#Lizards

1515 messages · Page 2 of 2 (latest)

gray wedge
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which is like, id sah a pretty good upside

ashen dirge
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Yee it is

gray wedge
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i guess itd be somewhat balanced

ashen dirge
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But nothing too game breaking

gray wedge
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avging out to 1.5kpn is fineish

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tho killing faster early is stronger than killing faster late i think

ashen dirge
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I don't think I'd enjoy playing as the demon, but that's fine

ashen dirge
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One or the strongest demons because of this reason

gray wedge
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killing ppl before they get a chance to do stuff is strong

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if this rnded up in like bmr or sth itd be the strongest demon i think

gray wedge
ashen dirge
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How so? It's 1.5 kpn and suffers a lot due to the amount of protection

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It's just very uncertain in the amounts of deaths which probably wouldn't be fun to play around with

gray wedge
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difference is this one kills more earlier which i think is stronger

ashen dirge
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Shab is like 1.7 kpn
Po is 1.5 if they want to use it
Pukka is like 0.8 kpn
Zombuul is like 0.5 kpn

ashen dirge
ashen dirge
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And that is fine

gray wedge
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rbho

gray wedge
ashen dirge
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Shab is 2 kpn

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But revives someone usually at least once

gray wedge
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oh i forogt its not like, always revive

ashen dirge
ashen dirge
gray wedge
ashen dirge
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Like with this demon I'm mostly worried about how it feels to play

balmy rose
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how would you guys make a townsfolk Fibbin?

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im really curious

balmy rose
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i think i have one

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Fibbin (Townsfolk)
Each night choose a player. if they're abilty malfunctioned, they learn this. once per game a good player could incorrectly be given this prompt.

fresh thunder
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"Each night, you may choose a player; they get false information from their ability."
It can sabotoge minions, and can be a roundabout way to "confirm" a player if they claim to get some knowledge. Kinda niche, though.

ionic tangle
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Any ideas for the Alsaahir for the various lizard mutations?

mortal thunder
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Alsaahir (Minion): Once per day, if you publicly declare all good players and their mutation characters correctly, evil wins. (obviously not in the same game as someone that sees the grimoire)

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Alsaahir (Demon): Each night*, choose 2 players and guess their mutation characters; each one you get correct dies.

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Alsaahir (Outsider): Once per day, if you publicly declare which players are Minion(s) and which players are Demon(s), then you become the role and alignment of the next Minion or Demon that dies by execution.

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Alsaahir (Minion): All players know an Alsaahir Minion is in play. Once per day, each player may publicly guess who it is: if they are incorrect, they might register as the Alsaahir Minion until dawn.

proud hollow
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I'm running a lizards game in another server - If your one Outsider gets re-generated as (say) a Demon, does Mirage put another Outsider in by any means necessary or do you just let it be zero Outsiders?

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(May delete this later since there are some players from that game also in this server)

mortal thunder
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The wording of Mirage outside of its setup effect feels more like Baron’s “flavor text” than an actual ability, so I would say you let 0 outsiders remain

fresh thunder
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Nono, you see, the "There are extra outsiders in play" is a continuous check like "a good player knows who you are" for Widow. Therefore you have to add extra outsiders if one gets Pit Hagged into a townsfolk.

reef plume
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I enjoy the implication that if a good player learns about a widow, doesn't tell anyone and turns evil, a new good player will learn about a widow

silent escarp
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it doesn't require the player to tell nobody, that's just how the Widow works

calm sundial
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Yeah that’s not an implication, that’s how it works mechanically regardless of if they tell anyone

toxic stratus
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register the spy as good and tell them the widow, then register them as evil to tell somebody else, later on in the game

mortal thunder
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Spy (Demon) (for text games): Each night*, choose a player: they die. You are in Kibitz (or whatever your server’s spectator thread is called).

solid mountain
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Preacher (Townsfolk): Each night*, choose an unchosen player: if the Demon, they must choose a Minion tonight.

smoky cloak
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Scarlet Womanscarlet_womangood[Townsfolk]

  • You Start learning a Townsfolk,If They are 5 or more players and that Townsfolk die,you gain their ability.

Alchemistalchemistgood[Outsider]

  • You Have half of the ability of a out-of-play minion and the demon has the other,if you die,the demon fully gains this minion ability until dusk in addition to their own.

Harlotharlotevil[Minion]

  • Each night pick a player,they will learn you are-in play but they are drunk tonight and tommorow dawn.

Virginvirginevil[Demon]

  • Each night* choose a player,they die. The First time you are Nominated, the nominator might die tonight.
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vortox good[Outsider]

  • If The Town hasn't nominated alteast one good player,they yield false information.
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snitch good [Townsfolk]

  • You start learning the Demon's Bluffs
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high_priestess evil [Minion]

  • Each night* pick two players,if the other did not manage to talk to the other,they die or both might die today.
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bounty_hunter evil[Minion]

  • Each night pick a player,they register falsely as evil until dusk.
hidden kraken
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aere these to be reviewed?

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The Scarlet Woman Townsfolk might need more careful wording. Do they gain the Townsfolk ability or Townsfolk mutation ability

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Snitch Townsfolk also I think needs some work. Because of how Lizards works, the demon is free to bluff anything, so is unlikely to follow their bluffs.

calm sundial
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Hell, most Lizards games I’ve seen don’t even give them bluffs

smoky cloak
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The snitch I'll definetly remove

But scarlet woman,I Guess The Mutated TF ability

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engineer good [Outsider]

  • if you die tonight, the Minions and demon may change character.
silent escarp
smoky cloak
lament harness
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that is just the hatter i think

mortal thunder
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pithag (Townsfolk): Once per game, choose a player and a character: that player gains a mutation of that character matching their character type.

smoky cloak
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clockmaker evil [Demon]

  • You start by picking a Number, that player on that number dies
mortal thunder
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damsel good [Townsfolk]: You register as an evil Minion (including for Minion/Demon info!). Minions know what your ability is. If the Demon publicly guesses you before nominations (once), your team loses.

The Damsel knows who is evil, but must hide what they are from them to avoid being captured.

(yes, inspiration was taken from one of the unreleased characters from #speculation-and-spoilers)

hidden kraken
hidden kraken
reef plume
smoky cloak
# hidden kraken This can work, be careful though because it can cause mechanical confirmation

Yeah,the steward can really just switch characters if they wish upon learning the character of the player

Lest say Ben is the Steward Minion who learned Uhh Autumn

Autumn claims to be a Vortox Townsfolk who has the ability of "each night* choose a player, if you nominate and execute them the evil ability yield false tonight", so them that night Ben decided to swap Characters.

Which means Bens become a evil Vortox TF, meanwhile the Other becomes a good Steward Minion who learns a new player that night and can swap.

Note: it's up to The ST to pick who the steward shall learn,could also make the steward learn the demon which escientally can basically be "starpassing"

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I could make it so the swapped Steward learns another player then can swap characters with them.

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MORE LIZARDS IDEA

eviltwingood[Townsfolk]

  • You start learning another player,they are you twin, you can only die by Execution,one of you is drunk.[0 or +2 Twin]
    -# Note: This is a Reminder Token mostly.

plaguedoctorgood[Townsfolk]

  • If you die choose a player,if you choose an outsider, they become a out-of-play Townsfolk(+1 Outsider)
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marionettegood[Outsider]

  • You think you are a Townsfolk but you aren't,if a evil dies tonight you might become Evil.
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savantevil [Minion]

  • You start learning two statements,once per game at night you may turn one of the statements true
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empath evil [Minion]

  • Once per game at night you may make both of your neighbors falsely register opposite to their role.
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spirit_of_ivory evil [Minion]

  • There is Alteast one evil townsfolk in-play.
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zealot evil [Minion]

  • Each night* choose an alive player(different to the last one),they learn they are chosen but if they don't raise their hand in all nominations,they get executed instead.
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balloonist evil [Demon]

  • each night* choose a player,they die.if you choose a player with a different type to last night,you learn a player whose your 'Minion".[You don't learn your Minions]
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innkeeper evil [Demon]

  • each night* choose 2 players,one dies and the other becomes drunk until dusk.
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Imma continue tommorow

I have no more ideas 💀

hidden kraken
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Oh cool no I misread. I thought you said Autumn can't swap

smoky cloak
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Oop

hidden kraken
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Which doesn't match the character ability

smoky cloak
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Lizards is the intereoretion of Imagination 🥲

hidden kraken
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Yes! It is!

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Of course some ideas aren't fully refined

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That's natural

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Plague Doctor Townsfolk might be too conditional

smoky cloak
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Any opinions on the ones I uhhh interpreted?

smoky cloak
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Tbh marionette is just normal marionette but a bit conditional.

mortal thunder
calm sundial
hidden kraken
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ye

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it can work if the minions are really strong

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but

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yeah

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it is a worse vanilla demon

mortal thunder
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zealot (Demon): Each night*, choose a player: they die. For each nomination made today while nobody is on the block, each nomination made while nobody is on the block has +1 vote. For each nomination made today while somebody is on the block, each nomination made while somebody is on the block has -1 vote. (idea of zealot is "must vote", twisted it to be "vote must (pass)")

wispy blaze
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soon.

smoky cloak
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zealot evil [Minion]

  • Each night* choose an alive player(different to the last one),they learn they are chosen but if they don't raise their hand in all nominations,they get executed instead.

How to run?

smoky cloak
# smoky cloak # <:zealot:1266234366753898599> <:evil:775968939641012244> [Minion] > - Each nig...

Example.

Let's say it's a Teensy Game with 5 Players.

Alex
Autumn is our evilzealot Minion this demo.
Relic
Ben
Gator

Autumn decided to pick Alex,Autumn is told to sleep then Alex is awaken and learns that the Zealot picks them.During the Day Alex publicly annocues this but decided to not Raise his hand on all of them, even if let's say Ben is on the Block,Alex gets Executed and day ends,regardless even if Alex Hides this information.

mortal thunder
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Lord of Typhon Minion: You have 2 minion abilities, based on your neighbors’ minion picks.

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Lord of Typhon Townsfolk: You start knowing the length of the longest line of Townsfolk, and whether it includes you.

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Lord of Typhon Outsider: The first time both your living neighbors are Evil, you become Evil.

wispy blaze
# wispy blaze soon.

hey! for the past 9 months ive been commissioned to work on a lizard icon for each and every character in the game, and now that we have lord of typhon and the final release, i'm finally done!

check em out at #fan-creations message

silent escarp
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it's really nice, even if I can't get the link to [redacted] to work

wispy blaze
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wait let me check if it works

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it should

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did u end the url in a "u" or a "v" its a "v"

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actually dm me the link ur trying lol

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if anyone else goes for it the k in the url is lowercase i apologoize

solid mountain
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Boffin seems like a very lizard-able character

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Outsider: You start knowing a Demon character. The Demon has that ability in addition to their own, but can't kill with it.
Could use No Dashii or Vortox, which would be fun because the Demon doesn't learn anything about it.

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Or do something weird and make it Lord of Typhon

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In which case, strong info on an outsider

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Vigormortis and Lleech could also work, but the Demon would have to learn it

smoky cloak
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I had a funny idea..

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[ Demon ]

Each night* choose a player,they can choose to pass this to another neighbour secretly and so on,by the end of the night the player with the Bomb Dies,even if for some reason they can't.

#

^
Hot Potato Game fr fr

calm sundial
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That's incredibly weak

long junco
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A Demon who can’t choose their kills

calm sundial
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A demon who can't control their own kills, might kill an evil or nobody, and has no benefit besides going through protection which is very minor

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This can only ever kill people who willingly choose to die actually, which is incredibly bad

calm sundial
smoky cloak
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legion as Townsfolk?

  • Executions fails if majority of good are legions, each night* pick a player,if good they turn to a Legion.
smoky cloak
#

Tbh idk about this now 😭

smoky cloak
#

Baronbaron

  • You start learning how many outsiders are-in-play,the first outsider you nominate and execute doesn't die and turn to a out-of-play Townsfolk instead.[+1 Outsider]

Woah Tb

I wonder what character type this is 👀

-# it's Townsfolk.

toxic stratus
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baron townsfolk that's just active baron

smoky cloak
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Baron becomes Hitnsman

solid mountain
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Or maybe:
Each night*, learn if there was a nomination today which only evil voted on.

hidden kraken
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Most games there are 3 evil out of 12 players

storm sparrow
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Well, potentially a bit more, but blobshrug

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Pretty useless early game (not that much of problem itself). And in endgame if only evil voting on succesful nom is important - you're pretty close to lose.

ashen dirge
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Townsfolk: Executions fail if only evil voted. If you would die at night, anothe player might die instead.

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Probably better

fresh thunder
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"Executions fail if most evil players vote for it."

solid mountain
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What do you guys think of this?

Legion (Minion):
All good players are evil and vice versa. The teams’ win conditions swap, even if dead.

(Doesn't actually change anything, but “good” team don't know what's happening at all)

silent escarp
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as worded, the demon can kill this minion, and then itself to win

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it would also just be really unfun to have everyone think they’re evil, only for them to lose when the evil wincon happens

mortal thunder
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It’s not just making them think they’re the opposite alignment, it actually does make them the opposite alignment, meaning that if the Demon kills themself then Evil will win, which is all the Townsfolk/Outsiders and not the Minions/Demon

silent escarp
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yes, up until the moment this minion dies, making the wincons normal again

humble turret
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This is why heretic stipulates even if dead

solid mountain
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Yes, of course this should say even if dead

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Is the disruption to town, as everyone thinks they're on the opposite team, too harsh?

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This is the kind of idea that only really works on Lizards, because if people could see it on-script it would cause much less confusion. So I'd really like to make this work, even if it needs a tweak

silent escarp
smoky cloak
#

Lizard 🦎

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spirit_of_ivory [ Demon ]
Each night* choose a player,they die. the First Minion you kill, they become This Demon instead [+1 Minion ]

mortal thunder
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+1 Minion with upside is way too strong

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How about "Each night*, choose a player, they die. The first player this kills becomes evil and this Demon and you die instead. (like Fang Gu)

fresh thunder
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"Zombuul - Townsfolk: The first time you die, you live but register as dead until you nominate or vote for someone."

smoky cloak
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drunk as an 👿[DEMON]

  • “Each night* choose a player, they die. Townsfolks you choose becomes drunk until dusk and dies tonight.”
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bone_collector as a TF

  • “Once per game at night choose a dead player,they gain their ability until dusk,even if you are "going to die" tonight.”
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boffin as a Outsider

  • “You think you are a good ability but you aren't,If the Demon kills you,they gain that ability alongside theirs.”
mortal thunder
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riot Outsider: Each day, if the first player nominated is a Townsfolk, they die. Each night, each Evil player may choose to register as a Townsfolk to your ability until dusk.

humble turret
#

Fun

smoky cloak
#

DAY 01

doing Grim Example Of Lizards on Base 3 Scripts Until I can't do it anymore

Trouble Brewingtrouble_brewing

  • 5 Players(Teensy)
#

Player 1 is Townsfolk Drunkdrunk

  • You Start Knowing three players,one of which is drunk.

Player 2 is Townsfolk Poisoner

  • Each night* choose a player, if evil they learn this and they are Poisoned until dusk.

** Player 3 is Townsfolk Chef**

  • You Start learning how many pairs of Townsfolk they are.

Player 4 Is Demon Virgin

  • Each night* choose a player, they die. The First Townsfolk to nominate you is poisoned until dusk.

Player 5 is Minion Imp

  • Once per game at night choose a player. if you die, they become a Evil Imp instead.
hidden kraken
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Townsfolk drunk is a worse librarian

silent escarp
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I'm not sure what the townsfolk drunk is learning when there's nothing making players drunk
townsfolk poisoner is brokenly powerful in teensy
but also minion imp can just make it so that evil have majority anyway

smoky cloak
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Day 2 will be..BMR-?

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6 players!

humble turret
smoky cloak
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It does.

hidden kraken
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It makes another player drunk and then learns its one of 3 players

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It is a benefit when it is replaced with just a blank token

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Even if it learnt exactly who they made drunk, it is a worse steward

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(unless you want to make evil players drunk but that has its own issues)

mortal thunder
# smoky cloak # DAY 01 doing Grim Example Of Lizards on Base 3 Scripts Until I can't do it an...

Following on from this post (sorry for stealing the spotlight):
BMR Lizards: 6P (Teensy)

  1. Godfather (Demon): Each night*, choose a player: they die. The first time you kill an Outsider this way, choose a player: they become an Outsider Lizard and their ability is regenerated.
  2. Minstrel (Minion): Each night*, if an Outsider was executed yesterday, choose a player: they are poisoned until dusk.
  3. Lunatic (Townsfolk): You start knowing the Demon's ability.
  4. Gossip (Townsfolk): Each day, you may make a public statement. Each night*, learn if your last statement is true. The first time you make a false statement, you are drunk until dawn.
  5. Bishop (Outsider): Each day, if another player does not nominate a player of opposite alignment to you, your team loses.
  6. Pukka (Townsfolk): Each night, choose a player (different to last night): they are sober/healthy. The previously chosen player is safe from the Demon.
lament harness
#

ooo, this is fun

smoky cloak
#

SnV on 7 Ppl

smoky cloak
#

atheist Demon
-# Might be too OP idk

"The Storyteller may break the rules while you are alive, if the Good team executes you, your team loses." [No Minions]

silent escarp
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I wouldn't call it op, I'd mostly just call it unfun

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good can't solve the game because everything is arbitrary, plus you're a demon with no evil team, meaning that good doesn't even have team socials to work with

smoky cloak
#

engineer🦎

Townsfolk: once per game at night you may mutate all townsfolk to have a different mutation.

Outsider: If you die, the Demon gains a new mutation ability in Addison to theirs

Minion: Once per game at night choose a player, they will regenerate a new mutation that harms their own alignment instead.

Demon: Each night* choose a player, they die. Once per game you may regenerate a new mutation to yourself or to your minion/s.

solid mountain
#

Fang Gu (Outsider): If the Demon kills you, you become an evil Demon, gain their abilities, and they die instead.

#

A pretty simple one, quite strong for evil

smoky cloak
#

EXPERIMENTAL LIZARDS

acrobat ACROBAT

Reminders
(*) - Not the first night

Townsfolk Acrobat

If one of your neighbors is drunk or poisoned, you become drunk instead and you die tomorrow night.

Outsider Acrobat

If one your neighbor is poisoned or drunk, the other becomes poisoned or drunk aswell.

Acrobat Minion

Each night* your neighbors might become drunk or poisoned until dusk.

Acrobat Demon

Each night* choose a player,they die. Their Good neighbours becomes drunk until dusk.

ashen dirge
#

The demon shouldn't be able to kill n1

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The rest of the abilities look fine

mortal thunder
#

discord formatting did that

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put \* instead of *

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it'll fix it

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the demon is supposed to be each night*

calm sundial
humble turret
#

Besides

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These abilities work better as no dashii abilities

smoky cloak
#

Next Lizard-ified role?
alchemist Alchemist
atheist Atheist
heretic Heretic
boffin Boffin
shabaloth Shabaloth
lleech lleech

humble turret
#

Would work best as a nodashii lizard now

smoky cloak
#

Agreed.

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Also Heretic and Atheist are tied rn

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I'll be checking it tommorow-ish

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Goodnight

wispy blaze
#

do boffin and ill finish the boffin lizard icon this afternoon

smoky cloak
#

oke

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EXP2RIMENTAL LIZARDS

TODAY ROLE IS

__ THE BOFFINboffin__

smoky cloak
# smoky cloak # EXP2RIMENTAL LIZARDS TODAY ROLE IS # __ THE BOFFIN<:boffin:1289010338947403...

Townsfolk Boffin

“You have a out-of-play ability of a official Townsfolk character.”

Outsider Boffin

“If You die today or tonight, the Demon gains a mutated out-of-play Townsfolk ability in addition to their own.”

Minion Boffin

“The Demon has a mutated townsfolk ability in Addison to them,you know what it is.”

Demon Boffin

Each night* choose a player, they die. Once, you may pick a Dead player, you gain their mutated ability in addition to their own,you learn what it is.[+1 Townsfolk]”

#

@wispy blaze

#

WHOSE NEXT?

bounty_hunter Bounty Hunter
knight Knight
banshee Banshee
hatter Hatter
heretic Heretic
zealot Zealot
fearmonger Fearmonger
widow Widow
boomdandy Boomdandy
riot Riot
legion Legion
leviathan Leviathan

#

-# Top 3 Votes win/s

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Will check it tommorow.

solid mountain
#

Boffin
Townsfolk: A Minion has an Outsider ability. You both know which. (butler tinker saint )

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Outsider: You start knowing a Demon character. The Demon has that ability in addition to their own, but can't kill with it. (lleech vigormortis no_dashii vortox zombuul lordoftyphon )

#

Minion: Each Townsfolk also has an Outsider’s ability (While you live). They know which. (butler goon klutz sweetheart tinker zealot golem damselmoonchild recluse )

smoky cloak
#

Also what's experimental Team should I do next?
mayor Townsfolk
zealot Outsider
goblin Minion
lil_monsta Demon
gnome Traveller(which is Gnome/Gangster)

tepid bridge
#

mayor is my favorite experimental character

toxic stratus
#

Al-hadikhia Demon:
Each night*, choose a player: they can choose to either die, or double it and give it to the next person

mortal thunder
#

what if i tell people its lizards but then give everyone TB abilities

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i.e. LoT Townsfolk: Literally the Chef ability
Pukka Minion: Literally the Poisoner ability
DA Townsfolk: Literally the Monk ability
Farmer Demon: Literally the Imp ability

humble turret
#

lmao

smoky cloak
#

Riot Townsfolk

  • Evil do not know eachother, each day anyone who nominates gets executed, you win if all evil die. [ All townsfolk Are Riot ]
#

-# Reverse Legion!

ashen dirge
#

Becomes a who says I nominate first competition

smoky cloak
smoky cloak
# smoky cloak
poll_question_text

Whose Next?

victor_answer_votes

4

total_votes

8

victor_answer_id

2

victor_answer_text

Heretic

victor_answer_emoji_id

806681121458225192

victor_answer_emoji_name

heretic

smoky cloak
# smoky cloak
poll_question_text

What Character Type should they be.

victor_answer_votes

3

total_votes

8

victor_answer_id

3

victor_answer_text

Minion

smoky cloak
#

heretic evil(Minion)

If you die today or tonight, evil can win by simply losing, and good win if they execute EACHTOHER, one player learns this.

smoky cloak
smoky cloak
# smoky cloak
poll_question_text

What's next?

victor_answer_votes

4

total_votes

7

victor_answer_id

1

victor_answer_text

Gnome(Traveller)

victor_answer_emoji_id

1304953874171301988

victor_answer_emoji_name

gnome

smoky cloak
# smoky cloak
poll_question_text

What type for the mutated character of Gnome?

victor_answer_votes

3

total_votes

11

hidden kraken
#

beautiful

boreal aspen
storm sparrow
#

Got it 🫡

#

"One shall and must win"... What if no

boreal aspen
#

🫡

smoky cloak
# smoky cloak
poll_question_text

One Shall and must win

victor_answer_votes

4

total_votes

11

smoky cloak
#

gnomeevil

Minion

You start learning a opposing player, they are your "amigo". During The Day you may publicly nominate a player, if they are the same alignment as your amigo,they are publicly executed, one player knows your "amigo".

#

Demon

Each night* choose a place, they die. One player is your "amigo" and if you die, they become a Evil Gnome instead, you learn who.

boreal aspen
#

But also

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this is giga broken??

#

good can never get an execution through ever

smoky cloak
mortal thunder
#

breaking the tie by removing my vote

ashen dirge
#

Actively voting just to tie

mortal thunder
#

Then I’ll break the tie by removing my vote again

smoky cloak
#

Tie yet again

lordoftyphon
kazali
shugenja

smoky cloak
mortal thunder
#

forgot to switch my vote

#

wait nvm there were 12 minutes left

#

vote has officially been switched

smoky cloak
# smoky cloak
poll_question_text

Whose Next

victor_answer_votes

4

total_votes

9

victor_answer_id

4

victor_answer_text

Shugenja

victor_answer_emoji_id

1157125202967265390

victor_answer_emoji_name

shugenja

smoky cloak
#

shugenja 🦎

#

But what type..?

smoky cloak
# smoky cloak
poll_question_text

But what type for Shugenja?

victor_answer_votes

4

total_votes

8

victor_answer_id

5

victor_answer_text

Traveller

victor_answer_emoji_id

1304953874171301988

victor_answer_emoji_name

gnome

smoky cloak
#

💀

mortal thunder
#

Shugenja (Traveler): Once per game, publicly choose a direction: the first player in that direction who agrees gains the following ability (even if this ability leaves play): "Your vote counts as 4 votes, but you may only nominate once for the rest of this game."

smoky cloak
smoky cloak
# smoky cloak
poll_question_text

Next :goblin:

victor_answer_votes

3

total_votes

10

smoky cloak
smoky cloak
# smoky cloak
poll_question_text

Want me to Mutate Xaan for the Big 25? (And wizard too)

victor_answer_votes

2

total_votes

2

victor_answer_id

1

victor_answer_text

HECK YEAH!

victor_answer_emoji_id

775968958603329537

victor_answer_emoji_name

good

smoky cloak
#

Alr bet

smoky cloak
# smoky cloak
poll_question_text

What type?

victor_answer_votes

3

total_votes

5

victor_answer_id

3

victor_answer_text

Minion

victor_answer_emoji_id

586693970592268289

victor_answer_emoji_name

eviltwin

#

||As a evil Minion||

#

On x Night, all Townsfolk ability yield false information, once per game at night* choose a player. They gain a mutated ability that harms their team[X is Outsider]

solid mountain
#

I know Lizards was kind of inspired by the Wizard in its open-endedness, but does anyone have good Wizard Lizard ideas that aren't too game-breaking?

#

A couple of Outsiders:

  1. Outsider: One of the game’s rules has changed. Each day, you may visit the Storyteller to guess the change.

  2. Outsider: A Minion has the Wizard's ability and knows it. You learn all of the details of their wish when it happens.

silent escarp
#

I'm not sure if Lizards was really meaningfully based on the wizard, given how long lizards (and other things like it) have been around

silent escarp
#

I'd say something like a Townsfolk that makes any public action possibly have an effect

mortal thunder
#

Townsfolk: Each day, you may visit the Storyteller to tell them a wish. You learn what a suitable price and/or clue for that wish would be this game. (For clarification - the wish, price, and clue do not go into effect)

solid mountain
#

Here's the creator of Lizards advertising a Wizards game a few months before Lizards existed: #beginner-friendly-game-chat message

silent escarp
#

which I find surprising, since I've seen games in the style of lizards for years before this

merry heron
#

Is there a JSON variant whereby we can have multiple townsfolk etc. in play? because ats it stands, when I upload the JSON in the official app, I can only select one of each :p

merry heron
#

(Oke, Igotont)

#

here is another question: do you tell people their 4 mutations? Or do you keep everyone complete in the dark?

#

(until the game starts of course, I'm talking in advance)

calm sundial
merry heron
#

perfection

merry heron
#

What are some established tricks and tips to create evil lizards? Misinformation sources on the evil team (or like droison) seem hard to track?

wispy blaze
#

more power-role-y things, and also loud abilities since they can just be explained as other character type lizards

merry heron
#

is the advice 'steer away from droison'?

wispy blaze
#

evil sided, yeah, id say so

merry heron
#

oke, interesting, thanks

#

if anyone is willing to look at some lizard drafts, I'd be happy to give the document, and I am open to feedback

merry heron
#

is there a database of lizard ideas somewhere, because this is hard

smoky cloak
#

mastermind (Demon)

Each night* choose a player, they die. If you die, play for one more day the player executed today loses and the opposing team loses,otherwise Good Wins

kazali(Demon)

You start learning all the mutation abilities of your minions, once per game at night you may choose to give them a different mutated minion character. Each night*,choose a player. They die.

hatter (demon)

Each night* choose a player, they die, all minions know your mutated ability, once per game if all minions agree, you may choose to become a new demon mutation

By: @sterile sapphire
Revised by: @smoky cloak

#

Original
hatter (demon): each night* choose na player, they die, all minions know your ability, once pergame if all minions and you agree you may choose to become a new mutation of one of the evil choosen mutations

-# By: @sterile sapphire

sterile sapphire
#

ig this alos works

storm sparrow
#

MM-Demon is not a fun character for Lizards.

#

(in general win/loss conditions don't work in it, because you can't predict it)

#

Btw, idk if it's typo or not, but "the player executed loses and the opposing team loses" means that everyone loses.

ashen dirge
storm sparrow
#

I see.

smoky cloak
#

professor(Minion)

  • Once, at night* choose a dead minion, they register as Alive today.

“Live...Live..Live!”

calm sundial
#

That’s incredibly useless lol

merry heron
#

Professor (minion)

Dead people register as alive.

humble turret
#

Barrowfog

#

Moment

sterile sapphire
#

professor (minion): once per game at night* choose an dead player, they register as alive. (get confirmed good by resuretctign an obvious good player)

#

shabaloth TF: the 1st time both your dead nightbours are good they are resurected & poisoned & you die

storm sparrow
#

Prof-Minion is really weak, due to "reguster as alive" essentially meaning they still don't have an ability, so if they would wake, they figure out something is wrong.
Another thing is that it's not confirmation because Lizards. And resurrection is incredibly good sided, cause it gives good team some time and former dead player is never the Demon.

humble turret
#

So if town makes the mistake of sleeping on F4

#

Uh oh

solid mountain
#

I spent a while making my own collection of Lizards. Note: I wasn't really recording where I got the ideas from originally, so a lot of them are stolen and uncredited. https://docs.google.com/document/d/1n8zczGdjuM38OPMKHCh5JsIg97oRsPxBKB2MnGfg_9w/edit?usp=sharing

merry heron
#

thank you

smoky cloak
#

Lizards

mortal thunder
#

Gangster (Townsfolk): Each night, learn how many of your living neighbors are evil. Each day, you may stop treating one of your living neighbors as a neighbor, if your other living neighbor agrees.

#

Librarian (Demon): Each night, choose 2 players: the first dies*, and the second registers as an Outsider for 2 nights and 2 days.

#

Juggler (Townsfolk): If you die at night, you may guess everyone's characters. You learn how many you got correct.

#

Balloonist (Outsider): Each night, choose a player (not yourself or travelers and different to last night). If they are the same character type as the previously chosen player, they each gain an Outsider mutation.

#

Mezepheles (Townsfolk): Each night, you learn a secret word. Each night*, for the first X players who said the word before you yesterday, you learn 2 characters, one of which is their mutation character. (X is the night number)

#

How to run: Each night, give the Mezepheles a secret word. That day, note which players said the secret word, in order. The next night, tell the Mezepheles 2 characters, one of which is the mutation character for the first player who said the secret word. Then tell the Mezepheles 2 characters, one of which is the mutation character for the second player who said the secret word. Repeat this process until you get to the Mezepheles, or until you have told the Mezepheles about a number of players equal to the current night number.

#

Example:
On Night 1, the Mezepheles learns "Banana".
On Day 1, the Dreamer, the Imp, the Banshee, and the Mezepheles say "Banana", in that order.
On Night 2, the Mezepheles learns Dreamer and Zealot, then Ogre and Imp, then learns "Diploma".
On Day 2, the Witch, the Mezepheles, the Lord of Typhon, the Apprentice, and the Matron say "Diploma", in that order.
On Night 3, the Mezepheles learns Buddhist and Witch, then learns "Dishwasher".
On Day 3, the Banshee, the Matron, the Storm Catcher, the Librarian, the Monk, the Magician, and the Minstrel say "Dishwasher", in that order.
On Night 4, the Mezepheles learns nothing, because he has been killed by the Librarian (Demon).

#

Use this to generate a random role: https://beardytas.com/random-role/ (don't forget to turn travellers and fabled on!)
It will also generate a random number 1-168: divide that number by 4, the remainder corresponds to the character type (1: Townsfolk, 2: Outsider, 3: Minion, 0: Demon)
Then make a Lizard with that mutation character and character type!

smoky cloak
#

52÷4 is 12

#

I guess I'll go With the first number..which is 1

#

Tinker(Townsfolk)

Each night*, choose a player. Either you will only die or they will only die tonight.

mortal thunder
mortal thunder
#

Sage (Minion): If a good player kills you, you gain the following ability: "Each night*, learn 2 players, then you may choose 1: they die."

#

obviously script-dependant

#

Leviathan (Demon): Each night*, choose X players: they die and their good neighbors learn your ability. X starts at 1, increases by 1 every time a good player who knows your ability is executed, and increases by 1 after day 5.

calm sundial
# mortal thunder Leviathan (Demon): Each night*, choose X players: they die and their ~~good~~ ne...

This is very very town-sided. The people who learn the ability know the other person who learned it is confirmed good, and if there’s ever a DC for two people on one side of the kill claiming to learn the ability then it’s a free Seamstress no (and if it does have an evil neighbor then it’s a free BH ping or two for the good learner). Maybe just “Their neighbors learn your ability”? That way it doesn’t say anything about alignment

mortal thunder
#

yeah that's probably a better idea

mortal thunder
#

I didn’t make it, that number is meant for a different purpose that I haven’t seen anyone care about, also 168 is how many characters there are

merry heron
#

Had a 15 player lizard game yesterday:

Townsfolk:
Vizier: Twice per game, when a different, other good player voted for an execution, you may choose that player. If they are good, they are executed.
Mezepheles: You start knowing a word. Each night, learn how many good players publicly said that word.
Marionette: Each night, choose 2 neighboring players. If the first nominates the second, learn the alignment of the second.
Apprentice: Once per game, choose a different player. Gain their mutation (without learning what it is) if they are good or are poisoned if they are evil.
Bootlegger: Each night, you’ll get a mission. If you fulfill that mission, you get a reward the following night. If you fail, you are drunk when you get your reward.
Wizard: Once per day, you may make a wish publicly. Tonight, it might come true.
Boomdandy: When you learn that you died, choose a player: they die.
Cerenovus: Each day, an evil player is mad about something or they might die. Each day, you are mad about something or you might die.
Butler: Each night (except the first), learn how many times an evil player voted for another evil player.

Outsider:
Pithag: When you die, each night, a (living) player gains an outsider ability.
Vizier: When you are nominated, you might be executed at any time that day.

Minion:
Zealot: Each night choose an alive player(different to the last one),they learn they are chosen but if they don't raise their hand in all nominations,they might get executed.
Fisherman: Each night, choose a player and the ‘advice’ they should get.
Magician: Both of your neighbors register as their opposite alignment.

Demon:
Empath: Each night, choose a player: they die: if 1 of their living neighbours is evil, their otherside living good neighbor is poisoned until dusk.

fresh thunder
#

Amnesiac - Townsfolk: "Each day, privately guess an ability. Each night*, learn which player the Storyteller thinks has a similar ability."

mortal thunder
#

For text games:

Spy (Minion): You are in kibitz.

smoky cloak
fresh thunder
smoky cloak
#

Lizards lay

hidden kraken
#

Hey

#

Does anyone have a json for this?

merry heron
#

Yes, I can share one later (now on phone)

wispy blaze
#

ive got mine which is a bit above and beyond

#

do u want it?

merry heron
smoky cloak
#

vortox(Minion)

Each night, choose a player. at X night all townsfolk players you chose yield false information(X are Outsiders, +1 Outsider)

calm sundial
#

Ah yes, Xaan but worse

reef plume
#

Like transparently Xaan but worse

smoky cloak
#

Creating a random ability for a random character given by "Botc Role Generator" on perchance.org

#

Fair enough.

#

2..so Outsider..

#

Grandmother(Outsider)

“ My dear, take the cookies I baked you 🙂 ”

You start knowing a player, they are drunk even if you are dead.

#

Scarlet Woman 👀

#

Minion..

smoky cloak
smoky cloak
smoky cloak
# smoky cloak
poll_question_text

What Character should I Lizard-fy

victor_answer_votes

2

total_votes

4

victor_answer_id

6

victor_answer_text

Lord Of Typhon

victor_answer_emoji_id

1279072793807294574

victor_answer_emoji_name

lord_of_typhon

smoky cloak
# smoky cloak
poll_question_text

Also what type btw

victor_answer_votes

2

total_votes

3

victor_answer_id

1

victor_answer_text

Townsfolk

#

lord_of_typhon Lord of Typhon(Townsfolk)

You start learning how long the chain of townsfolks are sat together.(-1 or +1 Outsider)

#

Ex:

The Empath,Lord of Typhon, Clockmaker are sat to one another, the LoT learns a 3

smoky cloak
# smoky cloak
poll_question_text

What's Next?

victor_answer_votes

2

total_votes

3

victor_answer_id

4

victor_answer_text

Butler

victor_answer_emoji_id

687903753717940291

victor_answer_emoji_name

butler

ionic tangle
#

Gnome Townsfolk:
You start knowing a Townsfolk lizard. If they are about to be executed, you may choose a player that voted for them to die with them.

smoky cloak
# smoky cloak
poll_question_text

What Type

victor_answer_votes

3

total_votes

6

victor_answer_id

3

victor_answer_text

Minion

smoky cloak
#

imma do the Minion Butler Later

smoky cloak
#

Butlerbutler

Type: Minion

once per game at night* choose a player, they are poisoned until dusk and can only vote if atleast one evil voted.

smoky cloak
#

There vote won't count if no evil voted.

#

Ex:

Me
Max
Ben
Leo
Dan

Max picked me

No one voted except me when I voted on some nomination,it will be counted as 0 votes.

#

Though this can be kinda loud.

#

Idk what else to make it to fit it's original ability that's been tweaked to lizard-ify

storm sparrow
#

I think something like this could work
"Each night, choose 2 players: first may vote only if second votes too"

#

With first player being informed about it.

#

Maybe make it exe punishment instead of cheating to incentivize following.

smoky cloak
#

That works.

#

Thanks.

#

Lizard-fy Part 2(I guess)

Boffin boffin
Butler butler
Cerenovus cerenovus
Cult Leader cult_leader
Dreamer dreamer
Evil Twin evil_twin
Fool fool
Gambler gambler
Hatter hatter
Heretic heretic
Lil Monsta lil_monsta
Moonchild moonchild
Mastermind mastermind
Organ Grinder organ_grinder
Ogre ogre
Politcian politician

#

Others:

Lunatic lunatic
Kazali kazali
Revolutionary revolutionary

smoky cloak
# smoky cloak
poll_question_text

What Type?

victor_answer_votes

4

total_votes

13

#

Evil twin
Fool
OG
Kazali
Revolutionary

Demon Traveller

neon socketBOT
#

:game_die: 4 (1 - 5)

#

:game_die: 1 (1 - 2)

smoky cloak
#

Demon Kazali..

Bet

mortal thunder
#

Baron (Townsfolk): You start knowing all Outsider players. If you die at night, they all learn you. [+2 Outsiders]

calm sundial
ancient flume
#

has anybody done a gardener townsfolk

#

or any recommendations?

calm sundial
# ancient flume has anybody done a gardener townsfolk

I was a Gardener Townsfolk once, I had this ability:
On your 1st night, choose 3 players & guess their character types: learn how many you got right

It was very broken as one might assume. Basically a curated Noble+, Invest+, Librarian+, or Sage+/Knight+ depending on how you use it. We still lost because town was so inactive that despite me solving the evil team nobody outvoted the evil rise up.

As for recommendations, I think something to do with setup is good. Maybe it alters setup in an unknown way, and they can make guesses as to what the effect was similar to Amnesiac. That or maybe it has a known but interesting setup effect, like [You neighbor exactly 1 Townsfolk]. A night 1 decision can also act similarly, like the one I got, but make sure it’s actually balanced

ancient flume
#

Thanks for the ideas!

mortal thunder
#

How about "Each night*, fill out a Grimoire with each player's mutation character, character type, and abilities. You learn what percentage of Good players you got correct." (also maybe add a reward for getting all good players correct if this is too weak?)

calm sundial
#

It definitely doesn’t need a reward, since if they get it correct anyway they solved the game

mortal thunder
#

not if they put evil players as their bluffs

smoky cloak
#

Puzzlemaster(Minion)

One player is drunk,each night* choose a player, the drunk player,if chosen dies and another player becomes drunk(-1 Outsider)

#

Kazali(Demon)

You start choosing what mutated abilities the minions gain, each night* choose a player, they die.[-? Or +? Outsiders]

smoky cloak
#

Aa
Lizzzzaaarrrrddddsss

merry heron
#

Demon:
Savant: Each night*, learn a statement and guess whether it is true or false: if wrong choose 1 player and lose this ability, if correct, choose 2: they die. (You can choose not to answer).

Minion:
Pixie: You start knowing an in play townsfolk mutation. If you nominate and execute townsfolk you learn, a player dies and you learn a new in play townsfolk mutation.
Toymaker: Each night, evils may discuss plans. Once per game, they have to choose to kill no one.
Engineer: Each night(+), choose a player. They gain an out of play outsider ability in addition to their current ability.

Outsider:
Savant: You might be executed unless you are mad about learning something new every day. Once per game, when you visit the Storyteller, you learn a fact. (Shout out to the Occultist )
Yaggababble You start knowing a secret phrase. Each night, except if you die because of evil, another good living player needs to say that phrase and be drunk that night. If no player said it, a player is drunk.

Townsfolk:
Gardener: Elke nacht, leer de oorspronkelijke mutaties van je levende buren.
Vizier: You cannot die until an evil player is dead.
Al-Hadikhia: Each night, learn 3 players, exactly 1 of whom the storyteller thinks would be a good execution.
Riot: Townsfolk players you nominate, die.
Buddhist: Each night(+), learn if the first two people to go in a private conversation share the same alignment.
Poisoner: Whenever you nominate a player, they are poisoned until dusk. (Never twice in a row)
Gunslinger: Each night(+), if no evil players voted on your nomination, you can’t die and you learn if you would have died if that would have happened.
Harpy: Each night, choose a player (different than before). If you choose an evil, an evil player is told they must be mad another living evil player is evil or they might die.
Yaggababble: You start learning a phrase. Other good players who say it publicly can’t die in the night

chilly magnet
#

I ran a live Lizards last night with these abilities, hope they provide some ideas for other people!

Demon

  • Philosopher - Each night°, choose a player: they die. Once per game, at night, choose a character: your mutation is regenerated to match that character.
  • Summoner - Each night°, choose a player: they die. If a good player targets you with their ability, you learn this and may choose for their mutation to be regenerated into an Outsider character type.
  • Mezepheles - You start knowing a word; each night°, if a good player said this word publicly today, something bad happens to them tonight. Each night°, choose a player: they die.

Minion

  • Plague Doctor - On your first night, choose a player: they learn that they were chosen. If either of you dies by execution, all evil players may choose a character tonight: their mutation is regenerated to match that character.
  • Zealot - Good players who vote on evil players are poisoned until dawn.
  • Golem - Minions who nominate the Demon immediately swap characters with them. If all but 3 players live, you lose this ability.
  • Zombuul - You may choose to register as alive or dead at any time.
#

Townsfolk

  • Seamstress - Once per game, at night, choose 2 players: you learn something that they have in common.
  • Klutz - Each day, you may publicly claim Klutz and choose a player (not yourself and different from yesterday): they are safe from all evil abilities until dawn.
  • Golem - When you nominate a player, you may publicly claim Golem and make a unique statement about them. Each night°, if this happened today, you learn if that statement was true.
  • Vizier - Once per game, during the day, if you are on the block you may publicly claim Vizier. If you do and your nominator is a Minion, they are executed immediately.
  • Xaan - You know how many players have mutations based on Outsiders.
  • Yaggababble - You start knowing a phrase. Each night°, if you publicly said a unique sentence containing your phrase today, you learn how accurate it was.
  • Toymaker - Once per game, at night, the Demon may not use their ability until dusk (they learn this). The evil team starts knowing you and your ability.

Balance considerations:

  • Minion Zealot seemed very strong, in retrospect I'd probably change it so that only good players who voted on the Zealot are poisoned
  • Minion Golem is also very strong, but was introduced in the game due to town already having good information on who the Demon was/where the evil players were; the Townsfolk Xaan also helped solve for mutation changes. Take this into account if you plan on introducing silent character swaps through evil abilities!
  • Townsfolk Toymaker probably doesn't need the King clause (evil team knowing who they are), I put it there just because the roles I had for this game didn't allow any extra death and there were two players who were able to protect others. In a multi-death script something close to this ability can make do without being signalled to the evil team
merry heron
#

Some interesting ideas, thanks for the list

smoky cloak
#

In honor of the

#

Should I lizard-ify this?

smoky cloak
# smoky cloak
poll_question_text

Lizardify Hermit

victor_answer_votes

4

total_votes

6

victor_answer_id

1

victor_answer_text

Yessss

solid mountain
#

Hermit
Townsfolk: You have the abilities of 3 other Townsfolk (you don't know which). (Might be Chef, Flowergirl, Farmer or something like that)
Outsider: On your 1st night, choose 1 of each category to gain the ability of: Butler/Zealot/Golem, Recluse/Puzzlemaster/Mutant, Saint/Moonchild/Plague Doctor [-1 Outsider]
Minion: All Outsiders have the abilities of every other Outsider in addition to their own. [+1 Outsider]
Demon: Each night*, learn an Outsider character then choose 2 players: the 1st gains that ability, the 2nd dies.

smoky cloak
#

In honor of

#

deus_ex_fiasco (even tho it already exist)

#

Lizardify?

solid mountain
#

Here are my Deus Ex Fiasco mutations. Would love to see some different ideas though:
Townsfolk: Whenever the Storyteller makes a mistake, learn which player's character caused that mistake.
Outsider: At least once per game, the Storyteller must make a mistake. You learn when this happens.
Minion: Once per game, choose for the Storyteller to make a certain mistake. If granted, it might have a cost and leave a clue to its nature.
Demon: Each night*, choose a player: they die. Once per game, you may ask the Storyteller to undo a mistake you made.

smoky cloak
#

"Royalty"

smoky cloak
# smoky cloak
poll_question_text

Lizardify Princess?

victor_answer_votes

7

total_votes

12

victor_answer_id

2

victor_answer_text

Nah

victor_answer_emoji_id

799483042086780978

victor_answer_emoji_name

goblin

mortal thunder
#

Townsfolk Princess: On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight.

Outsider Princess: You register as a Townsfolk instead of an Outsider. On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight. [+1 Outsider]

Minion Princess: You are good and register as a Townsfolk instead of a Minion (this includes for Demon/Minion info). On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight. [+1 Minion]

Demon Princess: You are good and register as a Townsfolk instead of a Demon (this includes for Demon/Minion info). If you are the only living Demon, Good wins. On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight. [+1 Demon]

calm sundial
#

You should probably make Townsfolk Princess different from base Princess

#

Also the Outsider one is mechanically identical to a regular Princess also

#

I guess that’s the joke

#

Fair enough

silent escarp
#

yeah all 4 are just base princess

#

Princess (Demon): Each night*, choose a player: they die. The 1st day that you nominate & execute a player, Townsfolk are poisoned until dawn.

solid mountain
#

Princess
Townsfolk: When you are executed, evil players are drunk tonight.
Outsider: When you die, the Demon can act an additional time tonight.
Minion: Each night, choose a player: if they are executed tomorrow, the Demon acts twice that night.
Demon: Each night*, choose a player: they die. Each night, learn a player: if they are executed tomorrow, kill twice that night.

solid mountain
#

Anyone got good lizards for the Wraith? I haven't had any ideas yet

calm sundial
# solid mountain Anyone got good lizards for the Wraith? I haven't had any ideas yet

Townsfolk Wraith: Each night, learn how many evil players woke tonight.

Outsider Wraith: If you die, tonight, all evil players wake, can communicate secretly, & learn all good players who will wake tonight.

Minion Wraith: Each day, you may visit the Storyteller to ask any questions about specific good players. If they didn’t wake last night, you learn that instead.

Demon Wraith: Each night*, all evil players wake together & collectively choose a player: They die.

#

Best ones I can come up with rn

clear gull
#

I like Lizards

smoky cloak
#

Lizards be lizarding

solid mountain
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Based on a reddit post from today:

al_hadikhia Al-Hadikhia Demon: Each night*, choose 3 players: they play a subgame of Clocktower, winners live, losers die.

smoky cloak
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Dead Lizard Game

mortal thunder
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Clockmaker (Outsider): On the first night, the Demon chooses a number. If both players that many spaces away from them are good, one becomes evil. If you die at night, you learn the number.

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Hell's Librarian (Minion): Each day, you may publicly declare that you are the Hell's Librarian (Minion) and call for silence. If you do, something bad might happen to whoever talks, and if this causes something bad to happen, you can't die today.

mortal thunder
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Village Idiot (Demon): Each night, choose a player*, they die. [+1 Village Idiot (Demon), No Minions]

calm sundial
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Made a set of Lizards for my upcoming text game. Would anyone wanna come check it out to make sure it seems good? If not I’ll just run it as is but I’d like to get a second pair of eyes on it if possible

calm sundial
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If people wanna review it then DM me, I’m not gonna post it here for obvious reasons

solid mountain
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Anyone else making loric lizards?

Tor (Outsider):
One good player thinks they are evil. If you guess (once) who it is, they learn their true alignment.

Big Wig (Townsfolk):
Each night*, if you were mad that the executed player was good, learn something...

smoky cloak
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Tor(Fabled)

  • Players do not learn their alignment and character, once they may guess what it is, if correct they learn who they are.
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Big Wig(Outsider)
• Each night, choose a player. They are mad that the nominated player is good or they might be immediately executed.

mortal thunder
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Big Wig (Demon): Each night*, choose a player: they die. On the final night, one alive good player is mad you are good tomorrow, or they might die.

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Tor (Minion): [You choose 3 players that don't know their ability while you both live.]

calm sundial
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Actually no it’s not just less fun, it’s impossible. This is Lizards, anything can happen. So you always have a 1/4 chance to guess the correct character type (and thus the correct character, Lizard)

smoky cloak
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Bootlegger(Demon)
• The St can break rules and make the game unfun by adding characters that is not even vanilla to the main game aka homebrew.

-# this is a joke.

calm sundial
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…It’s Lizards, Alex. It’s all homebrew

smoky cloak
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Hear me out..

Lizard Fall of Rome /jk

calm sundial
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This is a full game mode where everyone is a Lizard, mutated from different characters. It’s not just “what if this one character was in a normal game”

calm sundial
smoky cloak
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alchemist(Outsider)

  • You think you are an Minion but you are not— wait this is just hooligan.. nevermind..
storm sparrow
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(and yeah, Lizard is all homebrew)

ashen dirge
storm sparrow
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(fair)

buoyant obsidian
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What is the reason for not providing a script of the lizards to the players before starting?

calm sundial
buoyant obsidian
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Haven't played before but planning to run soon so just wanted to know why. Thanks!

torpid bridge
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i love that

gloomy crystal
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I really want to run this so I ran some test games and would like some feedback on the roles I made

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Game 1
12 players

Demon
Magician: Each night*, choose a player, they die. Minions register as demons and vice-versa. Townsfolk register as outsiders and vice-versa.

Minions
Monk: each night*, choose a player: they register normally tonight and tomorrow.
Acrobat: each night*, choose a player: they are poisoned tonight and tomorrow day, the second time a player would be poisoned by this ability, they die.

Outsiders
Magician: you think you are a minion with the mutation of “you are excluded from minion/demon info: if the demon tries to kill you, you don’t die, they learn this. [+1 minion]”, you do not
Ogre: on your 1st night, choose a player (not yourself), re-generate an outsider mutation of a character of the character type of the chosen player, you don’t know which.
(ogre became this) Boomdandy: When you learn that you die, choose 3 players (not yourself), if all are townsfolk or all are dead, your team loses.

Townsfolk
Lycanthrope: each night*, choose an alive player and guess their character type, if correct they die & the demon does not kill. The demon learns who you chose.
Ferryman: once per game, choose for all dead players to gain an additional dead vote, even if dead.
Plague doctor: each night*, learn the player the storyteller believes a minion should have chosen and if they did (it's the same minion the whole game).
Night Watchman: once per game, at night, choose a player, they learn your ability.
Seamstress: each night learn a trait: the next day, if you guess 2 players who share this trait, you learn a piece of true info
Butcher: each day, after the 1st execution, you may nominate again if you publicly guess the executed player's character type correctly.
Philosopher: choose a character, re-genarate an ability for that character, a player might be drunk.
(philosophers choice) Psychopath: each day, before nominations, you may publicly choose a player, learn their character type that night. You only die if you lose a game of blackjack

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Game 2
8 players

Demon
Judge: each night*, choose a player they die. Once per game each, publicly choose a player to 1) not vote today or 2) vote on every nomination today

Minion
Po: once per game, at night(not the first), choose for no one to die that night, the next night, the demon kills 3 players instead of one.

Outsider
Revolutionary: your neighbors are the same alignment, they may register falsely.

Townsfolk
Moonchild: when you learn that you died, publicly choose an alive player, if they are evil, they die that night.
Evil twin: you and an opposing character know each other's mutations.
Virgin: each night* learn if the player who nominated you is a townsfolk.
Scapegoat: You might be killed instead of the player the demon chose, learn that player and their mutation
Mastermind: When the game would end (and evil wins) you may guess the demons mutation character, good wins, Evil knows your ability

Game 3
8 players

Demon
Fearmonger: each night, choose a player, everyone learns who, they die the next night unless they are mad you are good [+1 outsider]

Minion
Devils Advocate: each night, choose a living player (different from last night): if executed, they don’t die if they don’t die if they are mad you are good.

Outsiders
Deviant: if you aren't funny, you might die
Undertaker: executed players might register falsely

Townsfolk
Gnome: if you are mad that a nominee is good, their nominator might die.
Steward: you know an in play good character’s mutation.
Big wig: each night*, you learn a good player who defended a nominee.
Cerenovus: each night, choose a player and a good character, if they are mad that that is there mutation character, you learn an in play mutation character

calm sundial
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Please put \ before each asterisk, it makes it stay an asterisk instead of making italics

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It’s challenging to read other times

gloomy crystal
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sorry I completely missed that

hidden kraken
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Going to be running lizards off server, so need some practice

hidden kraken
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Bounty Hunter

Key Ideas:
Evil Townsfolk.
Learning evils.
Learning players of execution.
Tracking down evils.

**Townsfolk: **You start knowing an evil player's ability. If the player you know dies, you learn another evil ability tonight.
**Outsider: ** Each night, choose a player: if they are a Minion, lose your ability. [+1 Minion]
**Minion: ** You start knowing a good player. If they are executed, you learn the evil Townsfolk. [1 Townsfolk is evil]
Demon: Each night, choose a player: if they are executed tomorrow, 2 players die. If the previously chosen player is alive, they die.

hidden kraken
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Is it better if I just make my own doc for myself

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Rather than clogging this channel?

solid mountain
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I don't think there's a problem with putting it here

calm sundial
# hidden kraken ### Bounty Hunter **Key Ideas:** Evil Townsfolk. Learning evils. Learning playe...

Townsfolk: Works well, though very ability-dependent (since often evil players use their ability to bluff a good role)
Outsider: Is it supposed to be they lose their ability? Right now this just learns the first Minion it chooses, which is not really a fair balance for an entire extra Minion as that’s incredibly damaging to good
Minion: Probably needs some kind of tell for the +evil, maybe have the good player know the Minion’s ability akin to Widow?
Demon: Slightly awkward wording. Works very similarly to Deathgripp from #lies-spies-and-eyes if you wanna use that for wording/ability

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Those are my thoughts

hidden kraken
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Good catches

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Yeah this definitely is helpful

hidden kraken
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Shabaloth

Key Ideas
2 deaths per night.
Choosing 2 players.
Regurgitation.
Powerful, with downside.

**Townsfolk: **Each night*, choose a player: if they die tonight, they are regurgitated tomorrow night.

**Outsider: **Each night*, each Minion may choose to die, or to rise.

**Minion: ** Each night*, choose a player: they die. The previously chosen player is regurgitated.

**Demon: ** Each night*, choose 2 players: at least 1 dies. If you die, 1 Minion you chose is regurgitated as a Demon & their mutation is re-generated.

solid mountain
# hidden kraken ### Shabaloth **Key Ideas** 2 deaths per night. Choosing 2 players. Regurgitatio...

I like the townsfolk, a little worried it's too strong but with Lizards anything can be bluffed, and I think it's especially fine if there's some other resurrection in play.
The outsider's cool, but probably just wants to die.
The minion's interesting but might be too weak for evil, if it resets ysk and opg abilities.
Does the demon's ability only count minions that it chose last night? I think either way it's too easy to use.

hidden kraken
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Yeah the minion should be "you may choose a player"

ashen dirge
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i dont see why it has 2kpn, safety net & a reason to kill minions

hidden kraken
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I agree

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Simplification should be the game here

sterile sapphire
calm sundial
sterile sapphire
calm sundial
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I don’t exactly see your point lol. I’m saying that learning that info isn’t enough positive to counter-balance such an extreme negative

humble turret
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like, sure the evil might be weaker, but it's also another evil ability learned by evil

sterile sapphire
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eh that may be fair but its an info gainer for an oursider

humble turret
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literally it could be YSK a minion [+1 Minion]

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and be balanced

sterile sapphire
# humble turret and be balanced

thats not really otusidery since it just blank info since you cna just exe that minion d1 and then move on and be on th enormaal minion count

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all ti does is give that minion 1 day of using thier power

humble turret
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Notably yes you learn a minion but also

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  • easiest bluff ever
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In 8p you go from 2/6 to 5/3 which means if 1 good fucks up on voting in f3, good can lose

calm sundial
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Yeah that would still be one of the most damaging Outsiders