#secret thing
1 messages · Page 7 of 1
like seriously, don't let 4 people be the demon in one game
Unless it's actually trackable like imp star passes
oh yeah
there's a reason why for demon protection to happen someone has to die (
,
,
,
) or have to be saved by execution which is a red flag (aka
or
)
Although yes it's subjective, I think a majority of scripts people run chaos hatter on are not scripts that should do that, refreshing Mez, assassin, etc. is no bueno. Trading a dead cerenovus to an alive harpy is fine, but that's rarely the script design
I think
is fine in a BMR like script as long as you can ensure the
isn't dying late and causing a loss
actually no
its basically impossible
Yes, but notice that the phrase "I think" is doing a lot of work here
A lot of people (especially in game design circles beyond botc) present their opinions as fact without even realizing it and it can be really harmful
I'm not mad at anyone and mistakes do happen, but I wanna help people avoid that in the future
Except it's not. It's only harmful to fake creatives. Real artists don't clarify everything with an "I think" and don't get offended when it's not included; it's implicit in the discussion. Artists know this. The marketplace of ideas is not damaged by people who are confident in their opinions, and doesn't need to be bogged down by fluff
I know you're not mad and neither am I, but the recent online narrative of needing to preface every opinion by clarifying it's opinion when it should be obvious (they teach it in elementary literature class) has really been holding back digital discussion
It’s good to distinguish claims of facts from opinions, actually
Chaoshatter works on scripts where town probablt needs to kill the entire evil team anyway
Imi
Still, even so, it still really sucks for Good
I have chaos hatter on a script with lil monsta, scarlet woman and a bunch of characters that detect evil pings, rather than minion/demon (think empath, lycantrope, bounty hunter, etc.) ; chaos hatter 'works' there because good can't differentiate their pings between demon/minion anyway so it works (we haven't detected any glaring imbalance issues and the script is about 50/50 win rate now)
but I agree, you need to be careful with it
if you use the mad hatter rule it’s just barber+
If you're right then game design is just behind lol
Mad hatter can't nerf townsfolk as directly as barber, so mad hatter can do a lot what barber can, but not everything (so it's not strictly better)
yeah fair
although barber swapping the dead barber with a townsfolk can create a confirmation chain
that's true, and it's not a strong thing to do
in most (but not all) cases, mad hatter is stronger than barber
but I think (and I don't think this is that controversial) there are also stronger and weaker townsfolk roles, so some scrips mad hatter would be too strong and some scripts it's more balanced/oke
I have the (imo not very radical view) that it's up to the script designer to design a script with either mad hatter or regulat hatter in their mind and different scripts can accomodate different kinds
Mad Hatter can work if the good team is stacked enough to accommodate it
I prefer not using such trivial means of balance though
Since it just feels powercreepy to me
I mean; it's not like one script is fighting another script
balance has to be judged within the confines of a script, and some characters are stronger on some scripts than on others; that's part of the fun imo
For some reason discord won't let me react to this message so I'm just gonna say ^^^^^^^
5/3: which character type (or if you feel like it, specific character) are you the best at playing? Which are you the worst at?
I think I'm pretty good at playing minion but I throw too many games as demon
I'm pretty good at townsfolk, but in my group that either leads me to being framed because I am untrustworthy, or dying early
I think I am worst at minion right now. I can play independently, but I am beginning to figure out how teamwork is so great if you're evil
And me being scared to being linked to demons can get in the way of plans
This is why sometimes on day 1 I immediately choose an arbitrary player and go to talk to them. It's usually not the demon :)
(regardless of my role)
Yeah that's what I do too
And if I haven't talked to someone day 1 in a while I make an attempt to be one of the first or second people to talk to them
I think I'm the best at playing townsfolk (I'm the
)
Jokes aside I think I'm probably best at playing minion, I'm really good at slowly drawing suspicion away from my demon onto me
I’m probably best at playing Minion. I know most of the game state, but am not responsible for my teams win or loss. If anything, Im usually pretty good at getting myself killed
Worst: Demon. I am horrid at defending myself and leading my team. I can’t build worlds well enough to protect myself most times, which is why I prefer basically every other role. So that I can get executed without losing for my team
Ranked in order: Minion, Townsfolk, Demon, Outsider
In terms of specific Townsfolk
I have a history of sucking at bait
But Im good at utilizing most other abilities
Shoutout goes to the Slayer though, I’ve actually hit a Demon more times than I’ve missed
Actually
Swap Demon and Townsfolk
I’ve been told that I’m a scary opponent to face when evil
And while I’m forced to play more on the safe side as a Demon, that’s the only real change from my normal evil play
For me it's probably minion townsfolk outsider demon
But I have a track record of basically never being an outsider so idrk
I think when I DON'T throw as demon I'm pretty good at it. I'm just very prone to throwing
All or nothing type of deal
I remember one time I played 2 games in a row: lleech of distrust then s&v. I pulled lleech in the first game, chose the player who I thought would gain the most trust, and all they did was talk to the slayer and said "well whoever the lleech is probably chose me" and I lost before nominations. In s&v I pulled no dashii and we completely swept, I don't think I was a demon candidates from most players' perspectives
#1 Minion because i’m always the frame
#2 demon because i’m never the frame
#3 townsfolk because i always misinterpret my info and tunnel on the obvious frame
#4 outsider because i don’t have any info and i just go on socials, thus going for the frame
I have a 100% winrate as evil since summer last year… so minion for sure; everything else is about the same
Good at playing minion like 80 percent of the time
Pretty aight at hiding as an Outsider if needed
Bad at playing TF because I always tunnel on a specific world which makes sense with my info
Usually bad at being the demon because I have very bad socials and I either get executed day 1 or in f3
Overall I kinda suck at the game in general 🙃 it's fun tho
My friends have a "BotC Bingo" board. 2 of the tiles are "The Demon is an Imp" and "The script has an Empath (seriously, why do we keep using it?)"
5/4 I did a “what’s the strongest character of each type” earlier, now what do you guys think is the WEAKEST character of each type and why? For outsider, idk, just like, what outsider does the least and is most useless
Townsfolk:
I like running Patters Huntsman because it makes the character actually viable but in its current state it’s useless. It adds an insta-lose outsider, sometimes being +1 outsider, and it only gets one guess for the entire game.
Outsider:
This is a weird one, but I feel like sweethearts always die when most TF abilities have been used, or they’re very public about their role on death and the new drunk can be found pretty easily. It’s objectively weaker than drunk or PM and it’s easier to track as well as doing less damage on average.
Minion:
In customs, it’s abysmally weak as MM days are always super easy to track, but even in BMR the worst thing it does is create minor paranoia and results in occasional double tapping. It’s become such a meta to double tap in a no death night that MM wins are almost never seen, and the only time it does win is on D2 or 3 when the demon randomly gets killed and then MM procs, which isn’t super fun for either team.
Demon:
Poor Pukka. I tried to think of weaker demons, but there just are none. Its victims have double the opportunity to be protected, if their victim is executed then there will be an absence of kills, often tipping off players what demon it is on customs, as long as it’s on script it is usually easy to trace pukka poison and thus solve worlds around it, but imo most importantly the delay in the kills makes it hard to work in with current worldbuilding. Someone was a relatively trusted player the night you poisoned them but became an ideal frame the next day? too late! You just found out the person claiming YSK was actually a powerful each night? Now you gotta wait 2 nights to kill them! Pukka seems good on paper, and it’s still possible to win as it, but imo it is by far the weakest demon
would love to hear others opinions on this!
for Sweetheart, it isn't objectively worse than Drunk because Drunk is 1 Outsider with drunk info while Sweetheart is 1 Outsider who turns 1 Townsfolk into getting drunk info on death
fair nuff
as for Puzzlemaster, Puzzlemaster balances being objectively stronger than Drunk by learning the Demon if they solve it
objectively worse PM
sweetheart does not get to learn the demon if they find their drunk, sadly
as for demons I can see an argument for pukka, but
doesn't even get to kill without being public about it
Townsfolk:
Like huntsman, incredibly high potential pay off with a very low floor, however cult leader sees their thing pay off far less than huntsman ime, and adding an extra evil in the game is not ok.
Outsider:
Never played or ran an acrobat game where town doesn't get loads of useful info from it.
Minion:
A weird choice and it can be incredibly powerful on a high kill script, especially with alhad, but on any monokill scripts it ends up being a hinderence to evil ime.
Demon:
yeah its pukka for same reasons as above, sorry pukka
haven’t played many psycho games, why is psycho a hinderance to evil on monokill?
You're outed evil for 1 and you just end up removing demon candidates in a very public way, not to mention going for a psycho execution is reasonable day 1 and if they hit the 1 in 3 you just don't get to play the game
fair nuff
On high kill scripts executing the psychopath isn't close to worth it
Temp's gonna say vizier for minion but I think vizier gets a lot more mileage out
On balance
this question is a lot harder for me to answer than I initially thought it would be
I will say pukka is actually quite strong on BMR but on customs it just crumbles
Although even on BMR pukka can get screwed with an unlucky night 1 snipe
Townsfolk:
A once per game ability that works on exactly one out of however many players, can be baited out by minions by doing the simplest shit in the world, doesn't win the game immediately (I know this might be an unfair metric, but the only other comparatively precise OPG
does)? The issue here is: in order for a
to succeed, a
has to shoulder the risk of outing to a Minion. Oh, and this isnt even factoring in the potential for Storyteller abuse (something I don't usually hold against a role, but still)...
Outsider:
would be the easy way out-- its a Townsfolk in all but name. However,
is a very close contender. What you said is accurate: I rarely see a
have any impact at all, especially on its home script where most information good gets is flushed out very quickly. Plus, compare it to other on death Outsiders, and one drunk player is really just a slap on the wrist.
Minion:
, so, so, much. I would rather have ANY minion on my team. Hell, I would rather have a vanilla Minion on my team. The
does nothing if your group is ever so competent at keeping hands in their pockets, yet it gives good the massive boon of knowing exactly where a Minion is and forcing them to isolate from their own team. Evil loses the possibility of doing any social plays not involving the Vizier. It's not even funny; it's just sad.
Demon:
. Strips itself of all Minion utilities in exchange for giving good triple the killpower it itself has. Any 1f1s are resolved immediately and result in dead
. And when you let town talk it out until D3, eliminating any suspects they please beforehand... yeah, no wonder it needs Alch-Mario to win games.
if
became how it works usually, by what level do you think that would improve it?
Easy read
I forgot
existed.
Change my answer to 
Well
No actually,
is more helpful than 
So it wouldnt be fair
I'll measure Outsiders based on ones that are actually harmful
Golem not being able to nominate can be pretty bad if evil plays their cards right
honestly i think acrobat is better for good than golem on most scripts
Counterpoint: F4 is now F3
Also, that logic goes out the window when the Golem just crushes a Minion's skull in
fair :P
just inverse Slayer at that point
I do think its really sad how the only remotely playable
script needs
to function.
alch marionette-
Just a testament to how bad the Demon is.
okay.
I do agree
is really really really weak
idk why people are saying
is weaker in comparison
Also I would put
below
in terms of the harm it does to good, but like
and
that seems like an unfair metric
would be my choice for B3
Either that or 
Riot is just a different game
Because
crumbles to dust whenever its faced with even the slightest bit of confirmation
Riot is like turning chess into checkers; it's a completely different game by all metrics
The only reason it works on BMR is because most of the confirmation there either nets it kills (execution testing) or produces extra ones (gossip/gambler pseudoinfo)
Like
Put Zombuul in a game with Professor
Or Chambermaid
or hell, even a competent Gambler
And you can just feel the suffering
Theres a reason it very rarely works on any "traditional" scripts
It simply does not have the capability to counter high-confirmation roles like Empaths Dreamers Savants and FTs
I would place
below
when it comes to overall strength, but on their home script,
is weaker
Interestingly, Sweetheart is basically the only non Townsfolk role to do poison AFTER N1. So if you have YSK roles or OPG like Seamstress, it may not even have targets
"Each night*, choose a player: they die. If non-one died today, townsfolk don't die. The 1st time you die, you live but register as dead."
Fixed zombuul
The amount of times where a SH has died midway through an SnV game and I have had literally no valid targets for it are too much to count
Zombuul is only strong as a possibility for a Po or something to fake so good is executing corpses while the po loads their machine gun for the second it hits 5p
TRUE
Well yeah, it suffers from its fair share of Mastermind Syndrome
Those roles tend to be considered super weak
Oh and this isn’t a validity issue, but on its home scripts, Sweetheart can only hit Snake Charmer in a Vortox game
mhm
don't die to this ability I presume
yes, but seemed superfluous, but yes
It’s not. Otherwise it blocks Gambler and stuff
"Each night*, choose a player: they die unless they are a Townsfolk and no-one died today. The 1rst time you die, you live but register as dead."
and a Philo if they're unspent for some reason by then I guess
The programmer inside of me disagrees, but thats just semantics
if a permadroisoned Philo "gains an ability" in Vortox can you give them true info since they're still just a Philosopher
or is that not valid because Philo is a Townsfolk
No, you can't
They're getting info from their droisoned Philo ability; even though they don't have the ability that they think they're getting the info from, that source is still their spent Philo ability
And thereby must be Vortoxed
no reason to think like a programmer in botc character descriptions, really, a lot of characters don't literally work as written
Okay but the way you wrote it actually confused me a little because you phrased it as a separate clause
And those are usually evaluated separately from whatever kill mechanic the Demon uses
Either way, im not sure if this fixes Zombuul
Allowing it to kill non-Townsfolk on no death nights seems like a strange precedent that probably needs playtesting
zombuul's limited killing power is the main issue; almost 'forcing' godfather/assassin as minions when it's a zombuu game
Fair
well it's "forced" because nobody wants the legendary quadruple tap that DA/mastermind/zombuul can force
if that killing power could be buffed without nerfing town, e.g. by making it so that i can kill people bad(ish) for town, that could solve a lot
also even if Philo wasn’t a TF, vortox says that townsfolk ABILITIES yield false info, and philos who pick a townsfolk have the ability of that TF
I have had a 3 hour mastermind, zombuul, da game, where we tripled tapped fool, mastermind and assassin and the exorcist repeatedely hit the zombuul
glorious
I remember on Off Meta, there was a SH rework suggested
anyway; it's not just the length of the game, it's also the certainty of knowing it's zombuul
"If you die, one new player is drunk until dusk every night from now on."
an extremely patient Po can also just nuke everyone from the face of the planet in the middle of a "Zombuul" game
Basically turn it into a "ST gains Poisoner ability but cant spam poison" type of situation
or the vortox
@atomic thorn moment
I believe it was akip doing that that put the idea in my head
DA Zombuul is a very positive interaction
It gives evil counterplay against the Zombuul's biggest weakness
just don't also have a Mastermind in that game
Go contact Zets and he'll pull out his three-paragraph long explaination to why its on his script
^^^^^
turning a Townsfolk into a Drunk for the sake of balancing Riot is sad but fair
I don't agree with it obviously
But it is what it is
Not like I'm ever going to play Chaos in the Streets
alchemist marionette is a great interaction
a drunk that is always sitting next to the demon is amazing
I took a look at Riot and decided I wanted to make a similar timer demon with the idea that everything is normal at first but everything devolves into chaos on the final day
'my info doesn't work; kill my neighbors please'
...and then, as it turns out, you're the real Marionette.
See the issue here?
this is what I got out of it
there is no issue; talk to your neighbor about this before you out
yeah you'll be the real marionette in a Riot game
or, alternatively, put it on a script with loud minions
What's stopping the Demon from telling the Alch Mario they're a real Mario
(also, part of Mario's ability is that "the Demon knows who you are")
nothing, it's on you to find out if that's true
You learn nothing from this interaction then
Bruh
like, temporary is listen positive points as negatives
Also theres never going to be one surefire way to determine you're the Marionette
A script is going to have droison
How do you distinguish it then
if the minions are:cerenovus, harpy, psychopath and marionette; it's not that difficult to know if you are the marionette or the alchemist marionette
The fact that you have to contrive such a specific situation for this role to work really does speak out on its inflexibility
which would imply that the Demon learns the alch mario as just the mario. this is pretty obvious, but can be bad if
is on the script
Of course you can contrive a situation where any role is good
if I wanted to
i could probably make a script where Huntsman is the most OP Townsfolk
Doesn't mean its good
you can tell a magician that is sitting next to the demon that they are the marionette to the demon supergd
i'll take that bet; how much you want to put on it?
If I win you have to play in a game where I run the script 😈
actually, I forgot, is the Marionette specifically listed out as a Minion on top of the Demon seeing "this player is: marionette" or is it like minion info
it usually doesn't matter
it's both
i think the demon learns them separately
but if alchemist, magician and marionette are on the script
you show a demon all minions, including the magician
then
and then you say 'X (neighbor) is your marionette'
it does
Yeah it's like, on BMR, no night deaths after killing an executee means zombuul, minstrel day, mastermind day, that player was pukka poisoned, Po is charging, courtier drunked the demon, demon was exorcised, demon hit protected players, or demon intentionally sunk
They only work on BMR cause you have a bunch of good players who might mistake their own ability as being the reason why something happened
Other custom scripts just be throwing zombuul on without, at the very minimum, pukka and thinking it's okay, when really all that happens is either demons pretend to be zombuul (very ineffective as town just gets more free info) or, more commonly, zombuul is just outed immediately
but if X is the magician
you can tell them they are your marionette, even though they aren't
ah because that's within the realm of "the Demon thinks you are a Minion"
indeed
marionette is a minion, so you can tell that the magician is the marionette
if not for the Spy/Magician jinx, could you have shown the Magician as a Demon to the Spy
even though they aren't
yes
anyway; marionette-alchemist is an interesting interaction that gives solid information to the alchemist if they can discover it
but yes, don't toss it on a script with several sources of droison
that's why it works on zets riot's script
and why it can work on other scripts, provided some parameters
y'know what would be funny
tell the Demon they have a marionette on both sides
which is legal, yes
^^^
Like Temporary never responded this
I was more referring to Alch Mario in general
good start; we need 7 more tf, 2 more outsiders, 2 more minions and 3 more demons
Never specified it needed to be a full script
and I would argue that virgin is the strongest on this script :p
to be fair it comes at a hefty cost in levi but consiering it's teensy it could be?
actually
as soon as virgin procs, they game is over for evil
fixed
Now Huntsman can only be in play with Vizier
Meaning that it'll have a much better chance at sniping any Damsel
It can also add a Damsel in a Heretic game, being of great use
As its the only confirmation on the script
Therefore: It is the most useful Townsfolk
Also Widow can't exist in 6p.
But then the whole conversation seems like a non-sequitur cause the original point was just how it's used on Chaos in the Streets, which I think is the only place I've seen a script with alchemist and mario where the script writer doesn't say "don't make the alchemist a Mario"
Sure. Alch Mario is slightly less harmful on Chaos in the Streets.
But I'm not arguing that it's at its worst there
I'm simply saying that Alch Marionette is bad no matter which way you spin it
And I gave one example for that
Figuring out you have misinfo isnt an easy task
One that's irrelevant to script being discussed originally
Like it's bad in other places, which it seems Adrian was arguing against, which hurts their case lol, but I think most people are aware "alch mario is bad don't do it" for the reason you said, but it is good on Chaos in the Streets. Not anywhere close to the standard value of a townsfolk, but it creates a fun bit of flavor while still being useful
What I am arguing is that the 'if you are the drunk, you are sitting next to the demon' is an interesting thing that can be used on other scripts. The factor 'hey, you might just be the actual marionette is only true if the other minions are silent (not loud). If the other minions are loud, it's really easy to deduce that you are not, in fact, the actual marionette and just the achemist-marionette. If there are 2 minions in play and there has been a cerenovusmadness death and a fearmonger announcement; you are not the marionette. You might be the alchemist-marionette, but you are not the marionette.
That ties back to what I was saying earlier about script curation
(different) people yelling harpy, cerenovus can work; even widow call could work
Obviously, it's possible to make Alch Marionette useful and interesting
But it requires a very specific set of circumstances
In 19/20 scenarios, its just not a good idea
Hence why it's, in general, not a good idea
I mean: engineer is in general not a good idea
Never said it was lmao
you don't choose a random script, add engineer and be like 'done'
engineer requires a very specific set of circumstances
the conclusion isn' 'engineer is not a good idea'
the conclusion is: 'if you make a script with engineer, you make an engineer script'
Engineer not a very flexible role.
Alchemist Marionette is not a very flexible set of roles.
That's all that I'm getting at here.
sure
And in the case where Alch Mario isnt on a very specific script, its ass
the interaction is great and solid, just like engineer as a character is great and solid; just needs the right script, like a lot of things
mmm
so is engineer
Engineer doesnt seem like that great and solid of a role to me, but pop off i suppose
Things like these are subjective
I tried to quickly make this unpolished script; but the idea is: if your info doesn't work - it either is true in a vortox world or it's poisoned - get yourself or your neighbors killed ; I am sure one can polish it some more
anyway; the marionette-alchemist info ('a drunk that is sitting next to the demon') is interesting, but yes, if the point is: 'you can't slap it on any script', I agree, that's true
Golem on this script concerns me
it's +1 townsfolk
Looks interesting otherwise though? Still a bit iffy on how its going to play out though.
I am sure it can be tweaked; I spend a total of like 1 minute on it
I'm not really a big fan of rearranging script arrangements with character types
But ok, I guess thats something you can do
I don't understand your point here, but anyway
the point wasn't to make a full fledged out script, the point was: you can make a script where the alchemist/marionette thing is something that can add value to the good team
Sure I guess.
And I decided to expand on it, that, in general, if you think you are poisoned or get other kinds of info you either have to die or kill your neighbors
hey fuck off
replying to the question of the day so it doesnt get buried
Acrobat and butler I think are probably the worst at hurting the good team, I agree Sweetheart on S&V often just doesn't do anything when it dies mid-game, but in a decent number of custom scripts it does its job well
Sweetheart has a secret ability on SnV when I meta the storyteller, and that is tell me its not a Vortox game
Of course, that is a silly assumption to make
Butler I disagree, pick the wrong person and you've lost an entire vote on a critical nomination. In some cases that gives evil the advantage
I have not played a single game where that has ever mattered lol
Maybe my butler players are too good or they just bait successfully/get executed early enough that it doesn't matter
But I genuinely have never seen butler be the sole reason an execution didn't go through (butler wants to vote, master doesn't, player fails to be on the block by 1 vote)
I mean, Empath and Imp are good characters for scriptbuilding that fit almost anywhere. Empath is a very strong info role and Imp's mobility makes it super interesting
Disagree on the Empath front
TF: probably
but
being able to lose the game for good in its current state is pretty funny and deserves a dishonorable mention
O:
always and forever. It's just not an outsider
M:
locks down worldbuilding a ton just by being an outed evil; there's a reason why many good scripts with it have one of
to allow other worlds to exist. MM is also generally weak but the Lleech jinx makes it incredibly interesting since you can't just doubletap.
D: Probably
with its complete inability to spread misinfo outside its own bluffs. On the right script Pukka can be devastating (let it pop off sometimes by putting a Ravenkeeper in the game!) so I don't think it's the weakest.
I think that there are some scripts that probably could benefit from something other than an Empath but I still think it's reasonably flexible; I'm interested to hear your take
People constantly underestimate how busted the Empath ability is
And you know why
That's because people think that as long as its drunk literally half of the time
Its balanced
It's not
That is a terrible balancing philosophy
I don't disagree that it's strong
The fact that Empath needs to be made droisoned at least a third of the time to be remotely balanced is a testament for how badly its utilized on so many scripts
Even when it comes to other axis power roles
Like Savant or Flowergirl or whatever
You don't need to constantly droison them to make them balanced
But a lot of scripts do have a ton of droison to keep it in check (maybe not as much as TB with
but most Empath scripts usually have 2-3 of those or something like
or
)
They can survive on their own on a script with less predominant droisoning
Empath cannot
That's the key
most Empath scripts usually have 2-3 of those or something like
or
)
It very clearly does not fit everywhere
It must be paired with specific roles and scripts with it must cater to specific dynamics to be functional
One of those being
Arbitrary droison spam
Same
(If you can't tell, I don't like Empath that much.)
Most scripts tend to be high droison high info
I like Empath, it has its scripts, but to think it's not really strong outside of those scripts is indicative of some weird flavors of ST bias
Since... when?
Maybe most of the scripts you play with are SnV-esq
I've never encountered such a majority of such scripts though.
just looking through this channel, a bunch have
plus a Drunk/PM/Sweetheart or something
(poisoner is a character for another time)
I feel as if theres quite a bit of false equivalence here
Just because a certain portion of scripts is popular within a specific playerbase
doesn't mean a character that fits only on those types of scripts "fits everywhere"
That's like if I went into a Chinese restaurant, saw that everyone was eating rice, and assumed that almost everyone on earth eats rice
I'm not saying the scripts I play or even the ones I like are like this
I'm looking at the scripts that most people on this server make (which are put here) tend to be more toward high droison high info
Okay, then your statement that Empath "fits just about everywhere" is still wrong
True and I'll concede that
TF:
For the reason you both you and Temporary stated and yeah often the damsel doesn't even get turned in a role that is that useful (I already saw a game where the Damsel was turned into the Cult Leader and won with evils 💀)
Outsider:
and
I think Golem can be harmful if they stay alive even if their ability is still quite strong for the good team and I don't think Butler is an outsider that actively hurts the good team
Minion:
because when the pyschopath can do things at the cost of being outed but chooses when they want to be outed, The Vizier doesn't have that privilege unless Inv is in play. Everyone knowing one of the minion in play is also very strong + pushing on an exe may give too much info to town if not used correctly
Demon:
and
are the obvious choices yeah
I feel as if taking ST-fuckery into consideration as a legitimate factor when judging roles isn't the most productive thing to do
Because if we do that
A good third of Clocktower becomes problematic and labeled as terrible roles
Usually when I judge roles, I judge them based on them being run by an ideal Storyteller
Because A) Realistically speaking, that's the role at its best and therefore can be compared to other roles at their best and B) That should be the goal post Storytellers strive to achieve anyway
Yes for sure it was more to say the role is already weak but even if it serves its only purpose, they can still get messed with by the ST which is sad
But clearly if we take how much a ST can mess with a role in that case Pacifist is one of the worst TF role if I look at how badly a role can be run
If I'm the Huntsman and an ST turns the damsel into the Cult Leader, that better be the only townsfolk left not-in-play on the script, otherwise I'm gonna riot-nominate them irl
"I'm gonna riot-nominate them irl" haven't heard that one before
on the very last note i actually just STed a game earlier today where a pukka killed a RK who then backed up the marionette and they STILL lost (they also outed to the magician, but that’s probably completely unrelated)
💀 nah why the roles an alliance in WWII
wait axolator it was actually your script i think
it was my script :3 ty for running it
Gave +1 Thanks to @foggy grotto (current: #302 - 93)
Axis refers to how roles like these tend to be the foundation of a script's ongoing info
I legit did not make that connection until now
5/5: best clocktower related phrases to use in daily life outside botc stuff
Example: "I'm gonna riot-nominate them irl"
"You might die at any time"
Oooh threatening
"in the world where..."
"I think it's a vortox game" - you can take this one multiple ways
ah i gotta starpass
Lmfao, thank you
If I'm not sure what I'm saying is true: "I could be the Drunk right now, but"
"I'd like to gossip..." and then saying a * true * statement and someone else in the room fakes dying
"I want to talk to the confirmed virgin"
Lmfao
"Something bad might happen to whoever is most responsible for the death of a new player."
That'd be me
“We should kill you for science”
basically all of Portal
also probably what frogs hear in their final moments
I call my friend who knows the bare essentials of BotC a Vortoxed Townsfolk all the time
* saved an image *
"Who are you going to put your fat, fluffy mitts on tonight?"
"Execute all failed virgins" /j
"I'm pacifist...I would of course never hurm a single soul...But If needed....:)"
It's the irony the Pacifist is used to push powerful townsfolk
"She nominate on my virgin till I cause an execution"
"Wait sorry that was vortox'd"
“Feed the cannibal”
'It's ok to kill me but I'd rather do it tomorrow'
5/7 this was being done in #botc-memes , what’s the stupidest combination of two characters that you can think of?
For example, one person said Mutaint (Outsider):
When you're "mad" about being an Outsider, you might be executed.
If you die by execution, your team loses.
Sadier (Townsfolk) If the Demon kills you, you learn that it is 1 of 2 players. You are safe from the Demon
Personally, I've always thought Tinker and Acrobat should just be combined into one character to make them both more widely usable on scripts and I'm really glad they did it in Crossover Episode #1231368929138708601 message
Idk my take is that if you're ever using an acrobat you should just replace it with a tinker
But combining them is fine too
It gives a reason to throw off Acrobats info and provides an incentive to look for tinker deaths even further. I like it
Lil' Legion: Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player might die each night*. [Most players are Minions]
Could've said most players are legion but this is funnier I think
Oh also: Kingetic (Outsider) Whoever wins loses and whoever loses wins. The Demon knows who you are
Completely balanced, I promise ; )
Dumbest one:
Magician Grower: Minions & Demons do not know each other. If you die, they learn who each other are that night. The Demon thinks you are a Minion. Minions think you are a Demon.
I forgot even when dead but it’s kinda funnier this way
OH i just realized the extra layer of stupidity to this lol. That’s great
Poppy twin: you and an opposing player do not start knowing each other. If the good player is executed, evil wins. Good can't win if you both live.
Teacanthrope (Demon): Each night*, your living good neighbors die
Flower Lady (Outsider) If a Demon voted today, they can’t die
Would be cool if it wasn't so traceable
Flowerboy: if the demon kills the king, you learn if they voted today
Puzzlitician: 1 player is drunk, and if they are most responsible for their team losing, they change alignment & win, even if you are dead.
Wait that's kinda cool tho
If you guess (once) who it is, you win.
Ooooooh
I think if you care about making it fun then the poisoned player has to learn they were poisoned
No, just if their drunk info happens to tank good, they win as a consolation.
Pitnovus: Each night*, choose a player and a non-Demon character they become (if not in play). They are "mad" they are (still) their previous character today, or might be executed.
Heretician: if you were most responsible for your team winning, everyone ELSE who wins loses and vice versa
I thought we were thinking of dumb combos, that's kinda cool
Fangormortis: Each night*, choose a player: they die. Minions you kill keep their ability. The 1st Outsider killed this way becomes an evil Fang Gu & you die instead. [No Outsider modification works]
Sailkeeper: each night, choose 3 players: between you and them, 2 are drunk and 3 can't die
Also we got outed in #botc-memes , now everyone there knows about us
Darmer: "All Minions know you are in play. If a Minion publicly guesses you (once), your team loses. If you die at night, an alive good player becomes a Darmer."
Sweetman: If you die, 1 player learns who you are from now on
Gosslayer: Once per game, you may make a public statement. Tonight, if it was true, the Demon dies
Nightwatchwoman: 1 player starts knowing that you are 1 of 2 players
Evil Girl (Townsfolk?) You & an opposing player know each other. Each night* , you learn if they voted today
Lyclutz (Outsider) Each night, choose an alive player. If good, they die & must choose a player: if evil, their team loses
Flowerbabble (Demon) You start knowing a secret phrase. For each time a Demon voted today, a player might die
I’ve done like 3 for Flowergirl lol. I need new material
Huntscharmer (Townsfolk?): Each night, choose a player. a chosen Damsel swaps characters with you & is then poisoned.
i like how the secret phrase is just completely irrelevant
It’s relevant in making the Flowerbabble feel special : )
Yaggazepheles: you start knowing a secret phrase. Players who say it might turn evil or die at night
Flower grinder: players close their eyes during noms, at night you learn how everyone voted
Town witch: minions die when they nominate
Boomsainty (Minion): If you are executed, all but 3 players die and your team loses.
Goblaint (Minion): If you publicly claim Goblaint and are executed, your team loses.
High Lycanthrope: Each night, lean the player the ST believes you should talk to most. They die.
Priestiant (Townsfolk): Each night*, learn which player the Storyteller believes was most funny today
Goblin’t
Town Villiage (Townsfolk) Each night, choose a player: you learn if they nomianted today [+0 to +2 Town Villiages]
Batter (Outsider) Each night* if either good living neighbor is drunk or poisoned, Minions & Demons may choose to change characters
Pope: each night, choose a player: they are poisoned and are the only player who can be drunk or poisoned for tonight and tomorrow day
Vigormother (Demon): Each night*, choose a player; they die. You start knowing a good player & their character. If the Demon kills them, Minions die too and keep their abilities
No Idiot (Demon): Each night* choose a player: they die Your alive No Idiot neighbors are poisoned [+0 to +2 No Idiots, 1 of the extra No Idiots is drunk]
So how…
Oh its jokes
Also see Flowerbabble
oisoner: each night, choose a character: they are poisoned tonight and tomorrow day
Slojo: once per game, during the day, publically choose a character: if it is a demon character, they die
Slake Charmer: Each night, choose a player: a chosen demon dies
lycanman™: each night, choose a player. they die, but they learn who you are that night.
high idiot: each night, learn which player the storyteller thinks you should learn the alignment of next. [+0-+2 high idiots, one of which is drunk]
mantsman: the demon thinks you are the damsel. If chosen, gain a not in play townsfolk ability.
plague bat: If you die, the story teller is drunk or poisoned.
“Why did the night take 10 minutes?”
“Was getting drinks”
"Trying to find the rat poison my wife hid from me last time"
Tool: You might die anytime, the first time you die, you don't
"Joe is executed and does not die!"
"And dies!"
or perhaps
Saintgoat: If a player of your alignment is executed, you might be executed instead. If executed your team loses
Stinker (Outsider): You might lose at any time.
Klutz Charmer (Outsider): When you learn that you died, publicly choose 1 alive player: a chosen Demon swaps characters & alignments with you.
lol
I can see this working lol
Well you’d need to say the Demon doesn’t count as dead lol
Nah dude it's just the snake charm of a lifetime
If you hit the demon you immediately lose
If not then it's like a klutz confirmation but for non demon
True, but I think there's actually social ways around this
Actually, nvm, this is swapping with Demon 😅
This is instant loss
snake charmer on hard mode
Townsfolk.
8/5: What's a custom script you think is overrated?
Obligatory "Strings Pulling"
MIDNIGHT OASIS GAAAAAAAH
Catfishing, my one time playing it just made it feel like another random script a new person made that ended up being half decent the first go
Idk if I would call cat fishing overrated
Well it is EgaCool’s taste 😂
I think most people nowadays think it is in the "it's alright" camp
I don't see people recommending catfishing as much as poppyganda and midnight oasis
But maybe I'm just in different circles
Speedy nights is MID as FRICK (No, this has nothing to do with me drawing Goblin in Knight Ping in my first game, shut up /lh)
real & true! I personally do not get the hype
Poppyganda and Whose Cult are fun times, but agreed that Catfishing is kinda mid
It's fun but you need to be careful as an ST or evil WILL get rolled
my main bias is because my first and only game with it was where i was the fang-gu-jumped drunk and i really did not feel in the mood to be evil
I'd say unncertain death but I haven't actually played it
But just looking at it idk
Some dubious interactions to me
Soldage (Townsfolk): You are safe from the Demon. If it kills you, you learn it is one of two players.
Alternatively
Damsetic (Outsider): Minions now you are in play. If one publically guesses you (once), your team loses. Whoever wins, loses, and whoever loses, wins, even if you are dead.
Damsetician (Outsider): All Minions know you are in play. If a Minion publicly guesses you (once), your team loses. If you were the player most responsible for your team losing, you switch alignments & win instead, even if you are dead.
This was my first combo.
I feel the same way
Midnight Oasis and Commitment Issues
Catfishing
I’ve already explained why sometime before
But I just really don’t like how it’s built
Feels sloppy
A ridiculously frontloaded Good Team vs an Evil Team who’s only real strength comes from abusing crutches
Games of it feel very contrived, since 75% of setups for it suck
And if you don’t have a PH or FG as evil
You’re very likely going to end up losing to little fault of your own
Everything you're saying is correct but HOW DARE YOU
On another note, TwV
People treat it as if it’s a fun alternative to TB
Or some kind of stepping stone
It’s not
Its just bad
There’s a reason TB only has one Demon by default
It’s because most TB roles don’t carry the same potential for value as their BMR or SnV contemporaries
Not even mentioning Vortox, which mercilessly shreds TB’s cast of highly specific investigatives
TwV is terribly evilsided
Drunk and Recluse make ND impossible to solve for
Fang Gu on a script with zero roles that can detect it is very bad design
And Vigor sucks but we don’t talk about it
It works out better than you’d think but in larger games (13+) it can get a little suspect (Clock and UT/Marionette is the big one)
Oh I'd think Pukka/Monk
yep pukka monk
I think the killing minions help with that
What are thoughts on Harold Holt's Revenge?
I've had limited experience. I've had not the best games of Whose Cult is it anyway? I have found Persian Paranoia pretty good so far
It's a little bit good sided imo but I think it's pretty good overall
that one's also bad but not awful? grandma/assassin/gf help
9/5: Now, for the opposite. What's a custom script you think is underrated?
I've enjoyed Persian Paranoia a lot. Nice variation so far.
as funny as it'd be to boost my own custom I do have an actual answer
honorable mention to Trust for being absolutely wild (though it's got a ton of notoriety outside of this server, if clocktower con has taught me anything)
Oh yeah for overated ones, just because its on the unofficial app
vigormortis high school
honestly baffled by it
goon teensy 🤩
though tbf I havent seen anyone actually recommend it, but its prolly one of the earliest teensies people will see after no greater joy and laissez un faire
Can you send? Idk what it is
That does look interested
its a teesy
looking at it rn, dreamer and gossip seem nigh unbluffable, clock/vizier breaks one-minion games open, and gf/choirboy feels bad, but it looks really solid!
it is a truly baffling script
Mm. That is totally fair
I think I had good STs on the games I've played, but I can totally see how its not underrated
its vulnerable to bad grims, which isn't great
I just have had fun on it, while there have been other scripts I have heard of more which I haven't
I mean I think loads of teensy scripts are underrated on this server
But I think I find most stuff fun and I havent really played enough to form a strong opinion
if only we had a library for them
If onlyyyy
(but yes there are so many banger teensies)
I know its homebrew, but its criminal how good upon a scaled wind is
I wish I was further along with playtests on my own custom so I could boost my own rn too lol
I do genuinely think I cracked something great that hasn't been done before
I have had a lot of fun running it. I am the type of person to love Laissez un Faire, so that teensy is right up my alley
Big agree
speaking of "something great that hasn't been done before" https://discord.com/channels/569683781800296501/1237856038871634071 recently got its first text playtest and it's a wild script
I think Wackamole is hilarious (Teensyville script)
Also got people who never played homebrew before into it, becuase the characters are pretty intuitive
Wackamole is nice
the normal script is pretty good too
I wouldn't say its anywhere near my fave though
suffers from dreamer breaking it open but still good
I personally never really got the hype
it takes the same spot in my brain as Late Night Drive By where it's oops all slayers --> only the sc has any actual info --> exe on socials
I can definitely put that in my 'overrated but will play' list tbh
I just think Wackamole is very samey, and is quite good sided. It kinda requires snakecharmers to play secretive for evil to have a bit of a chance
It definietly has a strong theme though because how much of it is slayer shooting and pixies and philos and all that
Yeah wait this looks pretty good, I didn't really look at it the first time I saw this
Yeah it's not supposed to mimic the real clocktower experience (which I do prefer over anything else) it's just kinda "hey we have 20 minutes let's bang out a funny game"
I have instant fear when I see village idiot with poisoner on the script
So many scuffed bad games from village idiots being idiots
But yes, it seems pretty solid
Yeah I think a lot of the bad experiences with VI are player issues. Like either town listens to them too much or VIs trust each other too much. I've had success within my own group so I count my lucky stars
I think math seems a bit too strong on the script
I made the mistake of running VIs with fibbin
I should have given the drunk VI even worse information
Pretty sure that's illegal under the 8th amendment
I didn't use fibbin on the VIs
I used it elsewhere
But yes, they were paranoid and that is understandable
I guess in my games VI games just feel like their information kinda melds together into a web which doesnt matter because there are 4 VIs in the game, so one is evil, and one is perma poisoned by the poisoner, or whatever
Maybe thats just a me thing
In my games some evils see the value of not bluffing VI if there's not too many people total (longer games let the VIs sort their shit out) and letting them screw up their own info
I find with poisoner though, VIs might never sort their shit out
Like, a lot of VIs assume the third one is evil anyways and then they just get useless squabbling all game
I think you might see value in it where I don't
And that doesnt mean you're wrong
I have not had that many games with VI
So maybe it is better than I give it credit. People who playtested it seemed happy with it.
I find
withpoisoner ~~though, VIs might never sort their ~~shitout
fixed 🤩
Idk, personally I'd be happy as town if poisoner was wasting nights on the village idiots. This town isn't the strongest of all time, but preacher, savant, fisherman, town crier, chambermaid, and ravenkeeper are all better targets, them being sober is a big boon to town
I know this is contradicting myself
Here
But the poisoner doenst have to be permanently on the VI
Even 1 night of rubbish from a sober VI can make it way harder to figure out
Yeah, but even 1 night of everyone else being free of poisoner mayhem is great
In my games the VIs have usually been able to be like "either we're all evil bluffing VI or we were poisoned 1-2 nights" and town can solve from there
But I think your perspective is valis
Valid*
Poisoner + VI isn't the best interaction
I try to avoid it on the scripts I've started building
Is it public?
I posted one of them to #custom-script-discussion two different times to get some feedback before playtesting, but I will be making a forum post/uploading it to the script library once I playtest it enough to decide on which of the two iterations I think is best
Miss Register by Axolator 
it’s actually so fun though
i ran it a few times a week ago and it was really fun
ty 🥹
i hope more people start running it; it's a very neat social script and i'm very happy with it right now
alejo better send the script notes invite 🗣️ 🗣️
5/10: What’s a role you’ve never played before but want to?
Alternatively, one that you wish you could play more but haven’t gotten the chance to
High Priestess
I tend to trust everyone implicitly so I want to be told exactly who to trust
Alchemist or Boomdandy, not a wellspring of scripts with them that are good
Give me 
I don't THINK I've been any of them before, maybe SC idk
Out of those
And I've bluffed amne a bunch because silly
I've had some great
games, been
once or twice, haven't played any of the rest
- Now, me with the power to hard confirm myself and execute basically anyone I’d like. Wow, love this.
- Want to try it out.
- I already always look like a minion. I wanna know how I am when I have to act like I am a minion.
- I yapp so much in games. Want to see what people think of yapp that aligns with my phrase or not.
Waiting for
or maybe
since I like to act evil
spy or widow 😭
i’ve never been a grim peeker, or even been on the same team as a grim peeker except one time as an evil traveler
you don't wanna be a grim-peeker, lest you get hit with the "Night 1 has taken a long time, [this player] is the Widow" meta
it's also a lot of pressure 😭
bah
just once though
also never been politician
but don’t really care about that
no its just me watching a video rq
me when N1 is taking a long time and I hear the ST put on “How to Storytell - The Night”
5/12 What’s the worst amne ability you’ve ever seen run?
My own mea culpa is ‘you are king and choirboy, the demon knows who you are.’
… evil had a pithag, which I completely overlooked when setting this up. 😭
I can’t remember the exacts, but i was spectating a game with a bad one. It was something like “Each night, choose 2 players. 1 learns who you are & the other might register falsely”
It completely destroyed a solve
I mean
That seems not too bad? At first glance
Perhaps too difficult to figure it out
Each night everyone's role is swapped in a specific way (I don't recall exactly the way the swap was working but I remember I hated that game)
I was given the Singularity ability as an evil Amnesiac before
What that meant was:
- I turned myself evil
- I registered as a Demon
- I removed all Minions and Demons on setup
- I started the game by choosing a Demon and three Minions (blindly, mind you): I then gained those abilities
I won that game only out of sheer confusion
Because I had blindpicked Vortox on a script that it clearly was too overpowered on
And town failed to worldbuild due to there being no Minions
(I also gained the Meze, Poisoner, and Cere abilities, so I was able to turn someone going into F3)
But that was
An immensely stupid game
For everyone
"Each night, choose a player. They learn who you are and might register as anything." The st did it because they 'wanted to let the godfather get a kill in an 11 player GF -1 game' we then told the st how much of an outsider ability that was and how unguessable it was too (making the misinfo untraceable)
Oh wait hold on this is the same game isn't it
I think so. The only thing I know for sure is that it was a recurring NWM that also made people register falsely with basically no limit
And that was the first time I ever heard someone use the term Aminity
Its completely arbitrary misreigsitartion. It's not even "will always register falsely". It was completly unguessable and a trainwreck
In chemistry, amines (, UK also ) are compounds and functional groups that contain a basic nitrogen atom with a lone pair. Amines are formally derivatives of ammonia (NH3), wherein one or more hydrogen atoms have been replaced by a substituent such as an alkyl or aryl group (these may respectively be called alkylamines and arylamines; amines in ...
I ran an Amnesiac who chose a player and learned whatever they learned each night. Good ability for the right script. Night one, they picked the Mezepheles. Needless to say, it was a disaster
A few weeks ago I ran an all amne that I really wasn't ready for (and neither were my players, I made it way complicated and all together was the worst clocktower experience i've had. lesson learned) In this game, most people had secret phrase based abilities, including one that went something like "the third player to say your secret phrase chooses a character from a (specific )seperate script. You become that character.
I ended the game with 3 alive evils and 1 half dead good zombuul
An amne in fishbucket had an effective each night philo ability. Virgin confirmed themself, Nightwatchman confirmed themself, Got mez turned and Engineered a Lil Monsta into play and held the baby.
It was a funny amnesiac ability on Laissez Un Faire, but at the time of the game I did not like it
[All other players are Lunatics]
5/13: What is your favorite weapon of choice as the Slayer (in theory or practice)?
A watergun 🙈
reference to a longtext game run by a friend who's awesome at flavour text but it's gotta be a phaser gun for me
Sometimes I just pick another player in the game as my weapon
I like to go with "Dignity" as a simpsons reference
i remember a tb game where several people used me as their slayer weapon
Another Slayer with the same weapon
Slayercursion
A crossbow shooting crossbows kinda vibe? 😂
Guillotine
That is also my favorite method of execution
I wouldn't throw guillotines towards other people though, that seems like a very difficult and ineffective method!
No, you pull them into the guillotine
With a lasso
Cinder Block
14/5: What is a script/homebrew/clocktower experience you've always wanted to run, but never have before? (and why haven't you?)
I've always wanted to run Besjbo's New World Chaos after kicking up the spice with the amount of homebrew I play and run regularly, but I don't think I'm a good enough ST yet 🙈
my brain hurts watching games of it let alone STing it
I've wanted to run [REDACTED] ever since Dela released it
A Leviathan game! Both running and playing
Bunch of experimental stuff really. All Amne's, maybe a partial homebrew with characters from TBA and HBL. Haven't yet cause time :P
I have a custom script I just wrote and I want to playtest it really badly but my players aren't good enough for it yet, evil has to be really proactive with bluffs
And I think I'm onto something really good, so I want to playtest and do a wider release
Yo
You should join my local group
I think it would be really silly if I ran lizards, the problem is that something would probably explode or smth if I attempted that
I do wanna run more TBA scripts. The 1st time I ran, I gave a kinda sucky Visionairy question. I also kinda wanna run Matsuraid, just because it seems to inexplicably function in spite of itself and it'd be worth seeing
I appreciate that, I'll consider the invite. I'm a bit nervous meeting new people online. I'll hit you up if/when I feel good about it
I've been meaning to run the Entity Hungers for some time, and I'd love to run Lizards but would fuck up so bad.
I've still yet to run my own chimera script
Fencer seems easy to confirm.
(Sorry, not the right place for feedback/not sure if you want any, lmk if you'd rather me move it/shut it.)
Wait, how
The demon can just claim to be the fencer and then follow their own kills, no?
I think that's definitely possible, but it'd essentially put a target on their back.
Like, I think a simple meta is that you leave them alive for a few days. If they're able to, at the start of every day, communicate who'll die tomorrow, they're probably the Fencer or the Demon. I see this for 2-3 days, exe into it day after.
Either I hit the Demon or I don't.
Yes, evil could strategize around this, but that'd require the demon talking to a minion an awful lot, which is very sus.
You could say that about a lot of characters
Could you though?
What other character works like this in that they have knowledge that becomes public, but they have it first?
Apart from like, things about people's abilities that are built to confirm
Like a librarian seeing damsel
and outing that
and then later a damsel dies and outs
Like fencer isn't only a demon bluff
If the "fencer" who is a minion, outs the best kills at that moment from the fencers perspective
Then the demon can kill into it
That's true, actually
Also, if the fencer can only be confirmed by killing it, it's not very easily confirmed, no?
There's more counterplay than I initially thought from the evil side. Right.
I'm not sure what the point of Cawthayne or Inysyns is on the script, but it otherwise slays.
(Like, I don't get the point of the roles, I guess.)
I'm just guessing based on my 1 play through of this script that Cawthayne is outsider mod, and works as a simple demon to be an alternative to Obscrul, as good can overthink a very simple ability.
Inysyns is kinda like boomdandy as it discorages executees who are fine with dying, or the most ovious pick, because they might lose you the game
But you'd have to check with Temporary for the real answer
This
Insysys acts as a counterbalance to the many of pointers on the script and encourages more unpredictable execution cadence
Cawthane exists because it’s simple and it’s Outsider mod
- it’s a pretty chill design as a whole
This script needs playtesting though
If for some reason evil appears to be too weak
I’m open to replacing Cawthane with FG
And throwing an Oracle in somewhere
Or LM
LM adding an extra Minion could be interesting… we’ll see
5/15: You must choose a party of BotC characters for an epic quest. Who do you choose, and what class (not D&D-specific, you can talk about Shadowrun or another system if you'd like) are each?
Me who knows absolutely nothing about any sort of rpg
I mean:
Bounty Hunter (Ranger)
Pithag (Wizard)
Psychopath (Barbarian)
Spy (Rogue)
Professor (Cleric)
seems like a solid start
Slayer (Ranger), Mathematician (Wizard), Tinker (Artificer), Minstrel (Bard), Acrobat (Rogue), Fool (NPC who miraculously never dies so we make them open all the doors for us)
Artificer,
Wizard,
Druid,
Warlock,
Bard
Could be a fun party.
The inherent alignment differences might make party dynamics a little rough
unless you got a Conjuration/Necromancer Wizard
to make a good yaggababble somehow?
I would not trust the Tinker with any artifacts
Goblin (Goblin)
DPS
tank
healer
Psychopath (Barbarian)
Witch (Sorcerer)
Politician (Bard)
Boomdandy (Artificer)
Godfather (Fighter)
This is the only correct answer
Any system? Well then
Investigator (Investigator)
Investigator (Investigator)
Investigator (Investigator)
Investigator (Investigator)
I love Call of Cthulhu
Pit-hag doesn't give wizard vibes to me tbh
Do you think a pit-hag is studying arcane tomes for knowledge? I think they're way more likely to be a warlock or a sorcerer
Pit-Hag seems more a druid to me, honestly.
(Bard)
(Bard)
(Bard)
(Bard)
(Bard)
Don't forget
(Bard)
(Rogue)
(Oath-breaker Paladin)
(Sorcerer)
(Wizard)
(Barbarian)
(Mastermind, the rogue subclass from Xanathar's)
I just realized that Yaggababble can cast Power Word Kill, essentially.
as a wizard is interesting. Why?
It’s a weird one where I’m not particularly sure which 5e class to put it in? I was thinking Enchantment Wizard with its mechanical functionality as well as its social ability to get people paranoid
Fearmonger doesn’t strike me as charismatic enough to pull off a Whispers Bard
^^^^ this makes sense to me
"I think you're just drunk."
“We should feed grandma to the cannibal”
: A bunch of semi mad weirdos who are part of a cult on accident, golem barbarian not sure on the rest
Golem (Barbarian), Pixie (Fey Warlock), Cult Leader (Old Ones Warlock), Mutant (Yuan-Ti Blood Hunter), Lunatic (Astral Self Monk)?
checks out
Let's eat grandma
I don't know if there's a Star Trek related RPG out there (probably is), so my spaceship crew would be:
is the captain
for obvious purposes
for navigation
for tactical/weapons
for internal defense
, the backup person in case someone dies
, another backup or the First Officer if the captain already caught their fish
5/16: Pick a character and a name for their biography (ex
: How I Learned to Stop Worrying and Blow Up Everyone)
the ponderings of a mountain man (pondering why he decided to wait one more day)
Cracking the Cryptid
I am the Goblin
500 blank pages except for the 1st one which says... "I am the Goblin"
"The Secrets of Immortality"
OVER THERE! THATS THE DEMON!!!
let's not split hairs -split limbs instead!
you know who ELSE has dementia?
The Intricacies and Loopholes of Law and How to Exploit them
One Last Job: Essays of a Retired Killer
Flaarehgahgfjhsdfg shmoasjdhkashy abreashdkhukh
AAAAAAAAAAAA: Why the Elementary School Teachers Who Told Me To Stop Screaming All the Time Were Wrong
“Helpless Maiden 101” by Author Anonymous
how to stalk someone without seeming evil
Ursula: How King Triton ruined my Life
yo, TPI, hit us up, we just made a jackbox-style game for the ages
it'll be SO profitable
“if i was”
"I was born on Opposite Day and my whole life has been defined by that fact"
"I died on Normal Day and I have not been defined at all by that opinion dang it"
If I did it
“How the Almighty saved us all”
(yes Jesus is technically canon to BOTC per Excorcist flavor text, no I will not use Christianity)
Is that a stormlight reference instead?
"This is a bestseller. 2+2=3."
This is so fucking funny you deserve an award
I was trying to figure out that same joke earlier i forgot about psycho
holy SHIT
Close packing density of polydisperse hard spheres
Why Drunk Driving is Okay, Actually: The Little 2 That Could
Only just saw this. It was my main inspiration, even if the reference doesnt actually refer to the Vorin church from Stormlight
" 'Habeas my Corpus!' Common Latin Phrases to Confuse a Jury "
" Wearing a Nice Watch in South Chicago (and 99 Other Ways to Die in the Night) "
||
" Just Do It: When Suicide is the Answer " || TW: Self harm
" I'd Bet My Life on it: Why Good Gamblers Die Young "
" How I Learned to Respect the Dead and Move on with My Life: Rational Arguments against the Desecration of Corpses "
" How to be a Friend and be Influenced by People "
" Kissinger: A Biography "
" I am both Guards: Why Everything I Say is Completely True"
" Hot Potato: The Art of Evading Responsibilities "
" Big Shoes to Fill: Why Heels should Come with Laces "
LMAO! THe Mastermind and DA texts!
Why My Gut Feelling is (probably) Trustworthy
lmao
LMAO
Rest in piss, 
(
) Gerrymandered: How I (Almost) Was Elected
(
) The Story of the 7th District Wannabe
Gerrymandering is how you get elected
Yes, the Mayor used it against him
5/18 which character do you find to be the most forgettable?
Monk or soldier tbh

Always soldier
Stop, you stole my joke
It’s not used much, but it being in TB helps…

i feel like i always forget minstrel exists
probloby acrobat
I haven't played with acrobat in script At least once. (if we dom't count fishbucmet but technically It's not a script but combination of some of them and some roles)
And not just in game But literel scripts
Hi nexus!
Hiii
Preacher.
I forgot it existed until I looked on the wiki page
It’s ability is unremarkable at best
No one ever puts it on scripts
It’s bland to play and rarely does anything of use
Overall, just a recipe for unmemorability imo
Most Fabled characters (Angel, Buddhist, Duchess, Fibbin)
Also Harpy
Disagree on harpy lol
I don’t see it on too many scripts
And on the scripts where it has a place the other minions generally do more & are more interesting
At least people remember fearmonger because it’s a wincon that never triggers
Harpy is good on scripts with high pointer concentration
People just dont tend to build those kinds of scripts often
Here's a question: Does forgettable mean "I don't see this role have a large impact in games where it is in play or on script" or does it mean "it gets lost in the larger world of clocktower and script building"
I would say the latter
I interpreted the question as the latter
Hmm

At the very least, I don't see it a lot, and it feels like it would be hard to fit places
Maybe not "forgettable" in the first sense, since everyone knows it's going on, but when people think of a new script, I don't think Organ Grinder would come up often, if at all
OG is memorable to me because of how much I hate it
Same lmao
I think it sometimes do too much. Like can't put it on outed evil, and than with stuff like sw, mm, it's a feels bad
Also until I tried reworking snitch I constantly forgot it was in the game
absolutely
is a close runner up for me
Its only more memorable than
because I've cited multiple times that it's tied for my least favorite Outsider with
and 
I have a script with organ grinder and my personal experience is that as soon as you think of OG as a social poisoner, it works on a lot more scripts
It’s a bad character for scripts with hard confirmation, but with soft pings, it’s great: evil can easily vote in unison and nobody can learn from voting. (Hence: social poisoning)
5/19: What was the most craziest execution you ever saw?
I played a game of BMR a few days ago where, for the whole five day game, only DA protected people were executed
First the goon the DA made evil, then the neighbor of the tea lady who's other neighbor was the demon, then the self-drunked sailor, then themselves bluffing fool, and finally the godfather bluffing pacifist
The goon wasn’t da protected though
They were chosen at least
yeah that's true, DA chosen is better wording
What a lucky snipe by the da
hey i was in that game
weren’t you that DA
yeah you were 100% MVP
the zombuul actually killed every night except N2
was crazy
and was still completely alive at the end too
Weren’t you the DA that game
lmao
I still remember that
And that was the night I GF killed
We had 0 no death Zombuul nights
Quite the rare sight

if fables count
I've never seen a trav ask for butcher
once
Butcher is my go-to
In a yaggababble game the amnesiac learned a number each night, which was the amount of letters in the yag phrase. However they were poisoned so they got incorrect info, so they learned 3, 5, 11. Town was talking about what the phrase could be and while someone was nominated they said they were "the philo poppygrower". Right when the countdown for voting starts someone yells that "the philo poppygrower" fits 3, 5, 11 and suddenly a ton of hands shoot up and they end up being executed
LOL
what happened after
Yea evil won that game ultimately, even though there was an actual poppy in play
5/21: What is one BotC concept that you think more abilities could work around? Why?
I would love for there to be more resurrection abilities for script building purposes, though admittedly it’s hard to make resurrection abilities. Still, even just one or two more would go miles in making Professor and Shab less of a pain to fit in scripts (not counting Al-Had)
General-style guidance roles
(I’ve already seen and made a ton in #homebrew-roles, but they’re neat and I would like to see more official ones)
Outsiders that get their effect mitigated when killed by the demon, rather than triggering them.
Outsiders in this current category: soldier, damsel, saint
^^^^ I think DarkArtist has some great ideas on homebrew characters that expand on that design space
Soldier, my favorite outsider
I agree tho
We all know it's true
Executions failing
Predicting deaths
There's just the unreleased ||voyeur||, but there's at least 5 homebrew characters I've seen utilizing it and it's so fun and cool, I love it, it requires a player to be savvy both socially and mechanically
Yeah, the way Legion does this is very cool.
🎵 one of these things is not like the other! 🎵
soldier lol
MINION OUTSIDER MOD PLEEEEEEEEASE
outsider mod PLEASE
preferably on the evil team
True
2nd place goes to giving reasons why evils die
I'm assuming you mean at night?
'reasons why evil dies in the night is absolutely my number one, yes
Vigor, imp, fang gu, SW, ...zombuul?
Legion but that doesn't count
LM too but that counts even less honestly
Yeah more would be nice
there is a reason I have vigor, imp, sw and lm on a script :p
Is there an oracle
funny how vigor is considered one of the weakest demons and fang gu one of the strongest
no, no oracle
the script wouldn't work (imo) with an oracle
It originally also had zombuul but the other roles needed to support its existence made it kinda suck
oh legion definitely counts
We need more silent minions
We currently only have:
Marionette, Mezepheles, Poisoner, Scarlet Woman and Spy as silent minions
You could argue for boomdandy (isn't loud until too late) and baron; but all the other ones are loud in a way
I mean stuff like
have ways of hiding themselves for the most part
Also
is somewhat silent on bmr in particular
'being able to hide' doesn't make you 'not loud'
And then
is simultaneously loud and quiet and I love it for that
a witch can hide themselves, doesn't make them 'not loud'
hell: even a goblin can hide themselves, doesn't make them not loud either :p
same with widow
I think my point is that loudness varies a lot
Yeah
I agree loudness is a spectrum
Sorting minions into two buckets is not an effective way of describing them
However
yes, and clarified what I mean by silent, I think?
I agree with Adrian we need more silent minions
As someone who has started doing script building
It really limits your ability to design when soooo many minions are loud
I'm not saying we don't
It sounded like you were
Like: of course loudness is a variant: vizier-organ grinder on one end, witch, cerenovus, psychopath even on different parts of that spectrum
But our bad for misunderstanding
but I am talking about: silent ones: minions that are as quiet as a dead mouse
Also I'd put
on more or less the same level as
, in the context of bmr in particular
godfather and devil's advocate are both loud imo, but slightly less loud on bmr, but ona lot of custom script and for custom script building, they are pretty loud
Similarly mez can be very loud if you want it to be lol
Like I'm literally designing a script right now in the script tool and it's hurting me so much that I don't have more silent minions
Yeah on customs I agree they're loud
a loud mezepheles is as effective as a loud poisoner imo
anyway: loudness is here defined as: proof that the character is in play to other people
good* people
obv a mez turned character proves that there is a mez, but that's fine
widow is loud, despite it only being loud to one person
A cerelocked townsfolk knows there's a cerenovus, I don't see how these are different
...?
Widow is louder because the one person who knows has almost no reason not to tell everyone
you don't see the difference between a minion being known to an evil player and a minion being know to a good player ?
Other than that it's not the only strategy as a cerenovus
I don't want mez because I have a stormcatcher on the script and I don't want the possibility of a mez-turned stormcaught player. I don't want marionette because of bad interactions with other townsfolk I want like undertaker. So I'm stuck and basically have to go for Ol' Reliable (mutant and cerenovus combo) even though it doesn't fit perfectly on the script
In both cases, 1 good player knows that the minion is in play and has strong incentive not to share it
The mez turned player
They’re evil by that point
I see the disconnect
There's some homebrew minions I know would fit perfectly, but then it's not just a custom script I can post here anymore
So moral of the story, yes please TPI I'm begging, more silent minions
like: a mez turned evil player isn't an issue that they know there is a mez, just like evils knowing which minions are in play isn't an issue
Give me ||Amaniti||
^^^
so a script with scarlet woman, poisoner, spy and mezepheles (for example): good will always have to build very different worlds, because it's going to be very difficult to know what minions are in play;
there just are very little silent minions: most minions are loud in one way or another
and by 'silent'I mean: dead silent, again, of course there are differences in degree (witch, cerenovus, widow, psychopath, organ grinder, vizier is a very diverse spectrum)
There’s a distinction to be made between loud minions and public minions
Aka outed minions
Vizier and Psychopath are outed Minions
I'd just make a homebrew jinx involving stormcatcher. Imo that fabled isn't as well thought it as it could be, evil has ways of dealing with good characters that aren't killing them
Widow Witch Cere & OG are loud minions
Tbf
has a similar effect on some scripts even if it's not silent
But even there, there's a spectrum
Witch and cere are definitely no where as loud as OG
True
And defining a chart for that spectrum would be helpful for conversations like these
I'll let you know if I beat you to it



