#secret thing
1 messages · Page 8 of 1
It should probably not be a simple 1D spectrum
Because as we've discussed it's not that simple
Maybe one axis is "it has to be at least this loud" and the other axis is "depending on how you play it can be this much louder", something like that
So
in one corner and
in another
I think one dimension is fine because of communication/understanding reasons, but yes, technically two dimensions would be better to encapsulate the complexity of this game
I mean, an itemized list with details on all of them would be even better. But that's not what you're going for
Where would you put
and
in relation to each other?
If it's 1D
's existence is revealed pretty immediately but not who it is, meanwhile
can come out immediately if they want and everyone knows WHO it is, but also they could go the whole game without killing anyone
When people talk about loudness it's not about knowing who it is
It's about knowing the ability is in play
I mean the point still stands
Tier 1: Vizier, Organ Grinder (always public)
Tier 2: Cerenovus, Witch, Psychopath, Devil's Advocate, Godfather, harpy (public effect, not guarantueed)
Tier 3: Widow, Pit-Hag (private effect)
you can go from there
You could perhaps do
Because if you have OG and Fearmonger in play in a 10 player game, you know any outsider claims are bullshit
(obviously unless there fang gu or Kazali or whatever)
Tier 1: Vizier, Organ Grinder, fear monger(always public)
Tier 2: Cerenovus, Witch, Psychopath, harpy (public effect if triggers)
Tier 3: Devil's advocate, Godfather (public effect, detection not guarantueed if effect triggers)
Tier 3: Widow, Pit-Hag (private effect)
Cerenovus and witch aren't in the same tier as psychopath
You can't fake playing rock paper scissors to be executed
Yeah
and
feel like the same tier to me
Widow is more public than both but maybe not by a tier depending on how you do it
are probably close
I wasn’t planning to make it one
2d works best
Well I personally didn't want to do tiers
One axis is how loud a minion is
A chart is best
like; I am sure you'll can finetune it
One axis is how much agency they have over revealing their presence
but hwatever the ranking
I want more in the lowest tier
and now we can end this discussion and allow others to have more impact on the actual question
That's a better way to word it than I did lol
Lmao
Forgot about that
Uhhh outsider mod ‼️
Definitely hasn't already been said
Ooh also I wanna see a reason why a good player would pretend to be a minion and guess a damsel
Kinda niche but I still wanna see it
Poppygrower in play, a good player makes a Damsel guess to make the Minions think it’s been used up
Politician gaming
I have guessed damsel many times
as good player
mostly on, indeed, poppygrower scripts
if I guess right, I am proving to the damsel that I am not a minion
Poppygrower, Magician and Politician might do that and saw some good players guessing on day 1 so a damsel would be more comfortable to out to them
I also bluffed once as evil recluse guessing the damsel turned by the Huntsman and when I saw it didn't work I just said I tried to "spend" the damsel guess hoping I would register as evil
Never saw a ST spending the damsel guess because a recluse did it tho
For good reason
i see all these new messages and scroll up to look for the new question
only to realize you’re all still talking about the same question
Late, but consultations! There's only a handful of roles that talk to the storyteller about stuff, and that means if you want to put an Amni or a Savant up, the same gang of Amni/Savant/Fish/PM comes out to help obscure the consistent consultations. Outsiders/Minons/Demons that like to consult, or roles that like to consult multiple times but maybe not every day would be especially interesting
Tbf, the reason Minions and Demons don’t consult is because doing so would realistically result in players policing ST visits. And even having good roles who visit ST wouldn’t really stop it
That being said, Outsiders who consult like Puzzlemaster or stuff like OPG consults could be interesting
Maybe the consult could be a small advantage? Not central to the power, not enough that they demand nobody consult, but enough to make people squint juuuuuuust a little
I’ve definitely seen homebrew designs that try to experiment. One has the Storyteller choose a public prompt if the Minion doesn’t do so privately. I’ve tried making a Minion who publicly outs to visit the ST for an execution effect. But in general, it’s a really rough territory since it can so often result in that bad dynamic
Sadge 😔
5/24: Favorite houserule/Bootlegger rule?
Amnesiac can guess after death and Amne guesses are immune to droisoning
Disallowing immortal Lleech by changing the end text to “if (& only if) they are dead”
In terms of fun ones, Spy + Magician + Marionette removing the Marionette reminders to not instantly solve the Demon is fun too
I've heard an interesting one about "the Drunk/droisoned players might receive true info with Vortox in play?" Haven't actually seen it in play, but it feels like added flexibility that might be appreciated
House ruling around Vortox and Poppygrower is something I always do when running a script with those two characters. Also prefer the house rule Axolator mentioned over the official optional rule for Lleech
the one about the Drunk is just RAW since it’s not a TF. Never used the other ruling and not sure I like it tbh, it seems less fun
you don't actually need the houserule and still give the evil team correct info :p
THIS IS THE DEMON points to Minions
THESE ARE YOUR MINIONS points to Demon
exactly
Is that legal in multi-Minion games?
That would be like saying its okay to give the Dreamer two evil characters in Vortox
Ah nevermind then, I've been remembering things wrong again 😅
I have played with a bootleg rule that droisoned characters (not the Drunk) can get correct information in a vortox game; it worked for the script and I think it's a good rule for scripts with both poisoner and vortox
Honestly rather just cut the dumb interaction in the first place instead of trying to get around it. Also just easier and more visible to explain that I have a bootleg rule in place than that I could technically give good players in PG info but will never do that
yeah, makes sense
Hopefully TPI overhauls it in one of their balance changes soon
Those have all been good so far
Theres hope
I assume it will be jinxed at some point in the new wave of jinxes
I think Poisoner + Vortox is fine as is because you can poison your own demon
I would prefer a PG rewording tbh
It definitely should be a new jinx imo. Jinxes aren’t just for patching completely broken interactions anymore and I honestly prefer that
preventing kills is just sad (nd doens't work on every script)
I absolutely love the positive jinx approach
like cerenovus-goblin, village idiot-pithag and whatever else is coming
Cannibal-Juggler is fun
Absolutely not
RAW you can’t falsify minions learning their team since they wake up together
But Minions learning Demon & Demon learning Minions is information I don’t think you can fake-falsify in any helpful way to evil
(such that you circumvent the need for a houserule)
Sameeeeee
I didn’t like how restricted it was for what interactions would be jinxed and which ones wouldn’t before. But now it feels like a lot more interactions that are bleh right now can actually become interesting or good
Patters Huntsman
it’s actually a townsfolk now
I want to try twice per game huntsman
Yeah, I doubt they will add many PG jinxes because I think a lot of issues will get patched with a rewording
PG having [-1 outsider] in teensyville scripts
a Lunatic that sees Zombuul keeps picking while dead
would you also send the dead lunatic's picks to the real demon?
I would
that's spicy
it doesn't come up much but it removes a pretty consistent way of figuring out your state of lunacy
and technically cannot be RAW no matter how you interpret "you think"
I was reading through this and for a while I thought RAW was just people saying the word "raw" in all caps lol
So nobody has to ask in case someone else didn't figure it out, it's 'rules as written'
Definitely agree with the amne ruling, which also technically works RAW
Amnesiac is its own Bootlegger
Exactly
One of my groups occasionally runs (very very bad) joke games where an amne ability totally changes the setup
Also
often goes well with bootlegger rules. It's very script dependent but sometimes evil abilities can totally mitigate the stormcaught character's ability without killing, and at that point why have a stormcatcher
So like "the poisoner cannot target the stormcaught player" in a lot of cases
Honestly stormcatcher should probably just be "this player is safe from evil abilities and cannot die by any means except execution" or smth like that
this is a throwback to my most idiotic amnesiac move I eved did
I apologized after the game extensivel to that amnesia
Well now you gotta elaborate
I gave the amnesiac: ‘You are the king and choirboy: the demon knows who you are.’
So the idea was: the demon has to work to get the amne executed, because he can’t just kill them, right?
I completely forgot that therr was a pithag in play.
Welp
What are some unpopular BOTC opinions from y'all? (it's been a lil' bit since a question here, and tbh this is probably a repeat question i'm so sorry)
mine is that i dislike snake charmer 🙈
That makes two of us actually
Uh
Amnesiac is mid
Catfishing sucks
and Pacifist is a fun to play and extremely useful Townsfolk with lots of nuance
Social roles (Priestess, General, Magician) SUCK
Give me mechanical info or give me death
(Opinion has been exaggerated and phrased aggressively for the purposes of comedy and content; no ill will meant to those holding cringe non-Chenry approved opinions)
I agree on HP and general, not magician tho
high priestess is a poorly designed role
legion is fun
investigator should stop pinging of the recluse 😭
STs should be less willing to kill good players in legion games
Legion's power comes from their ability to execute good players during the day; if they aren't doing that, they're sinking kills
And the ST should not kill good players to make it "fairer"
I kill legion every night- if they want to get to final 3, they need to do it themselves
I have never killed a good player in a legion game lol; why would anyone ever do that?!
A lot of content-focused legion games do it to guarantee a final 3
Then a lot of STs who learned to ST from said games do it
I just hate the fear monger and the barber.
as someone who has, mainly to buck meta; i usually put in extra good players to compensate
(eg put in 4 Townsfolk in a 11p game and kill the Ravenkeeper N2)
that's probably fair, if the number of goods matches it
though it's worth noting that having more starting good players in legion can paradoxically give evil an easier time sometimes
since it's easier to kill good players; you have more good players that can vote incorrectly
poisoner should be on fewer scripts
there is just not a good replacement for poisoner a lot of the times
i do wish we had more silent minions but poisoner is also incredibly swingy
you can make almost any world work as an evil player with enough red juice
there are some good (imo) silent minions in the speculated list
||amaniti my beloved||
among others, yes
||yet another reason for DoN||
and sometimes poisoner just does fucking nothing in a game
this is true of many minions (the mez can never turn anyone, the cere can lock someone as their own character) but is most common with poisoner in my experience
I feel this is a cold take
A lot of content-favored games throw game balance out the window in favor of “let’s make funny/exciting shit happen” anyway
You should pretty much never kill good in Legion
Because all that does is encourage lazy play from Legion themselves
I have been yelled at for ending the game early by killing 1 legion per night
I think at max you should be willing to kill 1 good player
And that 1 kill should happen late game
And only if Legion has made active efforts to frame that player but failed due to external circumstance
The enormous disdain for customs to learn the game, to advance from after tb, etc is absolutely irrational
^^^
Start with base 3
And don't ST any customs with more than a couple characters you aren't already comfortable STing on base scripts
I made that mistake lol
Game got solved d2
That is the complete opposite of what adrian said
I am not talking about ST'ing, I am talking from a player's perspective
there is some nuance in the sense that i understand and it's not that I think 'this is horrendeous advice'
but some have this sense of 'wait, you played a custom with a player who only played 3 games of tb? You heretic, you probably scared that person away for life' - I am exaggerating, but only slightly
I mean I almost totally stopped playing the game bc 2 of my first handful of games were BMR and I had no idea what was going on
Most customs are more complex than BMR
it's interesting that, if I may deconstruct your point in a different manner, your point seems to be: 'I played a couple of base 3 game and had such a miserable time, that I think a blank aversion to customs is justified'
whilst my conclusion is: yes, bmr & s&v can, in fact, be more complex than a well designed introductory custom, so there is no particular reason to just say 'no' to all customs
Ooooh, a well designed introductory custom? This is the first I've heard of those
Not even being ironic here 😆
As a certified TB enjoyer, custom scripts that work like that would actually be really interesting to me 👀
Yeah most customs don't even work, let alone teach the game well
'a half way descent' script
I think that's more what I'm getting at
this is the blatant hate I think is just plain weird
TB teaches the game mechanics pretty ok
I mean the point isn't hate
so thanks for confirming that I answered this "What are some unpopular BOTC opinions from y'all? " correctly lol
YES!!!! Finally someone who understands
||Amaniti is high key my most-anticipated leaked minion||
If we speak from a strictly statistical standpoint, I think it's inevitable that most custom scripts are bad the same way that most things people write are garbage, and it's only the really polished stuff that floats to the top and gets published. I remember people absolutely demolishing my first actual attempt at script building, and it was for good reason 😅 In that sense, yes, most customs probably don't work.
Yeah that's what I'm referring to. I don't wanna discourage people from trying tho lol
Oh I completely agree with this
I mean: generally speaking, people don't play scripts randomized and the question if imperfect scripts can still learn the game, be fun and, more importantly, be less overwhelming for new players than BMR/S&V or perhaps play similar than TB
I mean the base scripts are also imperfect
No u /j
Art is hard y'all
Poisoner is either
I have a few scripts, that all have an issue one way or another, that I have used in the past when there wer new people but people asked to find an alternative for TB
Hard carry evil and leave good with no hope of a solve whatsoever
How’d I know there was going to be a Pacifist comment? 😂
investigator the recluse the goat????
Situationally yes
Me when I miss every poison on every single night 😎
High Priestess is one of the strongest characters in BOTC on a lot of scripts lol
But every action you do in Legion will be read by good intensively, so if you kill the FT N2 because they’re going to solve for Legion, town will probably believe said player is Legion
Because I’m in this thread obviously
That’s not a good thing
Legion already has majority and literally cannot lose until the final day
It’s to help balance out the game. The same way you sometimes need to kill evils in LM, is the same for good in Legion. If Good has 5 players alive vs 2 Legion, that’s not a fun game for evil. So you have to try to bring that down somehow.
Kicking good while they’re down by murking one of their members early
Is unfair in pretty much all scenarios imo
Sorta agree on Fearmonger. Barber yes until Hatter came in. Hatter with additional rule SUCKS.
if evil can't maange to execute good characters, that's their loss: like, this is different from evils in lil monsta imo
no it’s not
it completely destroys the information of a character
yeah, but we need another variant that isn’t just widow
and it usually confirms the invest because they come out with the info before the recluse outs
and STs do it waaaaaaaaaay too much and it makes invest unbluffable
If the imp chose to kill all their minions I wouldn't stop them
If legion is getting legion executed every day that's on them
Is this truly a problem? I mean having fun is the main objective of the game, so shouldn’t you be trying to strive for that?
fun for who though
Making funny stuff happen =/= making a fun game
proof: atheist
Agree. It’s not that bad to not play TB as your first game. Someone played an Ogre reveal game as their first and they had fun. I played as a Lleech host, and had fun. TB is okay, but it’s not like holy as we treat it tbh.
The what?
It's a leaked character
It is situational. I ran one of my top 5 games as a Legion game and I killed the Farmer around N3, after chef got executed D1. Evil narrowly won I believe, but that’s my point. If good knows that every player who dies at night is Evil, that’s some powerful info. That’s why we have starpasses, Zombuuls, assassins, jumps, Lil Monsta to try to sway people away from that confirmed chain of thought.
Can you dm me it
Yeah
sarcasm buddy.
its okay: Either you are using an Outsider like it’s meant to be used and semi confirming them or your giving the investigator sober info. Either way, it’s okay in my eyes.
???
you just said it was sarcastic (which btw this is the internet you were using text how was i supposed to know that) but then you defended it so you’re not being sarcastic?
Also, I’m not saying you should never do it, I’m just saying you should stop doing it every single time like I see a lot of STs do
maybe like 10% of the time
if good can’t execute evil players, that’s their loss and we shouldn’t do anything to help them than too? no, the whole job of being an ST is trying to balance things out. its not preposterous for me to suggest that you can kill good players in an evil majority legion game to balance a game out and break hard confirmation chains, just like it shouldn’t be preposterous for me to kill an evil in a good majority LM game to break chains and hard confirm players.
^^^
the comment of the goat. From what I clarified, I don’t think it is the goat, was being sarcastic about that, and I just explained my sorta indifference to the situation a bit more.
Losing to ST fiat or having your own efforts nullified because it’s “funny” isn’t fun
🤙
Legion is powerful because they kill during the day, not because the ST makes them win
It can. Just depends on how you execute it. As a funny ST, I’ve had games go really well due to the funny nature I’ve presented and maybe have become memorable games in people’s history, but also had games go bad. However, isn’t this the same with a normal storyteller? All storytellers have ups and downs. Sometimes funny STs make bad decisions, but also do regular STs, than what? On top of this, from my standpoint, you should almost always be trying to win, but also acknowledge funny things and have fun in a way that doesn’t involve game throwing.
I'm not sure what your argument is there
My point is just because the ST finds it funny doesn't mean the players will find it fun
I understand that sometimes they do
But also sometimes they don't
P sure they need to deceive good to kill in the day
Just like any other ST
Sometimes things hit, sometimes they don’t
What do you mean any other ST?
Don’t know how to rephrase that
Sometimes the ST making funny things happen is fun for the players
And sometimes it is not
They're not equivalent
Not equivalent. It's not that they're mutually exclusive, but having one doesn't guarantee having the other... I think that makes sense
Don’t know where we’re really getting with this considering we’re just slightly restating things so I guess we should stop or let other people say their opinions?
Ok I'm curious how hot of a take this is: saying "I'm the mutant" in order to prove that you're not the mutant is not a madness break. Same applies to other madness, if someone thinks you're mad and asks you to say something that would break madness, then doing so to prove that you aren't mad is literally the opposite of breaking madness. Obviously if they're trying to imply that they are mad while they do it that's different
What did you just say?
it's not a sincere attempt to convince people you're the mutant --> not a break
It's ok to play this game as a 'social, hang out with friends' game instead of the logic heavy deduction game it's made to be
(Came to this realization after watching the smosh video)
The point of the game is to have fun. If your whole group is going that even when you're misunderstanding rules and roles, that's great. If you prefer the social comedy and tension to the puzzle of solving the game, that's fine. It's definitely a different game if your group plays like that, but the game still works
Also evil amne is perfectly fine as long as it's done in context, is solveable, and balances at setup
you should killl evils in a LM game for completely different reasons
because there is no way for good to know which evil is holding LM in the final 3
^
I have had people who were in SNV like "I'll proof I am not mad! I 'm the clockmaker! I am the savant! I am the mutant! See the ST Isn't executing me, because I am actually the math." (SPoiler: they were the sage mad as the mathematician.) And that's fine: none of this is a madness break: saying this isn't breaking madness.
2024-05-26: Have you ever had a game where the town was unable to build any consistent worlds, despite their best efforts? (early surprise game ends don't count, it has to get to game-solving mode)
The one atheist game my players lost
there were 2 people claiming atheist, everyone had different evil pings, 2 outsider-claims (hatter and plague doctor) even though the demon was 'confirmed' vigormortis + one of the two people claiming atheist then 'had' to be 'ht edrunk', etc.
And they still managed to think there was an actual evil team
ht edrunk
Washerwoman is one of the strongest Townsfolk in the game, esp at lower player counts
how is that... an unpopular opinion?
I had once a TB game where my Imp killed me during the night (as the poisoner) which really confused the town and they were not able to ever consider me as evil
But since we were bluffing a Washerwoman pair together, it gave them a very solid bluff to the point where they were not nominated for the rest of the game 🙈
dunno, never see it
washerwoman is little used on scripts because it's so strong (you basically need spy or widow to comfortably bluff it)
#catboy-conspiracy
Was a game of Miss Register. UT claimed Goblin and completely blew up worlds all the way up to the very end. Demon was a Juggler confirmed General; Juggler was Drunk, but Drunk was hidden by Spy claiming Politician and Demon picking very strange night kills
where would you place its strength overall
A+ tier, perhaps even S-tier
yea, I see it as S tier
immediate confirmation of 2 townsfolk so if town manages to confirm one of them someway, that's amazing
the only 'downside' is that it doesn't do much more than that and is somewhat easily bluffed by an evil pair
but still
A+ at the very least, probably S-tier
ig when I see things like professor, poppy grower, lycanthrope mentioned as broken and washerwoman to me is like just below those in power but almost never in the discussion
because all 3 of them are stronger, imo
yea
and washerwoman is just...not impressive, you know
it's strong
but not like: 'oh, cool, look at me doing the cool thing'
you go to 2 players, confirm your ping, done
poppygrower and lycan at least have something interesting to do
So far, it happens regularly in every script except TB 😅
(I ask because in most of the evil wins I see, town has too many worlds)
(and for some reason I prefer being stumped with zero worlds than making random decisions with too many)
Ah, ig it's more like town isn't even building worlds moreso trying to figure out what their character is doing in this case
But it's really single-digit playcounts of SV and BMR so far, I think they'll warm up to it
Washerwoman is very strong, but imo it's dreamer levels of strong (less so to me), not PG/Lycan/Professor levels, because those roles are crazy strong and don't really have good evil foils
I mean: I have a script where all 4/5 evil minions counter the lycan (edit: you could even argue 5/5)
lycan is strong but manageable with commonly used minions imo
could counter it, what else
The script in question has poisoner, widow and pithag (direct counters) and organ grinder and scarlet woman (semi-counters).
Right pithag exists
How are those semi counters? That just seems like them using their abilities
… I’d sqy that counters are defined by ‘if the minions use their ability, the power of someone is less than before’
I'd argue OG is a semi-counter
og and scarlet woman are semi-counters
an organ grinder 'hit' by the lycantrope can waste time
if the demon is hit by the lycan, the scarlet can take over and vice versa
Not really, like they kinda counter the find evil kill evil part of lycan
But that's not the strong part
The strong part is making all the kills be ones that benefit good, as in demon candidates, YSKs, and other useful to good kills
And neither of those fix that part
that's fixed on the script issue
well, no
those are counters to the other part
hence: partial
so we have 3 strong and direct counters and 2 counters that weaken the other ability
it has never been an issue
so far
OG helps Evil kill the lycanthrope
I have a funny anecdote regarding lycantrope btw
But isn't 100% accurate
Its easier for evil to kill during the day if voting is blind
That's the point of OG
Similarly, Vizier is a partial counter to lycan
But PH, Assassin, Poisoner, Psycopath, & Widow are perfect counters
I'd put Mez as partial counter
agree
the presence of Mez just creates suz on the lycan
regardless of what he does
I mean
even in games where there was no minion to deal with the lycan
Oh I meant evil can turn a lycan and then it doesn't harm the evil team too much
Because evil still controls the kills
that's what I meant and even if the mez didn't turn the lycan, it's still a possibiluty
I think that's out of the scope of minion counters
thanks for the plentiful discussion y’all, it’s so fun to read
Ok I get this but what does SW have to do with any of it
It doesn't
I imagine the logic is "If the lycanthope chooses the demon, who is then executed because the lycanthope didn't kill them, then they have a SW"
That applies to any demon finder or evil finder
#1231747493268684912
self-explanatory from the archive name. People couldn’t trace the Vortox getting poisoned for two nights in a row, causing none of the information to line up, making the Vortox one of the most trusted players as the Poisoner got bussed in F3.
5/27/24: What's the best game you've been in that featured a Traveler?
Well the worst experience I had as a traveler (dw it wasn't that bad) was in bmr when all 3 minions had died and I'm pretty sure the zombuul died once already, then I traveled in as the apprentice. Rather than making me mastermind or something, the ST had the bright idea to give me the minstrel ability, making me strictly an outsider
Best?... Might be when I STed snv with an evil bone collector who didn't realize their demon didn't learn them, and eventually gave the dead artist a second question. I think evil won that game despite all that
Good Judge prosecuted the Damsel I was about to Huntsman turn because "it was funny"
Ah, no, the question is best.
How did the good judge know they were the damsel?
They didn't, they just didnt like that specific player because that player executed them last game when they were the Judge
So they traveled in, slammed them, then immediately left
apprentice DA picked their demon as they had just traveled in and didn’t know the minions. godfather then kills the zombuul that night, but they are still DA protected as they were living when DA picked. DA then pushes to tap the zombuul, therefore “clearing” them from being a zombuul and winning the game. fun for evil, pretty miserable for good though
I was the apprentice pit-hag & the evil team didn't tell me anything
And so I accidentally made the good twin into the widow
Good Judge took out the Psychopath claiming Alchemist when Town couldn't muster the votes because they were split
Best rock paper scissors gameplay I've ever seen
Okay tbf that one's on you lol
The demon told me the wrong twin was the evil twin, and the goblin told me the right one
I believed the demon
I've had some funny traveler games.
One of them was a livetext game where I insta shot my Baron as the EVIL Gangster, than somehow down the line convinced a good player to shoot another "confirmed" goodplay at F4. It was a lil monsta game and I could've held the baby, but in my classical chaos fashion, I never really did. evil won that game so very fun stuff for me.
Also gangster shooting @sly crescent was great that one game.
Huge shout out to the Quilava play with Gangster! Shooting the Minstrel was a really hard move to pull off but Quilava did it!
Once was mad as klutz then sweetheart then mutant as bonecollector, I also bonecollected the mutant n2 who got exed day 2 normally and day 3 via mutant madness. I then claimed evil during the night and begged the cere to leave me alone, which worked and my fellow traveler the evil barista told me the evil team.
oh
and I was good, naturally
Worst Townsfolk besides Huntsman?
Given the fact Cult Leader can just turn evil and give them an alt win condition, yeah
Also the fact statistically just always joining all cults day 1 is a near-optimal strategy

And my statement stands even if we include Huntsman
Hopefully those 2 are the ones getting reworked
Huntsman is almost assuredly getting changed in someway
Idk if it's enough to classify a "rework" or if it's just a buff to twice per game
Cult Leader I doubt
But if it does, it'll just be so that it can't permanently become evil when they die
I like Soldier, I think it's a specific use case character but strong in that niche
And that won't even make it that much better
I liked the rewording of cult leader as:
"Each night, learn an alignment of one of your living neighbors. If you form a cult that day, become that alignment and win." Something like that (you get what I mean, wording isn't perfect)
it's marginally better and doesn't make cult leader into a basic goon
Yea I kinda dislike Cult Leader and Mastermind since their best use case is usually unfun
Boomdandy I'm more ok with
Mastermind definitely needs more usecases
Boomdandy is Jester in BOTC
Mastermind is no death cover
Thats it
No death cover + probably wins if its put in the same bag as an Assassin
Cult Leader is nearly unusable in my opinion as a script maker
because it's so weak, time consuming, and turns evil (so you can't add it to scripts with other evil turning characters)
Huntsman can be used on scripts
CL is the worst townsfolk straight up
Boomdandy is a character I love
Yeah cl feels so jank
It doesn't feel like the rest of clocktower at all honestly
It's the most arbitrary AWC I've ever seen
I mean it's kinda just like a haha funny character
Like that's it's theme
So like that's why it's so jank
I mean I think the idea of publically proving that a given group of people does or doesn't include the entire good team is pretty cool mechanically
The execution of it is just bad
CL is like
four cool concepts
All tied into one role with absolutely horrid execution
If you disassembled it and turned it into four separate roles with cleaner designs, it would be completely fine
Yeah that's true
I agree but no one does that
Or at least the games I've seen online
(I haven't played with it yet)
I mean, people do call for cults
Yeah they do
The one time I was in a CL game, I was the CL and got an evil win D1
But I almost only see them hit less votes than the # of good players or all players
Never a number in-between that, which would be useful
That's my point
(It was a Riot game and no one really cared)
Honestly, one homebrew role I see expand CL's dynamic pretty well is Spice Trader
Agreed
What does it do
Cult Leader is cool it just has the added caveat of adding an extra evil and sometimes ending the game
I mean that's most of what the ability is
Sounds like a game of kaboom!
if Bounty Hunter self-turned 70% of the time and learned the demon as first name a bit more often they'd be doing a similar thing
spice?
Each night*, learn how many evil players voted today. If none did, you are drunk.

it’s not as flexible as people think it is in terms of scriptbuilding
possibly the hardest TF to put on a script and yet it’s everywhere
I have not met a single person ever who has said Minstrel is anywhere near flexible for script building
clearly the people who put it on every kind of script do
because there is no reason for minstrel to be on 90% of the customs it is on
Yeah ok it's similar
Minstrel and Engineer are almost impossible to put on custom script with balance, but their abilities work and they work in favor of good team, it's a stretch to call them out as bad townsfolk
Balloonist on the other hand 😆
nahhhh i have a feud with engineer 😭
like i keep seeing it on scripts with marionette/baron and i might be misunderstanding interactions but like ⁉️
those are just sus scripts. like any scripts that have Balloonist+Poisoner, Legion+Atheist or Minstrel outside BMR - someone failed some wisdom roll
oh, in terms of strength when they're in play i agree they're not harmful at all
i guess i took the question of "worst" differently
no, you're right, the optimal play is just to turn people into barons and marionettes and kazalis which isn't very fun for evil
yeah for sure "bad" without context is open to interpretation
i always also argue that having an optimal choice isn't fun for the Engineer either
true true
thoughts on giving Engineer an asterisk?
(that is, having it only be able to act on N2 and after)
personally i'd say no, it's not better in any way
Having it not be immune to most droison would be nice
my basic logic is that by nature of bluff/droison, having someone spread for example "you don't have to worry about SW entire game" starting from D1 is very nicely balancing all the times Engineer is allowed to actually remove the scariest minion/demon ability
and moving it to N2 only makes script-making harder because it makes the choice to hold for them and they can easier prove themselves against some minion abilities or use all kinds of d1 info (Psycho/Vizier in particular, but also Cerenovus/Harpy to some extent)
Just had an idea
Engineer + Kazali: if the Engineer makes a Kazali, the Kazali wakes and may change the characters of each of their Minions.
No duplicates ofc
This would be a good fix for one of its issues, but it’s not enough
Would be putting duct tape on a wrecked car
what exact issue would it solve? i feel like there's something obvious i'm missing
The “evil have no counterplay to Engineer” issue
Engi can’t be stopped
It goes before Poisoner Widow and even Lleech
That’s ridiculous
huh yeah just Sailor
It also keeps the “no character changes N1” precedent set by most other roles
But that’s less relevant
it kinda makes sense because with strict night order you don't want those minions to also miss a night of doing stuff
Engineer just suffers the same issue as Alchemist. rest of the game is developped without it in mind, so it has no place unless you force it in
Yep
Hence my comment on why it’s inherently flawed
And can’t be fixed while retaining its current magnitude
ye i change my answer just don't put it on scripts wait for hopefully complete rework ;p
5/30 What are some traps that you find intermediate level players fall into?
Cue entire discussion on what an intermediate player is
Yeah idk how you define an "intermediate" player
From experience with my group: not knowing when to end a roleswap/fake claim
(Beginner players usually don't roleswap/fake claim, experienced players should know when to quit)
Hmm let's just say traps people fall into that you wouldn't call noobtraps
Another issue: worldbuild when good and not worldbuild when evil or, vice versa, worldbuild when evil (because they know what is true and want to worldbuild away from it) and not worldbuild when good (because not being able to pierce everything out with partial info)
You see this a lot in BMR and TB where players will sacrifice a bunch of valuable executions trying to mechconfirm someone who's already 90% confirmed by socials via UT or execution test
At that point, why are you even doing it
Just trust them and move on, even if they're evil you're going to be way more productive that way
I lie when I'm good and only stick to one story when I'm evil
I need to work on that lol
sometimes being afraid of plays. like plays sometimes literally are the way to go for the win. yes, this snakecharmer plot might be crazy, but you have nothing to lose, or you're on track to lose, so do it.
not knowing when to quit: stuff like doubletapping execution survival on BMR, killing trusted players to feed a cannibal, trying to whisper track past day 3-4 as a magician
context is important and there are some scenarios where these things are useful: most of the time it's not really worth it or helpful for your team
this is what i was talking about earlier
thinking they can make good scripts
Damnnnnnn
oh this is it right here
end thread
But also yes I read most of these and go "Yes this is what I do" lol 😂
My biggest struggle is framing evil teams honestly; I can suggest some people as evil sure but tying together evil teams on scripts beyond Base 3 I struggle at- which is worse when I'm evil
5/31 What's, in your opinion, the best homebrew character you've seen?
In this case, best is "most fun to play"
ooh yeah I do like courier
@primal crescent your characters are getting love
there are many good characters I have seen
thank you!!
Gave +1 Thanks to @pliant grail (current: #1973 - 1)
the funniest I would love to test someday is the one that provisionally has the name: FishermanSavant
let's just say there's a reason I love Matsuraid
(taken from the first ever playtest of the character)
I like different characters for different reasons, but Cryptid has to up there
despite the name I played as the opposite of a politician
honesty and righteousness??? in a POLITICIAN???
though I did campaign for people to vote me so I guess
Cryptid is cool
@warped fog how would you answer your own question
no idea lmao
I like Renegade, Obscrul, Ketos, Matsuraid... and the list goes on
anyway I gtg so
Impossible to answer there's so many fantastic ones
there's this great hb called the "Butler" that I think is real nice on Trouble Brewing
i don't remember most, but Omen
Not sure what the "best" would be, but the coolest concept I've seen is Omen. (From Lies, Eyes, Spies, I think?) Being mad about things and having them come true is such an idea! If only I was smart enough to use it in an interesting and subtle way... 😅
I wish my Golfer homebrew had been playtested.
For other peoples', I like Hannibal from Fall of Rome—it really messes up social reads.
OOTD I want to see a script with Marionette, Lunatic, and Hannibal in a 1-minion situation, so all the evil players are socially good
Throw a magician on, it'll be funny
Jurgen Leitner
for a serious answer, though: Brainwasher (NWC) is beautifully simple in how it completely messes with town, being right at home with the other loud NWC minions. It's a genius idea that I'm surprised more homebrews haven't messed with (probably because they end up being "Brainwasher but...")
Personally, I've never made a Brainwasher esq role because I just hate Brianwasher
What does Jurgen Leitner do
“Each night, you gain a Townsfolk ability even if dead”. But its script dependent for two reasons
That's crazy
-
It’s a BMR script where lots of mechanical abiluties can be fucked with
-
It has a fabled that enforces Mutant madness. Called Fuck Jurgen Lietner. So it’s like if Mutant could randomly gain the Gossip ability
That certainly sounds like a script
Take a look at FYF. If you see the characters, you’ll quickly understand the other part of Jurgen being an Outsider (though it’s overall a Mutant whose madness is enforced by fabled)
Outsider
It’s a Mutant whose madness is enforced by Fabled and who arbitrarily gets disruptive TF abilities from ST
Face Your Fears is like, the most advanced script I've ever seen
Taking any part in isolation usually won't make sense
Townsfolk abilities but they are still very disruptive on script. Kinda like Sleepwalker in that way. And the Fabled means no one can out as Jurgen Lietner, even if they are actually TF
And it's thematic, not just arbitrarily harsh mechanically
JL is just part of the genius scriptbuilding of FYF but it doesn't really work by itself
it needs the rest of FYF to support it
it's a very good HB character but it's not my personal favorite
Atheist.
My favorite that I think I've seen is Witness.
from Day by Day
Can you link me to the script? My cursory search can't find it
Omen was so good I thought of the exact same concept before I knew what Lies Spies and Eyes even was!
6/1: Since it’s now Pride Month, let’s do something new. Which BOTC character is most likely to be asexual? (optionally, aroace instead)
then, I had the Demon that gets the abilities of the characters they are mad about publicly claim it, not get executed, then cause all sorts of havoc without anyone catching on until the end
hm
Chef 😌
Virgin
(The easy answer)
Recluse, they just want to be left alone
Discounting the obvious ones like Virgin, Monk, Preacher, and Exorcist (for religious reasons) my heart’s telling me D/A, oddly enough

I mean, religious celibacy doesnt necesarilly mean you're ace, but its a valid choice. And DA is a fun choice. wasnt expecting it, but i can kinda see it
I can see it
Bros married to the law
He has no time for romance
Fair fair. I put them up there because it seems like aces would be more drawn to professions where they don't have to pretend to experience sexual attraction compared to those of other orientations but you're right
because I know several ace engineers irl lol
I almost wanna say Goblin, just for the joke of saying their real love intrest is cake
we need a garlic bread townsfolk
Goblin does canonically like cake
Yeah I'm sold now. Goblin is the poster child of "eat cake, do crime," and doesnt worry about sex
Chef! 😂
tbf that's assuming they only do "wholesome" crime, like murder and such
goblin would definitely steal forty cakes

Claiming Goblin is a wholesome crime 
Imp and SW have canonically hooked up but I don't think imp is driven by sex at all
Just uses it as a means to an end
I can honestly see it
Give me more sex-positive ace rep — imp has a sex drive without attraction, and that's very slay.
Damsel is incredibly kinky.
Golem's a nice shout. i was thinking Zombuul but wasn't sure not all undead are the same.
wdym Monke doesn't fuck tho
🚨Sir step out of the vehicle🚨
That's beastiality
He's just a lil guy
However
Organ Grinder players def Fuck
dude
you missed out on the biology lesson when they teach other species have sex among themselves or something 😆
(also skipping the optional lore that it's not a monkey but a humanoid who just happens to have one on the token. Recluse is not a lamp after all)
I was messing around lmao
But jokes aside, I think he's too addicted to the grind of jamming out to have sex with others of his species
He's got that sigma grind-set 😆
you know who definitely fucks? Snake Charmer 😆
:laguh:
Yeah, himself over more than anything
Minstrel
But that lamp definitely has sex
Plague Doctor
Recluse: actually really outgoing, but the rest of ravenswood is intimidated by this because we’re a bunch of introverts. Lives on the edge of town because their house parties can be heard from a mile away
Everyone hears the noise and thinks something suspicious is going on
6/2: In your opinion, what's the best worst character? (Like bad by some metric, but in a :sickos: kind of way)
Theres a lot of answers I can give to this
Pacifist is badly designed, but very fun and useful if run properly
Pit Hag is janky as hell and definitely not exactly a great fit for its home script, but also very fun
Fang Gu is absolutely busted and definitely should not have been released in the state that it was, but nonethless makes for interesting dynamics
I don't think Fang Gu is busted by itself
PH is what makes it "busted"
But yes Fang Gu is really strong
I think the +1 Outsider is a little unwarranted, but then again thats how you make it useful in base 0
idk
Same applies to Vigor actually
Vigor on SnV simply doesn't have enough firepower to handle the script's opposition
its strength lies in tactics
But tactics don't break through 3 layers of Dreamer confirmation
Lil Monsta I think is the correct answer
Alchemist, probably the worst by any balance standards, but very exciting to most players as an idea
How would you fix it?
Actually I feel like dreamer is the character that doesn't fit s&v very well. But I really like it as a concept
It's not terrible or anything but that feels like it goes with a grimpeeker
I could see dreamer working well on TB for example
Vortox is its main saving grace on s&v in my eyes
Alchemist is one of the funniest characters lol
Psychopath twins 🔥🔥🔥
yeah i was thinking of it and chracters like Dreamer and Zombuul are just very bad in practice in terms of everything, but great concepts
Zombuul I think is a great execution of its concept, just that it will naturally lead to longer games with a lot of death survival, which people don't find fun. That's unavoidable with the concept though so it should be expected
"Executed good players (at your discretion) might not die. The first critical good executee must not."
I already use that variant of Pacifist in my games as a pseudo houserule
And I've gotten a lot of positive feedback from it
True
Dreamer doesn't fit its home script at all
It's a TB refugee
we don't talk about the pacifist almanac 💀
I love everything about the Zombuul except the Zombuul games, which are, unfortunately, the most important part
It is so cool a concept to have an undead demon
The original version that got 2 kills/night with no day deaths would probably be more popular
As a houserule that's fine but pairing "must" with something subjective feels weird lol
Sounds better tho, and strictly speaking it's not mechanically different
Even if it's effectively different
Butler
It just doesn't do anything
Unlike almost every other outsider which ads to the dynamic, all Butler does is restrict your agency
I maintain that it would be better if you had to vote when your master votes
It works in the same field as General and HP
I mean snitch, recluse, and tinker also don't add anything either imo
Which is why I dislike all 4 of those outsiders
Even though yes, recluse and tinker are super useful as script building tools
They are the 4 worst outsiders to play and are the only ones compared to the entire cast of other outsiders that feel like they have no unique agency in the game compared to other roles
Yeah
Snitch just leaves you nothing, which is in my opinion better than an arbitrary restriction
Recluse similarly doesn't really restrict, it's an outward problem
Tinker is similarly a restriction, though.
I agree these are probably the 4 worst, But Butler, because of it's uselessness in script building and arbitrary restriction, is IMO the worst of them
I mean you could say the same for baron
I love recluse and tinker
And I don't dislike snitch or Butler (though they're not my favorites)
I like
Executed good players might not die. Once per game, at night, you learn their survival was due to your ability, and might learn more.
I mean
Why not
The Pacifist's intent is to be both a confirmation role and a safety net for good
The first time good would otherwise make a poor decision
The Pacifist prevents them from doing it
Yeah
This change gives the Pacifist interactibility
Because it allows them to execute powerful roles early to test them
Just like a TL would
This change keeps the role uninteractable
I guess that's fair
Theres nothing you can do to use your ability proactively
You just sit there and wait until the ST saves people/tells you something
Yeah, makes sense
And that in my opinion isn't what the Pacifist needs
Also, a diabolical change for the Pacifist on Legion scripts
I stand by the fact that when run well, the Pacifist is a fantastic Legion detector
Executions of good players might fail.
"Good" players claiming powerful roles being executed left and right
But they die?
That must mean they're evil
Guaranteeing saves on critical good players allows the Pacifist to detect self-droison and executee alignment even if their ability fails
With whatever else you want to add to make it feel better
Fun fact, Legion originally didn't have the fail clause
It was originally "Executees only die if at least 1 good voted"
Huh
That is interesting
But yeah, I think that change to Pacifist makes it much stronger confirmation
That creates a binary
Legion
Or good?
Which is terrifying paranoia
Tho I had a terrible time with Legion and am never playing with it again, for the people who enjoy it, they might like that
Legion is meh
Yeah. If you have an ST who knows how to run Legion, it can be very fun to play with. However, once an ST who doesn’t know how things work tries to, it might ruin your perception of the already controversial character.
I used to hate it, then I played a game with it where I tricked Legion into outing themselves via votes
Idk
Fun fact
I've played 6 Legion games
And I've been Legion 0 times
It's a solid 3.5/10 Demon for me
I dont like it, but I don't despise it anymore either
Good has more power in a Legion game than it first seems
The storyteller has to reach a point of almost constant balance to make it fun which makes it super hard to enjoy it when it’s not balanced.
If you leave too many good players alive, Evil is cooked.
You kill a good player and Good goes down a rabbit hole because of it, you’re cooked.
The failed execution rebalance too.
shout out to STES!
small town elementary (a legion script with pacifist)
From a script/info perspective tinker and recluse are fine, I have no problem with them. Snitch is fine I guess. Butler just is useless
Every other character in the game does something that you can work from
But not Butler
It's just there
Every other character in the game does something that you can work from
Ironic that you mentioned in your very same message the one role that doesn't.
is nothing more than a cardboard cutout of a Fabled
Even Butler has more interactibility than it
Lol
I'm not talking about interactivity, I'm fine with roles where you don't do anything for your ability
Snitch at least had some use on poppy grower scripts
Ok but put it on a fang gu script and suddenly it's interesting
You can say that about literally any outsider though
Throw LM on too and it's much more powerful
Or are you talking about snitch sorry
That's true which is why I added the LM bit
Yeah
Butler too but to a lesser extent
That's a very elementary comparison. It's not the same cause baron is an evil character + their ability is a big benefit to evil and changes their bluffing space
Outsider and minion design space are completely different. Outsiders are a detriment to the team they're on. Minions are a boon to the team they're on. In order to make outsiders not just feel bad about being unlucky enough to draw their token (because Clocktower is a game without vanillagers, like other games), good outsider design gives inherent counterplay to mitigate the negative effects of its specific power.
Yes you can have overlap in specific playstyles, as you see with the many "when you die" outsiders, but the only option butler/snitch/recluse have is to try and bait evil into killing them so a more valuable role lives (which is not unique because most characters have that option, like YSKs, spent OPGs, other better-designed outsiders, etc.)
Tinker has even less agency as they can either hope the ST day-kills them to confirm them or volunteer to be executed to godfather test (kinda detrimental strategy, especially on BMR) or pray they're on a script with no godfather and volunteer to be executed
None of those three options are engaging to the person with the tinker token
This.
You know what I really dislike
Outsiders that are just walking boons for evil
Zero counterplay
Zero interactibility
Your ability exists to be a passive ability with no downsides to evil that you just have
And you just have to sit there
Tinker has no interactibility
However
I can concede it being at least a half-decent Outsider because its downside isn't completely passive
You know when you die and you can tell people that
But look at something like Snitch
Snitch has a downside
It will never not be a downside
They can't do anything to mitigate that downside
You play the Snitch exactly as you would play a vanillager role
You can't say the same for any other Outsider
Okay no I lied, that applies to Tinker too
But whatever
Point still stands
Butler is literally just that but worse
At least those are vanillager
This is vanillager minus some votes
At least those you have full range of agency
I mean the point that Outsiders that have little interactibility or counterplay are bad
Butler isn't very fun
However
It does have interactibility
Its more of an illusion than anything
But at least you have to put two braincells together to make a choice that's probably not evil
That's more than the Snitch can do
Or is incentivesed to do
I used to really think that botc was about the abilities but over time what I've found is that social plays matter way more. The vast majority of gameplay happens during the day, not at night
BOTC is about abilities
However
Abilities take the backseat when it comes to socials
Abilities are important don't get me wrong
The best abilities are those who play into the social field
Not ones which detract from it
But we're talking about roles that ignore it right
Not... really
A lot of the difference in opinions on butler/snitch/tinker/recluse come from a lot of different personalities/ways they interact with the game
People who are primarily STs and script writers will probably look more favorably on recluse and tinker because they are good script building tools
People who are primarily players and have played enough to have gotten them dozens of times will recognize that unless there's a godfather or a fang gu or some other external character to make their gameplay more interesting, that all games as them kinda play the same
My problem is only half that it's not very fun
If that was my problem I would agree snitch is worse
My problem is that it's not very fun and then still doesn't mechanically do anything useful
Well butler obviously feels different each game, but I've already discussed it's primary weakness earlier
Interactibility is very often directly linked to fun for me
If I can't interact with something
I'm not going to find it fun
My Storytelling style and the advice I give to others revolves around the philosophy that players should be given large amounts of interactibility as long as it doesnt interfere with role intent
Also
At least Butler tries to find people who are good (and trust them)
like: everyone does that
By the way, going a bit off topic here, but there are examples of purely passive, "walking Fabled" Outsiders that are well designed
but Butler can get semi-'rewarded' for it
See Perfumer from TBA
Its an ability you can't turn off and can't mitigate in the traditional sense, but the catch with it is that evil has to take a massive risk in order to use it
Hence, if you the Perfumer make that risk look unworthwhile
You've mitigated your ability
That's interactibility
Interactibility doesn't have to be traditional in the sense that you ask your player for choices
It can be enforced through passive abilities too
See this is really difficult for me to outright agree or disagree with this
All abilities that do something interact with the social field
Huntsman basically only plays into the social field, and it's current state sucks
So a blanket statement like yours isn't exactly an accurate description of the situation because it's multifaceted
Minstrel, Tea Lady, Pacifist, PG, and most well-designed Outsiders are all passive abilities
But they offer interactibility because those players know that they have more/less options due to those abilities
Snitch doesn't offer any of that
Because the way you play knowing Minions have bluffs vs the way you play knowing Minions don't have bluffs is identical
I know theres a strawman argument of "double claiming players are usually good in Snitch games" floating around
But news flash? Minions can still double claim
Nothing forces them to take the bluffs they've been given
So that argument is really just paper thin
And if your group actually believes that snitch meta it takes 0 effort for minions to break it lmao
Yep
I would still rather play with no ability than one that does nothing except restrict me
What's the ability
"The 1st time an evil player is nominated & executed by another evil player, their Townsfolk neighbors are poisoned (even if dead)."
Oh cool
The Perfumer ability is bad for good, but it requires evil to do a very specific and often self-detrimental action to trigger it
Which offers the Perfumer two forms of interactability
They can either A) not come out, bluffing a different Outsider and making evil think that they're going to gain 0 benefit from killing each other
Or B) Nominate players and get them executed themselves to take away evil's option to do so
And when the Perfumer's not in play, other Outsiders will want to bluff it
Because they can use that to trick evil into sabotaging their own position
That's cool
It's a pretty fun Outsider, and one of the few examples where I think a purely passive Outsider ability works well
Meanwhile
Skeptic (Outsider)
"Executed players might not die."
This is a real Homebrew Outsider I've stumbled upon before
That's a valid take, I agree
Butler is incredibly slightly worse than snitch imo
That's fair
The competitive spirit within me would much rather draw Snitch compared to something like Recluse or Perfumer or Barber
But then again, that doesn't solve the issue that I feel the Snitch's design is just boring as hell
I don't just play this game to win, I play to have fun and make plays
In that way, overcoming an Outsider ability is much more satisfactory when that ability actually would have otherwise been detrimental
Correct but no one is saying the issue of snitch is solved
It's just arguing which is the lesser of two evils and why
Personally I've never really had an issue with the restrictive aspect of Butler
Because all Outsiders are inherently restrictive
How so?
Well of course
But what I'm saying is that I dont view the the Butler's method of restricting as some kind of special evil
It just exists
If Snitch was something like:
Minions start knowing 3 characters, 2 of which are out of play. You learn one of the 3.
That would still buff evil, but give the snitch something to do, only ever so slightly
Oh ok that's something I extremely disagree with actually
Most outsiders force you into a different shape
Butler just forces you into a smaller one
Just blanket saying "they all restrict and thus it is not relevant to consider how the restrict"
That's a good way to put it
In my opinion that doesn't make the Butler badly designed, though
Its just boring
Yeah that's what I mean
I think a restriction that puts your agency mostly in another player's hands (whether or not they vote how you want, even though you can choose your own master) is different than say a damsel where you get decide for yourself who you out to, if at all, and how you hide
Honestly
Out of all the examples you could have used
I think you chose the worst one 💀
Damsel also puts your agency mostly in another player's hands
How ballsy the Minions are dictates your entire playstyle
Damsel plays very differently in different groups
Yeah, obviously, but I think damsel's ability to lose the game relies upon the way the damsel chooses to play the game/read socially wayyyy more than the savviness of the minion players
Is there ever a reason why a snitch wouldn't just say on day 1: 'hey guys, I am the snitch, day 1 hard claims are worth nothing'?
Or worse:: "Hey guys, I am the snitch, it's probably a lil monsta game'
Or equally worse: "hey guys, I am the snitch, it's probably a poppygrower game'
That's why I removed snitch from my lil-monsta/poppygrower game; I realized I was using it as a crutch and the gameplay for the snitch was boring
Snitch does not guarantee each Minion is going to claim something different
To bait a kill
but other than that - yeah, Snitch is not very interesting, falls into Butler category for me: more damaging outsiders are available
depends on the script entirely; you could have Godfather reasons, Heretic reasons, Fang Gu reasons, probably some other common outsider things. and publicly informing evil team who is not the [insert ongoing info townsfolk] or the Damsel is also not always the smartest move
I mean: the reasons for snitch not to out are generic reasons for all outsiders, but in addition to those, there are extra reasons to definitely out: inform town of the information leg-up that evil has
while saint, butler or a bunch of other generic outsiders don't have this
This comment is so funny to me but real

scratch that

I donno why, just gives me the vibes
(too strong for an outsider, but god, randomly nuking someone mid day then becoming a massive burden for town is amazing)
I've claimed leech and DA as damsel so can't say I feel I lack agency with it
but I'm also a psychopath
so take that with a grain of salt
Magician. Most of the time, it just gives a little confusion for a day or two, and PG is definitely better, but my new players who are starting to get good at social plays loved our magician game
- Evil Twin is an unpopular role but every time I've been in a twin pair it's been so much fun.
The first time I ever drew an evil token was as an Evil Twin in a game that was immediately ST-invalidated after said ST double-checked the setup and decided not to run "1 Minion Twin Town Criers"
I was so excited for that game 
All the twin games I've spectated have also been super-fun to watch
6/3: Least favorite Clocktower “meta”?
“Don’t play customs until you have mastered base3”
In game: I honestly wouldn’t know atm
That all characters should be "Un-meta-able"
Sailor, Pacifist, High Priestess, Legion, etc, require you to be able to deduce the storyteller's decisions in order to be fun & playable characters
That’s a good one, although (but I don’t think you disagree) some characters should be unmeta-able
Noble comes to mind: you shouldn’t be able to meta that noble is knight deluxe
And knight shouldn’t be investigator deluxe
And knight definitely shouldn’t be scarlet woman/outsider (when fang gu) detector lol
I mean even when run in a way that it learns a Minion
It’s still not
Since it doesn’t know an in play Minion
Semantics, though
I agree with both of you honestly
Haven't played much of it, but randomising Fearmonger nominations. I understand it's a good way to fight the Fearmonger but like that's the point of Fearmonger, to make every nomination suspicious, you've got to trust that the person nominating isn't a) The Fearmonger and b) Nominating their target through both social and mechanical reasons
Self nomming with fearmonger is also a bit unfortunate
People choosing to self nom is fine. Forcing people to self nom is terrible
I personally wouldn't mind a non-self non clause for fearmonger
I haven't had it, but I can imagine that having the police people into not pressuring people is unfun for all involved
I think if golem just said "if they are good" instead of "non-demon" it'd be balanced
Confirms itself, but can't nominate+removes another potentially useful good player+is weaker to droison
If you mean adding "Players cannot self-nominate." to the token text I'd be totally down for that
I don't know if there's enough character space (probably not)
But it would be cool
Then it becomes better Virgin
Disagree because virgins can still nominate, so the demon has to waste a kill on them as a confirmed player
I feel like nominating is more important than voting
Although it allows good to more often get the execution off they want, it means evil is a whole death closer to their win con if all the evils aren't dead yet (most games)
I think it's something that would need to be playtested as I already see evils killing golems wayyyy too often to get good data
People pushing more than a little to get optimal flowergirl info. Like yeah you can make an attempt to get exactly half to vote but don't take control of the whole nomination phase and don't implicitly make anyone feel bad for voting "suboptimally". Same goes for TC but it's generally not as bad
yeah actually I think people get that twisted a bit
Cause actually as long as just 1 player doesn't vote you have decent flower girl info
Yeah lol
The role is cool because of the lack of agency
And it's powerful no matter what
kill atheists (unless legion/lilmonsta script) since like no way in hell does a demon claim atheist, it's minion, drunk, or real.
I think it'd be funny if the damsel were
Yeah and it's pretty useful to eliminate an evil player and it doesn't matter if it's an actual atheist game lol
So I don't hate the meta
"Thanks for saving me, now let's watch movies and wat garlic bread"
I dislike the implementation of the character design
"Guys we can't execute the fortune teller claim! If they're real that would be too big a loss! Instead we should kill the YSK who's barely a demon candidate!"
"We need to kill someone D1 or we're not being optimal with executions!" Just chill guys, the game will work itself out
This is a real one
It’s not a coincidence my favorite roles are ones that diverge from this meta
But vortoxxx
I agree, just think about 2-3 days of info would be good
Should be not allowed
I've played surprisingly many snv games where everyone just shrugged and decided we didn't want to kill someone d1
No Vortox wins yet
(not intentionally "hard Vortox checks", just "shit, we have no good candidates and it's funny to not execute on this script")
Yeah. Just an additional thing to this. If you dislike an ST action based on meta’ing, don’t be like that.
I mean, I think I kinda see where you're coming from, but I disagree
If people dont think there is a flowergirl on script and vote freely, more likely than not you're gonna get EVERYONE voting
When you remind people of FG, then people do want to optimise it, naturally.
I think they’re saying dont handhold. A reminder is enough
4/6: Two new jinxes just dropped! What do we think of them? (Or, if these prove uncontroversial, about any of the new jinxes.)
Philosopher
+ Bounty Hunter
: If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Magician
+ Lil' Monsta
: Each night, the Magician chooses a Minion: if that Minion is in play, that Minion babysits Lil’ Monsta.
Notes from some TPI people about the second one:
From Bra1n:
So, I [bra1n] got a few answers from Steven:
- the Minions see the Magician as the Demon on N1
- if the Magician picks a Minion that's not in play on N1, the Minions will get to choose among themselves who has the LM
- Steven is still working on the Jinx and will probably restrict the effect to living Minions, so that the Magician doesn't end the game by picking a dead Minion
From Steven:
If you are feeling a little more adventurous, you can try this additional jinx. I have no idea whether it is sensible, the funnest thing ever, or janky as:
"Each night, the Magician chooses a Minion. If that Minion is in-play, that Minion babysits Lil’ Monsta. If that Minion is not-in-play, the Magician babysits Lil' Monsta but if they die while doing so, evil wins."
that's an amazing magician jinx lol
I personally like that they try to find new ways that characters can interact
the magician one seems to change magician significantly from the source material honestly
like
i can see it being interesting
but it is honestly more similar to lycanthrope i feel than it is to magician
so it's just one character in most cases and then a completely different one when there is an LM
Yeah I think it's just a different character at that point
I always expected that they would be jinxed similarly to pg lm
Philo BH is great tho
It's still good to choose bh but now it's not immediately obvious that it's optimal
I assume "might" is there mostly so that
isn't needed?
As an ST I'd only turn someone evil if there wasn't already a BH in play
that's how I bootlegger-ed the jinx before it became official, anyway
It’s pretty good
Magician just becomes a homebrew character
Same
Philo jinx is good, LM jinx is ?????? but more importantly where's the writeup
Magician jinx is a work in progress as written i just think "lol doesn't work" (Investigator sees baron, both pings executed, Magician chooses baron, LM goes to a corpse) it's surprising but actually not completely illogical from lore perspective ("demon" (the LM token) thinks Magician is allowed to choose who holds it)
not quite lore, but just magician ability vibe
philo-bh is great. both for sane games (one evil townsfolk per sober bh ability) and for fun chaos options 😈 or theoretical musings
how long until someone makes +2 evils because it was allowed by the jinx
Athiest Game into +2 evils. Glorious
the jinx was posted on the order of hours ago i assume it's happened somewhere already
don't forget exponential barista doubled pixie-philosopher-bounty hunter
oh god
my question is how long until we start hearing complaints about self-turned evil philosopher 😄
i think barista 2-philo-PD-summoner still wins in the “most players turned evil” department though
plague doctor ?
you're right just everybody evil demon i didn't really consider PD-summoner
6/7 Ignoring Teensyville, list some characters and the best + worst playercount for their power level
Beyond extra evils on 10 players, I feel that Baron and No Dashii on 7 is a very good example
It's just so many good roles removed
Both of them effectively cut Town in half
Baron is the only Minion with a positive wr in my current mostly 7p group
I believe that
Is No Dashii weak in large player counts?
Vortox is honestly a character I think can be noticeably more powerful in lower player counts compared to larger ones. In larger player counts, town has more time and more information to use to determine it’s a Vortox and then go from there. While it’s hardly the only strategy for a Vortox team, I think being able to hide it’s a Vortox can be super strong
Meanwhile in a smaller game, there’s less time and less information. I’ve seen small games where the 3/4 sources of good information painted a very reasonable non-Vortox world that painted someone else as the Demon. That happening feels much rarer in a larger game where it’s more likely multiple pieces of information just clearly don’t make sense and contradict one another
Also have to shout out how stupidly OP Clockmaker can be in one Minion games. Clockmaker is already super strong but having multiple Minions does dilute it a decent amount as it can be difficult to place which Minion the number is going off of
Yeah I actually do notice that my experience playing & STing low player count SnV really isn't very mech-solvey as I hear on stuff like podcasts or this discord
king with 20 players lol
oh actually
cult leader with 20 is awful
cult with 7 is amazing
All the SnV demons scale very differently with player count
Vortox is better at lower townsfolk counts because it's harder to prove that it's a vortox. Outsiders don't interact with the demon much though
No dashii is also stronger at lower player counts, but it's even stronger with outsiders in play because the poison goes through them. Strongest at 9 players on average I'd say
Fang gu scales weirdly, because at base 0 outsiders it adds the only outsider which is powerful (and depending on the player they play like a politician (me)), and at base 2 there are 3 whole outsiders and it's easier to make that extra evil player. Base 1 is still strong, but it doesn't really stick out. Also tends to be stronger with lower player counts but that's not the biggest factor
And then there's vigor. This is better at higher player counts all around I think. With more minions, it becomes a better idea to vigorkill. At base 0 outsiders it hides itself nicely, at base 1 it often hurts itself without that extra outsider BUT all outsiders are available to bluff, base 2 is nice but you do need to know what to bluff. Having an outsider also means another player for vigor poison to go through
And then pit-hag messes all of this up but shhhh
poppy grower on 9 is an interesting thought
👏 true 👏 or 👏 false 👏
with 7, it's very deadly though
cause that has 4/7 non-correct info
True, the difference there probably depends on the group
Evil players don't always give false info, it's a playstyle thing
6/8: How would y'all make a character that detects poison/drunkenness?
very carefully. the level of difficulty of squeezing an Acrobat into a script, especially old misunderstood instant Acrobat, shows how crazy strong that particular info is
probably druid or some shit - each night, choose a player: learn if they are drunk or poisoned.
Like a fortune teller
with red herring, choosing 2 players or both?
Both
I have one like that on my homebrew script : "Each night*, choose two players. You learn if at least one of them is poisoned, drunk, or evil."
A tad strong, so I had to be careful with the rest of the script to give multiple options that could proc a yes in various ways. Getting a 'no' is actually more valuable with it, provided you trust your info.
I playtested one with one good and one evil red herring