#secret thing

1 messages · Page 5 of 1

dense moat
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Huntsman could be a bit of an interesting everyman who tries to put everyone else info together while finding the Damsel (played tastefully as possible)

On TB, I’d probably like to see Slayer or Invest as the main character. For SNV, I’d choose Dreamer or Flowergirl (Savant would be more like the Matrix’s Oracle). For BMR, I’d probably either cast Gambler as a reckless anime type hero or maybe Excorcist

young sonnet
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Oh yeah, obviously social deduction games shouldn't be played for money if you have any kind of ethics or morality. But the people who do create and star in reality TV tend to have neither so I think it's fine lol

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Tbh idk, some of my friends watch it, I think two weeks sounds right and yeah the challenges would probably offer extra info or bonus abilities and each real day would simulate an in-game day. They would definitely have guest stars or fan favorites from previous seasons travel in

acoustic chasm
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I think the Undertaker can be a Sherlock Holmes style hero, especially when they find out a character's profession simply by looking at their dead body. Also gets a dramatic 'reveal' each night someone goes to the gallows of someone's true calling.

sage atlas
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Happy 4000 🥳

ebon idol
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trouble brewing from imp's perspective

dusty moon
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I think TB from the FT’s perspective makes the most sense

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A murder mystery series following a psychic is a really cool idea

cloud plover
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I think there’s a lot of potential for a old-school tragedy viewed from the Spy’s perspective. We know everything from the start, and we get to watch as good slowly sabotages themselves into terrible positions even as they do their best to do the right thing. Bluffs drain credibility, false worlds are tunneled on, etc

heady cradle
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3/30: Congratulations! You've been accepted into Ravenzwood University. You are going to spending your freshman year sharing a double with one BotC character — who would you want to room with (and who would you desperately avoid rooming with if at all possible)?

exotic bone
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hmm
well definitely want to avoid zombuul rooming with a corpse is incredibly unhygenic

acoustic chasm
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I think rooming with an artist is pretty cool. Both creative but also dead smart. Seems like an interesting person to be around

cloud plover
# heady cradle 3/30: Congratulations! You've been accepted into Ravenzwood University. You are ...

Room with the Librarian! Dealing with loud roommates will 100% get me expelled or arrested.
Secondary choices: Spy and Godfather. Knowing someone who knows literally everything going on while still flying under the radar would be super cool, and beating up people who go after the loners is very based

Avoid rooming with the Shabaloth! They keep eating my food!
Secondary avoidances: Gossip and Sailor. Stop talking after 10pm, and stop bringing your friends to get wasted in our room!!!

acoustic chasm
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I'd keep away from the snitch because I don't want to be talked about behind my back. But the character I certainly do NOT want to be roomed with is legion . Everyone would be either in it and I wouldn't be, or I will be lied to and be paranoid for my entire course.

dense moat
# heady cradle 3/30: Congratulations! You've been accepted into Ravenzwood University. You are ...

Room with the Knight. They may have clanky armor but they are probably very polite.

Secondary Choices: Devils Advocate

They may be pedantic but are probably really smart without a Demon summoning

Don’t room with the Cannibal. They probably smell horribly of dead flesh and look messed up.

Secondary Avoidance: Don’t room with Damsel. From the “Don’t touch the hair”, she’s probably really spoiled and entitled, in or out of danger

flat lintel
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i was gonna write a play with the empath as the main character

devout quail
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i like the idea of exorcist as the main character where the climax of the series is realizing they exorcised the demon like two nights ago

heady cradle
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I'd love to room with the High Priestess, because they always seem to know who I can talk to, or the Tea Lady. They've always got my back (so long as our neighbor is nice enough, but we can always request a room change).
Rooming with the Evil Twin would suck because I'd get caught in a ton of sibling drama, and the Vizier and Baron just seem like aristocratic asses. I wouldn't mind the Godfather, though; knowing them would mean that people probably wouldn't fuck with me.

sharp violet
heady cradle
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People are just gonna be really annoyed at ya

fresh shard
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31/3: What's a BOTC rule or character ability that took you far too long to parse correctly?

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I'll start: I only realised today that the Godfather is "-1 or +1" and not "-1 to +1", so it can't not modify the outsider count.

vale oxide
heady cradle
dusky minnow
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Mathmatician feels like a nightmare to understand at the start for both ST and player

dense moat
pseudo fulcrum
acoustic chasm
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mathematician
Specifically that it only sees abilities malfunction due to other characters

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spy
The 'even when dead' clause tripped me up because I knew the spy could get executed by a virgin, but not seen as a townsfolk by the Undertaker in my early days.

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vortox
Savant getting two false statements is funny

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damsel
It always confused me whether the minions making the damsel guess had to be alive to make it.

heady cradle
mild notch
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Before I went back to re-read the ability, I used to think Harpy kills were executions like Cerenovus kills

flat lintel
heady cradle
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I can even answer how math works in weird edge cases given time to think

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But like

flat lintel
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but that time tells the players, you don’t know math

heady cradle
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Sorry?

fast anchor
night ingot
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I thought that a shab kill was before so in F4 the shab instawins

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but thats not true

shrewd cloud
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Also thought the wrong thing for a long time too though tbf that’s just on the way the ability text is structured

Almanac is our hero though

night ingot
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Math on SNV isnt that bad fortunately

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because the only non-info thing that triggers math is pit hag

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Math on non-SNV is insane

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Consider mathematician on Lleeches and Legions

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Poisoned tea lady that doesnt save a neighbor is a math 1

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Acrobat that doesnt die from their ability beccause of being tea lady protected is a math 1

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Sailor that dies to self-drunking is a math 0

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Its even worse with subjective characters like fisherman

minor pier
night ingot
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ye

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that makes a lot of sense as well

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Anyway yeah Math with spy/recluse is also a moment

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Math on SNV is also fine because its limited to 3/4 demons as well as 3 characters that rarely proc math anyway

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so realistically youre never getting anything above a 3 in games

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its really a matter of whether you get a 0 or a 1 on night one

vale oxide
fast anchor
dense moat
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4/1: TPI has released so many good characters. But sill none from Trouble Brewing, Sects & Violets or Bad Moon Rising. Which of those characters are you hoping gets released this month?

cursive cobalt
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I think Savant being released will be interesting
Surely it’s getting a lot of changes though

pseudo fulcrum
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I heard Steven say something about Savant being a joke and not actually released

sharp violet
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As for myself - I’d like to see Pacifist come out, I want to see it how they make it work as a Townsfolk and not an Outsider

acoustic chasm
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I know its controversial because it does look bonkers strong compared to steward

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But I think we can push the power of characters

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also are grandmother and spy confirmed to be on the same script together? I think they work very well

sweet birch
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Idk but I'm really glad they finally came out with that LM writeup

foggy grotto
dense moat
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Also STs will love tracking it

fresh shard
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I'm curious how they will solve the Butler not actually having a game mechanical ability

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2/4: What's a specific change you'd like to see to a current experimental character?

fast anchor
# fresh shard 2/4: What's a specific change you'd like to see to a current experimental charac...

Poppy Grower —> into the garbage

More seriously: one of these

  • Lleech changes to "you die if & only if your host is dead” to solve a whole lot of immortal lleech problems
  • Choirboy should probably learn who the Demon is if a Minion kills them, too (it’s too easy for a Psycho or Assassin to dispatch them)
  • RealMonsta
  • a stronger huntsman? I don’t find as-written, each night, or each night* + chosen minions drunk you all too fun
timber kestrel
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Lycan to not kill Outsiders

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Or, yknow, yeet it

indigo osprey
foggy grotto
fresh shard
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Patters huntsman?

foggy grotto
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each night (maybe * i forgot) , pick a player. If they are the damsel, they become a not in play townsfolk. If you pick an evil player, you are poisoned for the rest of the game.” or something like that

cursive cobalt
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In regards to actual experimentals:

  • huntsman Huntsman: Either double its ability usages or make it Each Night*; remove Outsider mod possibility
  • king King: Evil players know who the King is
  • choirboy Choirboy: The Choirboy’s ability triggers when an evil player kills or brings the King out of play
  • cult_leader Cult Leader: Full rework in that it learns alignment rather than becoming an alignment. Forming a Cult does something good for Good if the CL sees good (gives them info of some sort, possibly one of two players as the Demon), and turns them evil otherwise.
  • engineer Engineer: Once per game, at night*; acts after droisoning minions, but has a “created minions act that night” clause.
  • knight Knight : Players learned will never be the Demon, even if the Knight is dead.
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  • fearmonger Fearmonger: Add “players cannot self nominate” clause, or otherwise word it so that that’s deterred.
  • vizier Vizier: Full rework somehow, current iteration is ass
  • poppy_grower Poppy Grower: Add “you are sober and healthy” clause
  • steward Steward: Players learned will never be Evil, even if the Steward is dead.
  • general General: Officialize 5 star General
  • puzzlemaster Puzzlemaster: change “1 player is drunk” to “1 Townsfolk is drunk”
  • snitch Snitch: Remove from the game (or turn into a Fabled)
pseudo fulcrum
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i'm surprised that there aren't any twice per game roles at all actually

dusky minnow
cursive cobalt
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The info they currently get is very bland

sweet birch
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huntsman Yeetus deletus

dense moat
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It would be kinda funky for showing Minions in an Imp game because if the Imp starpasses without knowing, that could just be a loss in some cases

sharp violet
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Another huntsman idea: replace all instances of “the Damsel” with “an/1 Outsider”

pseudo fulcrum
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No that's way too strong

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I think people don't realise how strong hitting the damsel as a huntsman is

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It's happened three times in my games and it's incredibly strong

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It confirms the damsel and huntsman, and adds an extra townsfolk ability

fast anchor
cloud plover
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I know the question asks for "specific changes," but I don't think I'm smart enough to design those properly 😅 Still... if I had to...

  • high_priestess Any change that makes it so that their information has concrete mechanical implications and isn't just "well I wonder how this could be important today." Maybe "Each night, learns a player that was sober and healthy for all of that night and the previous day?"
  • balloonist Something to make it more resistant to droisoning? "Each night, pick a player. You learn how many character types you have picked over the course of the game."
  • huntsman Risk/Reward measure is wayyyyy off balance, feels bad to draw and play. "Each night, pick a player. If they are the Damsel, they become a not-in-play townsfolk and another Good player becomes the Damsel. Minions gets their guess refreshed."
  • village_idiot I get the vibe TPI was going for, but it just doesn't feel right to me... "Each day, any player may publicly claim Idiot and make a unique guess to a player's alignment. Each night,* if you publicly claimed that day, learn how many guesses were correct." (remove the +0 to +2 modifier)
  • vizier Outed evil is fun, but Vizier is too easy to play around, gumming up games for Good and Evil alike. The main idea is "manipulating executions" though, so how about this: "You cannot die during the day, and all players know you are in play. Each night, you may choose to allow an additional execution tomorrow. If more than one execution occurs, you may choose a player the following night. They die."
sweet birch
cursive cobalt
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The appeal of the role is the interesting nature of its info

pseudo fulcrum
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yeah, you're not meant to meta the st and think "Why have i been shown this person?" you're meant to go talk to them and hopefully the thing that the st wanted to happen will happen

young sonnet
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^^^^^

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Like a lot of bad STs already run it as "this player was good, sober, and healthy last night" so to codify that is kinda crazy imo

cursive cobalt
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HP is like Dreamer

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It requires both the right script and the right ST mindset not to be

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Busted Steward

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Inverse BH

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Whatever you want to call it

young sonnet
foggy grotto
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ngl making balloonist immune to droison would be fine

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it’s powerful yeah but it’s adds an outsider

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and also people still have to believe the balloonist and they have to survive until D4

fast anchor
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I agree with piglix in that regard that it’s kind of missing the point to try and attach anything else to HP

cloud plover
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Eh, I see where y'all are coming from, but in that case my specific change might just be to remove it from the game 😂 No shade if you all enjoy it, but I need to be able to worldbuild and "this information can mean all these things" just makes my head hurt

signal holly
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that's the beauty of script design, not everything has to work for every player

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I will basically never play a script with Legion and tend to avoid Heretic/Mez/Cult Leader - but if other people enjoy those characters they're welcome to play those scripts

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the only character I would fundamentally rework is Poppy Grower, because it just has so many terrible rules interactions

sweet birch
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Genuinely PG should just be

  1. Sober/healthy
  2. Checking every night for life instead of death trigger (cleans up barber/pithag)
  3. Deleted because tbh Magician is strictly better
cursive cobalt
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They’re not meant to provide information in the traditional sense

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They’re meant to provide direction

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Guide you to your own conclusions rather than simply showing you an answer

cloud plover
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Everything I can say about this basically boils down to "thanks I hate it" XD I'm fully willing to admit that my inability to reason around this information is an issue that rests squarely on my own shoulders though 👍

young sonnet
cursive cobalt
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Instead of knowing, say, 4-9 people 100% who aren't on their team

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They know 0

young sonnet
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That's not how I'd describe it but you're correct and agreeing with me so I'll only say my perspective if necessary lol

cursive cobalt
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I mean

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I think Magician and PG are similiar roles

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But not congruent ones

foggy grotto
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the only thing i prefer PG to Magician for is for lunatics

cursive cobalt
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It's like with Investigator - Noble, Tea Lady - Pacifist, Sweetheart - Puzzlemaster

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Just because two roles share the same general niche doesn't mean that they're interchangable

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They carry out their respective purposes in fundementally different ways

young sonnet
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Yeah I hard agree with that

cursive cobalt
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Magician fundamentally harbors a different playstyle and dynamic compared to PG

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Despite both fitting into the "disrupt evil coordination" niche

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Magician has higher highs but lower lows

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Doesn't mean its strictly worse

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Its just less reliable, which inherently does make it less consistently useful comparative to its sister role

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Magician also has a more directly proactive playstyle

sweet birch
cursive cobalt
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Since whisper tracking is a skill it can take advantage of massively to catch conspiring minions early

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And baiting is a lot more appropriately effective

young sonnet
# cursive cobalt Doesn't mean its strictly worse

Yeah that's why I used the quotes, I don't think they're directly comparable (they're different approaches to disrupting evil coordination), I was just using their own words and thought process against them

cursive cobalt
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Magician offers another option for said disruption niche

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It's less straightforward, but still very powerful in its own right

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I don't think they step on each other's toes that much

sweet birch
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It's healthier I think

sweet birch
cursive cobalt
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No

young sonnet
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Never

cursive cobalt
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Putting them on the same script breeds redundency

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Which is usually something you'd prefer to avoid

sweet birch
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There's very few other roles I would avoid that with for the same reason

young sonnet
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It's not just that, it's that they promote different roles to surround them

cursive cobalt
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Yeah

young sonnet
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It's like people thinking leech fits on BMR cause it can survive protection. The leech wants to be on a script where you aren't 100% comfortable with executing good players all the time

cursive cobalt
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Magician works far better with Pointers

young sonnet
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Survive *execution

cursive cobalt
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Specifically those which produce early game leads

young sonnet
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Yeah

cursive cobalt
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Poppy Grower works better with high-pressure Townsfolk (axis characters)

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As lack of evil coordination strips them of reliable counterplay against those Townsfolk

young sonnet
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Mhm

cursive cobalt
young sonnet
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Yeah I know lol

cursive cobalt
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Theres a reason "all droison scripts" and "all madness scripts" never fly

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And Lleech is an interesting case where its ability to survive execution isn't meant to be super utilitarian

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It's simply a means to an end

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A simple barricade to facilitate their real ability (forcing town to kill a poisoned player rather than them to win)

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Not a deception ability like the DA

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And since it was never designed with execution survival in mind, it works exceptionally poorly with execution survival

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Despite being able to mimic their effects

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Because the host dynamic crumples when town's survival instict dips

young sonnet
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My issue with magician is that it's so heavily dependent on player count. One minion script? Oh yeah you're fucked buddy there's no safe way of dismantling that situation.
Two minion script? The two minions independently go to different demon candidates and ask them to name the other minions they saw. Yeah the magician can luck into asking the demon that question, but it's pretty much never gonna happen cause you're playing with 10-12 total people at that count. Same thing with 3 minions, and then you just keep the minion you want secret the most on the backline.
The argument is always the magician can trace who that minion that approaches them talks to to try and make an evil team but in actuality that's pretty much useless info because the minion knows they're being watched and only serves as confirmation bias off of worlds real (or bluffed) info roles generate.

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Sorry not "script" I meant to say "game"

cursive cobalt
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Especially when you take into consideration that in order for such coordination to happen, said minions have to talk to each other

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Magician is the role in which whisper tracking is the most useful for

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Next to maybe BH and Invest

young sonnet
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Yeah but that's the thing

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Bounty hunter and investigator can effectively whisper track because they're not known to the evil team (unless they out early)

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Magician is known from the get go

cursive cobalt
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The confirmation bias does exist

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However

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Just like PG

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Even if you don't directly find the evils

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You're still limiting who they can talk to safely

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You'll likely never receive any hard confirmation due to wifom from the minions in question

young sonnet
cursive cobalt
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Magician is a role that diminishes in power greatly based on two variables

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How accustomed the group grows to it, and how long the game goes on for

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After D1

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The Magician's power is already substantially weaker than it was before then

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Because minion coordination happening early allows them to plan around the prospects of their circumstance in a way the Magician can't accurately predict

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Therefore, the Magician's goal should just be to disrupt said coordination as early as possible

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It does require a bit of luck though

young sonnet
# cursive cobalt Just like PG

Nah PG is a totally different gameplay style from both evil's perspective and PG's perspective
The PG is able to "secretly confess to being evil" in the hopes of getting evil to out themselves. Magician just has to sit there and watch everybody. And if they try to go talk privately with someone to not seem like the obvious magician player, they gut their own info

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"a bit"? I think it's a lot of luck

cursive cobalt
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I'm talking about a similarity between their niches, not their dynamics or playstyles

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"Limit evil coordination" hosts a relatively broad spectrum of utilities

young sonnet
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No you said the confirmation bias exists in PG too

cursive cobalt
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In the same way "protect good players" or "disrupt evil abilities" do

young sonnet
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Unless I misunderstood

cursive cobalt
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Not the confirmation bias

young sonnet
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Ah okay

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We already agreed on that though lmao

cursive cobalt
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Magician is a very luck based character if you try to play it actively

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That's just how it is

young sonnet
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Ah 👍

cursive cobalt
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Passive Magician play also often doesn't get you anywhere though

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Which puts the role in a tough spot

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Its more of a noob-trap or an early game splinter for evil than anything

young sonnet
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Yeah

cursive cobalt
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Compared to the PG's constantly oppressive presence

young sonnet
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I think mole accomplishes the flavor of magician better than magician does

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I think magician still has a right to exist and is interesting

cursive cobalt
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The Mole is just what happens when you take the Magician concept to the extreme

young sonnet
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I just don't think it produces much value most of the time

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That's partially why I prefer magician on leviathan scripts compared to other scripts

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That's an environment I think it works in

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Cause one minion being outed there is very high value

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And the whisper tracking is way more effective

pseudo fulcrum
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what do you guys think about this

fresh shard
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Yeah I think that solves most issues, treat it as an ongoing suppression effect rather than a delayed trigger

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Arguably that has the issue that a poppy grower who is droisoned even momentarily is then useless, but tbh anything that tones Poppy Grower down is welcome, and making the ability more "delicate" is a good way to achieve that

pseudo fulcrum
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It fixes most problems, one that still exists is that PG is still the optimal choice for philo but it fixes so many other issues that it's probably worth it

cursive cobalt
cursive cobalt
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Pacifist and Minstrel for instance

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Have no downside when chosen

foggy grotto
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4/3 what’s the most slept on role(s) when it comes to custom script building?

cursive cobalt
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It works so well in so many areas and its niche is so uniquely fun

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Yet people either treat as generic filler or forget it exists

indigo osprey
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Atheist; works on every script

heady cradle
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Like

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It ends up being better, in play

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But design-wise, General is similar IMO

dense moat
young sonnet
young sonnet
acoustic chasm
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In a lot of scripts I've been making soldier manages to creep on a frankly odd number of times

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Its pretty neat

fast anchor
fresh shard
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I actually like the aspect of "if you are ever droisoned you effectively lose your ability permanently"

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It means that your ability is very strong but also very fragile, and you don't necessarily know for sure if it's still working

indigo osprey
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maybe I am down to bootlegging the poppygrower in that way

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just for experimental purposes

flat lintel
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Think about why we hate Poisoner + Balloonist

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It makes Balloonist info useless for adding +1 Outsider

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An info role that has a negative effect

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The Poppy’s only purpose is to confuse evils

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And when it’s temporarily snipped by the Poisoner, it’s not a feels good interaction

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Moreover, it becomes a blank townsfolk for no reason

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Imagine being snipped N1 by a poisoner. With roles like seamstress, you at least get info

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Or Soldier, you have night power

fresh shard
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I'm not sure how a PG getting sniped by a poisoner is meaningfully worse than a YSK getting sniped by the poisoner in this respect

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And a PG's effect when not poisoned is far stronger than most YSKs

flat lintel
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ysk can be snipped on n1, and use their ability on n2

fresh shard
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A PG who's sniped mid game has still served the purpose of confusing evils for long enough to be disruptive so I don't understand the comparison to strictly negative Balloonist either; that suggests that a temporarily active PG is worse than no PG at all which is just objectively false

flat lintel
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can poppy do that?

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Also is Poppy grower even THAT broke?

fresh shard
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YSK literally can't choose to delay until night 2

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It's you start knowing

flat lintel
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I would argue being that I’ve played enough Lleech Poppy games that it’s not

flat lintel
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and be deciphered to mean something

fresh shard
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I think it's generally understood that Poppy Grower is the strongest townsfolk in the game and it's not close

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Maybe Lycan gives it some competition

flat lintel
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I could argue Snakecharmer is

young sonnet
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It's definitely lycan over PG

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A confirmed lycan is gonna be gg lights out evil team 70% of the time, depending on script

dense moat
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And Lycan is usually either Demon or a real Lycan. The latter is hard to shud down AND the former harder to bluff

young sonnet
fresh shard
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Would you say a drunk Poppygrower is unsolvable?

young sonnet
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No

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That's got outsider count to figure it out

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A sniped n1 PG never has a chance to effect the game through their ability

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With this verison

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Version*

fresh shard
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I'm still not entirely convinced that's a massive problem, but even if it is, it seems like more of an issue with the poisoner (which as already pointed out is often problematic on customs anyway) than the revised PG. It certainly seems less problematic than "if you are poisoned at the wrong time or it's the wrong demon, your ability effectively gains even if dead".

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No Dashii also has a similar interaction I guess, where it's unlikely a ND poisoned PG will ever notice

young sonnet
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I think it's equally problematic

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Like all PG needs is a "you are sober and healthy clause" imo. Then the question of balance comes into play, which is a separate question

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And if it's still too powerful, then you could discuss a nerf like "if you lose this ability after n1"

fresh shard
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If balancing isn't a concern, a more elegant solution would be to make the PG block minion/demon info at the start and just never give the info out

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And then give it [+1 Minion] or something

young sonnet
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That's not elegant at all lmao what

fresh shard
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But yeah I guess making it immune to droisoning probably would work, at least for vs poisoner specifically (ND probably gets worse)

young sonnet
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Adding a whole new mechanic/set up requirement is like the opposite of elegant

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Elegance is usually about beauty in simplicity lol

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At least in a math context

young sonnet
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Because they can learn their evil team

fresh shard
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Does a ND poisoned Poppy Grower still block evil info in the current iteration?

signal holly
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no

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i've considered having poppy grower give itself the "you are sober and healthy" ability during the minion/demon info step as a workaround but that starts to be pretty inelegant

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and on the point of poisoned Poppy I think the important part is that a Poppy being poisoned once and having their ability effectively eliminated by that... no longer has any reason for evil to kill them

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so evil now provably knows a townsfolk who they can leave alive to no mechanical detriment and try to frame, and the poppy has no way of tracing it

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it's not necessarily unbalanced, because Poppy is very powerful so it having some interactions that are awful for it is still fine from that perspective - and probably still better than current Poppy on any script with a character that has bad Poppy interactions (Vortox, Pukka, Cannibal, etc) but it's super unfun for the Poppy to know that's possible but not really have any way to identify it

fresh shard
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I did wonder if it would be interesting for a poisoned PG to learn that their ability is no longer working once they sober up but that's probably excessively jank

fresh shard
flat lintel
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My bad for my bad explaining

pseudo fulcrum
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It still needs a bit of thinking through but it could work

fresh shard
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4/4 (ha, you can't tell I'm European today): What roles do you often see on custom scripts that you feel usually work well?

flat lintel
#

No you beat me to it

fresh shard
#

Probably had a bit of a head start :p

flat lintel
#

American 😦

heady cradle
foggy grotto
fast anchor
#

Poisoner tends to make a lot of things unsolvable and kinda frustrating imo

fast anchor
#

Same with the Imp

fresh shard
#

Agree, poisoner is great in TB but I often personally find custom games with it unbalance it one way or the other because it very rarely gets correctly identified

foggy grotto
#

just don’t add 838394739 sources of droison and i think it’s fine

sage atlas
#

Widow works pretty well

dense moat
fresh shard
#

I think a lot of the ST dependent roles like HP and Fisherman work decently well on most scripts

fast anchor
#

I think over time people have realized HP isn’t as splashable as once believed

#

it risks becoming “each night, learn a soberhealthy good player” on the wrong script which is not very fun

valid garden
#

Fish is one of my favourite roles of all time

cursive cobalt
cursive cobalt
#

Fish HP and General all have very well defined niches

#

People just treat them as if they fit everywhere when they clearly don’t

fast anchor
#

The vibe I got from the community when HP dropped was that it was a role that could fit everywhere when it really isn’t, and I think people have realized that

cloud plover
#

Would soldier count here? Sometimes it feels like frame fodder, but I can’t name a script where it’s ever felt really awful. Just a solid townie that won’t die and gets framed a ton

mild notch
#

Soldier might feel a little bad on scripts that have ST-picked kills for most or all of the Demons

fresh shard
#

Pretty rough with Al-Had aswell

cursive cobalt
#

You did describe it pretty well

#

Its mostly just frame fodder/generic padding

#

If you want survival

#

There are like, 6 roles that do it better

cursive cobalt
#

Ok that one's actually true

#

Investigator needs more love

signal holly
#

in terms of generically reasonable roles that can fit on most scripts I feel like most of the answers are going to be Townsfolk, because outsider/minion/demon suites are going to be very tailored to what the script is doing

slept-on non-Townsfolk... maybe Klutz? probably the closest I can think of to a generically usable outsider and I don't think it ends up on that many scripts

#

other than Butler but let's not start Butler discourse

cursive cobalt
#

It's my go-to "interesting dynamic" Outsider

#

Because its dynamic is just always interesting

young sonnet
#

^^^^^^

#

I also think moonchild can fit a lot of places

signal holly
#

eh... disagree, if moonchild can safely die d1 it's very confirmatory

foggy grotto
#

moonchild is a townsfolk unless the script is very specific

#

klutz is a better choice on customs 90% of the time

signal holly
#

extra death sources making it bluffable helps but honestly i think the main thing that makes moonchild (and several BMR outsiders) an outsider is the existence of Godfather

young sonnet
signal holly
#

High Priestess is definitely the least splashable imo

#

it really needs a script that supports it to be interesting and balanced

young sonnet
signal holly
#

honestly even on a script with multiple reasons for night deaths I don't think Moonchild is that great of a fit

#

imo Outsiders work best when executing them immediately is not an effective strategy

and Godfather is very necessary for that with most BMR Outsiders I think

#

but especially Moonchild

young sonnet
#

Yeah I agree godfather does a lot for BMR outsiders, but scripts with decent droisoning also make moonchild an outsider, like I think we're just thinking about different types of scripts based on our preconceived biases based on the scripts we see and interact with

cursive cobalt
#

Moonchild is too townsfolkey on most scripts

cursive cobalt
#

People just dont use their info properly

young sonnet
#

They are very powerful

#

I agree

#

But they're not hard info

#

They're not mechanical

#

The rationality shouldn't always be immediately obvious (except half the time with general, it depends on the script)

cursive cobalt
#

General is the gamestate checker

#

It's feedback provides information about everything that has ever happened and everything that will happen

#

It's just up to the General to utilize that information and act on it

young sonnet
#

So I'm not saying the ST should neuter the info they give HP or Fisherman, I'm saying they should have more interesting reasons, think more outside of the box and these roles fit on more scripts
Saying shit like "trust [player name]" or just sending HP to a sober healthy good player is boring as hell and strong as fuck
Send HP to the mutant early on and then don't sit in on the convo
Tell fisherman that "one of your neighbors is lying for a good reason"
The role is as versatile as the ST

young sonnet
# cursive cobalt It's feedback provides information about everything that has ever happened and e...

Then maybe your games just don't have interesting game states? Giving slightly evil because town is trusting an evil player bluffing a strong info roles even though they executed two minions already shouldn't be immediately obvious to even seasoned players
That info is not gonna crack the game open like a dreamer on the wrong script would
It might cause town to start distrusting a different good player or it could even cause town to distrust the general themselves (thinking they're a losing evil player trying to turn town on themselves)

cursive cobalt
#

You misunderstood me

#

General is meant to be a severely overloaded character

#

Trying to cram over two dozen given variables into one 5-gauge system is bound to result in some seriously lossy feedback

#

That's what keeps the role nuanced and balanced

#

However

#

Even in that overloaded state

#

Said information is extremely powerful

#

Knowing that you, as the good team, are either doing things right or doing things wrong might not directly solve the game

#

But it provides crutial guidence for what you should do next

#

The General plays very much as a military general does

young sonnet
#

So then how are you disagreeing with me I'm confused

cursive cobalt
#

I'm not

young sonnet
#

Ohhhhhh my bad

cursive cobalt
#

You're arguing that the General's information is oftentimes too ambiguous to be useful though, right

#

Are we discussing the same General

young sonnet
#

I be misreading sometimes

#

Yeah

#

We are

cursive cobalt
#

I'll be the first to admit I am not a big fan of three star General

young sonnet
#

I'm not either

#

Hell I be doing like seven star general sometimes

#

Like I be making faces

#

"Evil are winning? 🤏"

#

I'm glad we agree then lol
STs give out bland info and players don't always be thinking outside of the box as a result; they are strong characters that fit into a lot of scripts, but not as many as people may have originally thought

indigo osprey
#

Hp as a sober and healthy checker is fine because it makes hp stronger when bluffed by evil and insane when drunk

#

Drunk hp has been amazing in my games

cursive cobalt
#

Inverse BH is boring

#

It’s like

#

Turning Fisherman into a one-time Savant

#

Or turning General into a crappy Oracle

#

Stripping nuance away from guidance roles just makes them sad imo

#

Even if it is functional

#

That’s not what they’re meant to do

sweet birch
#

I actually think you could slap a Lunatic on any script and it would at least not be terrible

#

That being said, most scripts could probably do better than lunatic though

young sonnet
#

I agree with Temporary

cursive cobalt
#

That's really not saying much

indigo osprey
#

People don’t generally find getting good znd powerful informatio boring nor having to convince people they are actually HP rather than someone bluffing hp

young sonnet
#

I'm sorry I don't understand what you're saying with the second half of that sentence

dense moat
#

4/5: With the legendary release of Orthodontist, what’s your favorite role with a mouth on the token?

foggy grotto
fresh shard
#

Awaiting the how-to-run clarifying whether the Pixie has a mouth stitching or not

shrewd cloud
#

At the top of my head, Goblin. It’s especially a fun dynamic when an Orthodontist gets that ability and now has to convince town they are good and not an evil Goblin

#

Also just a character I like a lot

dense moat
foggy grotto
sharp violet
#

The real question is is Golem a valid ortho choice?

sour harness
#

Ortho shabaloth is great, and goblin is funny

flat lintel
#

yeah 100% agree those two are funny

#

Ortho Ortho is funny

#

Ortho deviant, fang_gu, scapegoat, and voudon sound fun!

spiral pollen
#

I think steward works just about anywhere

#

Well maybe not with mez

#

So many things interact badly with vortox

pseudo fulcrum
#

i will not be allowing ortho ortho in my games

#

a tooth is not a mouth

#

there is a difference

flat lintel
#

4/6: Do we think Amnesiac needs a buff?

I feel like Amne abilities should be “Rank” and “Why”

#

I suck at like puzzle solving stuff so Amnesiac is super frustrating to me, especially in Text when I have to play the role for a week

#

And I just keep getting colds and no guidance

spiral pollen
#

I houserule it to allow guesses even if dead

#

generally I see STs run amnesiac guessing slightly different all the time

#

sometimes they give hints

#

overall I think it comes down to ability design too though

#

I tend to think ones that require input from the amne to be easier to guess than ones that just get info without engagement

dense moat
#

But otherwise, Im more inclined to believe that Amnesiac requires good ST input. A lot of people, myself included, over complicate things which turns the Amni into an Outsider or even a Minion

#

I also use 5 star Amni. Wouldn’t mind that, but I think Amni house rules are fine as house rules are good.

flat lintel
#

The main one I know about is Alejo rules

dense moat
#

With the possible exception of things like Vortox Poppy telling the wrong team, since that isnt so much flavor as a mechanical bug at times

flat lintel
#

In text, we ran some amnesiac games, and in those games, we got a Rank like the scale, and something that told us what to maybe think about

#

I found these really helpful and kept me more engaged with the game

#

Like when you're playing a role like Amnesiac and Huntsman

#

it's like a minigame in a bigger game

#

For me, at least, I want to finish the minigame before I play the bigger game so that's why I'm so bummed out when I don't solve Amnesiac

dense moat
# flat lintel In text, we ran some amnesiac games, and in those games, we got a Rank like the ...

I haventt played text so idk how good this is or isnt. I've also never heard the hint option, but it sounds interesting. I guess that would be an interesting mechanic. At the very least, I think house rules will always be part of amni, since theres like 4 different things Amni can vary on (guessing while dead, warmness scale, hints, immunity to Vortox question). I wouldnt be horrified if Amni got a solid buff in 1 area. But I think Amni is just a character that benefits a fair degree from ST to ST interpretation

flat lintel
#

True!

heady cradle
acoustic chasm
young sonnet
pseudo fulcrum
#

snake charmer goes before minion/demon info on night 1

young sonnet
#

Ah that's good I like that

sharp violet
fast anchor
#

That being said, the Vortox houserule for not affecting guesses is great, and I personally use a bit of a loosey-goosey temperature “scale” that’s a lot more flexible (I’ve said things like “warm but colder than yesterday”, “tepid”, and “scalding”) which I think helps the amne out a bit compared to RAW

flat lintel
#

Also, like Yaggababble, should the Storyteller consider what a player might guess as their Amnesiac ability when making it?

#

Say I often think my abilities hunt after alignment, not Math related info

#

Should the ST still give me something about how many players woke up misregistered?

fast anchor
#

that’s interesting to think about but probably not? My amne abilities usually have to do with what the grim needs rather than the player who gets it (eg if there’s no Dreamer/UT/Cannibal in the bag I’m probably giving an amne that learns people’s characters somehow, or otherwise learns about characters)

#

That being said in my IRL group I do tend to change how complex the amne ability is depending on who pulls the token (while keeping the spirit of it the same)

cursive cobalt
flat lintel
cursive cobalt
#

Ok

#

I'll be honest here

#

Amne is a heavily luck based character

#

Early game guesses and early game choices play a massive part in guessing your ability

#

It's not a Townsfolk I like very much personally for that reason

sage atlas
#

I played as amne in a riot game and the ability I got was not guessable and needed a lot of luck

minor pier
#

Amne does so heavily depend on the ST/ability design that it's very hard to say if it needs a buff or not. Allowing it to guess while dead is probably the most common house rule, and it makes sense, more 'feelsgood', but it also changes the dynamic of the character - without it, Amne becomes a "I need to survive at all costs" character, which is fine if you don't have a dozen of those on script (or run all amne games).

As for the abilities, ideally you want something with either prompted player input (narrowing down guesses), a minimum floor (so that it helps town while alive, even if they fail to guess and/or die early), or visible gamestate effects (otherwise impossible happenings that either prove its existence, or may be attributed to it and thus allow for better guesses, again). If it's not within those bounds, you better have additional things to help them (like setup abilities including "you start knowing you have a setup ability").

Allowing Amne to guess while dead does removes a portion of the hide&seek of a valuable amne ability that may want to stay alive for longer to pinpoint their exact effect - which in turn makes setup/early game abilities more powerful, because then you can die and lose nothing, since you can still work on solving your little minigame within the game. And that's a bit of a shame. And yes, sometimes an each night* amne dies early, and it's a bit of a shame - but that's the same of many continuous info roles, and not knowing whether what exactly your ability contributed to the overall puzzle is also part of why it can get away with powerful abilities overall, as a tradeoff.

So, eh, I'm kinda ambivalent towards the house rule. I prefer to play without it (outside of all amne), and instead design abilities that don't run headfirst into that problem overall.

young sonnet
#

Honestly I think what solves the problem you guys are discussing is stop thinking of the house rule as a blanket fix
Kinda like what Axolator said about adjusting the amne ability to suit the player, I think that's usually a pretty good idea. Obviously you don't want to always softball them, but you want to challenge that player in a way that resonates specifically with them.
So the question of letting players ask after death I think is contingent upon two things: the player with the ability and the strength/type of ability.
So I suggest not simply announcing at the start of games "bootlegger: if you are the amne you may continue guess your ability after death". Instead decide based on the player and specific ability if you will append the ability to guess after death to the amne ability and then privately tell the amne night 1 if they can or can't guess their ability after death. And remind them when they visit you during the day.
Some examples; if it's a strong set up ability, I'd usually say "you can't guess after death". If it's an esoteric information role for an advanced player, I'd probably say "you can guess after death". If it's a weaker each night role and they're a weaker player who doesn't love amne, then I'd most definitely tell them "you can guess after death".

patent elbow
#

And I understand that players may not be the best at puzzle solving (I’m bad at it to) so I try to keep away from the sole info amne abilities, and I aim for mechanical amne abilities that can be useful before figuring it out but become more powerful when you figure it out

#

(And I’m just a bit chaotic so there is a bias towards really fun broken mechanical abilities)

#

But over all no I think the amne doesn’t need a buff but it can range from really bad to really good depending on what the st gives you

fast anchor
young sonnet
#

😔 bro didn't read my approach

flat lintel
#

I feel like you cannot make any game rule contingent on the player who draws the token

foggy grotto
#

4/7 what’s the best and worst character from each base script in your eyes (and why)?

For me it’s

TB
Best: Spy spy (Very fun to play as yet not impossible to fight against)
Worst: Mayor mayor (Either they get 500 ST confirmations and evil can’t win or they never proc)

BMR
Best: Goon goon (It’s so fun to change alignment back and forth in BMR)
Worst: Zombuul zombuul (Need I explain?)

SnV
Best: Pit Hag pithag (Probably the most entertaining character in the entire game, can do absolutely insane plays and sometimes pull them off)
Worst: Evil Twin eviltwin (gee i sure do love being a good twin and no one will talk to me the whole game because i might be evil)

acoustic chasm
#

why?

foggy grotto
#

will add

#

fixed

flat lintel
#

Zombuul is not as bad as people say it is

#

It's just there's 6-7 hour games of it where the ST hasn't pushed the game fast enough

#

Otherwise, people wouldn't hate on it that much

fast anchor
foggy grotto
acoustic chasm
#

I have played games where we lost because the town was paranoid of mastermind/zombuul when it really wasn't. zombuul makes lots of BMR games about double tapping as its not really a bad idea

shrewd cloud
#

I had a game where the good team tapped the Assassin three times in a row because they thought he was a Zombuul with Mastermind 😭

That game was an experience since the Demon was actually a Po but the killing pace certainly didn’t feel like it

acoustic chasm
#

I think Zombuul+mastermind in my group really sets in a meta of double and triple tapping everything, and once that becomes an ingrained idea

#

its very difficult to get rid of

#

I can see how in other groups, that's not an issue

#

but asking for double taps does look like a fairly good sided thing to do

flat lintel
# foggy grotto it makes the game take 10 times longer than it should because it kills slow, mak...

Is it a problem though? Normally the storyteller should curve days for more and more days. Maybe Day 1 can take 20 minutes, but Day 8 can be 5, just to get the game kicking. Prime tip in BMR: Even if it’s not zombuul, start curving time limits for Day 6+.

Also that’s the whole point, the demon cannot kill that well so you have to double tap and shit.

I personally believe people have a stigma against Zombuul that’s like outdone (dk the word). Like yes, it makes you consider different things, but does Vortox not do the same? Idk, maybe I’m a bit mad, and everyone has a right to their own opinion. I guess, the 7 hour games look bad, but that’s some like ST work.

dense moat
# foggy grotto 4/7 what’s the best and worst character from each base script in your eyes (and ...

Best TB role: Fortune Teller

Simple yet effective Demon Hunter that works with a lot of things

Worst TB role: Butler

It’s not fun to track for ST or players. Also forces evil to lose voting power when they bluff it

Best SNV role: Savant
Difficult to bluff, but arguably enables the most creativity of any base character. Good for teaching STs to build worlds

Worst SNV role: Vigor

If you can’t poison the Townsfolk you need, you’ve just killed your Minion and added Townsfolk. Very janky

Best BMR character: Po

An insane amount of versatility. Limited on what scripts you can use it with, but Po can do nearly anything if you’re wise about when to charge

Worst BMR role: Pukka

Neutralizes on death outsiders, struggle to guide kills, loses killing power when its targets get executed, very traceable, need I say more?

foggy grotto
fierce reef
#

does anyone have the link to the very first message in this post

#

i'm curious

#

and too lazy to scroll up 4526 messages

foggy grotto
#

@fierce reef

shrewd cloud
#

Oooo I would have had a good one for that question about the TB game

The TB game with 20+ nominations is still one of the most traumatic games of BoTC I have ever had

fierce reef
digital drumBOT
#

Gave +1 Thanks to @foggy grotto (current: #373 - 65)

signal holly
#

Best: drunk, godfather, juggler
Worst: none, professor, eviltwin or artist
(all of this is within the context of their home script, for custom scripts I could see anything but Professor changing)

onyx saffron
# foggy grotto 4/7 what’s the best and worst character from each base script in your eyes (and ...

Tb
Best:Saint ( I am being biased) But genuinely It's a begginer script where outsider are rather bluffs evil use to get from something. like butler why you don't vote,Recluse why you register as evil,saint why you must not be executed and drunk if your info is wrong.

but butler makes evil lose voting power
People tend to ignore recluse and still execute them
drunk is meh as bluff,and majority of time not used

saint thought...It does what it does.

Worst:Butler

BMR
best: Godfather
bmr would not be the same script without Godfather,It simple yet effective and strong role. Da is second best imo.

Worst: Lunatic. I am not being biased Because I Was tricked into being lunatic. I am being biased bc WheN i was evil and demon had lunatic they found it day 1. When I was lunatic I found out it day 1. It fails to do anything right most of the time.

SnV
Worst & Best :eviltwin I am not even going to explain. This role traumtised me and also Encouraged me to continue playing botc

fast anchor
# foggy grotto 4/7 what’s the best and worst character from each base script in your eyes (and ...

TB: drunk, butler (though agree w nother that none of the TB characters are bad per se)

BMR: sailor, professor (sailor just feels quintessentially BMR to me; it’s iconic and can be very powerful. professor shouldn’t need explaining)

S&V: cerenovus, dreamer (madness is a form of misinformation I love and it’s very fun to play around with an ST who respects the cere’s power. Dreamer feels super swingy and either immensely powerful or it tells you nothing)

foggy grotto
onyx saffron
#

Regardles i am kind of starting how recluse is often handles by players

foggy grotto
onyx saffron
#

To the point I like running recluse/gf

fast anchor
#

not nother but Artist is strictly better than seamstress and there’s a bunch of silly stuff you can do with it that is strictly worse than asking the boring grim split (or the trinary grim split)

signal holly
#

yeah Artist is just too powerful

foggy grotto
#

fair nuff

onyx saffron
#

Artist is vortox check or the grim

#

60% of times

#

40% or even lesser

#

Is something unique

copper quail
# foggy grotto 4/7 what’s the best and worst character from each base script in your eyes (and ...

TB:
Best: Empath empath love the dynamic of having info on the players next to you and trying to figure out if you got a 1 which one is a liar and if 0 or 2 work with/against them

Worst: There's no role I hate in TB? Just hate whenever I roll Undertaker because my games are cursed but it is not related to the role

BMR: devils_advocate // professor

SNV:
best: savant my beloved (and mathematician) and worst probably eviltwin or barber (I hate the 50/50 in final 3 because of a potential barber swap but the role in itself is not bad)

#

Oh and if travelers are characters you can add apprentice for worst in BMR 🙈

foggy grotto
#

WHAT

signal holly
#

oh yeah easy picks of gunslinger and apprentice for worst if we count travelers

foggy grotto
#

apprentice over bishop???

signal holly
#

bishop is honestly my favorite BMR traveler

#

though it helps that its competition is pretty terrible

fast anchor
#

Bishop is very fun

signal holly
#

apprentice is awful because it's just not a traveler (and also interacts super poorly with a lot of the abilities it could gain)
voudon is just not very balanced, it's pretty good-sided even with an evil voudon
judge just does not belong on a mastermind script
matron is matron

fast anchor
#

that’s fair, judge tends to use it the day they travel in or get exiled for me

signal holly
#

i would be very okay with judge on any script where evil judge can't immediately end the game

onyx saffron
#

a good judge is exiled judge

fast anchor
#

bishop I like in BMR because it’s mechanical info but on customs it can get funky esp with things like golem and TC

onyx saffron
#

Jokes aside

signal holly
#

unfortunately evil judge can immediately end the game on most scripts

onyx saffron
#

Good judge is useless

#

they are doing the same thing town are doing

#

by votes

#

Unless voudon in game

signal holly
#

like even just in the base 3, Saint/Mastermind/Evil Twin are all hard vetoes for Judge

#

and then on customs you get things like Goblin or Boomdandy

fast anchor
#

i think the almanac even calls out saint/judge as a bad interaction when saying to use caution re: offscript travelers

copper quail
#

I found Judge not fun at all in BMR but even more in custom script even if there are no saint/goblin/evil twin/MM or things like that just because in a game where you have for 12p more or less 5 exes having one decided by only one player feels very wrong to me

fast anchor
#

but mm/judge is… yeah it’s something

copper quail
#

I don't think having a good judge helps a lot the good team (it can but in very very specific case) whereas an evil judge is just op

shrewd cloud
#

Travellers are definitely my second least favorite part of BMR (behind resurrection being underbaked)

cursive cobalt
#

Also people should talk to ETs
Most groups I find do

cursive cobalt
#

For example

#

I like playing as the Spy

#

Favorite role on TB in that regard

#

But I wouldn't say the Spy is the best role conceptually or practically in TB

#

There are way better roles than it there

#

Conceptually speaking, the Drunk on TB is unrivaled

#

Practically speaking, Imp is the best

flat lintel
#

Yeah Professor being at worst makes sende

#

Sense*

#

We need more Resurrection abilities

onyx saffron
#

How in the world do I keep finding you

#

lol

flat lintel
onyx saffron
#

Aoprentice sucks ngl

#

Apprentice

#

Best bmr Traveller Is bishop

flat lintel
#

how…

onyx saffron
#

Okay Tell me it's competition

flat lintel
#

I get nother’s reasoning ig

#

Bishop?

onyx saffron
#

A Role that helps good more than evils even if evil

#

(voudon)

flat lintel
#

Voudon and Apprentice are great

#

Judge is mid

onyx saffron
#

I literelly saw a game Where evil voudon traveled out to help evil team win

#

On last day

#

Speaks a lot how this characters helps good more ngl

flat lintel
#

And I storytold a game where an Evil Voudon gave their team the win with their ability lol

onyx saffron
#

I mean

#

If majority dead people agree someone is evil

#

I heavily doubted it's because they are undead majority

#

I like voudon

#

But it's far good sided and usually hurms it's own team

#

From what I saw at least

signal holly
flat lintel
onyx saffron
#

Apprentice is

flat lintel
#

but i like it bc of that

#

what are all 5 bmr travelers

signal holly
#

judge apprentice voudon bishop matron

onyx saffron
#

matron,bishop,voudon,Apprentice,judge

#

matron is third

#

Imo

signal holly
#

imo matron apprentice judge are uncontroversially bad

#

i recognize that i am both low on voudon and high on bishop relative to most of the community though

onyx saffron
#

Aporentice is not even an traveller so fifth place
Good judge is Useless while evil one is op. best strat is to get them exiled day 1.fourth place
Matron-Just Lame And people don't like but at least playable
Second-Voudon Not the most balanced but far better than rest
Bishop-somehow good traveller

#

In conclusion

#

Bmr has worst set of travellers

signal holly
#

yeah despite being my favorite of the BMR suite bishop is still easily worse than like half the S&V travelers

cursive cobalt
#

(If your ST knows what they're doing)

#

Allowing players (especially the Bishop themselves) to still influence who gets nominated is the key

#

Because otherwise Bishop just becomes "ST controls the entire day phase", and thats not fun

flat lintel
#

Okay I confess the BMR travelers are a bit questionabke

signal holly
#

eh... yes and no
the point of bishop is that not having control over nominations is a cost

flat lintel
#

yeah, but still like appr and voudon

cursive cobalt
flat lintel
#

They just need a tiny patch imo

cursive cobalt
#

The rest are ST-controlled, but will be warped around who town would find fun

flat lintel
#

Like Bishop is okay, it’s fine

signal holly
flat lintel
#

Matron needs to change the whisper mechanic and stuff

#

Apprentice needs a mutation condition

cursive cobalt
#

Apprentice (Townsfolk)
"You start knowing a Townsfolk (if good) or a Minion (if evil). Once per game, at night, choose to gain their ability until dusk."

flat lintel
cursive cobalt
#

True

signal holly
#

like, leave aside the fact that Apprentice and Judge have bad interactions with a bunch of BMR characters

a bunch of BMR characters also just have awful Traveler interactions (Tea Lady, Innkeeper in 2+ traveler games, Moonchild, Zombuul, etc)

flat lintel
#

Imagine Apprentice getting like the Mastermind ability

#

Yk?

#

Apprentice (Traveler)
"You start knowing a Townsfolk (if good) or a Minion (if evil). Once per game, at night*, choose to gain a mutated version of their ability until dusk.”

#

Do you think this works?

signal holly
#

i mean i'm going to hate most versions of apprentice because imo the whole point of travelers is that everyone knows what they do and it's the same thing regardless of their alignment

#

and there isn't a way to make an apprentice that follows that

flat lintel
#

Say the Apprenatice gains the Mastermind ability:

“If the Demon is executed today, you keep your ability tomorrow & choose an evil player: they gain the Mastermind ability. You can’t be exiled.”

flat lintel
signal holly
#

no i mean i hate the idea of evil apprentice bluffing a townsfolk ability while having a minion ability

#

period

#

which is the whole point of apprentice, i can't think of a possible rework that fixes that and is still recognizably the same character

#

it just makes them a regular player with a slightly weird ability as opposed to a Harlot or Bone Collector who does The Thing that everyone knows they're doing and has to figure out how to use it to help their team

flat lintel
#

Oh apprentice spy is so cursed (from experience). Just insta disables the virgin, learns everything and bluffs well 😭

flat lintel
cursive cobalt
#

Basically turns it into an Amne

#

Since "mutated" could mean anything really

cursive cobalt
#

just once per game at night works

flat lintel
flat lintel
cursive cobalt
#

How would you implement that

cursive cobalt
flat lintel
sour harness
#

Also you can give it a mayor bounce

cursive cobalt
#

The idea of the Apprentice is that they’re essentially a player who’s not a player

#

They have an ability just as every other player does

#

But they’re a traveler

signal holly
#

right
they are a traveler who acts like a regular player rather than a traveler

#

i don't like that as traveler design space

cursive cobalt
#

That’s fair

signal holly
#

the whole point of travelers is that they're splashy characters who don't stick around long, so people know what they're capable of and can plan around it

the game is not designed for the DA or the Innkeeper to just get up and leave on day four (or for that matter for an extra one to appear on day three), and I don't particularly like what that being possible does to games

cursive cobalt
#

I also don’t like Apprentice that much

#

However, I’m not one to completely overhaul characters that often

#

If a character has an intended niche, most of my reworks will center around retaining that niche (even if I personally don’t like it)

#

And simply changing its execution

#

(Unless the concept is unsalvageable, which I don’t actually think the Apprentice, but some might and that’s fair)

signal holly
#

imo Apprentice is unsalvageable in the same way that, say, Heretic is unsalvageable

I fundamentally dislike the core design idea, but that doesn't and shouldn't stop other people from playing with it as long as I can reasonably avoid it myself

cursive cobalt
#

Good character, just not for me… like, ever

heady cradle
shrewd cloud
#

Honestly yeah I don’t exactly disagree since the sheer publicity of it kind of limits the design space

That being said I still agree with Nexus, but even if we do get more resurrection characters BMR is stuck with its super undercooked resurrection which is sad

fresh shard
#

Apprentice feels especially rough on BMR to be because its minions are so strong

#

Except maybe for Mastermind but the Apprentice is definitely getting exiled on a known Mastermind day

flat lintel
flat lintel
#

Doesn’t really accomplish much for the Amnesiac

cursive cobalt
#

Mayor bounce seems like a very artificial solution

sour harness
#

it's situational and if it doesnt come up just dont include it

#

i guess thats a violation of token integrity technically?

#

but eh

cursive cobalt
#

4/8: What’s your most heated storytelling/scriptbuilding hot take?

young sonnet
#

I don't really have one cause I haven't been playing long enough to have a specific one that I'm really passionate about like you have with pacifist. I'm still learning and evolving my opinions on the game, but I think I'm gonna go with the amnesiac take I had on here just two days ago. I've played with amne a decent amount and I started out by just blanket houseruling "you can guess after death" but that hampers amne ability design space and play styles. I started moving away from that and experimenting with the idea I more fully fleshed out here a bit ago and after reading everyone's discussion and complaints about amne as well as seeing a bunch of YouTube videos with amne, I genuinely think I have a really good idea there

flat lintel
sour harness
#

Vigormortis and evil twin work extremely well together

fast anchor
#

most scripts work better with a different, less swingy minion

sage atlas
#

Golem is overused

spiral pollen
shrewd cloud
#

Honestly I don’t disagree. At least I think it’s better to have Grandmother with no extra deaths than just Grandmother and something like a Godfather

spiral pollen
#

two hard confirmed dead players is whatever

#

And it's not as if evil gets help bluffing grandmother from roles that cause deaths

foggy grotto
cursive cobalt
#

Imma start trying that

spiral pollen
#

ooh that's a fun one

heady cradle
#

4/9: What BotC characters would you like to see in other media? What genre would that media be?

#

I'd personally like to see a murder-mystery rom com with the bounty_hunter and flowergirl, for example, or a campy espionage flick with the spy and the widow.

sharp violet
#

An comical action film with a team of townsfolk vs. lil_monsta

fast anchor
sweet birch
#

Shonen anime featuring the Lycanthrope

sour harness
#

baron butler hatter matron damsel noble tea_lady all having a fancy dinner party

sour harness
#

Good call

foggy grotto
cloud plover
# foggy grotto an anti-demon government PSA with the <:general:1163741611189080136>, <:mayor:10...

General: Sound strategic advice, outlines demonic goals and targets, provides clear updates on current status of the conflict and our current operational objectives
Mayor: Stalwart in times of crisis, reassures the population that everything is under control, aware that paranoia and hysteria only feed into the Demonic outbreak
Politician: "That's right, the demons are in your home, and it's probably your children. Kill them immediately! In the meantime, if you want to survive the coming rapture, Poli (tm) brand Energy Enhancers are the ONLY dihydrogen-monoxide soluble immune support protein supplements on the market that..."

heady cradle
#

I'd like to see the devils_advocate as a complicated country lawyer in a legal drama where they defend their very clearly guilty demon at F3. Maybe town had their demon pinned at F5, they defend them, and a fang_gu jump causes the Demon to definitively jump to an Outsider at F3.

fast anchor
#

good news, there is a show like that

dense moat
dense moat
#

Oh and let’s not forget the lesbian romance arc between Pixie and High Priestess. I need that show too

hot orchid
#

My ideal cast would be scarlet_woman psychopath boomdandy cerenovus and possibly mastermind

fast anchor
#

in an action context harpy might fit better than cere

#

God damn it I want this superhero movie now

warped fog
cloud plover
#

It's beautiful

hot orchid
#

I feel like it toes the line between being a found family/rom com story and then you have a scene that reminds you that this is a family involving an axe murderer and a terrorist

heady cradle
#

And boomdandy feels useless until the end where they make a risky gambit that leads to them getting executed and triggering the bomb.

tall raft
dense moat
#

4/10: Kiss Marry Kill for scarlet_woman witch and widow Explain

heady cradle
#

Kiss the scarlet_woman. I imagine she's good at it, but I don't know whether she really would want to pursue a marriage.
Marry the witch. Absolutely! I'd do this IRL; witches tend to be great beans, and this witch only punishes those who try to get others killed. Seems fine in my book (in any situation except BotC).
Kill the widow. I feel like she's rather more manipulative and conniving; I can't imagine her just looking right through me would make for a very healthy relationship, and the scarlet_woman seems less likely to kill me after a kiss.

sweet birch
#

Kill the widow but instead of the reasons you mentioned I just want to save the arachnophobes out there

fast anchor
#

I’m not trying to be a homewrecker with whatever the SW has going on with the Demon

heady cradle
dense moat
#

But it certainly works. I can’t lie. And the witch logic is brilliant

pseudo fulcrum
#

Yeah I read it and thought "It's crazy how much I agree with this"

dusky minnow
#

4/11: You're in class and are told your usual teacher, the storyteller, is on sick leave. Which character are you looking forward or dreading to get as a substitute teacher?

fierce reef
#

looking forward to grandmother bc cookies, scared of witch maybe? because if they call on you to answer a question, you’ll drop dead

dense moat
dusky minnow
#

pixie Feel like they'd be a starting teacher that usually just helps the current teacher, but since they are sick they can get to teach the class all on their own finally!

snitch They'd get you in trouble for super minor things and then also do it themselves but worse.

#

Also summoner would be great because they'd teach us how to summon demons and other occult stuff. Neat!

flat lintel
#

4/11 (2.0) - [im waging this as a super random irrelevant question that's not worth another day] Summoner in BMR?

heady cradle
#

librarian would just be the librarian coming into sub. I'd like to see professor, though — that seems a thing worth learning.

flat lintel
#

yes, ik about courtier, and im fine with it

peak adder
#

replace courtier with summoner so that it’s still 25 characters maybe?

flat lintel
#

professor philosopher seem like a learning class

cloud plover
sour harness
young sonnet
#

Lmao, I've had them as a teacher before

#

Funnily enough, they taught health in high school

pseudo fulcrum
#

amnesiac would be hilarious and always forget stuff like homework

#

legion would be really weird you'd just have like seven teachers or something all teaching the same class

young sonnet
#

The students would be teaching the teacher

fresh shard
#

Boomdandy would have to be the absolute worst

young sonnet
#

I'd say shabaloth or no dashii is probably worse. Some Lovecraftian nightmare beyond your comprehension sitting at the front of the room? It would drive students mad

pseudo fulcrum
#

I think psychologically politician could be worse

#

I feel like I don't have to explain

pseudo fulcrum
#

Imagine every time you ask them a question they just avoid it lmao

sour harness
cloud plover
#

Everyone says they know what’s up and only three people have done the reading

foggy grotto
#

wait how viable would a demon that madness locks their neighbors be

#

but like breaking madness ends the game

sage atlas
#

||Tipi Tipi||

#

It would be pretty strong in comparison to other things

spiral pollen
#

keeping that up for the whole game would be a drag

cursive cobalt
#

Leviathan is lazy

cursive cobalt
spiral pollen
#

if you're under that madness you wouldn't really be a player any more, just a pawn for spreading evil misinfo

cursive cobalt
#

That’s the inherent issue with “be mad or you lose” mechanics

#

Instead of tracking on a consequence to acting a certain way

#

They completely disable that option

#

||Tipi Tipi||, as well as final day Cere/Harpy madness, is likely the closest one should ever stray to that design philosophy

#

Since its final day

#

So that player has the minimal amount of agency taken away from them

fast anchor
young sonnet
#

Old leaked demon

onyx saffron
#

||"Each night*,A player dies On the final night, choose a player. They are "mad" That you are not the demon or their team loses"||

#

||@heady cradle ||

patent elbow
sweet birch
flat lintel
#

depends on the script

young sonnet
#

Yeah I also think it's lame

#

||basically a vanilla demon until final 3 and the reward isn't even that big||

sage atlas
#

||it doesn't even choose its kills||

foggy grotto
#

4/12 what is your most anticipated character release? (wrong answers only)

sage atlas
#

||Skinculus fans rise up||

#

This channel will have a lot of spoilers today

cloud plover
#

Just a guy covered in red paint. No ability, character type, or alignment

indigo osprey
#

Spy seems overpowered: being able to look in the grim is insane. You can just see who the damsel or the magician is/are!

fast anchor
dusky minnow
#

Mario

spiral pollen
#

shoe eater

dense moat
#

The natural counter to the Athiest : )

spiral pollen
#

I should spoiler this

#

sorry guys

pliant grail
#

Anesthesiologist
(Minion: every night, choose a player. That player goes to sleep tomorrow at dusk)

warped fog
dense moat
#

Maybe next April Fool’s day, I’ll repost them under a better name

pseudo fulcrum
flat lintel
#

FANATIC LOL

onyx saffron
onyx saffron
#

|| since chosen player failed at job||

#

|| Well based on what I know...||

#

|| due these reasons it was considered almost impossible to win against tip tipi in final 3||

#

|| I personally don't agree with "if people suspect you are mad,it counts as breaking"||

#

|| but tipi tipi is supposed to run On most strict based madness due obvious reasons||

#

|| It is a demon ability,you literelly can't choose your own kills, and have nothing before final and the ability reveals who is demon & The demon type. The chosen person must actively spread missinformation while making all sense,failing to do so will result in good losing||

#

|| also It's will not might Even st can't decide if that would make lose,st must follow the rules||

#

|| do I like tipi tipi? not really ngl||

onyx saffron
#

The best role

#

Like look at it

#

Imagine not agreeing with this

warped fog
#

not actually convincing

heady cradle
#

4/13: You're putting together a team, and you're planning to pull the biggest score Ravenswood Bluff has ever seen (which can't be that big, considering there are 10 people in town at any given time, but forget that).
Who's putting the team together? Who else is on it, and what are their roles? From whom does the inevitable betrayal come from?

#

While the mastermind feels like a really obvious answer to the first question, I'm curious to see whether people have any other thoughts. godfather and general come to mind as alternatives; perhaps even puzzlemaster for a little bit of a little bit of mad genius, or high_priestess for a divinely inspired person putting the team together.

foggy grotto
# heady cradle 4/13: You're putting together a team, and you're planning to pull the biggest sc...

mastermind_e obviously
gambler As the cocky one
mathematician As the nerdy one who can do all the computer stuff
baron As their guy on the outside who can launder the money through one of his many shell companies and provide funding
fool As the comic relief who somehow saves the heist on multiple occasions
bounty_hunter As the ex-cop who's on the other side now and wants in
acrobat As the one who does all the stunts and physical stuff
politician As their guy on the inside who will sabotage stuff and help them
goon As hired muscle

heady cradle
#

Though the bounty_hunter implies that one of them has been made evil, and while everyone's suspicious of the ex-cop the entire time, it turns out he manages to root out the mole... who was either the gambler, mathematician, or fool (or himself, ig).

foggy grotto
#

oh thats fun

#

well if evil = betraying the team then MM and Baron are probably just playing them to get the money and then dupe them

#

which is a fun idea

#

and they hire the goon to help

heady cradle
#

The evil team's bigger than the good team, here.

#

mastermind, baron, goon, politician, gambler/fool/mathematician/bounty_hunter ?

#

The only certified good guy is the acrobat

foggy grotto
#

ultimate betrayal

dense moat
#

And the Mastermind has quite naturally hired the team for their own plots. Because why shoud a genius get their hands dirty?

heady cradle
dense moat
#

Like, I appreciate Ojo as a team leader because they can see EVERYTHING. I was almost considering Kazali for choosing the team, but Ojo's clairvoyance is a unique angle and I wanted to use magic as an advantage in this question

heady cradle
#

Either spy or widow would also work for that reason

indigo osprey
fast anchor
#

14/4: You’re playing (base 3) Fishbucket and pull the Philosopher philosopher token. What are you doing with your ability, and when?

spiral pollen
#

professor or minstrel immediately if I'm being boring

#

with philo minstrel it's basically like having two minstrels if there's one in play

#

although if you actually had two minstrels they would cancel out come to think of it

flat lintel
#

A tactical one would be philosopher-mayor esp. if you know a Mayor is in play

young sonnet
#

Snake charmer for shits and giggles

cursive cobalt
sharp violet
cursive cobalt
signal holly
#

professor is the boring but obvious choice - if i felt like playing with fire i'd wait until a night after i'd expect an og Prof to have woken to choose

cursive cobalt
#

Professor is OP but boring

signal holly
#

otherwise... mayor is also an interesting option, since it kind of doesn't sabotage an original mayor?

pacifist/tea lady are decent choices, grandmother/clockmaker are decent choices, butler is the ultimate meme

cursive cobalt
#

Most BMR roles are decent choices I find

#

Since outside of their home script they often become a lot more powerful

dense moat
sour harness
#

Empath op

#

The chances of recluse/spy/poisoner are much lower

#

Alternatively, sage or RK

#

Sage is risky if there's an assassin or godfather but honestly that's still valuable information

heady cradle
sour harness
#

Honestly I think I'd flip a coin between empath and sage and tell people I'm doing so but not what the result was

#

Maybe I'd tell half of the people I talk to sage and the other half empath

#

Or I'd just give both idk

#

(meanwhile I might actually pick the dreamer or smth lol)

hot orchid
#

Depends how new I am to the group-- if it's my regulars I snap pick Goon or Snarmer, if it's a group I know less I pick Sage immediately and then ask people for advice as to what I should pick, claiming that I haven't chosen yet

young sonnet
#

Lmao that's good

sweet birch
fast anchor
#

minstrel/tl is a good idea that i didn't think about, actually

granite oxide
#

Philo amni for an impromptu role from the storyteller 🔥

fast anchor
#

Amnesiac isn't a base 3 role :P

foggy grotto
#

amne ability is you become added to B3

sour harness
#

Would philo atheist do anything (ik it's not B3 but now I'm curious)

#

Does it just unlock the win where you execute the storyteller and let them break the rules except there's still an evil team?

fresh shard
#

Yep, that's a thing that can happen, though the ST can always intervene to e.g. say "I'm breaking the rules to make you choose something else"

mild notch
#

The ST is free to just drunk the Philosopher Atheist and return things to normal. They're also free to just change all the evil players good. They're also free to do anything else

sour harness
#

So basically a terrible decision

#

But a very funny one

hot orchid
#

If nobody in your group has ever done that play before I highly recommend you give them the ok, then get in a call with the evil team and say "I'm on your team now, what's the plan"

#

If town has decided they want to play against both you and a real team that's their move

cursive cobalt
#

It’s only strong if allowed to double tap

#

In any other case, there are better alternatives

#

One even being on the same script

copper quail
cloud plover
#

Oh wow, it's been a while with no questions here

#

smh, y'all dropped the ball

young sonnet
#

I guess I'll make an attempt to throw my hat in the ring
April 17th:
If you made a YouTube channel or social media account dedicated to just Blood on the Clocktower content, what would you call it?

#

For reference, I think "The Grimoire" was a really good one, nice job on those guys snatching it up

severe raven
#

Sober & Healthy

fierce reef
#

Blocktower

#

(that's what my family calls this game since they aren't native speakers, it's a bit long for them)

sharp violet
#

Top 4 Gaming

cloud plover
sharp violet
#

||Alternative channel name: SAO Fan (the SAO definitely stands for Standard Amy Order and not Sword Art Online, trust me guys)|| /s

hot orchid
#

true...

sage atlas
#

EgaClocktower

fast anchor
#

booo, get better material

cursive cobalt
#

4/18: If you could change one character’s icon, what would it be?

spiral pollen
#

hatter

#

more hats

cloud plover
cursive cobalt
cloud plover
cursive cobalt
#

You can view the official ones on the wiki

#

As well as on TPI YT videos and streams

cloud plover
#

Cool, but I don't play clocktower on the wiki

cursive cobalt
#

Fair

foggy grotto
foggy grotto
#

no that’s wizard

#

it was an ouroboros

cursive cobalt
#

The current icon can be interpreted as an oversimplified ouroboros

#

I suppose

#

But that’s a stretch

foggy grotto
#

rn i think of it as like the magical residue of someone doing a circular summoning motion

#

like they’re opening some sort of portal

cursive cobalt
#

It appears to be textured that way

dense moat
#

It’d be pretty cool if alchemist was a Philosopher’s Stone. Like a cracked rock with crystals or something

warped fog
young sonnet
young sonnet
sour harness
#

(referring to the official icons)

#

If I could also change the names of the characters there would be a LOT more, the affordances in this game make no sense

#

("affordances" for those unfamiliar are connections between game mechanics and real world things to help explain the mechanic. Spikes hurt in real life, so in a platformer they put spikes to tell you you shouldn't go there. That kind of thing applies here too, and most of the botc ones SUCK)

cloud plover
#

I am very intrigued by this tangent. Wanna unload every single example of this you've noticed in clocktower and how it might be improved?

sour harness
#

Gimme a bit lemme find the tier list

#

ok so this was made kinda hastily so there are prob some things id move but not a ton
(not ordered within each tier)

#

still referring to the official icons btw

#

there's some roles like boomdandy: it's a bomb, and if you trigger it it "explodes" and a lot of people die. it's chaotic, which feels very fitting for a bomb icon and anything with "boom" in the name

#

thats a good example of what it SHOULD be like

#

on the opposite end we have pixie, which at least to me feels like it has something to do with fairies. except the icon is a teddy bear???? and even worse, the actual mechanic of the role is a doppelganger character, which fits neither of those

#

so basically the top 2 tiers are fine and everything below that is probably something id change

warped fog
#

Pixies, in folklore, replace people iirc

sour harness
#

do they??

warped fog
#

i think

sour harness
#

still doesnt explain the teddy bear

warped fog
#

the teddy bear in the icon is being replaced by the pixie, hence the weird eye

sour harness
#

but also i think doppelganger is simpler lol

warped fog
sour harness
#

well then

#

am i like the only one who didnt know that

#

i havent heard of that but if its common knowledge then yeah sure leave it in

young sonnet
warped fog
#

but some people do use "doppelganger" as an alternate name for Evil Twin so idk

young sonnet
warped fog
sour harness
#

what on earth does a chef have to do with pairs of evil players

#

yeah

young sonnet
#

Ohhhhhhhhhhhhh

sour harness
#

"chef" and the icon are great together

young sonnet
#

I thought we were just talking name to icon matches

warped fog
#

the flavour quote explains some of these

young sonnet
#

^^^

#

Like librarian

sour harness
# warped fog

1 thats a stretch 2 if i'm a new player who's never played this before and i see the TB script, this means nothing to me

#

people rarely read the flavor text before they actually understand the game to an extent

warped fog
sour harness
#

like, i know what all the roles do, the affordances aren't really useful OR hurtful to me anymore, but this is about new players

sour harness
#

i just dont think its enough personally

warped fog
#

iirc Steven had some meaning with every role name except Flowergirl

#

for Flowergirl he just wanted to use that name for something

sour harness
#

i mean it's a nice name but like

warped fog
#

they did a clocktower tidbit saying "Fang Gu doesn't mean anything at all"

sour harness
#

yeah the demons i kinda get

#

it's rare that youll find an affordance for that

#

occasionally they do, lleech comes to mind and that works great

#

zombuul, a clear reference to zombie, involves living after you die, that makes a lot of sense

#

and then yeah fang gu lol