#Test
369 messages · Page 1 of 1 (latest)
@lost aspen Since you are a fan of Travelers I wanted to know your feedback the ones on this script, if you're willing to give it.
@steel stratus same to you
@crimson matrix
I don't remember the demons so I'll have to take a look
Also if I remember correctly a lot of roles in the script are missing no?
Unless I am confusing your script with another one
Aight
I really like thr cheater
I am not that good at reviewing scripts lol
So idk really have the words to give constructive feedback but it looks mostly good imo.
What is reprived tho?
Reprieved relates to the townsfolk Repriever
Alright
In theory as balanced as the ST lets it be
True
The closest you can get to an atheist game with an evil team in play
I was thinking of changing the Reprievers interaction with the Minion
Since an evil Neutral is a little feels bad for evil
Kinda like evil Politician
Yeah
Changed, now minion stays minion while reprieved
@tropic ocean could a cheater cheat themselves out of play?
And the cheating accusation thing should probably be even if you are not in play
So you can't just confirm a cheater in the game immediately by accusing someone
Broken is super sad with a cheater
Repriever feels very sad for evils... If the demon is chosen do they turn good and can kill themselves immediately
It feels like both zombie and traitor doesn't really work well with broken
But it's optional so eh...
I think serial killer is very cool
That, pierrot and vigi look lik3 to coolest Tf on the script
The second the reprieved player dies they become their original alignment!
So a reprieved demon that self kills loses with evil!
Also broken in general isn't... Balanced, I was eventually gonna change it (Edit, I completely changed it, now it's more for flavor than anything else)
Yeah it works even if cheater isn't in play, like an atheist on script works
Only if the ST allows it, but they still keep their "if accused die" (I'll make sure that's clear)
Also thank you sir.
Gave +1 Thanks to @charred moth
this looks cool!
Thank you!
Gave +1 Thanks to @tulip ridge
I put an effort into making things feel balanced, any feedback?
I feel all these are um... references
that I dont get
cause I never played this game
Most of them aren't really references of the game, they're more references of mods for the game lol
Minion, Underling, VIP, etc. aren't even that, they reference a card game I made
Ah/
“I'm a fan of money... And they were hiring... And I kinda already wanted to kill that guy anyway...”
Best flavor text
“AHHH, I AM BEING REPEATEDLY STABBED, TELL MY WIFE, KIDS, COUSINS, EMPLOYERS, ACCOUNTANTS, DEBTORS, ACQUAINTANCES, AND LOCAL HOMELESS POPULATION I LOVE THEM!”
This is a close #2 lol
For arsonist when it says "Chosen Minion loses ability" do they mean minion the category or minion the role
it took me 10 years to figure out being reprived meant being hit by the repriver
Lol
minion catagory
cool
Oh missed that mb
Nice!
This really needs specification
I the almanac
How should I write it?
Basically, if repriever chooses a good player, that player becomes mad as underling until repriever/that player die
And if an evil player is chosen they are additionally told 'they are good'
Until repriever/that player die
This is clear enough in the original
Bur alignment changes normally stay after ability losses
Right
So, fine until proven to not be fine?
Yeah something like that...
K
I'll still try to make it's ability smoother to understand
@charred moth Do you think any of the outsiders are too strong/weak
I like jester and obsessed... Feel like the other 2 are more swing...
Quisling and Neutral?
I was thinking Neutral needing to survive would make it less swingy
since it's got the same function as politician, but it won't use it's ghost vote to screw town
No... Because poli has to play for evil for the alt win
Neutral doesn't
Neutral has to survive
And noone has incentive to kill them except on like day 1 or 2
So neutral, the demon and a minion could be in final 3... And the neutral then basically chooses who wins...
that's how politician would work too tho
In final 3
juggernaut/infected also might kill it
Since killing outsiders help their win condition
I believe Neutral is Politician, except a little more fair to good
That was my take
I think it's like poli but worse... It depends so much on the player... And even someone who outs neutral doesn't really do much...
Problem is that it isn't forced into anything
Yup kind of like that...
Think pyroclast and poli
They are incentiveised to play for evil
Yeah
Poli has to keep playing for evil to be "most responsible"
And pyro becomes evil in final 3
Yeah
Well, do you have ideas that could help make Neutral make it's choice
Earlier
Rather than later?
I could imagine alignment change upon death, but I don't want it too close to jester
I do have an idea that's non politician
Where they choose a player and the demon learns their character
But I couldn't make that in a way that would not call for execution D1
Perhaps make it so that you loose your ability if you nominate an evil playet
Which one?
Neutral
The poli neutral or the info neutral
Oh I get it
So if in final 3 it noms a minion, it can only win with good
If you are alive when the game ends, you win regardless of alignment, evil knows who you are, you lose your ability if you nominate an evil player
Maybe it must nominate a living player every day?
Or something
True
It should have reason to be a silent outsider, but not a 100% chance to play evil
Maybe remove the evil knows who you are part
And change it with something else
Change you learn on assassin --> you know?
Oh good shout
Because jester exists
Oh your saying since assassin target could turn evil
It should have a "you know"
So it can change
Yeah
You are given a good target, if they are executed, your team wins, if your target dies at night you become a Looter [+ The Bodyguard]
You know a good target, if they are executed, your team wins, if your target dies at night you become a Looter [+ The Bodyguard]
Does that work?
Yup
For bodyguard it's: You start knowing the role of the Assassins target or if there is none
Should that stay as is?
I think just starting is okay...
Since jester will probably die quite late anyway
And we don't want to make the minion useless
True
Maybe bodyguard could learn if the target changed
But not the role it changed to
You start knowing the role of the Assassins target or if there is none, you learn if the target changed
How about this for Neutral:
If you are alive when the game ends, you win regardless of alignment, evil knows who you are, you die if you nominate
Confirms them thp
By outsider count
Since no other outsiders are hidden
True, a confirmed outsider is a problem
(i mean obsessed can be confirmed but at the cost of two dead)
Precisely
I think if you nominate evil
To make it more of a risk to yoi
And allow you to play for evil more if you want
Alright I can see how that would work
Sure, I'll make it disabled if they nom evil
...
If you are alive when the game ends, you win regardless of alignment, evil knows who you are, you lose your ability if you nominate an evil player
Looks good
Outsider count is still a problem... But...
Oh quisling is hidden
Then it might work
For outsider count
What was the outsider count problem?
Super confirmable
Not enough minus outsiders
I see
/ not enough hidden outsiders
I like this more personally
Quisling should usually be hidden
But if it plays open
It's kind of confirmable
It might be too easy for survivalist to live
If I made that less easy, it would make it better for Quisling to hide
Survivalist: Each night choose a living player, different than the last, if anyone chooses you they'll target them instead, unless it's themself
It's already a bit too strong
Maybe...
Survivalist: Each night choose a living player, different than the last, if anyone chooses you they'll target them instead, unless the chosen player is evil
That should be marginally more fair
Well, still not quite
When it dies it will say "the person I chose is evil!"
With the lack of poison on the script, it's too strong
ok two ideas
One, serial killer can register as an evil minion
Because that would just make sense
Two, maybe survivalist also fails if targeting outsiders?
Not "while dead" because looter is already poisoned enough
Survivalist: Each night choose a living player, different than the last, if the chosen player is townsfolk, anyone who chooses you tonight will target them instead
Quisling: Turns evil if the Survivalist dies, even while dead [+ The Survivalist]
Perhaps
I think these work to help make quisling more of a hidden outsider
I think it's fien
Since they actually have to die as well
It's like a ravenkeep
Yup
Arsonist stops minions, innocent finds demon type, survivalist finds all evils?
They are
Feels a bit bad...
Maybe just state that it can only redirect a kill once
That's why I was thinking survivalist only working on townsfolk would be good
Feels to baf
At wlast let it work on outsiders as well
To not make it to bad...
For the playing vs the bluffing
Someone bluffing gains a lot otherwise
And they will have a hard time choosing a Tf if only half the grim are ones
True
Okay, say we keep Survivalist like so
I still feel a pinch of
would make it better
Also removes a lot
Just let it have a harder time redirecting kills
It's way more meh to bluff otherwise
right
Wdym?
Someone choosing someone else...
Survivalist chooses the zombie
So someone checks them will see the zombie registering
Will see the zombie instead*
Oh
So basically you want survivalist to be able to register evil if it chooses evil?
Instead of having no effect when it chooses evil?
Survivalist: Each night choose a living player, different than the last, if the chosen player is a minion, anyone who chooses you tonight will target them instead
Do you think this could work?
(It could also redirect to S-K since it registers as a minion)
This would make Survivalist much stronger, but much less likely to trigger without evidence of a person being a minion
It also stops it from chaining with an innocent/arsonist
To get one of them killed early
Survivalist and Arsonist might look strong, but at the end of the day they only hurt minions
On this script other than no death nights not much hurts the demon
Oh and vigilante
Vigilante could just shoot the demon lol
Why the change?
I liked it brign able to register as whatever
As it did earlier
Sorry if it didn't come across correctly
Well in theory as it is now, it can still do so
If it chooses a minion the surv will look like an evil minion
If it doesn't
It will look like a good townsfolk
But it wont register as whatevrr
And not as the demon either
That was what looked so fun about it
Oh
The mess it could create
Wait which one did you like best then?
And how there could just appear pings on then
The first
This? Survivalist: Each night choose a living player, different than the last, if anyone chooses you they'll target them instead, unless it's themself
I agree
So just let it redirect only one kill
Perhaps
Or make only kills not be ably or hit the evil team
Ok, how do I word this.... Hold on a sec
Innocent should be below vigi in night order as well
Survivalist: Each night choose a living player, different than the last, if anyone chooses you they'll target them instead, chosen evil players can't be killed by the demon
There was a reason it wasn't, wait a sec
Looks great
Oh I think it was because innocent was originally "if killed by demon"
But I changed that
Lol
?
If the demon killed earlier
Who would die?
Only wip?
The demon kikl+ wip
But vigi survives...
Vip*
Ooooooooh
Ok if Vigi shoots VIP, and demon killed someone else earlier in night, only VIP dies, Vigi survives because only VIP can die
(wastes the vigi shot but semi confirms the VIP)
Make sense?
Nope
Doesn't super much
Rip ok
If there is a pierrot claim
But I agree
But lwta say the arsonists was killed first?
Ah true
that is a good point
How should the night order go
Demons
Vigi
VIP
Arso
Innocent?
Remove vip from night order?
Yeah that
And just revive people who died before vip
I think VIP should stay in night order since it seems like it could be missed easy otherwise
Yeah pretty much
If vigi shoots the same night VIP dies the shot is wasted
(unless they shot VIP on purpose lol)
Fair
When it comes to reminder tokens, the V.I.P. death token says R.I.P.
comedic genius, I know
Haha
I made Serial Killer register as an evil minion
And was considering making Jester do the same
But wasn't sure about it
Registering evil effects (Survivalist, Vigilante~~, and Neutral~~)
Registering as a minion effects (Arsonist and Underling)
Scratch that I'm making it so only demon learns the Neutral
If jester registers evil, a vigi can shoot it without negative consequence and a surv can make it demon immune tonight
(not too bad, since surv must change picks each night)
If jester registers minion, an arso can erase its negative traits and underling would ping it as a minion
sure why not
I'll make Jester look like an evil minion too
I like that
Yeah judt let it be
I reworded all the abilities to be more in line with clocktower's wording
using the correct punctuation for Each night*, choose a player (not yourself):
Etc.
make sure U publish the new one
Do things look different? https://www.bloodstar.xyz/p/BluweKabluwe/TTT/almanac.html
Sweet
If I ran this in a month-ish, would you be interested?
Probably
yeah basically 99% yes
@lost aspen I wanted to know if the travelers in this script are good enough for the traveler!
I will look later
Thank you!
Gave +1 Thanks to @lost aspen
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