Heathens vs Easter v 3.0
A script with a single homebrew character. It’s a bit of a doozy.
Pagan (Townsfolk): If a Heretic is in-play, good Townsfolk become Pagans and learn the evil players and their characters.[+Heretic or -1 Outsider]
How to run: While setting up the game, before putting tokens in the bag, check if you have included a Heretic
If you have not included a Heretic yet, either:
- Add the Heretic token to the bag, removing a Townsfolk token, or
- Remove an Outsider token (for the Pagan’s -1 Outsider modifier).
If both Pagan and Heretic are in-play, then the Pagan ability triggers. On the first night, after the evil team get their information/act, wake all the good Townsfolk in the game up together. Point to each evil player in turn, showing them the character token for each. Then, inform them they have all become Pagans.
When running online, you would basically send each Townsfolk in the game a message that looks like this:
Jack, Grey, Tom, Jane and Maddie are Pagans
Annie is the No Dashii
Rodger is the Cerenovus
Jean is the evil Nightwatchman
If the Pagan is in play, but the Heretic is not in play, nothing happens. Do not wake the Pagan up. The same applies if the starting Pagan is drunk or poisoned.