TLDR: A script based on everyone's favourite meta-subverting/appreciating movie, 'Cabin in the Woods'!
Each townsfolk in this homebrew plays homage to a character trope from Cabin in the Woods, and other popular horror movies, complete with on theme abilities. The Pawn (the character that often triggers the events of a horror movie) starts the game choosing one of the evils in play. The Wallflower (a character that normally on the outside-looking-in) watches and learns who is choosing who.
This homebrew introduces two intuitive mechanics, allowing room for some interesting design space. These rules are 'fables' in the script to allow for easy reference.
**Following **- Many characters can choose to follow another player. A classic horror trope - do we separate or do we stick together? Some characters get info from this interaction, others protect, and some evils even hunt characters using this mechanic. The Father (an evil), for example, picks a player and chases them. If they catch them, that player dies - but only if they are alone. Another player can **follow **them - helping them get away!
**Warning **- Many characters send out or receive warnings about the activities of themselves or other characters. A scream in the night, or a guttural growl can alert you to a friend in need or a threat you might be facing. The Skeptic, for example, receives three **warnings **each night telling them that a character has been active for each. At least one of these warnings is true BUT if an evil has chosen them, all of them are true! It is pretty hard to be a skeptic when evil is staring you right in the face!
This homebrew is designed to invoke flavour and theme, though not at the expense of fun and fairness. My hope is that you will enjoy and engage with the creative process, and perhaps join me for a play test or two.
JSON LINK
https://www.bloodstar.xyz/p/Svendetta/Cabin_in_the_woods/script.json?907369e8