oh and ye Adrian got it absolutely i missed that. wanna banish me? you and what army?!

sly crescent
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>AddDefense "my question was actually a correct answer to the daily question posed by Axolator, as is the thread's purpose from what i can tell"

indigo osprey
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fair

sharp violet
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voteST ymh "no exile today"

tall raft
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I think you can’t

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Even if you wanted to

lucid crag
sour harness
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By that logic you can make pretty much any rules decision if you want to

lucid crag
young sonnet
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Lmfao

sour harness
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Incredible

dusky minnow
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Goblin Grenade level of genius

foggy grotto
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6/13

If the different demons were boss fights in any video game genre of your choice, what would some of them be like?

dense moat
fast anchor
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Leviathan changes the genre of the game entirely for a gimmick fight. Surprise, your Skyrim just became a turn-based RPG

indigo osprey
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Each base 3 script is part of the elite 4 in a pokemon game, together with the minions

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Pukka is like Mantis in metal gear solid: predicting and blocking your moves

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Shabaloth does terrible damage but also throws healing potions around

young sonnet
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You (Trouble Brewing) must face the Elite 4 (BMR, SnV, GoS, and TT) and then defeat The Champion (MHD)

indigo osprey
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Fang gu is a 2 fase bossfight and the second part he is controlling one of your fellow comrades (randomly chosen every fight)

young sonnet
indigo osprey
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Zombuul is also a 2 fase bossfight, the second one fighting a whole range of zombies until you kill the correct one

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Po has a devestating charge attack

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Vigormortis revives his fallen aligns to fight you once again: don't waste time killing them

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Vortox makes the gravity and your vision and controls weird: left is right on your joystick etc

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Riot is a gigantic mob of good and evils you have to fight your way through

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Lil Monsta is an elite evil squad whereby the ultimate bass boss jumps around and you have to kill all of them

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Kazali is just ordinary people ready to attack yo

sour harness
fast anchor
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Debatable

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depends on who you ask

sour harness
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Well that's how it always is with these gimmicks

dense moat
cloud plover
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Ojo is one of those levels where the tiles on the floor glow different colors and if you're standing on a red one you die

sour harness
pseudo fulcrum
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Legion would have lots of waves of less powerful enemies

dusky minnow
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Alternativly for yagga, it's the Spamton fight

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Even has the yagga phrase equivalent in [BIG SHOT]

young sonnet
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Yeah I like that idea better

dense moat
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What would Al HAd be?

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An RPG thing where you choose what debuff to accept?

sour harness
shrewd cloud
# foggy grotto 6/13 If the different demons were boss fights in any video game genre of your ...

I like to imagine the Vortox as not strictly a boss fight but a difficult platforming section in a platformer where you have to navigate platforms flying everywhere due to the wind. These kind of moments are usually the climax in platformers (which bosses usually are in other games) and honestly I just dig having a difficult platforming section inside of a tornado

Another idea is Riot starting with one of them, then fighting three of them at once, similar to how the Mantis Lords in Hollow Knight start with one then move to two at once

dense moat
abstract cosmos
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Legion in a stealth/horror game where you have to hide out of sight from prowling townsfolk is a cool idea. not really a "boss fight" per say, but think little nightmares type boss fight

sour harness
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Fellow hollow knight fan 🤝

sly crescent
young sonnet
young sonnet
fast anchor
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Riot as Mantis Lords 🔥🔥🔥🔥🔥🔥

flat lintel
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6/14 - If BOTC characters were Anime characters, which would they be?

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Ojo for an easy Kira.

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(from Death Note)

dense moat
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Boomdandy as the Bomber from Hunter x Hunter. I guess you could argue for Bakugo from MHA but I wouldn’t focus on that

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This guy

sly crescent
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Slayer - Tsubasa

dusky minnow
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Gluttony for FMA Brotherhood would be good for the Shab shabaloth

rose vault
dense laurel
flat lintel
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6/17 - If you were to pick one day to be National BOTC Day, which day would it be and why?

Bonus - What would be the events planned for that day?

sly crescent
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nationalist alert 😔

fast anchor
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which nation?

cursive cobalt
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I guess we would just... play BOTC on that day

flat lintel
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"Global BOTC Day"

dense moat
fast anchor
sly crescent
dense moat
valid garden
sour harness
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TOWNsfolk????

fast anchor
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it has a mayor

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mayors preside over cities

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this is the real reason ToD doesn't have a mayor

sly crescent
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there's a city named Temple of Doom?

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i'm terribly sorry. that joke is simultaneously not bad enough and worse

young sonnet
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I live in a small town and it has a mayor

fast anchor
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clearly you're party of hystrex's propaganda coalition and i will not stand for this mayor misinformation

young sonnet
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So true

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My bad I forgot

fast anchor
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wait, making a stormcaught mayor script called "mayor misinformation" sounds kinda hype

cloud plover
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"Mayor may not"

tall raft
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Mayor, May I

valid garden
sharp violet
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If BOTC were a competitive video game, what would your top "counterpicks" to various characters be?

(We can ignore hate-jinxes / characters that counter everything like courtier lycanthrope )

rose vault
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That feels very hard to answer. The Assassin and Widow say hi.

sharp violet
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minstrel : zombuul
dreamer : vortox

pukka : monk
vortox : savant

abstract cosmos
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knight / steward : mezepheles_mephit / fang_gu

young sonnet
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Knight hard-counters Vortox

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Steward is a soft-counter

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Gossip and gambler hard counter Leviathan

sour harness
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Poisoner is a great counter to most tf

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Empath is a great counter to the existence of an evil team on most scripts

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Expanding to more video game stuff, barista is a great support role, especially for stuff like VI

fast anchor
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vortox counters... a lot, actually

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most YSK info, bounty hunter (double ouch), dreamer, high priestess

sour harness
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I mean vortox doesn't counter HP very hard does it

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As long as you don't show them the BEST person to talk to it's still valid in a vortox world to show them someone who's pretty good to talk to

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Unless I'm misunderstanding that interaction? But idk how else it would work

fast anchor
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sure, but pretty good =/= best

sour harness
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I mean if they learn the second best every night that's still super powerful

fast anchor
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and as an ST, you should really be showing the HP players who help evil

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since it's the Vortox's ability

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show them people who help drive evil's worlds!

sour harness
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I guess that makes sense

fast anchor
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in vortox the HP can be an extra evil team member and not even know it because "i saw them n1 and they claimed this really important thing, it must be true"

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and then town spends like 3 days focused on who the hell the goon is or something

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HP vortox is very funny but HP is undeniably really bad in a vortox game

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oh yeah also balloonist + vortox is kinda broke

sly crescent
fast anchor
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and Boomdandy!

flat lintel
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golem is straight up a townsfolk sometimes 😭

acoustic chasm
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steward : spy

sharp violet
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politician : spirit_of_ivory

patent elbow
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Scarecrow: banshee sage choirboy soldier monk

pliant grail
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Scarecrow and banshee on the same script sounds so bad actually

patent elbow
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Scare crow and any of the “If the demon chooses you” roles suck together

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There are way too many things that just don’t work with scarecrow

tall raft
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So if the monk protects the demon

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It will start regestering as a demon again

pliant grail
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The problem is when the monk protects anyone else because the demon is registering as a minion and so circumvents it

lost thistle
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pukka hard counters ravenkeeper and sage

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banshee as well

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assassin counters choirboy 😭

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(or godfather)

fast anchor
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20/6: You can swap one character on any of the base 3 scripts for another already-existing (so not speculated or homebrew) character. What's the best change to make? The funniest?

lean isle
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Al-Had for Imp

valid garden
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inb4 "Ogre for butlerr!!!!1!!!1"

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Butler is great & it works on TB wonderfully

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Tbh

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WW for Steward maybe?

devout quail
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knight for investigator

flat lintel
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butler goes to hell!!

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dreamer on snv is another good shout

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i would say professor on bmr, but ill let it live on the only script it can live on

sweet birch
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Also on TB, I wouldn't want to sub anything out but I think adding goblin could be interesting

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Simply homebrew that amnesiac guesses aren't vortox'd

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Problem solved

fast anchor
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i'm surprised that of all the s&v characters it's Flowergirl you're swapping out

sweet birch
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This is the text player in me talking

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Alternatively, ET for harpy

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Fuck ET all my homies hate ET

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Literally only fun when everyone is speaking in hieroglyphics

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(@/LFGtext someone run no-words snv so I can play pls)

sweet birch
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Maybe Steven Medway will throw it in the ever-expanding list of new clarifications and jinxes

flat lintel
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yeah Amne guesses should be vortox free

sour harness
flat lintel
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(being the amnesiac in a vortox game where you can't bingo isn't fun 😠 especially when you solved your ability and didn't realize it)

sour harness
#

I mean you can always include in the amne ability "the results of your guesses cannot be affected by character abilities and you may guess while dead"

sour harness
#

TB with no virgin feels maybe rough tho

dense moat
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Professor for Alchemist could be an interesting shout. Mastermind is unfortunate, but it could cook otherwise

sour harness
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Witch for mez if fang gu wasn't in the picture. Pithag + mez (with soi) has so much potential

dense moat
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The funniest thing to do would be to put Athiest on SNV

sour harness
#

Lol that would be amazing

dense moat
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Replace Artist with it’s because they both have the A and T sound : )

dense moat
#

Incidentally, Snake and Savant are genuinely very good for Atheist. Cere and even Twin also do great

fast anchor
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since the prof has no reason not to just rez the d1 execute

dense moat
fast anchor
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the 1% of the time is when, like, the first two executes survive

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and you're forced to rez a night death so you can use it at all

dense moat
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I do actually like Athiest on SNV as the funny choice that also semi works

flat lintel
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Shab should be allowed to make n1 decisions, but they dont die

dense moat
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Shab is fine. It’s a double kill Demon whose cost for unfettered killing is a resurrection that confirms it’s in play and somebody as good and prevents it from winning too fast

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It may be nice to have a Professor variant that can cover it, but it doesn’t need to have that

sweet birch
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I learned that the hard way

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Alch-assassin is interesting though

flat lintel
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Alch-Mastermind is good for knowing that Mastermind isn't in play

sweet birch
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I think they're fine to just not exist together tbh

flat lintel
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Question: Do you think Professor would still be good if it read that

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"Once per game, choose a player: they are resurrected."

sweet birch
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Like I know Steve is trying to avoid it but some hate jinxes are good and fine, actually

flat lintel
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that way it doesn't confirm a townsfolk, but confirms itself

sweet birch
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No I prefer when it can fail

flat lintel
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but it never fails 😭

sweet birch
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Also I think rezzing evils is not townsfolky

flat lintel
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but how often does an evil die d1

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other than a mastermind demon stunt

sweet birch
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TL science

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Gone wrong

cursive cobalt
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That's the issue here

flat lintel
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oh yeah

sweet birch
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Better articulated than I could

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Though tbf in its current state it's not that bluffable either

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Unless it's a shab game and people keep surviving the axe

sly crescent
sly crescent
sour harness
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Lleech feels kinda horrible on bmr

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"let's execute the sailor for science" oop good just won by accident and evil didn't have a plausible reason to resist that

sly crescent
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Lleech has this problem on any script 😁 at least on bmr it has the cliche sailor bluff if found and poison plays interestingly with many possible hosts

devout quail
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unless the host is a grandmother, sailor, gambler, fool, pacifist, neighbor to a tea lady whose other neighbor is evil (and if their other neighbor is good it swings into the other direction), goon, or tinker. but if you can avoid all of that i'm sure it's great!

sly crescent
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well, if you think about it the roundabout way - if all hosts are equally terrible, it's balanced!

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and it's not like Tinker or Grandmother don't have an explanation for not dying. it's really just suicidal Gambler that's a problem - one out of how many might be fine, compared to usual Lleech problems

valid garden
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Grandmother seeing someone as the wrong role I think is the issue

sour harness
sly crescent
sour harness
sly crescent
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it's fair to some degree, feel like you're only thinking of the "execute randomly -> good wins" scenario, you also need to look at how hard it is to detect droison

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out of the 3 scripts it's my opinion that BMR would be most likely to "accept" the Lleech with all it's flaws (assuming ofc optional rule to dismantle drunk->immortal problem)

devout quail
#

i think people are attached to lleech on bmr because bmr has lots of exe survival, not realizing that the lleech's exe survival is only a means to an end - it's not supposed to have an out for it survives executiont, that's supposed to be a sign to the good team that they have to start playing a different game

sly crescent
#

that's true on some scripts for sure, but when you get down to staticistics finding a Lleech leads to f3 that has at most 2 execution candidates, which isn't great for evil team's winning chances

#

because for evil team it's 50% to lose in f3 on top of whatever bad luck they could've found themselves in earlier

indigo osprey
#

Lleech is a weak demon by default and could use some help

devout quail
tall raft
#

More likely to succeed (which is always more fun), and bluffable by shab

fast anchor
#

lleech on s&v goes very hard though

fast anchor
#

like pithag and vortox go on holiday was a script that people played for a reason (even though nowadays it's kinda 🤨)

#

agreed that bmr + lleech feels pretty bad but lleech over no dashii might work

sly crescent
# devout quail i don't think it's a bad thing that good is at an advantage if they manage to fi...

that is also a fair sentiment, but overall it's very random how executing Lleech (potentially twice because some red herring execution survival on script) helps good team have a nice f3 but also they might just execute some willing Cannibal/Undertaker food or just wherever droisoned information leads them to and accidentally hitting the host. that's why Lleech will forever remain unbalanaced

sour harness
#

I don't love it on a vortox script but it's not that bad

sly crescent
#

nice to look for Dreamer replacements but i feel like general info is too arbitrary on snv

cursive cobalt
#

Being a Minion in an Investigator ping gives you a free excuse to push on 2 other good players and divert attention away from your Demon

sour harness
cursive cobalt
#

You don't just have to sit there and take it

#

(Also by that logic shouldn't Empath also be removed)

sour harness
#

Yes

#

I don't like empath

sly crescent
#

that's right! Shugenja replaces Empath perfectly

cursive cobalt
#

(Conflict is a part of this game and its a part of what makes it fun, learning to deal with conflict as evil and push back against good is a valuable skill to train unless you want to keep playing the same "ST handholds the evil team by drunking/sponging up every pointer in the game" ordeals)

sour harness
cursive cobalt
#

(Which I personally find very unfun)

cursive cobalt
sly crescent
#

ye i got too excited and forgor shugenja is one time info

sour harness
#

Shugenja would be kinda unfortunate on TB actually because of all the alignment misinfo

cursive cobalt
#

Saying Shugenja replaces Empath well because they both interact with seating is like saying Barber and Sweetheart are perfect replacements because they both trigger on death

#

Or Artist and Fisherman are good replacements because they both visit the ST

sour harness
#

Empath is reasonable enough on TB bc there's stuff like recluse and poisoner to call the number into question

cursive cobalt
#

Eh

#

Empath is busted

#

It's only balancing factor boils down to "it can be droisoned"

sour harness
#

"reasonable enough" =/= balanced lol

cursive cobalt
#

Which can be said about literally any other info role

#

So its not even a real weakness

sly crescent
#

if there was EN* shugenja it would possibly be abetter character (for TB) than Empath though

sour harness
#

Recluse and spy hurt empath more than they hurt most roles, but I think that's the rest of my argument there

#

Empath really is just broken

cursive cobalt
#

Anyway back to the topic of Investigator

#

I feel like the role gets too much stigma

#

"It's not fun to be found out D1", "It's terrible having to be outed evil from the getgo"

sly crescent
#

ye bunch of brain misfires tonight. an empath-shugenja combo, clock/anti learning of nearest living evil players would be potentially slightly less broken than Empath

cursive cobalt
#

That stigma surrounding the role is what results in it getting false info so often

#

Aka: being the antithesis of what it's meant to be

#

And I don't like that

#

I feel as if evils who don't know how to deal with confrontational roles such as the Investigator aren't viewing the role in a good light

#

You're never an outed Minion in an Investigator ping

#

Even in TB, you have very solid arguments against the accusation

sour harness
#

Ok say I push on both the other ping and the investigator but town still trusts them, now what

cursive cobalt
#

Droison + Invest being an easy and profitable bluff + I'm not the Minion, he is

cursive cobalt
#

Trust doesn't just magically manifest

sour harness
#

Clearly you haven't played with my group 🫠

cursive cobalt
#

There have been plenty of times where I've tossed all evidence onto one of the two and went on with my day

#

Others where I've convinced town to execute 2 or 3 of us

sour harness
#

No but actually, sometimes I have no idea why people figure out that I'm evil irl

cursive cobalt
#

Thereby taking away Demon executions

sour harness
#

Like, besides the ping

cursive cobalt
#

Hmm, maybe that's a problem more individual to you then

sour harness
#

Possible

next marlin
cursive cobalt
#

My metric on Investigator goes as follows

sour harness
#

I prefer noble because most people in the ping are good and it doesn't cut down on worlds as much by locking in a particular evil character

cursive cobalt
#

If you walk into a group and hear the group discussing how Investigator pings are always too untrustworthy to act upon

#

That means that the role is being sandbagged

sour harness
#

I agree with you there

cursive cobalt
#

Knowing a Minion is nice

sour harness
#

Which is more fun than early game lol

#

Imo

cursive cobalt
#

But that one extra good player makes up a lot of power

#

Since it forces evil to worldbuild in a very contrived way assuming they dont frame you

cursive cobalt
#

I do like Noble more than Investigator, but that's just because its more generally flexible

#

Invest is good at its job, that being finding evils

#

Noble is also good at its job, that being constricting worldbuilding

pliant grail
cursive cobalt
#

Because starpassing is a thing

sly crescent
#

ye Noble is kinda in theory cutting out the middleman -> you don't need to convince anyone that more than 1 player should be executed, they will naturally think impossible that only 1 out of the 4 involved players is evil.

Investigator/bluff leading to 1-2 directed executions is stronger for both sides, but in practice does sometimes require convincing of sober&healthy status

sour harness
dense moat
sour harness
#

Shhhh

foggy grotto
#

Baron gets replaced with Organ Grinder this is fine

next marlin
#

TB+1 where the 1 is Organ Grinder

lost thistle
#

okay its time to come up with some clownery substitutions

#

okay so. snv but instead of vigormortis theres legion

lost thistle
next marlin
lost thistle
#

also snake charmer

#

this completely falls apart but its a glorious mess

#

like. almost every single role on snv does not play well with legion but its a fun mess

next marlin
#

actually Lunatic replaces all outsiders

#

4 lunatics

lost thistle
#

plague doctor replaces sweetheart :3

#

plague doctor on snv is also hella fun

next marlin
#

Having been plague-doctor-cerelocked I distrust many STs with snv minion plaguing

lost thistle
next marlin
#

Anyway Atheist replaces Artist so you can't ask if it's an atheist game

lost thistle
#

plague doctor gives the st the pit hag ability and they turn somebody into legion

next marlin
#

1 singular legion

lost thistle
#

oh god

next marlin
#

Who was sitting next to a No Dashii so it just pushes the poison out

lost thistle
#

add engineer so we can get pit hag making evil engineer who makes legion

next marlin
#

Just make Legion every night all game

#

1 at a time

lost thistle
#

engineer replaces uhhh

next marlin
#

Also wait

#

Good Legion

lost thistle
#

wait no

#

flower girl is hella funny with this

next marlin
#

Horrifying number of yes answers

#

Engineer replaces Clockmaker because the thing SnV had too much of was clearly YSK characters

#

Anyway we shouldn't replace Vigor specifically because as we all know the ideal script has absolutely 0 reason to ever trust night deaths

#

Legion, Vigor, Fang Gu, and Imp

#

No problems with a script with only these at all

#

Almost forgot LM

#

Actually just have SnV but the only demons are Vortox and Legion, this sounds fine

lost thistle
#

okay but look

next marlin
#

Every legion game has 5 fake twin pairs

lost thistle
#

we gotta have the plague doctor in a legion game letting the st turn a player into the fang gu

#

its totally balanced

next marlin
#

New PD update gives the ST an out-of-play Demon ability

#

Fang Vortox

lost thistle
next marlin
#

hmm

lost thistle
#

you know witch is too tame i think

next marlin
#

Legion registers as a Minion so all Legion deaths in a game with a pithagged Vigor are poisoning the only 3 townsfolk

lost thistle
#

what should we have instead

#

witch doesnt have as many Cursed interactions as pit hag et or cere

#

did i say cursed i mean very much improved

#

oh! of course

#

summoner

#

because we didnt have enough demon creation already

next marlin
#

Summoner makes Legion, Plague Doctor dies at night, ST turns Summoner into Vigor, all Legions proceed to die and completely poisonshred the remaining handful of townsfolk

#

"SnV is too goodsided" mfs when you roll up with the vigorkilled legion

#

This is best when you remember that Summoner-Legions don't know each other

lost thistle
#

okay so our current replacements are:

Townsfolk:
Artist->Atheist
Clockmaker->Engineer

Outsiders:
Klutz->Plague Doctor

Minions:
Witch->Summoner

Demons:
uh.
are we replacing the squid?

#

oh shit we need lil monsta too

next marlin
#

I think No Dashii to Legion yeah

lost thistle
next marlin
#

Just ignore the character count requirements and add LM as 26

lost thistle
#

honestly we dont Need lil monsta but its a nice addition to the cursedness

next marlin
#

Also what additional minions can we squeeze in

#

SnV Vizier

lost thistle
#

vizier twins

#

my favorite

next marlin
#

They'd have to be alch-twins

#

I mean obviously we should be adding alchemist too

#

Alch-Pithag has never caused problems, not once

lost thistle
#

TRUE

#

okay so do we want a 14/5/5/5

next marlin
#

I have actually played "SnV with Ogre, Goblin, and Pixie"

#

It...worked?

lost thistle
#

what extra outsider do we want

next marlin
#

Lunatic as extra outsider

lost thistle
#

heretic feels cheap

lost thistle
#

pit hag somebody into a lunatic?

next marlin
#

Jinx: you can snakecharm the lunatic

lost thistle
#

sure why not

#

oh god i forgot about the mathematician

#

how high can the number go

next marlin
#

Only one way to find out

#

Actually Psychopath would be hilarious here for +minion

#

Vigorkilled Psychopath has never been evilsided, not once

lost thistle
#

SNV on cocaine:

Engineer
Dreamer
Snake Charmer
Mathematician
Flowergirl
Town Crier
Oracle
Savant
Seamstress
Philosopher
Atheist
Juggler
Sage
Alchemist

Mutant
Sweetheart
Barber
Plague Doctor
Lunatic

Evil Twin
Summoner
Cerenovus
Pit Hag
Psychopath

Fang Gu
Vigormortis
Legion
Vortox
Lil Monsta

next marlin
#

Extremely unproblematic script

lost thistle
#

each category has 2 changes, except for tf which has 3

lost thistle
#

WAIT HOLY SHIT

next marlin
#

I love to stay quiet all game as the psycho who was vigorkilled n2 and then instantly win in final 3

lost thistle
#

ATHEIST SYNERGY WITH PLAGUE DOCTOR PSYCHOPATH

#

“okay you have executed me. i will now play rock paper scissors”

next marlin
#

Ideal script

#

Playtests are open

lost thistle
#

okay part of me wants to run this now

next marlin
#

Hi guys I'm the Atheist and this is my Evil Twin

lost thistle
next marlin
tall raft
#

6/21/24
New Balloonist might be coming soon
In one (non run-on) sentence, what are your full thoughts
The new Balloonist was said by Medway to be:
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

lost thistle
#

i think its a good change except for the arbitrary outsider modification aspect, which i absolutely despise

#

wait i thought that said “in one sentence” i cant read

#

honestly i like it more as “in one sentence” can we change the daily question to that

fast anchor
fast anchor
#

whatever this is funny as shit

next marlin
fast anchor
next marlin
#

You learn the demon for 6 nights

fast anchor
#

omw to either find all the minions or hard confirm every townsfolk

next marlin
#

Great counter to its unvortoxed equivalent, "you learn the Recluse for 6 nights"

tall raft
#

If you solve vortox you win the game and or find the recluse

#

Or shortened to
Kill the recluse

#

No matter what

#

The great thing is that you can learn the recluse every time in a vortox game too

sly crescent
dense moat
#

But yeah, “learn all players of the same type in a few days”

severe raven
#

"Minimum 1 Outsider" would be better

foggy grotto
#

wait

#

if it doesn’t require you to see an outsider any more like it used to

#

why is there outsider mod at all

flat lintel
#

6/21: Thoughts on new balloonist?

#

Oh cat beat me to the same question

#

I straight up preferred the old one

#

I don’t personally mind the non confirmable outsider count

#

It’s a townsfolk that doesn’t need it

#

And also its so different it should have been its own thing

#

Its different enough where I see people running Old Balloonist and new one

cursive cobalt
#

And only exists for scriptbuilding

#

(Have I mention I hate new Balloonist yet)

young sonnet
#

[at least 1 outsider] is the solution I think

flat lintel
#

can we petition botc to split these characters up

cloud plover
#

What is this new balloonist I keep hearing

flat lintel
#

Look up Steven Medway’s twitter

cloud plover
#

Oh this

#

This is much better, but the outsider mod is kinda cringe

ebon idol
fast anchor
ebon idol
lost thistle
#

i agree with the sentiment of [At Least One Outsider]

#

i think thats a perfect fix

flat lintel
young sonnet
#

Kazali mod is an attempt to modulate the RNG inherent to the ability and shouldn't be seriously discussed in positive or negative senses

#

It doesn't really imply or mean anything in the large scale of things

minor pier
#

Kazali is necessary to make the setup valid, no matter what. Previous Balloonist mod was necessary for base 0 Outsider games. New Balloonist mod fills the same purpose, except tamer to avoid +1 in base 2 for an ability that's a bit less powerful when it works.

What I find interesting about the new Balloonist is the idea that you can be droisoned one night (thus possibly, or not, learning a character of the same type), and next night's info will continue using the previous droisoned name as reference. Meaning you can spot the break in the info chain, and try to find out its reason, without hampering future nights of info. It's still potent to spot bluffs/lies, but now it plays way better with various misinfo sources, including droison.

tall raft
#

Ohh kazali

#

100%

#

I thought you meant balloonist, that's my bad

foggy grotto
#

wait

#

this means balloonist can be on a script with poisoner

#

REJOICE

flat lintel
#

can snitch get a change next

sly crescent
#

where do i apply to ask tomorrow's question?

sour harness
#

You just ask it

#

Ideally wait until tomorrow

valid garden
#

[At least 1 Outsider] fails to solve the issue

#

It just fundamentally does not work as setup mod in any capacity

#

What you are saying is "You cannot put this character in a 0 outsider game" & to say that is to say "there is 1 less bluffable townsfolk for evil"

#

There is a reason we say 13 townsfolk on a script is non-negotiable

tall raft
#

You'd just add a outsider

#

If it was base 0

#

to satisfy at least 1

#

And remove a townsfolk

valid garden
#

...I have misunderstood that setup affect this entire time and nobody thought to tell me

#

It did not occur to me that it could add an outsider

flat lintel
sour harness
#

I agree that requiring it to exist otherwise sucks

lost thistle
#

yeah a better wording would be [There is at least one outsider]

#

but thats still. not a good wording

sly crescent
#

all of those are fine wording / shorthand. add an explanation in htr and ask players to rtfm i don't see the problem. whether it would be all that much better than +0/+1? slightly more fair to the good team on average, MUCH more fair in practice since 0 outsider games (with more than 5 players) are a myth anyway

frail knoll
# flat lintel 6/21: Thoughts on new balloonist?

After spending most of my day reading #experimental-chat , I have decided that

  1. New Balloonist is good
  2. New Balloonist does not need to be a new character
    The outsider mod is controversial obviously but I think it's a good change, idk what else to say on that
    As far as the differences with Old Balloon go, I honestly don't even think it's that different in functionality, mostly because I'll probably run New nearly identically to Old most of the time; if STs avoid showing the demon then it becomes meta'd that way and is too powerful, so imo it's in game's best interest to get the demon in Balloon pings most of the time. It's just Old Balloonist but much more resilient and flexible

The only way in which they inhibit different design spaces imo is the "bad info" => "busted" after a certain number of days, which I do actually think is neat. Like a TF reading "you learn which players are evil on Night 5" or something stupid like that would be cool. So I miss that aspect of Old Balloonist (bc it's unique, not inherently bc it's good) but otherwise I think New Balloonist is a flat improvement all around

sly crescent
#

6/22: what would be the funniest "fixing something that isn't broken" change to an experimental character? (bonus: also base 3 character)

sour harness
#

someone's salty

#

Magician: [+0 to +2 magicians]

#

Would be silly

next marlin
#

"Townsfolk abilities might yield false info"

sour harness
#

Nooooo

#

saint working even if dead

#

no_dashii neighbors registering as the Drunk

#

fool having 3 lives instead of 2

indigo osprey
#

Vortox: sober and healthy townsfolk abilities yield false information.

sour harness
#

po "if no-one died last night, you may choose 3 players"

indigo osprey
#

Mmm, funniesf

sour harness
indigo osprey
#

‘Each night, learn the player that should shut up’

sour harness
#

SH is just unfortunate

sour harness
indigo osprey
#

High priestess

next marlin
#

Sometimes that'd just make you send the HP to themself for 5 nights

fast anchor
sour harness
#

Lol

fast anchor
#

just clarify the interaction in the stupidest way possible

sour harness
next marlin
#

(there are 8 alive)

sour harness
#

Harpy can target dead players, so they'd have to push on them too

indigo osprey
#

Legion: [no bluffs, evil doesn’t learn each other]

sour harness
#

high_priestess each night, learn a sober & healthy good player

next marlin
#

VI: arbitrary number of VIs are drunk

sour harness
#

VI: arbitrary number of VIs in play, up to half are drunk

#

Apprentice: can also have outsider or demon abilities

#

angel whoever kills this player immediately dies

#

hells_librarian anyone who speaks immediately dies

#

minstrel travellers are drunk too

#

drunk: can think they're another outsider

#

cerenovus: can make players mad about being evil characters too (looking at you, goblin jinx)

#

summoner: can act on any night

#

empath: learns which neighbor it is if it's a 1

#

Guys I'm so good at game design

#

heretic: "might"

devout quail
#

knight: can no longer learn players who have the capacity to become the demon later in the game

#

they will one day release a demon that can give this knight a 0

sour harness
#

I mean on s&v it can already get a 0

#

Pithag

#

seamstress: twice per game

sour harness
#

godfather: could be +0 outsider

next marlin
#

I love to learn the Scarlet Woman and an Outsider in a Fang Gu game as both pings

sour harness
#

fiddler: now works like boomdandy where the player with the most fingers pointing at them dies instead of wins

#

goblin: works if you were mad about being the goblin at some point this game

sour harness
#

marionette [+1 minion]

next marlin
#

politician can only win as evil

sour harness
next marlin
#

Once per game Cerenovus

#

But with [+0 to +2 Cerenovii]

sour harness
#

bishop every player must be nominated every day

next marlin
#

Including the ST, just in case

sour harness
#

oracle learning alive players

next marlin
sour harness
sour harness
sharp violet
#

professor: Can only revive players that died at night

sly crescent
sour harness
#

alchemist eviltwin psychopath: players who have the psychopath ability and are also in a twin pair cannot target each other

next marlin
#

Suddenly considering the possibilities opened by twin alchemist-psychopath in a yagga game

sly crescent
sharp violet
sly crescent
#

if someone is successfully mad as the Goblin - they don't get executed

sour harness
sly crescent
sour harness
sour harness
#

Actually wait that's weak lol, town just executes you

#

Summoner leviathan is actually really funny tho I just noticed

sly crescent
#

ye like you wouldn't want to be able to delay it to n5 really because that's too many opportunities to get executed; but 2 nights of avoiding demon finders sounds great for Leviathan

sour harness
#

Town gets 4 executions tho

sly crescent
#

mhm assuming the game is large enough for missing couple demon candidates to not be a huge deal

sour harness
#

It's funny but really weak

#

They only have to skip d3, unless they have a confirmed evil bc they can just execute them (and they might have one by then)

sly crescent
#

it's still at least 40% info out the window; including all ysk. 12p game starting D3 turns into find the demon among 10 players in 3 days with only ongoing, i'm liking those odds?

sour harness
#

So basically it's script dependent

sly crescent
# sour harness ~~someone's salty~~

it's also not that at all, just wanting to turn things around with some fun after a day of tension. and maybe accidentally find out what people think are the most stable fine-working interactions

#

for funny base 3 i'm always thinking: Snake charmer, but no self-poisoning

sour harness
#

Oh nice

sour harness
pliant grail
#

Ojo: each night, choose a player and a character. That player, if they match that character, dies; otherwise, change them to that character and st choose deaths

sour harness
#

You just make more ojo's that way lol

#

I love it

sour harness
pliant grail
#

It becomes more or less pit hag + lil monsta except it allows for duplicates yeah

lost thistle
#

oh wait experimental

#

okay

#

acrobat now kills one of its neighbors in addition to itself, if a neighbor is droisoned

sly crescent
#

is Acrobat not broken though 🤔

dusky minnow
#

23/06 - Which minecraft block would each BOTC character be?

fast anchor
#

Engineer - that new autocrafter block

mild notch
#

Farmer: tilled dirt

sour harness
#

soldier obsidian

sharp violet
#

boomdandy TNT

cloud plover
dense moat
#

goblin : Cake (reasonably sure that's a block)

sharp violet
#

Librarian: Lectern

#

Fool: Yellow Glazed Terracotta

cloud plover
#

Saint: infested stone

sharp violet
#

Leviathan: Skulk Shrieker

cursive cobalt
#

Mathematician: Observer

lost thistle
#

Lil Monsta: Shulker Box

rose vault
#

Nah, the Lil Monsta would be the infested stone.

lost thistle
#

Lil Monsta is the Fletching Table because

acoustic chasm
#

Amnesiac - Command Block

#

poisoner Brewing Stand

dusky minnow
#

alchemist Also Brewing Stand

#

pithag Cauldron

#

town_crier Bell

acoustic chasm
#

summoner Blaze Spawner

primal crescent
pliant grail
#

24/06- which demons align with with mtg color combinations? (Relatively niche but also very interesting)

#

Zombuul is blue black , due to both traditional zombie colors and the trickery aspect of the character

fast anchor
#

#text-game-general is a step ahead of you 😉 #1241265567072124929

pliant grail
#

What
What channel is that it's just no access

fast anchor
#

you have NIText 🙂

minor pier
#

25/06 : Thoughts on the announced Harpy & Plague Doctor changes ?
(Harpy is now : "one or both might die", PD is now "gains a Minion ability" while still recommending a not in-play one if possible)

sour harness
#

I like the PD change bc it just makes sense on a lot of scripts, harpy is an interesting change tho

#

I think I'd need to see harpy in action to have an opinion on the change

next marlin
#

As a madness disliker, I find the Harpy change interesting from a "how optional is madness, really" perspective

#

Harpy madness was previously guaranteed to kill someone else along with yourself, which made it less optional

#

It now...might kill someone else

#

Not sure

sour harness
#

Might just kill them

fast anchor
#

I dislike the PD change, it makes it way more Outsidery

#

which, like, is fine

#

but the fun of PD for me is figuring out what you introduced and working to stop it/make it less awful

#

(and it's a fun part of bluffing it too)

#

agree with hystrex that I'd need to run a game with new harpy to have an opinion on it, it seems neat but unsure when it'd be applicable

valid garden
#

I like the PD change under the assumption that mechanically it didn't really change much

flat lintel
#

Also PD is more of an Outsider… not a bad change, as long as people build games with semi-loud -> loud minions.

#

Adding a PD-Poisoner

#

is unsolvable

valid garden
#

My main thought on Harpy?

sour harness
#

You couldn't have only one die (unless one couldn't die or was already dead)

sly crescent
#

yea it had ambiguous wording but the interaction was either both or none

valid garden
#

/lh

sly crescent
#

he he

#

changes are possibly making abilities stronger that didn't really need it.

Harpy getting the kill was 2 players storytellers might be having a hard time making the decision to kill on a break? the kills might be often obvious and help with solves, with flexibility it might lead to more effective use of the minion i get that. but it was ok originally i feel like

making PD more flexible is just mad hattering it. makes theoretical funny interactions easier because you instantly get 2 SW abilities possible from putting it on script, but that's about it. it was kinda fun that such a powerful ongoing problem had the potential to inform good team of something in return, now it's just gonna be a lesser saint

#

saint/barber/hatter one of those horrible if dies at bad time outsiders with no upside

valid garden
#

Sweetheart especially IMO

sly crescent
#

maybe i'm wrong and it's a little anti-pit-hag stab, so pit-hag can coexist with PD easier on a script, but i doubt that was the main concern

fast anchor
#

I mean anti pit-hag is what you really should be with characters like these 🙈

sly crescent
#

i believe sweetheart is a lesser outsider. their death doesn't undo information just makes new info harder to believe moving forward. PD can grant SW/Goblin ability or introduce an ability that makes it look like wrong type of minions were in play initially, it has more potential to do real damage

pliant grail
# sour harness Harpy said "both might die"

from a pure grammatical interpretation of the rules, "both might die" is the easiest way to, in shorthand, say that once madness is broken, the storyteller can now kill 0, 1, or 2 of the involved players. To better word it after steven's (previous) intent, it would have been better worded as "might both die"

cursive cobalt
flat lintel
flat lintel
tall raft
#

I don't like the PD change

#

Harpy is fine I guess?

flat lintel
#

im trying to understand why people dislike the change tho

#

is it bc it used to be out of play?

dense moat
cursive cobalt
#

Yes.

cursive cobalt
# flat lintel im trying to understand why people dislike the change tho
  • Having multiple of the same Minion ability in a game, permanently speaking, is extremely jank and can heavily interfere with solves and obscure whether said Minion has died, both of which are aspects of harmfulness that the PD shouldn't have to account for when solving for their ability as it extends their interference influence outside of intended boundaries.
  • As mentioned above, this turns a fair puzzle into something far more unfair by taking away the elimination aspect of the PD ability and basically turning it into "+1 Minion, can be anything, have fun". It limits interactibility and the PD themselves less of a puzzle-centric role ("what is my ability doing? what is it? well we know it has to be new, so i'll be on the lookout for a new Minion tell!") and more of a "my ability can be doing anything right now; there might not be any new Minion tells, just an invisible old one that matches perfectly with a pre-existing one, oh well. Better just roll with the punches".
  • A Minion ability is far more harmful than almost any other Outsider effect produced by on-death Outsiders. Do we really need to make it even more devastating to deal with?
#

These are just my thoughts.

cursive cobalt
flat lintel
#

mad hatter is like the most damaging outsider

cursive cobalt
#

I dislike Mad Hatter for roughly the same reasons as I've listed above, but also slap on the "it makes Barber redundant" point.

flat lintel
#

plague doctor depending on the script is a cold 2nd

cursive cobalt
#

PD with Poisoner is hell

#

Then again
Poisoner is hell

#

But at least with Poisoner you have a player who you can fool

#

With a Poisoner Plague, the ST just does whatever and the good team gets fucked

flat lintel
#

yeah poisoner plague is pretty bad

cursive cobalt
#

Most other Minion abilities are fair

#

Madness ones pair well with it

#

Some (and I do mean some) of the jinxed ones pair decently with it

#

And most others are just eh

sour harness
#

I never really liked plague doctor

#

I've only ever seen one script where I thought "hey PD is actually a good fit here"

cursive cobalt
#

I liked PD in concept
I liked it less in practice
And now I don't like it at all

#

The Harpy change is fine
Probably
Idk

#

I'll have to see it in action, but I don't think it changes much, just adds flexibility (and unlike PD, it's not an Outsider who's ability is completely ST-driven, so its a lot more fine in that department.)

sour harness
#

I think that's the consensus on harpy lol, including the "probably, idk"

sour harness
#

Oh I forget, I'd have to go find it

#

But all the minions on the script were very fitting as PD abilities in context

cursive cobalt
#

PD is very similiar to Alchemist

#

Cool concept
Meh execution

sour harness
#

Yeah definitely

cursive cobalt
#

They're jank for the same reasons

#

They try to generalize Minion abilities

sour harness
#

You'll be shocked to learn that I also don't like alchemist

#

LM works because it straight up adds another minion who's a minion in every way, instead of just the ability

cursive cobalt
#

I think its pretty clear Steven much prefers "Pacifist" designs over more concrete ones

#

So unfortunately I see these sorts of changes becoming the norm

fast anchor
indigo osprey
#

I understand the criticisms of (new) plaguedoctor, but bear in mind that the storyteller still ought to use a not in play minion ability.

#

That said, I think new plague doctor can open some funny interactions: double psychopath or double vizier to name 2 can be interesting/funny.

#

I have a script where plague doctor/poisoner is possible, and, to be honest, the one time I took plague doctor/poisoner as storyteller, I used it twice on good characters and once on an evil character. I always tell my players that the storyteller getting a minion ability should be about the powerlevel/effect of sweetheart. The storyteller is not evil and you shouldn't expect that the storyteller will maximize the damage with the plague doctor ability to damage good.

#

(The other options are: pithag, organ grinder, scarlet woman and widow)

next marlin
#

you shouldn't expect that the storyteller will maximize the damage with the plague doctor ability to damage goodAs someone who was once plague-doctor-cerelocked for most of a game, completely unable to get out my Dreamer info that caught the demon on night 1, and got tunnelled on by everyone (because I reasonably assumed the guy I dreamt as [role he wasn't claiming]/Cerenovus was the Cerenovus, without realizing my resulting "VI" info was incompatible with the shugenja direction) and executed by overwhelming acclaim in f3, I'd like more STs to realize this

#

It wasn't very fun

#

Double Psychopath is funny though

indigo osprey
#

You are free to tell your ST with my blessing that Plague Doctor shouldn't be used to maximize the damage against good. The plague doctor is not 'when you die +1 evil minion with perfect information'.

sour harness
cursive cobalt
indigo osprey
#

Fun fact: plaguedoctor taking widow is basically sweetheart that announces itself to one player

sour harness
#

Yes and I think that's pretty cool especially because it can be bluffed in many cases

cursive cobalt
#

By the way

sweet birch
#

🤢

acoustic chasm
flat lintel
flat lintel
flat lintel
#

and you know poison is on one person

dense moat
#

I mean, you could also just tell the PD themselves and then make it identical to Sweetheart

#

But some Minions are more damaging than that (EX: Poisoner)

#

Like a Poisoner Plauge Doctor aimed at helping evil can make a game basically unsolvable

sly crescent
#

nah u just meta the storyteller then. that's part of the game design right?

next marlin
#

I have no shortage of mechanical and gameplay problems with the Cerenovus but others like it

#

(and it's the single coolest character in the game aesthetically so I can forgive a lot)

sly crescent
#

the process doesn't have to be that conscious and cunning. a Minion may choose players and in case of Cerenovus madness based on false information gathered or randomly, ending up with poisoned Ravenkeeper on the wrong night, Clockmaker mad as the Mutant not doing much harm (who knows though); storyteller won't be thinking about any of that and just use balance/bias thinking to make either useful for evil or useless for evil choice. the result might be the same but i don't think "i want to use this ability better than a Minion would" is what's happening usually

acoustic chasm
#

Cere is fine

#

I do think ST given cere should be funny rather than optimal

dense moat
#

6/27: Who is the youngest character of each character type and how old do you headcannon them as? (mostly for Outsider and Minion, cause TF and Demon are obvious)

flat lintel
dense moat
indigo osprey
#

outsider: moonchild

#

minion: evil twin

flat lintel
#

but that doesn’t mean its a young twin

indigo osprey
#

not n ecessarily

flat lintel
#

i can see mastermind being a boss baby type of thing

indigo osprey
#

but I can imagine age 12 one being an absolute belitterant and one being a sweet one

#

townsfolk: flowergirl

#

no?

dense moat
indigo osprey
#

Well, the flowergirl from the fairytale, I believe, is younger than 9

dense moat
indigo osprey
#

it's not a flowergirl

#

"The Little Match Girl" (Danish: Den Lille Pige med Svovlstikkerne, meaning "The little girl with the matchsticks") is a literary fairy tale by Danish poet and author Hans Christian Andersen. The story, about a dying child's dreams and hope, was first published in 1845. It has been adapted to various media, including animated, live-action, and V...

#

that's the one

dense moat
indigo osprey
#

"how old do you headcannon them as"

#

I have the impression you are answering a different question

#

a fair interpretation to be sure

#

but the question wasn't 'what is the youngest canonically'

#

Even though, I just noticed, you asked the question, haha

dense moat
#

I was asking about the headcannon thing for a bit of flair. I added it because Steward has a canon age and Lil Monsta is realistically the youngest canon

#

The greater point was “Which Outsider and Minion do you think are the youngest?”

#

But I did say headcannon & you are welcome to read Flowergirl as younger, even if I don’t agree with your perspective

indigo osprey
#

It's just how I imagined it: an innocent young child able to find the demon. I am not sure, but when I was young, I was sometimes at places where very young children are trying to sell (basically begging) flowers - very sad situations, to be sure - and tht's what it reminded me of

#

but anyway

#

outsider: moonchild and demon evil twin would be my answers

#

all the other demons actively require adult minds, I think

#

evil twins I can imagine 2 12 year olds, one that is evil and one that is not

sly crescent
#

yeah that's interesting i didn't expect townsfolk to have any obvious candidates

#

obvious wrong for sure because you need to be able to do a thing to be considered a thing-doer like tea lady, but Choirboy could be anywhere 4-120 and Virgin's lower bound is hard to point out.

sly crescent
#

some things are magic 🤷

dense moat
# cloud plover what???

"How DARE you accuse Her Ladyship of wrongdoing? I’ve known her my entire life! All nine years!" - Steward flavor text

cloud plover
#

Oh wow

sly crescent
#

ye i don't absorb the flavor lore either like i guess it's correct but i like to headcanon most townsfolk as "old enough" it's easier to kill them. because they would be taller so there's more to stab

sharp violet
sweet birch
#

I know "flowergirl" means "herbalist" but I find "wedding child" to be cuter so I'm keeping it

lost thistle
#

okay everyone

#

like everything else about lil monsta,

cloud plover
#

I know this was supposed to be for “clocktower as it is,” but now I can’t stop thinking of a “baby looneytunes” style spinoff of clocktowers where all the roles are bumbling children in low stakes situations

dense laurel
#

Extremely early Alsaahir Script (It is not on the tool yet but consider it on this script)

lost thistle
#

psycho ET alsaar is 🤔

dense laurel
#

wait that was not meant to go here, lmao

sour harness
#

Strong for alsaahir but ultimately I think it's fine

dense laurel
#

Could probably add a hatter or smth to mitigate that to an extent

pliant grail
flat lintel
#

psycho AS is 🥴

next marlin
#

The Flowergirl and Evil Twin both being "creepy child"-type characters fits with the weird haunted carnival vibe of SnV

#

(Po is also creepy-child-archetype but it's a demon so that's more of like...a possession/taking the physical form of a child thing)

#

In practice I parse the characters as adults, even with the implication of Steward being a child

#

Moonchild being parsed as very young is...interesting in a very literal sense, but not something I consciously think of

sly crescent
cursive cobalt
cursive cobalt
#

Since Flowergirl is an anachronistic term for that

#

It fits better with the flavor

fast anchor
#

the real question is which is younger between choirboy and steward imo

cursive cobalt
#

I'd say steward

#

choirboy seems around tween ages

#

steward is still in primary school

fast anchor
#

just looked it up, most choir-boys tend to be around 9-13

#

so yeah, steward is probably younger

#

just on average

dense moat
craggy heath
fast anchor
#

28/6: A day late for this one, but what are your thoughts on the new character, the Alsaahir? alsaahir

craggy heath
#

annoyed the name isn't a verb

pliant grail
#

interesting design space. it's really just everyday juggler slayer honestly, but that's not necessarily a bad thing. also a sigh for more shenanigans.
As I try to build a script to feature it it kinda feels like it begs to be stormcaught, but that's probably only because... i'm trying to build a script to feature it. Just like snake charmer, though, it kinda feels like it is useless until it drastically effects the game, which is maybe my one mechanical complaint

tall raft
cursive cobalt
#

I’m neutral on it

#

I don’t particularly like or dislike it, it just exists

sour harness
sour harness
#

It's so incredibly okay

#

No notes

#

Its name not giving us an easy verb to use when using its ability is my biggest complaint with it

fiery finch
sour harness
#

(though I don't like the names of most botc characters, I think that's been established though)