#secret thing

1 messages · Page 8 of 1

young sonnet
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But definitely post it on this discord before making a reddit post like the Pacifist flow chart, cause I may want to debate a couple placements

sour harness
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It should probably not be a simple 1D spectrum

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Because as we've discussed it's not that simple

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Maybe one axis is "it has to be at least this loud" and the other axis is "depending on how you play it can be this much louder", something like that

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So organ_grinder in one corner and psychopath in another

young sonnet
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I think one dimension is fine because of communication/understanding reasons, but yes, technically two dimensions would be better to encapsulate the complexity of this game

sour harness
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I mean, an itemized list with details on all of them would be even better. But that's not what you're going for

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Where would you put organ_grinder and psychopath in relation to each other?

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If it's 1D

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organ_grinder's existence is revealed pretty immediately but not who it is, meanwhile psychopath can come out immediately if they want and everyone knows WHO it is, but also they could go the whole game without killing anyone

young sonnet
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When people talk about loudness it's not about knowing who it is

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It's about knowing the ability is in play

sour harness
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I mean the point still stands

indigo osprey
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Tier 1: Vizier, Organ Grinder (always public)
Tier 2: Cerenovus, Witch, Psychopath, Devil's Advocate, Godfather, harpy (public effect, not guarantueed)
Tier 3: Widow, Pit-Hag (private effect)

you can go from there

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You could perhaps do

young sonnet
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Because if you have OG and Fearmonger in play in a 10 player game, you know any outsider claims are bullshit

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(obviously unless there fang gu or Kazali or whatever)

indigo osprey
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Tier 1: Vizier, Organ Grinder, fear monger(always public)
Tier 2: Cerenovus, Witch, Psychopath, harpy (public effect if triggers)
Tier 3: Devil's advocate, Godfather (public effect, detection not guarantueed if effect triggers)
Tier 3: Widow, Pit-Hag (private effect)

young sonnet
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Cerenovus and witch aren't in the same tier as psychopath

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You can't fake playing rock paper scissors to be executed

sour harness
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Yeah

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cerenovus and pithag feel like the same tier to me

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Widow is more public than both but maybe not by a tier depending on how you do it

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witch widow are probably close

cursive cobalt
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2d works best

young sonnet
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Well I personally didn't want to do tiers

cursive cobalt
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One axis is how loud a minion is

young sonnet
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A chart is best

indigo osprey
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like; I am sure you'll can finetune it

cursive cobalt
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One axis is how much agency they have over revealing their presence

indigo osprey
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but hwatever the ranking

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I want more in the lowest tier

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and now we can end this discussion and allow others to have more impact on the actual question

sour harness
young sonnet
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Lmao

sour harness
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Uhhh outsider mod ‼️

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Definitely hasn't already been said

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Ooh also I wanna see a reason why a good player would pretend to be a minion and guess a damsel

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Kinda niche but I still wanna see it

sharp violet
indigo osprey
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I have guessed damsel many times

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as good player

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mostly on, indeed, poppygrower scripts

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if I guess right, I am proving to the damsel that I am not a minion

copper quail
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Poppygrower, Magician and Politician might do that and saw some good players guessing on day 1 so a damsel would be more comfortable to out to them
I also bluffed once as evil recluse guessing the damsel turned by the Huntsman and when I saw it didn't work I just said I tried to "spend" the damsel guess hoping I would register as evil
Never saw a ST spending the damsel guess because a recluse did it tho

indigo osprey
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For good reason

foggy grotto
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i see all these new messages and scroll up to look for the new question

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only to realize you’re all still talking about the same question

fast anchor
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i mean i can give a new question

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but there's a ton of good discussion here

foggy grotto
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no need

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just thought it was funny

cloud plover
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Late, but consultations! There's only a handful of roles that talk to the storyteller about stuff, and that means if you want to put an Amni or a Savant up, the same gang of Amni/Savant/Fish/PM comes out to help obscure the consistent consultations. Outsiders/Minons/Demons that like to consult, or roles that like to consult multiple times but maybe not every day would be especially interesting

dense moat
cloud plover
dense moat
cloud plover
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Sadge 😔

cursive cobalt
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5/24: Favorite houserule/Bootlegger rule?

pliant grail
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Amnesiac can guess after death and Amne guesses are immune to droisoning

fast anchor
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Disallowing immortal Lleech by changing the end text to “if (& only if) they are dead

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In terms of fun ones, Spy + Magician + Marionette removing the Marionette reminders to not instantly solve the Demon is fun too

cloud plover
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I've heard an interesting one about "the Drunk/droisoned players might receive true info with Vortox in play?" Haven't actually seen it in play, but it feels like added flexibility that might be appreciated

shrewd cloud
fast anchor
indigo osprey
fast anchor
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THIS IS THE DEMON points to Minions
THESE ARE YOUR MINIONS points to Demon

indigo osprey
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exactly

cursive cobalt
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Is that legal in multi-Minion games?

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That would be like saying its okay to give the Dreamer two evil characters in Vortox

cloud plover
cursive cobalt
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It'll be warping the confides of information

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Rather than just making it untrue

indigo osprey
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I have played with a bootleg rule that droisoned characters (not the Drunk) can get correct information in a vortox game; it worked for the script and I think it's a good rule for scripts with both poisoner and vortox

shrewd cloud
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Honestly rather just cut the dumb interaction in the first place instead of trying to get around it. Also just easier and more visible to explain that I have a bootleg rule in place than that I could technically give good players in PG info but will never do that

indigo osprey
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yeah, makes sense

cursive cobalt
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Hopefully TPI overhauls it in one of their balance changes soon

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Those have all been good so far

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Theres hope

indigo osprey
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I assume it will be jinxed at some point in the new wave of jinxes

fast anchor
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I think Poisoner + Vortox is fine as is because you can poison your own demon

cursive cobalt
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I would prefer a PG rewording tbh

shrewd cloud
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It definitely should be a new jinx imo. Jinxes aren’t just for patching completely broken interactions anymore and I honestly prefer that

indigo osprey
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I absolutely love the positive jinx approach

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like cerenovus-goblin, village idiot-pithag and whatever else is coming

fast anchor
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Cannibal-Juggler is fun

fast anchor
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RAW you can’t falsify minions learning their team since they wake up together

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But Minions learning Demon & Demon learning Minions is information I don’t think you can fake-falsify in any helpful way to evil

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(such that you circumvent the need for a houserule)

shrewd cloud
foggy grotto
spiral pollen
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I want to try twice per game huntsman

pseudo fulcrum
valid garden
hot orchid
fast anchor
hot orchid
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I would

fast anchor
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that's spicy

hot orchid
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it doesn't come up much but it removes a pretty consistent way of figuring out your state of lunacy

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and technically cannot be RAW no matter how you interpret "you think"

sour harness
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I was reading through this and for a while I thought RAW was just people saying the word "raw" in all caps lol

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So nobody has to ask in case someone else didn't figure it out, it's 'rules as written'

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Definitely agree with the amne ruling, which also technically works RAW

cursive cobalt
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Amnesiac is its own Bootlegger

sour harness
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Exactly

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One of my groups occasionally runs (very very bad) joke games where an amne ability totally changes the setup

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Also storm_catcher often goes well with bootlegger rules. It's very script dependent but sometimes evil abilities can totally mitigate the stormcaught character's ability without killing, and at that point why have a stormcatcher

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So like "the poisoner cannot target the stormcaught player" in a lot of cases

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Honestly stormcatcher should probably just be "this player is safe from evil abilities and cannot die by any means except execution" or smth like that

indigo osprey
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this is a throwback to my most idiotic amnesiac move I eved did

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I apologized after the game extensivel to that amnesia

sour harness
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Well now you gotta elaborate

indigo osprey
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I gave the amnesiac: ‘You are the king and choirboy: the demon knows who you are.’

So the idea was: the demon has to work to get the amne executed, because he can’t just kill them, right?

I completely forgot that therr was a pithag in play.

hot orchid
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Welp

fierce reef
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What are some unpopular BOTC opinions from y'all? (it's been a lil' bit since a question here, and tbh this is probably a repeat question i'm so sorry)

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mine is that i dislike snake charmer 🙈

cursive cobalt
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Uh
Amnesiac is mid
Catfishing sucks
and Pacifist is a fun to play and extremely useful Townsfolk with lots of nuance

cloud plover
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Give me mechanical info or give me death

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(Opinion has been exaggerated and phrased aggressively for the purposes of comedy and content; no ill will meant to those holding cringe non-Chenry approved opinions)

sour harness
young sonnet
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I'm the exact opposite

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Agree on magician, disagree on HP and General

foggy grotto
valid garden
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STs should be less willing to kill good players in legion games

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Legion's power comes from their ability to execute good players during the day; if they aren't doing that, they're sinking kills

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And the ST should not kill good players to make it "fairer"

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I kill legion every night- if they want to get to final 3, they need to do it themselves

indigo osprey
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I have never killed a good player in a legion game lol; why would anyone ever do that?!

valid garden
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A lot of content-focused legion games do it to guarantee a final 3

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Then a lot of STs who learned to ST from said games do it

noble radish
fast anchor
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(eg put in 4 Townsfolk in a 11p game and kill the Ravenkeeper N2)

indigo osprey
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that's probably fair, if the number of goods matches it

fast anchor
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though it's worth noting that having more starting good players in legion can paradoxically give evil an easier time sometimes

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since it's easier to kill good players; you have more good players that can vote incorrectly

fast anchor
indigo osprey
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there is just not a good replacement for poisoner a lot of the times

fast anchor
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i do wish we had more silent minions but poisoner is also incredibly swingy

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you can make almost any world work as an evil player with enough red juice

indigo osprey
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there are some good (imo) silent minions in the speculated list

fast anchor
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||amaniti my beloved||

indigo osprey
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among others, yes

pseudo fulcrum
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||yet another reason for DoN||

fast anchor
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this is true of many minions (the mez can never turn anyone, the cere can lock someone as their own character) but is most common with poisoner in my experience

cursive cobalt
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A lot of content-favored games throw game balance out the window in favor of “let’s make funny/exciting shit happen” anyway

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You should pretty much never kill good in Legion

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Because all that does is encourage lazy play from Legion themselves

valid garden
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I have been yelled at for ending the game early by killing 1 legion per night

cursive cobalt
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I think at max you should be willing to kill 1 good player

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And that 1 kill should happen late game

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And only if Legion has made active efforts to frame that player but failed due to external circumstance

indigo osprey
sour harness
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^^^

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Start with base 3

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And don't ST any customs with more than a couple characters you aren't already comfortable STing on base scripts

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I made that mistake lol

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Game got solved d2

valid garden
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That is the complete opposite of what adrian said

sour harness
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Oh I misread lol

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Uhhh no I disagree then

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(I didn't notice the double negative)

indigo osprey
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I am not talking about ST'ing, I am talking from a player's perspective

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there is some nuance in the sense that i understand and it's not that I think 'this is horrendeous advice'

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but some have this sense of 'wait, you played a custom with a player who only played 3 games of tb? You heretic, you probably scared that person away for life' - I am exaggerating, but only slightly

sour harness
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I mean I almost totally stopped playing the game bc 2 of my first handful of games were BMR and I had no idea what was going on

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Most customs are more complex than BMR

indigo osprey
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it's interesting that, if I may deconstruct your point in a different manner, your point seems to be: 'I played a couple of base 3 game and had such a miserable time, that I think a blank aversion to customs is justified'

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whilst my conclusion is: yes, bmr & s&v can, in fact, be more complex than a well designed introductory custom, so there is no particular reason to just say 'no' to all customs

cloud plover
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Ooooh, a well designed introductory custom? This is the first I've heard of those

indigo osprey
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hahaha

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fair enough

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that 'well designed' does a lot of heavy lifting

cloud plover
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Not even being ironic here 😆

indigo osprey
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you are correct

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oke

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let me rephrase

cloud plover
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As a certified TB enjoyer, custom scripts that work like that would actually be really interesting to me 👀

sour harness
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Yeah most customs don't even work, let alone teach the game well

indigo osprey
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'a half way descent' script

sour harness
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I think that's more what I'm getting at

indigo osprey
sour harness
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TB teaches the game mechanics pretty ok

sour harness
indigo osprey
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so thanks for confirming that I answered this "What are some unpopular BOTC opinions from y'all? " correctly lol

young sonnet
cloud plover
# sour harness Yeah most customs don't even work, let alone teach the game well

If we speak from a strictly statistical standpoint, I think it's inevitable that most custom scripts are bad the same way that most things people write are garbage, and it's only the really polished stuff that floats to the top and gets published. I remember people absolutely demolishing my first actual attempt at script building, and it was for good reason 😅 In that sense, yes, most customs probably don't work.

sour harness
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Yeah that's what I'm referring to. I don't wanna discourage people from trying tho lol

cursive cobalt
indigo osprey
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I mean: generally speaking, people don't play scripts randomized and the question if imperfect scripts can still learn the game, be fun and, more importantly, be less overwhelming for new players than BMR/S&V or perhaps play similar than TB

sour harness
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I mean the base scripts are also imperfect

flat lintel
sour harness
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Art is hard y'all

indigo osprey
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I have a few scripts, that all have an issue one way or another, that I have used in the past when there wer new people but people asked to find an alternative for TB

cursive cobalt
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Hard carry evil and leave good with no hope of a solve whatsoever

flat lintel
cursive cobalt
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Or

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Vanilla Minion

flat lintel
flat lintel
cloud plover
indigo osprey
flat lintel
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But every action you do in Legion will be read by good intensively, so if you kill the FT N2 because they’re going to solve for Legion, town will probably believe said player is Legion

cursive cobalt
cursive cobalt
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Legion already has majority and literally cannot lose until the final day

flat lintel
cursive cobalt
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Kicking good while they’re down by murking one of their members early

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Is unfair in pretty much all scenarios imo

flat lintel
indigo osprey
foggy grotto
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it completely destroys the information of a character

flat lintel
foggy grotto
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and it usually confirms the invest because they come out with the info before the recluse outs

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and STs do it waaaaaaaaaay too much and it makes invest unbluffable

valid garden
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If legion is getting legion executed every day that's on them

flat lintel
valid garden
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Making funny stuff happen =/= making a fun game

foggy grotto
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proof: atheist

flat lintel
young sonnet
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It's a leaked character

flat lintel
# cursive cobalt Legion already has majority and literally cannot lose until the final day

It is situational. I ran one of my top 5 games as a Legion game and I killed the Farmer around N3, after chef got executed D1. Evil narrowly won I believe, but that’s my point. If good knows that every player who dies at night is Evil, that’s some powerful info. That’s why we have starpasses, Zombuuls, assassins, jumps, Lil Monsta to try to sway people away from that confirmed chain of thought.

flat lintel
young sonnet
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Yeah

flat lintel
foggy grotto
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Also, I’m not saying you should never do it, I’m just saying you should stop doing it every single time like I see a lot of STs do

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maybe like 10% of the time

flat lintel
# indigo osprey if evil can't maange to execute good characters, that's their loss: like, this i...

if good can’t execute evil players, that’s their loss and we shouldn’t do anything to help them than too? no, the whole job of being an ST is trying to balance things out. its not preposterous for me to suggest that you can kill good players in an evil majority legion game to balance a game out and break hard confirmation chains, just like it shouldn’t be preposterous for me to kill an evil in a good majority LM game to break chains and hard confirm players.

cursive cobalt
flat lintel
cursive cobalt
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Losing to ST fiat or having your own efforts nullified because it’s “funny” isn’t fun

valid garden
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Legion is powerful because they kill during the day, not because the ST makes them win

flat lintel
# valid garden Making funny stuff happen =/= making a fun game

It can. Just depends on how you execute it. As a funny ST, I’ve had games go really well due to the funny nature I’ve presented and maybe have become memorable games in people’s history, but also had games go bad. However, isn’t this the same with a normal storyteller? All storytellers have ups and downs. Sometimes funny STs make bad decisions, but also do regular STs, than what? On top of this, from my standpoint, you should almost always be trying to win, but also acknowledge funny things and have fun in a way that doesn’t involve game throwing.

valid garden
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I'm not sure what your argument is there

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My point is just because the ST finds it funny doesn't mean the players will find it fun

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I understand that sometimes they do

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But also sometimes they don't

flat lintel
flat lintel
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Sometimes things hit, sometimes they don’t

valid garden
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What do you mean any other ST?

flat lintel
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Don’t know how to rephrase that

valid garden
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Sometimes the ST making funny things happen is fun for the players

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And sometimes it is not

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They're not equivalent

cloud plover
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Not equivalent. It's not that they're mutually exclusive, but having one doesn't guarantee having the other... I think that makes sense

flat lintel
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Don’t know where we’re really getting with this considering we’re just slightly restating things so I guess we should stop or let other people say their opinions?

sour harness
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Ok I'm curious how hot of a take this is: saying "I'm the mutant" in order to prove that you're not the mutant is not a madness break. Same applies to other madness, if someone thinks you're mad and asks you to say something that would break madness, then doing so to prove that you aren't mad is literally the opposite of breaking madness. Obviously if they're trying to imply that they are mad while they do it that's different

fast anchor
pliant grail
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It's ok to play this game as a 'social, hang out with friends' game instead of the logic heavy deduction game it's made to be

(Came to this realization after watching the smosh video)

The point of the game is to have fun. If your whole group is going that even when you're misunderstanding rules and roles, that's great. If you prefer the social comedy and tension to the puzzle of solving the game, that's fine. It's definitely a different game if your group plays like that, but the game still works

pliant grail
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Also evil amne is perfectly fine as long as it's done in context, is solveable, and balances at setup

indigo osprey
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because there is no way for good to know which evil is holding LM in the final 3

valid garden
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^

indigo osprey
severe raven
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2024-05-26: Have you ever had a game where the town was unable to build any consistent worlds, despite their best efforts? (early surprise game ends don't count, it has to get to game-solving mode)

indigo osprey
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The one atheist game my players lost

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there were 2 people claiming atheist, everyone had different evil pings, 2 outsider-claims (hatter and plague doctor) even though the demon was 'confirmed' vigormortis + one of the two people claiming atheist then 'had' to be 'ht edrunk', etc.

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And they still managed to think there was an actual evil team

valid garden
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ht edrunk

sharp violet
indigo osprey
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how is that... an unpopular opinion?

copper quail
sharp violet
indigo osprey
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washerwoman is little used on scripts because it's so strong (you basically need spy or widow to comfortably bluff it)

cloud plover
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#catboy-conspiracy

Was a game of Miss Register. UT claimed Goblin and completely blew up worlds all the way up to the very end. Demon was a Juggler confirmed General; Juggler was Drunk, but Drunk was hidden by Spy claiming Politician and Demon picking very strange night kills

sharp violet
indigo osprey
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A+ tier, perhaps even S-tier

sharp violet
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yea, I see it as S tier

indigo osprey
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immediate confirmation of 2 townsfolk so if town manages to confirm one of them someway, that's amazing

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the only 'downside' is that it doesn't do much more than that and is somewhat easily bluffed by an evil pair

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but still

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A+ at the very least, probably S-tier

sharp violet
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ig when I see things like professor, poppy grower, lycanthrope mentioned as broken and washerwoman to me is like just below those in power but almost never in the discussion

indigo osprey
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because all 3 of them are stronger, imo

sharp violet
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yea

indigo osprey
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and washerwoman is just...not impressive, you know

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it's strong

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but not like: 'oh, cool, look at me doing the cool thing'

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you go to 2 players, confirm your ping, done

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poppygrower and lycan at least have something interesting to do

sharp violet
severe raven
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(I ask because in most of the evil wins I see, town has too many worlds)

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(and for some reason I prefer being stumped with zero worlds than making random decisions with too many)

sharp violet
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Ah, ig it's more like town isn't even building worlds moreso trying to figure out what their character is doing in this case

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But it's really single-digit playcounts of SV and BMR so far, I think they'll warm up to it

tall raft
indigo osprey
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I mean: I have a script where all 4/5 evil minions counter the lycan (edit: you could even argue 5/5)

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lycan is strong but manageable with commonly used minions imo

sour harness
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assassin poisoner psychopath widow could counter it, what else

valid garden
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PH

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In more than 1 way

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Mez too

indigo osprey
sour harness
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Right pithag exists

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How are those semi counters? That just seems like them using their abilities

indigo osprey
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… I’d sqy that counters are defined by ‘if the minions use their ability, the power of someone is less than before’

tall raft
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Niether of those are counters

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But the first 3 are, yes

valid garden
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I'd argue OG is a semi-counter

indigo osprey
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og and scarlet woman are semi-counters

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an organ grinder 'hit' by the lycantrope can waste time

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if the demon is hit by the lycan, the scarlet can take over and vice versa

tall raft
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Not really, like they kinda counter the find evil kill evil part of lycan
But that's not the strong part

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The strong part is making all the kills be ones that benefit good, as in demon candidates, YSKs, and other useful to good kills

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And neither of those fix that part

indigo osprey
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that's fixed on the script issue

tall raft
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Yeah
There are counters to that part

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OG and SW are just not that

indigo osprey
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well, no

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those are counters to the other part

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hence: partial

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so we have 3 strong and direct counters and 2 counters that weaken the other ability

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it has never been an issue

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so far

valid garden
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OG helps Evil kill the lycanthrope

indigo osprey
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I have a funny anecdote regarding lycantrope btw

valid garden
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But isn't 100% accurate

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Its easier for evil to kill during the day if voting is blind

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That's the point of OG

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Similarly, Vizier is a partial counter to lycan

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But PH, Assassin, Poisoner, Psycopath, & Widow are perfect counters

indigo osprey
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yeah

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at leaast 3 of those are commonly used I feel

valid garden
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I'd put Mez as partial counter

indigo osprey
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agree

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the presence of Mez just creates suz on the lycan

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regardless of what he does

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I mean

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even in games where there was no minion to deal with the lycan

valid garden
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Oh I meant evil can turn a lycan and then it doesn't harm the evil team too much

indigo osprey
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I have never seen a lycan make it to final 3

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never

valid garden
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Because evil still controls the kills

indigo osprey
valid garden
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I think that's out of the scope of minion counters

fierce reef
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thanks for the plentiful discussion y’all, it’s so fun to read

sour harness
valid garden
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It doesn't

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I imagine the logic is "If the lycanthope chooses the demon, who is then executed because the lycanthope didn't kill them, then they have a SW"

sour harness
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That applies to any demon finder or evil finder

fast anchor
sharp violet
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5/27/24: What's the best game you've been in that featured a Traveler?

sour harness
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Well the worst experience I had as a traveler (dw it wasn't that bad) was in bmr when all 3 minions had died and I'm pretty sure the zombuul died once already, then I traveled in as the apprentice. Rather than making me mastermind or something, the ST had the bright idea to give me the minstrel ability, making me strictly an outsider

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Best?... Might be when I STed snv with an evil bone collector who didn't realize their demon didn't learn them, and eventually gave the dead artist a second question. I think evil won that game despite all that

cursive cobalt
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Ah, no, the question is best.

young sonnet
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How did the good judge know they were the damsel?

cursive cobalt
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So they traveled in, slammed them, then immediately left

young sonnet
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Oh lmao

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That is pretty funny you gotta admit xD

foggy grotto
# sharp violet 5/27/24: What's the best game you've been in that featured a Traveler?

apprentice DA picked their demon as they had just traveled in and didn’t know the minions. godfather then kills the zombuul that night, but they are still DA protected as they were living when DA picked. DA then pushes to tap the zombuul, therefore “clearing” them from being a zombuul and winning the game. fun for evil, pretty miserable for good though

valid garden
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I was the apprentice pit-hag & the evil team didn't tell me anything

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And so I accidentally made the good twin into the widow

hot orchid
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Best rock paper scissors gameplay I've ever seen

sweet birch
valid garden
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The demon told me the wrong twin was the evil twin, and the goblin told me the right one

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I believed the demon

flat lintel
# sharp violet 5/27/24: What's the best game you've been in that featured a Traveler?

I've had some funny traveler games.

One of them was a livetext game where I insta shot my Baron as the EVIL Gangster, than somehow down the line convinced a good player to shoot another "confirmed" goodplay at F4. It was a lil monsta game and I could've held the baby, but in my classical chaos fashion, I never really did. evil won that game so very fun stuff for me.

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Also gangster shooting @sly crescent was great that one game.

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Huge shout out to the Quilava play with Gangster! Shooting the Minstrel was a really hard move to pull off but Quilava did it!

lucid crag
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oh

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and I was good, naturally

sharp violet
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Worst Townsfolk besides Huntsman?

indigo osprey
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Soldier

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I stand by this message: #1104980997470171177 message

young sonnet
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Given the fact Cult Leader can just turn evil and give them an alt win condition, yeah

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Also the fact statistically just always joining all cults day 1 is a near-optimal strategy

cursive cobalt
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And my statement stands even if we include Huntsman

sharp violet
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Hopefully those 2 are the ones getting reworked

young sonnet
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Huntsman is almost assuredly getting changed in someway

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Idk if it's enough to classify a "rework" or if it's just a buff to twice per game

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Cult Leader I doubt

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But if it does, it'll just be so that it can't permanently become evil when they die

sharp violet
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I like Soldier, I think it's a specific use case character but strong in that niche

young sonnet
indigo osprey
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I liked the rewording of cult leader as:
"Each night, learn an alignment of one of your living neighbors. If you form a cult that day, become that alignment and win." Something like that (you get what I mean, wording isn't perfect)

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it's marginally better and doesn't make cult leader into a basic goon

sharp violet
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Yea I kinda dislike Cult Leader and Mastermind since their best use case is usually unfun

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Boomdandy I'm more ok with

indigo osprey
#

Mastermind definitely needs more usecases

cursive cobalt
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Boomdandy is Jester in BOTC

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Mastermind is no death cover

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Thats it

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No death cover + probably wins if its put in the same bag as an Assassin

tall raft
# sharp violet Worst Townsfolk besides Huntsman?

Cult Leader is nearly unusable in my opinion as a script maker
because it's so weak, time consuming, and turns evil (so you can't add it to scripts with other evil turning characters)
Huntsman can be used on scripts

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CL is the worst townsfolk straight up

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Boomdandy is a character I love

pliant grail
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Yeah cl feels so jank

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It doesn't feel like the rest of clocktower at all honestly
It's the most arbitrary AWC I've ever seen

young sonnet
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I mean it's kinda just like a haha funny character

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Like that's it's theme

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So like that's why it's so jank

sour harness
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I mean I think the idea of publically proving that a given group of people does or doesn't include the entire good team is pretty cool mechanically

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The execution of it is just bad

cursive cobalt
#

CL is like

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four cool concepts

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All tied into one role with absolutely horrid execution

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If you disassembled it and turned it into four separate roles with cleaner designs, it would be completely fine

sour harness
young sonnet
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Or at least the games I've seen online

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(I haven't played with it yet)

sour harness
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I mean, people do call for cults

young sonnet
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Yeah they do

cursive cobalt
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The one time I was in a CL game, I was the CL and got an evil win D1

young sonnet
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Never a number in-between that, which would be useful

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That's my point

cursive cobalt
cursive cobalt
young sonnet
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Agreed

sour harness
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What does it do

hot orchid
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Cult Leader is cool it just has the added caveat of adding an extra evil and sometimes ending the game

sour harness
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I mean that's most of what the ability is

night ingot
sly crescent
warped fog
cursive cobalt
fast anchor
#

it’s not as flexible as people think it is in terms of scriptbuilding

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possibly the hardest TF to put on a script and yet it’s everywhere

cursive cobalt
fast anchor
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because there is no reason for minstrel to be on 90% of the customs it is on

spiral pollen
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maybe engineer

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It's too powerful

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Not very fun either?

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Ime

sly crescent
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Minstrel and Engineer are almost impossible to put on custom script with balance, but their abilities work and they work in favor of good team, it's a stretch to call them out as bad townsfolk

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Balloonist on the other hand 😆

fierce reef
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like i keep seeing it on scripts with marionette/baron and i might be misunderstanding interactions but like ⁉️

sly crescent
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those are just sus scripts. like any scripts that have Balloonist+Poisoner, Legion+Atheist or Minstrel outside BMR - someone failed some wisdom roll

fast anchor
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i guess i took the question of "worst" differently

fast anchor
sly crescent
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yeah for sure "bad" without context is open to interpretation

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i always also argue that having an optimal choice isn't fun for the Engineer either

fast anchor
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true true

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thoughts on giving Engineer an asterisk?

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(that is, having it only be able to act on N2 and after)

sly crescent
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personally i'd say no, it's not better in any way

spiral pollen
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Having it not be immune to most droison would be nice

sly crescent
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my basic logic is that by nature of bluff/droison, having someone spread for example "you don't have to worry about SW entire game" starting from D1 is very nicely balancing all the times Engineer is allowed to actually remove the scariest minion/demon ability

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and moving it to N2 only makes script-making harder because it makes the choice to hold for them and they can easier prove themselves against some minion abilities or use all kinds of d1 info (Psycho/Vizier in particular, but also Cerenovus/Harpy to some extent)

cursive cobalt
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djinn Engineer + Kazali: if the Engineer makes a Kazali, the Kazali wakes and may change the characters of each of their Minions.

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No duplicates ofc

cursive cobalt
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Would be putting duct tape on a wrecked car

sly crescent
cursive cobalt
#

Engi can’t be stopped

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It goes before Poisoner Widow and even Lleech

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That’s ridiculous

sly crescent
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huh yeah just Sailor

cursive cobalt
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It also keeps the “no character changes N1” precedent set by most other roles

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But that’s less relevant

sly crescent
#

it kinda makes sense because with strict night order you don't want those minions to also miss a night of doing stuff

cursive cobalt
#

Yeah but

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N1 Engi is still dumb

sly crescent
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Engineer just suffers the same issue as Alchemist. rest of the game is developped without it in mind, so it has no place unless you force it in

cursive cobalt
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Yep

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Hence my comment on why it’s inherently flawed

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And can’t be fixed while retaining its current magnitude

sly crescent
#

ye i change my answer just don't put it on scripts wait for hopefully complete rework ;p

sharp violet
#

5/30 What are some traps that you find intermediate level players fall into?

indigo osprey
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Cue entire discussion on what an intermediate player is

cursive cobalt
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Yeah idk how you define an "intermediate" player

indigo osprey
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From experience with my group: not knowing when to end a roleswap/fake claim

(Beginner players usually don't roleswap/fake claim, experienced players should know when to quit)

sharp violet
cursive cobalt
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Ok heres a good one

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Trying to mech confirm everything

indigo osprey
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Another issue: worldbuild when good and not worldbuild when evil or, vice versa, worldbuild when evil (because they know what is true and want to worldbuild away from it) and not worldbuild when good (because not being able to pierce everything out with partial info)

cursive cobalt
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You see this a lot in BMR and TB where players will sacrifice a bunch of valuable executions trying to mechconfirm someone who's already 90% confirmed by socials via UT or execution test

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At that point, why are you even doing it

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Just trust them and move on, even if they're evil you're going to be way more productive that way

sour harness
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I need to work on that lol

flat lintel
fast anchor
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context is important and there are some scenarios where these things are useful: most of the time it's not really worth it or helpful for your team

cursive cobalt
sly crescent
flat lintel
fast anchor
#

end thread

karmic slate
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But also yes I read most of these and go "Yes this is what I do" lol 😂
My biggest struggle is framing evil teams honestly; I can suggest some people as evil sure but tying together evil teams on scripts beyond Base 3 I struggle at- which is worse when I'm evil

warped fog
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5/31 What's, in your opinion, the best homebrew character you've seen?

pliant grail
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In this case, best is "most fun to play"

warped fog
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@primal crescent your characters are getting love

primal crescent
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i was summoned?

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oh!

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Yippee!!

indigo osprey
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there are many good characters I have seen

primal crescent
digital drumBOT
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Gave +1 Thanks to @pliant grail (current: #1973 - 1)

indigo osprey
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the funniest I would love to test someday is the one that provisionally has the name: FishermanSavant

warped fog
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let's just say there's a reason I love Matsuraid

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(taken from the first ever playtest of the character)

cursive cobalt
warped fog
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honesty and righteousness??? in a POLITICIAN???

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though I did campaign for people to vote me so I guess

cursive cobalt
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@warped fog how would you answer your own question

warped fog
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I like Renegade, Obscrul, Ketos, Matsuraid... and the list goes on

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anyway I gtg so

valid garden
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Visionary is great

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Dovecoteman is another wonderful concept I love

young sonnet
fast anchor
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there's this great hb called the "Butler" that I think is real nice on Trouble Brewing

sly crescent
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i don't remember most, but Omen

cloud plover
severe raven
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I wish my Golfer homebrew had been playtested.
For other peoples', I like Hannibal from Fall of Rome—it really messes up social reads.

OOTD I want to see a script with Marionette, Lunatic, and Hannibal in a 1-minion situation, so all the evil players are socially good

sour harness
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Throw a magician on, it'll be funny

young sonnet
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Fuck Jurgen Leitner

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I hate that guy 🙄

fast anchor
cursive cobalt
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Personally, I've never made a Brainwasher esq role because I just hate Brianwasher

cursive cobalt
dense moat
cursive cobalt
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That's crazy

dense moat
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  1. It’s a BMR script where lots of mechanical abiluties can be fucked with

  2. It has a fabled that enforces Mutant madness. Called Fuck Jurgen Lietner. So it’s like if Mutant could randomly gain the Gossip ability

cursive cobalt
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That certainly sounds like a script

dense moat
cursive cobalt
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Hang on what character type is this

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I was assuming Minion

young sonnet
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Outsider

dense moat
young sonnet
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Face Your Fears is like, the most advanced script I've ever seen

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Taking any part in isolation usually won't make sense

dense moat
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Townsfolk abilities but they are still very disruptive on script. Kinda like Sleepwalker in that way. And the Fabled means no one can out as Jurgen Lietner, even if they are actually TF

young sonnet
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And it's thematic, not just arbitrarily harsh mechanically

fast anchor
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JL is just part of the genius scriptbuilding of FYF but it doesn't really work by itself

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it needs the rest of FYF to support it

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it's a very good HB character but it's not my personal favorite

flat lintel
#

from Day by Day

pliant grail
warped fog
dense moat
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6/1: Since it’s now Pride Month, let’s do something new. Which BOTC character is most likely to be asexual? (optionally, aroace instead)

warped fog
midnight bloom
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Recluse, they just want to be left alone

fast anchor
dense moat
cursive cobalt
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He has no time for romance

fast anchor
sour harness
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engineer because I know several ace engineers irl lol

dense moat
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I almost wanna say Goblin, just for the joke of saying their real love intrest is cake

fast anchor
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we need a garlic bread townsfolk

dense moat
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Goblin does canonically like cake

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Yeah I'm sold now. Goblin is the poster child of "eat cake, do crime," and doesnt worry about sex

karmic slate
sly crescent
midnight bloom
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goblin would definitely steal forty cakes

sharp violet
dense moat
spiral pollen
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Imp and SW have canonically hooked up but I don't think imp is driven by sex at all

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Just uses it as a means to an end

sour harness
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That's certainly a sentence

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Well 2 actually

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But those are certainly sentences

heady cradle
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Give me more sex-positive ace rep — imp has a sex drive without attraction, and that's very slay.

young sonnet
#

As the answer to a slightly different, related question, I made these:

heady cradle
sly crescent
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Golem's a nice shout. i was thinking Zombuul but wasn't sure not all undead are the same.

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wdym Monke doesn't fuck tho

young sonnet
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That's beastiality

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He's just a lil guy

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However

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Organ Grinder players def Fuck

sly crescent
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dude

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you missed out on the biology lesson when they teach other species have sex among themselves or something 😆

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(also skipping the optional lore that it's not a monkey but a humanoid who just happens to have one on the token. Recluse is not a lamp after all)

young sonnet
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I was messing around lmao

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But jokes aside, I think he's too addicted to the grind of jamming out to have sex with others of his species

cloud plover
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He's got that sigma grind-set 😆

sly crescent
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you know who definitely fucks? Snake Charmer 😆

cloud plover
#

:laguh:

karmic slate
cloud plover
# tall raft But that lamp definitely has sex

Recluse: actually really outgoing, but the rest of ravenswood is intimidated by this because we’re a bunch of introverts. Lives on the edge of town because their house parties can be heard from a mile away

tall raft
mild notch
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6/2: In your opinion, what's the best worst character? (Like bad by some metric, but in a :sickos: kind of way)

cursive cobalt
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Theres a lot of answers I can give to this

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Pacifist is badly designed, but very fun and useful if run properly

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Pit Hag is janky as hell and definitely not exactly a great fit for its home script, but also very fun

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Fang Gu is absolutely busted and definitely should not have been released in the state that it was, but nonethless makes for interesting dynamics

young sonnet
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I don't think Fang Gu is busted by itself

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PH is what makes it "busted"

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But yes Fang Gu is really strong

cursive cobalt
#

idk

cursive cobalt
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its strength lies in tactics

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But tactics don't break through 3 layers of Dreamer confirmation

young sonnet
sly crescent
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Alchemist, probably the worst by any balance standards, but very exciting to most players as an idea

sour harness
sour harness
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It's not terrible or anything but that feels like it goes with a grimpeeker

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I could see dreamer working well on TB for example

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Vortox is its main saving grace on s&v in my eyes

sour harness
#

Psychopath twins 🔥🔥🔥

sly crescent
#

yeah i was thinking of it and chracters like Dreamer and Zombuul are just very bad in practice in terms of everything, but great concepts

young sonnet
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Zombuul I think is a great execution of its concept, just that it will naturally lead to longer games with a lot of death survival, which people don't find fun. That's unavoidable with the concept though so it should be expected

cursive cobalt
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I already use that variant of Pacifist in my games as a pseudo houserule

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And I've gotten a lot of positive feedback from it

cursive cobalt
#

It's a TB refugee

fast anchor
next marlin
#

It is so cool a concept to have an undead demon

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The original version that got 2 kills/night with no day deaths would probably be more popular

sour harness
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Sounds better tho, and strictly speaking it's not mechanically different

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Even if it's effectively different

pliant grail
#

Butler

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It just doesn't do anything
Unlike almost every other outsider which ads to the dynamic, all Butler does is restrict your agency
I maintain that it would be better if you had to vote when your master votes

cursive cobalt
young sonnet
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Which is why I dislike all 4 of those outsiders

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Even though yes, recluse and tinker are super useful as script building tools

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They are the 4 worst outsiders to play and are the only ones compared to the entire cast of other outsiders that feel like they have no unique agency in the game compared to other roles

pliant grail
#

Yeah
Snitch just leaves you nothing, which is in my opinion better than an arbitrary restriction
Recluse similarly doesn't really restrict, it's an outward problem
Tinker is similarly a restriction, though.
I agree these are probably the 4 worst, But Butler, because of it's uselessness in script building and arbitrary restriction, is IMO the worst of them

sour harness
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I love recluse and tinker

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And I don't dislike snitch or Butler (though they're not my favorites)

heady cradle
cursive cobalt
#

That's uh

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Not... really the Pacifist anymore

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is it

heady cradle
#

I mean
Why not

cursive cobalt
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The Pacifist's intent is to be both a confirmation role and a safety net for good

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The first time good would otherwise make a poor decision

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The Pacifist prevents them from doing it

heady cradle
#

Yeah

cursive cobalt
#

Because it allows them to execute powerful roles early to test them

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Just like a TL would

cursive cobalt
heady cradle
#

I guess that's fair

cursive cobalt
#

Theres nothing you can do to use your ability proactively

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You just sit there and wait until the ST saves people/tells you something

heady cradle
#

Yeah, makes sense

cursive cobalt
#

And that in my opinion isn't what the Pacifist needs

heady cradle
#

Also, a diabolical change for the Pacifist on Legion scripts

cursive cobalt
#

I stand by the fact that when run well, the Pacifist is a fantastic Legion detector

heady cradle
#

Executions of good players might fail.

cursive cobalt
#

"Good" players claiming powerful roles being executed left and right

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But they die?

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That must mean they're evil

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Guaranteeing saves on critical good players allows the Pacifist to detect self-droison and executee alignment even if their ability fails

heady cradle
cursive cobalt
#

It was originally "Executees only die if at least 1 good voted"

heady cradle
#

Huh

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That is interesting

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But yeah, I think that change to Pacifist makes it much stronger confirmation

#

That creates a binary
Legion
Or good?

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Which is terrifying paranoia

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Tho I had a terrible time with Legion and am never playing with it again, for the people who enjoy it, they might like that

cursive cobalt
#

Legion is meh

flat lintel
#

Yeah. If you have an ST who knows how to run Legion, it can be very fun to play with. However, once an ST who doesn’t know how things work tries to, it might ruin your perception of the already controversial character.

cursive cobalt
#

I used to hate it, then I played a game with it where I tricked Legion into outing themselves via votes

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Idk

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Fun fact

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I've played 6 Legion games

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And I've been Legion 0 times

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It's a solid 3.5/10 Demon for me

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I dont like it, but I don't despise it anymore either

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Good has more power in a Legion game than it first seems

flat lintel
#

The storyteller has to reach a point of almost constant balance to make it fun which makes it super hard to enjoy it when it’s not balanced.

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If you leave too many good players alive, Evil is cooked.

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You kill a good player and Good goes down a rabbit hole because of it, you’re cooked.

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The failed execution rebalance too.

flat lintel
#

small town elementary (a legion script with pacifist)

pliant grail
cursive cobalt
#

Every other character in the game does something that you can work from
Ironic that you mentioned in your very same message the one role that doesn't.

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snitch is nothing more than a cardboard cutout of a Fabled

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Even Butler has more interactibility than it

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Lol

pliant grail
#

I'm not talking about interactivity, I'm fine with roles where you don't do anything for your ability
Snitch at least had some use on poppy grower scripts

sour harness
#

Ok but put it on a fang gu script and suddenly it's interesting

pliant grail
sour harness
#

Throw LM on too and it's much more powerful

pliant grail
#

Or are you talking about snitch sorry

sour harness
sour harness
#

Butler too but to a lesser extent

young sonnet
# sour harness I mean you could say the same for baron

That's a very elementary comparison. It's not the same cause baron is an evil character + their ability is a big benefit to evil and changes their bluffing space
Outsider and minion design space are completely different. Outsiders are a detriment to the team they're on. Minions are a boon to the team they're on. In order to make outsiders not just feel bad about being unlucky enough to draw their token (because Clocktower is a game without vanillagers, like other games), good outsider design gives inherent counterplay to mitigate the negative effects of its specific power.
Yes you can have overlap in specific playstyles, as you see with the many "when you die" outsiders, but the only option butler/snitch/recluse have is to try and bait evil into killing them so a more valuable role lives (which is not unique because most characters have that option, like YSKs, spent OPGs, other better-designed outsiders, etc.)
Tinker has even less agency as they can either hope the ST day-kills them to confirm them or volunteer to be executed to godfather test (kinda detrimental strategy, especially on BMR) or pray they're on a script with no godfather and volunteer to be executed
None of those three options are engaging to the person with the tinker token

cursive cobalt
#

Snitch exists as a tool to make LM and PG slightly better

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That's it

cursive cobalt
#

You know what I really dislike

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Outsiders that are just walking boons for evil

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Zero counterplay

#

Zero interactibility

#

Your ability exists to be a passive ability with no downsides to evil that you just have

#

And you just have to sit there

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Tinker has no interactibility

#

However

#

I can concede it being at least a half-decent Outsider because its downside isn't completely passive

#

You know when you die and you can tell people that

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But look at something like Snitch

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Snitch has a downside
It will never not be a downside

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They can't do anything to mitigate that downside

#

You play the Snitch exactly as you would play a vanillager role

#

You can't say the same for any other Outsider

#

Okay no I lied, that applies to Tinker too

#

But whatever

#

Point still stands

pliant grail
#

Butler is literally just that but worse
At least those are vanillager
This is vanillager minus some votes
At least those you have full range of agency

cursive cobalt
cursive cobalt
#

However

#

It does have interactibility

#

Its more of an illusion than anything

#

But at least you have to put two braincells together to make a choice that's probably not evil

#

That's more than the Snitch can do

#

Or is incentivesed to do

sour harness
cursive cobalt
#

BOTC is about abilities

#

However

#

Abilities take the backseat when it comes to socials

sour harness
#

Abilities are important don't get me wrong

cursive cobalt
#

The best abilities are those who play into the social field

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Not ones which detract from it

sour harness
#

But we're talking about roles that ignore it right

cursive cobalt
#

Not... really

young sonnet
#

A lot of the difference in opinions on butler/snitch/tinker/recluse come from a lot of different personalities/ways they interact with the game
People who are primarily STs and script writers will probably look more favorably on recluse and tinker because they are good script building tools
People who are primarily players and have played enough to have gotten them dozens of times will recognize that unless there's a godfather or a fang gu or some other external character to make their gameplay more interesting, that all games as them kinda play the same

pliant grail
# cursive cobalt Butler isn't very fun

My problem is only half that it's not very fun
If that was my problem I would agree snitch is worse
My problem is that it's not very fun and then still doesn't mechanically do anything useful

young sonnet
cursive cobalt
#

Interactibility is very often directly linked to fun for me

#

If I can't interact with something

#

I'm not going to find it fun

#

My Storytelling style and the advice I give to others revolves around the philosophy that players should be given large amounts of interactibility as long as it doesnt interfere with role intent

#

Also

indigo osprey
#

At least Butler tries to find people who are good (and trust them)

#

like: everyone does that

cursive cobalt
#

By the way, going a bit off topic here, but there are examples of purely passive, "walking Fabled" Outsiders that are well designed

indigo osprey
#

but Butler can get semi-'rewarded' for it

cursive cobalt
#

See Perfumer from TBA

#

Its an ability you can't turn off and can't mitigate in the traditional sense, but the catch with it is that evil has to take a massive risk in order to use it

#

Hence, if you the Perfumer make that risk look unworthwhile

#

You've mitigated your ability

#

That's interactibility

#

Interactibility doesn't have to be traditional in the sense that you ask your player for choices

#

It can be enforced through passive abilities too

young sonnet
# cursive cobalt The best abilities are those who play into the social field

See this is really difficult for me to outright agree or disagree with this
All abilities that do something interact with the social field
Huntsman basically only plays into the social field, and it's current state sucks
So a blanket statement like yours isn't exactly an accurate description of the situation because it's multifaceted

cursive cobalt
#

Minstrel, Tea Lady, Pacifist, PG, and most well-designed Outsiders are all passive abilities

#

But they offer interactibility because those players know that they have more/less options due to those abilities

#

Snitch doesn't offer any of that

#

Because the way you play knowing Minions have bluffs vs the way you play knowing Minions don't have bluffs is identical

#

I know theres a strawman argument of "double claiming players are usually good in Snitch games" floating around

#

But news flash? Minions can still double claim

#

Nothing forces them to take the bluffs they've been given

#

So that argument is really just paper thin

young sonnet
#

And if your group actually believes that snitch meta it takes 0 effort for minions to break it lmao

cursive cobalt
#

Yep

pliant grail
#

I would still rather play with no ability than one that does nothing except restrict me

cursive cobalt
sour harness
#

Oh cool

cursive cobalt
#

The Perfumer ability is bad for good, but it requires evil to do a very specific and often self-detrimental action to trigger it

#

Which offers the Perfumer two forms of interactability

#

They can either A) not come out, bluffing a different Outsider and making evil think that they're going to gain 0 benefit from killing each other

#

Or B) Nominate players and get them executed themselves to take away evil's option to do so

#

And when the Perfumer's not in play, other Outsiders will want to bluff it

#

Because they can use that to trick evil into sabotaging their own position

sour harness
#

That's cool

cursive cobalt
#

It's a pretty fun Outsider, and one of the few examples where I think a purely passive Outsider ability works well

#

Meanwhile

#

Skeptic (Outsider)
"Executed players might not die."

#

This is a real Homebrew Outsider I've stumbled upon before

young sonnet
#

Butler is incredibly slightly worse than snitch imo

cursive cobalt
#

I don't just play this game to win, I play to have fun and make plays
In that way, overcoming an Outsider ability is much more satisfactory when that ability actually would have otherwise been detrimental

young sonnet
#

Correct but no one is saying the issue of snitch is solved

#

It's just arguing which is the lesser of two evils and why

cursive cobalt
#

Personally I've never really had an issue with the restrictive aspect of Butler

#

Because all Outsiders are inherently restrictive

young sonnet
#

Okay but that's false equivalence

#

They all restrict in different ways

cursive cobalt
#

How so?

#

Well of course

#

But what I'm saying is that I dont view the the Butler's method of restricting as some kind of special evil

#

It just exists

indigo osprey
#

If Snitch was something like:

Minions start knowing 3 characters, 2 of which are out of play. You learn one of the 3.

That would still buff evil, but give the snitch something to do, only ever so slightly

pliant grail
young sonnet
cursive cobalt
#

In my opinion that doesn't make the Butler badly designed, though

#

Its just boring

pliant grail
#

And then snitch just gives every team bigger ones

#

Evil team*

cursive cobalt
#

Snitch doesnt restrict you at all

#

It just buffs evil

pliant grail
#

Yeah that's what I mean

young sonnet
cursive cobalt
#

Honestly

#

Out of all the examples you could have used

#

I think you chose the worst one 💀

#

Damsel also puts your agency mostly in another player's hands
How ballsy the Minions are dictates your entire playstyle

young sonnet
#

Ehhhhh

#

Hard disagree

cursive cobalt
#

Damsel plays very differently in different groups

young sonnet
#

Yeah, obviously, but I think damsel's ability to lose the game relies upon the way the damsel chooses to play the game/read socially wayyyy more than the savviness of the minion players

cursive cobalt
#

Perhaps

#

I can concede to that

indigo osprey
#

Is there ever a reason why a snitch wouldn't just say on day 1: 'hey guys, I am the snitch, day 1 hard claims are worth nothing'?

#

Or worse:: "Hey guys, I am the snitch, it's probably a lil monsta game'
Or equally worse: "hey guys, I am the snitch, it's probably a poppygrower game'

#

That's why I removed snitch from my lil-monsta/poppygrower game; I realized I was using it as a crutch and the gameplay for the snitch was boring

sly crescent
#

Snitch does not guarantee each Minion is going to claim something different

sly crescent
#

but other than that - yeah, Snitch is not very interesting, falls into Butler category for me: more damaging outsiders are available

#

depends on the script entirely; you could have Godfather reasons, Heretic reasons, Fang Gu reasons, probably some other common outsider things. and publicly informing evil team who is not the [insert ongoing info townsfolk] or the Damsel is also not always the smartest move

indigo osprey
#

I mean: the reasons for snitch not to out are generic reasons for all outsiders, but in addition to those, there are extra reasons to definitely out: inform town of the information leg-up that evil has

#

while saint, butler or a bunch of other generic outsiders don't have this

flat lintel
lucid crag
#

scratch that

#

I donno why, just gives me the vibes

lucid crag
lucid crag
#

but I'm also a psychopath

#

so take that with a grain of salt

open pendant
sharp violet
next marlin
#

The first time I ever drew an evil token was as an Evil Twin in a game that was immediately ST-invalidated after said ST double-checked the setup and decided not to run "1 Minion Twin Town Criers"

#

I was so excited for that game berk

#

All the twin games I've spectated have also been super-fun to watch

cursive cobalt
#

6/3: Least favorite Clocktower “meta”?

indigo osprey
#

“Don’t play customs until you have mastered base3”

#

In game: I honestly wouldn’t know atm

valid garden
#

Sailor, Pacifist, High Priestess, Legion, etc, require you to be able to deduce the storyteller's decisions in order to be fun & playable characters

indigo osprey
#

That’s a good one, although (but I don’t think you disagree) some characters should be unmeta-able

#

Noble comes to mind: you shouldn’t be able to meta that noble is knight deluxe

#

And knight shouldn’t be investigator deluxe

#

And knight definitely shouldn’t be scarlet woman/outsider (when fang gu) detector lol

cursive cobalt
#

It’s still not

#

Since it doesn’t know an in play Minion

#

Semantics, though

#

I agree with both of you honestly

karmic slate
# cursive cobalt 6/3: Least favorite Clocktower “meta”?

Haven't played much of it, but randomising Fearmonger nominations. I understand it's a good way to fight the Fearmonger but like that's the point of Fearmonger, to make every nomination suspicious, you've got to trust that the person nominating isn't a) The Fearmonger and b) Nominating their target through both social and mechanical reasons

indigo osprey
#

Self nomming with fearmonger is also a bit unfortunate

karmic slate
#

People choosing to self nom is fine. Forcing people to self nom is terrible

indigo osprey
#

I personally wouldn't mind a non-self non clause for fearmonger

#

I haven't had it, but I can imagine that having the police people into not pressuring people is unfun for all involved

young sonnet
young sonnet
#

I don't know if there's enough character space (probably not)

#

But it would be cool

cursive cobalt
young sonnet
#

Disagree because virgins can still nominate, so the demon has to waste a kill on them as a confirmed player
I feel like nominating is more important than voting
Although it allows good to more often get the execution off they want, it means evil is a whole death closer to their win con if all the evils aren't dead yet (most games)

#

I think it's something that would need to be playtested as I already see evils killing golems wayyyy too often to get good data

sour harness
# cursive cobalt 6/3: Least favorite Clocktower “meta”?

People pushing more than a little to get optimal flowergirl info. Like yeah you can make an attempt to get exactly half to vote but don't take control of the whole nomination phase and don't implicitly make anyone feel bad for voting "suboptimally". Same goes for TC but it's generally not as bad

spiral pollen
#

yeah actually I think people get that twisted a bit

#

Cause actually as long as just 1 player doesn't vote you have decent flower girl info

sour harness
#

Yeah lol

#

The role is cool because of the lack of agency

#

And it's powerful no matter what

lucid crag
sweet birch
young sonnet
#

So I don't hate the meta

sweet birch
#

"Thanks for saving me, now let's watch movies and wat garlic bread"

young sonnet
#

I dislike the implementation of the character design

sweet birch
cloud plover
cursive cobalt
#

It’s not a coincidence my favorite roles are ones that diverge from this meta

flat lintel
flat lintel
next marlin
# flat lintel But vortoxxx

I've played surprisingly many snv games where everyone just shrugged and decided we didn't want to kill someone d1

#

No Vortox wins yet

#

(not intentionally "hard Vortox checks", just "shit, we have no good candidates and it's funny to not execute on this script")

flat lintel
acoustic chasm
#

If people dont think there is a flowergirl on script and vote freely, more likely than not you're gonna get EVERYONE voting

#

When you remind people of FG, then people do want to optimise it, naturally.

flat lintel
#

I think they’re saying dont handhold. A reminder is enough

fast anchor
#

4/6: Two new jinxes just dropped! What do we think of them? (Or, if these prove uncontroversial, about any of the new jinxes.)

djinn Philosopher philosopher + Bounty Hunter bounty_hunter: If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

djinn Magician magician + Lil' Monsta lil_monsta: Each night, the Magician chooses a Minion: if that Minion is in play, that Minion babysits Lil’ Monsta.

#

Notes from some TPI people about the second one:
From Bra1n:

So, I [bra1n] got a few answers from Steven:
- the Minions see the Magician as the Demon on N1
- if the Magician picks a Minion that's not in play on N1, the Minions will get to choose among themselves who has the LM
- Steven is still working on the Jinx and will probably restrict the effect to living Minions, so that the Magician doesn't end the game by picking a dead Minion

From Steven:

If you are feeling a little more adventurous, you can try this additional jinx. I have no idea whether it is sensible, the funnest thing ever, or janky as:

"Each night, the Magician chooses a Minion. If that Minion is in-play, that Minion babysits Lil’ Monsta. If that Minion is not-in-play, the Magician babysits Lil' Monsta but if they die while doing so, evil wins."
indigo osprey
#

that's an amazing magician jinx lol

#

I personally like that they try to find new ways that characters can interact

pliant grail
#

the magician one seems to change magician significantly from the source material honestly

#

like
i can see it being interesting
but it is honestly more similar to lycanthrope i feel than it is to magician
so it's just one character in most cases and then a completely different one when there is an LM

sour harness
#

I always expected that they would be jinxed similarly to pg lm

#

Philo BH is great tho

#

It's still good to choose bh but now it's not immediately obvious that it's optimal

#

I assume "might" is there mostly so that spirit_of_ivory isn't needed?

fast anchor
#

As an ST I'd only turn someone evil if there wasn't already a BH in play

#

that's how I bootlegger-ed the jinx before it became official, anyway

cursive cobalt
#

Magician just becomes a homebrew character

sweet birch
sly crescent
#

Magician jinx is a work in progress as written i just think "lol doesn't work" (Investigator sees baron, both pings executed, Magician chooses baron, LM goes to a corpse) it's surprising but actually not completely illogical from lore perspective ("demon" (the LM token) thinks Magician is allowed to choose who holds it)

#

not quite lore, but just magician ability vibe

#

philo-bh is great. both for sane games (one evil townsfolk per sober bh ability) and for fun chaos options 😈 or theoretical musings

fast anchor
#

how long until someone makes +2 evils because it was allowed by the jinx

cloud plover
#

Athiest Game into +2 evils. Glorious

sly crescent
#

the jinx was posted on the order of hours ago i assume it's happened somewhere already

#

don't forget exponential barista doubled pixie-philosopher-bounty hunter

fast anchor
#

oh god

sly crescent
#

my question is how long until we start hearing complaints about self-turned evil philosopher 😄

fast anchor
#

i think barista 2-philo-PD-summoner still wins in the “most players turned evil” department though

sly crescent
#

plague doctor ?

#

you're right just everybody evil demon i didn't really consider PD-summoner

flat lintel
#

Finally

#

Philo BH is playable

sharp violet
#

6/7 Ignoring Teensyville, list some characters and the best + worst playercount for their power level

hot orchid
#

Beyond extra evils on 10 players, I feel that Baron and No Dashii on 7 is a very good example

#

It's just so many good roles removed

#

Both of them effectively cut Town in half

sharp violet
hot orchid
#

I believe that

sharp violet
#

Is No Dashii weak in large player counts?

hot orchid
#

Not necessarily, but it's definitely weaker

#

It feels easier to place it

shrewd cloud
# sharp violet 6/7 Ignoring Teensyville, list some characters and the best + worst playercount ...

Vortox is honestly a character I think can be noticeably more powerful in lower player counts compared to larger ones. In larger player counts, town has more time and more information to use to determine it’s a Vortox and then go from there. While it’s hardly the only strategy for a Vortox team, I think being able to hide it’s a Vortox can be super strong

Meanwhile in a smaller game, there’s less time and less information. I’ve seen small games where the 3/4 sources of good information painted a very reasonable non-Vortox world that painted someone else as the Demon. That happening feels much rarer in a larger game where it’s more likely multiple pieces of information just clearly don’t make sense and contradict one another

#

Also have to shout out how stupidly OP Clockmaker can be in one Minion games. Clockmaker is already super strong but having multiple Minions does dilute it a decent amount as it can be difficult to place which Minion the number is going off of

sharp violet
#

Yeah I actually do notice that my experience playing & STing low player count SnV really isn't very mech-solvey as I hear on stuff like podcasts or this discord

lucid crag
#

oh actually

#

cult leader with 20 is awful

#

cult with 7 is amazing

sour harness
#

All the SnV demons scale very differently with player count

#

Vortox is better at lower townsfolk counts because it's harder to prove that it's a vortox. Outsiders don't interact with the demon much though

#

No dashii is also stronger at lower player counts, but it's even stronger with outsiders in play because the poison goes through them. Strongest at 9 players on average I'd say

#

Fang gu scales weirdly, because at base 0 outsiders it adds the only outsider which is powerful (and depending on the player they play like a politician (me)), and at base 2 there are 3 whole outsiders and it's easier to make that extra evil player. Base 1 is still strong, but it doesn't really stick out. Also tends to be stronger with lower player counts but that's not the biggest factor

#

And then there's vigor. This is better at higher player counts all around I think. With more minions, it becomes a better idea to vigorkill. At base 0 outsiders it hides itself nicely, at base 1 it often hurts itself without that extra outsider BUT all outsiders are available to bluff, base 2 is nice but you do need to know what to bluff. Having an outsider also means another player for vigor poison to go through

#

And then pit-hag messes all of this up but shhhh

sly crescent
#

poppy grower on 9 is an interesting thought

flat lintel
flat lintel
#

cause that has 4/7 non-correct info

sour harness
#

True, the difference there probably depends on the group

#

Evil players don't always give false info, it's a playstyle thing

heady cradle
#

6/8: How would y'all make a character that detects poison/drunkenness?

sly crescent
#

very carefully. the level of difficulty of squeezing an Acrobat into a script, especially old misunderstood instant Acrobat, shows how crazy strong that particular info is

#

probably druid or some shit - each night, choose a player: learn if they are drunk or poisoned.

indigo osprey
#

Like a fortune teller

sly crescent
#

with red herring, choosing 2 players or both?

indigo osprey
#

Both

minor pier
# heady cradle 6/8: How would y'all make a character that detects poison/drunkenness?

I have one like that on my homebrew script : "Each night*, choose two players. You learn if at least one of them is poisoned, drunk, or evil."
A tad strong, so I had to be careful with the rest of the script to give multiple options that could proc a yes in various ways. Getting a 'no' is actually more valuable with it, provided you trust your info.

indigo osprey
#

I playtested one with one good and one evil red herring