#Lizards
1515 messages · Page 2 of 2 (latest)
Yee it is
i guess itd be somewhat balanced
But nothing too game breaking
yeah
avging out to 1.5kpn is fineish
tho killing faster early is stronger than killing faster late i think
I don't think I'd enjoy playing as the demon, but that's fine
We have po
One or the strongest demons because of this reason
yeh
killing ppl before they get a chance to do stuff is strong
if this rnded up in like bmr or sth itd be the strongest demon i think
(me saying this having never played bmr)
How so? It's 1.5 kpn and suffers a lot due to the amount of protection
It's just very uncertain in the amounts of deaths which probably wouldn't be fun to play around with
all of the multikill demons r roughly 1 kpn
difference is this one kills more earlier which i think is stronger
Shab is like 1.7 kpn
Po is 1.5 if they want to use it
Pukka is like 0.8 kpn
Zombuul is like 0.5 kpn
Shab kills more earlier
shab is more?
ah ok
And that is fine
fsir enough
weh
oh i forogt its not like, always revive
Usually later in the game
It's a bit different to how it looks
fair enoigh
Like with this demon I'm mostly worried about how it feels to play
i think i have one
Fibbin (Townsfolk)
Each night choose a player. if they're abilty malfunctioned, they learn this. once per game a good player could incorrectly be given this prompt.
"Each night, you may choose a player; they get false information from their ability."
It can sabotoge minions, and can be a roundabout way to "confirm" a player if they claim to get some knowledge. Kinda niche, though.
Any ideas for the Alsaahir for the various lizard mutations?
Alsaahir (Minion): Once per day, if you publicly declare all good players and their mutation characters correctly, evil wins. (obviously not in the same game as someone that sees the grimoire)
Alsaahir (Demon): Each night*, choose 2 players and guess their mutation characters; each one you get correct dies.
Alsaahir (Outsider): Once per day, if you publicly declare which players are Minion(s) and which players are Demon(s), then you become the role and alignment of the next Minion or Demon that dies by execution.
Alsaahir (Minion): All players know an Alsaahir Minion is in play. Once per day, each player may publicly guess who it is: if they are incorrect, they might register as the Alsaahir Minion until dawn.
I'm running a lizards game in another server - If your one Outsider gets re-generated as (say) a Demon, does Mirage put another Outsider in by any means necessary or do you just let it be zero Outsiders?
(May delete this later since there are some players from that game also in this server)
The wording of Mirage outside of its setup effect feels more like Baron’s “flavor text” than an actual ability, so I would say you let 0 outsiders remain
Nono, you see, the "There are extra outsiders in play" is a continuous check like "a good player knows who you are" for Widow. Therefore you have to add extra outsiders if one gets Pit Hagged into a townsfolk.
I enjoy the implication that if a good player learns about a widow, doesn't tell anyone and turns evil, a new good player will learn about a widow
it doesn't require the player to tell nobody, that's just how the Widow works
Yeah that’s not an implication, that’s how it works mechanically regardless of if they tell anyone
register the spy as good and tell them the widow, then register them as evil to tell somebody else, later on in the game
Spy (Demon) (for text games): Each night*, choose a player: they die. You are in Kibitz (or whatever your server’s spectator thread is called).
Preacher (Townsfolk): Each night*, choose an unchosen player: if the Demon, they must choose a Minion tonight.
Scarlet Woman
[Townsfolk]
- You Start learning a Townsfolk,If They are 5 or more players and that Townsfolk die,you gain their ability.
Alchemist
[Outsider]
- You Have half of the ability of a out-of-play minion and the demon has the other,if you die,the demon fully gains this minion ability until dusk in addition to their own.
Harlot
[Minion]
- Each night pick a player,they will learn you are-in play but they are drunk tonight and tommorow dawn.
Virgin
[Demon]
- Each night* choose a player,they die. The First time you are Nominated, the nominator might die tonight.
[Outsider]
- If The Town hasn't nominated alteast one good player,they yield false information.
[Townsfolk]
- You start learning the Demon's Bluffs
[Minion]
- Each night* pick two players,if the other did not manage to talk to the other,they die or both might die today.
[Minion]
- Each night pick a player,they register falsely as evil until dusk.
aere these to be reviewed?
The Scarlet Woman Townsfolk might need more careful wording. Do they gain the Townsfolk ability or Townsfolk mutation ability
Snitch Townsfolk also I think needs some work. Because of how Lizards works, the demon is free to bluff anything, so is unlikely to follow their bluffs.
Hell, most Lizards games I’ve seen don’t even give them bluffs
The snitch I'll definetly remove
But scarlet woman,I Guess The Mutated TF ability
[Outsider]
- if you die tonight, the Minions and demon may change character.
Any other opinions or..?
character or mutation character?
Mutation character
that is just the hatter i think
(Townsfolk): Once per game, choose a player and a character: that player gains a mutation of that character matching their character type.
[Minion]
- You start learning a Player,once per game at night you may switch characters.
[Demon]
- You start by picking a Number, that player on that number dies
[Townsfolk]: You register as an evil Minion (including for Minion/Demon info!). Minions know what your ability is. If the Demon publicly guesses you before nominations (once), your team loses.
The Damsel knows who is evil, but must hide what they are from them to avoid being captured.
(yes, inspiration was taken from one of the unreleased characters from #speculation-and-spoilers)
What's different about this and just choosing a player at night
This can work, be careful though because it can cause mechanical confirmation
As worded this kills someone N1 and then never again
Yeah,the steward can really just switch characters if they wish upon learning the character of the player
Lest say Ben is the Steward Minion who learned Uhh Autumn
Autumn claims to be a Vortox Townsfolk who has the ability of "each night* choose a player, if you nominate and execute them the evil ability yield false tonight", so them that night Ben decided to swap Characters.
Which means Bens become a
Vortox TF, meanwhile the Other becomes a
Steward Minion who learns a new player that night and can swap.
Note: it's up to The ST to pick who the steward shall learn,could also make the steward learn the demon which escientally can basically be "starpassing"
I could make it so the swapped Steward learns another player then can swap characters with them.
MORE LIZARDS IDEA

[Townsfolk]
- You start learning another player,they are you twin, you can only die by Execution,one of you is drunk.[0 or +2 Twin]
-#Note: This is a Reminder Token mostly.

[Townsfolk]
- If you die choose a player,if you choose an outsider, they become a out-of-play Townsfolk(+1 Outsider)

[Outsider]
- You think you are a Townsfolk but you aren't,if a evil dies tonight you might become Evil.

[Minion]
- You start learning two statements,once per game at night you may turn one of the statements true
[Minion]
- Once per game at night you may make both of your neighbors falsely register opposite to their role.
[Minion]
- There is Alteast one evil townsfolk in-play.
[Minion]
- Each night* choose an alive player(different to the last one),they learn they are chosen but if they don't raise their hand in all nominations,they get executed instead.
[Demon]
- each night* choose a player,they die.if you choose a player with a different type to last night,you learn a player whose your 'Minion".[You don't learn your Minions]
[Demon]
- each night* choose 2 players,one dies and the other becomes drunk until dusk.
Imma continue tommorow
I have no more ideas 💀
My recommendation is to take a bit of time to read current character texts to compare
Oh cool no I misread. I thought you said Autumn can't swap
Oop
Which doesn't match the character ability
Lizards is the intereoretion of Imagination 🥲
Yes! It is!
Of course some ideas aren't fully refined
That's natural
Plague Doctor Townsfolk might be too conditional
Any opinions on the ones I uhhh interpreted?
I tired to make it different to traditional PD
pd makes St have a minion right,so pd lizard I decided to make it so the pd can potentially make a outsider good,it's up to the ST to give the Now Turned TF player their lizard ability >:)
Tbh marionette is just normal marionette but a bit conditional.
It’s just worse Drunk
This is just… worse than a ‘vanilla’ Demon?? It has a massive downside and literally no upside??
ye
it can work if the minions are really strong
but
yeah
it is a worse vanilla demon
(Demon): Each night*, choose a player: they die. For each nomination made today while nobody is on the block, each nomination made while nobody is on the block has +1 vote. For each nomination made today while somebody is on the block, each nomination made while somebody is on the block has -1 vote. (idea of zealot is "must vote", twisted it to be "vote must (pass)")
soon.
[Minion]
- Each night* choose an alive player(different to the last one),they learn they are chosen but if they don't raise their hand in all nominations,they get executed instead.
How to run?
Example.
Let's say it's a Teensy Game with 5 Players.
Alex
Autumn is our 
Minion this demo.
Relic
Ben
Gator
Autumn decided to pick Alex,Autumn is told to sleep then Alex is awaken and learns that the Zealot picks them.During the Day Alex publicly annocues this but decided to not Raise his hand on all of them, even if let's say Ben is on the Block,Alex gets Executed and day ends,regardless even if Alex Hides this information.
Lord of Typhon Minion: You have 2 minion abilities, based on your neighbors’ minion picks.
Lord of Typhon Townsfolk: You start knowing the length of the longest line of Townsfolk, and whether it includes you.
Lord of Typhon Outsider: The first time both your living neighbors are Evil, you become Evil.
hey! for the past 9 months ive been commissioned to work on a lizard icon for each and every character in the game, and now that we have lord of typhon and the final release, i'm finally done!
check em out at #fan-creations message
Looks absolutely fabulous
it's really nice, even if I can't get the link to [redacted] to work
wait let me check if it works
it should
did u end the url in a "u" or a "v" its a "v"
actually dm me the link ur trying lol
if anyone else goes for it the k in the url is lowercase i apologoize
Boffin seems like a very lizard-able character
Outsider: You start knowing a Demon character. The Demon has that ability in addition to their own, but can't kill with it.
Could use No Dashii or Vortox, which would be fun because the Demon doesn't learn anything about it.
Or do something weird and make it Lord of Typhon
In which case, strong info on an outsider
Vigormortis and Lleech could also work, but the Demon would have to learn it
I had a funny idea..

[ Demon ]
Each night* choose a player,they can choose to pass this to another neighbour secretly and so on,by the end of the night the player with the Bomb Dies,even if for some reason they can't.
^
Hot Potato Game fr fr
That's incredibly weak
A Demon who can’t choose their kills
A demon who can't control their own kills, might kill an evil or nobody, and has no benefit besides going through protection which is very minor
This can only ever kill people who willingly choose to die actually, which is incredibly bad
Boffin (Demon) - You start by choosing two good players: you learn their abilities & may choose to gain one or both in addition to your own. Each night*, choose a player: They die.
as Townsfolk?
- Executions fails if majority of good are legions, each night* pick a player,if good they turn to a Legion.
Tbh idk about this now 😭
Baron
- You start learning how many outsiders are-in-play,the first outsider you nominate and execute doesn't die and turn to a out-of-play Townsfolk instead.[+1 Outsider]
Woah Tb
I wonder what character type this is 👀
-# it's Townsfolk.
baron townsfolk that's just active baron
Baron becomes Hitnsman
Townsfolk: Executions fail if only evil voted. If you are the last surviving good player, the good team loses.
Or maybe:
Each night*, learn if there was a nomination today which only evil voted on.
Most games there are 3 evil out of 12 players
I doubt it'll ever fail because only 2-4 evils.
Well, potentially a bit more, but 
Pretty useless early game (not that much of problem itself). And in endgame if only evil voting on succesful nom is important - you're pretty close to lose.
Townsfolk: Executions fail if only evil voted. If you would die at night, anothe player might die instead.
Probably better
"Executions fail if most evil players vote for it."
What do you guys think of this?
Legion (Minion):
All good players are evil and vice versa. The teams’ win conditions swap, even if dead.
(Doesn't actually change anything, but “good” team don't know what's happening at all)
as worded, the demon can kill this minion, and then itself to win
it would also just be really unfun to have everyone think they’re evil, only for them to lose when the evil wincon happens
It’s not just making them think they’re the opposite alignment, it actually does make them the opposite alignment, meaning that if the Demon kills themself then Evil will win, which is all the Townsfolk/Outsiders and not the Minions/Demon
yes, up until the moment this minion dies, making the wincons normal again
This is why heretic stipulates even if dead
Yes, of course this should say even if dead
Is the disruption to town, as everyone thinks they're on the opposite team, too harsh?
This is the kind of idea that only really works on Lizards, because if people could see it on-script it would cause much less confusion. So I'd really like to make this work, even if it needs a tweak
I don't think it would be fun, given that the base idea of it is that it's a hidden wincon, which can just feel unfair in lizards, since you have no real way to solve for it
Lizard 🦎
[ Demon ]
Each night* choose a player,they die. the First Minion you kill, they become This Demon instead [+1 Minion ]
+1 Minion with upside is way too strong
How about "Each night*, choose a player, they die. The first player this kills becomes evil and this Demon and you die instead. (like Fang Gu)
"Zombuul - Townsfolk: The first time you die, you live but register as dead until you nominate or vote for someone."
as an 👿[DEMON]
- “Each night* choose a player, they die. Townsfolks you choose becomes drunk until dusk and dies tonight.”
as a TF
- “Once per game at night choose a dead player,they gain their ability until dusk,even if you are "going to die" tonight.”
as a Outsider
- “You think you are a good ability but you aren't,If the Demon kills you,they gain that ability alongside theirs.”
Outsider: Each day, if the first player nominated is a Townsfolk, they die. Each night, each Evil player may choose to register as a Townsfolk to your ability until dusk.
Fun
DAY 01
doing Grim Example Of Lizards on Base 3 Scripts Until I can't do it anymore
Trouble Brewing
- 5 Players(Teensy)
Player 1 is Townsfolk Drunk
- You Start Knowing three players,one of which is drunk.
Player 2 is Townsfolk Poisoner
- Each night* choose a player, if evil they learn this and they are Poisoned until dusk.
** Player 3 is Townsfolk Chef**
- You Start learning how many pairs of Townsfolk they are.
Player 4 Is Demon Virgin
- Each night* choose a player, they die. The First Townsfolk to nominate you is poisoned until dusk.
Player 5 is Minion Imp
- Once per game at night choose a player. if you die, they become a Evil Imp instead.
Townsfolk drunk is a worse librarian
I'm not sure what the townsfolk drunk is learning when there's nothing making players drunk
townsfolk poisoner is brokenly powerful in teensy
but also minion imp can just make it so that evil have majority anyway
I thought it implied it made one of them drunk
It does.
isn't that an Outsider
It makes another player drunk and then learns its one of 3 players
It is a benefit when it is replaced with just a blank token
Even if it learnt exactly who they made drunk, it is a worse steward
(unless you want to make evil players drunk but that has its own issues)
Following on from this post (sorry for stealing the spotlight):
BMR Lizards: 6P (Teensy)
- Godfather (Demon): Each night*, choose a player: they die. The first time you kill an Outsider this way, choose a player: they become an Outsider Lizard and their ability is regenerated.
- Minstrel (Minion): Each night*, if an Outsider was executed yesterday, choose a player: they are poisoned until dusk.
- Lunatic (Townsfolk): You start knowing the Demon's ability.
- Gossip (Townsfolk): Each day, you may make a public statement. Each night*, learn if your last statement is true. The first time you make a false statement, you are drunk until dawn.
- Bishop (Outsider): Each day, if another player does not nominate a player of opposite alignment to you, your team loses.
- Pukka (Townsfolk): Each night, choose a player (different to last night): they are sober/healthy. The previously chosen player is safe from the Demon.
Oop

We love Lizards
ooo, this is fun
Demon
-# Might be too OP idk
"The Storyteller may break the rules while you are alive, if the Good team executes you, your team loses." [No Minions]
I wouldn't call it op, I'd mostly just call it unfun
good can't solve the game because everything is arbitrary, plus you're a demon with no evil team, meaning that good doesn't even have team socials to work with
🦎
Townsfolk: once per game at night you may mutate all townsfolk to have a different mutation.
Outsider: If you die, the Demon gains a new mutation ability in Addison to theirs
Minion: Once per game at night choose a player, they will regenerate a new mutation that harms their own alignment instead.
Demon: Each night* choose a player, they die. Once per game you may regenerate a new mutation to yourself or to your minion/s.
Fang Gu (Outsider): If the Demon kills you, you become an evil Demon, gain their abilities, and they die instead.
A pretty simple one, quite strong for evil
EXPERIMENTAL LIZARDS
ACROBAT
Reminders
(*) - Not the first night
Townsfolk Acrobat
If one of your neighbors is drunk or poisoned, you become drunk instead and you die tomorrow night.
Outsider Acrobat
If one your neighbor is poisoned or drunk, the other becomes poisoned or drunk aswell.
Acrobat Minion
Each night* your neighbors might become drunk or poisoned until dusk.
Acrobat Demon
Each night* choose a player,they die. Their Good neighbours becomes drunk until dusk.
discord formatting did that
put \* instead of *
it'll fix it
the demon is supposed to be each night*
Why are these all about neighbors when the new Acrobat doesn’t even use neighbors
Next Lizard-ified role?
Alchemist
Atheist
Heretic
Boffin
Shabaloth
lleech
I based it off Old Acrobat
Would work best as a nodashii lizard now
Agreed.
Also Heretic and Atheist are tied rn
I'll be checking it tommorow-ish
Goodnight
do boffin and ill finish the boffin lizard icon this afternoon
Townsfolk Boffin
“You have a out-of-play ability of a official Townsfolk character.”
Outsider Boffin
“If You die today or tonight, the Demon gains a mutated out-of-play Townsfolk ability in addition to their own.”
Minion Boffin
“The Demon has a mutated townsfolk ability in Addison to them,you know what it is.”
Demon Boffin
Each night* choose a player, they die. Once, you may pick a Dead player, you gain their mutated ability in addition to their own,you learn what it is.[+1 Townsfolk]”
@wispy blaze
WHOSE NEXT?
Bounty Hunter
Knight
Banshee
Hatter
Heretic
Zealot
Fearmonger
Widow
Boomdandy
Riot
Legion
Leviathan
-# Top 3 Votes win/s
Will check it tommorow.
Boffin
Townsfolk: A Minion has an Outsider ability. You both know which. (
)
Outsider: You start knowing a Demon character. The Demon has that ability in addition to their own, but can't kill with it. (
)
Minion: Each Townsfolk also has an Outsider’s ability (While you live). They know which. (

)
ONLY ONE OF THESE THREEVSHALL WIN.
Banshee
Boomdandy
Legion
Knight
Riot
Zealot
Also what's experimental Team should I do next?
Townsfolk
Outsider
Minion
Demon
Traveller(which is Gnome/Gangster)
mayor is my favorite experimental character
Al-hadikhia Demon:
Each night*, choose a player: they can choose to either die, or double it and give it to the next person
what if i tell people its lizards but then give everyone TB abilities
i.e. LoT Townsfolk: Literally the Chef ability
Pukka Minion: Literally the Poisoner ability
DA Townsfolk: Literally the Monk ability
Farmer Demon: Literally the Imp ability
lmao
Riot wins
Riot Townsfolk
- Evil do not know eachother, each day anyone who nominates gets executed, you win if all evil die. [ All townsfolk Are Riot ]
-# Reverse Legion!
Becomes a who says I nominate first competition
Whose Next?
4
8
2
Heretic
806681121458225192
heretic
What Character Type should they be.
3
8
3
Minion
(Minion)
If you die today or tonight, evil can win by simply losing, and good win if they execute EACHTOHER, one player learns this.
What's next?
4
7
1
Gnome(Traveller)
1304953874171301988
gnome
What type for the mutated character of Gnome?
3
11
6 hours left we need 1 more outsider vote
🫡
One Shall and must win
4
11
Minion and Demon it is


Minion
You start learning a opposing player, they are your "amigo". During The Day you may publicly nominate a player, if they are the same alignment as your amigo,they are publicly executed, one player knows your "amigo".
Demon
Each night* choose a place, they die. One player is your "amigo" and if you die, they become a Evil Gnome instead, you learn who.
The wording for this would be
You know an opposing player & 1 player learns them. If you nominate a player who is the same alignment as them, they are executed.
But also
this is giga broken??
good can never get an execution through ever
and
on a tie.
breaking the tie by removing my vote
Actively voting just to tie
Then I’ll break the tie by removing my vote again
Tie yet again




You know an opposing player , once per game you may publicly choose to execute their nominee(even if the nomination was done), one player learns who.
dang it
forgot to switch my vote
wait nvm there were 12 minutes left
vote has officially been switched
Whose Next
4
9
4
Shugenja
1157125202967265390
shugenja
But what type for Shugenja?
4
8
5
Traveller
1304953874171301988
gnome
💀
Shugenja (Traveler): Once per game, publicly choose a direction: the first player in that direction who agrees gains the following ability (even if this ability leaves play): "Your vote counts as 4 votes, but you may only nominate once for the rest of this game."
Next :goblin:
3
10
Want me to Mutate Xaan for the Big 25? (And wizard too)
2
2
1
HECK YEAH!
775968958603329537
good
What type?
3
5
3
Minion
586693970592268289
eviltwin

||As a
Minion||
On x Night, all Townsfolk ability yield false information, once per game at night* choose a player. They gain a mutated ability that harms their team[X is Outsider]
I know Lizards was kind of inspired by the Wizard in its open-endedness, but does anyone have good Wizard Lizard ideas that aren't too game-breaking?
A couple of Outsiders:
-
Outsider: One of the game’s rules has changed. Each day, you may visit the Storyteller to guess the change.
-
Outsider: A Minion has the Wizard's ability and knows it. You learn all of the details of their wish when it happens.
I'm not sure if Lizards was really meaningfully based on the wizard, given how long lizards (and other things like it) have been around
realistically, wizard is open ended enough that you can kinda just do anything and it's feasably a wizard
I'd say something like a Townsfolk that makes any public action possibly have an effect
Townsfolk: Each day, you may visit the Storyteller to tell them a wish. You learn what a suitable price and/or clue for that wish would be this game. (For clarification - the wish, price, and clue do not go into effect)
Pretty sure Lizards (including the name), was inspired by Oops All Wizards which has been around for a long time, since Wizard was first spoiled.
Here's the creator of Lizards advertising a Wizards game a few months before Lizards existed: #beginner-friendly-game-chat message
interesting (though this is a more direct quote on the matter #1064690145904840744 message)
which I find surprising, since I've seen games in the style of lizards for years before this
Is there a JSON variant whereby we can have multiple townsfolk etc. in play? because ats it stands, when I upload the JSON in the official app, I can only select one of each :p
(Oke, Igotont)
here is another question: do you tell people their 4 mutations? Or do you keep everyone complete in the dark?
(until the game starts of course, I'm talking in advance)
Generally you should only tell people their mutation when they get their ability. This is also so you don’t have to make 4 mutations for everyone, only the one they actually get
perfection
What are some established tricks and tips to create evil lizards? Misinformation sources on the evil team (or like droison) seem hard to track?
more power-role-y things, and also loud abilities since they can just be explained as other character type lizards
is the advice 'steer away from droison'?
evil sided, yeah, id say so
oke, interesting, thanks
if anyone is willing to look at some lizard drafts, I'd be happy to give the document, and I am open to feedback
is there a database of lizard ideas somewhere, because this is hard
(Demon)
Each night* choose a player, they die. If you die, play for one more day the player executed today loses and the opposing team loses,otherwise Good Wins
(Demon)
You start learning all the mutation abilities of your minions, once per game at night you may choose to give them a different mutated minion character. Each night*,choose a player. They die.
(demon)
Each night* choose a player, they die, all minions know your mutated ability, once per game if all minions agree, you may choose to become a new demon mutation
By: @sterile sapphire
Revised by: @smoky cloak
Original
(demon): each night* choose na player, they die, all minions know your ability, once pergame if all minions and you agree you may choose to become a new mutation of one of the evil choosen mutations
-# By: @sterile sapphire
ig this alos works
MM-Demon is not a fun character for Lizards.
(in general win/loss conditions don't work in it, because you can't predict it)
Btw, idk if it's typo or not, but "the player executed loses and the opposing team loses" means that everyone loses.
Not the other evil players if an evil is exed
Not the other good players if a good is exed
I see.
(Minion)
- Once, at night* choose a dead minion, they register as Alive today.
“Live...Live..Live!”
That’s incredibly useless lol
Professor (minion)
Dead people register as alive.
(minion): once per game at night* choose an dead player, they register as alive. (get confirmed good by resuretctign an obvious good player)
TF: the 1st time both your dead nightbours are good they are resurected & poisoned & you die
Prof-Minion is really weak, due to "reguster as alive" essentially meaning they still don't have an ability, so if they would wake, they figure out something is wrong.
Another thing is that it's not confirmation because Lizards. And resurrection is incredibly good sided, cause it gives good team some time and former dead player is never the Demon.
They register, they aren’t actually alive
So if town makes the mistake of sleeping on F4
Uh oh
I spent a while making my own collection of Lizards. Note: I wasn't really recording where I got the ideas from originally, so a lot of them are stolen and uncredited. https://docs.google.com/document/d/1n8zczGdjuM38OPMKHCh5JsIg97oRsPxBKB2MnGfg_9w/edit?usp=sharing
Disclaimer Lizards is best when the storyteller creates a group of abilities that work well with each other in one game. This document only provides examples that can be a starting point or be used to fill out a grimoire that they don’t disrupt. In standard Lizard games, players can choose 4 cha...
thank you
Lizards
Gangster (Townsfolk): Each night, learn how many of your living neighbors are evil. Each day, you may stop treating one of your living neighbors as a neighbor, if your other living neighbor agrees.
Librarian (Demon): Each night, choose 2 players: the first dies*, and the second registers as an Outsider for 2 nights and 2 days.
Juggler (Townsfolk): If you die at night, you may guess everyone's characters. You learn how many you got correct.
Balloonist (Outsider): Each night, choose a player (not yourself or travelers and different to last night). If they are the same character type as the previously chosen player, they each gain an Outsider mutation.
Mezepheles (Townsfolk): Each night, you learn a secret word. Each night*, for the first X players who said the word before you yesterday, you learn 2 characters, one of which is their mutation character. (X is the night number)
How to run: Each night, give the Mezepheles a secret word. That day, note which players said the secret word, in order. The next night, tell the Mezepheles 2 characters, one of which is the mutation character for the first player who said the secret word. Then tell the Mezepheles 2 characters, one of which is the mutation character for the second player who said the secret word. Repeat this process until you get to the Mezepheles, or until you have told the Mezepheles about a number of players equal to the current night number.
Example:
On Night 1, the Mezepheles learns "Banana".
On Day 1, the Dreamer, the Imp, the Banshee, and the Mezepheles say "Banana", in that order.
On Night 2, the Mezepheles learns Dreamer and Zealot, then Ogre and Imp, then learns "Diploma".
On Day 2, the Witch, the Mezepheles, the Lord of Typhon, the Apprentice, and the Matron say "Diploma", in that order.
On Night 3, the Mezepheles learns Buddhist and Witch, then learns "Dishwasher".
On Day 3, the Banshee, the Matron, the Storm Catcher, the Librarian, the Monk, the Magician, and the Minstrel say "Dishwasher", in that order.
On Night 4, the Mezepheles learns nothing, because he has been killed by the Librarian (Demon).
Use this to generate a random role: https://beardytas.com/random-role/ (don't forget to turn travellers and fabled on!)
It will also generate a random number 1-168: divide that number by 4, the remainder corresponds to the character type (1: Townsfolk, 2: Outsider, 3: Minion, 0: Demon)
Then make a Lizard with that mutation character and character type!
5i got
52(Tinker)
52÷4 is 12
I guess I'll go With the first number..which is 1
Tinker(Townsfolk)
Each night*, choose a player. Either you will only die or they will only die tonight.
52/4 is 13 with a remainder of 0
Sage (Minion): If a good player kills you, you gain the following ability: "Each night*, learn 2 players, then you may choose 1: they die."
obviously script-dependant
Leviathan (Demon): Each night*, choose X players: they die and their good neighbors learn your ability. X starts at 1, increases by 1 every time a good player who knows your ability is executed, and increases by 1 after day 5.
This is very very town-sided. The people who learn the ability know the other person who learned it is confirmed good, and if there’s ever a DC for two people on one side of the kill claiming to learn the ability then it’s a free Seamstress no (and if it does have an evil neighbor then it’s a free BH ping or two for the good learner). Maybe just “Their neighbors learn your ability”? That way it doesn’t say anything about alignment
yeah that's probably a better idea
Why 168 and not just 4?
I didn’t make it, that number is meant for a different purpose that I haven’t seen anyone care about, also 168 is how many characters there are
Had a 15 player lizard game yesterday:
Townsfolk:
Vizier: Twice per game, when a different, other good player voted for an execution, you may choose that player. If they are good, they are executed.
Mezepheles: You start knowing a word. Each night, learn how many good players publicly said that word.
Marionette: Each night, choose 2 neighboring players. If the first nominates the second, learn the alignment of the second.
Apprentice: Once per game, choose a different player. Gain their mutation (without learning what it is) if they are good or are poisoned if they are evil.
Bootlegger: Each night, you’ll get a mission. If you fulfill that mission, you get a reward the following night. If you fail, you are drunk when you get your reward.
Wizard: Once per day, you may make a wish publicly. Tonight, it might come true.
Boomdandy: When you learn that you died, choose a player: they die.
Cerenovus: Each day, an evil player is mad about something or they might die. Each day, you are mad about something or you might die.
Butler: Each night (except the first), learn how many times an evil player voted for another evil player.
Outsider:
Pithag: When you die, each night, a (living) player gains an outsider ability.
Vizier: When you are nominated, you might be executed at any time that day.
Minion:
Zealot: Each night choose an alive player(different to the last one),they learn they are chosen but if they don't raise their hand in all nominations,they might get executed.
Fisherman: Each night, choose a player and the ‘advice’ they should get.
Magician: Both of your neighbors register as their opposite alignment.
Demon:
Empath: Each night, choose a player: they die: if 1 of their living neighbours is evil, their otherside living good neighbor is poisoned until dusk.
Amnesiac - Townsfolk: "Each day, privately guess an ability. Each night*, learn which player the Storyteller thinks has a similar ability."
For text games:
Spy (Minion): You are in kibitz.
Peeking with the Kibitz 👀
Spy (Townsfolk): Each day, people in Kibitz can send you messages, if the storyteller agrees.
Lizards lay
Yes, I can share one later (now on phone)
yeah
ive got mine which is a bit above and beyond
do u want it?
(Minion)
Each night, choose a player. at X night all townsfolk players you chose yield false information(X are Outsiders, +1 Outsider)
Ah yes, Xaan but worse
Like transparently Xaan but worse
Creating a random ability for a random character given by "Botc Role Generator" on perchance.org
Fair enough.
2..so Outsider..
Grandmother(Outsider)
“ My dear, take the cookies I baked you 🙂 ”
You start knowing a player, they are drunk even if you are dead.
Scarlet Woman 👀
Minion..
What Character should I Lizard-fy
2
4
6
Lord Of Typhon
1279072793807294574
lord_of_typhon
Also what type btw
2
3
1
Townsfolk
Lord of Typhon(Townsfolk)
You start learning how long the chain of townsfolks are sat together.(-1 or +1 Outsider)
Ex:
The Empath,Lord of Typhon, Clockmaker are sat to one another, the LoT learns a 3
What's Next?
2
3
4
Butler
687903753717940291
butler
Gnome Townsfolk:
You start knowing a Townsfolk lizard. If they are about to be executed, you may choose a player that voted for them to die with them.
What Type
3
6
3
Minion
imma do the Minion Butler Later
Butler
Type: Minion
once per game at night* choose a player, they are poisoned until dusk and can only vote if atleast one evil voted.
There vote won't count if no evil voted.
Ex:
Me
Max
Ben
Leo
Dan
Max picked me
No one voted except me when I voted on some nomination,it will be counted as 0 votes.
Though this can be kinda loud.
Idk what else to make it to fit it's original ability that's been tweaked to lizard-ify
I think something like this could work
"Each night, choose 2 players: first may vote only if second votes too"
With first player being informed about it.
Maybe make it exe punishment instead of cheating to incentivize following.
That works.
Thanks.
Lizard-fy Part 2(I guess)
Boffin 
Butler 
Cerenovus 
Cult Leader 
Dreamer 
Evil Twin 
Fool 
Gambler 
Hatter 
Heretic 
Lil Monsta 
Moonchild 
Mastermind 
Organ Grinder 
Ogre 
Politcian 
Others:
Lunatic 
Kazali 
Revolutionary 
What Type?
4
13
Evil twin
Fool
OG
Kazali
Revolutionary
Demon Traveller
Demon Kazali..
Bet
Baron (Townsfolk): You start knowing all Outsider players. If you die at night, they all learn you. [+2 Outsiders]
Even if you removed the death trigger this is still incredibly powerful. Godfather is one of the strongest Alchemist abilities and it confirms fewer people while also not confirming exactly who they are
I was a Gardener Townsfolk once, I had this ability:
On your 1st night, choose 3 players & guess their character types: learn how many you got right
It was very broken as one might assume. Basically a curated Noble+, Invest+, Librarian+, or Sage+/Knight+ depending on how you use it. We still lost because town was so inactive that despite me solving the evil team nobody outvoted the evil rise up.
As for recommendations, I think something to do with setup is good. Maybe it alters setup in an unknown way, and they can make guesses as to what the effect was similar to Amnesiac. That or maybe it has a known but interesting setup effect, like [You neighbor exactly 1 Townsfolk]. A night 1 decision can also act similarly, like the one I got, but make sure it’s actually balanced
Thanks for the ideas!
How about "Each night*, fill out a Grimoire with each player's mutation character, character type, and abilities. You learn what percentage of Good players you got correct." (also maybe add a reward for getting all good players correct if this is too weak?)
It definitely doesn’t need a reward, since if they get it correct anyway they solved the game
not if they put evil players as their bluffs
Puzzlemaster(Minion)
One player is drunk,each night* choose a player, the drunk player,if chosen dies and another player becomes drunk(-1 Outsider)
Kazali(Demon)
You start choosing what mutated abilities the minions gain, each night* choose a player, they die.[-? Or +? Outsiders]
Aa
Lizzzzaaarrrrddddsss
Demon:
Savant: Each night*, learn a statement and guess whether it is true or false: if wrong choose 1 player and lose this ability, if correct, choose 2: they die. (You can choose not to answer).
Minion:
Pixie: You start knowing an in play townsfolk mutation. If you nominate and execute townsfolk you learn, a player dies and you learn a new in play townsfolk mutation.
Toymaker: Each night, evils may discuss plans. Once per game, they have to choose to kill no one.
Engineer: Each night(+), choose a player. They gain an out of play outsider ability in addition to their current ability.
Outsider:
Savant: You might be executed unless you are mad about learning something new every day. Once per game, when you visit the Storyteller, you learn a fact. (Shout out to the Occultist )
Yaggababble You start knowing a secret phrase. Each night, except if you die because of evil, another good living player needs to say that phrase and be drunk that night. If no player said it, a player is drunk.
Townsfolk:
Gardener: Elke nacht, leer de oorspronkelijke mutaties van je levende buren.
Vizier: You cannot die until an evil player is dead.
Al-Hadikhia: Each night, learn 3 players, exactly 1 of whom the storyteller thinks would be a good execution.
Riot: Townsfolk players you nominate, die.
Buddhist: Each night(+), learn if the first two people to go in a private conversation share the same alignment.
Poisoner: Whenever you nominate a player, they are poisoned until dusk. (Never twice in a row)
Gunslinger: Each night(+), if no evil players voted on your nomination, you can’t die and you learn if you would have died if that would have happened.
Harpy: Each night, choose a player (different than before). If you choose an evil, an evil player is told they must be mad another living evil player is evil or they might die.
Yaggababble: You start learning a phrase. Other good players who say it publicly can’t die in the night
I ran a live Lizards last night with these abilities, hope they provide some ideas for other people!
Demon
- Philosopher - Each night°, choose a player: they die. Once per game, at night, choose a character: your mutation is regenerated to match that character.
- Summoner - Each night°, choose a player: they die. If a good player targets you with their ability, you learn this and may choose for their mutation to be regenerated into an Outsider character type.
- Mezepheles - You start knowing a word; each night°, if a good player said this word publicly today, something bad happens to them tonight. Each night°, choose a player: they die.
Minion
- Plague Doctor - On your first night, choose a player: they learn that they were chosen. If either of you dies by execution, all evil players may choose a character tonight: their mutation is regenerated to match that character.
- Zealot - Good players who vote on evil players are poisoned until dawn.
- Golem - Minions who nominate the Demon immediately swap characters with them. If all but 3 players live, you lose this ability.
- Zombuul - You may choose to register as alive or dead at any time.
Townsfolk
- Seamstress - Once per game, at night, choose 2 players: you learn something that they have in common.
- Klutz - Each day, you may publicly claim Klutz and choose a player (not yourself and different from yesterday): they are safe from all evil abilities until dawn.
- Golem - When you nominate a player, you may publicly claim Golem and make a unique statement about them. Each night°, if this happened today, you learn if that statement was true.
- Vizier - Once per game, during the day, if you are on the block you may publicly claim Vizier. If you do and your nominator is a Minion, they are executed immediately.
- Xaan - You know how many players have mutations based on Outsiders.
- Yaggababble - You start knowing a phrase. Each night°, if you publicly said a unique sentence containing your phrase today, you learn how accurate it was.
- Toymaker - Once per game, at night, the Demon may not use their ability until dusk (they learn this). The evil team starts knowing you and your ability.
Balance considerations:
- Minion Zealot seemed very strong, in retrospect I'd probably change it so that only good players who voted on the Zealot are poisoned
- Minion Golem is also very strong, but was introduced in the game due to town already having good information on who the Demon was/where the evil players were; the Townsfolk Xaan also helped solve for mutation changes. Take this into account if you plan on introducing silent character swaps through evil abilities!
- Townsfolk Toymaker probably doesn't need the King clause (evil team knowing who they are), I put it there just because the roles I had for this game didn't allow any extra death and there were two players who were able to protect others. In a multi-death script something close to this ability can make do without being signalled to the evil team
Some interesting ideas, thanks for the list
Lizardify Hermit
4
6
1
Yessss
Hermit
Townsfolk: You have the abilities of 3 other Townsfolk (you don't know which). (Might be Chef, Flowergirl, Farmer or something like that)
Outsider: On your 1st night, choose 1 of each category to gain the ability of: Butler/Zealot/Golem, Recluse/Puzzlemaster/Mutant, Saint/Moonchild/Plague Doctor [-1 Outsider]
Minion: All Outsiders have the abilities of every other Outsider in addition to their own. [+1 Outsider]
Demon: Each night*, learn an Outsider character then choose 2 players: the 1st gains that ability, the 2nd dies.
Here are my Deus Ex Fiasco mutations. Would love to see some different ideas though:
Townsfolk: Whenever the Storyteller makes a mistake, learn which player's character caused that mistake.
Outsider: At least once per game, the Storyteller must make a mistake. You learn when this happens.
Minion: Once per game, choose for the Storyteller to make a certain mistake. If granted, it might have a cost and leave a clue to its nature.
Demon: Each night*, choose a player: they die. Once per game, you may ask the Storyteller to undo a mistake you made.
Lizardify Princess?
7
12
2
Nah
799483042086780978
goblin
Townsfolk Princess: On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight.
Outsider Princess: You register as a Townsfolk instead of an Outsider. On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight. [+1 Outsider]
Minion Princess: You are good and register as a Townsfolk instead of a Minion (this includes for Demon/Minion info). On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight. [+1 Minion]
Demon Princess: You are good and register as a Townsfolk instead of a Demon (this includes for Demon/Minion info). If you are the only living Demon, Good wins. On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight. [+1 Demon]
You should probably make Townsfolk Princess different from base Princess
Also the Outsider one is mechanically identical to a regular Princess also
I guess that’s the joke
Fair enough
yeah all 4 are just base princess
Princess (Demon): Each night*, choose a player: they die. The 1st day that you nominate & execute a player, Townsfolk are poisoned until dawn.
Princess
Townsfolk: When you are executed, evil players are drunk tonight.
Outsider: When you die, the Demon can act an additional time tonight.
Minion: Each night, choose a player: if they are executed tomorrow, the Demon acts twice that night.
Demon: Each night*, choose a player: they die. Each night, learn a player: if they are executed tomorrow, kill twice that night.
Anyone got good lizards for the Wraith? I haven't had any ideas yet
Townsfolk Wraith: Each night, learn how many evil players woke tonight.
Outsider Wraith: If you die, tonight, all evil players wake, can communicate secretly, & learn all good players who will wake tonight.
Minion Wraith: Each day, you may visit the Storyteller to ask any questions about specific good players. If they didn’t wake last night, you learn that instead.
Demon Wraith: Each night*, all evil players wake together & collectively choose a player: They die.
Best ones I can come up with rn
I like Lizards
Lizards be lizarding
Based on a reddit post from today:
Al-Hadikhia Demon: Each night*, choose 3 players: they play a subgame of Clocktower, winners live, losers die.
Dead Lizard Game
Clockmaker (Outsider): On the first night, the Demon chooses a number. If both players that many spaces away from them are good, one becomes evil. If you die at night, you learn the number.
Hell's Librarian (Minion): Each day, you may publicly declare that you are the Hell's Librarian (Minion) and call for silence. If you do, something bad might happen to whoever talks, and if this causes something bad to happen, you can't die today.
Village Idiot (Demon): Each night, choose a player*, they die. [+1 Village Idiot (Demon), No Minions]
Made a set of Lizards for my upcoming text game. Would anyone wanna come check it out to make sure it seems good? If not I’ll just run it as is but I’d like to get a second pair of eyes on it if possible
If people wanna review it then DM me, I’m not gonna post it here for obvious reasons
Anyone else making loric lizards?
Tor (Outsider):
One good player thinks they are evil. If you guess (once) who it is, they learn their true alignment.
Big Wig (Townsfolk):
Each night*, if you were mad that the executed player was good, learn something...
Tor(Fabled)
- Players do not learn their alignment and character, once they may guess what it is, if correct they learn who they are.
Big Wig(Outsider)
• Each night, choose a player. They are mad that the nominated player is good or they might be immediately executed.
Big Wig (Demon): Each night*, choose a player: they die. On the final night, one alive good player is mad you are good tomorrow, or they might die.
Tor (Minion): [You choose 3 players that don't know their ability while you both live.]
That’s not a Fabled tho? That’s still a Loric, just a slightly different (and probably less fun) one
Actually no it’s not just less fun, it’s impossible. This is Lizards, anything can happen. So you always have a 1/4 chance to guess the correct character type (and thus the correct character, Lizard)
Bootlegger(Demon)
• The St can break rules and make the game unfun by adding characters that is not even vanilla to the main game aka homebrew.
-# this is a joke.
…It’s Lizards, Alex. It’s all homebrew
Hear me out..
Lizard Fall of Rome /jk
This is a full game mode where everyone is a Lizard, mutated from different characters. It’s not just “what if this one character was in a normal game”
Yeah people do Lizards that allow homebrew plenty. I’ve seen one that included like 2 dozen homebrew scripts as options
(Outsider)
- You think you are an Minion but you are not— wait this is just hooligan.. nevermind..
Damn.
Btw, making the game unfun is really something you should avoid at all costs.
(and yeah, Lizard is all homebrew)
(I think the joke is that all homebrew is unfun.)
(fair)
What is the reason for not providing a script of the lizards to the players before starting?
Because there is no script. Figuring out what other players might be able to do is part of the fun. Also it would require an immense amount of extra work for the ST to make a bunch of fake Lizards just to fill the slots, while also massively hampering evil’s ability to bluff
Haven't played before but planning to run soon so just wanted to know why. Thanks!
i love that
I really want to run this so I ran some test games and would like some feedback on the roles I made
Game 1
12 players
Demon
Magician: Each night*, choose a player, they die. Minions register as demons and vice-versa. Townsfolk register as outsiders and vice-versa.
Minions
Monk: each night*, choose a player: they register normally tonight and tomorrow.
Acrobat: each night*, choose a player: they are poisoned tonight and tomorrow day, the second time a player would be poisoned by this ability, they die.
Outsiders
Magician: you think you are a minion with the mutation of “you are excluded from minion/demon info: if the demon tries to kill you, you don’t die, they learn this. [+1 minion]”, you do not
Ogre: on your 1st night, choose a player (not yourself), re-generate an outsider mutation of a character of the character type of the chosen player, you don’t know which.
(ogre became this) Boomdandy: When you learn that you die, choose 3 players (not yourself), if all are townsfolk or all are dead, your team loses.
Townsfolk
Lycanthrope: each night*, choose an alive player and guess their character type, if correct they die & the demon does not kill. The demon learns who you chose.
Ferryman: once per game, choose for all dead players to gain an additional dead vote, even if dead.
Plague doctor: each night*, learn the player the storyteller believes a minion should have chosen and if they did (it's the same minion the whole game).
Night Watchman: once per game, at night, choose a player, they learn your ability.
Seamstress: each night learn a trait: the next day, if you guess 2 players who share this trait, you learn a piece of true info
Butcher: each day, after the 1st execution, you may nominate again if you publicly guess the executed player's character type correctly.
Philosopher: choose a character, re-genarate an ability for that character, a player might be drunk.
(philosophers choice) Psychopath: each day, before nominations, you may publicly choose a player, learn their character type that night. You only die if you lose a game of blackjack
Game 2
8 players
Demon
Judge: each night*, choose a player they die. Once per game each, publicly choose a player to 1) not vote today or 2) vote on every nomination today
Minion
Po: once per game, at night(not the first), choose for no one to die that night, the next night, the demon kills 3 players instead of one.
Outsider
Revolutionary: your neighbors are the same alignment, they may register falsely.
Townsfolk
Moonchild: when you learn that you died, publicly choose an alive player, if they are evil, they die that night.
Evil twin: you and an opposing character know each other's mutations.
Virgin: each night* learn if the player who nominated you is a townsfolk.
Scapegoat: You might be killed instead of the player the demon chose, learn that player and their mutation
Mastermind: When the game would end (and evil wins) you may guess the demons mutation character, good wins, Evil knows your ability
Game 3
8 players
Demon
Fearmonger: each night, choose a player, everyone learns who, they die the next night unless they are mad you are good [+1 outsider]
Minion
Devils Advocate: each night, choose a living player (different from last night): if executed, they don’t die if they don’t die if they are mad you are good.
Outsiders
Deviant: if you aren't funny, you might die
Undertaker: executed players might register falsely
Townsfolk
Gnome: if you are mad that a nominee is good, their nominator might die.
Steward: you know an in play good character’s mutation.
Big wig: each night*, you learn a good player who defended a nominee.
Cerenovus: each night, choose a player and a good character, if they are mad that that is there mutation character, you learn an in play mutation character
Please put \ before each asterisk, it makes it stay an asterisk instead of making italics
It’s challenging to read other times
sorry I completely missed that
Going to be running lizards off server, so need some practice
Bounty Hunter
Key Ideas:
Evil Townsfolk.
Learning evils.
Learning players of execution.
Tracking down evils.
**Townsfolk: **You start knowing an evil player's ability. If the player you know dies, you learn another evil ability tonight.
**Outsider: ** Each night, choose a player: if they are a Minion, lose your ability. [+1 Minion]
**Minion: ** You start knowing a good player. If they are executed, you learn the evil Townsfolk. [1 Townsfolk is evil]
Demon: Each night, choose a player: if they are executed tomorrow, 2 players die. If the previously chosen player is alive, they die.
Is it better if I just make my own doc for myself
Rather than clogging this channel?
I don't think there's a problem with putting it here
Townsfolk: Works well, though very ability-dependent (since often evil players use their ability to bluff a good role)
Outsider: Is it supposed to be they lose their ability? Right now this just learns the first Minion it chooses, which is not really a fair balance for an entire extra Minion as that’s incredibly damaging to good
Minion: Probably needs some kind of tell for the +evil, maybe have the good player know the Minion’s ability akin to Widow?
Demon: Slightly awkward wording. Works very similarly to Deathgripp from #lies-spies-and-eyes if you wanna use that for wording/ability
Those are my thoughts
Shabaloth
Key Ideas
2 deaths per night.
Choosing 2 players.
Regurgitation.
Powerful, with downside.
**Townsfolk: **Each night*, choose a player: if they die tonight, they are regurgitated tomorrow night.
**Outsider: **Each night*, each Minion may choose to die, or to rise.
**Minion: ** Each night*, choose a player: they die. The previously chosen player is regurgitated.
**Demon: ** Each night*, choose 2 players: at least 1 dies. If you die, 1 Minion you chose is regurgitated as a Demon & their mutation is re-generated.
I like the townsfolk, a little worried it's too strong but with Lizards anything can be bluffed, and I think it's especially fine if there's some other resurrection in play.
The outsider's cool, but probably just wants to die.
The minion's interesting but might be too weak for evil, if it resets ysk and opg abilities.
Does the demon's ability only count minions that it chose last night? I think either way it's too easy to use.
Yeah the minion should be "you may choose a player"
i dont see why it has 2kpn, safety net & a reason to kill minions
ahem thisotusider is basically an info ginaer aswell yes its +1 minion but the fact that it keeps thier ability until it picks a minionthey can confrim many players before as non minion players
Being able to maybe learn a Minion is not nearly enough of an upside to counter-balance the devastating downside of adding a Minion. Even if it was “YSK the Minion you added [+1 Minion]” it would still be a very damaging Outsider. Also this was 20 days ago
ye sbut tis an otusider that is LEARNING INFO what do you expect?
I don’t exactly see your point lol. I’m saying that learning that info isn’t enough positive to counter-balance such an extreme negative
it's basically giving the evil team a free evil twin pair, with another evil ability
like, sure the evil might be weaker, but it's also another evil ability learned by evil
eh that may be fair but its an info gainer for an oursider
thats not really otusidery since it just blank info since you cna just exe that minion d1 and then move on and be on th enormaal minion count
all ti does is give that minion 1 day of using thier power
+1 evil player is strong
Notably yes you learn a minion but also
- easiest bluff ever
In 8p you go from 2/6 to 5/3 which means if 1 good fucks up on voting in f3, good can lose
Yeah that would still be one of the most damaging Outsiders

(even tho it already exist)